root/trunk/src/game/BattleGroundBE.cpp @ 102

Revision 102, 8.5 kB (checked in by yumileroy, 17 years ago)

[svn] Fixed copyright notices to comply with GPL.

Original author: w12x
Date: 2008-10-23 03:29:52-05:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21#include "Object.h"
22#include "Player.h"
23#include "BattleGround.h"
24#include "BattleGroundBE.h"
25#include "Creature.h"
26#include "ObjectMgr.h"
27#include "MapManager.h"
28#include "Language.h"
29
30BattleGroundBE::BattleGroundBE()
31{
32    m_BgObjects.resize(BG_BE_OBJECT_MAX);
33}
34
35BattleGroundBE::~BattleGroundBE()
36{
37
38}
39
40void BattleGroundBE::Update(time_t diff)
41{
42    BattleGround::Update(diff);
43
44    // after bg start we get there
45    if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize())
46    {
47        ModifyStartDelayTime(diff);
48
49        if (!(m_Events & 0x01))
50        {
51            m_Events |= 0x01;
52            // setup here, only when at least one player has ported to the map
53            if(!SetupBattleGround())
54            {
55                EndNow();
56                return;
57            }
58            for(uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_4; i++)
59                SpawnBGObject(i, RESPAWN_IMMEDIATELY);
60
61            for(uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; i++)
62                SpawnBGObject(i, RESPAWN_ONE_DAY);
63
64            SetStartDelayTime(START_DELAY1);
65            SendMessageToAll(LANG_ARENA_ONE_MINUTE);
66        }
67        // After 30 seconds, warning is signalled
68        else if (GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x04))
69        {
70            m_Events |= 0x04;
71            SendMessageToAll(LANG_ARENA_THIRTY_SECONDS);
72        }
73        // After 15 seconds, warning is signalled
74        else if (GetStartDelayTime() <= START_DELAY3 && !(m_Events & 0x08))
75        {
76            m_Events |= 0x08;
77            SendMessageToAll(LANG_ARENA_FIFTEEN_SECONDS);
78        }
79        // delay expired (1 minute)
80        else if (GetStartDelayTime() <= 0 && !(m_Events & 0x10))
81        {
82            m_Events |= 0x10;
83
84            for(uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_2; i++)
85                DoorOpen(i);
86
87            for(uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; i++)
88                SpawnBGObject(i, 60);
89
90            SendMessageToAll(LANG_ARENA_BEGUN);
91            SetStatus(STATUS_IN_PROGRESS);
92            SetStartDelayTime(0);
93
94            for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
95                if(Player *plr = objmgr.GetPlayer(itr->first))
96                    plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION);
97
98            if(!GetPlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE))
99                EndBattleGround(HORDE);
100            else if(GetPlayersCountByTeam(ALLIANCE) && !GetPlayersCountByTeam(HORDE))
101                EndBattleGround(ALLIANCE);
102        }
103    }
104
105    /*if(GetStatus() == STATUS_IN_PROGRESS)
106    {
107        // update something
108    }*/
109}
110
111void BattleGroundBE::AddPlayer(Player *plr)
112{
113    BattleGround::AddPlayer(plr);
114    //create score and add it to map, default values are set in constructor
115    BattleGroundBEScore* sc = new BattleGroundBEScore;
116
117    m_PlayerScores[plr->GetGUID()] = sc;
118
119    UpdateWorldState(0x9f1, GetAlivePlayersCountByTeam(ALLIANCE));
120    UpdateWorldState(0x9f0, GetAlivePlayersCountByTeam(HORDE));
121}
122
123void BattleGroundBE::RemovePlayer(Player *plr, uint64 guid)
124{
125    if(GetStatus() == STATUS_WAIT_LEAVE)
126        return;
127
128    UpdateWorldState(0x9f1, GetAlivePlayersCountByTeam(ALLIANCE));
129    UpdateWorldState(0x9f0, GetAlivePlayersCountByTeam(HORDE));
130
131    if(!GetAlivePlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE))
132        EndBattleGround(HORDE);
133    else if(GetPlayersCountByTeam(ALLIANCE) && !GetAlivePlayersCountByTeam(HORDE))
134        EndBattleGround(ALLIANCE);
135}
136
137void BattleGroundBE::HandleKillPlayer(Player *player, Player *killer)
138{
139    if(GetStatus() != STATUS_IN_PROGRESS)
140        return;
141
142    if(!killer)
143    {
144        sLog.outError("Killer player not found");
145        return;
146    }
147
148    BattleGround::HandleKillPlayer(player,killer);
149
150    UpdateWorldState(0x9f1, GetAlivePlayersCountByTeam(ALLIANCE));
151    UpdateWorldState(0x9f0, GetAlivePlayersCountByTeam(HORDE));
152
153    if(!GetAlivePlayersCountByTeam(ALLIANCE))
154    {
155        // all opponents killed
156        EndBattleGround(HORDE);
157    }
158    else if(!GetAlivePlayersCountByTeam(HORDE))
159    {
160        // all opponents killed
161        EndBattleGround(ALLIANCE);
162    }
163}
164
165bool BattleGroundBE::HandlePlayerUnderMap(Player *player)
166{
167    player->TeleportTo(GetMapId(),6238.930176,262.963470,0.889519,player->GetOrientation(),false);
168    return true;
169}
170
171void BattleGroundBE::HandleAreaTrigger(Player *Source, uint32 Trigger)
172{
173    // this is wrong way to implement these things. On official it done by gameobject spell cast.
174    if(GetStatus() != STATUS_IN_PROGRESS)
175        return;
176
177    //uint32 SpellId = 0;
178    //uint64 buff_guid = 0;
179    switch(Trigger)
180    {
181        case 4538:                                          // buff trigger?
182            //buff_guid = m_BgObjects[BG_BE_OBJECT_BUFF_1];
183            break;
184        case 4539:                                          // buff trigger?
185            //buff_guid = m_BgObjects[BG_BE_OBJECT_BUFF_2];
186            break;
187        default:
188            sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger);
189            Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
190            break;
191    }
192
193    //if(buff_guid)
194    //    HandleTriggerBuff(buff_guid,Source);
195}
196
197void BattleGroundBE::FillInitialWorldStates(WorldPacket &data)
198{
199    data << uint32(0x9f1) << uint32(GetAlivePlayersCountByTeam(ALLIANCE));           // 7
200    data << uint32(0x9f0) << uint32(GetAlivePlayersCountByTeam(HORDE));           // 8
201    data << uint32(0x9f3) << uint32(1);           // 9
202}
203
204void BattleGroundBE::ResetBGSubclass()
205{
206
207}
208
209bool BattleGroundBE::SetupBattleGround()
210{
211    // gates
212    if(    !AddObject(BG_BE_OBJECT_DOOR_1, BG_BE_OBJECT_TYPE_DOOR_1, 6287.277f, 282.1877f, 3.810925f, -2.260201f, 0, 0, 0.9044551f, -0.4265689f, RESPAWN_IMMEDIATELY)
213        || !AddObject(BG_BE_OBJECT_DOOR_2, BG_BE_OBJECT_TYPE_DOOR_2, 6189.546f, 241.7099f, 3.101481f, 0.8813917f, 0, 0, 0.4265689f, 0.9044551f, RESPAWN_IMMEDIATELY)
214        || !AddObject(BG_BE_OBJECT_DOOR_3, BG_BE_OBJECT_TYPE_DOOR_3, 6299.116f, 296.5494f, 3.308032f, 0.8813917f, 0, 0, 0.4265689f, 0.9044551f, RESPAWN_IMMEDIATELY)
215        || !AddObject(BG_BE_OBJECT_DOOR_4, BG_BE_OBJECT_TYPE_DOOR_4, 6177.708f, 227.3481f, 3.604374f, -2.260201f, 0, 0, 0.9044551f, -0.4265689f, RESPAWN_IMMEDIATELY)
216        // buffs
217        || !AddObject(BG_BE_OBJECT_BUFF_1, BG_BE_OBJECT_TYPE_BUFF_1, 6249.042f, 275.3239f, 11.22033f, -1.448624f, 0, 0, 0.6626201f, -0.7489557f, 120)
218        || !AddObject(BG_BE_OBJECT_BUFF_2, BG_BE_OBJECT_TYPE_BUFF_2, 6228.26f, 249.566f, 11.21812f, -0.06981307f, 0, 0, 0.03489945f, -0.9993908f, 120))
219    {
220        sLog.outErrorDb("BatteGroundBE: Failed to spawn some object!");
221        return false;
222    }
223
224    return true;
225}
226
227void BattleGroundBE::UpdatePlayerScore(Player* Source, uint32 type, uint32 value)
228{
229
230    std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID());
231
232    if(itr == m_PlayerScores.end())                         // player not found...
233        return;
234
235    //there is nothing special in this score
236    BattleGround::UpdatePlayerScore(Source,type,value);
237
238}
239
240/*
24121:45:46 id:231310 [S2C] SMSG_INIT_WORLD_STATES (706 = 0x02C2) len: 86
2420000: 32 02 00 00 76 0e 00 00 00 00 00 00 09 00 f3 09  |  2...v...........
2430010: 00 00 01 00 00 00 f1 09 00 00 01 00 00 00 f0 09  |  ................
2440020: 00 00 02 00 00 00 d4 08 00 00 00 00 00 00 d8 08  |  ................
2450030: 00 00 00 00 00 00 d7 08 00 00 00 00 00 00 d6 08  |  ................
2460040: 00 00 00 00 00 00 d5 08 00 00 00 00 00 00 d3 08  |  ................
2470050: 00 00 00 00 00 00                                |  ......
248
249spell 32724 - Gold Team
250spell 32725 - Green Team
25135774 Gold Team
25235775 Green Team
253*/
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