root/trunk/src/game/BattleGroundAV.h @ 9

Revision 2, 1.9 kB (checked in by yumileroy, 17 years ago)

[svn] * Proper SVN structure

Original author: Neo2003
Date: 2008-10-02 16:23:55-05:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
17 */
18
19#ifndef __BATTLEGROUNDAV_H
20#define __BATTLEGROUNDAV_H
21
22class BattleGround;
23
24class BattleGroundAVScore : public BattleGroundScore
25{
26    public:
27        BattleGroundAVScore() : GraveyardsAssaulted(0), GraveyardsDefended(0), TowersAssaulted(0), TowersDefended(0), MinesCaptured(0), LeadersKilled(0), SecondaryObjectives(0) {};
28        virtual ~BattleGroundAVScore() {};
29        uint32 GraveyardsAssaulted;
30        uint32 GraveyardsDefended;
31        uint32 TowersAssaulted;
32        uint32 TowersDefended;
33        uint32 MinesCaptured;
34        uint32 LeadersKilled;
35        uint32 SecondaryObjectives;
36};
37
38class BattleGroundAV : public BattleGround
39{
40    friend class BattleGroundMgr;
41
42    public:
43        BattleGroundAV();
44        ~BattleGroundAV();
45        void Update(time_t diff);
46
47        /* inherited from BattlegroundClass */
48        virtual void AddPlayer(Player *plr);
49
50        void RemovePlayer(Player *plr,uint64 guid);
51        void HandleAreaTrigger(Player *Source, uint32 Trigger);
52        //bool SetupBattleGround();
53
54        /* Scorekeeping */
55        void UpdatePlayerScore(Player *Source, uint32 type, uint32 value);
56
57    private:
58};
59#endif
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