root/trunk/src/game/BattleGroundBE.cpp @ 40

Revision 9, 8.5 kB (checked in by yumileroy, 17 years ago)

[svn] -enabled instantiated battlegrounds
-enabled arena matches
-rewritten battleground queuing to support joining as group
-removed queue announcements

Original author: w12x
Date: 2008-10-05 08:48:32-05:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
17 */
18
19#include "Object.h"
20#include "Player.h"
21#include "BattleGround.h"
22#include "BattleGroundBE.h"
23#include "Creature.h"
24#include "ObjectMgr.h"
25#include "MapManager.h"
26#include "Language.h"
27
28BattleGroundBE::BattleGroundBE()
29{
30    m_BgObjects.resize(BG_BE_OBJECT_MAX);
31}
32
33BattleGroundBE::~BattleGroundBE()
34{
35
36}
37
38void BattleGroundBE::Update(time_t diff)
39{
40    BattleGround::Update(diff);
41
42    // after bg start we get there
43    if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize())
44    {
45        ModifyStartDelayTime(diff);
46
47        if (!(m_Events & 0x01))
48        {
49            m_Events |= 0x01;
50            // setup here, only when at least one player has ported to the map
51            if(!SetupBattleGround())
52            {
53                EndNow();
54                return;
55            }
56            for(uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_4; i++)
57                SpawnBGObject(i, RESPAWN_IMMEDIATELY);
58
59            for(uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; i++)
60                SpawnBGObject(i, RESPAWN_ONE_DAY);
61
62            SetStartDelayTime(START_DELAY1);
63            SendMessageToAll(LANG_ARENA_ONE_MINUTE);
64        }
65        // After 30 seconds, warning is signalled
66        else if (GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x04))
67        {
68            m_Events |= 0x04;
69            SendMessageToAll(LANG_ARENA_THIRTY_SECONDS);
70        }
71        // After 15 seconds, warning is signalled
72        else if (GetStartDelayTime() <= START_DELAY3 && !(m_Events & 0x08))
73        {
74            m_Events |= 0x08;
75            SendMessageToAll(LANG_ARENA_FIFTEEN_SECONDS);
76        }
77        // delay expired (1 minute)
78        else if (GetStartDelayTime() <= 0 && !(m_Events & 0x10))
79        {
80            m_Events |= 0x10;
81
82            for(uint32 i = BG_BE_OBJECT_DOOR_1; i <= BG_BE_OBJECT_DOOR_2; i++)
83                DoorOpen(i);
84
85            for(uint32 i = BG_BE_OBJECT_BUFF_1; i <= BG_BE_OBJECT_BUFF_2; i++)
86                SpawnBGObject(i, 60);
87
88            SendMessageToAll(LANG_ARENA_BEGUN);
89            SetStatus(STATUS_IN_PROGRESS);
90            SetStartDelayTime(0);
91
92            for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
93                if(Player *plr = objmgr.GetPlayer(itr->first))
94                    plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION);
95
96            if(!GetPlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE))
97                EndBattleGround(HORDE);
98            else if(GetPlayersCountByTeam(ALLIANCE) && !GetPlayersCountByTeam(HORDE))
99                EndBattleGround(ALLIANCE);
100        }
101    }
102
103    /*if(GetStatus() == STATUS_IN_PROGRESS)
104    {
105        // update something
106    }*/
107}
108
109void BattleGroundBE::AddPlayer(Player *plr)
110{
111    BattleGround::AddPlayer(plr);
112    //create score and add it to map, default values are set in constructor
113    BattleGroundBEScore* sc = new BattleGroundBEScore;
114
115    m_PlayerScores[plr->GetGUID()] = sc;
116
117    UpdateWorldState(0x9f1, GetAlivePlayersCountByTeam(ALLIANCE));
118    UpdateWorldState(0x9f0, GetAlivePlayersCountByTeam(HORDE));
119}
120
121void BattleGroundBE::RemovePlayer(Player *plr, uint64 guid)
122{
123    if(GetStatus() == STATUS_WAIT_LEAVE)
124        return;
125
126    UpdateWorldState(0x9f1, GetAlivePlayersCountByTeam(ALLIANCE));
127    UpdateWorldState(0x9f0, GetAlivePlayersCountByTeam(HORDE));
128
129    if(!GetAlivePlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE))
130        EndBattleGround(HORDE);
131    else if(GetPlayersCountByTeam(ALLIANCE) && !GetAlivePlayersCountByTeam(HORDE))
132        EndBattleGround(ALLIANCE);
133}
134
135void BattleGroundBE::HandleKillPlayer(Player *player, Player *killer)
136{
137    if(GetStatus() != STATUS_IN_PROGRESS)
138        return;
139
140    if(!killer)
141    {
142        sLog.outError("Killer player not found");
143        return;
144    }
145
146    BattleGround::HandleKillPlayer(player,killer);
147
148    UpdateWorldState(0x9f1, GetAlivePlayersCountByTeam(ALLIANCE));
149    UpdateWorldState(0x9f0, GetAlivePlayersCountByTeam(HORDE));
150
151    if(!GetAlivePlayersCountByTeam(ALLIANCE))
152    {
153        // all opponents killed
154        EndBattleGround(HORDE);
155    }
156    else if(!GetAlivePlayersCountByTeam(HORDE))
157    {
158        // all opponents killed
159        EndBattleGround(ALLIANCE);
160    }
161}
162
163bool BattleGroundBE::HandlePlayerUnderMap(Player *player)
164{
165    player->TeleportTo(GetMapId(),6238.930176,262.963470,0.889519,player->GetOrientation(),false);
166    return true;
167}
168
169void BattleGroundBE::HandleAreaTrigger(Player *Source, uint32 Trigger)
170{
171    // this is wrong way to implement these things. On official it done by gameobject spell cast.
172    if(GetStatus() != STATUS_IN_PROGRESS)
173        return;
174
175    //uint32 SpellId = 0;
176    //uint64 buff_guid = 0;
177    switch(Trigger)
178    {
179        case 4538:                                          // buff trigger?
180            //buff_guid = m_BgObjects[BG_BE_OBJECT_BUFF_1];
181            break;
182        case 4539:                                          // buff trigger?
183            //buff_guid = m_BgObjects[BG_BE_OBJECT_BUFF_2];
184            break;
185        default:
186            sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger);
187            Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
188            break;
189    }
190
191    //if(buff_guid)
192    //    HandleTriggerBuff(buff_guid,Source);
193}
194
195void BattleGroundBE::FillInitialWorldStates(WorldPacket &data)
196{
197    data << uint32(0x9f1) << uint32(GetAlivePlayersCountByTeam(ALLIANCE));           // 7
198    data << uint32(0x9f0) << uint32(GetAlivePlayersCountByTeam(HORDE));           // 8
199    data << uint32(0x9f3) << uint32(1);           // 9
200}
201
202void BattleGroundBE::ResetBGSubclass()
203{
204
205}
206
207bool BattleGroundBE::SetupBattleGround()
208{
209    // gates
210    if(    !AddObject(BG_BE_OBJECT_DOOR_1, BG_BE_OBJECT_TYPE_DOOR_1, 6287.277f, 282.1877f, 3.810925f, -2.260201f, 0, 0, 0.9044551f, -0.4265689f, RESPAWN_IMMEDIATELY)
211        || !AddObject(BG_BE_OBJECT_DOOR_2, BG_BE_OBJECT_TYPE_DOOR_2, 6189.546f, 241.7099f, 3.101481f, 0.8813917f, 0, 0, 0.4265689f, 0.9044551f, RESPAWN_IMMEDIATELY)
212        || !AddObject(BG_BE_OBJECT_DOOR_3, BG_BE_OBJECT_TYPE_DOOR_3, 6299.116f, 296.5494f, 3.308032f, 0.8813917f, 0, 0, 0.4265689f, 0.9044551f, RESPAWN_IMMEDIATELY)
213        || !AddObject(BG_BE_OBJECT_DOOR_4, BG_BE_OBJECT_TYPE_DOOR_4, 6177.708f, 227.3481f, 3.604374f, -2.260201f, 0, 0, 0.9044551f, -0.4265689f, RESPAWN_IMMEDIATELY)
214        // buffs
215        || !AddObject(BG_BE_OBJECT_BUFF_1, BG_BE_OBJECT_TYPE_BUFF_1, 6249.042f, 275.3239f, 11.22033f, -1.448624f, 0, 0, 0.6626201f, -0.7489557f, 120)
216        || !AddObject(BG_BE_OBJECT_BUFF_2, BG_BE_OBJECT_TYPE_BUFF_2, 6228.26f, 249.566f, 11.21812f, -0.06981307f, 0, 0, 0.03489945f, -0.9993908f, 120))
217    {
218        sLog.outErrorDb("BatteGroundBE: Failed to spawn some object!");
219        return false;
220    }
221
222    return true;
223}
224
225void BattleGroundBE::UpdatePlayerScore(Player* Source, uint32 type, uint32 value)
226{
227
228    std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID());
229
230    if(itr == m_PlayerScores.end())                         // player not found...
231        return;
232
233    //there is nothing special in this score
234    BattleGround::UpdatePlayerScore(Source,type,value);
235
236}
237
238/*
23921:45:46 id:231310 [S2C] SMSG_INIT_WORLD_STATES (706 = 0x02C2) len: 86
2400000: 32 02 00 00 76 0e 00 00 00 00 00 00 09 00 f3 09  |  2...v...........
2410010: 00 00 01 00 00 00 f1 09 00 00 01 00 00 00 f0 09  |  ................
2420020: 00 00 02 00 00 00 d4 08 00 00 00 00 00 00 d8 08  |  ................
2430030: 00 00 00 00 00 00 d7 08 00 00 00 00 00 00 d6 08  |  ................
2440040: 00 00 00 00 00 00 d5 08 00 00 00 00 00 00 d3 08  |  ................
2450050: 00 00 00 00 00 00                                |  ......
246
247spell 32724 - Gold Team
248spell 32725 - Green Team
24935774 Gold Team
25035775 Green Team
251*/
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