root/trunk/src/game/BattleGroundAA.cpp @ 34

Revision 2, 1.6 kB (checked in by yumileroy, 17 years ago)

[svn] * Proper SVN structure

Original author: Neo2003
Date: 2008-10-02 16:23:55-05:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
17 */
18
19#include "Player.h"
20#include "BattleGround.h"
21#include "BattleGroundAA.h"
22
23BattleGroundAA::BattleGroundAA()
24{
25
26}
27
28BattleGroundAA::~BattleGroundAA()
29{
30
31}
32
33void BattleGroundAA::Update(time_t diff)
34{
35    BattleGround::Update(diff);
36}
37
38void BattleGroundAA::AddPlayer(Player *plr)
39{
40    BattleGround::AddPlayer(plr);
41    //create score and add it to map, default values are set in constructor
42    BattleGroundAAScore* sc = new BattleGroundAAScore;
43
44    m_PlayerScores[plr->GetGUID()] = sc;
45}
46
47void BattleGroundAA::RemovePlayer(Player * /*plr*/, uint64 /*guid*/)
48{
49}
50
51void BattleGroundAA::HandleKillPlayer(Player* player, Player* killer)
52{
53    BattleGround::HandleKillPlayer(player, killer);
54}
55
56void BattleGroundAA::HandleAreaTrigger(Player * /*Source*/, uint32 /*Trigger*/)
57{
58}
59
60bool BattleGroundAA::SetupBattleGround()
61{
62    return true;
63}
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