root/trunk/src/bindings/scripts/include/sc_gossip.h

Revision 44, 7.4 kB (checked in by yumileroy, 17 years ago)

[svn] * Merge Temp dev SVN with Assembla.
* Changes include:

  • Implementation of w12x's Outdoor PvP and Game Event Systems.
  • Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed).
  • All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql).
  • Improved Config cleanup.
  • And many more changes.

Original author: Seline
Date: 2008-10-14 11:57:03-05:00

Line 
1/* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
2 *
3 * Thanks to the original authors: ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
4 *
5 * This program is free software licensed under GPL version 2
6 * Please see the included DOCS/LICENSE.TXT for more information */
7
8#ifndef SC_PLAYER_H
9#define SC_PLAYER_H
10
11#include "Player.h"
12#include "GossipDef.h"
13#include "QuestDef.h"
14
15// Gossip Item Text
16#define GOSSIP_TEXT_BROWSE_GOODS        "I'd like to browse your goods."
17#define GOSSIP_TEXT_TRAIN               "Train me!"
18
19#define GOSSIP_TEXT_BANK                "The Bank"
20#define GOSSIP_TEXT_WINDRIDER           "Wind rider master"
21#define GOSSIP_TEXT_GRYPHON             "Gryphon Master"
22#define GOSSIP_TEXT_BATHANDLER          "Bat Handler"
23#define GOSSIP_TEXT_HIPPOGRYPH          "Hippogryph Master"
24#define GOSSIP_TEXT_FLIGHTMASTER        "Flight Master"
25#define GOSSIP_TEXT_AUCTIONHOUSE        "Auction House"
26#define GOSSIP_TEXT_GUILDMASTER         "Guild Master"
27#define GOSSIP_TEXT_INN                 "The Inn"
28#define GOSSIP_TEXT_MAILBOX             "Mailbox"
29#define GOSSIP_TEXT_STABLEMASTER        "Stable Master"
30#define GOSSIP_TEXT_WEAPONMASTER        "Weapons Trainer"
31#define GOSSIP_TEXT_BATTLEMASTER        "Battlemaster"
32#define GOSSIP_TEXT_CLASSTRAINER        "Class Trainer"
33#define GOSSIP_TEXT_PROFTRAINER         "Profession Trainer"
34#define GOSSIP_TEXT_OFFICERS            "The officers` lounge"
35
36#define GOSSIP_TEXT_ALTERACVALLEY       "Alterac Valley"
37#define GOSSIP_TEXT_ARATHIBASIN         "Arathi Basin"
38#define GOSSIP_TEXT_WARSONGULCH         "Warsong Gulch"
39#define GOSSIP_TEXT_ARENA               "Arena"
40#define GOSSIP_TEXT_EYEOFTHESTORM       "Eye of The Storm"
41
42#define GOSSIP_TEXT_DRUID               "Druid"
43#define GOSSIP_TEXT_HUNTER              "Hunter"
44#define GOSSIP_TEXT_PRIEST              "Priest"
45#define GOSSIP_TEXT_ROGUE               "Rogue"
46#define GOSSIP_TEXT_WARRIOR             "Warrior"
47#define GOSSIP_TEXT_PALADIN             "Paladin"
48#define GOSSIP_TEXT_SHAMAN              "Shaman"
49#define GOSSIP_TEXT_MAGE                "Mage"
50#define GOSSIP_TEXT_WARLOCK             "Warlock"
51
52#define GOSSIP_TEXT_ALCHEMY             "Alchemy"
53#define GOSSIP_TEXT_BLACKSMITHING       "Blacksmithing"
54#define GOSSIP_TEXT_COOKING             "Cooking"
55#define GOSSIP_TEXT_ENCHANTING          "Enchanting"
56#define GOSSIP_TEXT_ENGINEERING         "Engineering"
57#define GOSSIP_TEXT_FIRSTAID            "First Aid"
58#define GOSSIP_TEXT_HERBALISM           "Herbalism"
59#define GOSSIP_TEXT_LEATHERWORKING      "Leatherworking"
60#define GOSSIP_TEXT_POISONS             "Poisons"
61#define GOSSIP_TEXT_TAILORING           "Tailoring"
62#define GOSSIP_TEXT_MINING              "Mining"
63#define GOSSIP_TEXT_FISHING             "Fishing"
64#define GOSSIP_TEXT_SKINNING            "Skinning"
65#define GOSSIP_TEXT_JEWELCRAFTING       "Jewelcrafting"
66
67#define GOSSIP_TEXT_IRONFORGE_BANK      "Bank of Ironforge"
68#define GOSSIP_TEXT_STORMWIND_BANK      "Bank of Stormwind"
69#define GOSSIP_TEXT_DEEPRUNTRAM         "Deeprun Tram"
70#define GOSSIP_TEXT_ZEPPLINMASTER       "Zeppelin master"
71#define GOSSIP_TEXT_FERRY               "Rut'theran Ferry"
72
73// Skill defines
74
75#define TRADESKILL_ALCHEMY                  1
76#define TRADESKILL_BLACKSMITHING            2
77#define TRADESKILL_COOKING                  3
78#define TRADESKILL_ENCHANTING               4
79#define TRADESKILL_ENGINEERING              5
80#define TRADESKILL_FIRSTAID                 6
81#define TRADESKILL_HERBALISM                7
82#define TRADESKILL_LEATHERWORKING           8
83#define TRADESKILL_POISONS                  9
84#define TRADESKILL_TAILORING                10
85#define TRADESKILL_MINING                   11
86#define TRADESKILL_FISHING                  12
87#define TRADESKILL_SKINNING                 13
88#define TRADESKILL_JEWLCRAFTING             14
89
90#define TRADESKILL_LEVEL_NONE               0
91#define TRADESKILL_LEVEL_APPRENTICE         1
92#define TRADESKILL_LEVEL_JOURNEYMAN         2
93#define TRADESKILL_LEVEL_EXPERT             3
94#define TRADESKILL_LEVEL_ARTISAN            4
95#define TRADESKILL_LEVEL_MASTER             5
96
97// Gossip defines
98
99#define GOSSIP_ACTION_TRADE                 1
100#define GOSSIP_ACTION_TRAIN                 2
101#define GOSSIP_ACTION_TAXI                  3
102#define GOSSIP_ACTION_GUILD                 4
103#define GOSSIP_ACTION_BATTLE                5
104#define GOSSIP_ACTION_BANK                  6
105#define GOSSIP_ACTION_INN                   7
106#define GOSSIP_ACTION_HEAL                  8
107#define GOSSIP_ACTION_TABARD                9
108#define GOSSIP_ACTION_AUCTION               10
109#define GOSSIP_ACTION_INN_INFO              11
110#define GOSSIP_ACTION_UNLEARN               12
111#define GOSSIP_ACTION_INFO_DEF              1000
112
113#define GOSSIP_SENDER_MAIN                  1
114#define GOSSIP_SENDER_INN_INFO              2
115#define GOSSIP_SENDER_INFO                  3
116#define GOSSIP_SENDER_SEC_PROFTRAIN         4
117#define GOSSIP_SENDER_SEC_CLASSTRAIN        5
118#define GOSSIP_SENDER_SEC_BATTLEINFO        6
119#define GOSSIP_SENDER_SEC_BANK              7
120#define GOSSIP_SENDER_SEC_INN               8
121#define GOSSIP_SENDER_SEC_MAILBOX           9
122#define GOSSIP_SENDER_SEC_STABLEMASTER      10
123
124#define DEFAULT_GOSSIP_MESSAGE              0xffffff
125
126extern uint32 GetSkillLevel(Player *player,uint32 skill);
127
128// Defined fuctions to use with player.
129
130// This fuction add's a menu item,
131// a - Icon Id
132// b - Text
133// c - Sender(this is to identify the current Menu with this item)
134// d - Action (identifys this Menu Item)
135// e - Text to be displayed in pop up box
136// f - Money value in pop up box
137#define ADD_GOSSIP_ITEM(a,b,c,d)   PlayerTalkClass->GetGossipMenu().AddMenuItem(a,b,c,d,"",0)
138#define ADD_GOSSIP_ITEM_EXTENDED(a,b,c,d,e,f,g)   PlayerTalkClass->GetGossipMenu().AddMenuItem(a,b,c,d,e,f,g)
139
140// This fuction Sends the current menu to show to client, a - NPCTEXTID(uint32) , b - npc guid(uint64)
141#define SEND_GOSSIP_MENU(a,b)      PlayerTalkClass->SendGossipMenu(a,b)
142
143// This fuction shows POI(point of interest) to client.
144// a - position X
145// b - position Y
146// c - Icon Id
147// d - Flags
148// e - Data
149// f - Location Name
150#define SEND_POI(a,b,c,d,e,f)      PlayerTalkClass->SendPointOfInterest(a,b,c,d,e,f)
151
152// Closes the Menu
153#define CLOSE_GOSSIP_MENU()        PlayerTalkClass->CloseGossip()
154
155// Fuction to tell to client the details
156// a - quest object
157// b - npc guid(uint64)
158// c - Activate accept(bool)
159#define SEND_QUEST_DETAILS(a,b,c)  PlayerTalkClass->SendQuestDetails(a,b,c)
160
161// Fuction to tell to client the requested items to complete quest
162// a - quest object
163// b - npc guid(uint64)
164// c - Iscompletable(bool)
165// d - close at cancel(bool) - in case single incomplite ques
166#define SEND_REQUESTEDITEMS(a,b,c,d) PlayerTalkClass->SendRequestedItems(a,b,c,d)
167
168// Fuctions to send NPC lists, a - is always the npc guid(uint64)
169#define SEND_VENDORLIST(a)         GetSession()->SendListInventory(a)
170#define SEND_TRAINERLIST(a)        GetSession()->SendTrainerList(a)
171#define SEND_BANKERLIST(a)         GetSession()->SendShowBank(a)
172#define SEND_TABARDLIST(a)         GetSession()->SendTabardVendorActivate(a)
173#define SEND_AUCTIONLIST(a)        GetSession()->SendAuctionHello(a)
174#define SEND_TAXILIST(a)           GetSession()->SendTaxiStatus(a)
175
176// Ressurect's the player if is dead.
177#define SEND_SPRESURRECT()         GetSession()->SendSpiritResurrect()
178
179// Get the player's honor rank.
180#define GET_HONORRANK()            GetHonorRank()
181// -----------------------------------
182
183// defined fuctions to use with Creature
184
185#define QUEST_DIALOG_STATUS(a,b,c)   GetSession()->getDialogStatus(a,b,c)
186#endif
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