1 | /* |
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2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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3 | * |
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4 | * This program is free software; you can redistribute it and/or modify |
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5 | * it under the terms of the GNU General Public License as published by |
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6 | * the Free Software Foundation; either version 2 of the License, or |
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7 | * (at your option) any later version. |
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8 | * |
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9 | * This program is distributed in the hope that it will be useful, |
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10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 | * GNU General Public License for more details. |
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13 | * |
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14 | * You should have received a copy of the GNU General Public License |
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15 | * along with this program; if not, write to the Free Software |
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16 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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17 | */ |
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18 | |
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19 | #include "Common.h" |
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20 | #include "WorldPacket.h" |
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21 | #include "Opcodes.h" |
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22 | #include "Log.h" |
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23 | #include "Player.h" |
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24 | #include "ObjectMgr.h" |
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25 | #include "WorldSession.h" |
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26 | #include "MapManager.h" |
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27 | #include "ObjectAccessor.h" |
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28 | #include "Object.h" |
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29 | #include "Chat.h" |
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30 | #include "Language.h" |
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31 | #include "BattleGroundMgr.h" |
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32 | #include "BattleGroundWS.h" |
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33 | #include "BattleGround.h" |
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34 | #include "ArenaTeam.h" |
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35 | |
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36 | void WorldSession::HandleBattleGroundHelloOpcode( WorldPacket & recv_data ) |
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37 | { |
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38 | CHECK_PACKET_SIZE(recv_data, 8); |
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39 | |
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40 | uint64 guid; |
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41 | recv_data >> guid; |
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42 | sLog.outDebug( "WORLD: Recvd CMSG_BATTLEMASTER_HELLO Message from: " I64FMT, guid); |
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43 | |
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44 | Creature *unit = ObjectAccessor::GetCreature(*_player, guid); |
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45 | if(!unit) |
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46 | return; |
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47 | |
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48 | if(!unit->isBattleMaster()) // it's not battlemaster |
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49 | return; |
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50 | |
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51 | // Stop the npc if moving |
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52 | unit->StopMoving(); |
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53 | |
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54 | uint32 bgTypeId = objmgr.GetBattleMasterBG(unit->GetEntry()); |
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55 | |
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56 | if(!_player->GetBGAccessByLevel(bgTypeId)) |
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57 | { |
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58 | // temp, must be gossip message... |
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59 | SendNotification(LANG_YOUR_BG_LEVEL_REQ_ERROR); |
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60 | return; |
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61 | } |
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62 | |
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63 | SendBattlegGroundList(guid, bgTypeId); |
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64 | } |
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65 | |
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66 | void WorldSession::SendBattlegGroundList( uint64 guid, uint32 bgTypeId ) |
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67 | { |
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68 | WorldPacket data; |
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69 | sBattleGroundMgr.BuildBattleGroundListPacket(&data, guid, _player, bgTypeId); |
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70 | SendPacket( &data ); |
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71 | } |
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72 | |
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73 | void WorldSession::HandleBattleGroundJoinOpcode( WorldPacket & recv_data ) |
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74 | { |
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75 | CHECK_PACKET_SIZE(recv_data, 8+4+4+1); |
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76 | |
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77 | uint64 guid; |
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78 | uint32 bgTypeId; |
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79 | uint32 instanceId; |
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80 | uint8 joinAsGroup; |
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81 | Group * grp; |
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82 | |
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83 | recv_data >> guid; // battlemaster guid |
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84 | recv_data >> bgTypeId; // battleground type id (DBC id) |
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85 | recv_data >> instanceId; // instance id, 0 if First Available selected |
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86 | recv_data >> joinAsGroup; // join as group |
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87 | |
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88 | if(bgTypeId >= MAX_BATTLEGROUND_TYPES) |
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89 | { |
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90 | sLog.outError("Battleground: invalid bgtype received. possible cheater? player guid %u",_player->GetGUIDLow()); |
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91 | return; |
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92 | } |
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93 | |
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94 | sLog.outDebug( "WORLD: Recvd CMSG_BATTLEMASTER_JOIN Message from: " I64FMT, guid); |
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95 | |
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96 | // can do this, since it's battleground, not arena |
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97 | uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bgTypeId, 0); |
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98 | |
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99 | // ignore if we already in BG or BG queue |
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100 | if(_player->InBattleGround()) |
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101 | return; |
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102 | |
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103 | Creature *unit = ObjectAccessor::GetCreature(*_player, guid); |
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104 | if(!unit) |
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105 | return; |
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106 | |
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107 | if(!unit->isBattleMaster()) // it's not battlemaster |
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108 | return; |
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109 | |
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110 | // get bg instance or bg template if instance not found |
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111 | BattleGround * bg = 0; |
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112 | if(instanceId) |
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113 | BattleGround *bg = sBattleGroundMgr.GetBattleGround(instanceId); |
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114 | |
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115 | if(!bg && !(bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId))) |
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116 | { |
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117 | sLog.outError("Battleground: no available bg / template found"); |
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118 | return; |
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119 | } |
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120 | |
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121 | // check queueing conditions |
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122 | if(!joinAsGroup) |
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123 | { |
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124 | // check Deserter debuff |
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125 | if( !_player->CanJoinToBattleground() ) |
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126 | { |
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127 | WorldPacket data(SMSG_GROUP_JOINED_BATTLEGROUND, 4); |
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128 | data << (uint32) 0xFFFFFFFE; |
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129 | _player->GetSession()->SendPacket(&data); |
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130 | return; |
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131 | } |
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132 | // check if already in queue |
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133 | if (_player->GetBattleGroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES) |
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134 | //player is already in this queue |
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135 | return; |
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136 | // check if has free queue slots |
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137 | if(!_player->HasFreeBattleGroundQueueId()) |
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138 | return; |
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139 | } |
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140 | else |
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141 | { |
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142 | grp = _player->GetGroup(); |
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143 | // no group found, error |
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144 | if(!grp) |
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145 | return; |
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146 | uint32 err = grp->CanJoinBattleGroundQueue(bgTypeId, bgQueueTypeId, 0, bg->GetMaxPlayersPerTeam(), false, 0); |
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147 | switch(err) |
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148 | { |
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149 | // TODO: add error-based feedback to players in all cases |
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150 | case BG_JOIN_ERR_GROUP_TOO_MANY: |
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151 | { |
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152 | WorldPacket data; |
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153 | ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetMangosString(LANG_BG_GROUP_TOO_LARGE), NULL); |
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154 | SendPacket(&data); |
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155 | } |
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156 | return; |
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157 | break; |
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158 | case BG_JOIN_ERR_OFFLINE_MEMBER: |
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159 | { |
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160 | WorldPacket data; |
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161 | ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetMangosString(LANG_BG_GROUP_OFFLINE_MEMBER), NULL); |
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162 | SendPacket(&data); |
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163 | } |
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164 | return; |
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165 | break; |
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166 | case BG_JOIN_ERR_MIXED_FACTION: |
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167 | { |
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168 | WorldPacket data; |
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169 | ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetMangosString(LANG_BG_GROUP_MIXED_FACTION), NULL); |
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170 | SendPacket(&data); |
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171 | } |
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172 | return; |
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173 | break; |
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174 | case BG_JOIN_ERR_MIXED_LEVELS: |
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175 | { |
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176 | WorldPacket data; |
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177 | ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetMangosString(LANG_BG_GROUP_MIXED_LEVELS), NULL); |
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178 | SendPacket(&data); |
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179 | } |
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180 | return; |
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181 | break; |
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182 | case BG_JOIN_ERR_GROUP_MEMBER_ALREADY_IN_QUEUE: |
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183 | { |
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184 | WorldPacket data; |
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185 | ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetMangosString(LANG_BG_GROUP_MEMBER_ALREADY_IN_QUEUE), NULL); |
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186 | SendPacket(&data); |
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187 | } |
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188 | return; |
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189 | break; |
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190 | case BG_JOIN_ERR_GROUP_DESERTER: |
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191 | { |
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192 | WorldPacket data; |
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193 | ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetMangosString(LANG_BG_GROUP_MEMBER_DESERTER), NULL); |
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194 | SendPacket(&data); |
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195 | } |
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196 | return; |
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197 | break; |
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198 | case BG_JOIN_ERR_ALL_QUEUES_USED: |
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199 | { |
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200 | WorldPacket data; |
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201 | ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetMangosString(LANG_BG_GROUP_MEMBER_NO_FREE_QUEUE_SLOTS), NULL); |
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202 | SendPacket(&data); |
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203 | } |
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204 | return; |
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205 | break; |
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206 | // all ok, can join |
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207 | case BG_JOIN_ERR_OK: |
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208 | break; |
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209 | // these aren't possible outcomes in bgs |
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210 | case BG_JOIN_ERR_GROUP_NOT_ENOUGH: |
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211 | case BG_JOIN_ERR_MIXED_ARENATEAM: |
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212 | return; |
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213 | break; |
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214 | // not the above? shouldn't happen, don't let join |
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215 | default: |
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216 | return; |
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217 | break; |
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218 | }; |
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219 | } |
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220 | |
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221 | // if we're here, then the conditions to join a bg are met. We can proceed in joining. |
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222 | |
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223 | // _player->GetGroup() was already checked, grp is already initialized |
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224 | if(joinAsGroup /* && _player->GetGroup()*/) |
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225 | { |
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226 | sLog.outDebug("Battleground: the following players are joining as group:"); |
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227 | GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, 0, false, 0); |
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228 | for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) |
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229 | { |
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230 | Player *member = itr->getSource(); |
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231 | if(!member) continue; // this should never happen |
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232 | |
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233 | uint32 queueSlot = member->AddBattleGroundQueueId(bgQueueTypeId); // add to queue |
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234 | |
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235 | // store entry point coords (same as leader entry point) |
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236 | member->SetBattleGroundEntryPoint(_player->GetMapId(),_player->GetPositionX(),_player->GetPositionY(),_player->GetPositionZ(),_player->GetOrientation()); |
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237 | |
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238 | WorldPacket data; |
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239 | // send status packet (in queue) |
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240 | sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, member->GetTeam(), queueSlot, STATUS_WAIT_QUEUE, 0, 0); |
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241 | member->GetSession()->SendPacket(&data); |
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242 | sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, bgTypeId); |
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243 | member->GetSession()->SendPacket(&data); |
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244 | sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(member, ginfo); |
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245 | sLog.outDebug("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,member->GetGUIDLow(), member->GetName()); |
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246 | } |
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247 | sLog.outDebug("Battleground: group end"); |
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248 | sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel()); |
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249 | } |
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250 | else |
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251 | { |
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252 | // already checked if queueSlot is valid, now just get it |
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253 | uint32 queueSlot = _player->AddBattleGroundQueueId(bgQueueTypeId); |
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254 | // store entry point coords |
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255 | _player->SetBattleGroundEntryPoint(_player->GetMapId(),_player->GetPositionX(),_player->GetPositionY(),_player->GetPositionZ(),_player->GetOrientation()); |
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256 | |
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257 | WorldPacket data; |
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258 | // send status packet (in queue) |
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259 | sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_WAIT_QUEUE, 0, 0); |
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260 | SendPacket(&data); |
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261 | |
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262 | GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, 0, false, 0); |
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263 | sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(_player, ginfo); |
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264 | sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel()); |
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265 | sLog.outDebug("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName()); |
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266 | } |
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267 | } |
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268 | |
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269 | void WorldSession::HandleBattleGroundPlayerPositionsOpcode( WorldPacket & /*recv_data*/ ) |
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270 | { |
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271 | // empty opcode |
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272 | sLog.outDebug("WORLD: Recvd MSG_BATTLEGROUND_PLAYER_POSITIONS Message"); |
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273 | |
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274 | BattleGround *bg = _player->GetBattleGround(); |
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275 | if(!bg) // can't be received if player not in battleground |
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276 | return; |
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277 | |
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278 | if(bg->GetTypeID() == BATTLEGROUND_WS) |
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279 | { |
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280 | uint32 count1 = 0; |
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281 | uint32 count2 = 0; |
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282 | |
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283 | Player *ap = objmgr.GetPlayer(((BattleGroundWS*)bg)->GetAllianceFlagPickerGUID()); |
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284 | if(ap) ++count2; |
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285 | |
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286 | Player *hp = objmgr.GetPlayer(((BattleGroundWS*)bg)->GetHordeFlagPickerGUID()); |
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287 | if(hp) ++count2; |
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288 | |
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289 | WorldPacket data(MSG_BATTLEGROUND_PLAYER_POSITIONS, (4+4+16*count1+16*count2)); |
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290 | data << count1; // alliance flag holders count |
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291 | /*for(uint8 i = 0; i < count1; i++) |
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292 | { |
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293 | data << uint64(0); // guid |
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294 | data << (float)0; // x |
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295 | data << (float)0; // y |
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296 | }*/ |
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297 | data << count2; // horde flag holders count |
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298 | if(ap) |
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299 | { |
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300 | data << (uint64)ap->GetGUID(); |
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301 | data << (float)ap->GetPositionX(); |
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302 | data << (float)ap->GetPositionY(); |
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303 | } |
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304 | if(hp) |
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305 | { |
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306 | data << (uint64)hp->GetGUID(); |
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307 | data << (float)hp->GetPositionX(); |
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308 | data << (float)hp->GetPositionY(); |
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309 | } |
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310 | |
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311 | SendPacket(&data); |
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312 | } |
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313 | } |
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314 | |
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315 | void WorldSession::HandleBattleGroundPVPlogdataOpcode( WorldPacket & /*recv_data*/ ) |
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316 | { |
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317 | sLog.outDebug( "WORLD: Recvd MSG_PVP_LOG_DATA Message"); |
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318 | |
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319 | BattleGround *bg = _player->GetBattleGround(); |
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320 | if(!bg) |
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321 | return; |
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322 | |
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323 | WorldPacket data; |
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324 | sBattleGroundMgr.BuildPvpLogDataPacket(&data, bg); |
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325 | SendPacket(&data); |
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326 | |
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327 | sLog.outDebug( "WORLD: Sent MSG_PVP_LOG_DATA Message"); |
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328 | } |
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329 | |
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330 | void WorldSession::HandleBattleGroundListOpcode( WorldPacket &recv_data ) |
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331 | { |
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332 | CHECK_PACKET_SIZE(recv_data, 4); |
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333 | |
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334 | sLog.outDebug( "WORLD: Recvd CMSG_BATTLEFIELD_LIST Message"); |
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335 | |
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336 | uint32 bgTypeId; |
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337 | recv_data >> bgTypeId; // id from DBC |
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338 | |
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339 | if(bgTypeId >= MAX_BATTLEGROUND_TYPES) |
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340 | { |
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341 | sLog.outError("Battleground: invalid bgtype received."); |
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342 | return; |
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343 | } |
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344 | |
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345 | BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId); |
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346 | |
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347 | if(!bl) |
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348 | return; |
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349 | |
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350 | WorldPacket data; |
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351 | sBattleGroundMgr.BuildBattleGroundListPacket(&data, _player->GetGUID(), _player, bgTypeId); |
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352 | SendPacket( &data ); |
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353 | } |
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354 | |
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355 | void WorldSession::HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data ) |
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356 | { |
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357 | CHECK_PACKET_SIZE(recv_data, 1+1+4+2+1); |
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358 | |
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359 | sLog.outDebug( "WORLD: Recvd CMSG_BATTLEFIELD_PORT Message"); |
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360 | |
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361 | uint8 type; // arenatype if arena |
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362 | uint8 unk2; // unk, can be 0x0 (may be if was invited?) and 0x1 |
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363 | uint32 instanceId; |
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364 | uint32 bgTypeId; // type id from dbc |
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365 | uint16 unk; // 0x1F90 constant? |
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366 | uint8 action; // enter battle 0x1, leave queue 0x0 |
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367 | |
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368 | recv_data >> type >> unk2 >> bgTypeId >> unk >> action; |
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369 | |
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370 | if(bgTypeId >= MAX_BATTLEGROUND_TYPES) |
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371 | { |
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372 | sLog.outError("Battleground: invalid bgtype received."); |
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373 | // update battleground slots for the player to fix his UI and sent data. |
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374 | // this is a HACK, I don't know why the client starts sending invalid packets in the first place. |
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375 | // it usually happens with extremely high latency (if debugging / stepping in the code for example) |
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376 | if(_player->InBattleGroundQueue()) |
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377 | { |
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378 | // update all queues, send invitation info if player is invited, queue info if queued |
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379 | for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) |
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380 | { |
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381 | uint32 queue_id = _player->GetBattleGroundQueueId(i); |
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382 | if(!queue_id) |
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383 | continue; |
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384 | BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = sBattleGroundMgr.m_BattleGroundQueues[queue_id].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].find(_player->GetGUID()); |
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385 | // if the player is not in queue, contine |
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386 | if(itrPlayerStatus == sBattleGroundMgr.m_BattleGroundQueues[queue_id].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].end()) |
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387 | continue; |
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388 | |
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389 | // no group information, this should never happen |
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390 | if(!itrPlayerStatus->second.GroupInfo) |
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391 | continue; |
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392 | |
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393 | BattleGround * bg = NULL; |
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394 | |
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395 | // get possibly needed data from groupinfo |
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396 | bgTypeId = itrPlayerStatus->second.GroupInfo->BgTypeId; |
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397 | uint8 arenatype = itrPlayerStatus->second.GroupInfo->ArenaType; |
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398 | uint8 israted = itrPlayerStatus->second.GroupInfo->IsRated; |
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399 | uint8 status = 0; |
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400 | |
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401 | |
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402 | if(!itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID) |
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403 | { |
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404 | // not invited to bg, get template |
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405 | bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId); |
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406 | status = STATUS_WAIT_QUEUE; |
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407 | } |
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408 | else |
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409 | { |
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410 | // get the bg we're invited to |
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411 | BattleGround * bg = sBattleGroundMgr.GetBattleGround(itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID); |
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412 | status = STATUS_WAIT_JOIN; |
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413 | } |
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414 | |
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415 | // if bg not found, then continue |
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416 | if(!bg) |
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417 | continue; |
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418 | |
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419 | // don't invite if already in the instance |
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420 | if(_player->InBattleGround() && _player->GetBattleGround() && _player->GetBattleGround()->GetInstanceID() == bg->GetInstanceID()) |
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421 | continue; |
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422 | |
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423 | // re - invite player with proper data |
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424 | WorldPacket data; |
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425 | sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, itrPlayerStatus->second.GroupInfo->Team?itrPlayerStatus->second.GroupInfo->Team:_player->GetTeam(), i, status, INVITE_ACCEPT_WAIT_TIME, 0, arenatype, israted); |
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426 | SendPacket(&data); |
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427 | } |
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428 | } |
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429 | return; |
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430 | } |
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431 | |
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432 | uint32 bgQueueTypeId = 0; |
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433 | // get the bg what we were invited to |
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434 | BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus; |
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435 | bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bgTypeId,type); |
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436 | itrPlayerStatus = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].find(_player->GetGUID()); |
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437 | |
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438 | if(itrPlayerStatus == sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].end()) |
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439 | { |
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440 | sLog.outError("Battleground: itrplayerstatus not found."); |
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441 | return; |
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442 | } |
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443 | instanceId = itrPlayerStatus->second.GroupInfo->IsInvitedToBGInstanceGUID; |
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444 | |
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445 | // if action == 1, then instanceId is _required_ |
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446 | if(!instanceId && action == 1) |
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447 | { |
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448 | sLog.outError("Battleground: instance not found."); |
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449 | return; |
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450 | } |
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451 | |
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452 | BattleGround *bg = sBattleGroundMgr.GetBattleGround(instanceId); |
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453 | |
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454 | // bg template might and must be used in case of leaving queue, when instance is not created yet |
---|
455 | if(!bg && action == 0) |
---|
456 | bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId); |
---|
457 | |
---|
458 | if(!bg) |
---|
459 | { |
---|
460 | sLog.outError("Battleground: bg not found."); |
---|
461 | return; |
---|
462 | } |
---|
463 | |
---|
464 | bgTypeId = bg->GetTypeID(); |
---|
465 | |
---|
466 | if(_player->InBattleGroundQueue()) |
---|
467 | { |
---|
468 | uint32 queueSlot = 0; |
---|
469 | uint32 team = 0; |
---|
470 | uint32 arenatype = 0; |
---|
471 | uint32 israted = 0; |
---|
472 | uint32 rating = 0; |
---|
473 | // get the team info from the queue |
---|
474 | BattleGroundQueue::QueuedPlayersMap::iterator pitr = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].find(_player->GetGUID()); |
---|
475 | if(pitr !=sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].end() |
---|
476 | && pitr->second.GroupInfo ) |
---|
477 | { |
---|
478 | team = pitr->second.GroupInfo->Team; |
---|
479 | arenatype = pitr->second.GroupInfo->ArenaType; |
---|
480 | israted = pitr->second.GroupInfo->IsRated; |
---|
481 | rating = pitr->second.GroupInfo->ArenaTeamRating; |
---|
482 | } |
---|
483 | else |
---|
484 | { |
---|
485 | sLog.outError("Battleground: Invalid player queue info!"); |
---|
486 | return; |
---|
487 | } |
---|
488 | WorldPacket data; |
---|
489 | switch(action) |
---|
490 | { |
---|
491 | case 1: // port to battleground |
---|
492 | if(!_player->IsInvitedForBattleGroundQueueType(bgQueueTypeId)) |
---|
493 | return; // cheating? |
---|
494 | // resurrect the player |
---|
495 | if(!_player->isAlive()) |
---|
496 | { |
---|
497 | _player->ResurrectPlayer(1.0f,false); |
---|
498 | _player->SpawnCorpseBones(); |
---|
499 | } |
---|
500 | // stop taxi flight at port |
---|
501 | if(_player->isInFlight()) |
---|
502 | { |
---|
503 | _player->GetMotionMaster()->MovementExpired(); |
---|
504 | _player->m_taxi.ClearTaxiDestinations(); |
---|
505 | } |
---|
506 | _player->RemoveFromGroup(); |
---|
507 | queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId); |
---|
508 | sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime()); |
---|
509 | _player->GetSession()->SendPacket(&data); |
---|
510 | // remove battleground queue status from BGmgr |
---|
511 | sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].RemovePlayer(_player->GetGUID(), false); |
---|
512 | // this is still needed here if battleground "jumping" shouldn't add deserter debuff |
---|
513 | // also this required to prevent stuck at old battleground after SetBattleGroundId set to new |
---|
514 | if( BattleGround *currentBg = _player->GetBattleGround() ) |
---|
515 | currentBg->RemovePlayerAtLeave(_player->GetGUID(), false, true); |
---|
516 | |
---|
517 | // set the destination instance id |
---|
518 | _player->SetBattleGroundId(bg->GetInstanceID()); |
---|
519 | // set the destination team |
---|
520 | _player->SetBGTeam(team); |
---|
521 | // bg->HandleBeforeTeleportToBattleGround(_player); |
---|
522 | sBattleGroundMgr.SendToBattleGround(_player, instanceId); |
---|
523 | // add only in HandleMoveWorldPortAck() |
---|
524 | // bg->AddPlayer(_player,team); |
---|
525 | sLog.outDebug("Battleground: player %s (%u) joined battle for bg %u, bgtype %u, queue type %u.",_player->GetName(),_player->GetGUIDLow(),bg->GetInstanceID(),bg->GetTypeID(),bgQueueTypeId); |
---|
526 | break; |
---|
527 | case 0: // leave queue |
---|
528 | queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId); |
---|
529 | _player->RemoveBattleGroundQueueId(bgQueueTypeId); // must be called this way, because if you move this call to queue->removeplayer, it causes bugs |
---|
530 | sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_NONE, 0, 0); |
---|
531 | sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].RemovePlayer(_player->GetGUID(), true); |
---|
532 | // player left queue, we should update it, maybe now his group fits in |
---|
533 | sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId,_player->GetBattleGroundQueueIdFromLevel(),arenatype,israted,rating); |
---|
534 | SendPacket(&data); |
---|
535 | sLog.outDebug("Battleground: player %s (%u) left queue for bgtype %u, queue type %u.",_player->GetName(),_player->GetGUIDLow(),bg->GetTypeID(),bgQueueTypeId); |
---|
536 | break; |
---|
537 | default: |
---|
538 | sLog.outError("Battleground port: unknown action %u", action); |
---|
539 | break; |
---|
540 | } |
---|
541 | } |
---|
542 | } |
---|
543 | |
---|
544 | void WorldSession::HandleBattleGroundLeaveOpcode( WorldPacket & /*recv_data*/ ) |
---|
545 | { |
---|
546 | //CHECK_PACKET_SIZE(recv_data, 1+1+4+2); |
---|
547 | |
---|
548 | sLog.outDebug( "WORLD: Recvd CMSG_LEAVE_BATTLEFIELD Message"); |
---|
549 | |
---|
550 | //uint8 unk1, unk2; |
---|
551 | //uint32 bgTypeId; // id from DBC |
---|
552 | //uint16 unk3; |
---|
553 | |
---|
554 | //recv_data >> unk1 >> unk2 >> bgTypeId >> unk3; - no used currently |
---|
555 | |
---|
556 | //if(bgTypeId >= MAX_BATTLEGROUND_TYPES) // cheating? but not important in this case |
---|
557 | // return; |
---|
558 | |
---|
559 | // not allow leave battleground in combat |
---|
560 | if(_player->isInCombat()) |
---|
561 | if(BattleGround* bg = _player->GetBattleGround()) |
---|
562 | if(bg->GetStatus() != STATUS_WAIT_LEAVE) |
---|
563 | return; |
---|
564 | |
---|
565 | _player->LeaveBattleground(); |
---|
566 | } |
---|
567 | |
---|
568 | void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ ) |
---|
569 | { |
---|
570 | // empty opcode |
---|
571 | sLog.outDebug( "WORLD: Battleground status" ); |
---|
572 | |
---|
573 | WorldPacket data; |
---|
574 | |
---|
575 | // TODO: we must put player back to battleground in case disconnect (< 5 minutes offline time) or teleport player on login(!) from battleground map to entry point |
---|
576 | if(_player->InBattleGround()) |
---|
577 | { |
---|
578 | BattleGround *bg = _player->GetBattleGround(); |
---|
579 | if(bg) |
---|
580 | { |
---|
581 | uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType()); |
---|
582 | uint32 queueSlot = _player->GetBattleGroundQueueIndex(bgQueueTypeId); |
---|
583 | if((bg->GetStatus() <= STATUS_IN_PROGRESS)) |
---|
584 | { |
---|
585 | sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_IN_PROGRESS, 0, bg->GetStartTime()); |
---|
586 | SendPacket(&data); |
---|
587 | } |
---|
588 | for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) |
---|
589 | { |
---|
590 | uint32 queue_id = _player->GetBattleGroundQueueId(i); // battlegroundqueueid stores the type id, not the instance id, so this is definitely wrong |
---|
591 | uint8 arenatype = sBattleGroundMgr.BGArenaType(queue_id); |
---|
592 | uint8 isRated = 0; |
---|
593 | if (i == queueSlot || !queue_id) // we need to get the instance ids |
---|
594 | continue; |
---|
595 | BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = sBattleGroundMgr.m_BattleGroundQueues[queue_id].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].find(_player->GetGUID()); |
---|
596 | if(itrPlayerStatus == sBattleGroundMgr.m_BattleGroundQueues[queue_id].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].end()) |
---|
597 | continue; |
---|
598 | if(itrPlayerStatus->second.GroupInfo) |
---|
599 | { |
---|
600 | arenatype = itrPlayerStatus->second.GroupInfo->ArenaType; |
---|
601 | isRated = itrPlayerStatus->second.GroupInfo->IsRated; |
---|
602 | } |
---|
603 | BattleGround *bg2 = sBattleGroundMgr.GetBattleGroundTemplate(sBattleGroundMgr.BGTemplateId(queue_id)); // try this |
---|
604 | if(bg2) |
---|
605 | { |
---|
606 | //in this call is small bug, this call should be filled by player's waiting time in queue |
---|
607 | //this call nulls all timers for client : |
---|
608 | sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg2, _player->GetTeam(), i, STATUS_WAIT_QUEUE, 0, 0,arenatype,isRated); |
---|
609 | SendPacket(&data); |
---|
610 | } |
---|
611 | } |
---|
612 | } |
---|
613 | } |
---|
614 | else |
---|
615 | { |
---|
616 | // we should update all queues? .. i'm not sure if this code is correct |
---|
617 | for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) |
---|
618 | { |
---|
619 | uint32 queue_id = _player->GetBattleGroundQueueId(i); |
---|
620 | if(!queue_id) |
---|
621 | continue; |
---|
622 | uint32 bgTypeId = sBattleGroundMgr.BGTemplateId(queue_id); |
---|
623 | uint8 arenatype = sBattleGroundMgr.BGArenaType(queue_id); |
---|
624 | uint8 isRated = 0; |
---|
625 | BattleGround *bg = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId); |
---|
626 | BattleGroundQueue::QueuedPlayersMap::iterator itrPlayerStatus = sBattleGroundMgr.m_BattleGroundQueues[queue_id].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].find(_player->GetGUID()); |
---|
627 | if(itrPlayerStatus == sBattleGroundMgr.m_BattleGroundQueues[queue_id].m_QueuedPlayers[_player->GetBattleGroundQueueIdFromLevel()].end()) |
---|
628 | continue; |
---|
629 | if(itrPlayerStatus->second.GroupInfo) |
---|
630 | { |
---|
631 | arenatype = itrPlayerStatus->second.GroupInfo->ArenaType; |
---|
632 | isRated = itrPlayerStatus->second.GroupInfo->IsRated; |
---|
633 | } |
---|
634 | if(bg && queue_id) |
---|
635 | { |
---|
636 | sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), i, STATUS_WAIT_QUEUE, 0, 0, arenatype, isRated); |
---|
637 | SendPacket(&data); |
---|
638 | } |
---|
639 | } |
---|
640 | } |
---|
641 | /* else // not sure if it needed... |
---|
642 | { |
---|
643 | for (uint32 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; i++) |
---|
644 | { |
---|
645 | sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, NULL, _player->GetTeam(),i , STATUS_NONE, 0, 0); |
---|
646 | SendPacket(&data); |
---|
647 | } |
---|
648 | }*/ |
---|
649 | } |
---|
650 | |
---|
651 | void WorldSession::HandleAreaSpiritHealerQueryOpcode( WorldPacket & recv_data ) |
---|
652 | { |
---|
653 | sLog.outDebug("WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY"); |
---|
654 | |
---|
655 | CHECK_PACKET_SIZE(recv_data, 8); |
---|
656 | |
---|
657 | BattleGround *bg = _player->GetBattleGround(); |
---|
658 | if(!bg) |
---|
659 | return; |
---|
660 | |
---|
661 | uint64 guid; |
---|
662 | recv_data >> guid; |
---|
663 | |
---|
664 | Creature *unit = ObjectAccessor::GetCreature(*_player, guid); |
---|
665 | if(!unit) |
---|
666 | return; |
---|
667 | |
---|
668 | if(!unit->isSpiritService()) // it's not spirit service |
---|
669 | return; |
---|
670 | |
---|
671 | sBattleGroundMgr.SendAreaSpiritHealerQueryOpcode(_player, bg, guid); |
---|
672 | } |
---|
673 | |
---|
674 | void WorldSession::HandleAreaSpiritHealerQueueOpcode( WorldPacket & recv_data ) |
---|
675 | { |
---|
676 | sLog.outDebug("WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE"); |
---|
677 | |
---|
678 | CHECK_PACKET_SIZE(recv_data, 8); |
---|
679 | |
---|
680 | BattleGround *bg = _player->GetBattleGround(); |
---|
681 | if(!bg) |
---|
682 | return; |
---|
683 | |
---|
684 | uint64 guid; |
---|
685 | recv_data >> guid; |
---|
686 | |
---|
687 | Creature *unit = ObjectAccessor::GetCreature(*_player, guid); |
---|
688 | if(!unit) |
---|
689 | return; |
---|
690 | |
---|
691 | if(!unit->isSpiritService()) // it's not spirit service |
---|
692 | return; |
---|
693 | |
---|
694 | bg->AddPlayerToResurrectQueue(guid, _player->GetGUID()); |
---|
695 | } |
---|
696 | |
---|
697 | void WorldSession::HandleBattleGroundArenaJoin( WorldPacket & recv_data ) |
---|
698 | { |
---|
699 | CHECK_PACKET_SIZE(recv_data, 8+1+1+1); |
---|
700 | |
---|
701 | sLog.outDebug("WORLD: CMSG_BATTLEMASTER_JOIN_ARENA"); |
---|
702 | recv_data.hexlike(); |
---|
703 | |
---|
704 | // ignore if we already in BG or BG queue |
---|
705 | if(_player->InBattleGround()) |
---|
706 | return; |
---|
707 | |
---|
708 | uint64 guid; // arena Battlemaster guid |
---|
709 | uint8 type; // 2v2, 3v3 or 5v5 |
---|
710 | uint8 asGroup; // asGroup |
---|
711 | uint8 isRated; // isRated |
---|
712 | Group * grp; |
---|
713 | |
---|
714 | recv_data >> guid >> type >> asGroup >> isRated; |
---|
715 | |
---|
716 | Creature *unit = ObjectAccessor::GetCreature(*_player, guid); |
---|
717 | if(!unit) |
---|
718 | return; |
---|
719 | |
---|
720 | if(!unit->isBattleMaster()) // it's not battle master |
---|
721 | return; |
---|
722 | |
---|
723 | uint8 arenatype = 0; |
---|
724 | uint32 arenaRating = 0; |
---|
725 | |
---|
726 | switch(type) |
---|
727 | { |
---|
728 | case 0: |
---|
729 | arenatype = ARENA_TYPE_2v2; |
---|
730 | break; |
---|
731 | case 1: |
---|
732 | arenatype = ARENA_TYPE_3v3; |
---|
733 | break; |
---|
734 | case 2: |
---|
735 | arenatype = ARENA_TYPE_5v5; |
---|
736 | break; |
---|
737 | default: |
---|
738 | sLog.outError("Unknown arena type %u at HandleBattleGroundArenaJoin()", type); |
---|
739 | return; |
---|
740 | } |
---|
741 | |
---|
742 | //check existance |
---|
743 | BattleGround* bg = NULL; |
---|
744 | if( !(bg = sBattleGroundMgr.GetBattleGroundTemplate(BATTLEGROUND_AA)) ) |
---|
745 | { |
---|
746 | sLog.outError("Battleground: template bg (all arenas) not found"); |
---|
747 | return; |
---|
748 | } |
---|
749 | |
---|
750 | uint8 bgTypeId = bg->GetTypeID(); |
---|
751 | uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bgTypeId, arenatype); |
---|
752 | |
---|
753 | // check queueing conditions |
---|
754 | if(!asGroup) |
---|
755 | { |
---|
756 | // check if already in queue |
---|
757 | if (_player->GetBattleGroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES) |
---|
758 | //player is already in this queue |
---|
759 | return; |
---|
760 | // check if has free queue slots |
---|
761 | if(!_player->HasFreeBattleGroundQueueId()) |
---|
762 | return; |
---|
763 | } |
---|
764 | else |
---|
765 | { |
---|
766 | grp = _player->GetGroup(); |
---|
767 | // no group found, error |
---|
768 | if(!grp) |
---|
769 | return; |
---|
770 | uint32 err = grp->CanJoinBattleGroundQueue(bgTypeId, bgQueueTypeId, arenatype, arenatype, (bool)isRated, type); |
---|
771 | switch(err) |
---|
772 | { |
---|
773 | // TODO: add error-based feedback to players in all cases |
---|
774 | case BG_JOIN_ERR_GROUP_TOO_MANY: |
---|
775 | { |
---|
776 | WorldPacket data; |
---|
777 | ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetMangosString(LANG_ARENA_GROUP_TOO_LARGE), NULL); |
---|
778 | SendPacket(&data); |
---|
779 | } |
---|
780 | return; |
---|
781 | break; |
---|
782 | case BG_JOIN_ERR_GROUP_NOT_ENOUGH: |
---|
783 | { |
---|
784 | WorldPacket data; |
---|
785 | ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetMangosString(LANG_ARENA_NOT_ENOUGH_PLAYERS), NULL); |
---|
786 | SendPacket(&data); |
---|
787 | } |
---|
788 | return; |
---|
789 | break; |
---|
790 | case BG_JOIN_ERR_MIXED_ARENATEAM: |
---|
791 | { |
---|
792 | WorldPacket data; |
---|
793 | ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetMangosString(LANG_ARENA_YOUR_TEAM_ONLY), NULL); |
---|
794 | SendPacket(&data); |
---|
795 | } |
---|
796 | return; |
---|
797 | break; |
---|
798 | case BG_JOIN_ERR_OFFLINE_MEMBER: |
---|
799 | { |
---|
800 | WorldPacket data; |
---|
801 | ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetMangosString(LANG_BG_GROUP_OFFLINE_MEMBER), NULL); |
---|
802 | SendPacket(&data); |
---|
803 | } |
---|
804 | return; |
---|
805 | break; |
---|
806 | case BG_JOIN_ERR_MIXED_FACTION: |
---|
807 | { |
---|
808 | WorldPacket data; |
---|
809 | ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetMangosString(LANG_BG_GROUP_MIXED_FACTION), NULL); |
---|
810 | SendPacket(&data); |
---|
811 | } |
---|
812 | return; |
---|
813 | break; |
---|
814 | case BG_JOIN_ERR_MIXED_LEVELS: |
---|
815 | { |
---|
816 | WorldPacket data; |
---|
817 | ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetMangosString(LANG_BG_GROUP_MIXED_LEVELS), NULL); |
---|
818 | SendPacket(&data); |
---|
819 | } |
---|
820 | return; |
---|
821 | break; |
---|
822 | case BG_JOIN_ERR_GROUP_MEMBER_ALREADY_IN_QUEUE: |
---|
823 | { |
---|
824 | WorldPacket data; |
---|
825 | ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetMangosString(LANG_BG_GROUP_MEMBER_ALREADY_IN_QUEUE), NULL); |
---|
826 | SendPacket(&data); |
---|
827 | } |
---|
828 | return; |
---|
829 | break; |
---|
830 | case BG_JOIN_ERR_GROUP_DESERTER: |
---|
831 | { |
---|
832 | WorldPacket data; |
---|
833 | ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetMangosString(LANG_BG_GROUP_MEMBER_DESERTER), NULL); |
---|
834 | SendPacket(&data); |
---|
835 | } |
---|
836 | return; |
---|
837 | break; |
---|
838 | case BG_JOIN_ERR_ALL_QUEUES_USED: |
---|
839 | { |
---|
840 | WorldPacket data; |
---|
841 | ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_BG_SYSTEM_NEUTRAL, LANG_UNIVERSAL, NULL, 0, GetMangosString(LANG_BG_GROUP_MEMBER_NO_FREE_QUEUE_SLOTS), NULL); |
---|
842 | SendPacket(&data); |
---|
843 | } |
---|
844 | return; |
---|
845 | break; |
---|
846 | // all ok, can join |
---|
847 | case BG_JOIN_ERR_OK: |
---|
848 | break; |
---|
849 | // not the above? shouldn't happen, don't let join |
---|
850 | default: |
---|
851 | return; |
---|
852 | break; |
---|
853 | }; |
---|
854 | } |
---|
855 | |
---|
856 | uint32 ateamId = 0; |
---|
857 | |
---|
858 | if(isRated) |
---|
859 | { |
---|
860 | ateamId = _player->GetArenaTeamId(type); |
---|
861 | // check real arenateam existence only here (if it was moved to group->CanJoin .. () then we would ahve to get it twice) |
---|
862 | ArenaTeam * at = objmgr.GetArenaTeamById(ateamId); |
---|
863 | if(!at) |
---|
864 | { |
---|
865 | _player->GetSession()->SendNotInArenaTeamPacket(arenatype); |
---|
866 | return; |
---|
867 | } |
---|
868 | // get the team rating for queueing |
---|
869 | arenaRating = at->GetRating(); |
---|
870 | // the arenateam id must match for everyone in the group |
---|
871 | // get the personal ratings for queueing |
---|
872 | uint32 avg_pers_rating = 0; |
---|
873 | for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) |
---|
874 | { |
---|
875 | Player *member = itr->getSource(); |
---|
876 | |
---|
877 | // calc avg personal rating |
---|
878 | avg_pers_rating += member->GetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + (type*6) + 5); |
---|
879 | } |
---|
880 | |
---|
881 | if( arenatype ) |
---|
882 | avg_pers_rating /= arenatype; |
---|
883 | |
---|
884 | // if avg personal rating is more than 150 points below the teams rating, the team will be queued against an opponent matching or similar to the average personal rating |
---|
885 | if(avg_pers_rating + 150 < arenaRating) |
---|
886 | arenaRating = avg_pers_rating; |
---|
887 | } |
---|
888 | |
---|
889 | if(asGroup) |
---|
890 | { |
---|
891 | GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, arenatype, isRated, arenaRating, ateamId); |
---|
892 | sLog.outDebug("Battleground: arena join as group start"); |
---|
893 | if(isRated) |
---|
894 | sLog.outDebug("Battleground: arena team id %u, leader %s queued with rating %u for type %u",_player->GetArenaTeamId(type),_player->GetName(),arenaRating,arenatype); |
---|
895 | for(GroupReference *itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) |
---|
896 | { |
---|
897 | Player *member = itr->getSource(); |
---|
898 | if(!member) continue; |
---|
899 | |
---|
900 | uint32 queueSlot = member->AddBattleGroundQueueId(bgQueueTypeId);// add to queue |
---|
901 | |
---|
902 | // store entry point coords (same as leader entry point) |
---|
903 | member->SetBattleGroundEntryPoint(_player->GetMapId(),_player->GetPositionX(),_player->GetPositionY(),_player->GetPositionZ(),_player->GetOrientation()); |
---|
904 | |
---|
905 | WorldPacket data; |
---|
906 | // send status packet (in queue) |
---|
907 | sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, member->GetTeam(), queueSlot, STATUS_WAIT_QUEUE, 0, 0, arenatype, isRated); |
---|
908 | member->GetSession()->SendPacket(&data); |
---|
909 | sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, bgTypeId); |
---|
910 | member->GetSession()->SendPacket(&data); |
---|
911 | sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(member, ginfo); |
---|
912 | sLog.outDebug("Battleground: player joined queue for arena as group bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,member->GetGUIDLow(), member->GetName()); |
---|
913 | } |
---|
914 | sLog.outDebug("Battleground: arena join as group end"); |
---|
915 | sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(), arenatype, isRated, arenaRating); |
---|
916 | } |
---|
917 | else |
---|
918 | { |
---|
919 | uint32 queueSlot = _player->AddBattleGroundQueueId(bgQueueTypeId); |
---|
920 | |
---|
921 | // store entry point coords |
---|
922 | _player->SetBattleGroundEntryPoint(_player->GetMapId(),_player->GetPositionX(),_player->GetPositionY(),_player->GetPositionZ(),_player->GetOrientation()); |
---|
923 | |
---|
924 | WorldPacket data; |
---|
925 | // send status packet (in queue) |
---|
926 | sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, _player->GetTeam(), queueSlot, STATUS_WAIT_QUEUE, 0, 0, arenatype, isRated); |
---|
927 | SendPacket(&data); |
---|
928 | GroupQueueInfo * ginfo = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddGroup(_player, bgTypeId, arenatype, isRated, arenaRating); |
---|
929 | sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].AddPlayer(_player, ginfo); |
---|
930 | sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, _player->GetBattleGroundQueueIdFromLevel(), arenatype, isRated, arenaRating); |
---|
931 | sLog.outDebug("Battleground: player joined queue for arena, skirmish, bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName()); |
---|
932 | } |
---|
933 | } |
---|
934 | |
---|
935 | void WorldSession::HandleBattleGroundReportAFK( WorldPacket & recv_data ) |
---|
936 | { |
---|
937 | CHECK_PACKET_SIZE(recv_data, 8); |
---|
938 | |
---|
939 | uint64 playerGuid; |
---|
940 | recv_data >> playerGuid; |
---|
941 | Player *reportedPlayer = objmgr.GetPlayer(playerGuid); |
---|
942 | |
---|
943 | if(!reportedPlayer) |
---|
944 | { |
---|
945 | sLog.outDebug("WorldSession::HandleBattleGroundReportAFK: player not found"); |
---|
946 | return; |
---|
947 | } |
---|
948 | |
---|
949 | sLog.outDebug("WorldSession::HandleBattleGroundReportAFK: %s reported %s", _player->GetName(), reportedPlayer->GetName()); |
---|
950 | |
---|
951 | reportedPlayer->ReportedAfkBy(_player); |
---|
952 | } |
---|