1 | /* Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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2 | * |
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3 | * Thanks to the original authors: ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> |
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4 | * |
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5 | * This program is free software licensed under GPL version 2 |
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6 | * Please see the included DOCS/LICENSE.TXT for more information */ |
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7 | |
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8 | #include "precompiled.h" |
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9 | #include "Item.h" |
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10 | #include "Spell.h" |
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11 | |
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12 | // Spell summary for ScriptedAI::SelectSpell |
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13 | struct TSpellSummary { |
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14 | uint8 Targets; // set of enum SelectTarget |
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15 | uint8 Effects; // set of enum SelectEffect |
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16 | } *SpellSummary; |
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17 | |
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18 | void SummonList::Despawn(Creature *summon) |
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19 | { |
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20 | uint64 guid = summon->GetGUID(); |
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21 | for(iterator i = begin(); i != end(); ++i) |
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22 | { |
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23 | if(*i == guid) |
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24 | { |
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25 | erase(i); |
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26 | return; |
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27 | } |
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28 | } |
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29 | } |
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30 | |
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31 | void SummonList::DespawnEntry(uint32 entry) |
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32 | { |
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33 | for(iterator i = begin(); i != end(); ++i) |
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34 | { |
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35 | if(Creature *summon = (Creature*)Unit::GetUnit(*m_creature, *i)) |
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36 | { |
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37 | if(summon->GetEntry() == entry) |
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38 | { |
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39 | summon->setDeathState(JUST_DIED); |
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40 | summon->RemoveCorpse(); |
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41 | i = erase(i); |
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42 | --i; |
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43 | } |
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44 | } |
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45 | else |
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46 | { |
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47 | i = erase(i); |
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48 | --i; |
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49 | } |
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50 | } |
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51 | } |
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52 | |
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53 | void SummonList::DespawnAll() |
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54 | { |
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55 | for(iterator i = begin(); i != end(); ++i) |
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56 | { |
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57 | if(Creature *summon = (Creature*)Unit::GetUnit(*m_creature, *i)) |
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58 | { |
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59 | summon->setDeathState(JUST_DIED); |
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60 | summon->RemoveCorpse(); |
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61 | } |
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62 | } |
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63 | clear(); |
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64 | } |
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65 | |
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66 | bool ScriptedAI::IsVisible(Unit* who) const |
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67 | { |
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68 | if (!who) |
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69 | return false; |
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70 | |
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71 | return (m_creature->GetDistance(who) < VISIBLE_RANGE) && who->isVisibleForOrDetect(m_creature,true); |
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72 | } |
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73 | |
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74 | void ScriptedAI::MoveInLineOfSight(Unit *who) |
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75 | { |
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76 | if(!m_creature->getVictim() && m_creature->canStartAttack(who)) |
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77 | AttackStart(who); |
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78 | } |
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79 | |
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80 | void ScriptedAI::AttackStart(Unit* who, bool melee) |
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81 | { |
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82 | if (!who) |
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83 | return; |
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84 | |
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85 | if (m_creature->Attack(who, melee)) |
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86 | { |
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87 | m_creature->AddThreat(who, 0.0f); |
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88 | m_creature->SetInCombatWith(who); |
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89 | who->SetInCombatWith(m_creature); |
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90 | |
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91 | if (!InCombat) |
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92 | { |
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93 | InCombat = true; |
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94 | Aggro(who); |
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95 | } |
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96 | |
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97 | if(melee) |
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98 | DoStartMovement(who); |
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99 | else |
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100 | DoStartNoMovement(who); |
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101 | } |
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102 | } |
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103 | |
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104 | void ScriptedAI::AttackStart(Unit* who) |
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105 | { |
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106 | if (!who) |
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107 | return; |
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108 | |
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109 | if (m_creature->Attack(who, true)) |
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110 | { |
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111 | m_creature->AddThreat(who, 0.0f); |
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112 | m_creature->SetInCombatWith(who); |
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113 | who->SetInCombatWith(m_creature); |
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114 | |
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115 | if (!InCombat) |
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116 | { |
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117 | InCombat = true; |
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118 | Aggro(who); |
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119 | } |
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120 | |
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121 | DoStartMovement(who); |
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122 | } |
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123 | } |
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124 | |
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125 | void ScriptedAI::UpdateAI(const uint32 diff) |
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126 | { |
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127 | //Check if we have a current target |
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128 | if (m_creature->isAlive() && m_creature->SelectHostilTarget() && m_creature->getVictim()) |
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129 | { |
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130 | if (m_creature->isAttackReady() ) |
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131 | { |
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132 | //If we are within range melee the target |
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133 | if (m_creature->IsWithinCombatDist(m_creature->getVictim(), ATTACK_DISTANCE)) |
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134 | { |
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135 | m_creature->AttackerStateUpdate(m_creature->getVictim()); |
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136 | m_creature->resetAttackTimer(); |
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137 | } |
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138 | } |
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139 | } |
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140 | } |
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141 | |
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142 | void ScriptedAI::EnterEvadeMode() |
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143 | { |
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144 | m_creature->InterruptNonMeleeSpells(true); |
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145 | m_creature->RemoveAllAuras(); |
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146 | m_creature->DeleteThreatList(); |
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147 | m_creature->CombatStop(); |
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148 | m_creature->LoadCreaturesAddon(); |
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149 | |
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150 | if (m_creature->isAlive()) |
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151 | m_creature->GetMotionMaster()->MoveTargetedHome(); |
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152 | |
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153 | m_creature->SetLootRecipient(NULL); |
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154 | |
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155 | InCombat = false; |
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156 | Reset(); |
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157 | } |
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158 | |
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159 | void ScriptedAI::JustRespawned() |
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160 | { |
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161 | InCombat = false; |
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162 | Reset(); |
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163 | } |
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164 | |
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165 | void ScriptedAI::DoStartMovement(Unit* victim, float distance, float angle) |
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166 | { |
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167 | if (!victim) |
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168 | return; |
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169 | |
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170 | m_creature->GetMotionMaster()->MoveChase(victim, distance, angle); |
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171 | } |
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172 | |
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173 | void ScriptedAI::DoStartNoMovement(Unit* victim) |
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174 | { |
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175 | if (!victim) |
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176 | return; |
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177 | |
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178 | m_creature->GetMotionMaster()->MoveIdle(); |
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179 | m_creature->StopMoving(); |
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180 | } |
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181 | |
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182 | |
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183 | void ScriptedAI::DoMeleeAttackIfReady() |
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184 | { |
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185 | //Make sure our attack is ready and we aren't currently casting before checking distance |
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186 | if (m_creature->isAttackReady() && !m_creature->IsNonMeleeSpellCasted(false)) |
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187 | { |
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188 | //If we are within range melee the target |
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189 | if (m_creature->IsWithinCombatDist(m_creature->getVictim(), ATTACK_DISTANCE)) |
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190 | { |
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191 | m_creature->AttackerStateUpdate(m_creature->getVictim()); |
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192 | m_creature->resetAttackTimer(); |
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193 | } |
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194 | } |
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195 | if (m_creature->haveOffhandWeapon() && m_creature->isAttackReady(OFF_ATTACK) && !m_creature->IsNonMeleeSpellCasted(false)) |
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196 | { |
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197 | //If we are within range melee the target |
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198 | if (m_creature->IsWithinCombatDist(m_creature->getVictim(), ATTACK_DISTANCE)) |
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199 | { |
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200 | m_creature->AttackerStateUpdate(m_creature->getVictim(), OFF_ATTACK); |
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201 | m_creature->resetAttackTimer(OFF_ATTACK); |
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202 | } |
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203 | } |
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204 | } |
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205 | |
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206 | void ScriptedAI::DoStopAttack() |
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207 | { |
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208 | if (m_creature->getVictim() != NULL) |
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209 | { |
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210 | m_creature->AttackStop(); |
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211 | } |
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212 | } |
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213 | |
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214 | void ScriptedAI::DoCast(Unit* victim, uint32 spellId, bool triggered) |
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215 | { |
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216 | if (!victim || m_creature->IsNonMeleeSpellCasted(false)) |
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217 | return; |
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218 | |
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219 | m_creature->StopMoving(); |
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220 | m_creature->CastSpell(victim, spellId, triggered); |
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221 | } |
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222 | |
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223 | void ScriptedAI::DoCastSpell(Unit* who,SpellEntry const *spellInfo, bool triggered) |
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224 | { |
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225 | if (!who || m_creature->IsNonMeleeSpellCasted(false)) |
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226 | return; |
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227 | |
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228 | m_creature->StopMoving(); |
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229 | m_creature->CastSpell(who, spellInfo, triggered); |
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230 | } |
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231 | |
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232 | void ScriptedAI::DoSay(const char* text, uint32 language, Unit* target) |
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233 | { |
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234 | if (target) m_creature->Say(text, language, target->GetGUID()); |
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235 | else m_creature->Say(text, language, 0); |
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236 | } |
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237 | |
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238 | void ScriptedAI::DoYell(const char* text, uint32 language, Unit* target) |
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239 | { |
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240 | if (target) m_creature->Yell(text, language, target->GetGUID()); |
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241 | else m_creature->Yell(text, language, 0); |
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242 | } |
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243 | |
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244 | void ScriptedAI::DoTextEmote(const char* text, Unit* target, bool IsBossEmote) |
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245 | { |
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246 | if (target) m_creature->TextEmote(text, target->GetGUID(), IsBossEmote); |
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247 | else m_creature->TextEmote(text, 0, IsBossEmote); |
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248 | } |
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249 | |
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250 | void ScriptedAI::DoWhisper(const char* text, Unit* reciever, bool IsBossWhisper) |
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251 | { |
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252 | if (!reciever || reciever->GetTypeId() != TYPEID_PLAYER) |
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253 | return; |
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254 | |
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255 | m_creature->Whisper(text, reciever->GetGUID(), IsBossWhisper); |
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256 | } |
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257 | |
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258 | void ScriptedAI::DoPlaySoundToSet(Unit* unit, uint32 sound) |
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259 | { |
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260 | if (!unit) |
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261 | return; |
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262 | |
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263 | if (!GetSoundEntriesStore()->LookupEntry(sound)) |
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264 | { |
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265 | error_log("SD2: Invalid soundId %u used in DoPlaySoundToSet (by unit TypeId %u, guid %u)", sound, unit->GetTypeId(), unit->GetGUID()); |
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266 | return; |
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267 | } |
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268 | |
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269 | WorldPacket data(4); |
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270 | data.SetOpcode(SMSG_PLAY_SOUND); |
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271 | data << uint32(sound); |
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272 | unit->SendMessageToSet(&data,false); |
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273 | } |
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274 | |
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275 | Creature* ScriptedAI::DoSpawnCreature(uint32 id, float x, float y, float z, float angle, uint32 type, uint32 despawntime) |
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276 | { |
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277 | return m_creature->SummonCreature(id,m_creature->GetPositionX() + x,m_creature->GetPositionY() + y,m_creature->GetPositionZ() + z, angle, (TempSummonType)type, despawntime); |
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278 | } |
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279 | |
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280 | Unit* ScriptedAI::SelectUnit(SelectAggroTarget target, uint32 position) |
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281 | { |
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282 | //ThreatList m_threatlist; |
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283 | std::list<HostilReference*>& m_threatlist = m_creature->getThreatManager().getThreatList(); |
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284 | std::list<HostilReference*>::iterator i = m_threatlist.begin(); |
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285 | std::list<HostilReference*>::reverse_iterator r = m_threatlist.rbegin(); |
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286 | |
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287 | if (position >= m_threatlist.size() || !m_threatlist.size()) |
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288 | return NULL; |
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289 | |
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290 | switch (target) |
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291 | { |
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292 | case SELECT_TARGET_RANDOM: |
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293 | advance ( i , position + (rand() % (m_threatlist.size() - position ) )); |
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294 | return Unit::GetUnit((*m_creature),(*i)->getUnitGuid()); |
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295 | break; |
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296 | |
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297 | case SELECT_TARGET_TOPAGGRO: |
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298 | advance ( i , position); |
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299 | return Unit::GetUnit((*m_creature),(*i)->getUnitGuid()); |
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300 | break; |
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301 | |
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302 | case SELECT_TARGET_BOTTOMAGGRO: |
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303 | advance ( r , position); |
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304 | return Unit::GetUnit((*m_creature),(*r)->getUnitGuid()); |
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305 | break; |
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306 | } |
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307 | |
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308 | return NULL; |
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309 | } |
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310 | |
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311 | struct TargetDistanceOrder : public std::binary_function<const Unit, const Unit, bool> |
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312 | { |
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313 | const Unit* me; |
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314 | TargetDistanceOrder(const Unit* Target) : me(Target) {}; |
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315 | // functor for operator ">" |
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316 | bool operator()(const Unit* _Left, const Unit* _Right) const |
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317 | { |
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318 | return (me->GetDistance(_Left) < me->GetDistance(_Right)); |
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319 | } |
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320 | }; |
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321 | |
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322 | Unit* ScriptedAI::SelectUnit(SelectAggroTarget targetType, uint32 position, float dist, bool playerOnly) |
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323 | { |
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324 | if(targetType == SELECT_TARGET_NEAREST || targetType == SELECT_TARGET_FARTHEST) |
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325 | { |
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326 | std::list<HostilReference*> &m_threatlist = m_creature->getThreatManager().getThreatList(); |
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327 | if(m_threatlist.empty()) return NULL; |
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328 | std::list<Unit*> targetList; |
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329 | std::list<HostilReference*>::iterator itr = m_threatlist.begin(); |
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330 | for(; itr!= m_threatlist.end(); ++itr) |
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331 | { |
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332 | Unit *target = Unit::GetUnit(*m_creature, (*itr)->getUnitGuid()); |
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333 | if(!target |
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334 | || playerOnly && target->GetTypeId() != TYPEID_PLAYER |
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335 | || dist && !m_creature->IsWithinDistInMap(target, dist)) |
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336 | { |
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337 | continue; |
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338 | } |
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339 | targetList.push_back(target); |
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340 | } |
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341 | if(position >= targetList.size()) |
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342 | return NULL; |
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343 | targetList.sort(TargetDistanceOrder(m_creature)); |
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344 | if(targetType == SELECT_TARGET_NEAREST) |
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345 | { |
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346 | std::list<Unit*>::iterator i = targetList.begin(); |
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347 | advance(i, position); |
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348 | return *i; |
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349 | } |
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350 | else |
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351 | { |
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352 | std::list<Unit*>::reverse_iterator i = targetList.rbegin(); |
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353 | advance(i, position); |
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354 | return *i; |
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355 | } |
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356 | } |
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357 | else |
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358 | { |
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359 | std::list<HostilReference*> m_threatlist = m_creature->getThreatManager().getThreatList(); |
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360 | std::list<HostilReference*>::iterator i; |
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361 | Unit *target; |
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362 | while(position < m_threatlist.size()) |
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363 | { |
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364 | if(targetType == SELECT_TARGET_BOTTOMAGGRO) |
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365 | { |
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366 | i = m_threatlist.end(); |
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367 | advance(i, - (int32)position - 1); |
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368 | } |
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369 | else |
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370 | { |
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371 | i = m_threatlist.begin(); |
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372 | if(targetType == SELECT_TARGET_TOPAGGRO) |
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373 | advance(i, position); |
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374 | else // random |
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375 | advance(i, position + rand()%(m_threatlist.size() - position)); |
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376 | } |
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377 | |
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378 | target = Unit::GetUnit(*m_creature,(*i)->getUnitGuid()); |
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379 | if(!target |
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380 | || playerOnly && target->GetTypeId() != TYPEID_PLAYER |
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381 | || dist && !m_creature->IsWithinDistInMap(target, dist)) |
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382 | { |
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383 | m_threatlist.erase(i); |
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384 | } |
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385 | else |
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386 | { |
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387 | return target; |
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388 | } |
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389 | } |
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390 | } |
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391 | |
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392 | return NULL; |
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393 | } |
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394 | |
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395 | void ScriptedAI::SelectUnitList(std::list<Unit*> &targetList, uint32 num, SelectAggroTarget targetType, float dist, bool playerOnly) |
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396 | { |
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397 | if(targetType == SELECT_TARGET_NEAREST || targetType == SELECT_TARGET_FARTHEST) |
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398 | { |
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399 | std::list<HostilReference*> &m_threatlist = m_creature->getThreatManager().getThreatList(); |
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400 | if(m_threatlist.empty()) return; |
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401 | std::list<HostilReference*>::iterator itr = m_threatlist.begin(); |
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402 | for(; itr!= m_threatlist.end(); ++itr) |
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403 | { |
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404 | Unit *target = Unit::GetUnit(*m_creature, (*itr)->getUnitGuid()); |
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405 | if(!target |
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406 | || playerOnly && target->GetTypeId() != TYPEID_PLAYER |
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407 | || dist && !m_creature->IsWithinDistInMap(target, dist)) |
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408 | { |
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409 | continue; |
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410 | } |
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411 | targetList.push_back(target); |
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412 | } |
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413 | targetList.sort(TargetDistanceOrder(m_creature)); |
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414 | targetList.resize(num); |
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415 | if(targetType == SELECT_TARGET_FARTHEST) |
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416 | targetList.reverse(); |
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417 | } |
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418 | else |
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419 | { |
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420 | std::list<HostilReference*> m_threatlist = m_creature->getThreatManager().getThreatList(); |
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421 | std::list<HostilReference*>::iterator i; |
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422 | Unit *target; |
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423 | while(m_threatlist.size()) |
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424 | { |
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425 | if(targetType == SELECT_TARGET_BOTTOMAGGRO) |
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426 | { |
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427 | i = m_threatlist.end(); |
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428 | --i; |
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429 | } |
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430 | else |
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431 | { |
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432 | i = m_threatlist.begin(); |
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433 | if(targetType == SELECT_TARGET_RANDOM) |
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434 | advance(i, rand()%m_threatlist.size()); |
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435 | } |
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436 | |
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437 | target = Unit::GetUnit(*m_creature,(*i)->getUnitGuid()); |
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438 | m_threatlist.erase(i); |
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439 | if(!target |
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440 | || playerOnly && target->GetTypeId() != TYPEID_PLAYER |
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441 | || dist && !m_creature->IsWithinDistInMap(target, dist)) |
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442 | { |
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443 | continue; |
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444 | } |
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445 | targetList.push_back(target); |
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446 | } |
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447 | } |
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448 | } |
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449 | |
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450 | SpellEntry const* ScriptedAI::SelectSpell(Unit* Target, int32 School, int32 Mechanic, SelectTarget Targets, uint32 PowerCostMin, uint32 PowerCostMax, float RangeMin, float RangeMax, SelectEffect Effects) |
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451 | { |
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452 | //No target so we can't cast |
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453 | if (!Target) |
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454 | return false; |
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455 | |
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456 | //Silenced so we can't cast |
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457 | if (m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED)) |
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458 | return false; |
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459 | |
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460 | //Using the extended script system we first create a list of viable spells |
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461 | SpellEntry const* Spell[4]; |
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462 | Spell[0] = 0; |
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463 | Spell[1] = 0; |
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464 | Spell[2] = 0; |
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465 | Spell[3] = 0; |
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466 | |
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467 | uint32 SpellCount = 0; |
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468 | |
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469 | SpellEntry const* TempSpell; |
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470 | SpellRangeEntry const* TempRange; |
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471 | |
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472 | //Check if each spell is viable(set it to null if not) |
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473 | for (uint32 i = 0; i < 4; i++) |
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474 | { |
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475 | TempSpell = GetSpellStore()->LookupEntry(m_creature->m_spells[i]); |
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476 | |
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477 | //This spell doesn't exist |
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478 | if (!TempSpell) |
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479 | continue; |
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480 | |
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481 | // Targets and Effects checked first as most used restrictions |
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482 | //Check the spell targets if specified |
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483 | if ( Targets && !(SpellSummary[m_creature->m_spells[i]].Targets & (1 << (Targets-1))) ) |
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484 | continue; |
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485 | |
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486 | //Check the type of spell if we are looking for a specific spell type |
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487 | if ( Effects && !(SpellSummary[m_creature->m_spells[i]].Effects & (1 << (Effects-1))) ) |
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488 | continue; |
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489 | |
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490 | //Check for school if specified |
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491 | if (School >= 0 && TempSpell->SchoolMask & School) |
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492 | continue; |
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493 | |
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494 | //Check for spell mechanic if specified |
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495 | if (Mechanic >= 0 && TempSpell->Mechanic != Mechanic) |
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496 | continue; |
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497 | |
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498 | //Make sure that the spell uses the requested amount of power |
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499 | if (PowerCostMin && TempSpell->manaCost < PowerCostMin) |
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500 | continue; |
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501 | |
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502 | if (PowerCostMax && TempSpell->manaCost > PowerCostMax) |
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503 | continue; |
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504 | |
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505 | //Continue if we don't have the mana to actually cast this spell |
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506 | if (TempSpell->manaCost > m_creature->GetPower((Powers)TempSpell->powerType)) |
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507 | continue; |
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508 | |
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509 | //Get the Range |
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510 | TempRange = GetSpellRangeStore()->LookupEntry(TempSpell->rangeIndex); |
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511 | |
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512 | //Spell has invalid range store so we can't use it |
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513 | if (!TempRange) |
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514 | continue; |
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515 | |
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516 | //Check if the spell meets our range requirements |
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517 | if (RangeMin && TempRange->maxRange < RangeMin) |
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518 | continue; |
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519 | if (RangeMax && TempRange->maxRange > RangeMax) |
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520 | continue; |
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521 | |
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522 | //Check if our target is in range |
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523 | if (m_creature->IsWithinDistInMap(Target, TempRange->minRange) || !m_creature->IsWithinDistInMap(Target, TempRange->maxRange)) |
---|
524 | continue; |
---|
525 | |
---|
526 | //All good so lets add it to the spell list |
---|
527 | Spell[SpellCount] = TempSpell; |
---|
528 | SpellCount++; |
---|
529 | } |
---|
530 | |
---|
531 | //We got our usable spells so now lets randomly pick one |
---|
532 | if (!SpellCount) |
---|
533 | return NULL; |
---|
534 | |
---|
535 | return Spell[rand()%SpellCount]; |
---|
536 | } |
---|
537 | |
---|
538 | bool ScriptedAI::CanCast(Unit* Target, SpellEntry const *Spell, bool Triggered) |
---|
539 | { |
---|
540 | //No target so we can't cast |
---|
541 | if (!Target || !Spell) |
---|
542 | return false; |
---|
543 | |
---|
544 | //Silenced so we can't cast |
---|
545 | if (!Triggered && m_creature->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED)) |
---|
546 | return false; |
---|
547 | |
---|
548 | //Check for power |
---|
549 | if (!Triggered && m_creature->GetPower((Powers)Spell->powerType) < Spell->manaCost) |
---|
550 | return false; |
---|
551 | |
---|
552 | SpellRangeEntry const *TempRange = NULL; |
---|
553 | |
---|
554 | TempRange = GetSpellRangeStore()->LookupEntry(Spell->rangeIndex); |
---|
555 | |
---|
556 | //Spell has invalid range store so we can't use it |
---|
557 | if (!TempRange) |
---|
558 | return false; |
---|
559 | |
---|
560 | //Unit is out of range of this spell |
---|
561 | if (m_creature->GetDistance(Target) > TempRange->maxRange || m_creature->GetDistance(Target) < TempRange->minRange) |
---|
562 | return false; |
---|
563 | |
---|
564 | return true; |
---|
565 | } |
---|
566 | |
---|
567 | void FillSpellSummary() |
---|
568 | { |
---|
569 | SpellSummary = new TSpellSummary[GetSpellStore()->GetNumRows()]; |
---|
570 | |
---|
571 | SpellEntry const* TempSpell; |
---|
572 | |
---|
573 | for (int i=0; i < GetSpellStore()->GetNumRows(); i++ ) |
---|
574 | { |
---|
575 | SpellSummary[i].Effects = 0; |
---|
576 | SpellSummary[i].Targets = 0; |
---|
577 | |
---|
578 | TempSpell = GetSpellStore()->LookupEntry(i); |
---|
579 | //This spell doesn't exist |
---|
580 | if (!TempSpell) |
---|
581 | continue; |
---|
582 | |
---|
583 | for (int j=0; j<3; j++) |
---|
584 | { |
---|
585 | //Spell targets self |
---|
586 | if ( TempSpell->EffectImplicitTargetA[j] == TARGET_SELF ) |
---|
587 | SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SELF-1); |
---|
588 | |
---|
589 | //Spell targets a single enemy |
---|
590 | if ( TempSpell->EffectImplicitTargetA[j] == TARGET_CHAIN_DAMAGE || |
---|
591 | TempSpell->EffectImplicitTargetA[j] == TARGET_CURRENT_ENEMY_COORDINATES ) |
---|
592 | SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SINGLE_ENEMY-1); |
---|
593 | |
---|
594 | //Spell targets AoE at enemy |
---|
595 | if ( TempSpell->EffectImplicitTargetA[j] == TARGET_ALL_ENEMY_IN_AREA || |
---|
596 | TempSpell->EffectImplicitTargetA[j] == TARGET_ALL_ENEMY_IN_AREA_INSTANT || |
---|
597 | TempSpell->EffectImplicitTargetA[j] == TARGET_ALL_AROUND_CASTER || |
---|
598 | TempSpell->EffectImplicitTargetA[j] == TARGET_ALL_ENEMY_IN_AREA_CHANNELED ) |
---|
599 | SpellSummary[i].Targets |= 1 << (SELECT_TARGET_AOE_ENEMY-1); |
---|
600 | |
---|
601 | //Spell targets an enemy |
---|
602 | if ( TempSpell->EffectImplicitTargetA[j] == TARGET_CHAIN_DAMAGE || |
---|
603 | TempSpell->EffectImplicitTargetA[j] == TARGET_CURRENT_ENEMY_COORDINATES || |
---|
604 | TempSpell->EffectImplicitTargetA[j] == TARGET_ALL_ENEMY_IN_AREA || |
---|
605 | TempSpell->EffectImplicitTargetA[j] == TARGET_ALL_ENEMY_IN_AREA_INSTANT || |
---|
606 | TempSpell->EffectImplicitTargetA[j] == TARGET_ALL_AROUND_CASTER || |
---|
607 | TempSpell->EffectImplicitTargetA[j] == TARGET_ALL_ENEMY_IN_AREA_CHANNELED ) |
---|
608 | SpellSummary[i].Targets |= 1 << (SELECT_TARGET_ANY_ENEMY-1); |
---|
609 | |
---|
610 | //Spell targets a single friend(or self) |
---|
611 | if ( TempSpell->EffectImplicitTargetA[j] == TARGET_SELF || |
---|
612 | TempSpell->EffectImplicitTargetA[j] == TARGET_SINGLE_FRIEND || |
---|
613 | TempSpell->EffectImplicitTargetA[j] == TARGET_SINGLE_PARTY ) |
---|
614 | SpellSummary[i].Targets |= 1 << (SELECT_TARGET_SINGLE_FRIEND-1); |
---|
615 | |
---|
616 | //Spell targets aoe friends |
---|
617 | if ( TempSpell->EffectImplicitTargetA[j] == TARGET_ALL_PARTY_AROUND_CASTER || |
---|
618 | TempSpell->EffectImplicitTargetA[j] == TARGET_AREAEFFECT_PARTY || |
---|
619 | TempSpell->EffectImplicitTargetA[j] == TARGET_ALL_AROUND_CASTER) |
---|
620 | SpellSummary[i].Targets |= 1 << (SELECT_TARGET_AOE_FRIEND-1); |
---|
621 | |
---|
622 | //Spell targets any friend(or self) |
---|
623 | if ( TempSpell->EffectImplicitTargetA[j] == TARGET_SELF || |
---|
624 | TempSpell->EffectImplicitTargetA[j] == TARGET_SINGLE_FRIEND || |
---|
625 | TempSpell->EffectImplicitTargetA[j] == TARGET_SINGLE_PARTY || |
---|
626 | TempSpell->EffectImplicitTargetA[j] == TARGET_ALL_PARTY_AROUND_CASTER || |
---|
627 | TempSpell->EffectImplicitTargetA[j] == TARGET_AREAEFFECT_PARTY || |
---|
628 | TempSpell->EffectImplicitTargetA[j] == TARGET_ALL_AROUND_CASTER) |
---|
629 | SpellSummary[i].Targets |= 1 << (SELECT_TARGET_ANY_FRIEND-1); |
---|
630 | |
---|
631 | //Make sure that this spell includes a damage effect |
---|
632 | if ( TempSpell->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE || |
---|
633 | TempSpell->Effect[j] == SPELL_EFFECT_INSTAKILL || |
---|
634 | TempSpell->Effect[j] == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE || |
---|
635 | TempSpell->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ) |
---|
636 | SpellSummary[i].Effects |= 1 << (SELECT_EFFECT_DAMAGE-1); |
---|
637 | |
---|
638 | //Make sure that this spell includes a healing effect (or an apply aura with a periodic heal) |
---|
639 | if ( TempSpell->Effect[j] == SPELL_EFFECT_HEAL || |
---|
640 | TempSpell->Effect[j] == SPELL_EFFECT_HEAL_MAX_HEALTH || |
---|
641 | TempSpell->Effect[j] == SPELL_EFFECT_HEAL_MECHANICAL || |
---|
642 | (TempSpell->Effect[j] == SPELL_EFFECT_APPLY_AURA && TempSpell->EffectApplyAuraName[j]== 8 )) |
---|
643 | SpellSummary[i].Effects |= 1 << (SELECT_EFFECT_HEALING-1); |
---|
644 | |
---|
645 | //Make sure that this spell applies an aura |
---|
646 | if ( TempSpell->Effect[j] == SPELL_EFFECT_APPLY_AURA ) |
---|
647 | SpellSummary[i].Effects |= 1 << (SELECT_EFFECT_AURA-1); |
---|
648 | } |
---|
649 | } |
---|
650 | } |
---|
651 | |
---|
652 | void ScriptedAI::DoZoneInCombat(Unit* pUnit) |
---|
653 | { |
---|
654 | if (!pUnit) |
---|
655 | pUnit = m_creature; |
---|
656 | |
---|
657 | Map *map = pUnit->GetMap(); |
---|
658 | |
---|
659 | if (!map->IsDungeon()) //use IsDungeon instead of Instanceable, in case battlegrounds will be instantiated |
---|
660 | { |
---|
661 | error_log("SD2: DoZoneInCombat call for map that isn't an instance (pUnit entry = %d)", pUnit->GetTypeId() == TYPEID_UNIT ? ((Creature*)pUnit)->GetEntry() : 0); |
---|
662 | return; |
---|
663 | } |
---|
664 | |
---|
665 | if (!pUnit->CanHaveThreatList() || pUnit->getThreatManager().isThreatListEmpty()) |
---|
666 | { |
---|
667 | error_log("SD2: DoZoneInCombat called for creature that either cannot have threat list or has empty threat list (pUnit entry = %d)", pUnit->GetTypeId() == TYPEID_UNIT ? ((Creature*)pUnit)->GetEntry() : 0); |
---|
668 | |
---|
669 | return; |
---|
670 | } |
---|
671 | |
---|
672 | Map::PlayerList const &PlayerList = map->GetPlayers(); |
---|
673 | for(Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) |
---|
674 | if (Player* i_pl = i->getSource()) |
---|
675 | if (!i_pl->isAlive()) |
---|
676 | pUnit->AddThreat(i_pl, 0.0f); |
---|
677 | } |
---|
678 | |
---|
679 | void ScriptedAI::DoResetThreat() |
---|
680 | { |
---|
681 | if (!m_creature->CanHaveThreatList() || m_creature->getThreatManager().isThreatListEmpty()) |
---|
682 | { |
---|
683 | error_log("SD2: DoResetThreat called for creature that either cannot have threat list or has empty threat list (m_creature entry = %d)", m_creature->GetEntry()); |
---|
684 | |
---|
685 | return; |
---|
686 | } |
---|
687 | |
---|
688 | std::list<HostilReference*>& m_threatlist = m_creature->getThreatManager().getThreatList(); |
---|
689 | std::list<HostilReference*>::iterator itr; |
---|
690 | |
---|
691 | for(itr = m_threatlist.begin(); itr != m_threatlist.end(); ++itr) |
---|
692 | { |
---|
693 | Unit* pUnit = NULL; |
---|
694 | pUnit = Unit::GetUnit((*m_creature), (*itr)->getUnitGuid()); |
---|
695 | if(pUnit && m_creature->getThreatManager().getThreat(pUnit)) |
---|
696 | m_creature->getThreatManager().modifyThreatPercent(pUnit, -100); |
---|
697 | } |
---|
698 | } |
---|
699 | |
---|
700 | void ScriptedAI::DoTeleportPlayer(Unit* pUnit, float x, float y, float z, float o) |
---|
701 | { |
---|
702 | if(!pUnit || pUnit->GetTypeId() != TYPEID_PLAYER) |
---|
703 | { |
---|
704 | if(pUnit) |
---|
705 | error_log("SD2: Creature %u (Entry: %u) Tried to teleport non-player unit (Type: %u GUID: %u) to x: %f y:%f z: %f o: %f. Aborted.", m_creature->GetGUID(), m_creature->GetEntry(), pUnit->GetTypeId(), pUnit->GetGUID(), x, y, z, o); |
---|
706 | return; |
---|
707 | } |
---|
708 | |
---|
709 | ((Player*)pUnit)->TeleportTo(pUnit->GetMapId(), x, y, z, o, TELE_TO_NOT_LEAVE_COMBAT); |
---|
710 | } |
---|
711 | |
---|
712 | void ScriptedAI::DoTeleportAll(float x, float y, float z, float o) |
---|
713 | { |
---|
714 | Map *map = m_creature->GetMap(); |
---|
715 | if (!map->IsDungeon()) |
---|
716 | return; |
---|
717 | |
---|
718 | Map::PlayerList const &PlayerList = map->GetPlayers(); |
---|
719 | for(Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i) |
---|
720 | if (Player* i_pl = i->getSource()) |
---|
721 | if (!i_pl->isAlive()) |
---|
722 | i_pl->TeleportTo(m_creature->GetMapId(), x, y, z, o, TELE_TO_NOT_LEAVE_COMBAT); |
---|
723 | } |
---|
724 | |
---|
725 | |
---|
726 | Unit* ScriptedAI::DoSelectLowestHpFriendly(float range, uint32 MinHPDiff) |
---|
727 | { |
---|
728 | CellPair p(Trinity::ComputeCellPair(m_creature->GetPositionX(), m_creature->GetPositionY())); |
---|
729 | Cell cell(p); |
---|
730 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
731 | cell.SetNoCreate(); |
---|
732 | |
---|
733 | Unit* pUnit = NULL; |
---|
734 | |
---|
735 | Trinity::MostHPMissingInRange u_check(m_creature, range, MinHPDiff); |
---|
736 | Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange> searcher(pUnit, u_check); |
---|
737 | |
---|
738 | /* |
---|
739 | typedef TYPELIST_4(GameObject, Creature*except pets*, DynamicObject, Corpse*Bones*) AllGridObjectTypes; |
---|
740 | This means that if we only search grid then we cannot possibly return pets or players so this is safe |
---|
741 | */ |
---|
742 | TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange>, GridTypeMapContainer > grid_unit_searcher(searcher); |
---|
743 | |
---|
744 | CellLock<GridReadGuard> cell_lock(cell, p); |
---|
745 | cell_lock->Visit(cell_lock, grid_unit_searcher, *(m_creature->GetMap())); |
---|
746 | return pUnit; |
---|
747 | } |
---|
748 | |
---|
749 | std::list<Creature*> ScriptedAI::DoFindFriendlyCC(float range) |
---|
750 | { |
---|
751 | CellPair p(Trinity::ComputeCellPair(m_creature->GetPositionX(), m_creature->GetPositionY())); |
---|
752 | Cell cell(p); |
---|
753 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
754 | cell.SetNoCreate(); |
---|
755 | |
---|
756 | std::list<Creature*> pList; |
---|
757 | |
---|
758 | Trinity::FriendlyCCedInRange u_check(m_creature, range); |
---|
759 | Trinity::CreatureListSearcher<Trinity::FriendlyCCedInRange> searcher(pList, u_check); |
---|
760 | |
---|
761 | TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::FriendlyCCedInRange>, GridTypeMapContainer > grid_creature_searcher(searcher); |
---|
762 | |
---|
763 | CellLock<GridReadGuard> cell_lock(cell, p); |
---|
764 | cell_lock->Visit(cell_lock, grid_creature_searcher, *(m_creature->GetMap())); |
---|
765 | |
---|
766 | return pList; |
---|
767 | } |
---|
768 | |
---|
769 | std::list<Creature*> ScriptedAI::DoFindFriendlyMissingBuff(float range, uint32 spellid) |
---|
770 | { |
---|
771 | CellPair p(Trinity::ComputeCellPair(m_creature->GetPositionX(), m_creature->GetPositionY())); |
---|
772 | Cell cell(p); |
---|
773 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
774 | cell.SetNoCreate(); |
---|
775 | |
---|
776 | std::list<Creature*> pList; |
---|
777 | |
---|
778 | Trinity::FriendlyMissingBuffInRange u_check(m_creature, range, spellid); |
---|
779 | Trinity::CreatureListSearcher<Trinity::FriendlyMissingBuffInRange> searcher(pList, u_check); |
---|
780 | |
---|
781 | TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::FriendlyMissingBuffInRange>, GridTypeMapContainer > grid_creature_searcher(searcher); |
---|
782 | |
---|
783 | CellLock<GridReadGuard> cell_lock(cell, p); |
---|
784 | cell_lock->Visit(cell_lock, grid_creature_searcher, *(m_creature->GetMap())); |
---|
785 | |
---|
786 | return pList; |
---|
787 | } |
---|
788 | |
---|
789 | void Scripted_NoMovementAI::MoveInLineOfSight(Unit *who) |
---|
790 | { |
---|
791 | if( !m_creature->getVictim() && m_creature->canAttack(who) && ( m_creature->IsHostileTo( who )) && who->isInAccessiblePlaceFor(m_creature) ) |
---|
792 | { |
---|
793 | if (!m_creature->canFly() && m_creature->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE) |
---|
794 | return; |
---|
795 | |
---|
796 | float attackRadius = m_creature->GetAttackDistance(who); |
---|
797 | if( m_creature->IsWithinDistInMap(who, attackRadius) && m_creature->IsWithinLOSInMap(who) ) |
---|
798 | { |
---|
799 | who->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH); |
---|
800 | AttackStart(who); |
---|
801 | } |
---|
802 | } |
---|
803 | } |
---|
804 | |
---|
805 | void Scripted_NoMovementAI::AttackStart(Unit* who) |
---|
806 | { |
---|
807 | if (!who) |
---|
808 | return; |
---|
809 | |
---|
810 | if (m_creature->Attack(who, true)) |
---|
811 | { |
---|
812 | m_creature->AddThreat(who, 0.0f); |
---|
813 | m_creature->SetInCombatWith(who); |
---|
814 | who->SetInCombatWith(m_creature); |
---|
815 | |
---|
816 | if (!InCombat) |
---|
817 | { |
---|
818 | InCombat = true; |
---|
819 | Aggro(who); |
---|
820 | } |
---|
821 | |
---|
822 | DoStartNoMovement(who); |
---|
823 | } |
---|
824 | } |
---|