root/trunk/src/game/AuctionHouseObject.h @ 123

Revision 102, 2.9 kB (checked in by yumileroy, 17 years ago)

[svn] Fixed copyright notices to comply with GPL.

Original author: w12x
Date: 2008-10-23 03:29:52-05:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21#ifndef _AUCTION_HOUSE_H
22#define _AUCTION_HOUSE_H
23
24#include "SharedDefines.h"
25
26#define MIN_AUCTION_TIME (12*HOUR)
27
28enum AuctionError
29{
30    AUCTION_OK = 0,
31    AUCTION_INTERNAL_ERROR = 2,
32    AUCTION_NOT_ENOUGHT_MONEY = 3,
33    AUCTION_ITEM_NOT_FOUND = 4,
34    CANNOT_BID_YOUR_AUCTION_ERROR = 10
35};
36
37enum AuctionAction
38{
39    AUCTION_SELL_ITEM = 0,
40    AUCTION_CANCEL = 1,
41    AUCTION_PLACE_BID = 2
42};
43
44struct AuctionEntry
45{
46    uint32 Id;
47    uint32 auctioneer;
48    uint32 item_guidlow;
49    uint32 item_template;
50    uint32 owner;
51    uint32 startbid;                                        //maybe useless
52    uint32 bid;
53    uint32 buyout;
54    time_t time;
55    uint32 bidder;
56    uint32 deposit;                                         //deposit can be calculated only when creating auction
57    uint32 location;
58};
59
60//this class is used as auctionhouse instance
61class AuctionHouseObject
62{
63    public:
64        AuctionHouseObject() {}
65        ~AuctionHouseObject()
66        {
67            for (AuctionEntryMap::iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end(); ++itr)
68                delete itr->second;
69        }
70
71        typedef std::map<uint32, AuctionEntry*> AuctionEntryMap;
72
73        uint32 Getcount() { return AuctionsMap.size(); }
74
75        AuctionEntryMap::iterator GetAuctionsBegin() {return AuctionsMap.begin();}
76        AuctionEntryMap::iterator GetAuctionsEnd() {return AuctionsMap.end();}
77
78        void AddAuction(AuctionEntry *ah)
79        {
80            ASSERT( ah );
81            AuctionsMap[ah->Id] = ah;
82        }
83
84        AuctionEntry* GetAuction(uint32 id) const
85        {
86            AuctionEntryMap::const_iterator itr = AuctionsMap.find( id );
87            if( itr != AuctionsMap.end() )
88                return itr->second;
89            return NULL;
90        }
91
92        bool RemoveAuction(uint32 id)
93        {
94            AuctionEntryMap::iterator i = AuctionsMap.find(id);
95            if (i == AuctionsMap.end())
96            {
97                return false;
98            }
99            AuctionsMap.erase(i);
100            return true;
101        }
102
103    private:
104        AuctionEntryMap AuctionsMap;
105};
106#endif
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