1 | /* |
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2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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3 | * |
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4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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5 | * |
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6 | * This program is free software; you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation; either version 2 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program; if not, write to the Free Software |
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18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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19 | */ |
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20 | |
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21 | #include "Object.h" |
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22 | #include "Player.h" |
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23 | #include "BattleGround.h" |
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24 | #include "BattleGroundBE.h" |
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25 | #include "Creature.h" |
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26 | #include "ObjectMgr.h" |
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27 | #include "MapManager.h" |
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28 | #include "Language.h" |
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29 | |
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30 | BattleGroundBE::BattleGroundBE() |
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31 | { |
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32 | m_BgObjects.resize(BG_BE_OBJECT_MAX); |
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33 | } |
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34 | |
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35 | BattleGroundBE::~BattleGroundBE() |
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36 | { |
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37 | |
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38 | } |
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39 | |
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40 | void BattleGroundBE::Update(time_t diff) |
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41 | { |
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42 | BattleGround::Update(diff); |
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43 | |
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44 | // after bg start we get there |
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45 | if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize()) |
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46 | { |
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47 | ModifyStartDelayTime(diff); |
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48 | |
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49 | if (!(m_Events & 0x01)) |
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50 | { |
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51 | m_Events |= 0x01; |
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52 | // setup here, only when at least one player has ported to the map |
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53 | if(!SetupBattleGround()) |
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54 | { |
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55 | EndNow(); |
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56 | return; |
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57 | } |
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58 | for(uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_4; i++) |
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59 | SpawnBGObject(i, RESPAWN_IMMEDIATELY); |
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60 | |
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61 | for(uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; i++) |
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62 | SpawnBGObject(i, RESPAWN_ONE_DAY); |
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63 | |
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64 | SetStartDelayTime(START_DELAY1); |
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65 | SendMessageToAll(LANG_ARENA_ONE_MINUTE); |
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66 | } |
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67 | // After 30 seconds, warning is signalled |
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68 | else if (GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x04)) |
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69 | { |
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70 | m_Events |= 0x04; |
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71 | SendMessageToAll(LANG_ARENA_THIRTY_SECONDS); |
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72 | } |
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73 | // After 15 seconds, warning is signalled |
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74 | else if (GetStartDelayTime() <= START_DELAY3 && !(m_Events & 0x08)) |
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75 | { |
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76 | m_Events |= 0x08; |
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77 | SendMessageToAll(LANG_ARENA_FIFTEEN_SECONDS); |
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78 | } |
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79 | // delay expired (1 minute) |
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80 | else if (GetStartDelayTime() <= 0 && !(m_Events & 0x10)) |
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81 | { |
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82 | m_Events |= 0x10; |
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83 | |
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84 | for(uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_2; i++) |
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85 | DoorOpen(i); |
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86 | |
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87 | for(uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; i++) |
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88 | SpawnBGObject(i, 60); |
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89 | |
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90 | SendMessageToAll(LANG_ARENA_BEGUN); |
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91 | SetStatus(STATUS_IN_PROGRESS); |
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92 | SetStartDelayTime(0); |
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93 | |
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94 | for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) |
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95 | if(Player *plr = objmgr.GetPlayer(itr->first)) |
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96 | plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION); |
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97 | |
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98 | if(!GetPlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE)) |
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99 | EndBattleGround(HORDE); |
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100 | else if(GetPlayersCountByTeam(ALLIANCE) && !GetPlayersCountByTeam(HORDE)) |
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101 | EndBattleGround(ALLIANCE); |
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102 | } |
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103 | } |
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104 | |
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105 | /*if(GetStatus() == STATUS_IN_PROGRESS) |
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106 | { |
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107 | // update something |
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108 | }*/ |
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109 | } |
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110 | |
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111 | void BattleGroundBE::AddPlayer(Player *plr) |
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112 | { |
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113 | BattleGround::AddPlayer(plr); |
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114 | //create score and add it to map, default values are set in constructor |
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115 | BattleGroundBEScore* sc = new BattleGroundBEScore; |
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116 | |
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117 | m_PlayerScores[plr->GetGUID()] = sc; |
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118 | |
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119 | UpdateWorldState(0x9f1, GetAlivePlayersCountByTeam(ALLIANCE)); |
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120 | UpdateWorldState(0x9f0, GetAlivePlayersCountByTeam(HORDE)); |
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121 | } |
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122 | |
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123 | void BattleGroundBE::RemovePlayer(Player *plr, uint64 guid) |
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124 | { |
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125 | if(GetStatus() == STATUS_WAIT_LEAVE) |
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126 | return; |
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127 | |
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128 | UpdateWorldState(0x9f1, GetAlivePlayersCountByTeam(ALLIANCE)); |
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129 | UpdateWorldState(0x9f0, GetAlivePlayersCountByTeam(HORDE)); |
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130 | |
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131 | if(!GetAlivePlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE)) |
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132 | EndBattleGround(HORDE); |
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133 | else if(GetPlayersCountByTeam(ALLIANCE) && !GetAlivePlayersCountByTeam(HORDE)) |
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134 | EndBattleGround(ALLIANCE); |
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135 | } |
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136 | |
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137 | void BattleGroundBE::HandleKillPlayer(Player *player, Player *killer) |
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138 | { |
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139 | if(GetStatus() != STATUS_IN_PROGRESS) |
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140 | return; |
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141 | |
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142 | if(!killer) |
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143 | { |
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144 | sLog.outError("Killer player not found"); |
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145 | return; |
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146 | } |
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147 | |
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148 | BattleGround::HandleKillPlayer(player,killer); |
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149 | |
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150 | UpdateWorldState(0x9f1, GetAlivePlayersCountByTeam(ALLIANCE)); |
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151 | UpdateWorldState(0x9f0, GetAlivePlayersCountByTeam(HORDE)); |
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152 | |
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153 | if(!GetAlivePlayersCountByTeam(ALLIANCE)) |
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154 | { |
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155 | // all opponents killed |
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156 | EndBattleGround(HORDE); |
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157 | } |
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158 | else if(!GetAlivePlayersCountByTeam(HORDE)) |
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159 | { |
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160 | // all opponents killed |
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161 | EndBattleGround(ALLIANCE); |
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162 | } |
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163 | } |
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164 | |
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165 | bool BattleGroundBE::HandlePlayerUnderMap(Player *player) |
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166 | { |
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167 | player->TeleportTo(GetMapId(),6238.930176,262.963470,0.889519,player->GetOrientation(),false); |
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168 | return true; |
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169 | } |
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170 | |
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171 | void BattleGroundBE::HandleAreaTrigger(Player *Source, uint32 Trigger) |
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172 | { |
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173 | // this is wrong way to implement these things. On official it done by gameobject spell cast. |
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174 | if(GetStatus() != STATUS_IN_PROGRESS) |
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175 | return; |
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176 | |
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177 | //uint32 SpellId = 0; |
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178 | //uint64 buff_guid = 0; |
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179 | switch(Trigger) |
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180 | { |
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181 | case 4538: // buff trigger? |
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182 | //buff_guid = m_BgObjects[BG_BE_OBJECT_BUFF_1]; |
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183 | break; |
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184 | case 4539: // buff trigger? |
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185 | //buff_guid = m_BgObjects[BG_BE_OBJECT_BUFF_2]; |
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186 | break; |
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187 | default: |
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188 | sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger); |
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189 | Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger); |
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190 | break; |
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191 | } |
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192 | |
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193 | //if(buff_guid) |
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194 | // HandleTriggerBuff(buff_guid,Source); |
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195 | } |
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196 | |
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197 | void BattleGroundBE::FillInitialWorldStates(WorldPacket &data) |
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198 | { |
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199 | data << uint32(0x9f1) << uint32(GetAlivePlayersCountByTeam(ALLIANCE)); // 7 |
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200 | data << uint32(0x9f0) << uint32(GetAlivePlayersCountByTeam(HORDE)); // 8 |
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201 | data << uint32(0x9f3) << uint32(1); // 9 |
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202 | } |
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203 | |
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204 | void BattleGroundBE::ResetBGSubclass() |
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205 | { |
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206 | |
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207 | } |
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208 | |
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209 | bool BattleGroundBE::SetupBattleGround() |
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210 | { |
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211 | // gates |
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212 | if( !AddObject(BG_BE_OBJECT_DOOR_1, BG_BE_OBJECT_TYPE_DOOR_1, 6287.277f, 282.1877f, 3.810925f, -2.260201f, 0, 0, 0.9044551f, -0.4265689f, RESPAWN_IMMEDIATELY) |
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213 | || !AddObject(BG_BE_OBJECT_DOOR_2, BG_BE_OBJECT_TYPE_DOOR_2, 6189.546f, 241.7099f, 3.101481f, 0.8813917f, 0, 0, 0.4265689f, 0.9044551f, RESPAWN_IMMEDIATELY) |
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214 | || !AddObject(BG_BE_OBJECT_DOOR_3, BG_BE_OBJECT_TYPE_DOOR_3, 6299.116f, 296.5494f, 3.308032f, 0.8813917f, 0, 0, 0.4265689f, 0.9044551f, RESPAWN_IMMEDIATELY) |
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215 | || !AddObject(BG_BE_OBJECT_DOOR_4, BG_BE_OBJECT_TYPE_DOOR_4, 6177.708f, 227.3481f, 3.604374f, -2.260201f, 0, 0, 0.9044551f, -0.4265689f, RESPAWN_IMMEDIATELY) |
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216 | // buffs |
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217 | || !AddObject(BG_BE_OBJECT_BUFF_1, BG_BE_OBJECT_TYPE_BUFF_1, 6249.042f, 275.3239f, 11.22033f, -1.448624f, 0, 0, 0.6626201f, -0.7489557f, 120) |
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218 | || !AddObject(BG_BE_OBJECT_BUFF_2, BG_BE_OBJECT_TYPE_BUFF_2, 6228.26f, 249.566f, 11.21812f, -0.06981307f, 0, 0, 0.03489945f, -0.9993908f, 120)) |
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219 | { |
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220 | sLog.outErrorDb("BatteGroundBE: Failed to spawn some object!"); |
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221 | return false; |
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222 | } |
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223 | |
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224 | return true; |
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225 | } |
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226 | |
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227 | void BattleGroundBE::UpdatePlayerScore(Player* Source, uint32 type, uint32 value) |
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228 | { |
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229 | |
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230 | std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID()); |
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231 | |
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232 | if(itr == m_PlayerScores.end()) // player not found... |
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233 | return; |
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234 | |
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235 | //there is nothing special in this score |
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236 | BattleGround::UpdatePlayerScore(Source,type,value); |
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237 | |
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238 | } |
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239 | |
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240 | /* |
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241 | 21:45:46 id:231310 [S2C] SMSG_INIT_WORLD_STATES (706 = 0x02C2) len: 86 |
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242 | 0000: 32 02 00 00 76 0e 00 00 00 00 00 00 09 00 f3 09 | 2...v........... |
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243 | 0010: 00 00 01 00 00 00 f1 09 00 00 01 00 00 00 f0 09 | ................ |
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244 | 0020: 00 00 02 00 00 00 d4 08 00 00 00 00 00 00 d8 08 | ................ |
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245 | 0030: 00 00 00 00 00 00 d7 08 00 00 00 00 00 00 d6 08 | ................ |
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246 | 0040: 00 00 00 00 00 00 d5 08 00 00 00 00 00 00 d3 08 | ................ |
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247 | 0050: 00 00 00 00 00 00 | ...... |
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248 | |
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249 | spell 32724 - Gold Team |
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250 | spell 32725 - Green Team |
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251 | 35774 Gold Team |
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252 | 35775 Green Team |
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253 | */ |
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