root/trunk/src/game/BattleGroundBE.h @ 2

Revision 2, 2.3 kB (checked in by yumileroy, 17 years ago)

[svn] * Proper SVN structure

Original author: Neo2003
Date: 2008-10-02 16:23:55-05:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
17 */
18#ifndef __BATTLEGROUNDBE_H
19#define __BATTLEGROUNDBE_H
20
21class BattleGround;
22
23enum BattleGroundBEObjectTypes
24{
25    BG_BE_OBJECT_DOOR_1         = 0,
26    BG_BE_OBJECT_DOOR_2         = 1,
27    BG_BE_OBJECT_DOOR_3         = 2,
28    BG_BE_OBJECT_DOOR_4         = 3,
29    BG_BE_OBJECT_BUFF_1         = 4,
30    BG_BE_OBJECT_BUFF_2         = 5,
31    BG_BE_OBJECT_MAX            = 6
32};
33
34enum BattleGroundBEObjects
35{
36    BG_BE_OBJECT_TYPE_DOOR_1    = 183971,
37    BG_BE_OBJECT_TYPE_DOOR_2    = 183973,
38    BG_BE_OBJECT_TYPE_DOOR_3    = 183970,
39    BG_BE_OBJECT_TYPE_DOOR_4    = 183972,
40    BG_BE_OBJECT_TYPE_BUFF_1    = 184663,
41    BG_BE_OBJECT_TYPE_BUFF_2    = 184664
42};
43
44class BattleGroundBEScore : public BattleGroundScore
45{
46    public:
47        BattleGroundBEScore() {};
48        virtual ~BattleGroundBEScore() {};
49};
50
51class BattleGroundBE : public BattleGround
52{
53    friend class BattleGroundMgr;
54
55    public:
56        BattleGroundBE();
57        ~BattleGroundBE();
58        void Update(time_t diff);
59
60        /* inherited from BattlegroundClass */
61        virtual void AddPlayer(Player *plr);
62
63        void RemovePlayer(Player *plr, uint64 guid);
64        void HandleAreaTrigger(Player *Source, uint32 Trigger);
65        bool SetupBattleGround();
66        void ResetBGSubclass();
67        void HandleKillPlayer(Player* player, Player *killer);
68
69        /* Scorekeeping */
70        void UpdatePlayerScore(Player *Source, uint32 type, uint32 value);
71
72    private:
73        uint32 m_TeamKills[2];                              // count of kills for each team
74};
75#endif
Note: See TracBrowser for help on using the browser.