1 | /* |
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2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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3 | * |
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4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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5 | * |
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6 | * This program is free software; you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation; either version 2 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program; if not, write to the Free Software |
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18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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19 | */ |
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20 | |
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21 | #include "Object.h" |
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22 | #include "Player.h" |
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23 | #include "BattleGround.h" |
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24 | #include "Creature.h" |
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25 | #include "MapManager.h" |
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26 | #include "Language.h" |
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27 | #include "Chat.h" |
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28 | #include "SpellAuras.h" |
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29 | #include "ArenaTeam.h" |
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30 | #include "World.h" |
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31 | #include "Util.h" |
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32 | |
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33 | BattleGround::BattleGround() |
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34 | { |
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35 | m_TypeID = 0; |
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36 | m_InstanceID = 0; |
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37 | m_Status = 0; |
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38 | m_EndTime = 0; |
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39 | m_LastResurrectTime = 0; |
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40 | m_Queue_type = MAX_BATTLEGROUND_QUEUES; |
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41 | m_InvitedAlliance = 0; |
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42 | m_InvitedHorde = 0; |
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43 | m_ArenaType = 0; |
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44 | m_IsArena = false; |
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45 | m_Winner = 2; |
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46 | m_StartTime = 0; |
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47 | m_Events = 0; |
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48 | m_IsRated = false; |
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49 | m_BuffChange = false; |
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50 | m_Name = ""; |
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51 | m_LevelMin = 0; |
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52 | m_LevelMax = 0; |
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53 | m_InBGFreeSlotQueue = false; |
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54 | m_SetDeleteThis = false; |
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55 | |
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56 | m_MaxPlayersPerTeam = 0; |
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57 | m_MaxPlayers = 0; |
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58 | m_MinPlayersPerTeam = 0; |
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59 | m_MinPlayers = 0; |
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60 | |
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61 | m_MapId = 0; |
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62 | |
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63 | m_TeamStartLocX[BG_TEAM_ALLIANCE] = 0; |
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64 | m_TeamStartLocX[BG_TEAM_HORDE] = 0; |
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65 | |
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66 | m_TeamStartLocY[BG_TEAM_ALLIANCE] = 0; |
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67 | m_TeamStartLocY[BG_TEAM_HORDE] = 0; |
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68 | |
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69 | m_TeamStartLocZ[BG_TEAM_ALLIANCE] = 0; |
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70 | m_TeamStartLocZ[BG_TEAM_HORDE] = 0; |
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71 | |
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72 | m_TeamStartLocO[BG_TEAM_ALLIANCE] = 0; |
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73 | m_TeamStartLocO[BG_TEAM_HORDE] = 0; |
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74 | |
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75 | m_ArenaTeamIds[BG_TEAM_ALLIANCE] = 0; |
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76 | m_ArenaTeamIds[BG_TEAM_HORDE] = 0; |
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77 | |
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78 | m_ArenaTeamRatingChanges[BG_TEAM_ALLIANCE] = 0; |
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79 | m_ArenaTeamRatingChanges[BG_TEAM_HORDE] = 0; |
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80 | |
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81 | m_BgRaids[BG_TEAM_ALLIANCE] = NULL; |
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82 | m_BgRaids[BG_TEAM_HORDE] = NULL; |
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83 | |
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84 | m_PlayersCount[BG_TEAM_ALLIANCE] = 0; |
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85 | m_PlayersCount[BG_TEAM_HORDE] = 0; |
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86 | |
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87 | m_PrematureCountDown = false; |
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88 | m_PrematureCountDown = 0; |
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89 | m_HonorMode = BG_NORMAL; |
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90 | } |
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91 | |
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92 | BattleGround::~BattleGround() |
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93 | { |
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94 | // remove objects and creatures |
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95 | // (this is done automatically in mapmanager update, when the instance is reset after the reset time) |
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96 | int size = m_BgCreatures.size(); |
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97 | for(int i = 0; i < size; ++i) |
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98 | { |
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99 | DelCreature(i); |
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100 | } |
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101 | size = m_BgObjects.size(); |
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102 | for(int i = 0; i < size; ++i) |
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103 | { |
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104 | DelObject(i); |
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105 | } |
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106 | |
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107 | // delete creature and go respawn times |
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108 | WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE instance = '%u'",GetInstanceID()); |
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109 | WorldDatabase.PExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'",GetInstanceID()); |
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110 | // delete instance from db |
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111 | CharacterDatabase.PExecute("DELETE FROM instance WHERE id = '%u'",GetInstanceID()); |
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112 | // remove from battlegrounds |
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113 | sBattleGroundMgr.RemoveBattleGround(GetInstanceID()); |
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114 | // unload map |
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115 | if(Map * map = MapManager::Instance().FindMap(GetMapId(), GetInstanceID())) |
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116 | if(map->IsBattleGroundOrArena()) |
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117 | ((BattleGroundMap*)map)->SetUnload(); |
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118 | // remove from bg free slot queue |
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119 | this->RemoveFromBGFreeSlotQueue(); |
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120 | } |
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121 | |
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122 | void BattleGround::Update(time_t diff) |
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123 | { |
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124 | if(!GetPlayersSize() && !GetRemovedPlayersSize() && !GetReviveQueueSize()) |
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125 | //BG is empty |
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126 | return; |
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127 | |
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128 | WorldPacket data; |
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129 | |
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130 | if(GetRemovedPlayersSize()) |
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131 | { |
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132 | for(std::map<uint64, uint8>::iterator itr = m_RemovedPlayers.begin(); itr != m_RemovedPlayers.end(); ++itr) |
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133 | { |
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134 | Player *plr = objmgr.GetPlayer(itr->first); |
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135 | switch(itr->second) |
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136 | { |
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137 | //following code is handled by event: |
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138 | /*case 0: |
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139 | sBattleGroundMgr.m_BattleGroundQueues[GetTypeID()].RemovePlayer(itr->first); |
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140 | //RemovePlayerFromQueue(itr->first); |
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141 | if(plr) |
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142 | { |
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143 | sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, this, plr->GetTeam(), plr->GetBattleGroundQueueIndex(m_TypeID), STATUS_NONE, 0, 0); |
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144 | plr->GetSession()->SendPacket(&data); |
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145 | } |
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146 | break;*/ |
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147 | case 1: // currently in bg and was removed from bg |
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148 | if(plr) |
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149 | RemovePlayerAtLeave(itr->first, true, true); |
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150 | else |
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151 | RemovePlayerAtLeave(itr->first, false, false); |
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152 | break; |
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153 | case 2: // revive queue |
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154 | RemovePlayerFromResurrectQueue(itr->first); |
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155 | break; |
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156 | default: |
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157 | sLog.outError("BattleGround: Unknown remove player case!"); |
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158 | } |
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159 | } |
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160 | m_RemovedPlayers.clear(); |
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161 | } |
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162 | |
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163 | // this code isn't efficient and its idea isn't implemented yet |
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164 | /* offline players are removed from battleground in worldsession::LogoutPlayer() |
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165 | // remove offline players from bg after ~5 minutes |
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166 | if(GetPlayersSize()) |
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167 | { |
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168 | for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) |
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169 | { |
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170 | Player *plr = objmgr.GetPlayer(itr->first); |
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171 | itr->second.LastOnlineTime += diff; |
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172 | |
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173 | if(plr) |
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174 | itr->second.LastOnlineTime = 0; // update last online time |
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175 | else |
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176 | if(itr->second.LastOnlineTime >= MAX_OFFLINE_TIME) // 5 minutes |
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177 | m_RemovedPlayers[itr->first] = 1; // add to remove list (BG) |
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178 | } |
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179 | }*/ |
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180 | |
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181 | m_LastResurrectTime += diff; |
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182 | if (m_LastResurrectTime >= RESURRECTION_INTERVAL) |
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183 | { |
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184 | if(GetReviveQueueSize()) |
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185 | { |
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186 | for(std::map<uint64, std::vector<uint64> >::iterator itr = m_ReviveQueue.begin(); itr != m_ReviveQueue.end(); ++itr) |
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187 | { |
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188 | Creature *sh = NULL; |
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189 | for(std::vector<uint64>::iterator itr2 = (itr->second).begin(); itr2 != (itr->second).end(); ++itr2) |
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190 | { |
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191 | Player *plr = objmgr.GetPlayer(*itr2); |
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192 | if(!plr) |
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193 | continue; |
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194 | |
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195 | if (!sh) |
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196 | { |
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197 | sh = ObjectAccessor::GetCreature(*plr, itr->first); |
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198 | // only for visual effect |
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199 | if (sh) |
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200 | sh->CastSpell(sh, SPELL_SPIRIT_HEAL, true); // Spirit Heal, effect 117 |
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201 | } |
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202 | |
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203 | plr->CastSpell(plr, SPELL_RESURRECTION_VISUAL, true); // Resurrection visual |
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204 | m_ResurrectQueue.push_back(*itr2); |
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205 | } |
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206 | (itr->second).clear(); |
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207 | } |
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208 | |
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209 | m_ReviveQueue.clear(); |
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210 | m_LastResurrectTime = 0; |
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211 | } |
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212 | else |
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213 | // queue is clear and time passed, just update last resurrection time |
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214 | m_LastResurrectTime = 0; |
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215 | } |
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216 | else if (m_LastResurrectTime > 500) // Resurrect players only half a second later, to see spirit heal effect on NPC |
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217 | { |
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218 | for(std::vector<uint64>::iterator itr = m_ResurrectQueue.begin(); itr != m_ResurrectQueue.end(); ++itr) |
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219 | { |
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220 | Player *plr = objmgr.GetPlayer(*itr); |
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221 | if(!plr) |
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222 | continue; |
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223 | plr->ResurrectPlayer(1.0f); |
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224 | plr->CastSpell(plr, SPELL_SPIRIT_HEAL_MANA, true); |
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225 | ObjectAccessor::Instance().ConvertCorpseForPlayer(*itr); |
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226 | } |
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227 | m_ResurrectQueue.clear(); |
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228 | } |
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229 | |
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230 | // if less then minimum players are in on one side, then start premature finish timer |
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231 | if(GetStatus() == STATUS_IN_PROGRESS && !isArena() && sBattleGroundMgr.GetPrematureFinishTime() && (GetPlayersCountByTeam(ALLIANCE) < GetMinPlayersPerTeam() || GetPlayersCountByTeam(HORDE) < GetMinPlayersPerTeam())) |
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232 | { |
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233 | if(!m_PrematureCountDown) |
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234 | { |
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235 | m_PrematureCountDown = true; |
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236 | m_PrematureCountDownTimer = sBattleGroundMgr.GetPrematureFinishTime(); |
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237 | SendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING); |
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238 | } |
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239 | else if(m_PrematureCountDownTimer < diff) |
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240 | { |
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241 | // time's up! |
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242 | EndBattleGround(0); // noone wins |
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243 | m_PrematureCountDown = false; |
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244 | } |
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245 | else |
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246 | { |
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247 | uint32 newtime = m_PrematureCountDownTimer - diff; |
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248 | // announce every minute |
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249 | if(m_PrematureCountDownTimer != sBattleGroundMgr.GetPrematureFinishTime() && newtime / 60000 != m_PrematureCountDownTimer / 60000) |
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250 | SendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING); |
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251 | m_PrematureCountDownTimer = newtime; |
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252 | } |
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253 | } |
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254 | else if (m_PrematureCountDown) |
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255 | m_PrematureCountDown = false; |
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256 | |
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257 | if(GetStatus() == STATUS_WAIT_LEAVE) |
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258 | { |
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259 | // remove all players from battleground after 2 minutes |
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260 | m_EndTime += diff; |
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261 | if(m_EndTime >= TIME_TO_AUTOREMOVE) // 2 minutes |
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262 | { |
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263 | for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) |
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264 | { |
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265 | m_RemovedPlayers[itr->first] = 1; // add to remove list (BG) |
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266 | } |
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267 | // do not change any battleground's private variables |
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268 | } |
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269 | } |
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270 | } |
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271 | |
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272 | void BattleGround::SetTeamStartLoc(uint32 TeamID, float X, float Y, float Z, float O) |
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273 | { |
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274 | uint8 idx = GetTeamIndexByTeamId(TeamID); |
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275 | m_TeamStartLocX[idx] = X; |
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276 | m_TeamStartLocY[idx] = Y; |
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277 | m_TeamStartLocZ[idx] = Z; |
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278 | m_TeamStartLocO[idx] = O; |
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279 | } |
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280 | |
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281 | void BattleGround::SendPacketToAll(WorldPacket *packet) |
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282 | { |
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283 | for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) |
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284 | { |
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285 | Player *plr = objmgr.GetPlayer(itr->first); |
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286 | if(plr) |
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287 | plr->GetSession()->SendPacket(packet); |
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288 | else |
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289 | sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first); |
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290 | } |
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291 | } |
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292 | |
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293 | void BattleGround::SendPacketToTeam(uint32 TeamID, WorldPacket *packet, Player *sender, bool self) |
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294 | { |
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295 | for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) |
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296 | { |
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297 | Player *plr = objmgr.GetPlayer(itr->first); |
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298 | |
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299 | if(!plr) |
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300 | { |
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301 | sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first); |
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302 | continue; |
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303 | } |
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304 | |
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305 | if(!self && sender == plr) |
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306 | continue; |
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307 | |
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308 | uint32 team = itr->second.Team;//GetPlayerTeam(plr->GetGUID()); |
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309 | |
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310 | if(team == TeamID) |
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311 | plr->GetSession()->SendPacket(packet); |
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312 | } |
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313 | } |
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314 | |
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315 | void BattleGround::PlaySoundToAll(uint32 SoundID) |
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316 | { |
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317 | WorldPacket data; |
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318 | sBattleGroundMgr.BuildPlaySoundPacket(&data, SoundID); |
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319 | SendPacketToAll(&data); |
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320 | } |
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321 | |
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322 | void BattleGround::PlaySoundToTeam(uint32 SoundID, uint32 TeamID) |
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323 | { |
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324 | WorldPacket data; |
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325 | |
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326 | for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) |
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327 | { |
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328 | Player *plr = objmgr.GetPlayer(itr->first); |
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329 | |
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330 | if(!plr) |
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331 | { |
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332 | sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first); |
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333 | continue; |
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334 | } |
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335 | |
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336 | uint32 team = itr->second.Team;//GetPlayerTeam(plr->GetGUID()); |
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337 | |
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338 | if(team == TeamID) |
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339 | { |
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340 | sBattleGroundMgr.BuildPlaySoundPacket(&data, SoundID); |
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341 | plr->GetSession()->SendPacket(&data); |
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342 | } |
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343 | } |
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344 | } |
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345 | |
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346 | void BattleGround::CastSpellOnTeam(uint32 SpellID, uint32 TeamID) |
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347 | { |
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348 | for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) |
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349 | { |
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350 | Player *plr = objmgr.GetPlayer(itr->first); |
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351 | |
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352 | if(!plr) |
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353 | { |
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354 | sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first); |
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355 | continue; |
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356 | } |
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357 | |
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358 | uint32 team = itr->second.Team;//GetPlayerTeam(plr->GetGUID()); |
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359 | |
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360 | if(team == TeamID) |
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361 | plr->CastSpell(plr, SpellID, true); |
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362 | } |
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363 | } |
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364 | |
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365 | void BattleGround::RewardHonorToTeam(uint32 Honor, uint32 TeamID) |
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366 | { |
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367 | for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) |
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368 | { |
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369 | Player *plr = objmgr.GetPlayer(itr->first); |
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370 | |
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371 | if(!plr) |
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372 | { |
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373 | sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first); |
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374 | continue; |
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375 | } |
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376 | |
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377 | uint32 team = itr->second.Team;//GetPlayerTeam(plr->GetGUID()); |
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378 | |
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379 | if(team == TeamID) |
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380 | UpdatePlayerScore(plr, SCORE_BONUS_HONOR, Honor); |
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381 | } |
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382 | } |
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383 | |
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384 | void BattleGround::RewardReputationToTeam(uint32 faction_id, uint32 Reputation, uint32 TeamID) |
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385 | { |
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386 | FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction_id); |
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387 | |
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388 | if(!factionEntry) |
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389 | return; |
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390 | |
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391 | for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) |
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392 | { |
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393 | Player *plr = objmgr.GetPlayer(itr->first); |
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394 | |
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395 | if(!plr) |
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396 | { |
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397 | sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first); |
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398 | continue; |
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399 | } |
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400 | |
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401 | uint32 team = itr->second.Team;//GetPlayerTeam(plr->GetGUID()); |
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402 | |
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403 | if(team == TeamID) |
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404 | plr->ModifyFactionReputation(factionEntry, Reputation); |
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405 | } |
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406 | } |
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407 | |
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408 | void BattleGround::UpdateWorldState(uint32 Field, uint32 Value) |
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409 | { |
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410 | WorldPacket data; |
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411 | sBattleGroundMgr.BuildUpdateWorldStatePacket(&data, Field, Value); |
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412 | SendPacketToAll(&data); |
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413 | } |
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414 | |
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415 | void BattleGround::UpdateWorldStateForPlayer(uint32 Field, uint32 Value, Player *Source) |
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416 | { |
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417 | WorldPacket data; |
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418 | sBattleGroundMgr.BuildUpdateWorldStatePacket(&data, Field, Value); |
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419 | Source->GetSession()->SendPacket(&data); |
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420 | } |
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421 | |
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422 | void BattleGround::EndBattleGround(uint32 winner) |
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423 | { |
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424 | // battleground finished, remove from the running bg's list |
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425 | this->RemoveFromBGFreeSlotQueue(); |
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426 | |
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427 | ArenaTeam * winner_arena_team = NULL; |
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428 | ArenaTeam * loser_arena_team = NULL; |
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429 | uint32 loser_rating = 0; |
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430 | uint32 winner_rating = 0; |
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431 | WorldPacket data; |
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432 | Player *Source = NULL; |
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433 | const char *winmsg = ""; |
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434 | |
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435 | if(winner == ALLIANCE) |
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436 | { |
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437 | if(isBattleGround()) |
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438 | winmsg = GetTrinityString(LANG_BG_A_WINS); |
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439 | else |
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440 | winmsg = GetTrinityString(LANG_ARENA_GOLD_WINS); |
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441 | |
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442 | PlaySoundToAll(SOUND_ALLIANCE_WINS); // alliance wins sound |
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443 | |
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444 | SetWinner(WINNER_ALLIANCE); |
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445 | } |
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446 | else if(winner == HORDE) |
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447 | { |
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448 | if(isBattleGround()) |
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449 | winmsg = GetTrinityString(LANG_BG_H_WINS); |
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450 | else |
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451 | winmsg = GetTrinityString(LANG_ARENA_GREEN_WINS); |
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452 | |
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453 | PlaySoundToAll(SOUND_HORDE_WINS); // horde wins sound |
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454 | |
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455 | SetWinner(WINNER_HORDE); |
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456 | } |
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457 | else |
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458 | { |
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459 | SetWinner(3); |
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460 | } |
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461 | |
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462 | SetStatus(STATUS_WAIT_LEAVE); |
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463 | m_EndTime = 0; |
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464 | |
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465 | // arena rating calculation |
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466 | if(isArena() && isRated()) |
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467 | { |
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468 | if(winner == ALLIANCE) |
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469 | { |
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470 | winner_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(ALLIANCE)); |
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471 | loser_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(HORDE)); |
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472 | } |
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473 | else if(winner == HORDE) |
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474 | { |
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475 | winner_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(HORDE)); |
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476 | loser_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(ALLIANCE)); |
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477 | } |
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478 | if(winner_arena_team && loser_arena_team) |
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479 | { |
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480 | loser_rating = loser_arena_team->GetStats().rating; |
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481 | winner_rating = winner_arena_team->GetStats().rating; |
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482 | float winner_chance = winner_arena_team->GetChanceAgainst(loser_rating); |
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483 | float loser_chance = loser_arena_team->GetChanceAgainst(winner_rating); |
---|
484 | int32 winner_change = winner_arena_team->WonAgainstChance(winner_chance); |
---|
485 | int32 loser_change = loser_arena_team->LostAgainstChance(loser_chance); |
---|
486 | sLog.outDebug("--- %u ; %u ; %d ; %d ; %u ; %u ---",winner_rating,loser_rating,winner_chance,loser_chance,winner_change,loser_change); |
---|
487 | if(winner == ALLIANCE) |
---|
488 | { |
---|
489 | SetArenaTeamRatingChangeForTeam(ALLIANCE, winner_change); |
---|
490 | SetArenaTeamRatingChangeForTeam(HORDE, loser_change); |
---|
491 | } |
---|
492 | else |
---|
493 | { |
---|
494 | SetArenaTeamRatingChangeForTeam(HORDE, winner_change); |
---|
495 | SetArenaTeamRatingChangeForTeam(ALLIANCE, loser_change); |
---|
496 | } |
---|
497 | } |
---|
498 | else |
---|
499 | { |
---|
500 | SetArenaTeamRatingChangeForTeam(ALLIANCE, 0); |
---|
501 | SetArenaTeamRatingChangeForTeam(HORDE, 0); |
---|
502 | } |
---|
503 | } |
---|
504 | |
---|
505 | for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) |
---|
506 | { |
---|
507 | Player *plr = objmgr.GetPlayer(itr->first); |
---|
508 | if(!plr) |
---|
509 | { |
---|
510 | sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first); |
---|
511 | continue; |
---|
512 | } |
---|
513 | |
---|
514 | // should remove spirit of redemption |
---|
515 | if(plr->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION)) |
---|
516 | plr->RemoveSpellsCausingAura(SPELL_AURA_MOD_SHAPESHIFT); |
---|
517 | |
---|
518 | if(!plr->isAlive()) |
---|
519 | { |
---|
520 | plr->ResurrectPlayer(1.0f); |
---|
521 | plr->SpawnCorpseBones(); |
---|
522 | } |
---|
523 | |
---|
524 | uint32 team = itr->second.Team;//GetPlayerTeam(plr->GetGUID()); |
---|
525 | if(!team) team = plr->GetTeam(); |
---|
526 | |
---|
527 | // per player calculation |
---|
528 | if(isArena() && isRated() && winner_arena_team && loser_arena_team) |
---|
529 | { |
---|
530 | if(team == winner) |
---|
531 | winner_arena_team->MemberWon(plr,loser_rating); |
---|
532 | else |
---|
533 | loser_arena_team->MemberLost(plr,winner_rating); |
---|
534 | } |
---|
535 | |
---|
536 | if(team == winner) |
---|
537 | { |
---|
538 | if(!Source) |
---|
539 | Source = plr; |
---|
540 | RewardMark(plr,ITEM_WINNER_COUNT); |
---|
541 | RewardQuest(plr); |
---|
542 | } |
---|
543 | else |
---|
544 | { |
---|
545 | RewardMark(plr,ITEM_LOSER_COUNT); |
---|
546 | } |
---|
547 | |
---|
548 | plr->CombatStopWithPets(true); |
---|
549 | |
---|
550 | BlockMovement(plr); |
---|
551 | |
---|
552 | sBattleGroundMgr.BuildPvpLogDataPacket(&data, this); |
---|
553 | plr->GetSession()->SendPacket(&data); |
---|
554 | |
---|
555 | uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(GetTypeID(), GetArenaType()); |
---|
556 | sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, this, plr->GetTeam(), plr->GetBattleGroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, TIME_TO_AUTOREMOVE, GetStartTime()); |
---|
557 | plr->GetSession()->SendPacket(&data); |
---|
558 | } |
---|
559 | |
---|
560 | if(isArena() && isRated() && winner_arena_team && loser_arena_team) |
---|
561 | { |
---|
562 | // update arena points only after increasing the player's match count! |
---|
563 | winner_arena_team->UpdateArenaPointsHelper(); |
---|
564 | loser_arena_team->UpdateArenaPointsHelper(); |
---|
565 | // save the stat changes |
---|
566 | winner_arena_team->SaveToDB(); |
---|
567 | loser_arena_team->SaveToDB(); |
---|
568 | // send updated arena team stats to players |
---|
569 | // this way all arena team members will get notified, not only the ones who participated in this match |
---|
570 | winner_arena_team->NotifyStatsChanged(); |
---|
571 | loser_arena_team->NotifyStatsChanged(); |
---|
572 | } |
---|
573 | |
---|
574 | // inform invited players about the removal |
---|
575 | sBattleGroundMgr.m_BattleGroundQueues[sBattleGroundMgr.BGQueueTypeId(GetTypeID(), GetArenaType())].BGEndedRemoveInvites(this); |
---|
576 | |
---|
577 | if(Source) |
---|
578 | { |
---|
579 | ChatHandler(Source).FillMessageData(&data, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, Source->GetGUID(), winmsg); |
---|
580 | SendPacketToAll(&data); |
---|
581 | } |
---|
582 | } |
---|
583 | |
---|
584 | uint32 BattleGround::GetBattlemasterEntry() const |
---|
585 | { |
---|
586 | switch(GetTypeID()) |
---|
587 | { |
---|
588 | case BATTLEGROUND_AV: return 15972; |
---|
589 | case BATTLEGROUND_WS: return 14623; |
---|
590 | case BATTLEGROUND_AB: return 14879; |
---|
591 | case BATTLEGROUND_EY: return 22516; |
---|
592 | case BATTLEGROUND_NA: return 20200; |
---|
593 | default: return 0; |
---|
594 | } |
---|
595 | } |
---|
596 | |
---|
597 | void BattleGround::RewardMark(Player *plr,uint32 count) |
---|
598 | { |
---|
599 | // 'Inactive' this aura prevents the player from gaining honor points and battleground tokens |
---|
600 | if(plr->GetDummyAura(SPELL_AURA_PLAYER_INACTIVE)) |
---|
601 | return; |
---|
602 | |
---|
603 | BattleGroundMarks mark; |
---|
604 | bool IsSpell; |
---|
605 | switch(GetTypeID()) |
---|
606 | { |
---|
607 | case BATTLEGROUND_AV: |
---|
608 | IsSpell = true; |
---|
609 | if(count == ITEM_WINNER_COUNT) |
---|
610 | mark = SPELL_AV_MARK_WINNER; |
---|
611 | else |
---|
612 | mark = SPELL_AV_MARK_LOSER; |
---|
613 | break; |
---|
614 | case BATTLEGROUND_WS: |
---|
615 | IsSpell = true; |
---|
616 | if(count == ITEM_WINNER_COUNT) |
---|
617 | mark = SPELL_WS_MARK_WINNER; |
---|
618 | else |
---|
619 | mark = SPELL_WS_MARK_LOSER; |
---|
620 | break; |
---|
621 | case BATTLEGROUND_AB: |
---|
622 | IsSpell = true; |
---|
623 | if(count == ITEM_WINNER_COUNT) |
---|
624 | mark = SPELL_AB_MARK_WINNER; |
---|
625 | else |
---|
626 | mark = SPELL_AB_MARK_LOSER; |
---|
627 | break; |
---|
628 | case BATTLEGROUND_EY: |
---|
629 | IsSpell = false; |
---|
630 | mark = ITEM_EY_MARK_OF_HONOR; |
---|
631 | break; |
---|
632 | default: |
---|
633 | return; |
---|
634 | } |
---|
635 | |
---|
636 | if(IsSpell) |
---|
637 | plr->CastSpell(plr, mark, true); |
---|
638 | else if ( objmgr.GetItemPrototype( mark ) ) |
---|
639 | { |
---|
640 | ItemPosCountVec dest; |
---|
641 | uint32 no_space_count = 0; |
---|
642 | uint8 msg = plr->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, mark, count, &no_space_count ); |
---|
643 | if( msg != EQUIP_ERR_OK ) // convert to possible store amount |
---|
644 | count -= no_space_count; |
---|
645 | |
---|
646 | if( count != 0 && !dest.empty()) // can add some |
---|
647 | if(Item* item = plr->StoreNewItem( dest, mark, true, 0)) |
---|
648 | plr->SendNewItem(item,count,false,true); |
---|
649 | |
---|
650 | if(no_space_count > 0) |
---|
651 | SendRewardMarkByMail(plr,mark,no_space_count); |
---|
652 | } |
---|
653 | } |
---|
654 | |
---|
655 | void BattleGround::SendRewardMarkByMail(Player *plr,uint32 mark, uint32 count) |
---|
656 | { |
---|
657 | uint32 bmEntry = GetBattlemasterEntry(); |
---|
658 | if(!bmEntry) |
---|
659 | return; |
---|
660 | |
---|
661 | ItemPrototype const* markProto = objmgr.GetItemPrototype(mark); |
---|
662 | if(!markProto) |
---|
663 | return; |
---|
664 | |
---|
665 | if(Item* markItem = Item::CreateItem(mark,count,plr)) |
---|
666 | { |
---|
667 | // save new item before send |
---|
668 | markItem->SaveToDB(); // save for prevent lost at next mail load, if send fail then item will deleted |
---|
669 | |
---|
670 | // item |
---|
671 | MailItemsInfo mi; |
---|
672 | mi.AddItem(markItem->GetGUIDLow(), markItem->GetEntry(), markItem); |
---|
673 | |
---|
674 | // subject: item name |
---|
675 | std::string subject = markProto->Name1; |
---|
676 | int loc_idx = plr->GetSession()->GetSessionDbLocaleIndex(); |
---|
677 | if ( loc_idx >= 0 ) |
---|
678 | if(ItemLocale const *il = objmgr.GetItemLocale(markProto->ItemId)) |
---|
679 | if (il->Name.size() > loc_idx && !il->Name[loc_idx].empty()) |
---|
680 | subject = il->Name[loc_idx]; |
---|
681 | |
---|
682 | // text |
---|
683 | std::string textFormat = plr->GetSession()->GetTrinityString(LANG_BG_MARK_BY_MAIL); |
---|
684 | char textBuf[300]; |
---|
685 | snprintf(textBuf,300,textFormat.c_str(),GetName(),GetName()); |
---|
686 | uint32 itemTextId = objmgr.CreateItemText( textBuf ); |
---|
687 | |
---|
688 | WorldSession::SendMailTo(plr, MAIL_CREATURE, MAIL_STATIONERY_NORMAL, bmEntry, plr->GetGUIDLow(), subject, itemTextId , &mi, 0, 0, MAIL_CHECK_MASK_NONE); |
---|
689 | } |
---|
690 | } |
---|
691 | |
---|
692 | void BattleGround::RewardQuest(Player *plr) |
---|
693 | { |
---|
694 | // 'Inactive' this aura prevents the player from gaining honor points and battleground tokens |
---|
695 | if(plr->GetDummyAura(SPELL_AURA_PLAYER_INACTIVE)) |
---|
696 | return; |
---|
697 | |
---|
698 | uint32 quest; |
---|
699 | switch(GetTypeID()) |
---|
700 | { |
---|
701 | case BATTLEGROUND_AV: |
---|
702 | quest = SPELL_AV_QUEST_REWARD; |
---|
703 | break; |
---|
704 | case BATTLEGROUND_WS: |
---|
705 | quest = SPELL_WS_QUEST_REWARD; |
---|
706 | break; |
---|
707 | case BATTLEGROUND_AB: |
---|
708 | quest = SPELL_AB_QUEST_REWARD; |
---|
709 | break; |
---|
710 | case BATTLEGROUND_EY: |
---|
711 | quest = SPELL_EY_QUEST_REWARD; |
---|
712 | break; |
---|
713 | default: |
---|
714 | return; |
---|
715 | } |
---|
716 | |
---|
717 | plr->CastSpell(plr, quest, true); |
---|
718 | } |
---|
719 | |
---|
720 | void BattleGround::BlockMovement(Player *plr) |
---|
721 | { |
---|
722 | plr->SetClientControl(plr, 0); // movement disabled NOTE: the effect will be automatically removed by client when the player is teleported from the battleground, so no need to send with uint8(1) in RemovePlayerAtLeave() |
---|
723 | } |
---|
724 | |
---|
725 | void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPacket) |
---|
726 | { |
---|
727 | uint32 team = GetPlayerTeam(guid); |
---|
728 | bool participant = false; |
---|
729 | // Remove from lists/maps |
---|
730 | std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.find(guid); |
---|
731 | if(itr != m_Players.end()) |
---|
732 | { |
---|
733 | UpdatePlayersCountByTeam(team, true); // -1 player |
---|
734 | m_Players.erase(itr); |
---|
735 | // check if the player was a participant of the match, or only entered through gm command (goname) |
---|
736 | participant = true; |
---|
737 | } |
---|
738 | |
---|
739 | std::map<uint64, BattleGroundScore*>::iterator itr2 = m_PlayerScores.find(guid); |
---|
740 | if(itr2 != m_PlayerScores.end()) |
---|
741 | { |
---|
742 | delete itr2->second; // delete player's score |
---|
743 | m_PlayerScores.erase(itr2); |
---|
744 | } |
---|
745 | |
---|
746 | RemovePlayerFromResurrectQueue(guid); |
---|
747 | |
---|
748 | Player *plr = objmgr.GetPlayer(guid); |
---|
749 | |
---|
750 | // should remove spirit of redemption |
---|
751 | if(plr && plr->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION)) |
---|
752 | plr->RemoveSpellsCausingAura(SPELL_AURA_MOD_SHAPESHIFT); |
---|
753 | |
---|
754 | if(plr && !plr->isAlive()) // resurrect on exit |
---|
755 | { |
---|
756 | plr->ResurrectPlayer(1.0f); |
---|
757 | plr->SpawnCorpseBones(); |
---|
758 | } |
---|
759 | |
---|
760 | RemovePlayer(plr, guid); // BG subclass specific code |
---|
761 | |
---|
762 | if(plr) |
---|
763 | { |
---|
764 | plr->ClearAfkReports(); |
---|
765 | |
---|
766 | if(participant) // if the player was a match participant, remove auras, calc rating, update queue |
---|
767 | { |
---|
768 | if(!team) team = plr->GetTeam(); |
---|
769 | |
---|
770 | uint32 bgTypeId = GetTypeID(); |
---|
771 | uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(GetTypeID(), GetArenaType()); |
---|
772 | // if arena, remove the specific arena auras |
---|
773 | if(isArena()) |
---|
774 | { |
---|
775 | plr->RemoveArenaAuras(true); // removes debuffs / dots etc., we don't want the player to die after porting out |
---|
776 | bgTypeId=BATTLEGROUND_AA; // set the bg type to all arenas (it will be used for queue refreshing) |
---|
777 | |
---|
778 | // summon old pet if there was one and there isn't a current pet |
---|
779 | if(!plr->GetPet() && plr->GetTemporaryUnsummonedPetNumber()) |
---|
780 | { |
---|
781 | Pet* NewPet = new Pet; |
---|
782 | if(!NewPet->LoadPetFromDB(plr, 0, (plr)->GetTemporaryUnsummonedPetNumber(), true)) |
---|
783 | delete NewPet; |
---|
784 | |
---|
785 | (plr)->SetTemporaryUnsummonedPetNumber(0); |
---|
786 | } |
---|
787 | |
---|
788 | if(isRated() && GetStatus() == STATUS_IN_PROGRESS) |
---|
789 | { |
---|
790 | //left a rated match while the encounter was in progress, consider as loser |
---|
791 | ArenaTeam * winner_arena_team = 0; |
---|
792 | ArenaTeam * loser_arena_team = 0; |
---|
793 | if(team == HORDE) |
---|
794 | { |
---|
795 | winner_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(ALLIANCE)); |
---|
796 | loser_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(HORDE)); |
---|
797 | } |
---|
798 | else |
---|
799 | { |
---|
800 | winner_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(HORDE)); |
---|
801 | loser_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(ALLIANCE)); |
---|
802 | } |
---|
803 | if(winner_arena_team && loser_arena_team) |
---|
804 | { |
---|
805 | loser_arena_team->MemberLost(plr,winner_arena_team->GetRating()); |
---|
806 | } |
---|
807 | } |
---|
808 | } |
---|
809 | |
---|
810 | WorldPacket data; |
---|
811 | if(SendPacket) |
---|
812 | { |
---|
813 | sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, this, team, plr->GetBattleGroundQueueIndex(bgQueueTypeId), STATUS_NONE, 0, 0); |
---|
814 | plr->GetSession()->SendPacket(&data); |
---|
815 | } |
---|
816 | |
---|
817 | // this call is important, because player, when joins to battleground, this method is not called, so it must be called when leaving bg |
---|
818 | plr->RemoveBattleGroundQueueId(bgQueueTypeId); |
---|
819 | |
---|
820 | DecreaseInvitedCount(team); |
---|
821 | //we should update battleground queue, but only if bg isn't ending |
---|
822 | if (GetQueueType() < MAX_BATTLEGROUND_QUEUES) |
---|
823 | sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, GetQueueType()); |
---|
824 | |
---|
825 | Group * group = plr->GetGroup(); |
---|
826 | // remove from raid group if exist |
---|
827 | if(group && group == GetBgRaid(team)) |
---|
828 | { |
---|
829 | if(!group->RemoveMember(guid, 0)) // group was disbanded |
---|
830 | { |
---|
831 | SetBgRaid(team, NULL); |
---|
832 | delete group; |
---|
833 | } |
---|
834 | } |
---|
835 | |
---|
836 | // Let others know |
---|
837 | sBattleGroundMgr.BuildPlayerLeftBattleGroundPacket(&data, plr); |
---|
838 | SendPacketToTeam(team, &data, plr, false); |
---|
839 | } |
---|
840 | |
---|
841 | // Do next only if found in battleground |
---|
842 | plr->SetBattleGroundId(0); // We're not in BG. |
---|
843 | // reset destination bg team |
---|
844 | plr->SetBGTeam(0); |
---|
845 | |
---|
846 | if(Transport) |
---|
847 | { |
---|
848 | plr->TeleportTo(plr->GetBattleGroundEntryPointMap(), plr->GetBattleGroundEntryPointX(), plr->GetBattleGroundEntryPointY(), plr->GetBattleGroundEntryPointZ(), plr->GetBattleGroundEntryPointO()); |
---|
849 | } |
---|
850 | |
---|
851 | // Log |
---|
852 | sLog.outDetail("BATTLEGROUND: Removed player %s from BattleGround.", plr->GetName()); |
---|
853 | } |
---|
854 | |
---|
855 | if(!GetPlayersSize() && !GetInvitedCount(HORDE) && !GetInvitedCount(ALLIANCE)) |
---|
856 | { |
---|
857 | // if no players left AND no invitees left, set this bg to delete in next update |
---|
858 | // direct deletion could cause crashes |
---|
859 | m_SetDeleteThis = true; |
---|
860 | // return to prevent addition to freeslotqueue |
---|
861 | return; |
---|
862 | } |
---|
863 | |
---|
864 | // a player exited the battleground, so there are free slots. add to queue |
---|
865 | this->AddToBGFreeSlotQueue(); |
---|
866 | } |
---|
867 | |
---|
868 | // this method is called when no players remains in battleground |
---|
869 | void BattleGround::Reset() |
---|
870 | { |
---|
871 | SetQueueType(MAX_BATTLEGROUND_QUEUES); |
---|
872 | SetWinner(WINNER_NONE); |
---|
873 | SetStatus(STATUS_WAIT_QUEUE); |
---|
874 | SetStartTime(0); |
---|
875 | SetEndTime(0); |
---|
876 | SetLastResurrectTime(0); |
---|
877 | SetArenaType(0); |
---|
878 | SetRated(false); |
---|
879 | |
---|
880 | m_Events = 0; |
---|
881 | |
---|
882 | if (m_InvitedAlliance > 0 || m_InvitedHorde > 0) |
---|
883 | sLog.outError("BattleGround system ERROR: bad counter, m_InvitedAlliance: %d, m_InvitedHorde: %d", m_InvitedAlliance, m_InvitedHorde); |
---|
884 | |
---|
885 | m_InvitedAlliance = 0; |
---|
886 | m_InvitedHorde = 0; |
---|
887 | m_InBGFreeSlotQueue = false; |
---|
888 | |
---|
889 | m_Players.clear(); |
---|
890 | m_PlayerScores.clear(); |
---|
891 | |
---|
892 | // reset BGSubclass (this cleans up creatures and gos as well) |
---|
893 | this->ResetBGSubclass(); |
---|
894 | } |
---|
895 | |
---|
896 | void BattleGround::StartBattleGround() |
---|
897 | { |
---|
898 | ///this method should spawn spirit guides and so on |
---|
899 | SetStartTime(0); |
---|
900 | |
---|
901 | SetLastResurrectTime(0); |
---|
902 | } |
---|
903 | |
---|
904 | void BattleGround::AddPlayer(Player *plr) |
---|
905 | { |
---|
906 | // score struct must be created in inherited class |
---|
907 | |
---|
908 | uint64 guid = plr->GetGUID(); |
---|
909 | uint32 team = plr->GetBGTeam(); |
---|
910 | |
---|
911 | BattleGroundPlayer bp; |
---|
912 | bp.LastOnlineTime = 0; |
---|
913 | bp.Team = team; |
---|
914 | |
---|
915 | // Add to list/maps |
---|
916 | m_Players[guid] = bp; |
---|
917 | |
---|
918 | UpdatePlayersCountByTeam(team, false); // +1 player |
---|
919 | |
---|
920 | WorldPacket data; |
---|
921 | sBattleGroundMgr.BuildPlayerJoinedBattleGroundPacket(&data, plr); |
---|
922 | SendPacketToTeam(team, &data, plr, false); |
---|
923 | |
---|
924 | // add arena specific auras |
---|
925 | if(isArena()) |
---|
926 | { |
---|
927 | // remove auras first, only then reset spell cooldowns |
---|
928 | // this is to prevent bugging amp. curse, combustion, etc. like spells |
---|
929 | plr->RemoveArenaAuras(); |
---|
930 | plr->RemoveArenaSpellCooldowns(); |
---|
931 | plr->RemoveAllEnchantments(TEMP_ENCHANTMENT_SLOT); |
---|
932 | if(team == ALLIANCE && plr->GetTeam() == ALLIANCE) |
---|
933 | plr->CastSpell(plr,SPELL_ALLIANCE_GOLD_FLAG,true); |
---|
934 | else if(team == HORDE && plr->GetTeam() == ALLIANCE) |
---|
935 | plr->CastSpell(plr,SPELL_ALLIANCE_GREEN_FLAG,true); |
---|
936 | else if(team == ALLIANCE && plr->GetTeam() == HORDE) |
---|
937 | plr->CastSpell(plr,SPELL_HORDE_GOLD_FLAG,true); |
---|
938 | else |
---|
939 | plr->CastSpell(plr,SPELL_HORDE_GREEN_FLAG,true); |
---|
940 | plr->DestroyConjuredItems(true); |
---|
941 | |
---|
942 | Pet* pet = plr->GetPet(); |
---|
943 | if(pet) |
---|
944 | { |
---|
945 | if(pet->getPetType() == SUMMON_PET || pet->getPetType() == HUNTER_PET) |
---|
946 | { |
---|
947 | (plr)->SetTemporaryUnsummonedPetNumber(pet->GetCharmInfo()->GetPetNumber()); |
---|
948 | (plr)->SetOldPetSpell(pet->GetUInt32Value(UNIT_CREATED_BY_SPELL)); |
---|
949 | } |
---|
950 | (plr)->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT); |
---|
951 | } |
---|
952 | |
---|
953 | if(GetStatus() == STATUS_WAIT_JOIN) // not started yet |
---|
954 | { |
---|
955 | plr->CastSpell(plr, SPELL_ARENA_PREPARATION, true); |
---|
956 | |
---|
957 | plr->SetHealth(plr->GetMaxHealth()); |
---|
958 | plr->SetPower(POWER_MANA, plr->GetMaxPower(POWER_MANA)); |
---|
959 | } |
---|
960 | } |
---|
961 | else |
---|
962 | { |
---|
963 | if(GetStatus() == STATUS_WAIT_JOIN) // not started yet |
---|
964 | plr->CastSpell(plr, SPELL_PREPARATION, true); // reduces all mana cost of spells. |
---|
965 | } |
---|
966 | |
---|
967 | // Log |
---|
968 | sLog.outDetail("BATTLEGROUND: Player %s joined the battle.", plr->GetName()); |
---|
969 | } |
---|
970 | |
---|
971 | /* This method should be called only once ... it adds pointer to queue */ |
---|
972 | void BattleGround::AddToBGFreeSlotQueue() |
---|
973 | { |
---|
974 | // make sure to add only once |
---|
975 | if(!m_InBGFreeSlotQueue) |
---|
976 | { |
---|
977 | sBattleGroundMgr.BGFreeSlotQueue[m_TypeID].push_front(this); |
---|
978 | m_InBGFreeSlotQueue = true; |
---|
979 | } |
---|
980 | } |
---|
981 | |
---|
982 | /* This method removes this battleground from free queue - it must be called when deleting battleground - not used now*/ |
---|
983 | void BattleGround::RemoveFromBGFreeSlotQueue() |
---|
984 | { |
---|
985 | // set to be able to re-add if needed |
---|
986 | m_InBGFreeSlotQueue = false; |
---|
987 | // uncomment this code when battlegrounds will work like instances |
---|
988 | for (std::deque<BattleGround*>::iterator itr = sBattleGroundMgr.BGFreeSlotQueue[m_TypeID].begin(); itr != sBattleGroundMgr.BGFreeSlotQueue[m_TypeID].end(); ++itr) |
---|
989 | { |
---|
990 | if ((*itr)->GetInstanceID() == m_InstanceID) |
---|
991 | { |
---|
992 | sBattleGroundMgr.BGFreeSlotQueue[m_TypeID].erase(itr); |
---|
993 | return; |
---|
994 | } |
---|
995 | } |
---|
996 | } |
---|
997 | |
---|
998 | // get the number of free slots for team |
---|
999 | // works in similar way that HasFreeSlotsForTeam did, but this is needed for join as group |
---|
1000 | uint32 BattleGround::GetFreeSlotsForTeam(uint32 Team) const |
---|
1001 | { |
---|
1002 | //if BG is starting ... invite anyone: |
---|
1003 | if (GetStatus() == STATUS_WAIT_JOIN) |
---|
1004 | return (GetInvitedCount(Team) < GetMaxPlayersPerTeam()) ? GetMaxPlayersPerTeam() - GetInvitedCount(Team) : 0; |
---|
1005 | //if BG is already started .. do not allow to join too much players of one faction |
---|
1006 | uint32 otherTeam; |
---|
1007 | uint32 otherIn; |
---|
1008 | if (Team == ALLIANCE) |
---|
1009 | { |
---|
1010 | otherTeam = GetInvitedCount(HORDE); |
---|
1011 | otherIn = GetPlayersCountByTeam(HORDE); |
---|
1012 | } |
---|
1013 | else |
---|
1014 | { |
---|
1015 | otherTeam = GetInvitedCount(ALLIANCE); |
---|
1016 | otherIn = GetPlayersCountByTeam(ALLIANCE); |
---|
1017 | } |
---|
1018 | if (GetStatus() == STATUS_IN_PROGRESS) |
---|
1019 | { |
---|
1020 | // difference based on ppl invited (not necessarily entered battle) |
---|
1021 | // default: allow 0 |
---|
1022 | uint32 diff = 0; |
---|
1023 | // allow join one person if the sides are equal (to fill up bg to minplayersperteam) |
---|
1024 | if (otherTeam == GetInvitedCount(Team)) |
---|
1025 | diff = 1; |
---|
1026 | // allow join more ppl if the other side has more players |
---|
1027 | else if(otherTeam > GetInvitedCount(Team)) |
---|
1028 | diff = otherTeam - GetInvitedCount(Team); |
---|
1029 | |
---|
1030 | // difference based on max players per team (don't allow inviting more) |
---|
1031 | uint32 diff2 = (GetInvitedCount(Team) < GetMaxPlayersPerTeam()) ? GetMaxPlayersPerTeam() - GetInvitedCount(Team) : 0; |
---|
1032 | |
---|
1033 | // difference based on players who already entered |
---|
1034 | // default: allow 0 |
---|
1035 | uint32 diff3 = 0; |
---|
1036 | // allow join one person if the sides are equal (to fill up bg minplayersperteam) |
---|
1037 | if (otherIn == GetPlayersCountByTeam(Team)) |
---|
1038 | diff3 = 1; |
---|
1039 | // allow join more ppl if the other side has more players |
---|
1040 | else if (otherIn > GetPlayersCountByTeam(Team)) |
---|
1041 | diff3 = otherIn - GetPlayersCountByTeam(Team); |
---|
1042 | |
---|
1043 | // return the minimum of the 3 differences |
---|
1044 | |
---|
1045 | // min of diff and diff 2 |
---|
1046 | diff = diff < diff2 ? diff : diff2; |
---|
1047 | |
---|
1048 | // min of diff, diff2 and diff3 |
---|
1049 | return diff < diff3 ? diff : diff3 ; |
---|
1050 | } |
---|
1051 | |
---|
1052 | return 0; |
---|
1053 | } |
---|
1054 | |
---|
1055 | bool BattleGround::HasFreeSlots() const |
---|
1056 | { |
---|
1057 | return GetPlayersSize() < GetMaxPlayers(); |
---|
1058 | } |
---|
1059 | |
---|
1060 | void BattleGround::UpdatePlayerScore(Player *Source, uint32 type, uint32 value) |
---|
1061 | { |
---|
1062 | //this procedure is called from virtual function implemented in bg subclass |
---|
1063 | std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID()); |
---|
1064 | |
---|
1065 | if(itr == m_PlayerScores.end()) // player not found... |
---|
1066 | return; |
---|
1067 | |
---|
1068 | switch(type) |
---|
1069 | { |
---|
1070 | case SCORE_KILLING_BLOWS: // Killing blows |
---|
1071 | itr->second->KillingBlows += value; |
---|
1072 | break; |
---|
1073 | case SCORE_DEATHS: // Deaths |
---|
1074 | itr->second->Deaths += value; |
---|
1075 | break; |
---|
1076 | case SCORE_HONORABLE_KILLS: // Honorable kills |
---|
1077 | itr->second->HonorableKills += value; |
---|
1078 | break; |
---|
1079 | case SCORE_BONUS_HONOR: // Honor bonus |
---|
1080 | // do not add honor in arenas |
---|
1081 | if(isBattleGround()) |
---|
1082 | { |
---|
1083 | // reward honor instantly |
---|
1084 | if(Source->RewardHonor(NULL, 1, value)) |
---|
1085 | itr->second->BonusHonor += value; |
---|
1086 | } |
---|
1087 | break; |
---|
1088 | //used only in EY, but in MSG_PVP_LOG_DATA opcode |
---|
1089 | case SCORE_DAMAGE_DONE: // Damage Done |
---|
1090 | itr->second->DamageDone += value; |
---|
1091 | break; |
---|
1092 | case SCORE_HEALING_DONE: // Healing Done |
---|
1093 | itr->second->HealingDone += value; |
---|
1094 | break; |
---|
1095 | default: |
---|
1096 | sLog.outError("BattleGround: Unknown player score type %u", type); |
---|
1097 | break; |
---|
1098 | } |
---|
1099 | } |
---|
1100 | |
---|
1101 | void BattleGround::AddPlayerToResurrectQueue(uint64 npc_guid, uint64 player_guid) |
---|
1102 | { |
---|
1103 | m_ReviveQueue[npc_guid].push_back(player_guid); |
---|
1104 | |
---|
1105 | Player *plr = objmgr.GetPlayer(player_guid); |
---|
1106 | if(!plr) |
---|
1107 | return; |
---|
1108 | |
---|
1109 | plr->CastSpell(plr, SPELL_WAITING_FOR_RESURRECT, true); |
---|
1110 | SpellEntry const *spellInfo = sSpellStore.LookupEntry( SPELL_WAITING_FOR_RESURRECT ); |
---|
1111 | if(spellInfo) |
---|
1112 | { |
---|
1113 | Aura *Aur = CreateAura(spellInfo, 0, NULL, plr); |
---|
1114 | plr->AddAura(Aur); |
---|
1115 | } |
---|
1116 | } |
---|
1117 | |
---|
1118 | void BattleGround::RemovePlayerFromResurrectQueue(uint64 player_guid) |
---|
1119 | { |
---|
1120 | for(std::map<uint64, std::vector<uint64> >::iterator itr = m_ReviveQueue.begin(); itr != m_ReviveQueue.end(); ++itr) |
---|
1121 | { |
---|
1122 | for(std::vector<uint64>::iterator itr2 =(itr->second).begin(); itr2 != (itr->second).end(); ++itr2) |
---|
1123 | { |
---|
1124 | if(*itr2 == player_guid) |
---|
1125 | { |
---|
1126 | (itr->second).erase(itr2); |
---|
1127 | |
---|
1128 | Player *plr = objmgr.GetPlayer(player_guid); |
---|
1129 | if(!plr) |
---|
1130 | return; |
---|
1131 | |
---|
1132 | plr->RemoveAurasDueToSpell(SPELL_WAITING_FOR_RESURRECT); |
---|
1133 | |
---|
1134 | return; |
---|
1135 | } |
---|
1136 | } |
---|
1137 | } |
---|
1138 | } |
---|
1139 | |
---|
1140 | bool BattleGround::AddObject(uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime) |
---|
1141 | { |
---|
1142 | Map * map = MapManager::Instance().FindMap(GetMapId(),GetInstanceID()); |
---|
1143 | if(!map) |
---|
1144 | return false; |
---|
1145 | |
---|
1146 | // must be created this way, adding to godatamap would add it to the base map of the instance |
---|
1147 | // and when loading it (in go::LoadFromDB()), a new guid would be assigned to the object, and a new object would be created |
---|
1148 | // so we must create it specific for this instance |
---|
1149 | GameObject * go = new GameObject; |
---|
1150 | if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT),entry, map,x,y,z,o,rotation0,rotation1,rotation2,rotation3,100,1)) |
---|
1151 | { |
---|
1152 | sLog.outErrorDb("Gameobject template %u not found in database! BattleGround not created!", entry); |
---|
1153 | sLog.outError("Cannot create gameobject template %u! BattleGround not created!", entry); |
---|
1154 | delete go; |
---|
1155 | return false; |
---|
1156 | } |
---|
1157 | /* |
---|
1158 | uint32 guid = go->GetGUIDLow(); |
---|
1159 | |
---|
1160 | // without this, UseButtonOrDoor caused the crash, since it tried to get go info from godata |
---|
1161 | // iirc that was changed, so adding to go data map is no longer required if that was the only function using godata from GameObject without checking if it existed |
---|
1162 | GameObjectData& data = objmgr.NewGOData(guid); |
---|
1163 | |
---|
1164 | data.id = entry; |
---|
1165 | data.mapid = GetMapId(); |
---|
1166 | data.posX = x; |
---|
1167 | data.posY = y; |
---|
1168 | data.posZ = z; |
---|
1169 | data.orientation = o; |
---|
1170 | data.rotation0 = rotation0; |
---|
1171 | data.rotation1 = rotation1; |
---|
1172 | data.rotation2 = rotation2; |
---|
1173 | data.rotation3 = rotation3; |
---|
1174 | data.spawntimesecs = respawnTime; |
---|
1175 | data.spawnMask = 1; |
---|
1176 | data.animprogress = 100; |
---|
1177 | data.go_state = 1; |
---|
1178 | */ |
---|
1179 | // add to world, so it can be later looked up from HashMapHolder |
---|
1180 | go->AddToWorld(); |
---|
1181 | m_BgObjects[type] = go->GetGUID(); |
---|
1182 | return true; |
---|
1183 | } |
---|
1184 | |
---|
1185 | //some doors aren't despawned so we cannot handle their closing in gameobject::update() |
---|
1186 | //it would be nice to correctly implement GO_ACTIVATED state and open/close doors in gameobject code |
---|
1187 | void BattleGround::DoorClose(uint32 type) |
---|
1188 | { |
---|
1189 | GameObject *obj = HashMapHolder<GameObject>::Find(m_BgObjects[type]); |
---|
1190 | if(obj) |
---|
1191 | { |
---|
1192 | //if doors are open, close it |
---|
1193 | if( obj->getLootState() == GO_ACTIVATED && !obj->GetGoState() ) |
---|
1194 | { |
---|
1195 | //change state to allow door to be closed |
---|
1196 | obj->SetLootState(GO_READY); |
---|
1197 | obj->UseDoorOrButton(RESPAWN_ONE_DAY); |
---|
1198 | } |
---|
1199 | } |
---|
1200 | else |
---|
1201 | { |
---|
1202 | sLog.outError("BattleGround: Door object not found (cannot close doors)"); |
---|
1203 | } |
---|
1204 | } |
---|
1205 | |
---|
1206 | void BattleGround::DoorOpen(uint32 type) |
---|
1207 | { |
---|
1208 | GameObject *obj = HashMapHolder<GameObject>::Find(m_BgObjects[type]); |
---|
1209 | if(obj) |
---|
1210 | { |
---|
1211 | //change state to be sure they will be opened |
---|
1212 | obj->SetLootState(GO_READY); |
---|
1213 | obj->UseDoorOrButton(RESPAWN_ONE_DAY); |
---|
1214 | } |
---|
1215 | else |
---|
1216 | { |
---|
1217 | sLog.outError("BattleGround: Door object not found! - doors will be closed."); |
---|
1218 | } |
---|
1219 | } |
---|
1220 | |
---|
1221 | void BattleGround::SpawnBGObject(uint32 type, uint32 respawntime) |
---|
1222 | { |
---|
1223 | Map * map = MapManager::Instance().FindMap(GetMapId(),GetInstanceID()); |
---|
1224 | if(!map) |
---|
1225 | return; |
---|
1226 | if( respawntime == 0 ) |
---|
1227 | { |
---|
1228 | GameObject *obj = HashMapHolder<GameObject>::Find(m_BgObjects[type]); |
---|
1229 | if(obj) |
---|
1230 | { |
---|
1231 | //we need to change state from GO_JUST_DEACTIVATED to GO_READY in case battleground is starting again |
---|
1232 | if( obj->getLootState() == GO_JUST_DEACTIVATED ) |
---|
1233 | obj->SetLootState(GO_READY); |
---|
1234 | obj->SetRespawnTime(0); |
---|
1235 | map->Add(obj); |
---|
1236 | } |
---|
1237 | } |
---|
1238 | else |
---|
1239 | { |
---|
1240 | GameObject *obj = HashMapHolder<GameObject>::Find(m_BgObjects[type]); |
---|
1241 | if(obj) |
---|
1242 | { |
---|
1243 | map->Add(obj); |
---|
1244 | obj->SetRespawnTime(respawntime); |
---|
1245 | obj->SetLootState(GO_JUST_DEACTIVATED); |
---|
1246 | } |
---|
1247 | } |
---|
1248 | } |
---|
1249 | |
---|
1250 | Creature* BattleGround::AddCreature(uint32 entry, uint32 type, uint32 teamval, float x, float y, float z, float o, uint32 respawntime) |
---|
1251 | { |
---|
1252 | Map * map = MapManager::Instance().FindMap(GetMapId(),GetInstanceID()); |
---|
1253 | if(!map) |
---|
1254 | return NULL; |
---|
1255 | |
---|
1256 | Creature* pCreature = new Creature; |
---|
1257 | if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, entry, teamval)) |
---|
1258 | { |
---|
1259 | sLog.outError("Can't create creature entry: %u",entry); |
---|
1260 | delete pCreature; |
---|
1261 | return NULL; |
---|
1262 | } |
---|
1263 | |
---|
1264 | pCreature->Relocate(x, y, z, o); |
---|
1265 | |
---|
1266 | if(!pCreature->IsPositionValid()) |
---|
1267 | { |
---|
1268 | sLog.outError("ERROR: Creature (guidlow %d, entry %d) not added to battleground. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature->GetGUIDLow(),pCreature->GetEntry(),pCreature->GetPositionX(),pCreature->GetPositionY()); |
---|
1269 | return NULL; |
---|
1270 | } |
---|
1271 | |
---|
1272 | pCreature->AIM_Initialize(); |
---|
1273 | |
---|
1274 | //pCreature->SetDungeonDifficulty(0); |
---|
1275 | |
---|
1276 | map->Add(pCreature); |
---|
1277 | m_BgCreatures[type] = pCreature->GetGUID(); |
---|
1278 | |
---|
1279 | return pCreature; |
---|
1280 | } |
---|
1281 | |
---|
1282 | bool BattleGround::DelCreature(uint32 type) |
---|
1283 | { |
---|
1284 | Creature *cr = HashMapHolder<Creature>::Find(m_BgCreatures[type]); |
---|
1285 | if(!cr) |
---|
1286 | { |
---|
1287 | sLog.outError("Can't find creature guid: %u",GUID_LOPART(m_BgCreatures[type])); |
---|
1288 | return false; |
---|
1289 | } |
---|
1290 | cr->CleanupsBeforeDelete(); |
---|
1291 | cr->AddObjectToRemoveList(); |
---|
1292 | m_BgCreatures[type] = 0; |
---|
1293 | return true; |
---|
1294 | } |
---|
1295 | |
---|
1296 | bool BattleGround::DelObject(uint32 type) |
---|
1297 | { |
---|
1298 | GameObject *obj = HashMapHolder<GameObject>::Find(m_BgObjects[type]); |
---|
1299 | if(!obj) |
---|
1300 | { |
---|
1301 | sLog.outError("Can't find gobject guid: %u",GUID_LOPART(m_BgObjects[type])); |
---|
1302 | return false; |
---|
1303 | } |
---|
1304 | obj->SetRespawnTime(0); // not save respawn time |
---|
1305 | obj->Delete(); |
---|
1306 | m_BgObjects[type] = 0; |
---|
1307 | return true; |
---|
1308 | } |
---|
1309 | |
---|
1310 | bool BattleGround::AddSpiritGuide(uint32 type, float x, float y, float z, float o, uint32 team) |
---|
1311 | { |
---|
1312 | uint32 entry = 0; |
---|
1313 | |
---|
1314 | if(team == ALLIANCE) |
---|
1315 | entry = 13116; |
---|
1316 | else |
---|
1317 | entry = 13117; |
---|
1318 | |
---|
1319 | Creature* pCreature = AddCreature(entry,type,team,x,y,z,o); |
---|
1320 | if(!pCreature) |
---|
1321 | { |
---|
1322 | sLog.outError("Can't create Spirit guide. BattleGround not created!"); |
---|
1323 | this->EndNow(); |
---|
1324 | return false; |
---|
1325 | } |
---|
1326 | |
---|
1327 | pCreature->setDeathState(DEAD); |
---|
1328 | |
---|
1329 | pCreature->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, pCreature->GetGUID()); |
---|
1330 | // aura |
---|
1331 | pCreature->SetUInt32Value(UNIT_FIELD_AURA, SPELL_SPIRIT_HEAL_CHANNEL); |
---|
1332 | pCreature->SetUInt32Value(UNIT_FIELD_AURAFLAGS, 0x00000009); |
---|
1333 | pCreature->SetUInt32Value(UNIT_FIELD_AURALEVELS, 0x0000003C); |
---|
1334 | pCreature->SetUInt32Value(UNIT_FIELD_AURAAPPLICATIONS, 0x000000FF); |
---|
1335 | // casting visual effect |
---|
1336 | pCreature->SetUInt32Value(UNIT_CHANNEL_SPELL, SPELL_SPIRIT_HEAL_CHANNEL); |
---|
1337 | // correct cast speed |
---|
1338 | pCreature->SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f); |
---|
1339 | |
---|
1340 | //pCreature->CastSpell(pCreature, SPELL_SPIRIT_HEAL_CHANNEL, true); |
---|
1341 | |
---|
1342 | return true; |
---|
1343 | } |
---|
1344 | |
---|
1345 | void BattleGround::SendMessageToAll(char const* text) |
---|
1346 | { |
---|
1347 | WorldPacket data; |
---|
1348 | ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, text, NULL); |
---|
1349 | SendPacketToAll(&data); |
---|
1350 | } |
---|
1351 | |
---|
1352 | void BattleGround::SendMessageToAll(int32 entry) |
---|
1353 | { |
---|
1354 | char const* text = GetTrinityString(entry); |
---|
1355 | WorldPacket data; |
---|
1356 | ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, text, NULL); |
---|
1357 | SendPacketToAll(&data); |
---|
1358 | } |
---|
1359 | |
---|
1360 | void BattleGround::EndNow() |
---|
1361 | { |
---|
1362 | RemoveFromBGFreeSlotQueue(); |
---|
1363 | SetStatus(STATUS_WAIT_LEAVE); |
---|
1364 | SetEndTime(TIME_TO_AUTOREMOVE); |
---|
1365 | // inform invited players about the removal |
---|
1366 | sBattleGroundMgr.m_BattleGroundQueues[sBattleGroundMgr.BGQueueTypeId(GetTypeID(), GetArenaType())].BGEndedRemoveInvites(this); |
---|
1367 | } |
---|
1368 | |
---|
1369 | // Battleground messages are localized using the dbc lang, they are not client language dependent |
---|
1370 | const char *BattleGround::GetTrinityString(int32 entry) |
---|
1371 | { |
---|
1372 | // FIXME: now we have different DBC locales and need localized message for each target client |
---|
1373 | return objmgr.GetTrinityStringForDBCLocale(entry); |
---|
1374 | } |
---|
1375 | |
---|
1376 | /* |
---|
1377 | important notice: |
---|
1378 | buffs aren't spawned/despawned when players captures anything |
---|
1379 | buffs are in their positions when battleground starts |
---|
1380 | */ |
---|
1381 | void BattleGround::HandleTriggerBuff(uint64 const& go_guid) |
---|
1382 | { |
---|
1383 | GameObject *obj = HashMapHolder<GameObject>::Find(go_guid); |
---|
1384 | if(!obj || obj->GetGoType() != GAMEOBJECT_TYPE_TRAP || !obj->isSpawned()) |
---|
1385 | return; |
---|
1386 | |
---|
1387 | //change buff type, when buff is used: |
---|
1388 | int32 index = m_BgObjects.size() - 1; |
---|
1389 | while (index >= 0 && m_BgObjects[index] != go_guid) |
---|
1390 | index--; |
---|
1391 | if (index < 0) |
---|
1392 | { |
---|
1393 | sLog.outError("BattleGround (Type: %u) has buff gameobject (Guid: %u Entry: %u Type:%u) but it hasn't that object in its internal data",GetTypeID(),GUID_LOPART(go_guid),obj->GetEntry(),obj->GetGoType()); |
---|
1394 | return; |
---|
1395 | } |
---|
1396 | |
---|
1397 | //randomly select new buff |
---|
1398 | uint8 buff = urand(0, 2); |
---|
1399 | uint32 entry = obj->GetEntry(); |
---|
1400 | if( m_BuffChange && entry != Buff_Entries[buff] ) |
---|
1401 | { |
---|
1402 | //despawn current buff |
---|
1403 | SpawnBGObject(index, RESPAWN_ONE_DAY); |
---|
1404 | //set index for new one |
---|
1405 | for (uint8 currBuffTypeIndex = 0; currBuffTypeIndex < 3; ++currBuffTypeIndex) |
---|
1406 | if( entry == Buff_Entries[currBuffTypeIndex] ) |
---|
1407 | { |
---|
1408 | index -= currBuffTypeIndex; |
---|
1409 | index += buff; |
---|
1410 | } |
---|
1411 | } |
---|
1412 | |
---|
1413 | SpawnBGObject(index, BUFF_RESPAWN_TIME); |
---|
1414 | } |
---|
1415 | |
---|
1416 | void BattleGround::HandleKillPlayer( Player *player, Player *killer ) |
---|
1417 | { |
---|
1418 | //keep in mind that for arena this will have to be changed a bit |
---|
1419 | |
---|
1420 | // add +1 deaths |
---|
1421 | UpdatePlayerScore(player, SCORE_DEATHS, 1); |
---|
1422 | |
---|
1423 | // add +1 kills to group and +1 killing_blows to killer |
---|
1424 | if( killer ) |
---|
1425 | { |
---|
1426 | UpdatePlayerScore(killer, SCORE_HONORABLE_KILLS, 1); |
---|
1427 | UpdatePlayerScore(killer, SCORE_KILLING_BLOWS, 1); |
---|
1428 | |
---|
1429 | for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) |
---|
1430 | { |
---|
1431 | Player *plr = objmgr.GetPlayer(itr->first); |
---|
1432 | |
---|
1433 | if(!plr || plr == killer) |
---|
1434 | continue; |
---|
1435 | |
---|
1436 | if( plr->GetTeam() == killer->GetTeam() && plr->IsAtGroupRewardDistance(player) ) |
---|
1437 | UpdatePlayerScore(plr, SCORE_HONORABLE_KILLS, 1); |
---|
1438 | } |
---|
1439 | } |
---|
1440 | |
---|
1441 | // to be able to remove insignia |
---|
1442 | player->SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE ); |
---|
1443 | } |
---|
1444 | |
---|
1445 | // return the player's team based on battlegroundplayer info |
---|
1446 | // used in same faction arena matches mainly |
---|
1447 | uint32 BattleGround::GetPlayerTeam(uint64 guid) |
---|
1448 | { |
---|
1449 | std::map<uint64, BattleGroundPlayer>::const_iterator itr = m_Players.find(guid); |
---|
1450 | if(itr!=m_Players.end()) |
---|
1451 | return itr->second.Team; |
---|
1452 | return 0; |
---|
1453 | } |
---|
1454 | |
---|
1455 | uint32 BattleGround::GetAlivePlayersCountByTeam(uint32 Team) const |
---|
1456 | { |
---|
1457 | int count = 0; |
---|
1458 | for(std::map<uint64, BattleGroundPlayer>::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) |
---|
1459 | { |
---|
1460 | if(itr->second.Team == Team) |
---|
1461 | { |
---|
1462 | Player * pl = objmgr.GetPlayer(itr->first); |
---|
1463 | if(pl && pl->isAlive()) |
---|
1464 | ++count; |
---|
1465 | } |
---|
1466 | } |
---|
1467 | return count; |
---|
1468 | } |
---|
1469 | |
---|
1470 | void BattleGround::SetHoliday(bool is_holiday) |
---|
1471 | { |
---|
1472 | if(is_holiday) |
---|
1473 | m_HonorMode = BG_HOLIDAY; |
---|
1474 | else |
---|
1475 | m_HonorMode = BG_NORMAL; |
---|
1476 | } |
---|