Changeset 44 for trunk/src/game/BattleGround.cpp
- Timestamp:
- 11/19/08 13:27:40 (17 years ago)
- Files:
-
- 1 modified
Legend:
- Unmodified
- Added
- Removed
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trunk/src/game/BattleGround.cpp
r9 r44 1 1 /* 2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> 2 * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> 3 * 4 * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> 3 5 * 4 6 * This program is free software; you can redistribute it and/or modify … … 9 11 * This program is distributed in the hope that it will be useful, 10 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 14 * GNU General Public License for more details. 13 15 * 14 16 * You should have received a copy of the GNU General Public License 15 17 * along with this program; if not, write to the Free Software 16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307USA18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 17 19 */ 18 20 … … 433 435 { 434 436 if(isBattleGround()) 435 winmsg = Get MangosString(LANG_BG_A_WINS);437 winmsg = GetTrinityString(LANG_BG_A_WINS); 436 438 else 437 winmsg = Get MangosString(LANG_ARENA_GOLD_WINS);439 winmsg = GetTrinityString(LANG_ARENA_GOLD_WINS); 438 440 439 441 PlaySoundToAll(SOUND_ALLIANCE_WINS); // alliance wins sound … … 444 446 { 445 447 if(isBattleGround()) 446 winmsg = Get MangosString(LANG_BG_H_WINS);448 winmsg = GetTrinityString(LANG_BG_H_WINS); 447 449 else 448 winmsg = Get MangosString(LANG_ARENA_GREEN_WINS);450 winmsg = GetTrinityString(LANG_ARENA_GREEN_WINS); 449 451 450 452 PlaySoundToAll(SOUND_HORDE_WINS); // horde wins sound … … 679 681 680 682 // text 681 std::string textFormat = plr->GetSession()->Get MangosString(LANG_BG_MARK_BY_MAIL);683 std::string textFormat = plr->GetSession()->GetTrinityString(LANG_BG_MARK_BY_MAIL); 682 684 char textBuf[300]; 683 685 snprintf(textBuf,300,textFormat.c_str(),GetName(),GetName()); … … 1350 1352 void BattleGround::SendMessageToAll(int32 entry) 1351 1353 { 1352 char const* text = Get MangosString(entry);1354 char const* text = GetTrinityString(entry); 1353 1355 WorldPacket data; 1354 1356 ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, text, NULL); … … 1366 1368 1367 1369 // Battleground messages are localized using the dbc lang, they are not client language dependent 1368 const char *BattleGround::Get MangosString(int32 entry)1370 const char *BattleGround::GetTrinityString(int32 entry) 1369 1371 { 1370 1372 // FIXME: now we have different DBC locales and need localized message for each target client 1371 return objmgr.Get MangosStringForDBCLocale(entry);1373 return objmgr.GetTrinityStringForDBCLocale(entry); 1372 1374 } 1373 1375