1 | /* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> |
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2 | * This program is free software licensed under GPL version 2 |
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3 | * Please see the included DOCS/LICENSE.TXT for more information */ |
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4 | |
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5 | #ifndef SC_INSTANCE_H |
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6 | #define SC_INSTANCE_H |
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7 | |
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8 | #include "InstanceData.h" |
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9 | #include "Map.h" |
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10 | |
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11 | enum EncounterState |
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12 | { |
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13 | NOT_STARTED = 0, |
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14 | IN_PROGRESS = 1, |
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15 | FAIL = 2, |
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16 | DONE = 3 |
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17 | }; |
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18 | |
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19 | #define OUT_SAVE_INST_DATA debug_log("SD2: Saving Instance Data for Instance %s (Map %d, Instance Id %d)", instance->GetMapName(), instance->GetId(), instance->GetInstanceId()) |
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20 | #define OUT_SAVE_INST_DATA_COMPLETE debug_log("SD2: Saving Instance Data for Instance %s (Map %d, Instance Id %d) completed.", instance->GetMapName(), instance->GetId(), instance->GetInstanceId()) |
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21 | #define OUT_LOAD_INST_DATA(a) debug_log("SD2: Loading Instance Data for Instance %s (Map %d, Instance Id %d). Input is '%s'", instance->GetMapName(), instance->GetId(), instance->GetInstanceId(), a) |
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22 | #define OUT_LOAD_INST_DATA_COMPLETE debug_log("SD2: Instance Data Load for Instance %s (Map %d, Instance Id: %d) is complete.",instance->GetMapName(), instance->GetId(), instance->GetInstanceId()) |
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23 | #define OUT_LOAD_INST_DATA_FAIL error_log("SD2: Unable to load Instance Data for Instance %s (Map %d, Instance Id: %d).",instance->GetMapName(), instance->GetId(), instance->GetInstanceId()) |
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24 | |
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25 | class TRINITY_DLL_DECL ScriptedInstance : public InstanceData |
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26 | { |
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27 | public: |
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28 | |
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29 | ScriptedInstance(Map *map) : InstanceData(map) {} |
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30 | ~ScriptedInstance() {} |
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31 | |
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32 | //All-purpose data storage 64 bit |
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33 | virtual uint64 GetData64(uint32) {return 0; } |
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34 | virtual void SetData64(uint32, uint64) { } |
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35 | |
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36 | //All-purpose data storage 32 bit |
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37 | virtual uint32 GetData(uint32) { return 0; } |
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38 | virtual void SetData(uint32, uint32 data) {} |
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39 | |
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40 | // Called every instance update |
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41 | virtual void Update(uint32) {} |
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42 | |
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43 | // Save and Load instance data to the database |
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44 | const char* Save() { return NULL; } |
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45 | void Load(const char* in) { } |
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46 | }; |
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47 | |
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48 | #endif |
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