1 | /* |
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2 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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3 | * |
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4 | * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> |
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5 | * |
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6 | * This program is free software; you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation; either version 2 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program; if not, write to the Free Software |
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18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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19 | */ |
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20 | |
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21 | #include "Object.h" |
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22 | #include "Player.h" |
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23 | #include "BattleGround.h" |
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24 | #include "BattleGroundAB.h" |
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25 | #include "Creature.h" |
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26 | #include "Chat.h" |
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27 | #include "ObjectMgr.h" |
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28 | #include "MapManager.h" |
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29 | #include "Language.h" |
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30 | #include "World.h" |
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31 | #include "Util.h" |
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32 | |
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33 | BattleGroundAB::BattleGroundAB() |
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34 | { |
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35 | m_BuffChange = true; |
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36 | m_BgObjects.resize(BG_AB_OBJECT_MAX); |
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37 | m_BgCreatures.resize(BG_AB_ALL_NODES_COUNT); |
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38 | } |
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39 | |
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40 | BattleGroundAB::~BattleGroundAB() |
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41 | { |
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42 | } |
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43 | |
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44 | void BattleGroundAB::Update(time_t diff) |
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45 | { |
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46 | BattleGround::Update(diff); |
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47 | |
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48 | if( GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize() ) |
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49 | { |
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50 | ModifyStartDelayTime(diff); |
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51 | |
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52 | if( !(m_Events & 0x01) ) |
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53 | { |
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54 | m_Events |= 0x01; |
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55 | |
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56 | // setup here, only when at least one player has ported to the map |
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57 | if(!SetupBattleGround()) |
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58 | { |
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59 | EndNow(); |
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60 | return; |
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61 | } |
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62 | |
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63 | sLog.outDebug("Arathi Basin: entering state STATUS_WAIT_JOIN ..."); |
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64 | |
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65 | // despawn banners, auras and buffs |
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66 | for (int obj = BG_AB_OBJECT_BANNER_NEUTRAL; obj < BG_AB_DYNAMIC_NODES_COUNT * 8; ++obj) |
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67 | SpawnBGObject(obj, RESPAWN_ONE_DAY); |
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68 | for (int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT * 3; ++i) |
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69 | SpawnBGObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + i, RESPAWN_ONE_DAY); |
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70 | |
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71 | // Starting doors |
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72 | SpawnBGObject(BG_AB_OBJECT_GATE_A, RESPAWN_IMMEDIATELY); |
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73 | SpawnBGObject(BG_AB_OBJECT_GATE_H, RESPAWN_IMMEDIATELY); |
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74 | DoorClose(BG_AB_OBJECT_GATE_A); |
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75 | DoorClose(BG_AB_OBJECT_GATE_H); |
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76 | |
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77 | // Starting base spirit guides |
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78 | _NodeOccupied(BG_AB_SPIRIT_ALIANCE,ALLIANCE); |
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79 | _NodeOccupied(BG_AB_SPIRIT_HORDE,HORDE); |
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80 | |
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81 | SetStartDelayTime(START_DELAY0); |
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82 | } |
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83 | // After 1 minute, warning is signalled |
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84 | else if( GetStartDelayTime() <= START_DELAY1 && !(m_Events & 0x04) ) |
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85 | { |
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86 | m_Events |= 0x04; |
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87 | SendMessageToAll(GetTrinityString(LANG_BG_AB_ONEMINTOSTART)); |
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88 | } |
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89 | // After 1,5 minute, warning is signalled |
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90 | else if( GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x08) ) |
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91 | { |
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92 | m_Events |= 0x08; |
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93 | SendMessageToAll(GetTrinityString(LANG_BG_AB_HALFMINTOSTART)); |
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94 | } |
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95 | // After 2 minutes, gates OPEN ! x) |
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96 | else if( GetStartDelayTime() < 0 && !(m_Events & 0x10) ) |
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97 | { |
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98 | m_Events |= 0x10; |
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99 | SendMessageToAll(GetTrinityString(LANG_BG_AB_STARTED)); |
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100 | |
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101 | // spawn neutral banners |
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102 | for (int banner = BG_AB_OBJECT_BANNER_NEUTRAL, i = 0; i < 5; banner += 8, ++i) |
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103 | SpawnBGObject(banner, RESPAWN_IMMEDIATELY); |
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104 | for (int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i) |
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105 | { |
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106 | //randomly select buff to spawn |
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107 | uint8 buff = urand(0, 2); |
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108 | SpawnBGObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + buff + i * 3, RESPAWN_IMMEDIATELY); |
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109 | } |
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110 | DoorOpen(BG_AB_OBJECT_GATE_A); |
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111 | DoorOpen(BG_AB_OBJECT_GATE_H); |
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112 | |
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113 | PlaySoundToAll(SOUND_BG_START); |
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114 | if(sWorld.getConfig(CONFIG_BG_START_MUSIC)) |
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115 | PlaySoundToAll(SOUND_BG_START_L70ETC); //MUSIC |
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116 | SetStatus(STATUS_IN_PROGRESS); |
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117 | |
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118 | for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) |
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119 | if(Player* plr = objmgr.GetPlayer(itr->first)) |
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120 | plr->RemoveAurasDueToSpell(SPELL_PREPARATION); |
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121 | } |
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122 | |
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123 | } |
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124 | else if( GetStatus() == STATUS_IN_PROGRESS ) |
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125 | { |
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126 | int team_points[2] = { 0, 0 }; |
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127 | |
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128 | for (int node = 0; node < BG_AB_DYNAMIC_NODES_COUNT; ++node) |
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129 | { |
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130 | // 3 sec delay to spawn new banner instead previous despawned one |
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131 | if( m_BannerTimers[node].timer ) |
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132 | { |
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133 | if( m_BannerTimers[node].timer > diff ) |
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134 | m_BannerTimers[node].timer -= diff; |
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135 | else |
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136 | { |
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137 | m_BannerTimers[node].timer = 0; |
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138 | _CreateBanner(node, m_BannerTimers[node].type, m_BannerTimers[node].teamIndex, false); |
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139 | } |
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140 | } |
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141 | |
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142 | // 1-minute to occupy a node from contested state |
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143 | if( m_NodeTimers[node] ) |
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144 | { |
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145 | if( m_NodeTimers[node] > diff ) |
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146 | m_NodeTimers[node] -= diff; |
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147 | else |
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148 | { |
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149 | m_NodeTimers[node] = 0; |
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150 | // Change from contested to occupied ! |
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151 | uint8 teamIndex = m_Nodes[node]-1; |
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152 | m_prevNodes[node] = m_Nodes[node]; |
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153 | m_Nodes[node] += 2; |
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154 | // burn current contested banner |
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155 | _DelBanner(node, BG_AB_NODE_TYPE_CONTESTED, teamIndex); |
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156 | // create new occupied banner |
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157 | _CreateBanner(node, BG_AB_NODE_TYPE_OCCUPIED, teamIndex, true); |
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158 | _SendNodeUpdate(node); |
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159 | _NodeOccupied(node,(teamIndex == 0) ? ALLIANCE:HORDE); |
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160 | // Message to chatlog |
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161 | char buf[256]; |
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162 | uint8 type = (teamIndex == 0) ? CHAT_MSG_BG_SYSTEM_ALLIANCE : CHAT_MSG_BG_SYSTEM_HORDE; |
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163 | sprintf(buf, GetTrinityString(LANG_BG_AB_NODE_TAKEN), (teamIndex == 0) ? GetTrinityString(LANG_BG_AB_ALLY) : GetTrinityString(LANG_BG_AB_HORDE), _GetNodeName(node)); |
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164 | WorldPacket data; |
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165 | ChatHandler::FillMessageData(&data, NULL, type, LANG_UNIVERSAL, NULL, 0, buf, NULL); |
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166 | SendPacketToAll(&data); |
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167 | PlaySoundToAll((teamIndex == 0) ? SOUND_NODE_CAPTURED_ALLIANCE : SOUND_NODE_CAPTURED_HORDE); |
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168 | } |
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169 | } |
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170 | |
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171 | for (int team = 0; team < 2; ++team) |
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172 | if( m_Nodes[node] == team + BG_AB_NODE_TYPE_OCCUPIED ) |
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173 | ++team_points[team]; |
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174 | } |
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175 | |
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176 | // Accumulate points |
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177 | for (int team = 0; team < 2; ++team) |
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178 | { |
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179 | int points = team_points[team]; |
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180 | if( !points ) |
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181 | continue; |
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182 | m_lastTick[team] += diff; |
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183 | if( m_lastTick[team] > BG_AB_TickIntervals[points] ) |
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184 | { |
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185 | m_lastTick[team] -= BG_AB_TickIntervals[points]; |
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186 | m_TeamScores[team] += BG_AB_TickPoints[points]; |
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187 | m_HonorScoreTics[team] += BG_AB_TickPoints[points]; |
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188 | m_ReputationScoreTics[team] += BG_AB_TickPoints[points]; |
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189 | if( m_ReputationScoreTics[team] >= 200 ) |
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190 | { |
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191 | (team == BG_TEAM_ALLIANCE) ? RewardReputationToTeam(509, 10, ALLIANCE) : RewardReputationToTeam(510, 10, HORDE); |
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192 | m_ReputationScoreTics[team] -= 200; |
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193 | } |
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194 | if( m_HonorScoreTics[team] >= BG_HONOR_SCORE_TICKS ) |
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195 | { |
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196 | (team == BG_TEAM_ALLIANCE) ? RewardHonorToTeam(20, ALLIANCE) : RewardHonorToTeam(20, HORDE); |
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197 | m_HonorScoreTics[team] -= BG_HONOR_SCORE_TICKS; |
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198 | } |
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199 | if( !m_IsInformedNearVictory && m_TeamScores[team] > 1800 ) |
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200 | { |
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201 | if( team == BG_TEAM_ALLIANCE ) |
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202 | SendMessageToAll(GetTrinityString(LANG_BG_AB_A_NEAR_VICTORY)); |
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203 | else |
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204 | SendMessageToAll(GetTrinityString(LANG_BG_AB_H_NEAR_VICTORY)); |
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205 | PlaySoundToAll(SOUND_NEAR_VICTORY); |
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206 | m_IsInformedNearVictory = true; |
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207 | } |
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208 | |
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209 | if( m_TeamScores[team] > 2000 ) |
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210 | m_TeamScores[team] = 2000; |
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211 | if( team == BG_TEAM_ALLIANCE ) |
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212 | UpdateWorldState(BG_AB_OP_RESOURCES_ALLY, m_TeamScores[team]); |
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213 | if( team == BG_TEAM_HORDE ) |
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214 | UpdateWorldState(BG_AB_OP_RESOURCES_HORDE, m_TeamScores[team]); |
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215 | } |
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216 | } |
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217 | |
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218 | // Test win condition |
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219 | if( m_TeamScores[BG_TEAM_ALLIANCE] >= 2000 ) |
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220 | EndBattleGround(ALLIANCE); |
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221 | if( m_TeamScores[BG_TEAM_HORDE] >= 2000 ) |
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222 | EndBattleGround(HORDE); |
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223 | } |
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224 | } |
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225 | |
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226 | void BattleGroundAB::AddPlayer(Player *plr) |
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227 | { |
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228 | BattleGround::AddPlayer(plr); |
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229 | //create score and add it to map, default values are set in the constructor |
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230 | BattleGroundABScore* sc = new BattleGroundABScore; |
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231 | |
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232 | m_PlayerScores[plr->GetGUID()] = sc; |
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233 | } |
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234 | |
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235 | void BattleGroundAB::RemovePlayer(Player * /*plr*/, uint64 /*guid*/) |
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236 | { |
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237 | |
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238 | } |
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239 | |
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240 | void BattleGroundAB::HandleAreaTrigger(Player *Source, uint32 Trigger) |
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241 | { |
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242 | if( GetStatus() != STATUS_IN_PROGRESS ) |
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243 | return; |
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244 | |
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245 | switch(Trigger) |
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246 | { |
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247 | case 3948: // Arathi Basin Alliance Exit. |
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248 | if( Source->GetTeam() != ALLIANCE ) |
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249 | Source->GetSession()->SendAreaTriggerMessage("Only The Alliance can use that portal"); |
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250 | else |
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251 | Source->LeaveBattleground(); |
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252 | break; |
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253 | case 3949: // Arathi Basin Horde Exit. |
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254 | if( Source->GetTeam() != HORDE ) |
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255 | Source->GetSession()->SendAreaTriggerMessage("Only The Horde can use that portal"); |
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256 | else |
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257 | Source->LeaveBattleground(); |
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258 | break; |
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259 | case 3866: // Stables |
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260 | case 3869: // Gold Mine |
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261 | case 3867: // Farm |
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262 | case 3868: // Lumber Mill |
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263 | case 3870: // Black Smith |
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264 | case 4020: // Unk1 |
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265 | case 4021: // Unk2 |
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266 | //break; |
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267 | default: |
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268 | //sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger); |
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269 | //Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger); |
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270 | break; |
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271 | } |
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272 | } |
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273 | |
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274 | /* type: 0-neutral, 1-contested, 3-occupied |
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275 | teamIndex: 0-ally, 1-horde */ |
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276 | void BattleGroundAB::_CreateBanner(uint8 node, uint8 type, uint8 teamIndex, bool delay) |
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277 | { |
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278 | // Just put it into the queue |
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279 | if( delay ) |
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280 | { |
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281 | m_BannerTimers[node].timer = 2000; |
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282 | m_BannerTimers[node].type = type; |
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283 | m_BannerTimers[node].teamIndex = teamIndex; |
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284 | return; |
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285 | } |
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286 | |
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287 | uint8 obj = node*8 + type + teamIndex; |
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288 | |
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289 | SpawnBGObject(obj, RESPAWN_IMMEDIATELY); |
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290 | |
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291 | // handle aura with banner |
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292 | if( !type ) |
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293 | return; |
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294 | obj = node * 8 + ((type == BG_AB_NODE_TYPE_OCCUPIED) ? (5 + teamIndex) : 7); |
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295 | SpawnBGObject(obj, RESPAWN_IMMEDIATELY); |
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296 | } |
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297 | |
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298 | void BattleGroundAB::_DelBanner(uint8 node, uint8 type, uint8 teamIndex) |
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299 | { |
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300 | uint8 obj = node*8 + type + teamIndex; |
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301 | SpawnBGObject(obj, RESPAWN_ONE_DAY); |
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302 | |
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303 | // handle aura with banner |
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304 | if( !type ) |
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305 | return; |
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306 | obj = node * 8 + ((type == BG_AB_NODE_TYPE_OCCUPIED) ? (5 + teamIndex) : 7); |
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307 | SpawnBGObject(obj, RESPAWN_ONE_DAY); |
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308 | } |
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309 | |
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310 | const char* BattleGroundAB::_GetNodeName(uint8 node) |
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311 | { |
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312 | switch (node) |
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313 | { |
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314 | case BG_AB_NODE_STABLES: |
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315 | return GetTrinityString(LANG_BG_AB_NODE_STABLES); |
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316 | case BG_AB_NODE_BLACKSMITH: |
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317 | return GetTrinityString(LANG_BG_AB_NODE_BLACKSMITH); |
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318 | case BG_AB_NODE_FARM: |
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319 | return GetTrinityString(LANG_BG_AB_NODE_FARM); |
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320 | case BG_AB_NODE_LUMBER_MILL: |
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321 | return GetTrinityString(LANG_BG_AB_NODE_LUMBER_MILL); |
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322 | case BG_AB_NODE_GOLD_MINE: |
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323 | return GetTrinityString(LANG_BG_AB_NODE_GOLD_MINE); |
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324 | default: |
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325 | ASSERT(0); |
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326 | } |
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327 | return ""; |
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328 | } |
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329 | |
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330 | void BattleGroundAB::FillInitialWorldStates(WorldPacket& data) |
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331 | { |
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332 | const uint8 plusArray[] = {0, 2, 3, 0, 1}; |
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333 | |
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334 | // Node icons |
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335 | for (uint8 node = 0; node < BG_AB_DYNAMIC_NODES_COUNT; ++node) |
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336 | data << uint32(BG_AB_OP_NODEICONS[node]) << uint32((m_Nodes[node]==0)?1:0); |
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337 | |
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338 | // Node occupied states |
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339 | for (uint8 node = 0; node < BG_AB_DYNAMIC_NODES_COUNT; ++node) |
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340 | for (uint8 i = 1; i < BG_AB_DYNAMIC_NODES_COUNT; ++i) |
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341 | data << uint32(BG_AB_OP_NODESTATES[node] + plusArray[i]) << uint32((m_Nodes[node]==i)?1:0); |
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342 | |
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343 | // How many bases each team owns |
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344 | uint8 ally = 0, horde = 0; |
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345 | for (uint8 node = 0; node < BG_AB_DYNAMIC_NODES_COUNT; ++node) |
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346 | if( m_Nodes[node] == BG_AB_NODE_STATUS_ALLY_OCCUPIED ) |
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347 | ++ally; |
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348 | else if( m_Nodes[node] == BG_AB_NODE_STATUS_HORDE_OCCUPIED ) |
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349 | ++horde; |
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350 | |
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351 | data << uint32(BG_AB_OP_OCCUPIED_BASES_ALLY) << uint32(ally); |
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352 | data << uint32(BG_AB_OP_OCCUPIED_BASES_HORDE) << uint32(horde); |
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353 | |
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354 | // Team scores |
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355 | data << uint32(BG_AB_OP_RESOURCES_MAX) << uint32(BG_AB_MAX_TEAM_SCORE); |
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356 | data << uint32(BG_AB_OP_RESOURCES_WARNING) << uint32(BG_AB_WARNING_SCORE); |
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357 | data << uint32(BG_AB_OP_RESOURCES_ALLY) << uint32(m_TeamScores[BG_TEAM_ALLIANCE]); |
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358 | data << uint32(BG_AB_OP_RESOURCES_HORDE) << uint32(m_TeamScores[BG_TEAM_HORDE]); |
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359 | |
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360 | // other unknown |
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361 | data << uint32(0x745) << uint32(0x2); // 37 1861 unk |
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362 | } |
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363 | |
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364 | void BattleGroundAB::_SendNodeUpdate(uint8 node) |
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365 | { |
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366 | // Send node owner state update to refresh map icons on client |
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367 | const uint8 plusArray[] = {0, 2, 3, 0, 1}; |
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368 | |
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369 | if( m_prevNodes[node] ) |
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370 | UpdateWorldState(BG_AB_OP_NODESTATES[node] + plusArray[m_prevNodes[node]], 0); |
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371 | else |
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372 | UpdateWorldState(BG_AB_OP_NODEICONS[node], 0); |
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373 | |
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374 | UpdateWorldState(BG_AB_OP_NODESTATES[node] + plusArray[m_Nodes[node]], 1); |
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375 | |
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376 | // How many bases each team owns |
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377 | uint8 ally = 0, horde = 0; |
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378 | for (uint8 i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i) |
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379 | if( m_Nodes[i] == BG_AB_NODE_STATUS_ALLY_OCCUPIED ) |
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380 | ++ally; |
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381 | else if( m_Nodes[i] == BG_AB_NODE_STATUS_HORDE_OCCUPIED ) |
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382 | ++horde; |
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383 | |
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384 | UpdateWorldState(BG_AB_OP_OCCUPIED_BASES_ALLY, ally); |
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385 | UpdateWorldState(BG_AB_OP_OCCUPIED_BASES_HORDE, horde); |
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386 | } |
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387 | |
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388 | void BattleGroundAB::_NodeOccupied(uint8 node,Team team) |
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389 | { |
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390 | if( !AddSpiritGuide(node, BG_AB_SpiritGuidePos[node][0], BG_AB_SpiritGuidePos[node][1], BG_AB_SpiritGuidePos[node][2], BG_AB_SpiritGuidePos[node][3], team) ) |
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391 | sLog.outError("Failed to spawn spirit guide! point: %u, team: %u,", node, team); |
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392 | |
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393 | uint8 capturedNodes = 0; |
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394 | for (uint8 i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i) |
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395 | { |
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396 | if( m_Nodes[node] == GetTeamIndexByTeamId(team) + BG_AB_NODE_TYPE_OCCUPIED && !m_NodeTimers[i]) |
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397 | ++capturedNodes; |
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398 | } |
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399 | if(capturedNodes >= 5) |
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400 | CastSpellOnTeam(SPELL_AB_QUEST_REWARD_5_BASES, team); |
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401 | if(capturedNodes >= 4) |
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402 | CastSpellOnTeam(SPELL_AB_QUEST_REWARD_4_BASES, team); |
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403 | } |
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404 | |
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405 | void BattleGroundAB::_NodeDeOccupied(uint8 node) |
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406 | { |
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407 | if( node >= BG_AB_DYNAMIC_NODES_COUNT) |
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408 | return; |
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409 | |
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410 | // Those who are waiting to resurrect at this node are taken to the closest own node's graveyard |
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411 | std::vector<uint64> ghost_list = m_ReviveQueue[m_BgCreatures[node]]; |
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412 | if( !ghost_list.empty() ) |
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413 | { |
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414 | WorldSafeLocsEntry const *ClosestGrave = NULL; |
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415 | Player *plr; |
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416 | for (std::vector<uint64>::iterator itr = ghost_list.begin(); itr != ghost_list.end(); ++itr) |
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417 | { |
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418 | plr = objmgr.GetPlayer(*ghost_list.begin()); |
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419 | if( !plr ) |
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420 | continue; |
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421 | if( !ClosestGrave ) |
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422 | ClosestGrave = GetClosestGraveYard(plr->GetPositionX(), plr->GetPositionY(), plr->GetPositionZ(), plr->GetTeam()); |
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423 | |
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424 | plr->TeleportTo(GetMapId(), ClosestGrave->x, ClosestGrave->y, ClosestGrave->z, plr->GetOrientation()); |
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425 | } |
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426 | } |
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427 | |
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428 | if( m_BgCreatures[node] ) |
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429 | DelCreature(node); |
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430 | |
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431 | // buff object isn't despawned |
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432 | } |
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433 | |
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434 | /* Invoked if a player used a banner as a gameobject */ |
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435 | void BattleGroundAB::EventPlayerClickedOnFlag(Player *source, GameObject* /*target_obj*/) |
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436 | { |
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437 | if( GetStatus() != STATUS_IN_PROGRESS ) |
---|
438 | return; |
---|
439 | |
---|
440 | uint8 node = BG_AB_NODE_STABLES; |
---|
441 | GameObject* obj=HashMapHolder<GameObject>::Find(m_BgObjects[node*8+7]); |
---|
442 | while ( (node < BG_AB_DYNAMIC_NODES_COUNT) && ((!obj) || (!source->IsWithinDistInMap(obj,10)))) |
---|
443 | { |
---|
444 | ++node; |
---|
445 | obj=HashMapHolder<GameObject>::Find(m_BgObjects[node*8+BG_AB_OBJECT_AURA_CONTESTED]); |
---|
446 | } |
---|
447 | |
---|
448 | if( node == BG_AB_DYNAMIC_NODES_COUNT) |
---|
449 | { |
---|
450 | // this means our player isn't close to any of banners - maybe cheater ?? |
---|
451 | return; |
---|
452 | } |
---|
453 | |
---|
454 | uint8 teamIndex = GetTeamIndexByTeamId(source->GetTeam()); |
---|
455 | |
---|
456 | // Message to chatlog |
---|
457 | char buf[256]; |
---|
458 | uint8 type = (teamIndex == 0) ? CHAT_MSG_BG_SYSTEM_ALLIANCE : CHAT_MSG_BG_SYSTEM_HORDE; |
---|
459 | |
---|
460 | // Check if player really could use this banner, not cheated |
---|
461 | if( !(m_Nodes[node] == 0 || teamIndex == m_Nodes[node]%2) ) |
---|
462 | return; |
---|
463 | |
---|
464 | source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); |
---|
465 | uint32 sound = 0; |
---|
466 | // If node is neutral, change to contested |
---|
467 | if( m_Nodes[node] == BG_AB_NODE_TYPE_NEUTRAL ) |
---|
468 | { |
---|
469 | UpdatePlayerScore(source, SCORE_BASES_ASSAULTED, 1); |
---|
470 | m_prevNodes[node] = m_Nodes[node]; |
---|
471 | m_Nodes[node] = teamIndex + 1; |
---|
472 | // burn current neutral banner |
---|
473 | _DelBanner(node, BG_AB_NODE_TYPE_NEUTRAL, 0); |
---|
474 | // create new contested banner |
---|
475 | _CreateBanner(node, BG_AB_NODE_TYPE_CONTESTED, teamIndex, true); |
---|
476 | _SendNodeUpdate(node); |
---|
477 | m_NodeTimers[node] = BG_AB_FLAG_CAPTURING_TIME; |
---|
478 | sprintf(buf, GetTrinityString(LANG_BG_AB_NODE_CLAIMED), _GetNodeName(node), (teamIndex == 0) ? GetTrinityString(LANG_BG_AB_ALLY) : GetTrinityString(LANG_BG_AB_HORDE)); |
---|
479 | sound = SOUND_NODE_CLAIMED; |
---|
480 | } |
---|
481 | // If node is contested |
---|
482 | else if( (m_Nodes[node] == BG_AB_NODE_STATUS_ALLY_CONTESTED) || (m_Nodes[node] == BG_AB_NODE_STATUS_HORDE_CONTESTED) ) |
---|
483 | { |
---|
484 | // If last state is NOT occupied, change node to enemy-contested |
---|
485 | if( m_prevNodes[node] < BG_AB_NODE_TYPE_OCCUPIED ) |
---|
486 | { |
---|
487 | UpdatePlayerScore(source, SCORE_BASES_ASSAULTED, 1); |
---|
488 | m_prevNodes[node] = m_Nodes[node]; |
---|
489 | m_Nodes[node] = teamIndex + BG_AB_NODE_TYPE_CONTESTED; |
---|
490 | // burn current contested banner |
---|
491 | _DelBanner(node, BG_AB_NODE_TYPE_CONTESTED, !teamIndex); |
---|
492 | // create new contested banner |
---|
493 | _CreateBanner(node, BG_AB_NODE_TYPE_CONTESTED, teamIndex, true); |
---|
494 | _SendNodeUpdate(node); |
---|
495 | m_NodeTimers[node] = BG_AB_FLAG_CAPTURING_TIME; |
---|
496 | sprintf(buf, GetTrinityString(LANG_BG_AB_NODE_ASSAULTED), _GetNodeName(node)); |
---|
497 | } |
---|
498 | // If contested, change back to occupied |
---|
499 | else |
---|
500 | { |
---|
501 | UpdatePlayerScore(source, SCORE_BASES_DEFENDED, 1); |
---|
502 | m_prevNodes[node] = m_Nodes[node]; |
---|
503 | m_Nodes[node] = teamIndex + BG_AB_NODE_TYPE_OCCUPIED; |
---|
504 | // burn current contested banner |
---|
505 | _DelBanner(node, BG_AB_NODE_TYPE_CONTESTED, !teamIndex); |
---|
506 | // create new occupied banner |
---|
507 | _CreateBanner(node, BG_AB_NODE_TYPE_OCCUPIED, teamIndex, true); |
---|
508 | _SendNodeUpdate(node); |
---|
509 | m_NodeTimers[node] = 0; |
---|
510 | _NodeOccupied(node,(teamIndex == 0) ? ALLIANCE:HORDE); |
---|
511 | sprintf(buf, GetTrinityString(LANG_BG_AB_NODE_DEFENDED), _GetNodeName(node)); |
---|
512 | } |
---|
513 | sound = (teamIndex == 0) ? SOUND_NODE_ASSAULTED_ALLIANCE : SOUND_NODE_ASSAULTED_HORDE; |
---|
514 | } |
---|
515 | // If node is occupied, change to enemy-contested |
---|
516 | else |
---|
517 | { |
---|
518 | UpdatePlayerScore(source, SCORE_BASES_ASSAULTED, 1); |
---|
519 | m_prevNodes[node] = m_Nodes[node]; |
---|
520 | m_Nodes[node] = teamIndex + BG_AB_NODE_TYPE_CONTESTED; |
---|
521 | // burn current occupied banner |
---|
522 | _DelBanner(node, BG_AB_NODE_TYPE_OCCUPIED, !teamIndex); |
---|
523 | // create new contested banner |
---|
524 | _CreateBanner(node, BG_AB_NODE_TYPE_CONTESTED, teamIndex, true); |
---|
525 | _SendNodeUpdate(node); |
---|
526 | _NodeDeOccupied(node); |
---|
527 | m_NodeTimers[node] = BG_AB_FLAG_CAPTURING_TIME; |
---|
528 | sprintf(buf, GetTrinityString(LANG_BG_AB_NODE_ASSAULTED), _GetNodeName(node)); |
---|
529 | sound = (teamIndex == 0) ? SOUND_NODE_ASSAULTED_ALLIANCE : SOUND_NODE_ASSAULTED_HORDE; |
---|
530 | } |
---|
531 | WorldPacket data; |
---|
532 | ChatHandler::FillMessageData(&data, source->GetSession(), type, LANG_UNIVERSAL, NULL, source->GetGUID(), buf, NULL); |
---|
533 | SendPacketToAll(&data); |
---|
534 | // If node is occupied again, send "X has taken the Y" msg. |
---|
535 | if( m_Nodes[node] >= BG_AB_NODE_TYPE_OCCUPIED ) |
---|
536 | { |
---|
537 | sprintf(buf, GetTrinityString(LANG_BG_AB_NODE_TAKEN), (teamIndex == 0) ? GetTrinityString(LANG_BG_AB_ALLY) : GetTrinityString(LANG_BG_AB_HORDE), _GetNodeName(node)); |
---|
538 | ChatHandler::FillMessageData(&data, NULL, type, LANG_UNIVERSAL, NULL, 0, buf, NULL); |
---|
539 | SendPacketToAll(&data); |
---|
540 | } |
---|
541 | PlaySoundToAll(sound); |
---|
542 | } |
---|
543 | |
---|
544 | bool BattleGroundAB::SetupBattleGround() |
---|
545 | { |
---|
546 | for (int i = 0 ; i < BG_AB_DYNAMIC_NODES_COUNT; ++i) |
---|
547 | { |
---|
548 | if( !AddObject(BG_AB_OBJECT_BANNER_NEUTRAL + 8*i,BG_AB_OBJECTID_NODE_BANNER_0 + i,BG_AB_NodePositions[i][0],BG_AB_NodePositions[i][1],BG_AB_NodePositions[i][2],BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2),RESPAWN_ONE_DAY) |
---|
549 | || !AddObject(BG_AB_OBJECT_BANNER_CONT_A + 8*i,BG_AB_OBJECTID_BANNER_CONT_A,BG_AB_NodePositions[i][0],BG_AB_NodePositions[i][1],BG_AB_NodePositions[i][2],BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2),RESPAWN_ONE_DAY) |
---|
550 | || !AddObject(BG_AB_OBJECT_BANNER_CONT_H + 8*i,BG_AB_OBJECTID_BANNER_CONT_H,BG_AB_NodePositions[i][0],BG_AB_NodePositions[i][1],BG_AB_NodePositions[i][2],BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2),RESPAWN_ONE_DAY) |
---|
551 | || !AddObject(BG_AB_OBJECT_BANNER_ALLY + 8*i,BG_AB_OBJECTID_BANNER_A,BG_AB_NodePositions[i][0],BG_AB_NodePositions[i][1],BG_AB_NodePositions[i][2],BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2),RESPAWN_ONE_DAY) |
---|
552 | || !AddObject(BG_AB_OBJECT_BANNER_HORDE + 8*i,BG_AB_OBJECTID_BANNER_H,BG_AB_NodePositions[i][0],BG_AB_NodePositions[i][1],BG_AB_NodePositions[i][2],BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2),RESPAWN_ONE_DAY) |
---|
553 | || !AddObject(BG_AB_OBJECT_AURA_ALLY + 8*i,BG_AB_OBJECTID_AURA_A,BG_AB_NodePositions[i][0],BG_AB_NodePositions[i][1],BG_AB_NodePositions[i][2],BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2),RESPAWN_ONE_DAY) |
---|
554 | || !AddObject(BG_AB_OBJECT_AURA_HORDE + 8*i,BG_AB_OBJECTID_AURA_H,BG_AB_NodePositions[i][0],BG_AB_NodePositions[i][1],BG_AB_NodePositions[i][2],BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2),RESPAWN_ONE_DAY) |
---|
555 | || !AddObject(BG_AB_OBJECT_AURA_CONTESTED + 8*i,BG_AB_OBJECTID_AURA_C,BG_AB_NodePositions[i][0],BG_AB_NodePositions[i][1],BG_AB_NodePositions[i][2],BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2),RESPAWN_ONE_DAY) |
---|
556 | ) |
---|
557 | { |
---|
558 | sLog.outErrorDb("BatteGroundAB: Failed to spawn some object BattleGround not created!"); |
---|
559 | return false; |
---|
560 | } |
---|
561 | } |
---|
562 | if( !AddObject(BG_AB_OBJECT_GATE_A,BG_AB_OBJECTID_GATE_A,BG_AB_DoorPositions[0][0],BG_AB_DoorPositions[0][1],BG_AB_DoorPositions[0][2],BG_AB_DoorPositions[0][3],BG_AB_DoorPositions[0][4],BG_AB_DoorPositions[0][5],BG_AB_DoorPositions[0][6],BG_AB_DoorPositions[0][7],RESPAWN_IMMEDIATELY) |
---|
563 | || !AddObject(BG_AB_OBJECT_GATE_H,BG_AB_OBJECTID_GATE_H,BG_AB_DoorPositions[1][0],BG_AB_DoorPositions[1][1],BG_AB_DoorPositions[1][2],BG_AB_DoorPositions[1][3],BG_AB_DoorPositions[1][4],BG_AB_DoorPositions[1][5],BG_AB_DoorPositions[1][6],BG_AB_DoorPositions[1][7],RESPAWN_IMMEDIATELY) |
---|
564 | ) |
---|
565 | { |
---|
566 | sLog.outErrorDb("BatteGroundAB: Failed to spawn door object BattleGround not created!"); |
---|
567 | return false; |
---|
568 | } |
---|
569 | //buffs |
---|
570 | for (int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i) |
---|
571 | { |
---|
572 | if( !AddObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + 3 * i, Buff_Entries[0], BG_AB_BuffPositions[i][0], BG_AB_BuffPositions[i][1], BG_AB_BuffPositions[i][2], BG_AB_BuffPositions[i][3], 0, 0, sin(BG_AB_BuffPositions[i][3]/2), cos(BG_AB_BuffPositions[i][3]/2), RESPAWN_ONE_DAY) |
---|
573 | || !AddObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + 3 * i + 1, Buff_Entries[1], BG_AB_BuffPositions[i][0], BG_AB_BuffPositions[i][1], BG_AB_BuffPositions[i][2], BG_AB_BuffPositions[i][3], 0, 0, sin(BG_AB_BuffPositions[i][3]/2), cos(BG_AB_BuffPositions[i][3]/2), RESPAWN_ONE_DAY) |
---|
574 | || !AddObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + 3 * i + 2, Buff_Entries[2], BG_AB_BuffPositions[i][0], BG_AB_BuffPositions[i][1], BG_AB_BuffPositions[i][2], BG_AB_BuffPositions[i][3], 0, 0, sin(BG_AB_BuffPositions[i][3]/2), cos(BG_AB_BuffPositions[i][3]/2), RESPAWN_ONE_DAY) |
---|
575 | ) |
---|
576 | sLog.outErrorDb("BatteGroundAB: Failed to spawn buff object!"); |
---|
577 | } |
---|
578 | |
---|
579 | return true; |
---|
580 | } |
---|
581 | |
---|
582 | void BattleGroundAB::ResetBGSubclass() |
---|
583 | { |
---|
584 | m_TeamScores[BG_TEAM_ALLIANCE] = 0; |
---|
585 | m_TeamScores[BG_TEAM_HORDE] = 0; |
---|
586 | m_lastTick[BG_TEAM_ALLIANCE] = 0; |
---|
587 | m_lastTick[BG_TEAM_HORDE] = 0; |
---|
588 | m_HonorScoreTics[BG_TEAM_ALLIANCE] = 0; |
---|
589 | m_HonorScoreTics[BG_TEAM_HORDE] = 0; |
---|
590 | m_ReputationScoreTics[BG_TEAM_ALLIANCE] = 0; |
---|
591 | m_ReputationScoreTics[BG_TEAM_HORDE] = 0; |
---|
592 | m_IsInformedNearVictory = false; |
---|
593 | for (uint8 i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i) |
---|
594 | { |
---|
595 | m_Nodes[i] = 0; |
---|
596 | m_prevNodes[i] = 0; |
---|
597 | m_NodeTimers[i] = 0; |
---|
598 | m_BannerTimers[i].timer = 0; |
---|
599 | } |
---|
600 | |
---|
601 | for (uint8 i = 0; i < BG_AB_ALL_NODES_COUNT; ++i) |
---|
602 | if(m_BgCreatures[i]) |
---|
603 | DelCreature(i); |
---|
604 | } |
---|
605 | |
---|
606 | WorldSafeLocsEntry const* BattleGroundAB::GetClosestGraveYard(float x, float y, float /*z*/, uint32 team) |
---|
607 | { |
---|
608 | uint8 teamIndex = GetTeamIndexByTeamId(team); |
---|
609 | |
---|
610 | // Is there any occupied node for this team? |
---|
611 | std::vector<uint8> nodes; |
---|
612 | for (uint8 i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i) |
---|
613 | if( m_Nodes[i] == teamIndex + 3 ) |
---|
614 | nodes.push_back(i); |
---|
615 | |
---|
616 | WorldSafeLocsEntry const* good_entry = NULL; |
---|
617 | // If so, select the closest node to place ghost on |
---|
618 | if( !nodes.empty() ) |
---|
619 | { |
---|
620 | float mindist = 999999.0f; |
---|
621 | for (uint8 i = 0; i < nodes.size(); ++i) |
---|
622 | { |
---|
623 | WorldSafeLocsEntry const*entry = sWorldSafeLocsStore.LookupEntry( BG_AB_GraveyardIds[nodes[i]] ); |
---|
624 | if( !entry ) |
---|
625 | continue; |
---|
626 | float dist = (entry->x - x)*(entry->x - x)+(entry->y - y)*(entry->y - y); |
---|
627 | if( mindist > dist ) |
---|
628 | { |
---|
629 | mindist = dist; |
---|
630 | good_entry = entry; |
---|
631 | } |
---|
632 | } |
---|
633 | nodes.clear(); |
---|
634 | } |
---|
635 | // If not, place ghost on starting location |
---|
636 | if( !good_entry ) |
---|
637 | good_entry = sWorldSafeLocsStore.LookupEntry( BG_AB_GraveyardIds[teamIndex+5] ); |
---|
638 | |
---|
639 | return good_entry; |
---|
640 | } |
---|
641 | |
---|
642 | void BattleGroundAB::UpdatePlayerScore(Player *Source, uint32 type, uint32 value) |
---|
643 | { |
---|
644 | std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID()); |
---|
645 | |
---|
646 | if( itr == m_PlayerScores.end() ) // player not found... |
---|
647 | return; |
---|
648 | |
---|
649 | switch(type) |
---|
650 | { |
---|
651 | case SCORE_BASES_ASSAULTED: |
---|
652 | ((BattleGroundABScore*)itr->second)->BasesAssaulted += value; |
---|
653 | break; |
---|
654 | case SCORE_BASES_DEFENDED: |
---|
655 | ((BattleGroundABScore*)itr->second)->BasesDefended += value; |
---|
656 | break; |
---|
657 | default: |
---|
658 | BattleGround::UpdatePlayerScore(Source,type,value); |
---|
659 | break; |
---|
660 | } |
---|
661 | } |
---|