1 | /* |
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2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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3 | * |
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4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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5 | * |
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6 | * This program is free software; you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation; either version 2 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program; if not, write to the Free Software |
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18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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19 | */ |
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20 | |
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21 | #include "WorldPacket.h" |
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22 | #include "WorldSession.h" |
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23 | #include "Opcodes.h" |
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24 | #include "Log.h" |
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25 | #include "World.h" |
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26 | #include "ObjectMgr.h" |
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27 | #include "Player.h" |
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28 | #include "UpdateMask.h" |
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29 | #include "AuctionHouseObject.h" |
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30 | #include "Util.h" |
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31 | |
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32 | //please DO NOT use iterator++, because it is slower than ++iterator!!! |
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33 | //post-incrementation is always slower than pre-incrementation ! |
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34 | |
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35 | //void called when player click on auctioneer npc |
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36 | void WorldSession::HandleAuctionHelloOpcode( WorldPacket & recv_data ) |
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37 | { |
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38 | CHECK_PACKET_SIZE(recv_data,8); |
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39 | |
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40 | uint64 guid; //NPC guid |
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41 | recv_data >> guid; |
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42 | |
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43 | Creature *unit = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_AUCTIONEER); |
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44 | if (!unit) |
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45 | { |
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46 | sLog.outDebug( "WORLD: HandleAuctionHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) ); |
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47 | return; |
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48 | } |
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49 | |
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50 | // remove fake death |
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51 | if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) |
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52 | GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); |
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53 | |
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54 | SendAuctionHello(guid, unit); |
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55 | } |
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56 | |
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57 | static uint8 AuctioneerFactionToLocation(uint32 faction) |
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58 | { |
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59 | if(sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION)) |
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60 | return 7; // neutral |
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61 | |
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62 | FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(faction); |
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63 | if(!u_entry) |
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64 | return 7; // neutral |
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65 | |
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66 | if(u_entry->ourMask & FACTION_MASK_ALLIANCE) |
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67 | return 2; |
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68 | else if(u_entry->ourMask & FACTION_MASK_HORDE) |
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69 | return 6; |
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70 | else |
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71 | return 7; |
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72 | } |
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73 | |
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74 | //this void causes that auction window is opened |
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75 | void WorldSession::SendAuctionHello( uint64 guid, Creature* unit ) |
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76 | { |
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77 | WorldPacket data( MSG_AUCTION_HELLO, 12 ); |
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78 | data << (uint64) guid; |
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79 | data << (uint32) AuctioneerFactionToLocation(unit->getFaction()); |
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80 | SendPacket( &data ); |
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81 | } |
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82 | |
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83 | //this function inserts to WorldPacket auction's data |
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84 | bool WorldSession::SendAuctionInfo(WorldPacket & data, AuctionEntry* auction) |
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85 | { |
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86 | Item *pItem = objmgr.GetAItem(auction->item_guidlow); |
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87 | if (!pItem) |
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88 | { |
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89 | sLog.outError("auction to item, that doesn't exist !!!!"); |
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90 | return false; |
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91 | } |
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92 | data << auction->Id; |
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93 | data << pItem->GetUInt32Value(OBJECT_FIELD_ENTRY); |
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94 | |
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95 | for (uint8 i = 0; i < MAX_INSPECTED_ENCHANTMENT_SLOT; i++) |
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96 | { |
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97 | data << (uint32) pItem->GetEnchantmentId(EnchantmentSlot(i)); |
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98 | data << (uint32) pItem->GetEnchantmentDuration(EnchantmentSlot(i)); |
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99 | data << (uint32) pItem->GetEnchantmentCharges(EnchantmentSlot(i)); |
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100 | } |
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101 | |
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102 | data << (uint32) pItem->GetItemRandomPropertyId(); //random item property id |
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103 | data << (uint32) pItem->GetItemSuffixFactor(); //SuffixFactor |
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104 | data << (uint32) pItem->GetCount(); //item->count |
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105 | data << (uint32) pItem->GetSpellCharges(); //item->charge FFFFFFF |
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106 | data << (uint32) 0; //Unknown |
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107 | data << (uint64) auction->owner; //Auction->owner |
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108 | data << (uint32) auction->startbid; //Auction->startbid (not sure if useful) |
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109 | data << (uint32) ((auction->bid)? objmgr.GetAuctionOutBid(auction->bid) : 0); |
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110 | //minimal outbid |
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111 | data << (uint32) auction->buyout; //auction->buyout |
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112 | data << (uint32) (auction->time - time(NULL)) * 1000; //time left |
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113 | data << (uint64) auction->bidder; //auction->bidder current |
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114 | data << (uint32) auction->bid; //current bid |
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115 | return true; |
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116 | } |
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117 | |
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118 | //call this method when player bids, creates, or deletes auction |
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119 | void WorldSession::SendAuctionCommandResult(uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError ) |
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120 | { |
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121 | WorldPacket data( SMSG_AUCTION_COMMAND_RESULT, 16 ); |
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122 | data << auctionId; |
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123 | data << Action; |
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124 | data << ErrorCode; |
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125 | if ( !ErrorCode && Action ) |
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126 | data << bidError; //when bid, then send 0, once... |
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127 | SendPacket(&data); |
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128 | } |
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129 | |
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130 | //this function sends notification, if bidder is online |
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131 | void WorldSession::SendAuctionBidderNotification( uint32 location, uint32 auctionId, uint64 bidder, uint32 bidSum, uint32 diff, uint32 item_template) |
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132 | { |
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133 | WorldPacket data(SMSG_AUCTION_BIDDER_NOTIFICATION, (8*4)); |
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134 | data << location; |
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135 | data << auctionId; |
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136 | data << (uint64) bidder; |
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137 | data << bidSum; |
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138 | data << (uint32) diff; |
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139 | data << item_template; |
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140 | data << (uint32) 0; |
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141 | SendPacket(&data); |
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142 | } |
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143 | |
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144 | //this void causes on client to display: "Your auction sold" |
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145 | void WorldSession::SendAuctionOwnerNotification( AuctionEntry* auction) |
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146 | { |
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147 | WorldPacket data(SMSG_AUCTION_OWNER_NOTIFICATION, (7*4)); |
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148 | data << auction->Id; |
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149 | data << auction->bid; |
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150 | data << (uint32) 0; //unk |
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151 | data << (uint32) 0; //unk |
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152 | data << (uint32) 0; //unk |
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153 | data << auction->item_template; |
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154 | data << (uint32) 0; //unk |
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155 | SendPacket(&data); |
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156 | } |
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157 | |
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158 | //this function sends mail to old bidder |
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159 | void WorldSession::SendAuctionOutbiddedMail(AuctionEntry *auction, uint32 newPrice) |
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160 | { |
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161 | uint64 oldBidder_guid = MAKE_NEW_GUID(auction->bidder,0, HIGHGUID_PLAYER); |
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162 | Player *oldBidder = objmgr.GetPlayer(oldBidder_guid); |
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163 | |
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164 | uint32 oldBidder_accId = 0; |
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165 | if(!oldBidder) |
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166 | oldBidder_accId = objmgr.GetPlayerAccountIdByGUID(oldBidder_guid); |
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167 | |
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168 | // old bidder exist |
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169 | if(oldBidder || oldBidder_accId) |
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170 | { |
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171 | std::ostringstream msgAuctionOutbiddedSubject; |
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172 | msgAuctionOutbiddedSubject << auction->item_template << ":0:" << AUCTION_OUTBIDDED; |
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173 | |
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174 | if (oldBidder) |
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175 | oldBidder->GetSession()->SendAuctionBidderNotification( auction->location, auction->Id, _player->GetGUID(), newPrice, objmgr.GetAuctionOutBid(auction->bid), auction->item_template); |
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176 | |
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177 | WorldSession::SendMailTo(oldBidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->bidder, msgAuctionOutbiddedSubject.str(), 0, NULL, auction->bid, 0, MAIL_CHECK_MASK_NONE); |
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178 | } |
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179 | } |
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180 | |
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181 | //this function sends mail, when auction is canceled to old bidder |
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182 | void WorldSession::SendAuctionCancelledToBidderMail( AuctionEntry* auction ) |
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183 | { |
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184 | uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER); |
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185 | Player *bidder = objmgr.GetPlayer(bidder_guid); |
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186 | |
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187 | uint32 bidder_accId = 0; |
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188 | if(!bidder) |
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189 | bidder_accId = objmgr.GetPlayerAccountIdByGUID(bidder_guid); |
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190 | |
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191 | // bidder exist |
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192 | if(bidder || bidder_accId) |
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193 | { |
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194 | std::ostringstream msgAuctionCancelledSubject; |
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195 | msgAuctionCancelledSubject << auction->item_template << ":0:" << AUCTION_CANCELLED_TO_BIDDER; |
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196 | |
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197 | WorldSession::SendMailTo(bidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, auction->bidder, msgAuctionCancelledSubject.str(), 0, NULL, auction->bid, 0, MAIL_CHECK_MASK_NONE); |
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198 | } |
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199 | } |
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200 | |
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201 | //this void creates new auction and adds auction to some auctionhouse |
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202 | void WorldSession::HandleAuctionSellItem( WorldPacket & recv_data ) |
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203 | { |
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204 | CHECK_PACKET_SIZE(recv_data,8+8+4+4+4); |
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205 | |
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206 | uint64 auctioneer, item; |
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207 | uint32 etime, bid, buyout; |
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208 | recv_data >> auctioneer >> item; |
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209 | recv_data >> bid >> buyout >> etime; |
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210 | Player *pl = GetPlayer(); |
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211 | |
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212 | if (!item || !bid || !etime) |
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213 | return; //check for cheaters |
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214 | |
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215 | Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, auctioneer,UNIT_NPC_FLAG_AUCTIONEER); |
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216 | if (!pCreature) |
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217 | { |
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218 | sLog.outDebug( "WORLD: HandleAuctionSellItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)) ); |
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219 | return; |
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220 | } |
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221 | |
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222 | // client send time in minutes, convert to common used sec time |
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223 | etime *= MINUTE; |
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224 | |
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225 | // client understand only 3 auction time |
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226 | switch(etime) |
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227 | { |
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228 | case 1*MIN_AUCTION_TIME: |
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229 | case 2*MIN_AUCTION_TIME: |
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230 | case 4*MIN_AUCTION_TIME: |
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231 | break; |
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232 | default: |
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233 | return; |
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234 | } |
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235 | |
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236 | // remove fake death |
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237 | if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) |
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238 | GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); |
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239 | |
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240 | Item *it = pl->GetItemByGuid( item ); |
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241 | //do not allow to sell already auctioned items |
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242 | if(objmgr.GetAItem(GUID_LOPART(item))) |
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243 | { |
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244 | sLog.outError("AuctionError, player %s is sending item id: %u, but item is already in another auction", pl->GetName(), GUID_LOPART(item)); |
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245 | SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR); |
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246 | return; |
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247 | } |
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248 | // prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to auction) |
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249 | if(!it) |
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250 | { |
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251 | SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_ITEM_NOT_FOUND); |
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252 | return; |
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253 | } |
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254 | |
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255 | if(!it->CanBeTraded()) |
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256 | { |
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257 | SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR); |
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258 | return; |
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259 | } |
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260 | |
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261 | if (it->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_CONJURED) || it->GetUInt32Value(ITEM_FIELD_DURATION)) |
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262 | { |
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263 | SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_INTERNAL_ERROR); |
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264 | return; |
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265 | } |
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266 | |
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267 | uint32 location = AuctioneerFactionToLocation(pCreature->getFaction()); |
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268 | AuctionHouseObject * mAuctions; |
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269 | mAuctions = objmgr.GetAuctionsMap( location ); |
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270 | |
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271 | //we have to take deposit : |
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272 | uint32 deposit = objmgr.GetAuctionDeposit( location, etime, it ); |
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273 | if ( pl->GetMoney() < deposit ) |
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274 | { |
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275 | SendAuctionCommandResult(0, AUCTION_SELL_ITEM, AUCTION_NOT_ENOUGHT_MONEY); |
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276 | return; |
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277 | } |
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278 | |
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279 | if( GetSecurity() > SEC_PLAYER && sWorld.getConfig(CONFIG_GM_LOG_TRADE) ) |
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280 | { |
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281 | sLog.outCommand("GM %s (Account: %u) create auction: %s (Entry: %u Count: %u)", |
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282 | GetPlayerName(),GetAccountId(),it->GetProto()->Name1,it->GetEntry(),it->GetCount()); |
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283 | } |
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284 | |
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285 | pl->ModifyMoney( -int32(deposit) ); |
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286 | |
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287 | uint32 auction_time = uint32(etime * sWorld.getRate(RATE_AUCTION_TIME)); |
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288 | |
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289 | AuctionEntry *AH = new AuctionEntry; |
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290 | AH->Id = objmgr.GenerateAuctionID(); |
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291 | AH->auctioneer = GUID_LOPART(auctioneer); |
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292 | AH->item_guidlow = GUID_LOPART(item); |
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293 | AH->item_template = it->GetEntry(); |
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294 | AH->owner = pl->GetGUIDLow(); |
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295 | AH->startbid = bid; |
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296 | AH->bidder = 0; |
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297 | AH->bid = 0; |
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298 | AH->buyout = buyout; |
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299 | AH->time = time(NULL) + auction_time; |
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300 | AH->deposit = deposit; |
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301 | AH->location = location; |
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302 | |
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303 | sLog.outDetail("selling item %u to auctioneer %u with initial bid %u with buyout %u and with time %u (in sec) in location: %u", GUID_LOPART(item), GUID_LOPART(auctioneer), bid, buyout, auction_time, location); |
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304 | mAuctions->AddAuction(AH); |
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305 | |
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306 | objmgr.AddAItem(it); |
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307 | pl->MoveItemFromInventory( it->GetBagSlot(), it->GetSlot(), true); |
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308 | |
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309 | CharacterDatabase.BeginTransaction(); |
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310 | it->DeleteFromInventoryDB(); |
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311 | it->SaveToDB(); // recursive and not have transaction guard into self, not in inventiory and can be save standalone |
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312 | CharacterDatabase.PExecute("INSERT INTO auctionhouse (id,auctioneerguid,itemguid,item_template,itemowner,buyoutprice,time,buyguid,lastbid,startbid,deposit,location) " |
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313 | "VALUES ('%u', '%u', '%u', '%u', '%u', '%u', '" I64FMTD "', '%u', '%u', '%u', '%u', '%u')", |
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314 | AH->Id, AH->auctioneer, AH->item_guidlow, AH->item_template, AH->owner, AH->buyout, (uint64)AH->time, AH->bidder, AH->bid, AH->startbid, AH->deposit, AH->location); |
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315 | pl->SaveInventoryAndGoldToDB(); |
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316 | CharacterDatabase.CommitTransaction(); |
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317 | |
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318 | SendAuctionCommandResult(AH->Id, AUCTION_SELL_ITEM, AUCTION_OK); |
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319 | } |
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320 | |
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321 | //this function is called when client bids or buys out auction |
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322 | void WorldSession::HandleAuctionPlaceBid( WorldPacket & recv_data ) |
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323 | { |
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324 | CHECK_PACKET_SIZE(recv_data,8+4+4); |
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325 | |
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326 | uint64 auctioneer; |
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327 | uint32 auctionId; |
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328 | uint32 price; |
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329 | recv_data >> auctioneer; |
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330 | recv_data >> auctionId >> price; |
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331 | |
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332 | if (!auctionId || !price) |
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333 | return; //check for cheaters |
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334 | |
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335 | Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, auctioneer,UNIT_NPC_FLAG_AUCTIONEER); |
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336 | if (!pCreature) |
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337 | { |
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338 | sLog.outDebug( "WORLD: HandleAuctionPlaceBid - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)) ); |
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339 | return; |
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340 | } |
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341 | |
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342 | // remove fake death |
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343 | if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) |
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344 | GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); |
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345 | |
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346 | uint32 location = AuctioneerFactionToLocation(pCreature->getFaction()); |
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347 | |
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348 | AuctionHouseObject * mAuctions; |
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349 | mAuctions = objmgr.GetAuctionsMap( location ); |
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350 | |
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351 | AuctionEntry *auction = mAuctions->GetAuction(auctionId); |
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352 | Player *pl = GetPlayer(); |
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353 | |
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354 | if( !auction || auction->owner == pl->GetGUIDLow() ) |
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355 | { |
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356 | //you cannot bid your own auction: |
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357 | SendAuctionCommandResult( 0, AUCTION_PLACE_BID, CANNOT_BID_YOUR_AUCTION_ERROR ); |
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358 | return; |
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359 | } |
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360 | |
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361 | // impossible have online own another character (use this for speedup check in case online owner) |
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362 | Player* auction_owner = objmgr.GetPlayer(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER)); |
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363 | if( !auction_owner && objmgr.GetPlayerAccountIdByGUID(MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER)) == pl->GetSession()->GetAccountId()) |
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364 | { |
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365 | //you cannot bid your another character auction: |
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366 | SendAuctionCommandResult( 0, AUCTION_PLACE_BID, CANNOT_BID_YOUR_AUCTION_ERROR ); |
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367 | return; |
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368 | } |
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369 | |
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370 | if (price < (auction->bid + objmgr.GetAuctionOutBid(auction->bid))) |
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371 | { |
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372 | //auction has already higher bid, client tests it! |
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373 | //SendAuctionCommandResult(auction->auctionId, AUCTION_PLACE_BID, ???); |
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374 | return; |
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375 | } |
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376 | |
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377 | if (price > pl->GetMoney()) |
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378 | { |
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379 | //you don't have enought money!, client tests! |
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380 | //SendAuctionCommandResult(auction->auctionId, AUCTION_PLACE_BID, ???); |
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381 | return; |
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382 | } |
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383 | |
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384 | if ((price < auction->buyout) || (auction->buyout == 0)) |
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385 | { |
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386 | if (auction->bidder > 0) |
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387 | { |
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388 | if ( auction->bidder == pl->GetGUIDLow() ) |
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389 | { |
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390 | pl->ModifyMoney( -int32(price - auction->bid)); |
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391 | } |
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392 | else |
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393 | { |
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394 | // mail to last bidder and return money |
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395 | SendAuctionOutbiddedMail( auction , price ); |
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396 | pl->ModifyMoney( -int32(price) ); |
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397 | } |
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398 | } |
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399 | else |
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400 | { |
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401 | pl->ModifyMoney( -int32(price) ); |
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402 | } |
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403 | auction->bidder = pl->GetGUIDLow(); |
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404 | auction->bid = price; |
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405 | |
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406 | // after this update we should save player's money ... |
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407 | CharacterDatabase.PExecute("UPDATE auctionhouse SET buyguid = '%u',lastbid = '%u' WHERE id = '%u'", auction->bidder, auction->bid, auction->Id); |
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408 | |
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409 | SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, AUCTION_OK, 0 ); |
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410 | } |
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411 | else |
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412 | { |
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413 | //buyout: |
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414 | if (pl->GetGUIDLow() == auction->bidder ) |
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415 | { |
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416 | pl->ModifyMoney(-int32(auction->buyout - auction->bid)); |
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417 | } |
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418 | else |
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419 | { |
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420 | pl->ModifyMoney(-int32(auction->buyout)); |
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421 | if ( auction->bidder ) //buyout for bidded auction .. |
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422 | { |
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423 | SendAuctionOutbiddedMail( auction, auction->buyout ); |
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424 | } |
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425 | } |
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426 | auction->bidder = pl->GetGUIDLow(); |
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427 | auction->bid = auction->buyout; |
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428 | |
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429 | objmgr.SendAuctionSalePendingMail( auction ); |
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430 | objmgr.SendAuctionSuccessfulMail( auction ); |
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431 | objmgr.SendAuctionWonMail( auction ); |
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432 | |
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433 | SendAuctionCommandResult(auction->Id, AUCTION_PLACE_BID, AUCTION_OK); |
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434 | |
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435 | objmgr.RemoveAItem(auction->item_guidlow); |
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436 | mAuctions->RemoveAuction(auction->Id); |
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437 | CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",auction->Id); |
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438 | |
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439 | delete auction; |
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440 | } |
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441 | CharacterDatabase.BeginTransaction(); |
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442 | pl->SaveInventoryAndGoldToDB(); |
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443 | CharacterDatabase.CommitTransaction(); |
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444 | } |
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445 | |
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446 | //this void is called when auction_owner cancels his auction |
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447 | void WorldSession::HandleAuctionRemoveItem( WorldPacket & recv_data ) |
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448 | { |
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449 | CHECK_PACKET_SIZE(recv_data,8+4); |
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450 | |
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451 | uint64 auctioneer; |
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452 | uint32 auctionId; |
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453 | recv_data >> auctioneer; |
---|
454 | recv_data >> auctionId; |
---|
455 | //sLog.outDebug( "Cancel AUCTION AuctionID: %u", auctionId); |
---|
456 | |
---|
457 | Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, auctioneer,UNIT_NPC_FLAG_AUCTIONEER); |
---|
458 | if (!pCreature) |
---|
459 | { |
---|
460 | sLog.outDebug( "WORLD: HandleAuctionRemoveItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)) ); |
---|
461 | return; |
---|
462 | } |
---|
463 | |
---|
464 | // remove fake death |
---|
465 | if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) |
---|
466 | GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); |
---|
467 | |
---|
468 | uint32 location = AuctioneerFactionToLocation(pCreature->getFaction()); |
---|
469 | |
---|
470 | AuctionHouseObject * mAuctions; |
---|
471 | mAuctions = objmgr.GetAuctionsMap( location ); |
---|
472 | |
---|
473 | AuctionEntry *auction = mAuctions->GetAuction(auctionId); |
---|
474 | Player *pl = GetPlayer(); |
---|
475 | |
---|
476 | if (auction && auction->owner == pl->GetGUIDLow()) |
---|
477 | { |
---|
478 | Item *pItem = objmgr.GetAItem(auction->item_guidlow); |
---|
479 | if (pItem) |
---|
480 | { |
---|
481 | if (auction->bidder > 0) // If we have a bidder, we have to send him the money he paid |
---|
482 | { |
---|
483 | uint32 auctionCut = objmgr.GetAuctionCut( auction->location, auction->bid); |
---|
484 | if ( pl->GetMoney() < auctionCut ) //player doesn't have enough money, maybe message needed |
---|
485 | return; |
---|
486 | //some auctionBidderNotification would be needed, but don't know that parts.. |
---|
487 | SendAuctionCancelledToBidderMail( auction ); |
---|
488 | pl->ModifyMoney( -int32(auctionCut) ); |
---|
489 | } |
---|
490 | // Return the item by mail |
---|
491 | std::ostringstream msgAuctionCanceledOwner; |
---|
492 | msgAuctionCanceledOwner << auction->item_template << ":0:" << AUCTION_CANCELED; |
---|
493 | |
---|
494 | MailItemsInfo mi; |
---|
495 | mi.AddItem(auction->item_guidlow, auction->item_template, pItem); |
---|
496 | |
---|
497 | // item will deleted or added to received mail list |
---|
498 | WorldSession::SendMailTo(pl, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->location, pl->GetGUIDLow(), msgAuctionCanceledOwner.str(), 0, &mi, 0, 0, MAIL_CHECK_MASK_NONE); |
---|
499 | } |
---|
500 | else |
---|
501 | { |
---|
502 | sLog.outError("Auction id: %u has non-existed item (item guid : %u)!!!", auction->Id, auction->item_guidlow); |
---|
503 | SendAuctionCommandResult( 0, AUCTION_CANCEL, AUCTION_INTERNAL_ERROR ); |
---|
504 | return; |
---|
505 | } |
---|
506 | } |
---|
507 | else |
---|
508 | { |
---|
509 | SendAuctionCommandResult( 0, AUCTION_CANCEL, AUCTION_INTERNAL_ERROR ); |
---|
510 | //this code isn't possible ... maybe there should be assert |
---|
511 | sLog.outError("CHEATER : %u, he tried to cancel auction (id: %u) of another player, or auction is NULL", pl->GetGUIDLow(), auctionId ); |
---|
512 | return; |
---|
513 | } |
---|
514 | |
---|
515 | //inform player, that auction is removed |
---|
516 | SendAuctionCommandResult( auction->Id, AUCTION_CANCEL, AUCTION_OK ); |
---|
517 | // Now remove the auction |
---|
518 | CharacterDatabase.BeginTransaction(); |
---|
519 | CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",auction->Id); |
---|
520 | pl->SaveInventoryAndGoldToDB(); |
---|
521 | CharacterDatabase.CommitTransaction(); |
---|
522 | objmgr.RemoveAItem( auction->item_guidlow ); |
---|
523 | mAuctions->RemoveAuction( auction->Id ); |
---|
524 | delete auction; |
---|
525 | } |
---|
526 | |
---|
527 | //called when player lists his bids |
---|
528 | void WorldSession::HandleAuctionListBidderItems( WorldPacket & recv_data ) |
---|
529 | { |
---|
530 | CHECK_PACKET_SIZE(recv_data,8+4+4); |
---|
531 | |
---|
532 | uint64 guid; //NPC guid |
---|
533 | uint32 listfrom; //page of auctions |
---|
534 | uint32 outbiddedCount; //count of outbidded auctions |
---|
535 | |
---|
536 | recv_data >> guid; |
---|
537 | recv_data >> listfrom; // not used in fact (this list not have page control in client) |
---|
538 | recv_data >> outbiddedCount; |
---|
539 | if (recv_data.size() != (16 + outbiddedCount * 4 )) |
---|
540 | { |
---|
541 | sLog.outError("Client sent bad opcode!!! with count: %u and size : %d (mustbe: %d", outbiddedCount, recv_data.size(),(16 + outbiddedCount * 4 )); |
---|
542 | outbiddedCount = 0; |
---|
543 | } |
---|
544 | |
---|
545 | Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_AUCTIONEER); |
---|
546 | if (!pCreature) |
---|
547 | { |
---|
548 | sLog.outDebug( "WORLD: HandleAuctionListBidderItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) ); |
---|
549 | return; |
---|
550 | } |
---|
551 | |
---|
552 | // remove fake death |
---|
553 | if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) |
---|
554 | GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); |
---|
555 | |
---|
556 | uint32 location = AuctioneerFactionToLocation(pCreature->getFaction()); |
---|
557 | AuctionHouseObject* mAuctions = objmgr.GetAuctionsMap( location ); |
---|
558 | |
---|
559 | WorldPacket data( SMSG_AUCTION_BIDDER_LIST_RESULT, (4+4+4) ); |
---|
560 | Player *pl = GetPlayer(); |
---|
561 | data << (uint32) 0; //add 0 as count |
---|
562 | uint32 count = 0; |
---|
563 | uint32 totalcount = 0; |
---|
564 | while ( outbiddedCount > 0) //add all data, which client requires |
---|
565 | { |
---|
566 | --outbiddedCount; |
---|
567 | uint32 outbiddedAuctionId; |
---|
568 | recv_data >> outbiddedAuctionId; |
---|
569 | AuctionEntry * auction = mAuctions->GetAuction( outbiddedAuctionId ); |
---|
570 | if ( auction && SendAuctionInfo(data, auction)) |
---|
571 | { |
---|
572 | ++totalcount; |
---|
573 | ++count; |
---|
574 | } |
---|
575 | } |
---|
576 | for (AuctionHouseObject::AuctionEntryMap::iterator itr = mAuctions->GetAuctionsBegin();itr != mAuctions->GetAuctionsEnd();++itr) |
---|
577 | { |
---|
578 | AuctionEntry *Aentry = itr->second; |
---|
579 | if( Aentry && Aentry->bidder == pl->GetGUIDLow() ) |
---|
580 | { |
---|
581 | if (SendAuctionInfo(data, itr->second)) |
---|
582 | ++count; |
---|
583 | ++totalcount; |
---|
584 | } |
---|
585 | } |
---|
586 | data.put<uint32>( 0, count ); // add count to placeholder |
---|
587 | data << totalcount; |
---|
588 | data << (uint32)300; //unk 2.3.0 |
---|
589 | SendPacket(&data); |
---|
590 | } |
---|
591 | |
---|
592 | //this void sends player info about his auctions |
---|
593 | void WorldSession::HandleAuctionListOwnerItems( WorldPacket & recv_data ) |
---|
594 | { |
---|
595 | CHECK_PACKET_SIZE(recv_data,8+4); |
---|
596 | |
---|
597 | uint32 listfrom; |
---|
598 | uint64 guid; |
---|
599 | |
---|
600 | recv_data >> guid; |
---|
601 | recv_data >> listfrom; // not used in fact (this list not have page control in client) |
---|
602 | |
---|
603 | Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_AUCTIONEER); |
---|
604 | if (!pCreature) |
---|
605 | { |
---|
606 | sLog.outDebug( "WORLD: HandleAuctionListOwnerItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) ); |
---|
607 | return; |
---|
608 | } |
---|
609 | |
---|
610 | // remove fake death |
---|
611 | if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) |
---|
612 | GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); |
---|
613 | |
---|
614 | uint32 location = AuctioneerFactionToLocation(pCreature->getFaction()); |
---|
615 | |
---|
616 | AuctionHouseObject* mAuctions = objmgr.GetAuctionsMap( location ); |
---|
617 | |
---|
618 | WorldPacket data( SMSG_AUCTION_OWNER_LIST_RESULT, (4+4+4) ); |
---|
619 | data << (uint32) 0; // amount place holder |
---|
620 | |
---|
621 | uint32 count = 0; |
---|
622 | uint32 totalcount = 0; |
---|
623 | for (AuctionHouseObject::AuctionEntryMap::iterator itr = mAuctions->GetAuctionsBegin();itr != mAuctions->GetAuctionsEnd();++itr) |
---|
624 | { |
---|
625 | AuctionEntry *Aentry = itr->second; |
---|
626 | if( Aentry && Aentry->owner == _player->GetGUIDLow() ) |
---|
627 | { |
---|
628 | if(SendAuctionInfo(data, itr->second)) |
---|
629 | ++count; |
---|
630 | ++totalcount; |
---|
631 | } |
---|
632 | } |
---|
633 | data.put<uint32>(0, count); |
---|
634 | data << (uint32) totalcount; |
---|
635 | data << (uint32) 0; |
---|
636 | SendPacket(&data); |
---|
637 | } |
---|
638 | |
---|
639 | //this void is called when player clicks on search button |
---|
640 | void WorldSession::HandleAuctionListItems( WorldPacket & recv_data ) |
---|
641 | { |
---|
642 | CHECK_PACKET_SIZE(recv_data,8+4+1+1+1+4+4+4+4+1); |
---|
643 | |
---|
644 | std::string searchedname, name; |
---|
645 | uint8 levelmin, levelmax, usable, location; |
---|
646 | uint32 count, totalcount, listfrom, auctionSlotID, auctionMainCategory, auctionSubCategory, quality; |
---|
647 | uint64 guid; |
---|
648 | |
---|
649 | recv_data >> guid; |
---|
650 | recv_data >> listfrom; // start, used for page control listing by 50 elements |
---|
651 | recv_data >> searchedname; |
---|
652 | |
---|
653 | // recheck with known string size |
---|
654 | CHECK_PACKET_SIZE(recv_data,8+4+(searchedname.size()+1)+1+1+4+4+4+4+1); |
---|
655 | |
---|
656 | recv_data >> levelmin >> levelmax; |
---|
657 | recv_data >> auctionSlotID >> auctionMainCategory >> auctionSubCategory; |
---|
658 | recv_data >> quality >> usable; |
---|
659 | |
---|
660 | Creature *pCreature = ObjectAccessor::GetNPCIfCanInteractWith(*_player, guid,UNIT_NPC_FLAG_AUCTIONEER); |
---|
661 | if (!pCreature) |
---|
662 | { |
---|
663 | sLog.outDebug( "WORLD: HandleAuctionListItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)) ); |
---|
664 | return; |
---|
665 | } |
---|
666 | |
---|
667 | // remove fake death |
---|
668 | if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) |
---|
669 | GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH); |
---|
670 | |
---|
671 | location = AuctioneerFactionToLocation(pCreature->getFaction()); |
---|
672 | AuctionHouseObject * mAuctions; |
---|
673 | mAuctions = objmgr.GetAuctionsMap( location ); |
---|
674 | |
---|
675 | //sLog.outDebug("Auctionhouse search guid: " I64FMTD ", list from: %u, searchedname: %s, levelmin: %u, levelmax: %u, auctionSlotID: %u, auctionMainCategory: %u, auctionSubCategory: %u, quality: %u, usable: %u", guid, listfrom, searchedname.c_str(), levelmin, levelmax, auctionSlotID, auctionMainCategory, auctionSubCategory, quality, usable); |
---|
676 | |
---|
677 | WorldPacket data( SMSG_AUCTION_LIST_RESULT, (4+4+4) ); |
---|
678 | count = 0; |
---|
679 | totalcount = 0; |
---|
680 | data << (uint32) 0; |
---|
681 | |
---|
682 | // converting string that we try to find to lower case |
---|
683 | std::wstring wsearchedname; |
---|
684 | if(!Utf8toWStr(searchedname,wsearchedname)) |
---|
685 | return; |
---|
686 | |
---|
687 | wstrToLower(wsearchedname); |
---|
688 | |
---|
689 | for (AuctionHouseObject::AuctionEntryMap::iterator itr = mAuctions->GetAuctionsBegin();itr != mAuctions->GetAuctionsEnd();++itr) |
---|
690 | { |
---|
691 | AuctionEntry *Aentry = itr->second; |
---|
692 | Item *item = objmgr.GetAItem(Aentry->item_guidlow); |
---|
693 | if( item ) |
---|
694 | { |
---|
695 | ItemPrototype const *proto = item->GetProto(); |
---|
696 | if( proto ) |
---|
697 | { |
---|
698 | if( auctionMainCategory == (0xffffffff) || proto->Class == auctionMainCategory ) |
---|
699 | { |
---|
700 | if( auctionSubCategory == (0xffffffff) || proto->SubClass == auctionSubCategory ) |
---|
701 | { |
---|
702 | if( auctionSlotID == (0xffffffff) || proto->InventoryType == auctionSlotID ) |
---|
703 | { |
---|
704 | if( quality == (0xffffffff) || proto->Quality == quality ) |
---|
705 | { |
---|
706 | if( usable == (0x00) || _player->CanUseItem( item ) == EQUIP_ERR_OK ) |
---|
707 | { |
---|
708 | if( ( levelmin == (0x00) || proto->RequiredLevel >= levelmin ) && ( levelmax == (0x00) || proto->RequiredLevel <= levelmax ) ) |
---|
709 | { |
---|
710 | name = proto->Name1; |
---|
711 | |
---|
712 | // local name |
---|
713 | int loc_idx = GetSessionDbLocaleIndex(); |
---|
714 | if ( loc_idx >= 0 ) |
---|
715 | { |
---|
716 | ItemLocale const *il = objmgr.GetItemLocale(proto->ItemId); |
---|
717 | if (il) |
---|
718 | { |
---|
719 | if (il->Name.size() > loc_idx && !il->Name[loc_idx].empty()) |
---|
720 | name = il->Name[loc_idx]; |
---|
721 | } |
---|
722 | } |
---|
723 | |
---|
724 | if(name.empty()) |
---|
725 | continue; |
---|
726 | |
---|
727 | if( wsearchedname.empty() || Utf8FitTo(name, wsearchedname) ) |
---|
728 | { |
---|
729 | if ((count < 50) && (totalcount >= listfrom)) |
---|
730 | { |
---|
731 | ++count; |
---|
732 | SendAuctionInfo( data, Aentry); |
---|
733 | } |
---|
734 | ++totalcount; |
---|
735 | } |
---|
736 | } |
---|
737 | } |
---|
738 | } |
---|
739 | } |
---|
740 | } |
---|
741 | } |
---|
742 | } |
---|
743 | } |
---|
744 | } |
---|
745 | data.put<uint32>(0, count); |
---|
746 | data << (uint32) totalcount; |
---|
747 | data << (uint32) 300; // unk 2.3.0 const? |
---|
748 | SendPacket(&data); |
---|
749 | } |
---|