| 1 | /* |
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| 2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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| 3 | * |
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| 4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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| 5 | * |
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| 6 | * This program is free software; you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU General Public License as published by |
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| 8 | * the Free Software Foundation; either version 2 of the License, or |
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| 9 | * (at your option) any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 14 | * GNU General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU General Public License |
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| 17 | * along with this program; if not, write to the Free Software |
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| 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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| 19 | */ |
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| 20 | |
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| 21 | #ifndef TRINITY_GRIDLOADER_H |
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| 22 | #define TRINITY_GRIDLOADER_H |
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| 23 | |
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| 24 | /** |
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| 25 | @class GridLoader |
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| 26 | The GridLoader is working in conjuction with the Grid and responsible |
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| 27 | for loading and unloading object-types (one or more) when objects |
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| 28 | enters a grid. Unloading is scheduled and might be canceled if |
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| 29 | an interested object re-enters. GridLoader does not do the actuall |
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| 30 | loading and unloading but implements as a template pattern that |
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| 31 | delicate its loading and unloading for the actualy loader and unloader. |
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| 32 | GridLoader manages the grid (both local and remote). |
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| 33 | */ |
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| 34 | |
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| 35 | #include "Platform/Define.h" |
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| 36 | #include "Grid.h" |
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| 37 | #include "TypeContainerVisitor.h" |
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| 38 | |
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| 39 | template |
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| 40 | < |
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| 41 | class ACTIVE_OBJECT, |
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| 42 | class WORLD_OBJECT_TYPES, |
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| 43 | class GRID_OBJECT_TYPES |
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| 44 | > |
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| 45 | class TRINITY_DLL_DECL GridLoader |
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| 46 | { |
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| 47 | public: |
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| 48 | |
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| 49 | /** Loads the grid |
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| 50 | */ |
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| 51 | template<class LOADER> |
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| 52 | void Load(Grid<ACTIVE_OBJECT,WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> &grid, LOADER &loader) |
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| 53 | { |
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| 54 | grid.LockGrid(); |
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| 55 | loader.Load(grid); |
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| 56 | grid.UnlockGrid(); |
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| 57 | } |
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| 58 | |
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| 59 | /** Stop the grid |
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| 60 | */ |
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| 61 | template<class STOPER> |
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| 62 | void Stop(Grid<ACTIVE_OBJECT,WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> &grid, STOPER &stoper) |
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| 63 | { |
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| 64 | grid.LockGrid(); |
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| 65 | stoper.Stop(grid); |
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| 66 | grid.UnlockGrid(); |
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| 67 | } |
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| 68 | /** Unloads the grid |
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| 69 | */ |
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| 70 | template<class UNLOADER> |
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| 71 | void Unload(Grid<ACTIVE_OBJECT,WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> &grid, UNLOADER &unloader) |
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| 72 | { |
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| 73 | grid.LockGrid(); |
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| 74 | unloader.Unload(grid); |
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| 75 | grid.UnlockGrid(); |
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| 76 | } |
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| 77 | }; |
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| 78 | #endif |
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