root/trunk/src/framework/GameSystem/GridReference.h @ 2

Revision 2, 1.8 kB (checked in by yumileroy, 17 years ago)

[svn] * Proper SVN structure

Original author: Neo2003
Date: 2008-10-02 16:23:55-05:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
17 */
18
19#ifndef _GRIDREFERENCE_H
20#define _GRIDREFERENCE_H
21
22#include "Utilities/LinkedReference/Reference.h"
23
24template<class OBJECT>
25class GridRefManager;
26
27template<class OBJECT>
28class MANGOS_DLL_SPEC GridReference : public Reference<GridRefManager<OBJECT>, OBJECT>
29{
30    protected:
31        void targetObjectBuildLink()
32        {
33            // called from link()
34            this->getTarget()->insertFirst(this);
35            this->getTarget()->incSize();
36        }
37        void targetObjectDestroyLink()
38        {
39            // called from unlink()
40            if(this->isValid()) this->getTarget()->decSize();
41        }
42        void sourceObjectDestroyLink()
43        {
44            // called from invalidate()
45            this->getTarget()->decSize();
46        }
47    public:
48        GridReference() : Reference<GridRefManager<OBJECT>, OBJECT>() {}
49        ~GridReference() { this->unlink(); }
50        GridReference *next() { return (GridReference*)Reference<GridRefManager<OBJECT>, OBJECT>::next(); }
51};
52#endif
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