root/trunk/src/game/BattleGroundAV.h @ 102

Revision 102, 2.0 kB (checked in by yumileroy, 17 years ago)

[svn] Fixed copyright notices to comply with GPL.

Original author: w12x
Date: 2008-10-23 03:29:52-05:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21#ifndef __BATTLEGROUNDAV_H
22#define __BATTLEGROUNDAV_H
23
24class BattleGround;
25
26class BattleGroundAVScore : public BattleGroundScore
27{
28    public:
29        BattleGroundAVScore() : GraveyardsAssaulted(0), GraveyardsDefended(0), TowersAssaulted(0), TowersDefended(0), MinesCaptured(0), LeadersKilled(0), SecondaryObjectives(0) {};
30        virtual ~BattleGroundAVScore() {};
31        uint32 GraveyardsAssaulted;
32        uint32 GraveyardsDefended;
33        uint32 TowersAssaulted;
34        uint32 TowersDefended;
35        uint32 MinesCaptured;
36        uint32 LeadersKilled;
37        uint32 SecondaryObjectives;
38};
39
40class BattleGroundAV : public BattleGround
41{
42    friend class BattleGroundMgr;
43
44    public:
45        BattleGroundAV();
46        ~BattleGroundAV();
47        void Update(time_t diff);
48
49        /* inherited from BattlegroundClass */
50        virtual void AddPlayer(Player *plr);
51
52        void RemovePlayer(Player *plr,uint64 guid);
53        void HandleAreaTrigger(Player *Source, uint32 Trigger);
54        //bool SetupBattleGround();
55
56        /* Scorekeeping */
57        void UpdatePlayerScore(Player *Source, uint32 type, uint32 value);
58
59    private:
60};
61#endif
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