root/trunk/src/framework/Makefile.am @ 23

Revision 23, 2.2 kB (checked in by yumileroy, 17 years ago)

[svn] * Adjusted all Makefile headers; Updated to GPL v3

Original author: Coldblooded
Date: 2008-10-06 15:30:26-05:00

Line 
1# Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
2#
3# Thanks to the original authors: MaNGOS <http://www.mangosproject.org/>
4#
5# This program is free software; you can redistribute it and/or modify
6# it under the terms of the GNU General Public License as published by
7# the Free Software Foundation; either version 3 of the License, or
8# (at your option) any later version.
9#
10# This program is distributed in the hope that it will be useful,
11# but WITHOUT ANY WARRANTY; without even the implied warranty of
12# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13# GNU General Public License for more details.
14#
15# You should have received a copy of the GNU General Public License
16# along with this program; if not, write to the Free Software
17# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18
19## Process this file with automake to produce Makefile.in
20
21## Sub-directories to parse
22
23## CPP flags for includes, defines, etc.
24AM_CPPFLAGS = -I$(srcdir)
25
26## Build MaNGOS framework library as convenience library.
27#  libMaNGOSScript shared library will later be reused by world server daemon.
28noinst_LIBRARIES = libmangosframework.a
29libmangosframework_a_SOURCES = \
30        Policies/ObjectLifeTime.cpp \
31        Utilities/EventProcessor.cpp
32
33## Additional files to include when running 'make dist'
34#  Source and header files for the Framework.
35EXTRA_DIST = \
36        Dynamic/FactoryHolder.h \
37        Dynamic/ObjectRegistry.h \
38        GameSystem/Grid.h \
39        GameSystem/GridLoader.h \
40        GameSystem/GridRefManager.h \
41        GameSystem/GridReference.h \
42        GameSystem/NGrid.h \
43        GameSystem/TypeContainer.h \
44        GameSystem/TypeContainerFunctions.h \
45        GameSystem/TypeContainerFunctionsPtr.h \
46        GameSystem/TypeContainerVisitor.h \
47        Network/SocketDefines.h \
48        Platform/CompilerDefs.h \
49        Platform/Define.h \
50        Policies/CreationPolicy.h \
51        Policies/ObjectLifeTime.h \
52        Policies/Singleton.h \
53        Policies/SingletonImp.h \
54        Policies/ThreadingModel.h \
55        Utilities/CountedReference/Reference.h \
56        Utilities/CountedReference/ReferenceHolder.h \
57        Utilities/CountedReference/ReferenceImpl.h \
58        Utilities/LinkedReference/RefManager.h \
59        Utilities/LinkedReference/Reference.h \
60        Utilities/ByteConverter.h \
61        Utilities/Callback.h \
62        Utilities/EventProcessor.h \
63        Utilities/HashMap.h \
64        Utilities/LinkedList.h \
65        Utilities/TypeList.h
66
Note: See TracBrowser for help on using the browser.