1 | /* |
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2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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3 | * |
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4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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5 | * |
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6 | * This program is free software; you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation; either version 2 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program; if not, write to the Free Software |
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18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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19 | */ |
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20 | |
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21 | #ifndef TRINITY_GRIDLOADER_H |
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22 | #define TRINITY_GRIDLOADER_H |
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23 | |
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24 | /** |
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25 | @class GridLoader |
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26 | The GridLoader is working in conjuction with the Grid and responsible |
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27 | for loading and unloading object-types (one or more) when objects |
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28 | enters a grid. Unloading is scheduled and might be canceled if |
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29 | an interested object re-enters. GridLoader does not do the actuall |
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30 | loading and unloading but implements as a template pattern that |
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31 | delicate its loading and unloading for the actualy loader and unloader. |
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32 | GridLoader manages the grid (both local and remote). |
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33 | */ |
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34 | |
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35 | #include "Platform/Define.h" |
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36 | #include "Grid.h" |
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37 | #include "TypeContainerVisitor.h" |
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38 | |
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39 | template |
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40 | < |
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41 | class ACTIVE_OBJECT, |
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42 | class WORLD_OBJECT_TYPES, |
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43 | class GRID_OBJECT_TYPES |
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44 | > |
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45 | class TRINITY_DLL_DECL GridLoader |
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46 | { |
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47 | public: |
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48 | |
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49 | /** Loads the grid |
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50 | */ |
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51 | template<class LOADER> |
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52 | void Load(Grid<ACTIVE_OBJECT,WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> &grid, LOADER &loader) |
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53 | { |
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54 | grid.LockGrid(); |
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55 | loader.Load(grid); |
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56 | grid.UnlockGrid(); |
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57 | } |
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58 | |
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59 | /** Stop the grid |
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60 | */ |
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61 | template<class STOPER> |
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62 | void Stop(Grid<ACTIVE_OBJECT,WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> &grid, STOPER &stoper) |
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63 | { |
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64 | grid.LockGrid(); |
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65 | stoper.Stop(grid); |
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66 | grid.UnlockGrid(); |
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67 | } |
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68 | /** Unloads the grid |
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69 | */ |
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70 | template<class UNLOADER> |
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71 | void Unload(Grid<ACTIVE_OBJECT,WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> &grid, UNLOADER &unloader) |
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72 | { |
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73 | grid.LockGrid(); |
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74 | unloader.Unload(grid); |
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75 | grid.UnlockGrid(); |
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76 | } |
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77 | }; |
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78 | #endif |
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