[2] | 1 | /* |
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[102] | 2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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| 3 | * |
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[44] | 4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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[2] | 5 | * |
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| 6 | * This program is free software; you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU General Public License as published by |
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| 8 | * the Free Software Foundation; either version 2 of the License, or |
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| 9 | * (at your option) any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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[44] | 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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[2] | 14 | * GNU General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU General Public License |
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| 17 | * along with this program; if not, write to the Free Software |
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[44] | 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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[2] | 19 | */ |
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| 20 | |
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| 21 | #include "Object.h" |
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| 22 | #include "Player.h" |
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| 23 | #include "BattleGround.h" |
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| 24 | #include "Creature.h" |
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| 25 | #include "MapManager.h" |
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| 26 | #include "Language.h" |
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| 27 | #include "Chat.h" |
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| 28 | #include "SpellAuras.h" |
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[9] | 29 | #include "ArenaTeam.h" |
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[2] | 30 | #include "World.h" |
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| 31 | #include "Util.h" |
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| 32 | |
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| 33 | BattleGround::BattleGround() |
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| 34 | { |
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| 35 | m_TypeID = 0; |
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| 36 | m_InstanceID = 0; |
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| 37 | m_Status = 0; |
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| 38 | m_EndTime = 0; |
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| 39 | m_LastResurrectTime = 0; |
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| 40 | m_Queue_type = MAX_BATTLEGROUND_QUEUES; |
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| 41 | m_InvitedAlliance = 0; |
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| 42 | m_InvitedHorde = 0; |
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| 43 | m_ArenaType = 0; |
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| 44 | m_IsArena = false; |
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| 45 | m_Winner = 2; |
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| 46 | m_StartTime = 0; |
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| 47 | m_Events = 0; |
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| 48 | m_IsRated = false; |
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| 49 | m_BuffChange = false; |
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| 50 | m_Name = ""; |
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| 51 | m_LevelMin = 0; |
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| 52 | m_LevelMax = 0; |
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[9] | 53 | m_InBGFreeSlotQueue = false; |
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| 54 | m_SetDeleteThis = false; |
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[2] | 55 | |
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| 56 | m_MaxPlayersPerTeam = 0; |
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| 57 | m_MaxPlayers = 0; |
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| 58 | m_MinPlayersPerTeam = 0; |
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| 59 | m_MinPlayers = 0; |
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| 60 | |
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| 61 | m_MapId = 0; |
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| 62 | |
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| 63 | m_TeamStartLocX[BG_TEAM_ALLIANCE] = 0; |
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| 64 | m_TeamStartLocX[BG_TEAM_HORDE] = 0; |
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| 65 | |
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| 66 | m_TeamStartLocY[BG_TEAM_ALLIANCE] = 0; |
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| 67 | m_TeamStartLocY[BG_TEAM_HORDE] = 0; |
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| 68 | |
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| 69 | m_TeamStartLocZ[BG_TEAM_ALLIANCE] = 0; |
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| 70 | m_TeamStartLocZ[BG_TEAM_HORDE] = 0; |
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| 71 | |
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| 72 | m_TeamStartLocO[BG_TEAM_ALLIANCE] = 0; |
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| 73 | m_TeamStartLocO[BG_TEAM_HORDE] = 0; |
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| 74 | |
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[9] | 75 | m_ArenaTeamIds[BG_TEAM_ALLIANCE] = 0; |
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| 76 | m_ArenaTeamIds[BG_TEAM_HORDE] = 0; |
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| 77 | |
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| 78 | m_ArenaTeamRatingChanges[BG_TEAM_ALLIANCE] = 0; |
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| 79 | m_ArenaTeamRatingChanges[BG_TEAM_HORDE] = 0; |
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| 80 | |
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[2] | 81 | m_BgRaids[BG_TEAM_ALLIANCE] = NULL; |
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| 82 | m_BgRaids[BG_TEAM_HORDE] = NULL; |
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| 83 | |
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| 84 | m_PlayersCount[BG_TEAM_ALLIANCE] = 0; |
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| 85 | m_PlayersCount[BG_TEAM_HORDE] = 0; |
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[9] | 86 | |
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| 87 | m_PrematureCountDown = false; |
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| 88 | m_PrematureCountDown = 0; |
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[50] | 89 | m_HonorMode = BG_NORMAL; |
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[2] | 90 | } |
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| 91 | |
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| 92 | BattleGround::~BattleGround() |
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| 93 | { |
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[9] | 94 | // remove objects and creatures |
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| 95 | // (this is done automatically in mapmanager update, when the instance is reset after the reset time) |
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| 96 | int size = m_BgCreatures.size(); |
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| 97 | for(int i = 0; i < size; ++i) |
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| 98 | { |
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| 99 | DelCreature(i); |
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| 100 | } |
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| 101 | size = m_BgObjects.size(); |
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| 102 | for(int i = 0; i < size; ++i) |
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| 103 | { |
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| 104 | DelObject(i); |
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| 105 | } |
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[2] | 106 | |
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[9] | 107 | // delete creature and go respawn times |
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| 108 | WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE instance = '%u'",GetInstanceID()); |
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| 109 | WorldDatabase.PExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'",GetInstanceID()); |
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| 110 | // delete instance from db |
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| 111 | CharacterDatabase.PExecute("DELETE FROM instance WHERE id = '%u'",GetInstanceID()); |
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| 112 | // remove from battlegrounds |
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| 113 | sBattleGroundMgr.RemoveBattleGround(GetInstanceID()); |
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| 114 | // unload map |
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| 115 | if(Map * map = MapManager::Instance().FindMap(GetMapId(), GetInstanceID())) |
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| 116 | if(map->IsBattleGroundOrArena()) |
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| 117 | ((BattleGroundMap*)map)->SetUnload(); |
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| 118 | // remove from bg free slot queue |
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| 119 | this->RemoveFromBGFreeSlotQueue(); |
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[2] | 120 | } |
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| 121 | |
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| 122 | void BattleGround::Update(time_t diff) |
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| 123 | { |
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| 124 | if(!GetPlayersSize() && !GetRemovedPlayersSize() && !GetReviveQueueSize()) |
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| 125 | //BG is empty |
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| 126 | return; |
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| 127 | |
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| 128 | WorldPacket data; |
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| 129 | |
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| 130 | if(GetRemovedPlayersSize()) |
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| 131 | { |
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| 132 | for(std::map<uint64, uint8>::iterator itr = m_RemovedPlayers.begin(); itr != m_RemovedPlayers.end(); ++itr) |
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| 133 | { |
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| 134 | Player *plr = objmgr.GetPlayer(itr->first); |
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| 135 | switch(itr->second) |
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| 136 | { |
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| 137 | //following code is handled by event: |
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| 138 | /*case 0: |
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| 139 | sBattleGroundMgr.m_BattleGroundQueues[GetTypeID()].RemovePlayer(itr->first); |
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| 140 | //RemovePlayerFromQueue(itr->first); |
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| 141 | if(plr) |
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| 142 | { |
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| 143 | sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, this, plr->GetTeam(), plr->GetBattleGroundQueueIndex(m_TypeID), STATUS_NONE, 0, 0); |
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| 144 | plr->GetSession()->SendPacket(&data); |
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| 145 | } |
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| 146 | break;*/ |
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| 147 | case 1: // currently in bg and was removed from bg |
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| 148 | if(plr) |
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| 149 | RemovePlayerAtLeave(itr->first, true, true); |
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| 150 | else |
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| 151 | RemovePlayerAtLeave(itr->first, false, false); |
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| 152 | break; |
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| 153 | case 2: // revive queue |
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| 154 | RemovePlayerFromResurrectQueue(itr->first); |
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| 155 | break; |
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| 156 | default: |
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| 157 | sLog.outError("BattleGround: Unknown remove player case!"); |
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| 158 | } |
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| 159 | } |
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| 160 | m_RemovedPlayers.clear(); |
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| 161 | } |
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| 162 | |
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| 163 | // this code isn't efficient and its idea isn't implemented yet |
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| 164 | /* offline players are removed from battleground in worldsession::LogoutPlayer() |
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| 165 | // remove offline players from bg after ~5 minutes |
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| 166 | if(GetPlayersSize()) |
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| 167 | { |
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| 168 | for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) |
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| 169 | { |
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| 170 | Player *plr = objmgr.GetPlayer(itr->first); |
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| 171 | itr->second.LastOnlineTime += diff; |
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| 172 | |
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| 173 | if(plr) |
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| 174 | itr->second.LastOnlineTime = 0; // update last online time |
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| 175 | else |
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| 176 | if(itr->second.LastOnlineTime >= MAX_OFFLINE_TIME) // 5 minutes |
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| 177 | m_RemovedPlayers[itr->first] = 1; // add to remove list (BG) |
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| 178 | } |
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| 179 | }*/ |
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| 180 | |
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| 181 | m_LastResurrectTime += diff; |
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| 182 | if (m_LastResurrectTime >= RESURRECTION_INTERVAL) |
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| 183 | { |
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| 184 | if(GetReviveQueueSize()) |
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| 185 | { |
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| 186 | for(std::map<uint64, std::vector<uint64> >::iterator itr = m_ReviveQueue.begin(); itr != m_ReviveQueue.end(); ++itr) |
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| 187 | { |
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| 188 | Creature *sh = NULL; |
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| 189 | for(std::vector<uint64>::iterator itr2 = (itr->second).begin(); itr2 != (itr->second).end(); ++itr2) |
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| 190 | { |
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| 191 | Player *plr = objmgr.GetPlayer(*itr2); |
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| 192 | if(!plr) |
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| 193 | continue; |
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| 194 | |
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| 195 | if (!sh) |
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| 196 | { |
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| 197 | sh = ObjectAccessor::GetCreature(*plr, itr->first); |
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| 198 | // only for visual effect |
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| 199 | if (sh) |
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| 200 | sh->CastSpell(sh, SPELL_SPIRIT_HEAL, true); // Spirit Heal, effect 117 |
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| 201 | } |
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| 202 | |
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| 203 | plr->CastSpell(plr, SPELL_RESURRECTION_VISUAL, true); // Resurrection visual |
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| 204 | m_ResurrectQueue.push_back(*itr2); |
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| 205 | } |
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| 206 | (itr->second).clear(); |
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| 207 | } |
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| 208 | |
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| 209 | m_ReviveQueue.clear(); |
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| 210 | m_LastResurrectTime = 0; |
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| 211 | } |
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| 212 | else |
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| 213 | // queue is clear and time passed, just update last resurrection time |
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| 214 | m_LastResurrectTime = 0; |
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| 215 | } |
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| 216 | else if (m_LastResurrectTime > 500) // Resurrect players only half a second later, to see spirit heal effect on NPC |
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| 217 | { |
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| 218 | for(std::vector<uint64>::iterator itr = m_ResurrectQueue.begin(); itr != m_ResurrectQueue.end(); ++itr) |
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| 219 | { |
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| 220 | Player *plr = objmgr.GetPlayer(*itr); |
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| 221 | if(!plr) |
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| 222 | continue; |
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| 223 | plr->ResurrectPlayer(1.0f); |
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| 224 | plr->CastSpell(plr, SPELL_SPIRIT_HEAL_MANA, true); |
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| 225 | ObjectAccessor::Instance().ConvertCorpseForPlayer(*itr); |
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| 226 | } |
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| 227 | m_ResurrectQueue.clear(); |
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| 228 | } |
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| 229 | |
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[9] | 230 | // if less then minimum players are in on one side, then start premature finish timer |
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| 231 | if(GetStatus() == STATUS_IN_PROGRESS && !isArena() && sBattleGroundMgr.GetPrematureFinishTime() && (GetPlayersCountByTeam(ALLIANCE) < GetMinPlayersPerTeam() || GetPlayersCountByTeam(HORDE) < GetMinPlayersPerTeam())) |
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| 232 | { |
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| 233 | if(!m_PrematureCountDown) |
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| 234 | { |
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| 235 | m_PrematureCountDown = true; |
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| 236 | m_PrematureCountDownTimer = sBattleGroundMgr.GetPrematureFinishTime(); |
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| 237 | SendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING); |
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| 238 | } |
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| 239 | else if(m_PrematureCountDownTimer < diff) |
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| 240 | { |
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| 241 | // time's up! |
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| 242 | EndBattleGround(0); // noone wins |
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| 243 | m_PrematureCountDown = false; |
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| 244 | } |
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| 245 | else |
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| 246 | { |
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| 247 | uint32 newtime = m_PrematureCountDownTimer - diff; |
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| 248 | // announce every minute |
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| 249 | if(m_PrematureCountDownTimer != sBattleGroundMgr.GetPrematureFinishTime() && newtime / 60000 != m_PrematureCountDownTimer / 60000) |
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| 250 | SendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING); |
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| 251 | m_PrematureCountDownTimer = newtime; |
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| 252 | } |
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| 253 | } |
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| 254 | else if (m_PrematureCountDown) |
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| 255 | m_PrematureCountDown = false; |
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| 256 | |
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[2] | 257 | if(GetStatus() == STATUS_WAIT_LEAVE) |
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| 258 | { |
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| 259 | // remove all players from battleground after 2 minutes |
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| 260 | m_EndTime += diff; |
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| 261 | if(m_EndTime >= TIME_TO_AUTOREMOVE) // 2 minutes |
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| 262 | { |
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| 263 | for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) |
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| 264 | { |
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| 265 | m_RemovedPlayers[itr->first] = 1; // add to remove list (BG) |
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| 266 | } |
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| 267 | // do not change any battleground's private variables |
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| 268 | } |
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| 269 | } |
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| 270 | } |
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| 271 | |
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| 272 | void BattleGround::SetTeamStartLoc(uint32 TeamID, float X, float Y, float Z, float O) |
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| 273 | { |
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| 274 | uint8 idx = GetTeamIndexByTeamId(TeamID); |
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| 275 | m_TeamStartLocX[idx] = X; |
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| 276 | m_TeamStartLocY[idx] = Y; |
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| 277 | m_TeamStartLocZ[idx] = Z; |
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| 278 | m_TeamStartLocO[idx] = O; |
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| 279 | } |
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| 280 | |
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| 281 | void BattleGround::SendPacketToAll(WorldPacket *packet) |
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| 282 | { |
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| 283 | for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) |
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| 284 | { |
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| 285 | Player *plr = objmgr.GetPlayer(itr->first); |
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| 286 | if(plr) |
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| 287 | plr->GetSession()->SendPacket(packet); |
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| 288 | else |
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| 289 | sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first); |
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| 290 | } |
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| 291 | } |
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| 292 | |
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| 293 | void BattleGround::SendPacketToTeam(uint32 TeamID, WorldPacket *packet, Player *sender, bool self) |
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| 294 | { |
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| 295 | for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) |
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| 296 | { |
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| 297 | Player *plr = objmgr.GetPlayer(itr->first); |
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| 298 | |
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| 299 | if(!plr) |
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| 300 | { |
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| 301 | sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first); |
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| 302 | continue; |
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| 303 | } |
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| 304 | |
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| 305 | if(!self && sender == plr) |
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| 306 | continue; |
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| 307 | |
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[9] | 308 | uint32 team = itr->second.Team;//GetPlayerTeam(plr->GetGUID()); |
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| 309 | |
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| 310 | if(team == TeamID) |
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[2] | 311 | plr->GetSession()->SendPacket(packet); |
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| 312 | } |
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| 313 | } |
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| 314 | |
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| 315 | void BattleGround::PlaySoundToAll(uint32 SoundID) |
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| 316 | { |
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| 317 | WorldPacket data; |
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| 318 | sBattleGroundMgr.BuildPlaySoundPacket(&data, SoundID); |
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| 319 | SendPacketToAll(&data); |
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| 320 | } |
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| 321 | |
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| 322 | void BattleGround::PlaySoundToTeam(uint32 SoundID, uint32 TeamID) |
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| 323 | { |
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| 324 | WorldPacket data; |
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| 325 | |
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| 326 | for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) |
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| 327 | { |
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| 328 | Player *plr = objmgr.GetPlayer(itr->first); |
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| 329 | |
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| 330 | if(!plr) |
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| 331 | { |
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| 332 | sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first); |
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| 333 | continue; |
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| 334 | } |
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| 335 | |
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[9] | 336 | uint32 team = itr->second.Team;//GetPlayerTeam(plr->GetGUID()); |
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| 337 | |
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| 338 | if(team == TeamID) |
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[2] | 339 | { |
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| 340 | sBattleGroundMgr.BuildPlaySoundPacket(&data, SoundID); |
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| 341 | plr->GetSession()->SendPacket(&data); |
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| 342 | } |
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| 343 | } |
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| 344 | } |
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| 345 | |
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| 346 | void BattleGround::CastSpellOnTeam(uint32 SpellID, uint32 TeamID) |
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| 347 | { |
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| 348 | for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) |
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| 349 | { |
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| 350 | Player *plr = objmgr.GetPlayer(itr->first); |
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| 351 | |
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| 352 | if(!plr) |
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| 353 | { |
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| 354 | sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first); |
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| 355 | continue; |
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| 356 | } |
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| 357 | |
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[9] | 358 | uint32 team = itr->second.Team;//GetPlayerTeam(plr->GetGUID()); |
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| 359 | |
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| 360 | if(team == TeamID) |
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[2] | 361 | plr->CastSpell(plr, SpellID, true); |
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| 362 | } |
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| 363 | } |
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| 364 | |
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[283] | 365 | void BattleGround::YellToAll(Creature* creature, const char* text, uint32 language) |
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| 366 | { |
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| 367 | for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) |
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| 368 | { |
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| 369 | WorldPacket data(SMSG_MESSAGECHAT, 200); |
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| 370 | Player *plr = objmgr.GetPlayer(itr->first); |
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| 371 | if(!plr) |
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| 372 | { |
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| 373 | sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first); |
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| 374 | continue; |
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| 375 | } |
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| 376 | creature->BuildMonsterChat(&data,CHAT_MSG_MONSTER_YELL,text,language,creature->GetName(),itr->first); |
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| 377 | plr->GetSession()->SendPacket(&data); |
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| 378 | } |
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| 379 | } |
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| 380 | |
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| 381 | |
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[2] | 382 | void BattleGround::RewardHonorToTeam(uint32 Honor, uint32 TeamID) |
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| 383 | { |
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| 384 | for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) |
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| 385 | { |
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| 386 | Player *plr = objmgr.GetPlayer(itr->first); |
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| 387 | |
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| 388 | if(!plr) |
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| 389 | { |
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| 390 | sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first); |
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| 391 | continue; |
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| 392 | } |
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| 393 | |
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[9] | 394 | uint32 team = itr->second.Team;//GetPlayerTeam(plr->GetGUID()); |
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| 395 | |
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| 396 | if(team == TeamID) |
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[2] | 397 | UpdatePlayerScore(plr, SCORE_BONUS_HONOR, Honor); |
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| 398 | } |
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| 399 | } |
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| 400 | |
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| 401 | void BattleGround::RewardReputationToTeam(uint32 faction_id, uint32 Reputation, uint32 TeamID) |
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| 402 | { |
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| 403 | FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction_id); |
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| 404 | |
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| 405 | if(!factionEntry) |
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| 406 | return; |
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| 407 | |
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| 408 | for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) |
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| 409 | { |
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| 410 | Player *plr = objmgr.GetPlayer(itr->first); |
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| 411 | |
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| 412 | if(!plr) |
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| 413 | { |
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| 414 | sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first); |
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| 415 | continue; |
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| 416 | } |
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| 417 | |
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[9] | 418 | uint32 team = itr->second.Team;//GetPlayerTeam(plr->GetGUID()); |
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| 419 | |
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| 420 | if(team == TeamID) |
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[2] | 421 | plr->ModifyFactionReputation(factionEntry, Reputation); |
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| 422 | } |
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| 423 | } |
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| 424 | |
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| 425 | void BattleGround::UpdateWorldState(uint32 Field, uint32 Value) |
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| 426 | { |
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| 427 | WorldPacket data; |
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| 428 | sBattleGroundMgr.BuildUpdateWorldStatePacket(&data, Field, Value); |
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| 429 | SendPacketToAll(&data); |
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| 430 | } |
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| 431 | |
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| 432 | void BattleGround::UpdateWorldStateForPlayer(uint32 Field, uint32 Value, Player *Source) |
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| 433 | { |
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| 434 | WorldPacket data; |
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| 435 | sBattleGroundMgr.BuildUpdateWorldStatePacket(&data, Field, Value); |
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| 436 | Source->GetSession()->SendPacket(&data); |
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| 437 | } |
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| 438 | |
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| 439 | void BattleGround::EndBattleGround(uint32 winner) |
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| 440 | { |
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[9] | 441 | // battleground finished, remove from the running bg's list |
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| 442 | this->RemoveFromBGFreeSlotQueue(); |
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| 443 | |
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| 444 | ArenaTeam * winner_arena_team = NULL; |
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| 445 | ArenaTeam * loser_arena_team = NULL; |
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| 446 | uint32 loser_rating = 0; |
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| 447 | uint32 winner_rating = 0; |
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[2] | 448 | WorldPacket data; |
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| 449 | Player *Source = NULL; |
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| 450 | const char *winmsg = ""; |
---|
| 451 | |
---|
| 452 | if(winner == ALLIANCE) |
---|
| 453 | { |
---|
[9] | 454 | if(isBattleGround()) |
---|
[44] | 455 | winmsg = GetTrinityString(LANG_BG_A_WINS); |
---|
[9] | 456 | else |
---|
[44] | 457 | winmsg = GetTrinityString(LANG_ARENA_GOLD_WINS); |
---|
[2] | 458 | |
---|
| 459 | PlaySoundToAll(SOUND_ALLIANCE_WINS); // alliance wins sound |
---|
| 460 | |
---|
| 461 | SetWinner(WINNER_ALLIANCE); |
---|
| 462 | } |
---|
[9] | 463 | else if(winner == HORDE) |
---|
[2] | 464 | { |
---|
[9] | 465 | if(isBattleGround()) |
---|
[44] | 466 | winmsg = GetTrinityString(LANG_BG_H_WINS); |
---|
[9] | 467 | else |
---|
[44] | 468 | winmsg = GetTrinityString(LANG_ARENA_GREEN_WINS); |
---|
[2] | 469 | |
---|
| 470 | PlaySoundToAll(SOUND_HORDE_WINS); // horde wins sound |
---|
| 471 | |
---|
| 472 | SetWinner(WINNER_HORDE); |
---|
| 473 | } |
---|
[9] | 474 | else |
---|
| 475 | { |
---|
| 476 | SetWinner(3); |
---|
| 477 | } |
---|
[2] | 478 | |
---|
| 479 | SetStatus(STATUS_WAIT_LEAVE); |
---|
| 480 | m_EndTime = 0; |
---|
| 481 | |
---|
[9] | 482 | // arena rating calculation |
---|
| 483 | if(isArena() && isRated()) |
---|
| 484 | { |
---|
| 485 | if(winner == ALLIANCE) |
---|
| 486 | { |
---|
| 487 | winner_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(ALLIANCE)); |
---|
| 488 | loser_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(HORDE)); |
---|
| 489 | } |
---|
| 490 | else if(winner == HORDE) |
---|
| 491 | { |
---|
| 492 | winner_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(HORDE)); |
---|
| 493 | loser_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(ALLIANCE)); |
---|
| 494 | } |
---|
| 495 | if(winner_arena_team && loser_arena_team) |
---|
| 496 | { |
---|
| 497 | loser_rating = loser_arena_team->GetStats().rating; |
---|
| 498 | winner_rating = winner_arena_team->GetStats().rating; |
---|
| 499 | float winner_chance = winner_arena_team->GetChanceAgainst(loser_rating); |
---|
| 500 | float loser_chance = loser_arena_team->GetChanceAgainst(winner_rating); |
---|
| 501 | int32 winner_change = winner_arena_team->WonAgainstChance(winner_chance); |
---|
| 502 | int32 loser_change = loser_arena_team->LostAgainstChance(loser_chance); |
---|
| 503 | sLog.outDebug("--- %u ; %u ; %d ; %d ; %u ; %u ---",winner_rating,loser_rating,winner_chance,loser_chance,winner_change,loser_change); |
---|
| 504 | if(winner == ALLIANCE) |
---|
| 505 | { |
---|
| 506 | SetArenaTeamRatingChangeForTeam(ALLIANCE, winner_change); |
---|
| 507 | SetArenaTeamRatingChangeForTeam(HORDE, loser_change); |
---|
| 508 | } |
---|
| 509 | else |
---|
| 510 | { |
---|
| 511 | SetArenaTeamRatingChangeForTeam(HORDE, winner_change); |
---|
| 512 | SetArenaTeamRatingChangeForTeam(ALLIANCE, loser_change); |
---|
| 513 | } |
---|
| 514 | } |
---|
| 515 | else |
---|
| 516 | { |
---|
| 517 | SetArenaTeamRatingChangeForTeam(ALLIANCE, 0); |
---|
| 518 | SetArenaTeamRatingChangeForTeam(HORDE, 0); |
---|
| 519 | } |
---|
| 520 | } |
---|
| 521 | |
---|
[2] | 522 | for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) |
---|
| 523 | { |
---|
| 524 | Player *plr = objmgr.GetPlayer(itr->first); |
---|
| 525 | if(!plr) |
---|
| 526 | { |
---|
| 527 | sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first); |
---|
| 528 | continue; |
---|
| 529 | } |
---|
| 530 | |
---|
[9] | 531 | // should remove spirit of redemption |
---|
| 532 | if(plr->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION)) |
---|
| 533 | plr->RemoveSpellsCausingAura(SPELL_AURA_MOD_SHAPESHIFT); |
---|
| 534 | |
---|
[2] | 535 | if(!plr->isAlive()) |
---|
| 536 | { |
---|
| 537 | plr->ResurrectPlayer(1.0f); |
---|
| 538 | plr->SpawnCorpseBones(); |
---|
| 539 | } |
---|
| 540 | |
---|
[9] | 541 | uint32 team = itr->second.Team;//GetPlayerTeam(plr->GetGUID()); |
---|
| 542 | if(!team) team = plr->GetTeam(); |
---|
| 543 | |
---|
| 544 | // per player calculation |
---|
| 545 | if(isArena() && isRated() && winner_arena_team && loser_arena_team) |
---|
[2] | 546 | { |
---|
[9] | 547 | if(team == winner) |
---|
| 548 | winner_arena_team->MemberWon(plr,loser_rating); |
---|
| 549 | else |
---|
| 550 | loser_arena_team->MemberLost(plr,winner_rating); |
---|
| 551 | } |
---|
| 552 | |
---|
| 553 | if(team == winner) |
---|
| 554 | { |
---|
[2] | 555 | if(!Source) |
---|
| 556 | Source = plr; |
---|
| 557 | RewardMark(plr,ITEM_WINNER_COUNT); |
---|
| 558 | RewardQuest(plr); |
---|
| 559 | } |
---|
| 560 | else |
---|
| 561 | { |
---|
| 562 | RewardMark(plr,ITEM_LOSER_COUNT); |
---|
| 563 | } |
---|
| 564 | |
---|
| 565 | plr->CombatStopWithPets(true); |
---|
| 566 | |
---|
| 567 | BlockMovement(plr); |
---|
| 568 | |
---|
| 569 | sBattleGroundMgr.BuildPvpLogDataPacket(&data, this); |
---|
| 570 | plr->GetSession()->SendPacket(&data); |
---|
| 571 | |
---|
[9] | 572 | uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(GetTypeID(), GetArenaType()); |
---|
| 573 | sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, this, plr->GetTeam(), plr->GetBattleGroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, TIME_TO_AUTOREMOVE, GetStartTime()); |
---|
[2] | 574 | plr->GetSession()->SendPacket(&data); |
---|
| 575 | } |
---|
| 576 | |
---|
[9] | 577 | if(isArena() && isRated() && winner_arena_team && loser_arena_team) |
---|
| 578 | { |
---|
| 579 | // update arena points only after increasing the player's match count! |
---|
| 580 | winner_arena_team->UpdateArenaPointsHelper(); |
---|
| 581 | loser_arena_team->UpdateArenaPointsHelper(); |
---|
| 582 | // save the stat changes |
---|
| 583 | winner_arena_team->SaveToDB(); |
---|
| 584 | loser_arena_team->SaveToDB(); |
---|
| 585 | // send updated arena team stats to players |
---|
| 586 | // this way all arena team members will get notified, not only the ones who participated in this match |
---|
| 587 | winner_arena_team->NotifyStatsChanged(); |
---|
| 588 | loser_arena_team->NotifyStatsChanged(); |
---|
| 589 | } |
---|
| 590 | |
---|
| 591 | // inform invited players about the removal |
---|
| 592 | sBattleGroundMgr.m_BattleGroundQueues[sBattleGroundMgr.BGQueueTypeId(GetTypeID(), GetArenaType())].BGEndedRemoveInvites(this); |
---|
| 593 | |
---|
[2] | 594 | if(Source) |
---|
| 595 | { |
---|
| 596 | ChatHandler(Source).FillMessageData(&data, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, Source->GetGUID(), winmsg); |
---|
| 597 | SendPacketToAll(&data); |
---|
| 598 | } |
---|
| 599 | } |
---|
| 600 | |
---|
| 601 | uint32 BattleGround::GetBattlemasterEntry() const |
---|
| 602 | { |
---|
| 603 | switch(GetTypeID()) |
---|
| 604 | { |
---|
| 605 | case BATTLEGROUND_AV: return 15972; |
---|
| 606 | case BATTLEGROUND_WS: return 14623; |
---|
| 607 | case BATTLEGROUND_AB: return 14879; |
---|
| 608 | case BATTLEGROUND_EY: return 22516; |
---|
| 609 | case BATTLEGROUND_NA: return 20200; |
---|
| 610 | default: return 0; |
---|
| 611 | } |
---|
| 612 | } |
---|
| 613 | |
---|
| 614 | void BattleGround::RewardMark(Player *plr,uint32 count) |
---|
| 615 | { |
---|
| 616 | // 'Inactive' this aura prevents the player from gaining honor points and battleground tokens |
---|
| 617 | if(plr->GetDummyAura(SPELL_AURA_PLAYER_INACTIVE)) |
---|
| 618 | return; |
---|
| 619 | |
---|
| 620 | BattleGroundMarks mark; |
---|
| 621 | bool IsSpell; |
---|
| 622 | switch(GetTypeID()) |
---|
| 623 | { |
---|
| 624 | case BATTLEGROUND_AV: |
---|
| 625 | IsSpell = true; |
---|
| 626 | if(count == ITEM_WINNER_COUNT) |
---|
| 627 | mark = SPELL_AV_MARK_WINNER; |
---|
| 628 | else |
---|
| 629 | mark = SPELL_AV_MARK_LOSER; |
---|
| 630 | break; |
---|
| 631 | case BATTLEGROUND_WS: |
---|
| 632 | IsSpell = true; |
---|
| 633 | if(count == ITEM_WINNER_COUNT) |
---|
| 634 | mark = SPELL_WS_MARK_WINNER; |
---|
| 635 | else |
---|
| 636 | mark = SPELL_WS_MARK_LOSER; |
---|
| 637 | break; |
---|
| 638 | case BATTLEGROUND_AB: |
---|
| 639 | IsSpell = true; |
---|
| 640 | if(count == ITEM_WINNER_COUNT) |
---|
| 641 | mark = SPELL_AB_MARK_WINNER; |
---|
| 642 | else |
---|
| 643 | mark = SPELL_AB_MARK_LOSER; |
---|
| 644 | break; |
---|
| 645 | case BATTLEGROUND_EY: |
---|
| 646 | IsSpell = false; |
---|
| 647 | mark = ITEM_EY_MARK_OF_HONOR; |
---|
| 648 | break; |
---|
| 649 | default: |
---|
| 650 | return; |
---|
| 651 | } |
---|
| 652 | |
---|
| 653 | if(IsSpell) |
---|
| 654 | plr->CastSpell(plr, mark, true); |
---|
| 655 | else if ( objmgr.GetItemPrototype( mark ) ) |
---|
| 656 | { |
---|
| 657 | ItemPosCountVec dest; |
---|
| 658 | uint32 no_space_count = 0; |
---|
| 659 | uint8 msg = plr->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, mark, count, &no_space_count ); |
---|
| 660 | if( msg != EQUIP_ERR_OK ) // convert to possible store amount |
---|
| 661 | count -= no_space_count; |
---|
| 662 | |
---|
| 663 | if( count != 0 && !dest.empty()) // can add some |
---|
| 664 | if(Item* item = plr->StoreNewItem( dest, mark, true, 0)) |
---|
| 665 | plr->SendNewItem(item,count,false,true); |
---|
| 666 | |
---|
| 667 | if(no_space_count > 0) |
---|
| 668 | SendRewardMarkByMail(plr,mark,no_space_count); |
---|
| 669 | } |
---|
| 670 | } |
---|
| 671 | |
---|
| 672 | void BattleGround::SendRewardMarkByMail(Player *plr,uint32 mark, uint32 count) |
---|
| 673 | { |
---|
| 674 | uint32 bmEntry = GetBattlemasterEntry(); |
---|
| 675 | if(!bmEntry) |
---|
| 676 | return; |
---|
| 677 | |
---|
| 678 | ItemPrototype const* markProto = objmgr.GetItemPrototype(mark); |
---|
| 679 | if(!markProto) |
---|
| 680 | return; |
---|
| 681 | |
---|
| 682 | if(Item* markItem = Item::CreateItem(mark,count,plr)) |
---|
| 683 | { |
---|
| 684 | // save new item before send |
---|
| 685 | markItem->SaveToDB(); // save for prevent lost at next mail load, if send fail then item will deleted |
---|
| 686 | |
---|
| 687 | // item |
---|
| 688 | MailItemsInfo mi; |
---|
| 689 | mi.AddItem(markItem->GetGUIDLow(), markItem->GetEntry(), markItem); |
---|
| 690 | |
---|
| 691 | // subject: item name |
---|
| 692 | std::string subject = markProto->Name1; |
---|
| 693 | int loc_idx = plr->GetSession()->GetSessionDbLocaleIndex(); |
---|
| 694 | if ( loc_idx >= 0 ) |
---|
| 695 | if(ItemLocale const *il = objmgr.GetItemLocale(markProto->ItemId)) |
---|
| 696 | if (il->Name.size() > loc_idx && !il->Name[loc_idx].empty()) |
---|
| 697 | subject = il->Name[loc_idx]; |
---|
| 698 | |
---|
| 699 | // text |
---|
[44] | 700 | std::string textFormat = plr->GetSession()->GetTrinityString(LANG_BG_MARK_BY_MAIL); |
---|
[2] | 701 | char textBuf[300]; |
---|
| 702 | snprintf(textBuf,300,textFormat.c_str(),GetName(),GetName()); |
---|
| 703 | uint32 itemTextId = objmgr.CreateItemText( textBuf ); |
---|
| 704 | |
---|
| 705 | WorldSession::SendMailTo(plr, MAIL_CREATURE, MAIL_STATIONERY_NORMAL, bmEntry, plr->GetGUIDLow(), subject, itemTextId , &mi, 0, 0, MAIL_CHECK_MASK_NONE); |
---|
| 706 | } |
---|
| 707 | } |
---|
| 708 | |
---|
| 709 | void BattleGround::RewardQuest(Player *plr) |
---|
| 710 | { |
---|
| 711 | // 'Inactive' this aura prevents the player from gaining honor points and battleground tokens |
---|
| 712 | if(plr->GetDummyAura(SPELL_AURA_PLAYER_INACTIVE)) |
---|
| 713 | return; |
---|
| 714 | |
---|
| 715 | uint32 quest; |
---|
| 716 | switch(GetTypeID()) |
---|
| 717 | { |
---|
| 718 | case BATTLEGROUND_AV: |
---|
| 719 | quest = SPELL_AV_QUEST_REWARD; |
---|
| 720 | break; |
---|
| 721 | case BATTLEGROUND_WS: |
---|
| 722 | quest = SPELL_WS_QUEST_REWARD; |
---|
| 723 | break; |
---|
| 724 | case BATTLEGROUND_AB: |
---|
| 725 | quest = SPELL_AB_QUEST_REWARD; |
---|
| 726 | break; |
---|
| 727 | case BATTLEGROUND_EY: |
---|
| 728 | quest = SPELL_EY_QUEST_REWARD; |
---|
| 729 | break; |
---|
| 730 | default: |
---|
| 731 | return; |
---|
| 732 | } |
---|
| 733 | |
---|
| 734 | plr->CastSpell(plr, quest, true); |
---|
| 735 | } |
---|
| 736 | |
---|
| 737 | void BattleGround::BlockMovement(Player *plr) |
---|
| 738 | { |
---|
| 739 | plr->SetClientControl(plr, 0); // movement disabled NOTE: the effect will be automatically removed by client when the player is teleported from the battleground, so no need to send with uint8(1) in RemovePlayerAtLeave() |
---|
| 740 | } |
---|
| 741 | |
---|
| 742 | void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPacket) |
---|
| 743 | { |
---|
[9] | 744 | uint32 team = GetPlayerTeam(guid); |
---|
| 745 | bool participant = false; |
---|
[2] | 746 | // Remove from lists/maps |
---|
| 747 | std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.find(guid); |
---|
| 748 | if(itr != m_Players.end()) |
---|
| 749 | { |
---|
[9] | 750 | UpdatePlayersCountByTeam(team, true); // -1 player |
---|
[2] | 751 | m_Players.erase(itr); |
---|
[9] | 752 | // check if the player was a participant of the match, or only entered through gm command (goname) |
---|
| 753 | participant = true; |
---|
[2] | 754 | } |
---|
| 755 | |
---|
| 756 | std::map<uint64, BattleGroundScore*>::iterator itr2 = m_PlayerScores.find(guid); |
---|
| 757 | if(itr2 != m_PlayerScores.end()) |
---|
| 758 | { |
---|
| 759 | delete itr2->second; // delete player's score |
---|
| 760 | m_PlayerScores.erase(itr2); |
---|
| 761 | } |
---|
| 762 | |
---|
| 763 | RemovePlayerFromResurrectQueue(guid); |
---|
| 764 | |
---|
| 765 | Player *plr = objmgr.GetPlayer(guid); |
---|
| 766 | |
---|
[9] | 767 | // should remove spirit of redemption |
---|
| 768 | if(plr && plr->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION)) |
---|
| 769 | plr->RemoveSpellsCausingAura(SPELL_AURA_MOD_SHAPESHIFT); |
---|
| 770 | |
---|
[2] | 771 | if(plr && !plr->isAlive()) // resurrect on exit |
---|
| 772 | { |
---|
| 773 | plr->ResurrectPlayer(1.0f); |
---|
| 774 | plr->SpawnCorpseBones(); |
---|
| 775 | } |
---|
| 776 | |
---|
| 777 | RemovePlayer(plr, guid); // BG subclass specific code |
---|
| 778 | |
---|
| 779 | if(plr) |
---|
| 780 | { |
---|
| 781 | plr->ClearAfkReports(); |
---|
| 782 | |
---|
[9] | 783 | if(participant) // if the player was a match participant, remove auras, calc rating, update queue |
---|
[2] | 784 | { |
---|
[9] | 785 | if(!team) team = plr->GetTeam(); |
---|
[2] | 786 | |
---|
[9] | 787 | uint32 bgTypeId = GetTypeID(); |
---|
| 788 | uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(GetTypeID(), GetArenaType()); |
---|
| 789 | // if arena, remove the specific arena auras |
---|
| 790 | if(isArena()) |
---|
| 791 | { |
---|
| 792 | plr->RemoveArenaAuras(true); // removes debuffs / dots etc., we don't want the player to die after porting out |
---|
| 793 | bgTypeId=BATTLEGROUND_AA; // set the bg type to all arenas (it will be used for queue refreshing) |
---|
[2] | 794 | |
---|
[9] | 795 | // summon old pet if there was one and there isn't a current pet |
---|
| 796 | if(!plr->GetPet() && plr->GetTemporaryUnsummonedPetNumber()) |
---|
| 797 | { |
---|
| 798 | Pet* NewPet = new Pet; |
---|
| 799 | if(!NewPet->LoadPetFromDB(plr, 0, (plr)->GetTemporaryUnsummonedPetNumber(), true)) |
---|
| 800 | delete NewPet; |
---|
[2] | 801 | |
---|
[9] | 802 | (plr)->SetTemporaryUnsummonedPetNumber(0); |
---|
| 803 | } |
---|
[2] | 804 | |
---|
[9] | 805 | if(isRated() && GetStatus() == STATUS_IN_PROGRESS) |
---|
| 806 | { |
---|
| 807 | //left a rated match while the encounter was in progress, consider as loser |
---|
| 808 | ArenaTeam * winner_arena_team = 0; |
---|
| 809 | ArenaTeam * loser_arena_team = 0; |
---|
| 810 | if(team == HORDE) |
---|
| 811 | { |
---|
| 812 | winner_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(ALLIANCE)); |
---|
| 813 | loser_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(HORDE)); |
---|
| 814 | } |
---|
| 815 | else |
---|
| 816 | { |
---|
| 817 | winner_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(HORDE)); |
---|
| 818 | loser_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(ALLIANCE)); |
---|
| 819 | } |
---|
| 820 | if(winner_arena_team && loser_arena_team) |
---|
| 821 | { |
---|
| 822 | loser_arena_team->MemberLost(plr,winner_arena_team->GetRating()); |
---|
| 823 | } |
---|
| 824 | } |
---|
| 825 | } |
---|
[2] | 826 | |
---|
[9] | 827 | WorldPacket data; |
---|
| 828 | if(SendPacket) |
---|
| 829 | { |
---|
| 830 | sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, this, team, plr->GetBattleGroundQueueIndex(bgQueueTypeId), STATUS_NONE, 0, 0); |
---|
| 831 | plr->GetSession()->SendPacket(&data); |
---|
| 832 | } |
---|
[2] | 833 | |
---|
[9] | 834 | // this call is important, because player, when joins to battleground, this method is not called, so it must be called when leaving bg |
---|
| 835 | plr->RemoveBattleGroundQueueId(bgQueueTypeId); |
---|
| 836 | |
---|
| 837 | DecreaseInvitedCount(team); |
---|
| 838 | //we should update battleground queue, but only if bg isn't ending |
---|
| 839 | if (GetQueueType() < MAX_BATTLEGROUND_QUEUES) |
---|
| 840 | sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, GetQueueType()); |
---|
| 841 | |
---|
| 842 | Group * group = plr->GetGroup(); |
---|
| 843 | // remove from raid group if exist |
---|
| 844 | if(group && group == GetBgRaid(team)) |
---|
[2] | 845 | { |
---|
[9] | 846 | if(!group->RemoveMember(guid, 0)) // group was disbanded |
---|
| 847 | { |
---|
| 848 | SetBgRaid(team, NULL); |
---|
| 849 | delete group; |
---|
| 850 | } |
---|
[2] | 851 | } |
---|
[9] | 852 | |
---|
| 853 | // Let others know |
---|
| 854 | sBattleGroundMgr.BuildPlayerLeftBattleGroundPacket(&data, plr); |
---|
| 855 | SendPacketToTeam(team, &data, plr, false); |
---|
[2] | 856 | } |
---|
| 857 | |
---|
| 858 | // Do next only if found in battleground |
---|
| 859 | plr->SetBattleGroundId(0); // We're not in BG. |
---|
[9] | 860 | // reset destination bg team |
---|
| 861 | plr->SetBGTeam(0); |
---|
[2] | 862 | |
---|
| 863 | if(Transport) |
---|
| 864 | { |
---|
| 865 | plr->TeleportTo(plr->GetBattleGroundEntryPointMap(), plr->GetBattleGroundEntryPointX(), plr->GetBattleGroundEntryPointY(), plr->GetBattleGroundEntryPointZ(), plr->GetBattleGroundEntryPointO()); |
---|
| 866 | } |
---|
| 867 | |
---|
| 868 | // Log |
---|
| 869 | sLog.outDetail("BATTLEGROUND: Removed player %s from BattleGround.", plr->GetName()); |
---|
| 870 | } |
---|
| 871 | |
---|
[9] | 872 | if(!GetPlayersSize() && !GetInvitedCount(HORDE) && !GetInvitedCount(ALLIANCE)) |
---|
[2] | 873 | { |
---|
[9] | 874 | // if no players left AND no invitees left, set this bg to delete in next update |
---|
| 875 | // direct deletion could cause crashes |
---|
| 876 | m_SetDeleteThis = true; |
---|
| 877 | // return to prevent addition to freeslotqueue |
---|
| 878 | return; |
---|
[2] | 879 | } |
---|
[9] | 880 | |
---|
| 881 | // a player exited the battleground, so there are free slots. add to queue |
---|
| 882 | this->AddToBGFreeSlotQueue(); |
---|
[2] | 883 | } |
---|
| 884 | |
---|
| 885 | // this method is called when no players remains in battleground |
---|
| 886 | void BattleGround::Reset() |
---|
| 887 | { |
---|
| 888 | SetQueueType(MAX_BATTLEGROUND_QUEUES); |
---|
| 889 | SetWinner(WINNER_NONE); |
---|
| 890 | SetStatus(STATUS_WAIT_QUEUE); |
---|
| 891 | SetStartTime(0); |
---|
| 892 | SetEndTime(0); |
---|
| 893 | SetLastResurrectTime(0); |
---|
[9] | 894 | SetArenaType(0); |
---|
| 895 | SetRated(false); |
---|
[2] | 896 | |
---|
| 897 | m_Events = 0; |
---|
| 898 | |
---|
| 899 | if (m_InvitedAlliance > 0 || m_InvitedHorde > 0) |
---|
| 900 | sLog.outError("BattleGround system ERROR: bad counter, m_InvitedAlliance: %d, m_InvitedHorde: %d", m_InvitedAlliance, m_InvitedHorde); |
---|
| 901 | |
---|
| 902 | m_InvitedAlliance = 0; |
---|
| 903 | m_InvitedHorde = 0; |
---|
[9] | 904 | m_InBGFreeSlotQueue = false; |
---|
[2] | 905 | |
---|
| 906 | m_Players.clear(); |
---|
| 907 | m_PlayerScores.clear(); |
---|
| 908 | |
---|
[9] | 909 | // reset BGSubclass (this cleans up creatures and gos as well) |
---|
[2] | 910 | this->ResetBGSubclass(); |
---|
| 911 | } |
---|
| 912 | |
---|
| 913 | void BattleGround::StartBattleGround() |
---|
| 914 | { |
---|
| 915 | ///this method should spawn spirit guides and so on |
---|
| 916 | SetStartTime(0); |
---|
| 917 | |
---|
| 918 | SetLastResurrectTime(0); |
---|
| 919 | } |
---|
| 920 | |
---|
| 921 | void BattleGround::AddPlayer(Player *plr) |
---|
| 922 | { |
---|
| 923 | // score struct must be created in inherited class |
---|
| 924 | |
---|
| 925 | uint64 guid = plr->GetGUID(); |
---|
| 926 | uint32 team = plr->GetBGTeam(); |
---|
| 927 | |
---|
| 928 | BattleGroundPlayer bp; |
---|
| 929 | bp.LastOnlineTime = 0; |
---|
| 930 | bp.Team = team; |
---|
| 931 | |
---|
| 932 | // Add to list/maps |
---|
| 933 | m_Players[guid] = bp; |
---|
| 934 | |
---|
[9] | 935 | UpdatePlayersCountByTeam(team, false); // +1 player |
---|
[2] | 936 | |
---|
| 937 | WorldPacket data; |
---|
| 938 | sBattleGroundMgr.BuildPlayerJoinedBattleGroundPacket(&data, plr); |
---|
| 939 | SendPacketToTeam(team, &data, plr, false); |
---|
| 940 | |
---|
[9] | 941 | // add arena specific auras |
---|
[2] | 942 | if(isArena()) |
---|
| 943 | { |
---|
[9] | 944 | // remove auras first, only then reset spell cooldowns |
---|
| 945 | // this is to prevent bugging amp. curse, combustion, etc. like spells |
---|
| 946 | plr->RemoveArenaAuras(); |
---|
[2] | 947 | plr->RemoveArenaSpellCooldowns(); |
---|
| 948 | plr->RemoveAllEnchantments(TEMP_ENCHANTMENT_SLOT); |
---|
| 949 | if(team == ALLIANCE && plr->GetTeam() == ALLIANCE) |
---|
| 950 | plr->CastSpell(plr,SPELL_ALLIANCE_GOLD_FLAG,true); |
---|
| 951 | else if(team == HORDE && plr->GetTeam() == ALLIANCE) |
---|
| 952 | plr->CastSpell(plr,SPELL_ALLIANCE_GREEN_FLAG,true); |
---|
| 953 | else if(team == ALLIANCE && plr->GetTeam() == HORDE) |
---|
| 954 | plr->CastSpell(plr,SPELL_HORDE_GOLD_FLAG,true); |
---|
| 955 | else |
---|
| 956 | plr->CastSpell(plr,SPELL_HORDE_GREEN_FLAG,true); |
---|
| 957 | plr->DestroyConjuredItems(true); |
---|
| 958 | |
---|
[9] | 959 | Pet* pet = plr->GetPet(); |
---|
| 960 | if(pet) |
---|
| 961 | { |
---|
| 962 | if(pet->getPetType() == SUMMON_PET || pet->getPetType() == HUNTER_PET) |
---|
| 963 | { |
---|
| 964 | (plr)->SetTemporaryUnsummonedPetNumber(pet->GetCharmInfo()->GetPetNumber()); |
---|
| 965 | (plr)->SetOldPetSpell(pet->GetUInt32Value(UNIT_CREATED_BY_SPELL)); |
---|
| 966 | } |
---|
| 967 | (plr)->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT); |
---|
| 968 | } |
---|
| 969 | |
---|
[2] | 970 | if(GetStatus() == STATUS_WAIT_JOIN) // not started yet |
---|
| 971 | { |
---|
| 972 | plr->CastSpell(plr, SPELL_ARENA_PREPARATION, true); |
---|
| 973 | |
---|
| 974 | plr->SetHealth(plr->GetMaxHealth()); |
---|
| 975 | plr->SetPower(POWER_MANA, plr->GetMaxPower(POWER_MANA)); |
---|
| 976 | } |
---|
| 977 | } |
---|
| 978 | else |
---|
| 979 | { |
---|
| 980 | if(GetStatus() == STATUS_WAIT_JOIN) // not started yet |
---|
| 981 | plr->CastSpell(plr, SPELL_PREPARATION, true); // reduces all mana cost of spells. |
---|
| 982 | } |
---|
| 983 | |
---|
| 984 | // Log |
---|
| 985 | sLog.outDetail("BATTLEGROUND: Player %s joined the battle.", plr->GetName()); |
---|
| 986 | } |
---|
| 987 | |
---|
| 988 | /* This method should be called only once ... it adds pointer to queue */ |
---|
| 989 | void BattleGround::AddToBGFreeSlotQueue() |
---|
| 990 | { |
---|
[9] | 991 | // make sure to add only once |
---|
| 992 | if(!m_InBGFreeSlotQueue) |
---|
| 993 | { |
---|
| 994 | sBattleGroundMgr.BGFreeSlotQueue[m_TypeID].push_front(this); |
---|
| 995 | m_InBGFreeSlotQueue = true; |
---|
| 996 | } |
---|
[2] | 997 | } |
---|
| 998 | |
---|
| 999 | /* This method removes this battleground from free queue - it must be called when deleting battleground - not used now*/ |
---|
| 1000 | void BattleGround::RemoveFromBGFreeSlotQueue() |
---|
| 1001 | { |
---|
[9] | 1002 | // set to be able to re-add if needed |
---|
| 1003 | m_InBGFreeSlotQueue = false; |
---|
| 1004 | // uncomment this code when battlegrounds will work like instances |
---|
[2] | 1005 | for (std::deque<BattleGround*>::iterator itr = sBattleGroundMgr.BGFreeSlotQueue[m_TypeID].begin(); itr != sBattleGroundMgr.BGFreeSlotQueue[m_TypeID].end(); ++itr) |
---|
| 1006 | { |
---|
| 1007 | if ((*itr)->GetInstanceID() == m_InstanceID) |
---|
| 1008 | { |
---|
| 1009 | sBattleGroundMgr.BGFreeSlotQueue[m_TypeID].erase(itr); |
---|
| 1010 | return; |
---|
| 1011 | } |
---|
[9] | 1012 | } |
---|
[2] | 1013 | } |
---|
| 1014 | |
---|
[9] | 1015 | // get the number of free slots for team |
---|
| 1016 | // works in similar way that HasFreeSlotsForTeam did, but this is needed for join as group |
---|
| 1017 | uint32 BattleGround::GetFreeSlotsForTeam(uint32 Team) const |
---|
[2] | 1018 | { |
---|
| 1019 | //if BG is starting ... invite anyone: |
---|
| 1020 | if (GetStatus() == STATUS_WAIT_JOIN) |
---|
[9] | 1021 | return (GetInvitedCount(Team) < GetMaxPlayersPerTeam()) ? GetMaxPlayersPerTeam() - GetInvitedCount(Team) : 0; |
---|
[2] | 1022 | //if BG is already started .. do not allow to join too much players of one faction |
---|
| 1023 | uint32 otherTeam; |
---|
[9] | 1024 | uint32 otherIn; |
---|
[2] | 1025 | if (Team == ALLIANCE) |
---|
[9] | 1026 | { |
---|
[2] | 1027 | otherTeam = GetInvitedCount(HORDE); |
---|
[9] | 1028 | otherIn = GetPlayersCountByTeam(HORDE); |
---|
| 1029 | } |
---|
[2] | 1030 | else |
---|
[9] | 1031 | { |
---|
[2] | 1032 | otherTeam = GetInvitedCount(ALLIANCE); |
---|
[9] | 1033 | otherIn = GetPlayersCountByTeam(ALLIANCE); |
---|
| 1034 | } |
---|
[2] | 1035 | if (GetStatus() == STATUS_IN_PROGRESS) |
---|
[9] | 1036 | { |
---|
| 1037 | // difference based on ppl invited (not necessarily entered battle) |
---|
| 1038 | // default: allow 0 |
---|
| 1039 | uint32 diff = 0; |
---|
| 1040 | // allow join one person if the sides are equal (to fill up bg to minplayersperteam) |
---|
| 1041 | if (otherTeam == GetInvitedCount(Team)) |
---|
| 1042 | diff = 1; |
---|
| 1043 | // allow join more ppl if the other side has more players |
---|
| 1044 | else if(otherTeam > GetInvitedCount(Team)) |
---|
| 1045 | diff = otherTeam - GetInvitedCount(Team); |
---|
[2] | 1046 | |
---|
[9] | 1047 | // difference based on max players per team (don't allow inviting more) |
---|
| 1048 | uint32 diff2 = (GetInvitedCount(Team) < GetMaxPlayersPerTeam()) ? GetMaxPlayersPerTeam() - GetInvitedCount(Team) : 0; |
---|
| 1049 | |
---|
| 1050 | // difference based on players who already entered |
---|
| 1051 | // default: allow 0 |
---|
| 1052 | uint32 diff3 = 0; |
---|
| 1053 | // allow join one person if the sides are equal (to fill up bg minplayersperteam) |
---|
| 1054 | if (otherIn == GetPlayersCountByTeam(Team)) |
---|
| 1055 | diff3 = 1; |
---|
| 1056 | // allow join more ppl if the other side has more players |
---|
| 1057 | else if (otherIn > GetPlayersCountByTeam(Team)) |
---|
| 1058 | diff3 = otherIn - GetPlayersCountByTeam(Team); |
---|
| 1059 | |
---|
| 1060 | // return the minimum of the 3 differences |
---|
| 1061 | |
---|
| 1062 | // min of diff and diff 2 |
---|
| 1063 | diff = diff < diff2 ? diff : diff2; |
---|
| 1064 | |
---|
| 1065 | // min of diff, diff2 and diff3 |
---|
| 1066 | return diff < diff3 ? diff : diff3 ; |
---|
| 1067 | } |
---|
| 1068 | |
---|
| 1069 | return 0; |
---|
[2] | 1070 | } |
---|
| 1071 | |
---|
| 1072 | bool BattleGround::HasFreeSlots() const |
---|
| 1073 | { |
---|
| 1074 | return GetPlayersSize() < GetMaxPlayers(); |
---|
| 1075 | } |
---|
| 1076 | |
---|
| 1077 | void BattleGround::UpdatePlayerScore(Player *Source, uint32 type, uint32 value) |
---|
| 1078 | { |
---|
| 1079 | //this procedure is called from virtual function implemented in bg subclass |
---|
| 1080 | std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID()); |
---|
| 1081 | |
---|
| 1082 | if(itr == m_PlayerScores.end()) // player not found... |
---|
| 1083 | return; |
---|
| 1084 | |
---|
| 1085 | switch(type) |
---|
| 1086 | { |
---|
| 1087 | case SCORE_KILLING_BLOWS: // Killing blows |
---|
| 1088 | itr->second->KillingBlows += value; |
---|
| 1089 | break; |
---|
| 1090 | case SCORE_DEATHS: // Deaths |
---|
| 1091 | itr->second->Deaths += value; |
---|
| 1092 | break; |
---|
| 1093 | case SCORE_HONORABLE_KILLS: // Honorable kills |
---|
| 1094 | itr->second->HonorableKills += value; |
---|
| 1095 | break; |
---|
| 1096 | case SCORE_BONUS_HONOR: // Honor bonus |
---|
[9] | 1097 | // do not add honor in arenas |
---|
| 1098 | if(isBattleGround()) |
---|
| 1099 | { |
---|
| 1100 | // reward honor instantly |
---|
| 1101 | if(Source->RewardHonor(NULL, 1, value)) |
---|
| 1102 | itr->second->BonusHonor += value; |
---|
| 1103 | } |
---|
[2] | 1104 | break; |
---|
| 1105 | //used only in EY, but in MSG_PVP_LOG_DATA opcode |
---|
| 1106 | case SCORE_DAMAGE_DONE: // Damage Done |
---|
| 1107 | itr->second->DamageDone += value; |
---|
| 1108 | break; |
---|
| 1109 | case SCORE_HEALING_DONE: // Healing Done |
---|
| 1110 | itr->second->HealingDone += value; |
---|
| 1111 | break; |
---|
| 1112 | default: |
---|
| 1113 | sLog.outError("BattleGround: Unknown player score type %u", type); |
---|
| 1114 | break; |
---|
| 1115 | } |
---|
| 1116 | } |
---|
| 1117 | |
---|
| 1118 | void BattleGround::AddPlayerToResurrectQueue(uint64 npc_guid, uint64 player_guid) |
---|
| 1119 | { |
---|
| 1120 | m_ReviveQueue[npc_guid].push_back(player_guid); |
---|
| 1121 | |
---|
| 1122 | Player *plr = objmgr.GetPlayer(player_guid); |
---|
| 1123 | if(!plr) |
---|
| 1124 | return; |
---|
| 1125 | |
---|
| 1126 | plr->CastSpell(plr, SPELL_WAITING_FOR_RESURRECT, true); |
---|
| 1127 | SpellEntry const *spellInfo = sSpellStore.LookupEntry( SPELL_WAITING_FOR_RESURRECT ); |
---|
| 1128 | if(spellInfo) |
---|
| 1129 | { |
---|
| 1130 | Aura *Aur = CreateAura(spellInfo, 0, NULL, plr); |
---|
| 1131 | plr->AddAura(Aur); |
---|
| 1132 | } |
---|
| 1133 | } |
---|
| 1134 | |
---|
| 1135 | void BattleGround::RemovePlayerFromResurrectQueue(uint64 player_guid) |
---|
| 1136 | { |
---|
| 1137 | for(std::map<uint64, std::vector<uint64> >::iterator itr = m_ReviveQueue.begin(); itr != m_ReviveQueue.end(); ++itr) |
---|
| 1138 | { |
---|
| 1139 | for(std::vector<uint64>::iterator itr2 =(itr->second).begin(); itr2 != (itr->second).end(); ++itr2) |
---|
| 1140 | { |
---|
| 1141 | if(*itr2 == player_guid) |
---|
| 1142 | { |
---|
| 1143 | (itr->second).erase(itr2); |
---|
| 1144 | |
---|
| 1145 | Player *plr = objmgr.GetPlayer(player_guid); |
---|
| 1146 | if(!plr) |
---|
| 1147 | return; |
---|
| 1148 | |
---|
| 1149 | plr->RemoveAurasDueToSpell(SPELL_WAITING_FOR_RESURRECT); |
---|
| 1150 | |
---|
| 1151 | return; |
---|
| 1152 | } |
---|
| 1153 | } |
---|
| 1154 | } |
---|
| 1155 | } |
---|
| 1156 | |
---|
| 1157 | bool BattleGround::AddObject(uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime) |
---|
| 1158 | { |
---|
[9] | 1159 | Map * map = MapManager::Instance().FindMap(GetMapId(),GetInstanceID()); |
---|
| 1160 | if(!map) |
---|
| 1161 | return false; |
---|
| 1162 | |
---|
| 1163 | // must be created this way, adding to godatamap would add it to the base map of the instance |
---|
| 1164 | // and when loading it (in go::LoadFromDB()), a new guid would be assigned to the object, and a new object would be created |
---|
| 1165 | // so we must create it specific for this instance |
---|
| 1166 | GameObject * go = new GameObject; |
---|
| 1167 | if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT),entry, map,x,y,z,o,rotation0,rotation1,rotation2,rotation3,100,1)) |
---|
[2] | 1168 | { |
---|
| 1169 | sLog.outErrorDb("Gameobject template %u not found in database! BattleGround not created!", entry); |
---|
[9] | 1170 | sLog.outError("Cannot create gameobject template %u! BattleGround not created!", entry); |
---|
| 1171 | delete go; |
---|
[2] | 1172 | return false; |
---|
| 1173 | } |
---|
[9] | 1174 | /* |
---|
| 1175 | uint32 guid = go->GetGUIDLow(); |
---|
[2] | 1176 | |
---|
[9] | 1177 | // without this, UseButtonOrDoor caused the crash, since it tried to get go info from godata |
---|
| 1178 | // iirc that was changed, so adding to go data map is no longer required if that was the only function using godata from GameObject without checking if it existed |
---|
[2] | 1179 | GameObjectData& data = objmgr.NewGOData(guid); |
---|
| 1180 | |
---|
| 1181 | data.id = entry; |
---|
| 1182 | data.mapid = GetMapId(); |
---|
| 1183 | data.posX = x; |
---|
| 1184 | data.posY = y; |
---|
| 1185 | data.posZ = z; |
---|
| 1186 | data.orientation = o; |
---|
| 1187 | data.rotation0 = rotation0; |
---|
| 1188 | data.rotation1 = rotation1; |
---|
| 1189 | data.rotation2 = rotation2; |
---|
| 1190 | data.rotation3 = rotation3; |
---|
| 1191 | data.spawntimesecs = respawnTime; |
---|
[9] | 1192 | data.spawnMask = 1; |
---|
[2] | 1193 | data.animprogress = 100; |
---|
| 1194 | data.go_state = 1; |
---|
[9] | 1195 | */ |
---|
| 1196 | // add to world, so it can be later looked up from HashMapHolder |
---|
| 1197 | go->AddToWorld(); |
---|
| 1198 | m_BgObjects[type] = go->GetGUID(); |
---|
[2] | 1199 | return true; |
---|
| 1200 | } |
---|
| 1201 | |
---|
| 1202 | //some doors aren't despawned so we cannot handle their closing in gameobject::update() |
---|
| 1203 | //it would be nice to correctly implement GO_ACTIVATED state and open/close doors in gameobject code |
---|
| 1204 | void BattleGround::DoorClose(uint32 type) |
---|
| 1205 | { |
---|
| 1206 | GameObject *obj = HashMapHolder<GameObject>::Find(m_BgObjects[type]); |
---|
| 1207 | if(obj) |
---|
| 1208 | { |
---|
| 1209 | //if doors are open, close it |
---|
| 1210 | if( obj->getLootState() == GO_ACTIVATED && !obj->GetGoState() ) |
---|
| 1211 | { |
---|
| 1212 | //change state to allow door to be closed |
---|
| 1213 | obj->SetLootState(GO_READY); |
---|
| 1214 | obj->UseDoorOrButton(RESPAWN_ONE_DAY); |
---|
| 1215 | } |
---|
| 1216 | } |
---|
| 1217 | else |
---|
| 1218 | { |
---|
| 1219 | sLog.outError("BattleGround: Door object not found (cannot close doors)"); |
---|
| 1220 | } |
---|
| 1221 | } |
---|
| 1222 | |
---|
| 1223 | void BattleGround::DoorOpen(uint32 type) |
---|
| 1224 | { |
---|
| 1225 | GameObject *obj = HashMapHolder<GameObject>::Find(m_BgObjects[type]); |
---|
| 1226 | if(obj) |
---|
| 1227 | { |
---|
| 1228 | //change state to be sure they will be opened |
---|
| 1229 | obj->SetLootState(GO_READY); |
---|
| 1230 | obj->UseDoorOrButton(RESPAWN_ONE_DAY); |
---|
| 1231 | } |
---|
| 1232 | else |
---|
| 1233 | { |
---|
| 1234 | sLog.outError("BattleGround: Door object not found! - doors will be closed."); |
---|
| 1235 | } |
---|
| 1236 | } |
---|
| 1237 | |
---|
[283] | 1238 | GameObject* BattleGround::GetBGObject(uint32 type) |
---|
| 1239 | { |
---|
| 1240 | GameObject *obj = HashMapHolder<GameObject>::Find(m_BgObjects[type]); |
---|
| 1241 | if(!obj) |
---|
| 1242 | sLog.outError("couldn't get gameobject %i",type); |
---|
| 1243 | return obj; |
---|
| 1244 | } |
---|
| 1245 | |
---|
| 1246 | Creature* BattleGround::GetBGCreature(uint32 type) |
---|
| 1247 | { |
---|
| 1248 | Creature *creature = HashMapHolder<Creature>::Find(m_BgCreatures[type]); |
---|
| 1249 | if(!creature) |
---|
| 1250 | sLog.outError("couldn't get creature %i",type); |
---|
| 1251 | return creature; |
---|
| 1252 | } |
---|
| 1253 | |
---|
[2] | 1254 | void BattleGround::SpawnBGObject(uint32 type, uint32 respawntime) |
---|
| 1255 | { |
---|
[9] | 1256 | Map * map = MapManager::Instance().FindMap(GetMapId(),GetInstanceID()); |
---|
| 1257 | if(!map) |
---|
| 1258 | return; |
---|
[2] | 1259 | if( respawntime == 0 ) |
---|
| 1260 | { |
---|
| 1261 | GameObject *obj = HashMapHolder<GameObject>::Find(m_BgObjects[type]); |
---|
| 1262 | if(obj) |
---|
| 1263 | { |
---|
| 1264 | //we need to change state from GO_JUST_DEACTIVATED to GO_READY in case battleground is starting again |
---|
| 1265 | if( obj->getLootState() == GO_JUST_DEACTIVATED ) |
---|
| 1266 | obj->SetLootState(GO_READY); |
---|
[9] | 1267 | obj->SetRespawnTime(0); |
---|
| 1268 | map->Add(obj); |
---|
[2] | 1269 | } |
---|
| 1270 | } |
---|
| 1271 | else |
---|
| 1272 | { |
---|
| 1273 | GameObject *obj = HashMapHolder<GameObject>::Find(m_BgObjects[type]); |
---|
| 1274 | if(obj) |
---|
| 1275 | { |
---|
[9] | 1276 | map->Add(obj); |
---|
[2] | 1277 | obj->SetRespawnTime(respawntime); |
---|
| 1278 | obj->SetLootState(GO_JUST_DEACTIVATED); |
---|
| 1279 | } |
---|
| 1280 | } |
---|
| 1281 | } |
---|
| 1282 | |
---|
[9] | 1283 | Creature* BattleGround::AddCreature(uint32 entry, uint32 type, uint32 teamval, float x, float y, float z, float o, uint32 respawntime) |
---|
[2] | 1284 | { |
---|
[9] | 1285 | Map * map = MapManager::Instance().FindMap(GetMapId(),GetInstanceID()); |
---|
| 1286 | if(!map) |
---|
| 1287 | return NULL; |
---|
[2] | 1288 | |
---|
| 1289 | Creature* pCreature = new Creature; |
---|
| 1290 | if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, entry, teamval)) |
---|
| 1291 | { |
---|
| 1292 | sLog.outError("Can't create creature entry: %u",entry); |
---|
| 1293 | delete pCreature; |
---|
| 1294 | return NULL; |
---|
| 1295 | } |
---|
| 1296 | |
---|
| 1297 | pCreature->Relocate(x, y, z, o); |
---|
| 1298 | |
---|
| 1299 | if(!pCreature->IsPositionValid()) |
---|
| 1300 | { |
---|
| 1301 | sLog.outError("ERROR: Creature (guidlow %d, entry %d) not added to battleground. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature->GetGUIDLow(),pCreature->GetEntry(),pCreature->GetPositionX(),pCreature->GetPositionY()); |
---|
| 1302 | return NULL; |
---|
| 1303 | } |
---|
| 1304 | |
---|
[283] | 1305 | CreatureData &data = objmgr.NewOrExistCreatureData(pCreature->GetDBTableGUIDLow()); |
---|
| 1306 | |
---|
| 1307 | data.id = entry; |
---|
| 1308 | // data.mapid = GetMapId(); |
---|
| 1309 | data.posX = x; |
---|
| 1310 | data.posY = y; |
---|
| 1311 | data.posZ = z; |
---|
| 1312 | data.orientation = o; |
---|
| 1313 | data.spawndist = 15; |
---|
| 1314 | |
---|
[2] | 1315 | pCreature->AIM_Initialize(); |
---|
| 1316 | |
---|
| 1317 | //pCreature->SetDungeonDifficulty(0); |
---|
| 1318 | |
---|
| 1319 | map->Add(pCreature); |
---|
| 1320 | m_BgCreatures[type] = pCreature->GetGUID(); |
---|
[9] | 1321 | |
---|
[2] | 1322 | return pCreature; |
---|
| 1323 | } |
---|
| 1324 | |
---|
| 1325 | bool BattleGround::DelCreature(uint32 type) |
---|
| 1326 | { |
---|
| 1327 | Creature *cr = HashMapHolder<Creature>::Find(m_BgCreatures[type]); |
---|
| 1328 | if(!cr) |
---|
| 1329 | { |
---|
[230] | 1330 | sLog.outError("Can't find creature guid: %u",GUID_LOPART(m_BgCreatures[type])); |
---|
[2] | 1331 | return false; |
---|
| 1332 | } |
---|
[283] | 1333 | //TODO: only delete creature after not in combat |
---|
[2] | 1334 | cr->CleanupsBeforeDelete(); |
---|
| 1335 | cr->AddObjectToRemoveList(); |
---|
| 1336 | m_BgCreatures[type] = 0; |
---|
| 1337 | return true; |
---|
| 1338 | } |
---|
| 1339 | |
---|
| 1340 | bool BattleGround::DelObject(uint32 type) |
---|
| 1341 | { |
---|
| 1342 | GameObject *obj = HashMapHolder<GameObject>::Find(m_BgObjects[type]); |
---|
| 1343 | if(!obj) |
---|
| 1344 | { |
---|
[230] | 1345 | sLog.outError("Can't find gobject guid: %u",GUID_LOPART(m_BgObjects[type])); |
---|
[2] | 1346 | return false; |
---|
| 1347 | } |
---|
| 1348 | obj->SetRespawnTime(0); // not save respawn time |
---|
| 1349 | obj->Delete(); |
---|
| 1350 | m_BgObjects[type] = 0; |
---|
| 1351 | return true; |
---|
| 1352 | } |
---|
| 1353 | |
---|
| 1354 | bool BattleGround::AddSpiritGuide(uint32 type, float x, float y, float z, float o, uint32 team) |
---|
| 1355 | { |
---|
| 1356 | uint32 entry = 0; |
---|
| 1357 | |
---|
| 1358 | if(team == ALLIANCE) |
---|
| 1359 | entry = 13116; |
---|
| 1360 | else |
---|
| 1361 | entry = 13117; |
---|
| 1362 | |
---|
| 1363 | Creature* pCreature = AddCreature(entry,type,team,x,y,z,o); |
---|
| 1364 | if(!pCreature) |
---|
| 1365 | { |
---|
| 1366 | sLog.outError("Can't create Spirit guide. BattleGround not created!"); |
---|
| 1367 | this->EndNow(); |
---|
| 1368 | return false; |
---|
| 1369 | } |
---|
| 1370 | |
---|
| 1371 | pCreature->setDeathState(DEAD); |
---|
| 1372 | |
---|
| 1373 | pCreature->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, pCreature->GetGUID()); |
---|
| 1374 | // aura |
---|
| 1375 | pCreature->SetUInt32Value(UNIT_FIELD_AURA, SPELL_SPIRIT_HEAL_CHANNEL); |
---|
| 1376 | pCreature->SetUInt32Value(UNIT_FIELD_AURAFLAGS, 0x00000009); |
---|
| 1377 | pCreature->SetUInt32Value(UNIT_FIELD_AURALEVELS, 0x0000003C); |
---|
| 1378 | pCreature->SetUInt32Value(UNIT_FIELD_AURAAPPLICATIONS, 0x000000FF); |
---|
| 1379 | // casting visual effect |
---|
| 1380 | pCreature->SetUInt32Value(UNIT_CHANNEL_SPELL, SPELL_SPIRIT_HEAL_CHANNEL); |
---|
| 1381 | // correct cast speed |
---|
| 1382 | pCreature->SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f); |
---|
| 1383 | |
---|
| 1384 | //pCreature->CastSpell(pCreature, SPELL_SPIRIT_HEAL_CHANNEL, true); |
---|
| 1385 | |
---|
| 1386 | return true; |
---|
| 1387 | } |
---|
| 1388 | |
---|
| 1389 | void BattleGround::SendMessageToAll(char const* text) |
---|
| 1390 | { |
---|
| 1391 | WorldPacket data; |
---|
| 1392 | ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, text, NULL); |
---|
| 1393 | SendPacketToAll(&data); |
---|
| 1394 | } |
---|
| 1395 | |
---|
| 1396 | void BattleGround::SendMessageToAll(int32 entry) |
---|
| 1397 | { |
---|
[44] | 1398 | char const* text = GetTrinityString(entry); |
---|
[2] | 1399 | WorldPacket data; |
---|
| 1400 | ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, text, NULL); |
---|
| 1401 | SendPacketToAll(&data); |
---|
| 1402 | } |
---|
| 1403 | |
---|
| 1404 | void BattleGround::EndNow() |
---|
| 1405 | { |
---|
[9] | 1406 | RemoveFromBGFreeSlotQueue(); |
---|
[2] | 1407 | SetStatus(STATUS_WAIT_LEAVE); |
---|
| 1408 | SetEndTime(TIME_TO_AUTOREMOVE); |
---|
[9] | 1409 | // inform invited players about the removal |
---|
| 1410 | sBattleGroundMgr.m_BattleGroundQueues[sBattleGroundMgr.BGQueueTypeId(GetTypeID(), GetArenaType())].BGEndedRemoveInvites(this); |
---|
[2] | 1411 | } |
---|
| 1412 | |
---|
| 1413 | // Battleground messages are localized using the dbc lang, they are not client language dependent |
---|
[44] | 1414 | const char *BattleGround::GetTrinityString(int32 entry) |
---|
[2] | 1415 | { |
---|
| 1416 | // FIXME: now we have different DBC locales and need localized message for each target client |
---|
[44] | 1417 | return objmgr.GetTrinityStringForDBCLocale(entry); |
---|
[2] | 1418 | } |
---|
| 1419 | |
---|
| 1420 | /* |
---|
| 1421 | important notice: |
---|
| 1422 | buffs aren't spawned/despawned when players captures anything |
---|
| 1423 | buffs are in their positions when battleground starts |
---|
| 1424 | */ |
---|
| 1425 | void BattleGround::HandleTriggerBuff(uint64 const& go_guid) |
---|
| 1426 | { |
---|
| 1427 | GameObject *obj = HashMapHolder<GameObject>::Find(go_guid); |
---|
| 1428 | if(!obj || obj->GetGoType() != GAMEOBJECT_TYPE_TRAP || !obj->isSpawned()) |
---|
| 1429 | return; |
---|
| 1430 | |
---|
| 1431 | //change buff type, when buff is used: |
---|
| 1432 | int32 index = m_BgObjects.size() - 1; |
---|
| 1433 | while (index >= 0 && m_BgObjects[index] != go_guid) |
---|
| 1434 | index--; |
---|
| 1435 | if (index < 0) |
---|
| 1436 | { |
---|
| 1437 | sLog.outError("BattleGround (Type: %u) has buff gameobject (Guid: %u Entry: %u Type:%u) but it hasn't that object in its internal data",GetTypeID(),GUID_LOPART(go_guid),obj->GetEntry(),obj->GetGoType()); |
---|
| 1438 | return; |
---|
| 1439 | } |
---|
| 1440 | |
---|
| 1441 | //randomly select new buff |
---|
| 1442 | uint8 buff = urand(0, 2); |
---|
| 1443 | uint32 entry = obj->GetEntry(); |
---|
| 1444 | if( m_BuffChange && entry != Buff_Entries[buff] ) |
---|
| 1445 | { |
---|
| 1446 | //despawn current buff |
---|
| 1447 | SpawnBGObject(index, RESPAWN_ONE_DAY); |
---|
| 1448 | //set index for new one |
---|
| 1449 | for (uint8 currBuffTypeIndex = 0; currBuffTypeIndex < 3; ++currBuffTypeIndex) |
---|
| 1450 | if( entry == Buff_Entries[currBuffTypeIndex] ) |
---|
| 1451 | { |
---|
| 1452 | index -= currBuffTypeIndex; |
---|
| 1453 | index += buff; |
---|
| 1454 | } |
---|
| 1455 | } |
---|
| 1456 | |
---|
| 1457 | SpawnBGObject(index, BUFF_RESPAWN_TIME); |
---|
| 1458 | } |
---|
| 1459 | |
---|
| 1460 | void BattleGround::HandleKillPlayer( Player *player, Player *killer ) |
---|
| 1461 | { |
---|
| 1462 | //keep in mind that for arena this will have to be changed a bit |
---|
| 1463 | |
---|
| 1464 | // add +1 deaths |
---|
| 1465 | UpdatePlayerScore(player, SCORE_DEATHS, 1); |
---|
| 1466 | |
---|
| 1467 | // add +1 kills to group and +1 killing_blows to killer |
---|
| 1468 | if( killer ) |
---|
| 1469 | { |
---|
| 1470 | UpdatePlayerScore(killer, SCORE_HONORABLE_KILLS, 1); |
---|
| 1471 | UpdatePlayerScore(killer, SCORE_KILLING_BLOWS, 1); |
---|
| 1472 | |
---|
| 1473 | for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) |
---|
| 1474 | { |
---|
| 1475 | Player *plr = objmgr.GetPlayer(itr->first); |
---|
| 1476 | |
---|
| 1477 | if(!plr || plr == killer) |
---|
| 1478 | continue; |
---|
| 1479 | |
---|
| 1480 | if( plr->GetTeam() == killer->GetTeam() && plr->IsAtGroupRewardDistance(player) ) |
---|
| 1481 | UpdatePlayerScore(plr, SCORE_HONORABLE_KILLS, 1); |
---|
| 1482 | } |
---|
| 1483 | } |
---|
| 1484 | |
---|
| 1485 | // to be able to remove insignia |
---|
| 1486 | player->SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE ); |
---|
| 1487 | } |
---|
[9] | 1488 | |
---|
| 1489 | // return the player's team based on battlegroundplayer info |
---|
| 1490 | // used in same faction arena matches mainly |
---|
| 1491 | uint32 BattleGround::GetPlayerTeam(uint64 guid) |
---|
| 1492 | { |
---|
| 1493 | std::map<uint64, BattleGroundPlayer>::const_iterator itr = m_Players.find(guid); |
---|
| 1494 | if(itr!=m_Players.end()) |
---|
| 1495 | return itr->second.Team; |
---|
| 1496 | return 0; |
---|
| 1497 | } |
---|
| 1498 | |
---|
| 1499 | uint32 BattleGround::GetAlivePlayersCountByTeam(uint32 Team) const |
---|
| 1500 | { |
---|
| 1501 | int count = 0; |
---|
| 1502 | for(std::map<uint64, BattleGroundPlayer>::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) |
---|
| 1503 | { |
---|
| 1504 | if(itr->second.Team == Team) |
---|
| 1505 | { |
---|
| 1506 | Player * pl = objmgr.GetPlayer(itr->first); |
---|
| 1507 | if(pl && pl->isAlive()) |
---|
| 1508 | ++count; |
---|
| 1509 | } |
---|
| 1510 | } |
---|
| 1511 | return count; |
---|
| 1512 | } |
---|
[50] | 1513 | |
---|
| 1514 | void BattleGround::SetHoliday(bool is_holiday) |
---|
| 1515 | { |
---|
| 1516 | if(is_holiday) |
---|
| 1517 | m_HonorMode = BG_HOLIDAY; |
---|
| 1518 | else |
---|
| 1519 | m_HonorMode = BG_NORMAL; |
---|
| 1520 | } |
---|
[283] | 1521 | |
---|
| 1522 | int32 BattleGround::GetObjectType(uint64 guid) |
---|
| 1523 | { |
---|
| 1524 | for(uint32 i = 0;i <= m_BgObjects.size(); i++) |
---|
| 1525 | if(m_BgObjects[i] == guid) |
---|
| 1526 | return i; |
---|
| 1527 | sLog.outError("BattleGround: cheating? a player used a gameobject which isnt supposed to be a usable object!"); |
---|
| 1528 | return -1; |
---|
| 1529 | } |
---|
| 1530 | |
---|
| 1531 | void BattleGround::HandleKillUnit(Creature *creature, Player *killer) |
---|
| 1532 | { |
---|
| 1533 | } |
---|