root/trunk/src/framework/Dynamic/FactoryHolder.h

Revision 102, 2.1 kB (checked in by yumileroy, 17 years ago)

[svn] Fixed copyright notices to comply with GPL.

Original author: w12x
Date: 2008-10-23 03:29:52-05:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21#ifndef TRINITY_FACTORY_HOLDER
22#define TRINITY_FACTORY_HOLDER
23
24#include "Platform/Define.h"
25#include "Utilities/TypeList.h"
26#include "ObjectRegistry.h"
27#include "Policies/SingletonImp.h"
28
29/** FactoryHolder holds a factory object of a specific type
30 */
31template<class T, class Key = std::string>
32class TRINITY_DLL_DECL FactoryHolder
33{
34    public:
35        typedef ObjectRegistry<FactoryHolder<T, Key >, Key > FactoryHolderRegistry;
36        typedef Trinity::Singleton<FactoryHolderRegistry > FactoryHolderRepository;
37
38        FactoryHolder(Key k) : i_key(k) {}
39        virtual ~FactoryHolder() {}
40        inline Key key() const { return i_key; }
41
42        void RegisterSelf(void) { FactoryHolderRepository::Instance().InsertItem(this, i_key); }
43        void DeregisterSelf(void) { FactoryHolderRepository::Instance().RemoveItem(this, false); }
44
45        /// Abstract Factory create method
46        virtual T* Create(void *data = NULL) const = 0;
47    private:
48        Key i_key;
49};
50
51/** Permissible is a classic way of letting the object decide
52 * whether how good they handle things.  This is not retricted
53 * to factory selectors.
54 */
55template<class T>
56class Permissible
57{
58    public:
59        virtual ~Permissible() {}
60        virtual int Permit(const T *) const = 0;
61};
62#endif
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