root/trunk/src/game/BattleGround.h @ 34

Revision 34, 22.1 kB (checked in by yumileroy, 17 years ago)

[svn] * Removing useless data accidentally committed.
* Applying ImpConfig? patch.
* Note: QUEUE_FOR_GM currently disabled as it's not compatible with the ACE patch. Anyone care to rewrite it?
* Note2: This is untested - I may have done some mistakes here and there. Will try to compile now.

Original author: XTZGZoReX
Date: 2008-10-10 13:37:21-05:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
17 */
18
19#ifndef __BATTLEGROUND_H
20#define __BATTLEGROUND_H
21
22#include "Common.h"
23#include "WorldPacket.h"
24#include "WorldSession.h"
25#include "Opcodes.h"
26#include "ObjectMgr.h"
27#include "BattleGroundMgr.h"
28#include "SharedDefines.h"
29
30enum BattleGroundSounds
31{
32    SOUND_HORDE_WINS                = 8454,
33    SOUND_ALLIANCE_WINS             = 8455,
34    SOUND_BG_START                  = 3439,
35    SOUND_BG_START_L70ETC                       = 11803,
36};
37
38enum BattleGroundQuests
39{
40    SPELL_WS_QUEST_REWARD           = 43483,
41    SPELL_AB_QUEST_REWARD           = 43484,
42    SPELL_AV_QUEST_REWARD           = 43475,
43    SPELL_AV_QUEST_KILLED_BOSS      = 23658,
44    SPELL_EY_QUEST_REWARD           = 43477,
45    SPELL_AB_QUEST_REWARD_4_BASES   = 24061,
46    SPELL_AB_QUEST_REWARD_5_BASES   = 24064
47};
48
49enum BattleGroundMarks
50{
51    SPELL_WS_MARK_LOSER             = 24950,
52    SPELL_WS_MARK_WINNER            = 24951,
53    SPELL_AB_MARK_LOSER             = 24952,
54    SPELL_AB_MARK_WINNER            = 24953,
55    SPELL_AV_MARK_LOSER             = 24954,
56    SPELL_AV_MARK_WINNER            = 24955,
57    ITEM_EY_MARK_OF_HONOR           = 29024
58};
59
60enum BattleGroundMarksCount
61{
62    ITEM_WINNER_COUNT               = 3,
63    ITEM_LOSER_COUNT                = 1
64};
65
66enum BattleGroundSpells
67{
68    SPELL_WAITING_FOR_RESURRECT     = 2584,                 // Waiting to Resurrect
69    SPELL_SPIRIT_HEAL_CHANNEL       = 22011,                // Spirit Heal Channel
70    SPELL_SPIRIT_HEAL               = 22012,                // Spirit Heal
71    SPELL_RESURRECTION_VISUAL       = 24171,                // Resurrection Impact Visual
72    SPELL_ARENA_PREPARATION         = 32727,                // use this one, 32728 not correct
73    SPELL_ALLIANCE_GOLD_FLAG        = 32724,
74    SPELL_ALLIANCE_GREEN_FLAG       = 32725,
75    SPELL_HORDE_GOLD_FLAG           = 35774,
76    SPELL_HORDE_GREEN_FLAG          = 35775,
77    SPELL_PREPARATION               = 44521,                // Preparation
78    SPELL_SPIRIT_HEAL_MANA          = 44535,                // Spirit Heal
79    SPELL_RECENTLY_DROPPED_FLAG     = 42792,                // Recently Dropped Flag
80    SPELL_AURA_PLAYER_INACTIVE      = 43681                 // Inactive
81};
82
83enum BattleGroundTimeIntervals
84{
85    RESURRECTION_INTERVAL           = 30000,                // ms
86    REMIND_INTERVAL                 = 30000,                // ms
87    INVITE_ACCEPT_WAIT_TIME         = 120000,               // ms
88    TIME_TO_AUTOREMOVE              = 120000,               // ms
89    MAX_OFFLINE_TIME                = 300000,               // ms
90    START_DELAY0                    = 120000,               // ms
91    START_DELAY1                    = 60000,                // ms
92    START_DELAY2                    = 30000,                // ms
93    START_DELAY3                    = 15000,                // ms used only in arena
94    RESPAWN_ONE_DAY                 = 86400,                // secs
95    RESPAWN_IMMEDIATELY             = 0,                    // secs
96    BUFF_RESPAWN_TIME               = 180,                  // secs
97    BG_HONOR_SCORE_TICKS            = 330                   // points
98};
99
100enum BattleGroundBuffObjects
101{
102    BG_OBJECTID_SPEEDBUFF_ENTRY     = 179871,
103    BG_OBJECTID_REGENBUFF_ENTRY     = 179904,
104    BG_OBJECTID_BERSERKERBUFF_ENTRY = 179905
105};
106
107const uint32 Buff_Entries[3] = { BG_OBJECTID_SPEEDBUFF_ENTRY, BG_OBJECTID_REGENBUFF_ENTRY, BG_OBJECTID_BERSERKERBUFF_ENTRY };
108
109enum BattleGroundStatus
110{
111    STATUS_NONE         = 0,
112    STATUS_WAIT_QUEUE   = 1,
113    STATUS_WAIT_JOIN    = 2,
114    STATUS_IN_PROGRESS  = 3,
115    STATUS_WAIT_LEAVE   = 4                                 // custom
116};
117
118struct BattleGroundPlayer
119{
120    uint32  LastOnlineTime;                                 // for tracking and removing offline players from queue after 5 minutes
121    uint32  Team;                                           // Player's team
122};
123
124struct BattleGroundObjectInfo
125{
126    BattleGroundObjectInfo() : object(NULL), timer(0), spellid(0) {}
127
128    GameObject  *object;
129    int32       timer;
130    uint32      spellid;
131};
132
133#define MAX_QUEUED_PLAYERS_MAP 7
134
135enum BattleGroundTypeId
136{
137    BATTLEGROUND_AV     = 1,
138    BATTLEGROUND_WS     = 2,
139    BATTLEGROUND_AB     = 3,
140    BATTLEGROUND_NA     = 4,
141    BATTLEGROUND_BE     = 5,
142    BATTLEGROUND_AA     = 6,
143    BATTLEGROUND_EY     = 7,
144    BATTLEGROUND_RL     = 8
145};
146
147// handle the queue types and bg types separately to enable joining queue for different sized arenas at the same time
148enum BattleGroundQueueTypeId
149{
150    BATTLEGROUND_QUEUE_AV     = 1,
151    BATTLEGROUND_QUEUE_WS     = 2,
152    BATTLEGROUND_QUEUE_AB     = 3,
153    BATTLEGROUND_QUEUE_EY     = 4,
154    BATTLEGROUND_QUEUE_2v2     = 5,
155    BATTLEGROUND_QUEUE_3v3     = 6,
156    BATTLEGROUND_QUEUE_5v5     = 7,
157};
158
159enum ScoreType
160{
161    SCORE_KILLING_BLOWS         = 1,
162    SCORE_DEATHS                = 2,
163    SCORE_HONORABLE_KILLS       = 3,
164    SCORE_BONUS_HONOR           = 4,
165    //EY, but in MSG_PVP_LOG_DATA opcode!
166    SCORE_DAMAGE_DONE           = 5,
167    SCORE_HEALING_DONE          = 6,
168    //WS
169    SCORE_FLAG_CAPTURES         = 7,
170    SCORE_FLAG_RETURNS          = 8,
171    //AB
172    SCORE_BASES_ASSAULTED       = 9,
173    SCORE_BASES_DEFENDED        = 10,
174    //AV
175    SCORE_GRAVEYARDS_ASSAULTED  = 11,
176    SCORE_GRAVEYARDS_DEFENDED   = 12,
177    SCORE_TOWERS_ASSAULTED      = 13,
178    SCORE_TOWERS_DEFENDED       = 14,
179    SCORE_MINES_CAPTURED        = 15,
180    SCORE_LEADERS_KILLED        = 16,
181    SCORE_SECONDARY_OBJECTIVES  = 17
182    // TODO : implement them
183};
184
185enum ArenaType
186{
187    ARENA_TYPE_2v2          = 2,
188    ARENA_TYPE_3v3          = 3,
189    ARENA_TYPE_5v5          = 5
190};
191
192enum BattleGroundType
193{
194    TYPE_BATTLEGROUND     = 3,
195    TYPE_ARENA            = 4
196};
197
198enum BattleGroundWinner
199{
200    WINNER_HORDE            = 0,
201    WINNER_ALLIANCE         = 1,
202    WINNER_NONE             = 2
203};
204
205enum BattleGroundTeamId
206{
207    BG_TEAM_ALLIANCE        = 0,
208    BG_TEAM_HORDE           = 1
209};
210
211enum BattleGroundJoinError
212{
213    BG_JOIN_ERR_OK = 0,
214    BG_JOIN_ERR_OFFLINE_MEMBER = 1,
215    BG_JOIN_ERR_GROUP_TOO_MANY = 2,
216    BG_JOIN_ERR_MIXED_FACTION = 3,
217    BG_JOIN_ERR_MIXED_LEVELS = 4,
218    BG_JOIN_ERR_MIXED_ARENATEAM = 5,
219    BG_JOIN_ERR_GROUP_MEMBER_ALREADY_IN_QUEUE = 6,
220    BG_JOIN_ERR_GROUP_DESERTER = 7,
221    BG_JOIN_ERR_ALL_QUEUES_USED = 8,
222    BG_JOIN_ERR_GROUP_NOT_ENOUGH = 9
223};
224
225class BattleGroundScore
226{
227    public:
228        BattleGroundScore() : KillingBlows(0), HonorableKills(0), Deaths(0), DamageDone(0), HealingDone(0), BonusHonor(0) {};
229        virtual ~BattleGroundScore()                        //virtual destructor is used when deleting score from scores map
230        {
231        };
232        uint32 KillingBlows;
233        uint32 Deaths;
234        uint32 HonorableKills;
235        uint32 BonusHonor;
236        uint32 DamageDone;
237        uint32 HealingDone;
238};
239
240/*
241This class is used to:
2421. Add player to battleground
2432. Remove player from battleground
2443. some certain cases, same for all battlegrounds
2454. It has properties same for all battlegrounds
246*/
247class BattleGround
248{
249    friend class BattleGroundMgr;
250
251    public:
252        /* Construction */
253        BattleGround();
254        virtual ~BattleGround();
255        virtual void Update(time_t diff);                   // must be implemented in BG subclass of BG specific update code, but must in begginning call parent version
256        virtual bool SetupBattleGround()                    // must be implemented in BG subclass
257        {
258            return true;
259        }
260        void Reset();                                       // resets all common properties for battlegrounds
261        virtual void ResetBGSubclass()                      // must be implemented in BG subclass
262        {
263        }
264
265        /* Battleground */
266        // Get methods:
267        char const* GetName() const         { return m_Name; }
268        uint32 GetTypeID() const            { return m_TypeID; }
269        uint32 GetQueueType() const         { return m_Queue_type; }
270        uint32 GetInstanceID() const        { return m_InstanceID; }
271        uint32 GetStatus() const            { return m_Status; }
272        uint32 GetStartTime() const         { return m_StartTime; }
273        uint32 GetEndTime() const           { return m_EndTime; }
274        uint32 GetLastResurrectTime() const { return m_LastResurrectTime; }
275        uint32 GetMaxPlayers() const        { return m_MaxPlayers; }
276        uint32 GetMinPlayers() const        { return m_MinPlayers; }
277
278        uint32 GetMinLevel() const          { return m_LevelMin; }
279        uint32 GetMaxLevel() const          { return m_LevelMax; }
280
281        uint32 GetMaxPlayersPerTeam() const { return m_MaxPlayersPerTeam; }
282        uint32 GetMinPlayersPerTeam() const { return m_MinPlayersPerTeam; }
283
284        int GetStartDelayTime() const       { return m_StartDelayTime; }
285        uint8 GetArenaType() const          { return m_ArenaType; }
286        uint8 GetWinner() const             { return m_Winner; }
287        uint32 GetBattlemasterEntry() const;
288
289        // Set methods:
290        void SetName(char const* Name)      { m_Name = Name; }
291        void SetTypeID(uint32 TypeID)       { m_TypeID = TypeID; }
292        void SetQueueType(uint32 ID)        { m_Queue_type = ID; }
293        void SetInstanceID(uint32 InstanceID) { m_InstanceID = InstanceID; }
294        void SetStatus(uint32 Status)       { m_Status = Status; }
295        void SetStartTime(uint32 Time)      { m_StartTime = Time; }
296        void SetEndTime(uint32 Time)        { m_EndTime = Time; }
297        void SetLastResurrectTime(uint32 Time) { m_LastResurrectTime = Time; }
298        void SetMaxPlayers(uint32 MaxPlayers) { m_MaxPlayers = MaxPlayers; }
299        void SetMinPlayers(uint32 MinPlayers) { m_MinPlayers = MinPlayers; }
300        void SetLevelRange(uint32 min, uint32 max) { m_LevelMin = min; m_LevelMax = max; }
301        void SetRated(bool state)           { m_IsRated = state; }
302        void SetArenaType(uint8 type)       { m_ArenaType = type; }
303        void SetArenaorBGType(bool _isArena) { m_IsArena = _isArena; }
304        void SetWinner(uint8 winner)        { m_Winner = winner; }
305
306        void ModifyStartDelayTime(int diff) { m_StartDelayTime -= diff; }
307        void SetStartDelayTime(int Time)    { m_StartDelayTime = Time; }
308
309        void SetMaxPlayersPerTeam(uint32 MaxPlayers) { m_MaxPlayersPerTeam = MaxPlayers; }
310        void SetMinPlayersPerTeam(uint32 MinPlayers) { m_MinPlayersPerTeam = MinPlayers; }
311
312        void AddToBGFreeSlotQueue();                        //this queue will be useful when more battlegrounds instances will be available
313        void RemoveFromBGFreeSlotQueue();                   //this method could delete whole BG instance, if another free is available
314
315        void DecreaseInvitedCount(uint32 team)      { (team == ALLIANCE) ? --m_InvitedAlliance : --m_InvitedHorde; }
316        void IncreaseInvitedCount(uint32 team)      { (team == ALLIANCE) ? ++m_InvitedAlliance : ++m_InvitedHorde; }
317        uint32 GetInvitedCount(uint32 team) const
318        {
319            if( team == ALLIANCE )
320                return m_InvitedAlliance;
321            else
322                return m_InvitedHorde;
323        }
324        bool HasFreeSlotsForTeam(uint32 Team) const;
325        bool HasFreeSlots() const;
326        uint32 GetFreeSlotsForTeam(uint32 Team) const;
327
328        bool isArena() const        { return m_IsArena; }
329        bool isBattleGround() const { return !m_IsArena; }
330        bool isRated() const        { return m_IsRated; }
331
332        typedef std::map<uint64, BattleGroundPlayer> BattleGroundPlayerMap;
333        BattleGroundPlayerMap const& GetPlayers() const { return m_Players; }
334        uint32 GetPlayersSize() const { return m_Players.size(); }
335        uint32 GetRemovedPlayersSize() const { return m_RemovedPlayers.size(); }
336
337        std::map<uint64, BattleGroundScore*>::const_iterator GetPlayerScoresBegin() const { return m_PlayerScores.begin(); }
338        std::map<uint64, BattleGroundScore*>::const_iterator GetPlayerScoresEnd() const { return m_PlayerScores.end(); }
339        uint32 GetPlayerScoresSize() const { return m_PlayerScores.size(); }
340
341        uint32 GetReviveQueueSize() const { return m_ReviveQueue.size(); }
342
343        void AddPlayerToResurrectQueue(uint64 npc_guid, uint64 player_guid);
344        void RemovePlayerFromResurrectQueue(uint64 player_guid);
345
346        void StartBattleGround();
347
348        /* Location */
349        void SetMapId(uint32 MapID) { m_MapId = MapID; }
350        uint32 GetMapId() const { return m_MapId; }
351
352        void SetTeamStartLoc(uint32 TeamID, float X, float Y, float Z, float O);
353        void GetTeamStartLoc(uint32 TeamID, float &X, float &Y, float &Z, float &O) const
354        {
355            uint8 idx = GetTeamIndexByTeamId(TeamID);
356            X = m_TeamStartLocX[idx];
357            Y = m_TeamStartLocY[idx];
358            Z = m_TeamStartLocZ[idx];
359            O = m_TeamStartLocO[idx];
360        }
361
362        /* Packet Transfer */
363        // method that should fill worldpacket with actual world states (not yet implemented for all battlegrounds!)
364        virtual void FillInitialWorldStates(WorldPacket& /*data*/) {}
365        void SendPacketToTeam(uint32 TeamID, WorldPacket *packet, Player *sender = NULL, bool self = true);
366        void SendPacketToAll(WorldPacket *packet);
367        void PlaySoundToTeam(uint32 SoundID, uint32 TeamID);
368        void PlaySoundToAll(uint32 SoundID);
369        void CastSpellOnTeam(uint32 SpellID, uint32 TeamID);
370        void RewardHonorToTeam(uint32 Honor, uint32 TeamID);
371        void RewardReputationToTeam(uint32 faction_id, uint32 Reputation, uint32 TeamID);
372        void RewardMark(Player *plr,uint32 count);
373        void SendRewardMarkByMail(Player *plr,uint32 mark, uint32 count);
374        void RewardQuest(Player *plr);
375        void UpdateWorldState(uint32 Field, uint32 Value);
376        void UpdateWorldStateForPlayer(uint32 Field, uint32 Value, Player *Source);
377        void EndBattleGround(uint32 winner);
378        void BlockMovement(Player *plr);
379
380        void SendMessageToAll(char const* text);
381        void SendMessageToAll(int32 entry);
382
383        /* Raid Group */
384        Group *GetBgRaid(uint32 TeamID) const { return TeamID == ALLIANCE ? m_BgRaids[BG_TEAM_ALLIANCE] : m_BgRaids[BG_TEAM_HORDE]; }
385        void SetBgRaid(uint32 TeamID, Group *bg_raid)
386        {
387            Group* &old_raid = TeamID == ALLIANCE ? m_BgRaids[BG_TEAM_ALLIANCE] : m_BgRaids[BG_TEAM_HORDE];
388            if(old_raid) old_raid->SetBattlegroundGroup(NULL);
389            if(bg_raid) bg_raid->SetBattlegroundGroup(this);
390            old_raid = bg_raid;
391        }
392
393        virtual void UpdatePlayerScore(Player *Source, uint32 type, uint32 value);
394
395        uint8 GetTeamIndexByTeamId(uint32 Team) const { return Team == ALLIANCE ? BG_TEAM_ALLIANCE : BG_TEAM_HORDE; }
396        uint32 GetPlayersCountByTeam(uint32 Team) const { return m_PlayersCount[GetTeamIndexByTeamId(Team)]; }
397        uint32 GetAlivePlayersCountByTeam(uint32 Team) const;   // used in arenas to correctly handle death in spirit of redemption / last stand etc. (killer = killed) cases
398        void UpdatePlayersCountByTeam(uint32 Team, bool remove)
399        {
400            if(remove)
401                --m_PlayersCount[GetTeamIndexByTeamId(Team)];
402            else
403                ++m_PlayersCount[GetTeamIndexByTeamId(Team)];
404        }
405
406        // used for rated arena battles
407        void SetArenaTeamIdForTeam(uint32 Team, uint32 ArenaTeamId) { m_ArenaTeamIds[GetTeamIndexByTeamId(Team)] = ArenaTeamId; }
408        uint32 GetArenaTeamIdForTeam(uint32 Team) const { return m_ArenaTeamIds[GetTeamIndexByTeamId(Team)]; }
409        void SetArenaTeamRatingChangeForTeam(uint32 Team, int32 RatingChange) { m_ArenaTeamRatingChanges[GetTeamIndexByTeamId(Team)] = RatingChange; }
410        int32 GetArenaTeamRatingChangeForTeam(uint32 Team) const { return m_ArenaTeamRatingChanges[GetTeamIndexByTeamId(Team)]; }
411
412        /* Triggers handle */
413        // must be implemented in BG subclass
414        virtual void HandleAreaTrigger(Player* /*Source*/, uint32 /*Trigger*/) {}
415        // must be implemented in BG subclass if need AND call base class generic code
416        virtual void HandleKillPlayer(Player *player, Player *killer);
417
418        /* Battleground events */
419        /* these functions will return true event is possible, but false if player is bugger */
420        virtual void EventPlayerDroppedFlag(Player* /*player*/) {}
421        virtual void EventPlayerClickedOnFlag(Player* /*player*/, GameObject* /*target_obj*/) {}
422        virtual void EventPlayerCapturedFlag(Player* /*player*/) {}
423
424        /* Death related */
425        virtual WorldSafeLocsEntry const* GetClosestGraveYard(float /*x*/, float /*y*/, float /*z*/, uint32 /*team*/)  { return NULL; }
426
427        virtual void AddPlayer(Player *plr);                // must be implemented in BG subclass
428
429        virtual void RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPacket);
430                                                            // can be extended in in BG subclass
431
432        void HandleTriggerBuff(uint64 const& go_guid);
433
434        // TODO: make this protected:
435        typedef std::vector<uint64> BGObjects;
436        typedef std::vector<uint64> BGCreatures;
437        BGObjects m_BgObjects;
438        BGCreatures m_BgCreatures;
439        void SpawnBGObject(uint32 type, uint32 respawntime);
440        bool AddObject(uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime = 0);
441//        void SpawnBGCreature(uint32 type, uint32 respawntime);
442        Creature* AddCreature(uint32 entry, uint32 type, uint32 teamval, float x, float y, float z, float o, uint32 respawntime = 0);
443        bool DelCreature(uint32 type);
444        bool DelObject(uint32 type);
445        bool AddSpiritGuide(uint32 type, float x, float y, float z, float o, uint32 team);
446
447        void DoorOpen(uint32 type);
448        void DoorClose(uint32 type);
449        const char *GetMangosString(int32 entry);
450
451        virtual bool HandlePlayerUnderMap(Player * plr) {return false;}
452
453        // since arenas can be AvA or Hvh, we have to get the "temporary" team of a player
454        uint32 GetPlayerTeam(uint64 guid);
455
456        void SetDeleteThis() {m_SetDeleteThis = true;}
457
458    protected:
459        //this method is called, when BG cannot spawn its own spirit guide, or something is wrong, It correctly ends BattleGround
460        void EndNow();
461
462        /* Scorekeeping */
463                                                            // Player scores
464        std::map<uint64, BattleGroundScore*>    m_PlayerScores;
465        // must be implemented in BG subclass
466        virtual void RemovePlayer(Player * /*player*/, uint64 /*guid*/) {}
467
468        /* Player lists, those need to be accessible by inherited classes */
469        BattleGroundPlayerMap  m_Players;
470                                                            // Spirit Guide guid + Player list GUIDS
471        std::map<uint64, std::vector<uint64> >  m_ReviveQueue;
472
473        /*
474        this is important variable used for invitation messages
475        */
476        uint8 m_Events;
477
478        bool   m_BuffChange;
479
480    private:
481        /* Battleground */
482        uint32 m_TypeID;                                    //Battleground type, defined in enum BattleGroundTypeId
483        uint32 m_InstanceID;                                //BattleGround Instance's GUID!
484        uint32 m_Status;
485        uint32 m_StartTime;
486        uint32 m_EndTime;
487        uint32 m_LastResurrectTime;
488        uint32 m_Queue_type;
489        uint8  m_ArenaType;                                 // 2=2v2, 3=3v3, 5=5v5
490        bool   m_InBGFreeSlotQueue;                         // used to make sure that BG is only once inserted into the BattleGroundMgr.BGFreeSlotQueue[bgTypeId] deque
491        bool   m_SetDeleteThis;                             // used for safe deletion of the bg after end / all players leave
492        // this variable is not used .... it can be found in many other ways... but to store it in BG object instance is useless
493        //uint8  m_BattleGroundType;                        // 3=BG, 4=arena
494        //instead of uint8 (in previous line) is bool used
495        bool   m_IsArena;
496        uint8  m_Winner;                                    // 0=alliance, 1=horde, 2=none
497        int32  m_StartDelayTime;
498        bool   m_IsRated;                                   // is this battle rated?
499        bool   m_PrematureCountDown;
500        uint32 m_PrematureCountDownTimer;
501        char const *m_Name;
502
503        /* Player lists */
504        std::vector<uint64> m_ResurrectQueue;               // Player GUID
505        std::map<uint64, uint8> m_RemovedPlayers;           // uint8 is remove type (0 - bgqueue, 1 - bg, 2 - resurrect queue)
506
507        /* Invited counters are useful for player invitation to BG - do not allow, if BG is started to one faction to have 2 more players than another faction */
508        /* Invited counters will be changed only when removing already invited player from queue, removing player from battleground and inviting player to BG */
509        /* Invited players counters*/
510        uint32 m_InvitedAlliance;
511        uint32 m_InvitedHorde;
512
513        /* Raid Group */
514        Group *m_BgRaids[2];                                // 0 - alliance, 1 - horde
515
516        /* Players count by team */
517        uint32 m_PlayersCount[2];
518
519        /* Arena team ids by team */
520        uint32 m_ArenaTeamIds[2];
521
522        int32 m_ArenaTeamRatingChanges[2];
523
524        /* Limits */
525        uint32 m_LevelMin;
526        uint32 m_LevelMax;
527        uint32 m_MaxPlayersPerTeam;
528        uint32 m_MaxPlayers;
529        uint32 m_MinPlayersPerTeam;
530        uint32 m_MinPlayers;
531
532        /* Location */
533        uint32 m_MapId;
534        float m_TeamStartLocX[2];
535        float m_TeamStartLocY[2];
536        float m_TeamStartLocZ[2];
537        float m_TeamStartLocO[2];
538};
539#endif
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