1 | /* |
---|
2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
---|
3 | * |
---|
4 | * This program is free software; you can redistribute it and/or modify |
---|
5 | * it under the terms of the GNU General Public License as published by |
---|
6 | * the Free Software Foundation; either version 2 of the License, or |
---|
7 | * (at your option) any later version. |
---|
8 | * |
---|
9 | * This program is distributed in the hope that it will be useful, |
---|
10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
12 | * GNU General Public License for more details. |
---|
13 | * |
---|
14 | * You should have received a copy of the GNU General Public License |
---|
15 | * along with this program; if not, write to the Free Software |
---|
16 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
---|
17 | */ |
---|
18 | |
---|
19 | #include "Object.h" |
---|
20 | #include "Player.h" |
---|
21 | #include "BattleGround.h" |
---|
22 | #include "Creature.h" |
---|
23 | #include "MapManager.h" |
---|
24 | #include "Language.h" |
---|
25 | #include "Chat.h" |
---|
26 | #include "SpellAuras.h" |
---|
27 | #include "ArenaTeam.h" |
---|
28 | #include "World.h" |
---|
29 | #include "Util.h" |
---|
30 | |
---|
31 | BattleGround::BattleGround() |
---|
32 | { |
---|
33 | m_TypeID = 0; |
---|
34 | m_InstanceID = 0; |
---|
35 | m_Status = 0; |
---|
36 | m_EndTime = 0; |
---|
37 | m_LastResurrectTime = 0; |
---|
38 | m_Queue_type = MAX_BATTLEGROUND_QUEUES; |
---|
39 | m_InvitedAlliance = 0; |
---|
40 | m_InvitedHorde = 0; |
---|
41 | m_ArenaType = 0; |
---|
42 | m_IsArena = false; |
---|
43 | m_Winner = 2; |
---|
44 | m_StartTime = 0; |
---|
45 | m_Events = 0; |
---|
46 | m_IsRated = false; |
---|
47 | m_BuffChange = false; |
---|
48 | m_Name = ""; |
---|
49 | m_LevelMin = 0; |
---|
50 | m_LevelMax = 0; |
---|
51 | m_InBGFreeSlotQueue = false; |
---|
52 | m_SetDeleteThis = false; |
---|
53 | |
---|
54 | m_MaxPlayersPerTeam = 0; |
---|
55 | m_MaxPlayers = 0; |
---|
56 | m_MinPlayersPerTeam = 0; |
---|
57 | m_MinPlayers = 0; |
---|
58 | |
---|
59 | m_MapId = 0; |
---|
60 | |
---|
61 | m_TeamStartLocX[BG_TEAM_ALLIANCE] = 0; |
---|
62 | m_TeamStartLocX[BG_TEAM_HORDE] = 0; |
---|
63 | |
---|
64 | m_TeamStartLocY[BG_TEAM_ALLIANCE] = 0; |
---|
65 | m_TeamStartLocY[BG_TEAM_HORDE] = 0; |
---|
66 | |
---|
67 | m_TeamStartLocZ[BG_TEAM_ALLIANCE] = 0; |
---|
68 | m_TeamStartLocZ[BG_TEAM_HORDE] = 0; |
---|
69 | |
---|
70 | m_TeamStartLocO[BG_TEAM_ALLIANCE] = 0; |
---|
71 | m_TeamStartLocO[BG_TEAM_HORDE] = 0; |
---|
72 | |
---|
73 | m_ArenaTeamIds[BG_TEAM_ALLIANCE] = 0; |
---|
74 | m_ArenaTeamIds[BG_TEAM_HORDE] = 0; |
---|
75 | |
---|
76 | m_ArenaTeamRatingChanges[BG_TEAM_ALLIANCE] = 0; |
---|
77 | m_ArenaTeamRatingChanges[BG_TEAM_HORDE] = 0; |
---|
78 | |
---|
79 | m_BgRaids[BG_TEAM_ALLIANCE] = NULL; |
---|
80 | m_BgRaids[BG_TEAM_HORDE] = NULL; |
---|
81 | |
---|
82 | m_PlayersCount[BG_TEAM_ALLIANCE] = 0; |
---|
83 | m_PlayersCount[BG_TEAM_HORDE] = 0; |
---|
84 | |
---|
85 | m_PrematureCountDown = false; |
---|
86 | m_PrematureCountDown = 0; |
---|
87 | } |
---|
88 | |
---|
89 | BattleGround::~BattleGround() |
---|
90 | { |
---|
91 | // remove objects and creatures |
---|
92 | // (this is done automatically in mapmanager update, when the instance is reset after the reset time) |
---|
93 | int size = m_BgCreatures.size(); |
---|
94 | for(int i = 0; i < size; ++i) |
---|
95 | { |
---|
96 | DelCreature(i); |
---|
97 | } |
---|
98 | size = m_BgObjects.size(); |
---|
99 | for(int i = 0; i < size; ++i) |
---|
100 | { |
---|
101 | DelObject(i); |
---|
102 | } |
---|
103 | |
---|
104 | // delete creature and go respawn times |
---|
105 | WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE instance = '%u'",GetInstanceID()); |
---|
106 | WorldDatabase.PExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'",GetInstanceID()); |
---|
107 | // delete instance from db |
---|
108 | CharacterDatabase.PExecute("DELETE FROM instance WHERE id = '%u'",GetInstanceID()); |
---|
109 | // remove from battlegrounds |
---|
110 | sBattleGroundMgr.RemoveBattleGround(GetInstanceID()); |
---|
111 | // unload map |
---|
112 | if(Map * map = MapManager::Instance().FindMap(GetMapId(), GetInstanceID())) |
---|
113 | if(map->IsBattleGroundOrArena()) |
---|
114 | ((BattleGroundMap*)map)->SetUnload(); |
---|
115 | // remove from bg free slot queue |
---|
116 | this->RemoveFromBGFreeSlotQueue(); |
---|
117 | } |
---|
118 | |
---|
119 | void BattleGround::Update(time_t diff) |
---|
120 | { |
---|
121 | if(!GetPlayersSize() && !GetRemovedPlayersSize() && !GetReviveQueueSize()) |
---|
122 | //BG is empty |
---|
123 | return; |
---|
124 | |
---|
125 | WorldPacket data; |
---|
126 | |
---|
127 | if(GetRemovedPlayersSize()) |
---|
128 | { |
---|
129 | for(std::map<uint64, uint8>::iterator itr = m_RemovedPlayers.begin(); itr != m_RemovedPlayers.end(); ++itr) |
---|
130 | { |
---|
131 | Player *plr = objmgr.GetPlayer(itr->first); |
---|
132 | switch(itr->second) |
---|
133 | { |
---|
134 | //following code is handled by event: |
---|
135 | /*case 0: |
---|
136 | sBattleGroundMgr.m_BattleGroundQueues[GetTypeID()].RemovePlayer(itr->first); |
---|
137 | //RemovePlayerFromQueue(itr->first); |
---|
138 | if(plr) |
---|
139 | { |
---|
140 | sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, this, plr->GetTeam(), plr->GetBattleGroundQueueIndex(m_TypeID), STATUS_NONE, 0, 0); |
---|
141 | plr->GetSession()->SendPacket(&data); |
---|
142 | } |
---|
143 | break;*/ |
---|
144 | case 1: // currently in bg and was removed from bg |
---|
145 | if(plr) |
---|
146 | RemovePlayerAtLeave(itr->first, true, true); |
---|
147 | else |
---|
148 | RemovePlayerAtLeave(itr->first, false, false); |
---|
149 | break; |
---|
150 | case 2: // revive queue |
---|
151 | RemovePlayerFromResurrectQueue(itr->first); |
---|
152 | break; |
---|
153 | default: |
---|
154 | sLog.outError("BattleGround: Unknown remove player case!"); |
---|
155 | } |
---|
156 | } |
---|
157 | m_RemovedPlayers.clear(); |
---|
158 | } |
---|
159 | |
---|
160 | // this code isn't efficient and its idea isn't implemented yet |
---|
161 | /* offline players are removed from battleground in worldsession::LogoutPlayer() |
---|
162 | // remove offline players from bg after ~5 minutes |
---|
163 | if(GetPlayersSize()) |
---|
164 | { |
---|
165 | for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) |
---|
166 | { |
---|
167 | Player *plr = objmgr.GetPlayer(itr->first); |
---|
168 | itr->second.LastOnlineTime += diff; |
---|
169 | |
---|
170 | if(plr) |
---|
171 | itr->second.LastOnlineTime = 0; // update last online time |
---|
172 | else |
---|
173 | if(itr->second.LastOnlineTime >= MAX_OFFLINE_TIME) // 5 minutes |
---|
174 | m_RemovedPlayers[itr->first] = 1; // add to remove list (BG) |
---|
175 | } |
---|
176 | }*/ |
---|
177 | |
---|
178 | m_LastResurrectTime += diff; |
---|
179 | if (m_LastResurrectTime >= RESURRECTION_INTERVAL) |
---|
180 | { |
---|
181 | if(GetReviveQueueSize()) |
---|
182 | { |
---|
183 | for(std::map<uint64, std::vector<uint64> >::iterator itr = m_ReviveQueue.begin(); itr != m_ReviveQueue.end(); ++itr) |
---|
184 | { |
---|
185 | Creature *sh = NULL; |
---|
186 | for(std::vector<uint64>::iterator itr2 = (itr->second).begin(); itr2 != (itr->second).end(); ++itr2) |
---|
187 | { |
---|
188 | Player *plr = objmgr.GetPlayer(*itr2); |
---|
189 | if(!plr) |
---|
190 | continue; |
---|
191 | |
---|
192 | if (!sh) |
---|
193 | { |
---|
194 | sh = ObjectAccessor::GetCreature(*plr, itr->first); |
---|
195 | // only for visual effect |
---|
196 | if (sh) |
---|
197 | sh->CastSpell(sh, SPELL_SPIRIT_HEAL, true); // Spirit Heal, effect 117 |
---|
198 | } |
---|
199 | |
---|
200 | plr->CastSpell(plr, SPELL_RESURRECTION_VISUAL, true); // Resurrection visual |
---|
201 | m_ResurrectQueue.push_back(*itr2); |
---|
202 | } |
---|
203 | (itr->second).clear(); |
---|
204 | } |
---|
205 | |
---|
206 | m_ReviveQueue.clear(); |
---|
207 | m_LastResurrectTime = 0; |
---|
208 | } |
---|
209 | else |
---|
210 | // queue is clear and time passed, just update last resurrection time |
---|
211 | m_LastResurrectTime = 0; |
---|
212 | } |
---|
213 | else if (m_LastResurrectTime > 500) // Resurrect players only half a second later, to see spirit heal effect on NPC |
---|
214 | { |
---|
215 | for(std::vector<uint64>::iterator itr = m_ResurrectQueue.begin(); itr != m_ResurrectQueue.end(); ++itr) |
---|
216 | { |
---|
217 | Player *plr = objmgr.GetPlayer(*itr); |
---|
218 | if(!plr) |
---|
219 | continue; |
---|
220 | plr->ResurrectPlayer(1.0f); |
---|
221 | plr->CastSpell(plr, SPELL_SPIRIT_HEAL_MANA, true); |
---|
222 | ObjectAccessor::Instance().ConvertCorpseForPlayer(*itr); |
---|
223 | } |
---|
224 | m_ResurrectQueue.clear(); |
---|
225 | } |
---|
226 | |
---|
227 | // if less then minimum players are in on one side, then start premature finish timer |
---|
228 | if(GetStatus() == STATUS_IN_PROGRESS && !isArena() && sBattleGroundMgr.GetPrematureFinishTime() && (GetPlayersCountByTeam(ALLIANCE) < GetMinPlayersPerTeam() || GetPlayersCountByTeam(HORDE) < GetMinPlayersPerTeam())) |
---|
229 | { |
---|
230 | if(!m_PrematureCountDown) |
---|
231 | { |
---|
232 | m_PrematureCountDown = true; |
---|
233 | m_PrematureCountDownTimer = sBattleGroundMgr.GetPrematureFinishTime(); |
---|
234 | SendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING); |
---|
235 | } |
---|
236 | else if(m_PrematureCountDownTimer < diff) |
---|
237 | { |
---|
238 | // time's up! |
---|
239 | EndBattleGround(0); // noone wins |
---|
240 | m_PrematureCountDown = false; |
---|
241 | } |
---|
242 | else |
---|
243 | { |
---|
244 | uint32 newtime = m_PrematureCountDownTimer - diff; |
---|
245 | // announce every minute |
---|
246 | if(m_PrematureCountDownTimer != sBattleGroundMgr.GetPrematureFinishTime() && newtime / 60000 != m_PrematureCountDownTimer / 60000) |
---|
247 | SendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING); |
---|
248 | m_PrematureCountDownTimer = newtime; |
---|
249 | } |
---|
250 | } |
---|
251 | else if (m_PrematureCountDown) |
---|
252 | m_PrematureCountDown = false; |
---|
253 | |
---|
254 | if(GetStatus() == STATUS_WAIT_LEAVE) |
---|
255 | { |
---|
256 | // remove all players from battleground after 2 minutes |
---|
257 | m_EndTime += diff; |
---|
258 | if(m_EndTime >= TIME_TO_AUTOREMOVE) // 2 minutes |
---|
259 | { |
---|
260 | for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) |
---|
261 | { |
---|
262 | m_RemovedPlayers[itr->first] = 1; // add to remove list (BG) |
---|
263 | } |
---|
264 | // do not change any battleground's private variables |
---|
265 | } |
---|
266 | } |
---|
267 | } |
---|
268 | |
---|
269 | void BattleGround::SetTeamStartLoc(uint32 TeamID, float X, float Y, float Z, float O) |
---|
270 | { |
---|
271 | uint8 idx = GetTeamIndexByTeamId(TeamID); |
---|
272 | m_TeamStartLocX[idx] = X; |
---|
273 | m_TeamStartLocY[idx] = Y; |
---|
274 | m_TeamStartLocZ[idx] = Z; |
---|
275 | m_TeamStartLocO[idx] = O; |
---|
276 | } |
---|
277 | |
---|
278 | void BattleGround::SendPacketToAll(WorldPacket *packet) |
---|
279 | { |
---|
280 | for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) |
---|
281 | { |
---|
282 | Player *plr = objmgr.GetPlayer(itr->first); |
---|
283 | if(plr) |
---|
284 | plr->GetSession()->SendPacket(packet); |
---|
285 | else |
---|
286 | sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first); |
---|
287 | } |
---|
288 | } |
---|
289 | |
---|
290 | void BattleGround::SendPacketToTeam(uint32 TeamID, WorldPacket *packet, Player *sender, bool self) |
---|
291 | { |
---|
292 | for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) |
---|
293 | { |
---|
294 | Player *plr = objmgr.GetPlayer(itr->first); |
---|
295 | |
---|
296 | if(!plr) |
---|
297 | { |
---|
298 | sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first); |
---|
299 | continue; |
---|
300 | } |
---|
301 | |
---|
302 | if(!self && sender == plr) |
---|
303 | continue; |
---|
304 | |
---|
305 | uint32 team = itr->second.Team;//GetPlayerTeam(plr->GetGUID()); |
---|
306 | |
---|
307 | if(team == TeamID) |
---|
308 | plr->GetSession()->SendPacket(packet); |
---|
309 | } |
---|
310 | } |
---|
311 | |
---|
312 | void BattleGround::PlaySoundToAll(uint32 SoundID) |
---|
313 | { |
---|
314 | WorldPacket data; |
---|
315 | sBattleGroundMgr.BuildPlaySoundPacket(&data, SoundID); |
---|
316 | SendPacketToAll(&data); |
---|
317 | } |
---|
318 | |
---|
319 | void BattleGround::PlaySoundToTeam(uint32 SoundID, uint32 TeamID) |
---|
320 | { |
---|
321 | WorldPacket data; |
---|
322 | |
---|
323 | for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) |
---|
324 | { |
---|
325 | Player *plr = objmgr.GetPlayer(itr->first); |
---|
326 | |
---|
327 | if(!plr) |
---|
328 | { |
---|
329 | sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first); |
---|
330 | continue; |
---|
331 | } |
---|
332 | |
---|
333 | uint32 team = itr->second.Team;//GetPlayerTeam(plr->GetGUID()); |
---|
334 | |
---|
335 | if(team == TeamID) |
---|
336 | { |
---|
337 | sBattleGroundMgr.BuildPlaySoundPacket(&data, SoundID); |
---|
338 | plr->GetSession()->SendPacket(&data); |
---|
339 | } |
---|
340 | } |
---|
341 | } |
---|
342 | |
---|
343 | void BattleGround::CastSpellOnTeam(uint32 SpellID, uint32 TeamID) |
---|
344 | { |
---|
345 | for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) |
---|
346 | { |
---|
347 | Player *plr = objmgr.GetPlayer(itr->first); |
---|
348 | |
---|
349 | if(!plr) |
---|
350 | { |
---|
351 | sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first); |
---|
352 | continue; |
---|
353 | } |
---|
354 | |
---|
355 | uint32 team = itr->second.Team;//GetPlayerTeam(plr->GetGUID()); |
---|
356 | |
---|
357 | if(team == TeamID) |
---|
358 | plr->CastSpell(plr, SpellID, true); |
---|
359 | } |
---|
360 | } |
---|
361 | |
---|
362 | void BattleGround::RewardHonorToTeam(uint32 Honor, uint32 TeamID) |
---|
363 | { |
---|
364 | for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) |
---|
365 | { |
---|
366 | Player *plr = objmgr.GetPlayer(itr->first); |
---|
367 | |
---|
368 | if(!plr) |
---|
369 | { |
---|
370 | sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first); |
---|
371 | continue; |
---|
372 | } |
---|
373 | |
---|
374 | uint32 team = itr->second.Team;//GetPlayerTeam(plr->GetGUID()); |
---|
375 | |
---|
376 | if(team == TeamID) |
---|
377 | UpdatePlayerScore(plr, SCORE_BONUS_HONOR, Honor); |
---|
378 | } |
---|
379 | } |
---|
380 | |
---|
381 | void BattleGround::RewardReputationToTeam(uint32 faction_id, uint32 Reputation, uint32 TeamID) |
---|
382 | { |
---|
383 | FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction_id); |
---|
384 | |
---|
385 | if(!factionEntry) |
---|
386 | return; |
---|
387 | |
---|
388 | for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) |
---|
389 | { |
---|
390 | Player *plr = objmgr.GetPlayer(itr->first); |
---|
391 | |
---|
392 | if(!plr) |
---|
393 | { |
---|
394 | sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first); |
---|
395 | continue; |
---|
396 | } |
---|
397 | |
---|
398 | uint32 team = itr->second.Team;//GetPlayerTeam(plr->GetGUID()); |
---|
399 | |
---|
400 | if(team == TeamID) |
---|
401 | plr->ModifyFactionReputation(factionEntry, Reputation); |
---|
402 | } |
---|
403 | } |
---|
404 | |
---|
405 | void BattleGround::UpdateWorldState(uint32 Field, uint32 Value) |
---|
406 | { |
---|
407 | WorldPacket data; |
---|
408 | sBattleGroundMgr.BuildUpdateWorldStatePacket(&data, Field, Value); |
---|
409 | SendPacketToAll(&data); |
---|
410 | } |
---|
411 | |
---|
412 | void BattleGround::UpdateWorldStateForPlayer(uint32 Field, uint32 Value, Player *Source) |
---|
413 | { |
---|
414 | WorldPacket data; |
---|
415 | sBattleGroundMgr.BuildUpdateWorldStatePacket(&data, Field, Value); |
---|
416 | Source->GetSession()->SendPacket(&data); |
---|
417 | } |
---|
418 | |
---|
419 | void BattleGround::EndBattleGround(uint32 winner) |
---|
420 | { |
---|
421 | // battleground finished, remove from the running bg's list |
---|
422 | this->RemoveFromBGFreeSlotQueue(); |
---|
423 | |
---|
424 | ArenaTeam * winner_arena_team = NULL; |
---|
425 | ArenaTeam * loser_arena_team = NULL; |
---|
426 | uint32 loser_rating = 0; |
---|
427 | uint32 winner_rating = 0; |
---|
428 | WorldPacket data; |
---|
429 | Player *Source = NULL; |
---|
430 | const char *winmsg = ""; |
---|
431 | |
---|
432 | if(winner == ALLIANCE) |
---|
433 | { |
---|
434 | if(isBattleGround()) |
---|
435 | winmsg = GetMangosString(LANG_BG_A_WINS); |
---|
436 | else |
---|
437 | winmsg = GetMangosString(LANG_ARENA_GOLD_WINS); |
---|
438 | |
---|
439 | PlaySoundToAll(SOUND_ALLIANCE_WINS); // alliance wins sound |
---|
440 | |
---|
441 | SetWinner(WINNER_ALLIANCE); |
---|
442 | } |
---|
443 | else if(winner == HORDE) |
---|
444 | { |
---|
445 | if(isBattleGround()) |
---|
446 | winmsg = GetMangosString(LANG_BG_H_WINS); |
---|
447 | else |
---|
448 | winmsg = GetMangosString(LANG_ARENA_GREEN_WINS); |
---|
449 | |
---|
450 | PlaySoundToAll(SOUND_HORDE_WINS); // horde wins sound |
---|
451 | |
---|
452 | SetWinner(WINNER_HORDE); |
---|
453 | } |
---|
454 | else |
---|
455 | { |
---|
456 | SetWinner(3); |
---|
457 | } |
---|
458 | |
---|
459 | SetStatus(STATUS_WAIT_LEAVE); |
---|
460 | m_EndTime = 0; |
---|
461 | |
---|
462 | // arena rating calculation |
---|
463 | if(isArena() && isRated()) |
---|
464 | { |
---|
465 | if(winner == ALLIANCE) |
---|
466 | { |
---|
467 | winner_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(ALLIANCE)); |
---|
468 | loser_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(HORDE)); |
---|
469 | } |
---|
470 | else if(winner == HORDE) |
---|
471 | { |
---|
472 | winner_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(HORDE)); |
---|
473 | loser_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(ALLIANCE)); |
---|
474 | } |
---|
475 | if(winner_arena_team && loser_arena_team) |
---|
476 | { |
---|
477 | loser_rating = loser_arena_team->GetStats().rating; |
---|
478 | winner_rating = winner_arena_team->GetStats().rating; |
---|
479 | float winner_chance = winner_arena_team->GetChanceAgainst(loser_rating); |
---|
480 | float loser_chance = loser_arena_team->GetChanceAgainst(winner_rating); |
---|
481 | int32 winner_change = winner_arena_team->WonAgainstChance(winner_chance); |
---|
482 | int32 loser_change = loser_arena_team->LostAgainstChance(loser_chance); |
---|
483 | sLog.outDebug("--- %u ; %u ; %d ; %d ; %u ; %u ---",winner_rating,loser_rating,winner_chance,loser_chance,winner_change,loser_change); |
---|
484 | if(winner == ALLIANCE) |
---|
485 | { |
---|
486 | SetArenaTeamRatingChangeForTeam(ALLIANCE, winner_change); |
---|
487 | SetArenaTeamRatingChangeForTeam(HORDE, loser_change); |
---|
488 | } |
---|
489 | else |
---|
490 | { |
---|
491 | SetArenaTeamRatingChangeForTeam(HORDE, winner_change); |
---|
492 | SetArenaTeamRatingChangeForTeam(ALLIANCE, loser_change); |
---|
493 | } |
---|
494 | } |
---|
495 | else |
---|
496 | { |
---|
497 | SetArenaTeamRatingChangeForTeam(ALLIANCE, 0); |
---|
498 | SetArenaTeamRatingChangeForTeam(HORDE, 0); |
---|
499 | } |
---|
500 | } |
---|
501 | |
---|
502 | for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) |
---|
503 | { |
---|
504 | Player *plr = objmgr.GetPlayer(itr->first); |
---|
505 | if(!plr) |
---|
506 | { |
---|
507 | sLog.outError("BattleGround: Player " I64FMTD " not found!", itr->first); |
---|
508 | continue; |
---|
509 | } |
---|
510 | |
---|
511 | // should remove spirit of redemption |
---|
512 | if(plr->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION)) |
---|
513 | plr->RemoveSpellsCausingAura(SPELL_AURA_MOD_SHAPESHIFT); |
---|
514 | |
---|
515 | if(!plr->isAlive()) |
---|
516 | { |
---|
517 | plr->ResurrectPlayer(1.0f); |
---|
518 | plr->SpawnCorpseBones(); |
---|
519 | } |
---|
520 | |
---|
521 | uint32 team = itr->second.Team;//GetPlayerTeam(plr->GetGUID()); |
---|
522 | if(!team) team = plr->GetTeam(); |
---|
523 | |
---|
524 | // per player calculation |
---|
525 | if(isArena() && isRated() && winner_arena_team && loser_arena_team) |
---|
526 | { |
---|
527 | if(team == winner) |
---|
528 | winner_arena_team->MemberWon(plr,loser_rating); |
---|
529 | else |
---|
530 | loser_arena_team->MemberLost(plr,winner_rating); |
---|
531 | } |
---|
532 | |
---|
533 | if(team == winner) |
---|
534 | { |
---|
535 | if(!Source) |
---|
536 | Source = plr; |
---|
537 | RewardMark(plr,ITEM_WINNER_COUNT); |
---|
538 | UpdatePlayerScore(plr, SCORE_BONUS_HONOR, 20); |
---|
539 | RewardQuest(plr); |
---|
540 | } |
---|
541 | else |
---|
542 | { |
---|
543 | RewardMark(plr,ITEM_LOSER_COUNT); |
---|
544 | } |
---|
545 | |
---|
546 | plr->CombatStopWithPets(true); |
---|
547 | |
---|
548 | BlockMovement(plr); |
---|
549 | |
---|
550 | sBattleGroundMgr.BuildPvpLogDataPacket(&data, this); |
---|
551 | plr->GetSession()->SendPacket(&data); |
---|
552 | |
---|
553 | uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(GetTypeID(), GetArenaType()); |
---|
554 | sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, this, plr->GetTeam(), plr->GetBattleGroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, TIME_TO_AUTOREMOVE, GetStartTime()); |
---|
555 | plr->GetSession()->SendPacket(&data); |
---|
556 | } |
---|
557 | |
---|
558 | if(isArena() && isRated() && winner_arena_team && loser_arena_team) |
---|
559 | { |
---|
560 | // update arena points only after increasing the player's match count! |
---|
561 | winner_arena_team->UpdateArenaPointsHelper(); |
---|
562 | loser_arena_team->UpdateArenaPointsHelper(); |
---|
563 | // save the stat changes |
---|
564 | winner_arena_team->SaveToDB(); |
---|
565 | loser_arena_team->SaveToDB(); |
---|
566 | // send updated arena team stats to players |
---|
567 | // this way all arena team members will get notified, not only the ones who participated in this match |
---|
568 | winner_arena_team->NotifyStatsChanged(); |
---|
569 | loser_arena_team->NotifyStatsChanged(); |
---|
570 | } |
---|
571 | |
---|
572 | // inform invited players about the removal |
---|
573 | sBattleGroundMgr.m_BattleGroundQueues[sBattleGroundMgr.BGQueueTypeId(GetTypeID(), GetArenaType())].BGEndedRemoveInvites(this); |
---|
574 | |
---|
575 | if(Source) |
---|
576 | { |
---|
577 | ChatHandler(Source).FillMessageData(&data, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, Source->GetGUID(), winmsg); |
---|
578 | SendPacketToAll(&data); |
---|
579 | } |
---|
580 | } |
---|
581 | |
---|
582 | uint32 BattleGround::GetBattlemasterEntry() const |
---|
583 | { |
---|
584 | switch(GetTypeID()) |
---|
585 | { |
---|
586 | case BATTLEGROUND_AV: return 15972; |
---|
587 | case BATTLEGROUND_WS: return 14623; |
---|
588 | case BATTLEGROUND_AB: return 14879; |
---|
589 | case BATTLEGROUND_EY: return 22516; |
---|
590 | case BATTLEGROUND_NA: return 20200; |
---|
591 | default: return 0; |
---|
592 | } |
---|
593 | } |
---|
594 | |
---|
595 | void BattleGround::RewardMark(Player *plr,uint32 count) |
---|
596 | { |
---|
597 | // 'Inactive' this aura prevents the player from gaining honor points and battleground tokens |
---|
598 | if(plr->GetDummyAura(SPELL_AURA_PLAYER_INACTIVE)) |
---|
599 | return; |
---|
600 | |
---|
601 | BattleGroundMarks mark; |
---|
602 | bool IsSpell; |
---|
603 | switch(GetTypeID()) |
---|
604 | { |
---|
605 | case BATTLEGROUND_AV: |
---|
606 | IsSpell = true; |
---|
607 | if(count == ITEM_WINNER_COUNT) |
---|
608 | mark = SPELL_AV_MARK_WINNER; |
---|
609 | else |
---|
610 | mark = SPELL_AV_MARK_LOSER; |
---|
611 | break; |
---|
612 | case BATTLEGROUND_WS: |
---|
613 | IsSpell = true; |
---|
614 | if(count == ITEM_WINNER_COUNT) |
---|
615 | mark = SPELL_WS_MARK_WINNER; |
---|
616 | else |
---|
617 | mark = SPELL_WS_MARK_LOSER; |
---|
618 | break; |
---|
619 | case BATTLEGROUND_AB: |
---|
620 | IsSpell = true; |
---|
621 | if(count == ITEM_WINNER_COUNT) |
---|
622 | mark = SPELL_AB_MARK_WINNER; |
---|
623 | else |
---|
624 | mark = SPELL_AB_MARK_LOSER; |
---|
625 | break; |
---|
626 | case BATTLEGROUND_EY: |
---|
627 | IsSpell = false; |
---|
628 | mark = ITEM_EY_MARK_OF_HONOR; |
---|
629 | break; |
---|
630 | default: |
---|
631 | return; |
---|
632 | } |
---|
633 | |
---|
634 | if(IsSpell) |
---|
635 | plr->CastSpell(plr, mark, true); |
---|
636 | else if ( objmgr.GetItemPrototype( mark ) ) |
---|
637 | { |
---|
638 | ItemPosCountVec dest; |
---|
639 | uint32 no_space_count = 0; |
---|
640 | uint8 msg = plr->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, mark, count, &no_space_count ); |
---|
641 | if( msg != EQUIP_ERR_OK ) // convert to possible store amount |
---|
642 | count -= no_space_count; |
---|
643 | |
---|
644 | if( count != 0 && !dest.empty()) // can add some |
---|
645 | if(Item* item = plr->StoreNewItem( dest, mark, true, 0)) |
---|
646 | plr->SendNewItem(item,count,false,true); |
---|
647 | |
---|
648 | if(no_space_count > 0) |
---|
649 | SendRewardMarkByMail(plr,mark,no_space_count); |
---|
650 | } |
---|
651 | } |
---|
652 | |
---|
653 | void BattleGround::SendRewardMarkByMail(Player *plr,uint32 mark, uint32 count) |
---|
654 | { |
---|
655 | uint32 bmEntry = GetBattlemasterEntry(); |
---|
656 | if(!bmEntry) |
---|
657 | return; |
---|
658 | |
---|
659 | ItemPrototype const* markProto = objmgr.GetItemPrototype(mark); |
---|
660 | if(!markProto) |
---|
661 | return; |
---|
662 | |
---|
663 | if(Item* markItem = Item::CreateItem(mark,count,plr)) |
---|
664 | { |
---|
665 | // save new item before send |
---|
666 | markItem->SaveToDB(); // save for prevent lost at next mail load, if send fail then item will deleted |
---|
667 | |
---|
668 | // item |
---|
669 | MailItemsInfo mi; |
---|
670 | mi.AddItem(markItem->GetGUIDLow(), markItem->GetEntry(), markItem); |
---|
671 | |
---|
672 | // subject: item name |
---|
673 | std::string subject = markProto->Name1; |
---|
674 | int loc_idx = plr->GetSession()->GetSessionDbLocaleIndex(); |
---|
675 | if ( loc_idx >= 0 ) |
---|
676 | if(ItemLocale const *il = objmgr.GetItemLocale(markProto->ItemId)) |
---|
677 | if (il->Name.size() > loc_idx && !il->Name[loc_idx].empty()) |
---|
678 | subject = il->Name[loc_idx]; |
---|
679 | |
---|
680 | // text |
---|
681 | std::string textFormat = plr->GetSession()->GetMangosString(LANG_BG_MARK_BY_MAIL); |
---|
682 | char textBuf[300]; |
---|
683 | snprintf(textBuf,300,textFormat.c_str(),GetName(),GetName()); |
---|
684 | uint32 itemTextId = objmgr.CreateItemText( textBuf ); |
---|
685 | |
---|
686 | WorldSession::SendMailTo(plr, MAIL_CREATURE, MAIL_STATIONERY_NORMAL, bmEntry, plr->GetGUIDLow(), subject, itemTextId , &mi, 0, 0, MAIL_CHECK_MASK_NONE); |
---|
687 | } |
---|
688 | } |
---|
689 | |
---|
690 | void BattleGround::RewardQuest(Player *plr) |
---|
691 | { |
---|
692 | // 'Inactive' this aura prevents the player from gaining honor points and battleground tokens |
---|
693 | if(plr->GetDummyAura(SPELL_AURA_PLAYER_INACTIVE)) |
---|
694 | return; |
---|
695 | |
---|
696 | uint32 quest; |
---|
697 | switch(GetTypeID()) |
---|
698 | { |
---|
699 | case BATTLEGROUND_AV: |
---|
700 | quest = SPELL_AV_QUEST_REWARD; |
---|
701 | break; |
---|
702 | case BATTLEGROUND_WS: |
---|
703 | quest = SPELL_WS_QUEST_REWARD; |
---|
704 | break; |
---|
705 | case BATTLEGROUND_AB: |
---|
706 | quest = SPELL_AB_QUEST_REWARD; |
---|
707 | break; |
---|
708 | case BATTLEGROUND_EY: |
---|
709 | quest = SPELL_EY_QUEST_REWARD; |
---|
710 | break; |
---|
711 | default: |
---|
712 | return; |
---|
713 | } |
---|
714 | |
---|
715 | plr->CastSpell(plr, quest, true); |
---|
716 | } |
---|
717 | |
---|
718 | void BattleGround::BlockMovement(Player *plr) |
---|
719 | { |
---|
720 | plr->SetClientControl(plr, 0); // movement disabled NOTE: the effect will be automatically removed by client when the player is teleported from the battleground, so no need to send with uint8(1) in RemovePlayerAtLeave() |
---|
721 | } |
---|
722 | |
---|
723 | void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPacket) |
---|
724 | { |
---|
725 | uint32 team = GetPlayerTeam(guid); |
---|
726 | bool participant = false; |
---|
727 | // Remove from lists/maps |
---|
728 | std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.find(guid); |
---|
729 | if(itr != m_Players.end()) |
---|
730 | { |
---|
731 | UpdatePlayersCountByTeam(team, true); // -1 player |
---|
732 | m_Players.erase(itr); |
---|
733 | // check if the player was a participant of the match, or only entered through gm command (goname) |
---|
734 | participant = true; |
---|
735 | } |
---|
736 | |
---|
737 | std::map<uint64, BattleGroundScore*>::iterator itr2 = m_PlayerScores.find(guid); |
---|
738 | if(itr2 != m_PlayerScores.end()) |
---|
739 | { |
---|
740 | delete itr2->second; // delete player's score |
---|
741 | m_PlayerScores.erase(itr2); |
---|
742 | } |
---|
743 | |
---|
744 | RemovePlayerFromResurrectQueue(guid); |
---|
745 | |
---|
746 | Player *plr = objmgr.GetPlayer(guid); |
---|
747 | |
---|
748 | // should remove spirit of redemption |
---|
749 | if(plr && plr->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION)) |
---|
750 | plr->RemoveSpellsCausingAura(SPELL_AURA_MOD_SHAPESHIFT); |
---|
751 | |
---|
752 | if(plr && !plr->isAlive()) // resurrect on exit |
---|
753 | { |
---|
754 | plr->ResurrectPlayer(1.0f); |
---|
755 | plr->SpawnCorpseBones(); |
---|
756 | } |
---|
757 | |
---|
758 | RemovePlayer(plr, guid); // BG subclass specific code |
---|
759 | |
---|
760 | if(plr) |
---|
761 | { |
---|
762 | plr->ClearAfkReports(); |
---|
763 | |
---|
764 | if(participant) // if the player was a match participant, remove auras, calc rating, update queue |
---|
765 | { |
---|
766 | if(!team) team = plr->GetTeam(); |
---|
767 | |
---|
768 | uint32 bgTypeId = GetTypeID(); |
---|
769 | uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(GetTypeID(), GetArenaType()); |
---|
770 | // if arena, remove the specific arena auras |
---|
771 | if(isArena()) |
---|
772 | { |
---|
773 | plr->RemoveArenaAuras(true); // removes debuffs / dots etc., we don't want the player to die after porting out |
---|
774 | bgTypeId=BATTLEGROUND_AA; // set the bg type to all arenas (it will be used for queue refreshing) |
---|
775 | |
---|
776 | // summon old pet if there was one and there isn't a current pet |
---|
777 | if(!plr->GetPet() && plr->GetTemporaryUnsummonedPetNumber()) |
---|
778 | { |
---|
779 | Pet* NewPet = new Pet; |
---|
780 | if(!NewPet->LoadPetFromDB(plr, 0, (plr)->GetTemporaryUnsummonedPetNumber(), true)) |
---|
781 | delete NewPet; |
---|
782 | |
---|
783 | (plr)->SetTemporaryUnsummonedPetNumber(0); |
---|
784 | } |
---|
785 | |
---|
786 | if(isRated() && GetStatus() == STATUS_IN_PROGRESS) |
---|
787 | { |
---|
788 | //left a rated match while the encounter was in progress, consider as loser |
---|
789 | ArenaTeam * winner_arena_team = 0; |
---|
790 | ArenaTeam * loser_arena_team = 0; |
---|
791 | if(team == HORDE) |
---|
792 | { |
---|
793 | winner_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(ALLIANCE)); |
---|
794 | loser_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(HORDE)); |
---|
795 | } |
---|
796 | else |
---|
797 | { |
---|
798 | winner_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(HORDE)); |
---|
799 | loser_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(ALLIANCE)); |
---|
800 | } |
---|
801 | if(winner_arena_team && loser_arena_team) |
---|
802 | { |
---|
803 | loser_arena_team->MemberLost(plr,winner_arena_team->GetRating()); |
---|
804 | } |
---|
805 | } |
---|
806 | } |
---|
807 | |
---|
808 | WorldPacket data; |
---|
809 | if(SendPacket) |
---|
810 | { |
---|
811 | sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, this, team, plr->GetBattleGroundQueueIndex(bgQueueTypeId), STATUS_NONE, 0, 0); |
---|
812 | plr->GetSession()->SendPacket(&data); |
---|
813 | } |
---|
814 | |
---|
815 | // this call is important, because player, when joins to battleground, this method is not called, so it must be called when leaving bg |
---|
816 | plr->RemoveBattleGroundQueueId(bgQueueTypeId); |
---|
817 | |
---|
818 | DecreaseInvitedCount(team); |
---|
819 | //we should update battleground queue, but only if bg isn't ending |
---|
820 | if (GetQueueType() < MAX_BATTLEGROUND_QUEUES) |
---|
821 | sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, GetQueueType()); |
---|
822 | |
---|
823 | Group * group = plr->GetGroup(); |
---|
824 | // remove from raid group if exist |
---|
825 | if(group && group == GetBgRaid(team)) |
---|
826 | { |
---|
827 | if(!group->RemoveMember(guid, 0)) // group was disbanded |
---|
828 | { |
---|
829 | SetBgRaid(team, NULL); |
---|
830 | delete group; |
---|
831 | } |
---|
832 | } |
---|
833 | |
---|
834 | // Let others know |
---|
835 | sBattleGroundMgr.BuildPlayerLeftBattleGroundPacket(&data, plr); |
---|
836 | SendPacketToTeam(team, &data, plr, false); |
---|
837 | } |
---|
838 | |
---|
839 | // Do next only if found in battleground |
---|
840 | plr->SetBattleGroundId(0); // We're not in BG. |
---|
841 | // reset destination bg team |
---|
842 | plr->SetBGTeam(0); |
---|
843 | |
---|
844 | if(Transport) |
---|
845 | { |
---|
846 | plr->TeleportTo(plr->GetBattleGroundEntryPointMap(), plr->GetBattleGroundEntryPointX(), plr->GetBattleGroundEntryPointY(), plr->GetBattleGroundEntryPointZ(), plr->GetBattleGroundEntryPointO()); |
---|
847 | } |
---|
848 | |
---|
849 | // Log |
---|
850 | sLog.outDetail("BATTLEGROUND: Removed player %s from BattleGround.", plr->GetName()); |
---|
851 | } |
---|
852 | |
---|
853 | if(!GetPlayersSize() && !GetInvitedCount(HORDE) && !GetInvitedCount(ALLIANCE)) |
---|
854 | { |
---|
855 | // if no players left AND no invitees left, set this bg to delete in next update |
---|
856 | // direct deletion could cause crashes |
---|
857 | m_SetDeleteThis = true; |
---|
858 | // return to prevent addition to freeslotqueue |
---|
859 | return; |
---|
860 | } |
---|
861 | |
---|
862 | // a player exited the battleground, so there are free slots. add to queue |
---|
863 | this->AddToBGFreeSlotQueue(); |
---|
864 | } |
---|
865 | |
---|
866 | // this method is called when no players remains in battleground |
---|
867 | void BattleGround::Reset() |
---|
868 | { |
---|
869 | SetQueueType(MAX_BATTLEGROUND_QUEUES); |
---|
870 | SetWinner(WINNER_NONE); |
---|
871 | SetStatus(STATUS_WAIT_QUEUE); |
---|
872 | SetStartTime(0); |
---|
873 | SetEndTime(0); |
---|
874 | SetLastResurrectTime(0); |
---|
875 | SetArenaType(0); |
---|
876 | SetRated(false); |
---|
877 | |
---|
878 | m_Events = 0; |
---|
879 | |
---|
880 | if (m_InvitedAlliance > 0 || m_InvitedHorde > 0) |
---|
881 | sLog.outError("BattleGround system ERROR: bad counter, m_InvitedAlliance: %d, m_InvitedHorde: %d", m_InvitedAlliance, m_InvitedHorde); |
---|
882 | |
---|
883 | m_InvitedAlliance = 0; |
---|
884 | m_InvitedHorde = 0; |
---|
885 | m_InBGFreeSlotQueue = false; |
---|
886 | |
---|
887 | m_Players.clear(); |
---|
888 | m_PlayerScores.clear(); |
---|
889 | |
---|
890 | // reset BGSubclass (this cleans up creatures and gos as well) |
---|
891 | this->ResetBGSubclass(); |
---|
892 | } |
---|
893 | |
---|
894 | void BattleGround::StartBattleGround() |
---|
895 | { |
---|
896 | ///this method should spawn spirit guides and so on |
---|
897 | SetStartTime(0); |
---|
898 | |
---|
899 | SetLastResurrectTime(0); |
---|
900 | } |
---|
901 | |
---|
902 | void BattleGround::AddPlayer(Player *plr) |
---|
903 | { |
---|
904 | // score struct must be created in inherited class |
---|
905 | |
---|
906 | uint64 guid = plr->GetGUID(); |
---|
907 | uint32 team = plr->GetBGTeam(); |
---|
908 | |
---|
909 | BattleGroundPlayer bp; |
---|
910 | bp.LastOnlineTime = 0; |
---|
911 | bp.Team = team; |
---|
912 | |
---|
913 | // Add to list/maps |
---|
914 | m_Players[guid] = bp; |
---|
915 | |
---|
916 | UpdatePlayersCountByTeam(team, false); // +1 player |
---|
917 | |
---|
918 | WorldPacket data; |
---|
919 | sBattleGroundMgr.BuildPlayerJoinedBattleGroundPacket(&data, plr); |
---|
920 | SendPacketToTeam(team, &data, plr, false); |
---|
921 | |
---|
922 | // add arena specific auras |
---|
923 | if(isArena()) |
---|
924 | { |
---|
925 | // remove auras first, only then reset spell cooldowns |
---|
926 | // this is to prevent bugging amp. curse, combustion, etc. like spells |
---|
927 | plr->RemoveArenaAuras(); |
---|
928 | plr->RemoveArenaSpellCooldowns(); |
---|
929 | plr->RemoveAllEnchantments(TEMP_ENCHANTMENT_SLOT); |
---|
930 | if(team == ALLIANCE && plr->GetTeam() == ALLIANCE) |
---|
931 | plr->CastSpell(plr,SPELL_ALLIANCE_GOLD_FLAG,true); |
---|
932 | else if(team == HORDE && plr->GetTeam() == ALLIANCE) |
---|
933 | plr->CastSpell(plr,SPELL_ALLIANCE_GREEN_FLAG,true); |
---|
934 | else if(team == ALLIANCE && plr->GetTeam() == HORDE) |
---|
935 | plr->CastSpell(plr,SPELL_HORDE_GOLD_FLAG,true); |
---|
936 | else |
---|
937 | plr->CastSpell(plr,SPELL_HORDE_GREEN_FLAG,true); |
---|
938 | plr->DestroyConjuredItems(true); |
---|
939 | |
---|
940 | Pet* pet = plr->GetPet(); |
---|
941 | if(pet) |
---|
942 | { |
---|
943 | if(pet->getPetType() == SUMMON_PET || pet->getPetType() == HUNTER_PET) |
---|
944 | { |
---|
945 | (plr)->SetTemporaryUnsummonedPetNumber(pet->GetCharmInfo()->GetPetNumber()); |
---|
946 | (plr)->SetOldPetSpell(pet->GetUInt32Value(UNIT_CREATED_BY_SPELL)); |
---|
947 | } |
---|
948 | (plr)->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT); |
---|
949 | } |
---|
950 | |
---|
951 | if(GetStatus() == STATUS_WAIT_JOIN) // not started yet |
---|
952 | { |
---|
953 | plr->CastSpell(plr, SPELL_ARENA_PREPARATION, true); |
---|
954 | |
---|
955 | plr->SetHealth(plr->GetMaxHealth()); |
---|
956 | plr->SetPower(POWER_MANA, plr->GetMaxPower(POWER_MANA)); |
---|
957 | } |
---|
958 | } |
---|
959 | else |
---|
960 | { |
---|
961 | if(GetStatus() == STATUS_WAIT_JOIN) // not started yet |
---|
962 | plr->CastSpell(plr, SPELL_PREPARATION, true); // reduces all mana cost of spells. |
---|
963 | } |
---|
964 | |
---|
965 | // Log |
---|
966 | sLog.outDetail("BATTLEGROUND: Player %s joined the battle.", plr->GetName()); |
---|
967 | } |
---|
968 | |
---|
969 | /* This method should be called only once ... it adds pointer to queue */ |
---|
970 | void BattleGround::AddToBGFreeSlotQueue() |
---|
971 | { |
---|
972 | // make sure to add only once |
---|
973 | if(!m_InBGFreeSlotQueue) |
---|
974 | { |
---|
975 | sBattleGroundMgr.BGFreeSlotQueue[m_TypeID].push_front(this); |
---|
976 | m_InBGFreeSlotQueue = true; |
---|
977 | } |
---|
978 | } |
---|
979 | |
---|
980 | /* This method removes this battleground from free queue - it must be called when deleting battleground - not used now*/ |
---|
981 | void BattleGround::RemoveFromBGFreeSlotQueue() |
---|
982 | { |
---|
983 | // set to be able to re-add if needed |
---|
984 | m_InBGFreeSlotQueue = false; |
---|
985 | // uncomment this code when battlegrounds will work like instances |
---|
986 | for (std::deque<BattleGround*>::iterator itr = sBattleGroundMgr.BGFreeSlotQueue[m_TypeID].begin(); itr != sBattleGroundMgr.BGFreeSlotQueue[m_TypeID].end(); ++itr) |
---|
987 | { |
---|
988 | if ((*itr)->GetInstanceID() == m_InstanceID) |
---|
989 | { |
---|
990 | sBattleGroundMgr.BGFreeSlotQueue[m_TypeID].erase(itr); |
---|
991 | return; |
---|
992 | } |
---|
993 | } |
---|
994 | } |
---|
995 | |
---|
996 | // get the number of free slots for team |
---|
997 | // works in similar way that HasFreeSlotsForTeam did, but this is needed for join as group |
---|
998 | uint32 BattleGround::GetFreeSlotsForTeam(uint32 Team) const |
---|
999 | { |
---|
1000 | //if BG is starting ... invite anyone: |
---|
1001 | if (GetStatus() == STATUS_WAIT_JOIN) |
---|
1002 | return (GetInvitedCount(Team) < GetMaxPlayersPerTeam()) ? GetMaxPlayersPerTeam() - GetInvitedCount(Team) : 0; |
---|
1003 | //if BG is already started .. do not allow to join too much players of one faction |
---|
1004 | uint32 otherTeam; |
---|
1005 | uint32 otherIn; |
---|
1006 | if (Team == ALLIANCE) |
---|
1007 | { |
---|
1008 | otherTeam = GetInvitedCount(HORDE); |
---|
1009 | otherIn = GetPlayersCountByTeam(HORDE); |
---|
1010 | } |
---|
1011 | else |
---|
1012 | { |
---|
1013 | otherTeam = GetInvitedCount(ALLIANCE); |
---|
1014 | otherIn = GetPlayersCountByTeam(ALLIANCE); |
---|
1015 | } |
---|
1016 | if (GetStatus() == STATUS_IN_PROGRESS) |
---|
1017 | { |
---|
1018 | // difference based on ppl invited (not necessarily entered battle) |
---|
1019 | // default: allow 0 |
---|
1020 | uint32 diff = 0; |
---|
1021 | // allow join one person if the sides are equal (to fill up bg to minplayersperteam) |
---|
1022 | if (otherTeam == GetInvitedCount(Team)) |
---|
1023 | diff = 1; |
---|
1024 | // allow join more ppl if the other side has more players |
---|
1025 | else if(otherTeam > GetInvitedCount(Team)) |
---|
1026 | diff = otherTeam - GetInvitedCount(Team); |
---|
1027 | |
---|
1028 | // difference based on max players per team (don't allow inviting more) |
---|
1029 | uint32 diff2 = (GetInvitedCount(Team) < GetMaxPlayersPerTeam()) ? GetMaxPlayersPerTeam() - GetInvitedCount(Team) : 0; |
---|
1030 | |
---|
1031 | // difference based on players who already entered |
---|
1032 | // default: allow 0 |
---|
1033 | uint32 diff3 = 0; |
---|
1034 | // allow join one person if the sides are equal (to fill up bg minplayersperteam) |
---|
1035 | if (otherIn == GetPlayersCountByTeam(Team)) |
---|
1036 | diff3 = 1; |
---|
1037 | // allow join more ppl if the other side has more players |
---|
1038 | else if (otherIn > GetPlayersCountByTeam(Team)) |
---|
1039 | diff3 = otherIn - GetPlayersCountByTeam(Team); |
---|
1040 | |
---|
1041 | // return the minimum of the 3 differences |
---|
1042 | |
---|
1043 | // min of diff and diff 2 |
---|
1044 | diff = diff < diff2 ? diff : diff2; |
---|
1045 | |
---|
1046 | // min of diff, diff2 and diff3 |
---|
1047 | return diff < diff3 ? diff : diff3 ; |
---|
1048 | } |
---|
1049 | |
---|
1050 | return 0; |
---|
1051 | } |
---|
1052 | |
---|
1053 | bool BattleGround::HasFreeSlots() const |
---|
1054 | { |
---|
1055 | return GetPlayersSize() < GetMaxPlayers(); |
---|
1056 | } |
---|
1057 | |
---|
1058 | void BattleGround::UpdatePlayerScore(Player *Source, uint32 type, uint32 value) |
---|
1059 | { |
---|
1060 | //this procedure is called from virtual function implemented in bg subclass |
---|
1061 | std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID()); |
---|
1062 | |
---|
1063 | if(itr == m_PlayerScores.end()) // player not found... |
---|
1064 | return; |
---|
1065 | |
---|
1066 | switch(type) |
---|
1067 | { |
---|
1068 | case SCORE_KILLING_BLOWS: // Killing blows |
---|
1069 | itr->second->KillingBlows += value; |
---|
1070 | break; |
---|
1071 | case SCORE_DEATHS: // Deaths |
---|
1072 | itr->second->Deaths += value; |
---|
1073 | break; |
---|
1074 | case SCORE_HONORABLE_KILLS: // Honorable kills |
---|
1075 | itr->second->HonorableKills += value; |
---|
1076 | break; |
---|
1077 | case SCORE_BONUS_HONOR: // Honor bonus |
---|
1078 | // do not add honor in arenas |
---|
1079 | if(isBattleGround()) |
---|
1080 | { |
---|
1081 | // reward honor instantly |
---|
1082 | if(Source->RewardHonor(NULL, 1, value)) |
---|
1083 | itr->second->BonusHonor += value; |
---|
1084 | } |
---|
1085 | break; |
---|
1086 | //used only in EY, but in MSG_PVP_LOG_DATA opcode |
---|
1087 | case SCORE_DAMAGE_DONE: // Damage Done |
---|
1088 | itr->second->DamageDone += value; |
---|
1089 | break; |
---|
1090 | case SCORE_HEALING_DONE: // Healing Done |
---|
1091 | itr->second->HealingDone += value; |
---|
1092 | break; |
---|
1093 | default: |
---|
1094 | sLog.outError("BattleGround: Unknown player score type %u", type); |
---|
1095 | break; |
---|
1096 | } |
---|
1097 | } |
---|
1098 | |
---|
1099 | void BattleGround::AddPlayerToResurrectQueue(uint64 npc_guid, uint64 player_guid) |
---|
1100 | { |
---|
1101 | m_ReviveQueue[npc_guid].push_back(player_guid); |
---|
1102 | |
---|
1103 | Player *plr = objmgr.GetPlayer(player_guid); |
---|
1104 | if(!plr) |
---|
1105 | return; |
---|
1106 | |
---|
1107 | plr->CastSpell(plr, SPELL_WAITING_FOR_RESURRECT, true); |
---|
1108 | SpellEntry const *spellInfo = sSpellStore.LookupEntry( SPELL_WAITING_FOR_RESURRECT ); |
---|
1109 | if(spellInfo) |
---|
1110 | { |
---|
1111 | Aura *Aur = CreateAura(spellInfo, 0, NULL, plr); |
---|
1112 | plr->AddAura(Aur); |
---|
1113 | } |
---|
1114 | } |
---|
1115 | |
---|
1116 | void BattleGround::RemovePlayerFromResurrectQueue(uint64 player_guid) |
---|
1117 | { |
---|
1118 | for(std::map<uint64, std::vector<uint64> >::iterator itr = m_ReviveQueue.begin(); itr != m_ReviveQueue.end(); ++itr) |
---|
1119 | { |
---|
1120 | for(std::vector<uint64>::iterator itr2 =(itr->second).begin(); itr2 != (itr->second).end(); ++itr2) |
---|
1121 | { |
---|
1122 | if(*itr2 == player_guid) |
---|
1123 | { |
---|
1124 | (itr->second).erase(itr2); |
---|
1125 | |
---|
1126 | Player *plr = objmgr.GetPlayer(player_guid); |
---|
1127 | if(!plr) |
---|
1128 | return; |
---|
1129 | |
---|
1130 | plr->RemoveAurasDueToSpell(SPELL_WAITING_FOR_RESURRECT); |
---|
1131 | |
---|
1132 | return; |
---|
1133 | } |
---|
1134 | } |
---|
1135 | } |
---|
1136 | } |
---|
1137 | |
---|
1138 | bool BattleGround::AddObject(uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime) |
---|
1139 | { |
---|
1140 | Map * map = MapManager::Instance().FindMap(GetMapId(),GetInstanceID()); |
---|
1141 | if(!map) |
---|
1142 | return false; |
---|
1143 | |
---|
1144 | // must be created this way, adding to godatamap would add it to the base map of the instance |
---|
1145 | // and when loading it (in go::LoadFromDB()), a new guid would be assigned to the object, and a new object would be created |
---|
1146 | // so we must create it specific for this instance |
---|
1147 | GameObject * go = new GameObject; |
---|
1148 | if(!go->Create(objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT),entry, map,x,y,z,o,rotation0,rotation1,rotation2,rotation3,100,1)) |
---|
1149 | { |
---|
1150 | sLog.outErrorDb("Gameobject template %u not found in database! BattleGround not created!", entry); |
---|
1151 | sLog.outError("Cannot create gameobject template %u! BattleGround not created!", entry); |
---|
1152 | delete go; |
---|
1153 | return false; |
---|
1154 | } |
---|
1155 | /* |
---|
1156 | uint32 guid = go->GetGUIDLow(); |
---|
1157 | |
---|
1158 | // without this, UseButtonOrDoor caused the crash, since it tried to get go info from godata |
---|
1159 | // iirc that was changed, so adding to go data map is no longer required if that was the only function using godata from GameObject without checking if it existed |
---|
1160 | GameObjectData& data = objmgr.NewGOData(guid); |
---|
1161 | |
---|
1162 | data.id = entry; |
---|
1163 | data.mapid = GetMapId(); |
---|
1164 | data.posX = x; |
---|
1165 | data.posY = y; |
---|
1166 | data.posZ = z; |
---|
1167 | data.orientation = o; |
---|
1168 | data.rotation0 = rotation0; |
---|
1169 | data.rotation1 = rotation1; |
---|
1170 | data.rotation2 = rotation2; |
---|
1171 | data.rotation3 = rotation3; |
---|
1172 | data.spawntimesecs = respawnTime; |
---|
1173 | data.spawnMask = 1; |
---|
1174 | data.animprogress = 100; |
---|
1175 | data.go_state = 1; |
---|
1176 | */ |
---|
1177 | // add to world, so it can be later looked up from HashMapHolder |
---|
1178 | go->AddToWorld(); |
---|
1179 | m_BgObjects[type] = go->GetGUID(); |
---|
1180 | return true; |
---|
1181 | } |
---|
1182 | |
---|
1183 | //some doors aren't despawned so we cannot handle their closing in gameobject::update() |
---|
1184 | //it would be nice to correctly implement GO_ACTIVATED state and open/close doors in gameobject code |
---|
1185 | void BattleGround::DoorClose(uint32 type) |
---|
1186 | { |
---|
1187 | GameObject *obj = HashMapHolder<GameObject>::Find(m_BgObjects[type]); |
---|
1188 | if(obj) |
---|
1189 | { |
---|
1190 | //if doors are open, close it |
---|
1191 | if( obj->getLootState() == GO_ACTIVATED && !obj->GetGoState() ) |
---|
1192 | { |
---|
1193 | //change state to allow door to be closed |
---|
1194 | obj->SetLootState(GO_READY); |
---|
1195 | obj->UseDoorOrButton(RESPAWN_ONE_DAY); |
---|
1196 | } |
---|
1197 | } |
---|
1198 | else |
---|
1199 | { |
---|
1200 | sLog.outError("BattleGround: Door object not found (cannot close doors)"); |
---|
1201 | } |
---|
1202 | } |
---|
1203 | |
---|
1204 | void BattleGround::DoorOpen(uint32 type) |
---|
1205 | { |
---|
1206 | GameObject *obj = HashMapHolder<GameObject>::Find(m_BgObjects[type]); |
---|
1207 | if(obj) |
---|
1208 | { |
---|
1209 | //change state to be sure they will be opened |
---|
1210 | obj->SetLootState(GO_READY); |
---|
1211 | obj->UseDoorOrButton(RESPAWN_ONE_DAY); |
---|
1212 | } |
---|
1213 | else |
---|
1214 | { |
---|
1215 | sLog.outError("BattleGround: Door object not found! - doors will be closed."); |
---|
1216 | } |
---|
1217 | } |
---|
1218 | |
---|
1219 | void BattleGround::SpawnBGObject(uint32 type, uint32 respawntime) |
---|
1220 | { |
---|
1221 | Map * map = MapManager::Instance().FindMap(GetMapId(),GetInstanceID()); |
---|
1222 | if(!map) |
---|
1223 | return; |
---|
1224 | if( respawntime == 0 ) |
---|
1225 | { |
---|
1226 | GameObject *obj = HashMapHolder<GameObject>::Find(m_BgObjects[type]); |
---|
1227 | if(obj) |
---|
1228 | { |
---|
1229 | //we need to change state from GO_JUST_DEACTIVATED to GO_READY in case battleground is starting again |
---|
1230 | if( obj->getLootState() == GO_JUST_DEACTIVATED ) |
---|
1231 | obj->SetLootState(GO_READY); |
---|
1232 | obj->SetRespawnTime(0); |
---|
1233 | map->Add(obj); |
---|
1234 | } |
---|
1235 | } |
---|
1236 | else |
---|
1237 | { |
---|
1238 | GameObject *obj = HashMapHolder<GameObject>::Find(m_BgObjects[type]); |
---|
1239 | if(obj) |
---|
1240 | { |
---|
1241 | map->Add(obj); |
---|
1242 | obj->SetRespawnTime(respawntime); |
---|
1243 | obj->SetLootState(GO_JUST_DEACTIVATED); |
---|
1244 | } |
---|
1245 | } |
---|
1246 | } |
---|
1247 | |
---|
1248 | Creature* BattleGround::AddCreature(uint32 entry, uint32 type, uint32 teamval, float x, float y, float z, float o, uint32 respawntime) |
---|
1249 | { |
---|
1250 | Map * map = MapManager::Instance().FindMap(GetMapId(),GetInstanceID()); |
---|
1251 | if(!map) |
---|
1252 | return NULL; |
---|
1253 | |
---|
1254 | Creature* pCreature = new Creature; |
---|
1255 | if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, entry, teamval)) |
---|
1256 | { |
---|
1257 | sLog.outError("Can't create creature entry: %u",entry); |
---|
1258 | delete pCreature; |
---|
1259 | return NULL; |
---|
1260 | } |
---|
1261 | |
---|
1262 | pCreature->Relocate(x, y, z, o); |
---|
1263 | |
---|
1264 | if(!pCreature->IsPositionValid()) |
---|
1265 | { |
---|
1266 | sLog.outError("ERROR: Creature (guidlow %d, entry %d) not added to battleground. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature->GetGUIDLow(),pCreature->GetEntry(),pCreature->GetPositionX(),pCreature->GetPositionY()); |
---|
1267 | return NULL; |
---|
1268 | } |
---|
1269 | |
---|
1270 | pCreature->AIM_Initialize(); |
---|
1271 | |
---|
1272 | //pCreature->SetDungeonDifficulty(0); |
---|
1273 | |
---|
1274 | map->Add(pCreature); |
---|
1275 | m_BgCreatures[type] = pCreature->GetGUID(); |
---|
1276 | |
---|
1277 | return pCreature; |
---|
1278 | } |
---|
1279 | |
---|
1280 | bool BattleGround::DelCreature(uint32 type) |
---|
1281 | { |
---|
1282 | Creature *cr = HashMapHolder<Creature>::Find(m_BgCreatures[type]); |
---|
1283 | if(!cr) |
---|
1284 | { |
---|
1285 | sLog.outError("Can't find creature guid: %u",m_BgCreatures[type]); |
---|
1286 | return false; |
---|
1287 | } |
---|
1288 | cr->CleanupsBeforeDelete(); |
---|
1289 | cr->AddObjectToRemoveList(); |
---|
1290 | m_BgCreatures[type] = 0; |
---|
1291 | return true; |
---|
1292 | } |
---|
1293 | |
---|
1294 | bool BattleGround::DelObject(uint32 type) |
---|
1295 | { |
---|
1296 | GameObject *obj = HashMapHolder<GameObject>::Find(m_BgObjects[type]); |
---|
1297 | if(!obj) |
---|
1298 | { |
---|
1299 | sLog.outError("Can't find gobject guid: %u",m_BgObjects[type]); |
---|
1300 | return false; |
---|
1301 | } |
---|
1302 | obj->SetRespawnTime(0); // not save respawn time |
---|
1303 | obj->Delete(); |
---|
1304 | m_BgObjects[type] = 0; |
---|
1305 | return true; |
---|
1306 | } |
---|
1307 | |
---|
1308 | bool BattleGround::AddSpiritGuide(uint32 type, float x, float y, float z, float o, uint32 team) |
---|
1309 | { |
---|
1310 | uint32 entry = 0; |
---|
1311 | |
---|
1312 | if(team == ALLIANCE) |
---|
1313 | entry = 13116; |
---|
1314 | else |
---|
1315 | entry = 13117; |
---|
1316 | |
---|
1317 | Creature* pCreature = AddCreature(entry,type,team,x,y,z,o); |
---|
1318 | if(!pCreature) |
---|
1319 | { |
---|
1320 | sLog.outError("Can't create Spirit guide. BattleGround not created!"); |
---|
1321 | this->EndNow(); |
---|
1322 | return false; |
---|
1323 | } |
---|
1324 | |
---|
1325 | pCreature->setDeathState(DEAD); |
---|
1326 | |
---|
1327 | pCreature->SetUInt64Value(UNIT_FIELD_CHANNEL_OBJECT, pCreature->GetGUID()); |
---|
1328 | // aura |
---|
1329 | pCreature->SetUInt32Value(UNIT_FIELD_AURA, SPELL_SPIRIT_HEAL_CHANNEL); |
---|
1330 | pCreature->SetUInt32Value(UNIT_FIELD_AURAFLAGS, 0x00000009); |
---|
1331 | pCreature->SetUInt32Value(UNIT_FIELD_AURALEVELS, 0x0000003C); |
---|
1332 | pCreature->SetUInt32Value(UNIT_FIELD_AURAAPPLICATIONS, 0x000000FF); |
---|
1333 | // casting visual effect |
---|
1334 | pCreature->SetUInt32Value(UNIT_CHANNEL_SPELL, SPELL_SPIRIT_HEAL_CHANNEL); |
---|
1335 | // correct cast speed |
---|
1336 | pCreature->SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f); |
---|
1337 | |
---|
1338 | //pCreature->CastSpell(pCreature, SPELL_SPIRIT_HEAL_CHANNEL, true); |
---|
1339 | |
---|
1340 | return true; |
---|
1341 | } |
---|
1342 | |
---|
1343 | void BattleGround::SendMessageToAll(char const* text) |
---|
1344 | { |
---|
1345 | WorldPacket data; |
---|
1346 | ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, text, NULL); |
---|
1347 | SendPacketToAll(&data); |
---|
1348 | } |
---|
1349 | |
---|
1350 | void BattleGround::SendMessageToAll(int32 entry) |
---|
1351 | { |
---|
1352 | char const* text = GetMangosString(entry); |
---|
1353 | WorldPacket data; |
---|
1354 | ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, text, NULL); |
---|
1355 | SendPacketToAll(&data); |
---|
1356 | } |
---|
1357 | |
---|
1358 | void BattleGround::EndNow() |
---|
1359 | { |
---|
1360 | RemoveFromBGFreeSlotQueue(); |
---|
1361 | SetStatus(STATUS_WAIT_LEAVE); |
---|
1362 | SetEndTime(TIME_TO_AUTOREMOVE); |
---|
1363 | // inform invited players about the removal |
---|
1364 | sBattleGroundMgr.m_BattleGroundQueues[sBattleGroundMgr.BGQueueTypeId(GetTypeID(), GetArenaType())].BGEndedRemoveInvites(this); |
---|
1365 | } |
---|
1366 | |
---|
1367 | // Battleground messages are localized using the dbc lang, they are not client language dependent |
---|
1368 | const char *BattleGround::GetMangosString(int32 entry) |
---|
1369 | { |
---|
1370 | // FIXME: now we have different DBC locales and need localized message for each target client |
---|
1371 | return objmgr.GetMangosStringForDBCLocale(entry); |
---|
1372 | } |
---|
1373 | |
---|
1374 | /* |
---|
1375 | important notice: |
---|
1376 | buffs aren't spawned/despawned when players captures anything |
---|
1377 | buffs are in their positions when battleground starts |
---|
1378 | */ |
---|
1379 | void BattleGround::HandleTriggerBuff(uint64 const& go_guid) |
---|
1380 | { |
---|
1381 | GameObject *obj = HashMapHolder<GameObject>::Find(go_guid); |
---|
1382 | if(!obj || obj->GetGoType() != GAMEOBJECT_TYPE_TRAP || !obj->isSpawned()) |
---|
1383 | return; |
---|
1384 | |
---|
1385 | //change buff type, when buff is used: |
---|
1386 | int32 index = m_BgObjects.size() - 1; |
---|
1387 | while (index >= 0 && m_BgObjects[index] != go_guid) |
---|
1388 | index--; |
---|
1389 | if (index < 0) |
---|
1390 | { |
---|
1391 | sLog.outError("BattleGround (Type: %u) has buff gameobject (Guid: %u Entry: %u Type:%u) but it hasn't that object in its internal data",GetTypeID(),GUID_LOPART(go_guid),obj->GetEntry(),obj->GetGoType()); |
---|
1392 | return; |
---|
1393 | } |
---|
1394 | |
---|
1395 | //randomly select new buff |
---|
1396 | uint8 buff = urand(0, 2); |
---|
1397 | uint32 entry = obj->GetEntry(); |
---|
1398 | if( m_BuffChange && entry != Buff_Entries[buff] ) |
---|
1399 | { |
---|
1400 | //despawn current buff |
---|
1401 | SpawnBGObject(index, RESPAWN_ONE_DAY); |
---|
1402 | //set index for new one |
---|
1403 | for (uint8 currBuffTypeIndex = 0; currBuffTypeIndex < 3; ++currBuffTypeIndex) |
---|
1404 | if( entry == Buff_Entries[currBuffTypeIndex] ) |
---|
1405 | { |
---|
1406 | index -= currBuffTypeIndex; |
---|
1407 | index += buff; |
---|
1408 | } |
---|
1409 | } |
---|
1410 | |
---|
1411 | SpawnBGObject(index, BUFF_RESPAWN_TIME); |
---|
1412 | } |
---|
1413 | |
---|
1414 | void BattleGround::HandleKillPlayer( Player *player, Player *killer ) |
---|
1415 | { |
---|
1416 | //keep in mind that for arena this will have to be changed a bit |
---|
1417 | |
---|
1418 | // add +1 deaths |
---|
1419 | UpdatePlayerScore(player, SCORE_DEATHS, 1); |
---|
1420 | |
---|
1421 | // add +1 kills to group and +1 killing_blows to killer |
---|
1422 | if( killer ) |
---|
1423 | { |
---|
1424 | UpdatePlayerScore(killer, SCORE_HONORABLE_KILLS, 1); |
---|
1425 | UpdatePlayerScore(killer, SCORE_KILLING_BLOWS, 1); |
---|
1426 | |
---|
1427 | for(std::map<uint64, BattleGroundPlayer>::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) |
---|
1428 | { |
---|
1429 | Player *plr = objmgr.GetPlayer(itr->first); |
---|
1430 | |
---|
1431 | if(!plr || plr == killer) |
---|
1432 | continue; |
---|
1433 | |
---|
1434 | if( plr->GetTeam() == killer->GetTeam() && plr->IsAtGroupRewardDistance(player) ) |
---|
1435 | UpdatePlayerScore(plr, SCORE_HONORABLE_KILLS, 1); |
---|
1436 | } |
---|
1437 | } |
---|
1438 | |
---|
1439 | // to be able to remove insignia |
---|
1440 | player->SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE ); |
---|
1441 | } |
---|
1442 | |
---|
1443 | // return the player's team based on battlegroundplayer info |
---|
1444 | // used in same faction arena matches mainly |
---|
1445 | uint32 BattleGround::GetPlayerTeam(uint64 guid) |
---|
1446 | { |
---|
1447 | std::map<uint64, BattleGroundPlayer>::const_iterator itr = m_Players.find(guid); |
---|
1448 | if(itr!=m_Players.end()) |
---|
1449 | return itr->second.Team; |
---|
1450 | return 0; |
---|
1451 | } |
---|
1452 | |
---|
1453 | uint32 BattleGround::GetAlivePlayersCountByTeam(uint32 Team) const |
---|
1454 | { |
---|
1455 | int count = 0; |
---|
1456 | for(std::map<uint64, BattleGroundPlayer>::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) |
---|
1457 | { |
---|
1458 | if(itr->second.Team == Team) |
---|
1459 | { |
---|
1460 | Player * pl = objmgr.GetPlayer(itr->first); |
---|
1461 | if(pl && pl->isAlive()) |
---|
1462 | ++count; |
---|
1463 | } |
---|
1464 | } |
---|
1465 | return count; |
---|
1466 | } |
---|