root/trunk/src/framework/GameSystem/GridLoader.h @ 102

Revision 102, 2.4 kB (checked in by yumileroy, 17 years ago)

[svn] Fixed copyright notices to comply with GPL.

Original author: w12x
Date: 2008-10-23 03:29:52-05:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21#ifndef TRINITY_GRIDLOADER_H
22#define TRINITY_GRIDLOADER_H
23
24/**
25  @class GridLoader
26  The GridLoader is working in conjuction with the Grid and responsible
27  for loading and unloading object-types (one or more) when objects
28  enters a grid.  Unloading is scheduled and might be canceled if
29  an interested object re-enters.  GridLoader does not do the actuall
30  loading and unloading but implements as a template pattern that
31  delicate its loading and unloading for the actualy loader and unloader.
32  GridLoader manages the grid (both local and remote).
33 */
34
35#include "Platform/Define.h"
36#include "Grid.h"
37#include "TypeContainerVisitor.h"
38
39template
40<
41class ACTIVE_OBJECT,
42class WORLD_OBJECT_TYPES,
43class GRID_OBJECT_TYPES
44>
45class TRINITY_DLL_DECL GridLoader
46{
47    public:
48
49        /** Loads the grid
50         */
51        template<class LOADER>
52            void Load(Grid<ACTIVE_OBJECT,WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> &grid, LOADER &loader)
53        {
54            grid.LockGrid();
55            loader.Load(grid);
56            grid.UnlockGrid();
57        }
58
59        /** Stop the grid
60         */
61        template<class STOPER>
62            void Stop(Grid<ACTIVE_OBJECT,WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> &grid, STOPER &stoper)
63        {
64            grid.LockGrid();
65            stoper.Stop(grid);
66            grid.UnlockGrid();
67        }
68        /** Unloads the grid
69         */
70        template<class UNLOADER>
71            void Unload(Grid<ACTIVE_OBJECT,WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> &grid, UNLOADER &unloader)
72        {
73            grid.LockGrid();
74            unloader.Unload(grid);
75            grid.UnlockGrid();
76        }
77};
78#endif
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