[2] | 1 | /* |
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| 2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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| 3 | * |
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| 4 | * This program is free software; you can redistribute it and/or modify |
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| 5 | * it under the terms of the GNU General Public License as published by |
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| 6 | * the Free Software Foundation; either version 2 of the License, or |
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| 7 | * (at your option) any later version. |
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| 8 | * |
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| 9 | * This program is distributed in the hope that it will be useful, |
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| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 12 | * GNU General Public License for more details. |
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| 13 | * |
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| 14 | * You should have received a copy of the GNU General Public License |
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| 15 | * along with this program; if not, write to the Free Software |
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| 16 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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| 17 | */ |
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| 18 | |
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| 19 | #include "Common.h" |
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| 20 | #include "Player.h" |
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| 21 | #include "BattleGroundMgr.h" |
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| 22 | #include "BattleGroundAV.h" |
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| 23 | #include "BattleGroundAB.h" |
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| 24 | #include "BattleGroundEY.h" |
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| 25 | #include "BattleGroundWS.h" |
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| 26 | #include "BattleGroundNA.h" |
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| 27 | #include "BattleGroundBE.h" |
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| 28 | #include "BattleGroundAA.h" |
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| 29 | #include "BattleGroundRL.h" |
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| 30 | #include "SharedDefines.h" |
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| 31 | #include "Policies/SingletonImp.h" |
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| 32 | #include "MapManager.h" |
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[9] | 33 | #include "Map.h" |
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| 34 | #include "MapInstanced.h" |
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[2] | 35 | #include "ObjectMgr.h" |
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| 36 | #include "ProgressBar.h" |
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| 37 | #include "World.h" |
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[9] | 38 | #include "ArenaTeam.h" |
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[2] | 39 | #include "Chat.h" |
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| 40 | |
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| 41 | INSTANTIATE_SINGLETON_1( BattleGroundMgr ); |
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| 42 | |
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| 43 | /*********************************************************/ |
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| 44 | /*** BATTLEGROUND QUEUE SYSTEM ***/ |
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| 45 | /*********************************************************/ |
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| 46 | |
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| 47 | BattleGroundQueue::BattleGroundQueue() |
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| 48 | { |
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| 49 | //queues are empty, we don't have to call clear() |
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[9] | 50 | /* for (int i = 0; i < MAX_BATTLEGROUND_QUEUES; i++) |
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[2] | 51 | { |
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[9] | 52 | //m_QueuedPlayers[i].Horde = 0; |
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| 53 | //m_QueuedPlayers[i].Alliance = 0; |
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[2] | 54 | //m_QueuedPlayers[i].AverageTime = 0; |
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[9] | 55 | }*/ |
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[2] | 56 | } |
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| 57 | |
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| 58 | BattleGroundQueue::~BattleGroundQueue() |
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| 59 | { |
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| 60 | for (int i = 0; i < MAX_BATTLEGROUND_QUEUES; i++) |
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| 61 | { |
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| 62 | m_QueuedPlayers[i].clear(); |
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[9] | 63 | for(QueuedGroupsList::iterator itr = m_QueuedGroups[i].begin(); itr!= m_QueuedGroups[i].end(); ++itr) |
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| 64 | { |
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| 65 | delete (*itr); |
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| 66 | } |
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| 67 | m_QueuedGroups[i].clear(); |
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[2] | 68 | } |
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| 69 | } |
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| 70 | |
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[9] | 71 | // initialize eligible groups from the given source matching the given specifications |
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| 72 | void BattleGroundQueue::EligibleGroups::Init(BattleGroundQueue::QueuedGroupsList *source, uint32 BgTypeId, uint32 side, uint32 MaxPlayers, uint8 ArenaType, bool IsRated, uint32 MinRating, uint32 MaxRating, uint32 DisregardTime, uint32 excludeTeam) |
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[2] | 73 | { |
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[9] | 74 | // clear from prev initialization |
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| 75 | clear(); |
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| 76 | BattleGroundQueue::QueuedGroupsList::iterator itr, next; |
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| 77 | // iterate through the source |
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| 78 | for(itr = source->begin(); itr!= source->end(); itr = next) |
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| 79 | { |
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| 80 | next = itr; |
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| 81 | ++next; |
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| 82 | if( (*itr)->BgTypeId == BgTypeId && // bg type must match |
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| 83 | (*itr)->ArenaType == ArenaType && // arena type must match |
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| 84 | (*itr)->IsRated == IsRated && // israted must match |
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| 85 | (*itr)->IsInvitedToBGInstanceGUID == 0 && // leave out already invited groups |
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| 86 | (*itr)->Team == side && // match side |
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| 87 | (*itr)->Players.size() <= MaxPlayers && // the group must fit in the bg |
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| 88 | ( !excludeTeam || (*itr)->ArenaTeamId != excludeTeam ) && // if excludeTeam is specified, leave out those arena team ids |
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| 89 | ( !IsRated || (*itr)->Players.size() == MaxPlayers ) && // if rated, then pass only if the player count is exact NEEDS TESTING! (but now this should never happen) |
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| 90 | ( (*itr)->JoinTime <= DisregardTime // pass if disregard time is greater than join time |
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| 91 | || (*itr)->ArenaTeamRating == 0 // pass if no rating info |
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| 92 | || ( (*itr)->ArenaTeamRating >= MinRating // pass if matches the rating range |
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| 93 | && (*itr)->ArenaTeamRating <= MaxRating ) ) ) |
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| 94 | { |
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| 95 | // the group matches the conditions |
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| 96 | // insert it in order of groupsize, and join time |
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| 97 | uint32 size = (*itr)->Players.size(); |
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| 98 | uint32 jointime = (*itr)->JoinTime; |
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| 99 | bool inserted = false; |
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[2] | 100 | |
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[9] | 101 | for(std::list<GroupQueueInfo *>::iterator elig_itr = begin(); elig_itr != end(); ++elig_itr) |
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| 102 | { |
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| 103 | // if the next one's size is smaller, then insert |
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| 104 | // also insert if the next one's size is equal, but it joined the queue later |
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| 105 | if( ((*elig_itr)->Players.size()<size) || |
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| 106 | ((*elig_itr)->Players.size() == size && (*elig_itr)->JoinTime > jointime) ) |
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| 107 | { |
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| 108 | insert(elig_itr,(*itr)); |
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| 109 | inserted = true; |
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| 110 | break; |
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| 111 | } |
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| 112 | } |
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| 113 | // if not inserted -> this is the smallest group -> push_back |
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| 114 | if(!inserted) |
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| 115 | { |
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| 116 | push_back((*itr)); |
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| 117 | } |
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| 118 | } |
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| 119 | } |
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| 120 | } |
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[2] | 121 | |
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[9] | 122 | // remove group from eligible groups |
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| 123 | // used when building selection pools |
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| 124 | void BattleGroundQueue::EligibleGroups::RemoveGroup(GroupQueueInfo * ginfo) |
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| 125 | { |
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| 126 | for(std::list<GroupQueueInfo *>::iterator itr = begin(); itr != end(); ++itr) |
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| 127 | { |
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| 128 | if((*itr)==ginfo) |
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| 129 | { |
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| 130 | erase(itr); |
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| 131 | return; |
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| 132 | } |
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| 133 | } |
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| 134 | } |
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[2] | 135 | |
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[9] | 136 | // selection pool initialization, used to clean up from prev selection |
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| 137 | void BattleGroundQueue::SelectionPool::Init() |
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| 138 | { |
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| 139 | SelectedGroups.clear(); |
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| 140 | MaxGroup = 0; |
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| 141 | PlayerCount = 0; |
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| 142 | } |
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[2] | 143 | |
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[9] | 144 | // get the maximal group from the selection pool |
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| 145 | // used when building the pool, and have to remove the largest |
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| 146 | GroupQueueInfo * BattleGroundQueue::SelectionPool::GetMaximalGroup() |
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| 147 | { |
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| 148 | if(SelectedGroups.empty()) |
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| 149 | { |
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| 150 | sLog.outError("Getting max group when selection pool is empty, this should never happen."); |
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| 151 | MaxGroup = NULL; |
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| 152 | return 0; |
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| 153 | } |
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| 154 | // actually select the max group if it's not set |
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| 155 | if(MaxGroup==0 && !SelectedGroups.empty()) |
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| 156 | { |
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| 157 | uint32 max_size = 0; |
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| 158 | for(std::list<GroupQueueInfo *>::iterator itr = SelectedGroups.begin(); itr != SelectedGroups.end(); ++itr) |
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| 159 | { |
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| 160 | if(max_size<(*itr)->Players.size()) |
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| 161 | { |
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| 162 | MaxGroup =(*itr); |
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| 163 | max_size = MaxGroup->Players.size(); |
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| 164 | } |
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| 165 | } |
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| 166 | } |
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| 167 | return MaxGroup; |
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| 168 | } |
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[2] | 169 | |
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[9] | 170 | // remove group info from selection pool |
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| 171 | // used when building selection pools and have to remove maximal group |
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| 172 | void BattleGroundQueue::SelectionPool::RemoveGroup(GroupQueueInfo *ginfo) |
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| 173 | { |
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| 174 | // uninitiate max group info if needed |
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| 175 | if(MaxGroup == ginfo) |
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| 176 | MaxGroup = 0; |
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| 177 | // find what to remove |
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| 178 | for(std::list<GroupQueueInfo *>::iterator itr = SelectedGroups.begin(); itr != SelectedGroups.end(); ++itr) |
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[2] | 179 | { |
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[9] | 180 | if((*itr)==ginfo) |
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| 181 | { |
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| 182 | SelectedGroups.erase(itr); |
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| 183 | // decrease selected players count |
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| 184 | PlayerCount -= ginfo->Players.size(); |
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| 185 | return; |
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| 186 | } |
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| 187 | } |
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| 188 | } |
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[2] | 189 | |
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[9] | 190 | // add group to selection |
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| 191 | // used when building selection pools |
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| 192 | void BattleGroundQueue::SelectionPool::AddGroup(GroupQueueInfo * ginfo) |
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| 193 | { |
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| 194 | SelectedGroups.push_back(ginfo); |
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| 195 | // increase selected players count |
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| 196 | PlayerCount+=ginfo->Players.size(); |
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| 197 | if(!MaxGroup || ginfo->Players.size() > MaxGroup->Players.size()) |
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| 198 | { |
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| 199 | // update max group info if needed |
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| 200 | MaxGroup = ginfo; |
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| 201 | } |
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| 202 | } |
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[2] | 203 | |
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[9] | 204 | // add group to bg queue with the given leader and bg specifications |
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| 205 | GroupQueueInfo * BattleGroundQueue::AddGroup(Player *leader, uint32 BgTypeId, uint8 ArenaType, bool isRated, uint32 arenaRating, uint32 arenateamid) |
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| 206 | { |
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| 207 | uint32 queue_id = leader->GetBattleGroundQueueIdFromLevel(); |
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[2] | 208 | |
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[9] | 209 | // create new ginfo |
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| 210 | // cannot use the method like in addplayer, because that could modify an in-queue group's stats |
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| 211 | // (e.g. leader leaving queue then joining as individual again) |
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| 212 | GroupQueueInfo* ginfo = new GroupQueueInfo; |
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| 213 | ginfo->BgTypeId = BgTypeId; |
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| 214 | ginfo->ArenaType = ArenaType; |
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| 215 | ginfo->ArenaTeamId = arenateamid; |
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| 216 | ginfo->IsRated = isRated; |
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| 217 | ginfo->IsInvitedToBGInstanceGUID = 0; // maybe this should be modifiable by function arguments to enable selection of running instances? |
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| 218 | ginfo->JoinTime = getMSTime(); |
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| 219 | ginfo->Team = leader->GetTeam(); |
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[2] | 220 | |
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[9] | 221 | if(sBattleGroundMgr.GetMaxRatingDifference()) // if max difference is set, then store rating info for queue |
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| 222 | ginfo->ArenaTeamRating = arenaRating; |
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| 223 | else |
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| 224 | ginfo->ArenaTeamRating = 0; // don't if it doesn't matter |
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[2] | 225 | |
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[9] | 226 | ginfo->Players.clear(); |
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| 227 | |
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| 228 | m_QueuedGroups[queue_id].push_back(ginfo); |
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| 229 | |
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| 230 | // return ginfo, because it is needed to add players to this group info |
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| 231 | return ginfo; |
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[2] | 232 | } |
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| 233 | |
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[9] | 234 | void BattleGroundQueue::AddPlayer(Player *plr, GroupQueueInfo *ginfo) |
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| 235 | { |
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| 236 | uint32 queue_id = plr->GetBattleGroundQueueIdFromLevel(); |
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| 237 | |
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| 238 | //if player isn't in queue, he is added, if already is, then values are overwritten, no memory leak |
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| 239 | PlayerQueueInfo& info = m_QueuedPlayers[queue_id][plr->GetGUID()]; |
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| 240 | info.InviteTime = 0; |
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| 241 | info.LastInviteTime = 0; |
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| 242 | info.LastOnlineTime = getMSTime(); |
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| 243 | info.GroupInfo = ginfo; |
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| 244 | |
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| 245 | // add the pinfo to ginfo's list |
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| 246 | ginfo->Players[plr->GetGUID()] = &info; |
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| 247 | } |
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| 248 | |
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[2] | 249 | void BattleGroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount) |
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| 250 | { |
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| 251 | Player *plr = objmgr.GetPlayer(guid); |
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| 252 | |
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| 253 | uint32 queue_id = 0; |
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| 254 | QueuedPlayersMap::iterator itr; |
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[9] | 255 | GroupQueueInfo * group; |
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| 256 | QueuedGroupsList::iterator group_itr; |
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[2] | 257 | bool IsSet = false; |
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[9] | 258 | if(plr) |
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| 259 | { |
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| 260 | queue_id = plr->GetBattleGroundQueueIdFromLevel(); |
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| 261 | |
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| 262 | itr = m_QueuedPlayers[queue_id].find(guid); |
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| 263 | if(itr != m_QueuedPlayers[queue_id].end()) |
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| 264 | IsSet = true; |
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| 265 | } |
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| 266 | |
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| 267 | if(!IsSet) |
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| 268 | { |
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| 269 | // either player is offline, or he levelled up to another queue category |
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| 270 | // sLog.outError("Battleground: removing offline player from BG queue - this might not happen, but it should not cause crash"); |
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[2] | 271 | for (uint32 i = 0; i < MAX_BATTLEGROUND_QUEUES; i++) |
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| 272 | { |
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| 273 | itr = m_QueuedPlayers[i].find(guid); |
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| 274 | if(itr != m_QueuedPlayers[i].end()) |
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| 275 | { |
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| 276 | queue_id = i; |
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| 277 | IsSet = true; |
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| 278 | break; |
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| 279 | } |
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| 280 | } |
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| 281 | } |
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[9] | 282 | |
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| 283 | // couldn't find the player in bg queue, return |
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| 284 | if(!IsSet) |
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| 285 | { |
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| 286 | sLog.outError("Battleground: couldn't find player to remove."); |
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| 287 | return; |
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[2] | 288 | } |
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| 289 | |
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[9] | 290 | group = itr->second.GroupInfo; |
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[2] | 291 | |
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[9] | 292 | for(group_itr=m_QueuedGroups[queue_id].begin(); group_itr != m_QueuedGroups[queue_id].end(); ++group_itr) |
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[2] | 293 | { |
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[9] | 294 | if(group == (GroupQueueInfo*)(*group_itr)) |
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| 295 | break; |
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| 296 | } |
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| 297 | |
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| 298 | // variables are set (what about leveling up when in queue????) |
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| 299 | // remove player from group |
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| 300 | // if only player there, remove group |
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| 301 | |
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| 302 | // remove player queue info from group queue info |
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| 303 | std::map<uint64, PlayerQueueInfo*>::iterator pitr = group->Players.find(guid); |
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| 304 | |
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| 305 | if(pitr != group->Players.end()) |
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| 306 | group->Players.erase(pitr); |
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| 307 | |
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| 308 | // check for iterator correctness |
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| 309 | if (group_itr != m_QueuedGroups[queue_id].end() && itr != m_QueuedPlayers[queue_id].end()) |
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| 310 | { |
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| 311 | // used when player left the queue, NOT used when porting to bg |
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| 312 | if (decreaseInvitedCount) |
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[2] | 313 | { |
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[9] | 314 | // if invited to bg, and should decrease invited count, then do it |
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| 315 | if(group->IsInvitedToBGInstanceGUID) |
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| 316 | { |
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| 317 | BattleGround* bg = sBattleGroundMgr.GetBattleGround(group->IsInvitedToBGInstanceGUID); |
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| 318 | if (bg) |
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| 319 | bg->DecreaseInvitedCount(group->Team); |
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| 320 | if (bg && !bg->GetPlayersSize() && !bg->GetInvitedCount(ALLIANCE) && !bg->GetInvitedCount(HORDE)) |
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| 321 | { |
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| 322 | // no more players on battleground, set delete it |
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| 323 | bg->SetDeleteThis(); |
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| 324 | } |
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| 325 | } |
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| 326 | // update the join queue, maybe now the player's group fits in a queue! |
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| 327 | // not yet implemented (should store bgTypeId in group queue info?) |
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[2] | 328 | } |
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[9] | 329 | // remove player queue info |
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| 330 | m_QueuedPlayers[queue_id].erase(itr); |
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| 331 | // remove group queue info if needed |
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| 332 | if(group->Players.empty()) |
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[2] | 333 | { |
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[9] | 334 | m_QueuedGroups[queue_id].erase(group_itr); |
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| 335 | delete group; |
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| 336 | } |
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| 337 | // NEEDS TESTING! |
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| 338 | // group wasn't empty, so it wasn't deleted, and player have left a rated queue -> everyone from the group should leave too |
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| 339 | // don't remove recursively if already invited to bg! |
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| 340 | else if(!group->IsInvitedToBGInstanceGUID && decreaseInvitedCount && group->IsRated) |
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| 341 | { |
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| 342 | // remove next player, this is recursive |
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| 343 | // first send removal information |
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| 344 | if(Player *plr2 = objmgr.GetPlayer(group->Players.begin()->first)) |
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[2] | 345 | { |
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[9] | 346 | BattleGround * bg = sBattleGroundMgr.GetBattleGroundTemplate(group->BgTypeId); |
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| 347 | uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(group->BgTypeId,group->ArenaType); |
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| 348 | uint32 queueSlot = plr2->GetBattleGroundQueueIndex(bgQueueTypeId); |
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| 349 | plr2->RemoveBattleGroundQueueId(bgQueueTypeId); // must be called this way, because if you move this call to queue->removeplayer, it causes bugs |
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| 350 | WorldPacket data; |
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| 351 | sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, plr2->GetTeam(), queueSlot, STATUS_NONE, 0, 0); |
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| 352 | plr2->GetSession()->SendPacket(&data); |
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[2] | 353 | } |
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[9] | 354 | // then actually delete, this may delete the group as well! |
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| 355 | RemovePlayer(group->Players.begin()->first,decreaseInvitedCount); |
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[2] | 356 | } |
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| 357 | } |
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| 358 | } |
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| 359 | |
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[9] | 360 | bool BattleGroundQueue::InviteGroupToBG(GroupQueueInfo * ginfo, BattleGround * bg, uint32 side) |
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| 361 | { |
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| 362 | // set side if needed |
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| 363 | if(side) |
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| 364 | ginfo->Team = side; |
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| 365 | |
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| 366 | if(!ginfo->IsInvitedToBGInstanceGUID) |
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| 367 | { |
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| 368 | // not yet invited |
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| 369 | // set invitation |
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| 370 | ginfo->IsInvitedToBGInstanceGUID = bg->GetInstanceID(); |
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| 371 | uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType()); |
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| 372 | // loop through the players |
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| 373 | for(std::map<uint64,PlayerQueueInfo*>::iterator itr = ginfo->Players.begin(); itr != ginfo->Players.end(); ++itr) |
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| 374 | { |
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| 375 | // set status |
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| 376 | itr->second->InviteTime = getMSTime(); |
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| 377 | itr->second->LastInviteTime = getMSTime(); |
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| 378 | |
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| 379 | // get the player |
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| 380 | Player* plr = objmgr.GetPlayer(itr->first); |
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| 381 | // if offline, skip him |
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| 382 | if(!plr) |
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| 383 | continue; |
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| 384 | |
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| 385 | // invite the player |
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| 386 | sBattleGroundMgr.InvitePlayer(plr, bg->GetInstanceID(),ginfo->Team); |
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| 387 | |
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| 388 | WorldPacket data; |
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| 389 | |
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| 390 | uint32 queueSlot = plr->GetBattleGroundQueueIndex(bgQueueTypeId); |
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| 391 | |
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| 392 | sLog.outDebug("Battleground: invited plr %s (%u) to BG instance %u queueindex %u bgtype %u, I can't help it if they don't press the enter battle button.",plr->GetName(),plr->GetGUIDLow(),bg->GetInstanceID(),queueSlot,bg->GetTypeID()); |
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| 393 | |
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| 394 | // send status packet |
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| 395 | sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, side?side:plr->GetTeam(), queueSlot, STATUS_WAIT_JOIN, INVITE_ACCEPT_WAIT_TIME, 0); |
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| 396 | plr->GetSession()->SendPacket(&data); |
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| 397 | } |
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| 398 | return true; |
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| 399 | } |
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| 400 | |
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| 401 | return false; |
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| 402 | } |
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| 403 | |
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| 404 | // this function is responsible for the selection of queued groups when trying to create new battlegrounds |
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| 405 | bool BattleGroundQueue::BuildSelectionPool(uint32 bgTypeId, uint32 queue_id, uint32 MinPlayers, uint32 MaxPlayers, SelectionPoolBuildMode mode, uint8 ArenaType, bool isRated, uint32 MinRating, uint32 MaxRating, uint32 DisregardTime, uint32 excludeTeam) |
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| 406 | { |
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| 407 | uint32 side; |
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| 408 | switch(mode) |
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| 409 | { |
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| 410 | case NORMAL_ALLIANCE: |
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| 411 | case ONESIDE_ALLIANCE_TEAM1: |
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| 412 | case ONESIDE_ALLIANCE_TEAM2: |
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| 413 | side = ALLIANCE; |
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| 414 | break; |
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| 415 | case NORMAL_HORDE: |
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| 416 | case ONESIDE_HORDE_TEAM1: |
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| 417 | case ONESIDE_HORDE_TEAM2: |
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| 418 | side = HORDE; |
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| 419 | break; |
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| 420 | default: |
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| 421 | //unknown mode, return false |
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| 422 | sLog.outDebug("Battleground: unknown selection pool build mode, returning..."); |
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| 423 | return false; |
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| 424 | break; |
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| 425 | } |
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| 426 | |
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| 427 | // inititate the groups eligible to create the bg |
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| 428 | m_EligibleGroups.Init(&(m_QueuedGroups[queue_id]), bgTypeId, side, MaxPlayers, ArenaType, isRated, MinRating, MaxRating, DisregardTime, excludeTeam); |
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| 429 | // init the selected groups (clear) |
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| 430 | m_SelectionPools[mode].Init(); |
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| 431 | while(!(m_EligibleGroups.empty())) |
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| 432 | { |
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| 433 | sLog.outDebug("m_EligibleGroups is not empty, continue building selection pool"); |
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| 434 | // in decreasing group size, add groups to join if they fit in the MaxPlayersPerTeam players |
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| 435 | for(EligibleGroups::iterator itr= m_EligibleGroups.begin(); itr!=m_EligibleGroups.end(); ++itr) |
---|
| 436 | { |
---|
| 437 | // get the maximal not yet checked group |
---|
| 438 | GroupQueueInfo * MaxGroup = (*itr); |
---|
| 439 | // if it fits in the maxplayer size, add it |
---|
| 440 | if( (m_SelectionPools[mode].GetPlayerCount() + MaxGroup->Players.size()) <= MaxPlayers ) |
---|
| 441 | { |
---|
| 442 | m_SelectionPools[mode].AddGroup(MaxGroup); |
---|
| 443 | } |
---|
| 444 | } |
---|
| 445 | if(m_SelectionPools[mode].GetPlayerCount()>=MinPlayers) |
---|
| 446 | { |
---|
| 447 | // the selection pool is set, return |
---|
| 448 | sLog.outDebug("pool build succeeded, return true"); |
---|
| 449 | return true; |
---|
| 450 | } |
---|
| 451 | // if the selection pool's not set, then remove the group with the highest player count, and try again with the rest. |
---|
| 452 | GroupQueueInfo * MaxGroup = m_SelectionPools[mode].GetMaximalGroup(); |
---|
| 453 | m_EligibleGroups.RemoveGroup(MaxGroup); |
---|
| 454 | m_SelectionPools[mode].RemoveGroup(MaxGroup); |
---|
| 455 | } |
---|
| 456 | // failed to build a selection pool matching the given values |
---|
| 457 | return false; |
---|
| 458 | } |
---|
| 459 | |
---|
| 460 | // used to remove the Enter Battle window if the battle has already, but someone still has it |
---|
| 461 | // (this can happen in arenas mainly, since the preparation is shorter than the timer for the bgqueueremove event |
---|
| 462 | void BattleGroundQueue::BGEndedRemoveInvites(BattleGround *bg) |
---|
| 463 | { |
---|
| 464 | uint32 queue_id = bg->GetQueueType(); |
---|
| 465 | uint32 bgInstanceId = bg->GetInstanceID(); |
---|
| 466 | uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType()); |
---|
| 467 | QueuedGroupsList::iterator itr, next; |
---|
| 468 | for(itr = m_QueuedGroups[queue_id].begin(); itr != m_QueuedGroups[queue_id].end(); itr = next) |
---|
| 469 | { |
---|
| 470 | // must do this way, because the groupinfo will be deleted when all playerinfos are removed |
---|
| 471 | GroupQueueInfo * ginfo = (*itr); |
---|
| 472 | next = itr; |
---|
| 473 | ++next; |
---|
| 474 | // if group was invited to this bg instance, then remove all references |
---|
| 475 | if(ginfo->IsInvitedToBGInstanceGUID == bgInstanceId) |
---|
| 476 | { |
---|
| 477 | // after removing this much playerinfos, the ginfo will be deleted, so we'll use a for loop |
---|
| 478 | uint32 to_remove = ginfo->Players.size(); |
---|
| 479 | uint32 team = ginfo->Team; |
---|
| 480 | for(int i = 0; i < to_remove; ++i) |
---|
| 481 | { |
---|
| 482 | // always remove the first one in the group |
---|
| 483 | std::map<uint64, PlayerQueueInfo * >::iterator itr2 = ginfo->Players.begin(); |
---|
| 484 | if(itr2 == ginfo->Players.end()) |
---|
| 485 | { |
---|
| 486 | sLog.outError("Empty Players in ginfo, this should never happen!"); |
---|
| 487 | return; |
---|
| 488 | } |
---|
| 489 | |
---|
| 490 | // get the player |
---|
| 491 | Player * plr = objmgr.GetPlayer(itr2->first); |
---|
| 492 | if(!plr) |
---|
| 493 | { |
---|
| 494 | sLog.outError("Player offline when trying to remove from GroupQueueInfo, this should never happen."); |
---|
| 495 | continue; |
---|
| 496 | } |
---|
| 497 | |
---|
| 498 | // get the queueslot |
---|
| 499 | uint32 queueSlot = plr->GetBattleGroundQueueIndex(bgQueueTypeId); |
---|
| 500 | if (queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES) // player is in queue |
---|
| 501 | { |
---|
| 502 | plr->RemoveBattleGroundQueueId(bgQueueTypeId); |
---|
| 503 | // remove player from queue, this might delete the ginfo as well! don't use that pointer after this! |
---|
| 504 | RemovePlayer(itr2->first, true); |
---|
| 505 | // this is probably unneeded, since this player was already invited -> does not fit when initing eligible groups |
---|
| 506 | // but updateing the queue can't hurt |
---|
| 507 | Update(bgQueueTypeId, bg->GetQueueType()); |
---|
| 508 | // send info to client |
---|
| 509 | WorldPacket data; |
---|
| 510 | sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, team, queueSlot, STATUS_NONE, 0, 0); |
---|
| 511 | plr->GetSession()->SendPacket(&data); |
---|
| 512 | } |
---|
| 513 | } |
---|
| 514 | } |
---|
| 515 | } |
---|
| 516 | } |
---|
| 517 | |
---|
[2] | 518 | /* |
---|
[9] | 519 | this method is called when group is inserted, or player / group is removed from BG Queue - there is only one player's status changed, so we don't use while(true) cycles to invite whole queue |
---|
| 520 | it must be called after fully adding the members of a group to ensure group joining |
---|
| 521 | should be called after removeplayer functions in some cases |
---|
[2] | 522 | */ |
---|
[9] | 523 | void BattleGroundQueue::Update(uint32 bgTypeId, uint32 queue_id, uint8 arenatype, bool isRated, uint32 arenaRating) |
---|
[2] | 524 | { |
---|
| 525 | if (queue_id >= MAX_BATTLEGROUND_QUEUES) |
---|
| 526 | { |
---|
| 527 | //this is error, that caused crashes (not in , but now it shouldn't) |
---|
| 528 | sLog.outError("BattleGroundQueue::Update() called for non existing queue type - this can cause crash, pls report problem, if this is the last line of error log before crash"); |
---|
| 529 | return; |
---|
| 530 | } |
---|
| 531 | |
---|
| 532 | //if no players in queue ... do nothing |
---|
[9] | 533 | if (this->m_QueuedGroups[queue_id].size() == 0) |
---|
[2] | 534 | return; |
---|
| 535 | |
---|
[9] | 536 | uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bgTypeId, arenatype); |
---|
| 537 | |
---|
[2] | 538 | //battleground with free slot for player should be always the last in this queue |
---|
[9] | 539 | BGFreeSlotQueueType::iterator itr, next; |
---|
| 540 | for (itr = sBattleGroundMgr.BGFreeSlotQueue[bgTypeId].begin(); itr != sBattleGroundMgr.BGFreeSlotQueue[bgTypeId].end(); itr = next) |
---|
[2] | 541 | { |
---|
[9] | 542 | next = itr; |
---|
| 543 | ++next; |
---|
[2] | 544 | // battleground is running, so if: |
---|
| 545 | // DO NOT allow queue manager to invite new player to running arena |
---|
[9] | 546 | if ((*itr)->isBattleGround() && (*itr)->GetTypeID() == bgTypeId && (*itr)->GetQueueType() == queue_id && (*itr)->GetStatus() > STATUS_WAIT_QUEUE && (*itr)->GetStatus() < STATUS_WAIT_LEAVE) |
---|
[2] | 547 | { |
---|
| 548 | //we must check both teams |
---|
| 549 | BattleGround* bg = *itr; //we have to store battleground pointer here, because when battleground is full, it is removed from free queue (not yet implemented!!) |
---|
| 550 | // and iterator is invalid |
---|
| 551 | |
---|
[9] | 552 | for(QueuedGroupsList::iterator itr = m_QueuedGroups[queue_id].begin(); itr != m_QueuedGroups[queue_id].end(); ++itr) |
---|
[2] | 553 | { |
---|
[9] | 554 | // did the group join for this bg type? |
---|
| 555 | if((*itr)->BgTypeId != bgTypeId) |
---|
| 556 | continue; |
---|
| 557 | // if so, check if fits in |
---|
| 558 | if(bg->GetFreeSlotsForTeam((*itr)->Team) >= (*itr)->Players.size()) |
---|
[2] | 559 | { |
---|
[9] | 560 | // if group fits in, invite it |
---|
| 561 | InviteGroupToBG((*itr),bg,(*itr)->Team); |
---|
| 562 | } |
---|
| 563 | } |
---|
[2] | 564 | |
---|
[9] | 565 | if (!bg->HasFreeSlots()) |
---|
| 566 | { |
---|
| 567 | //remove BG from BGFreeSlotQueue |
---|
| 568 | bg->RemoveFromBGFreeSlotQueue(); |
---|
| 569 | } |
---|
| 570 | } |
---|
| 571 | } |
---|
[2] | 572 | |
---|
[9] | 573 | // finished iterating through the bgs with free slots, maybe we need to create a new bg |
---|
[2] | 574 | |
---|
[9] | 575 | BattleGround * bg_template = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId); |
---|
| 576 | if(!bg_template) |
---|
| 577 | { |
---|
| 578 | sLog.outError("Battleground: Update: bg template not found for %u", bgTypeId); |
---|
| 579 | return; |
---|
| 580 | } |
---|
[2] | 581 | |
---|
[9] | 582 | // get the min. players per team, properly for larger arenas as well. (must have full teams for arena matches!) |
---|
| 583 | uint32 MinPlayersPerTeam = bg_template->GetMinPlayersPerTeam(); |
---|
| 584 | uint32 MaxPlayersPerTeam = bg_template->GetMaxPlayersPerTeam(); |
---|
| 585 | if(bg_template->isArena()) |
---|
| 586 | { |
---|
| 587 | if(sBattleGroundMgr.isArenaTesting()) |
---|
| 588 | { |
---|
| 589 | MaxPlayersPerTeam = 1; |
---|
| 590 | MinPlayersPerTeam = 1; |
---|
| 591 | } |
---|
| 592 | else |
---|
| 593 | { |
---|
| 594 | switch(arenatype) |
---|
| 595 | { |
---|
| 596 | case ARENA_TYPE_2v2: |
---|
| 597 | MaxPlayersPerTeam = 2; |
---|
| 598 | MinPlayersPerTeam = 2; |
---|
| 599 | break; |
---|
| 600 | case ARENA_TYPE_3v3: |
---|
| 601 | MaxPlayersPerTeam = 3; |
---|
| 602 | MinPlayersPerTeam = 3; |
---|
| 603 | break; |
---|
| 604 | case ARENA_TYPE_5v5: |
---|
| 605 | MaxPlayersPerTeam = 5; |
---|
| 606 | MinPlayersPerTeam = 5; |
---|
| 607 | break; |
---|
| 608 | } |
---|
| 609 | } |
---|
| 610 | } |
---|
[2] | 611 | |
---|
[9] | 612 | // found out the minimum and maximum ratings the newly added team should battle against |
---|
| 613 | // arenaRating is the rating of the latest joined team |
---|
| 614 | uint32 arenaMinRating = (arenaRating <= sBattleGroundMgr.GetMaxRatingDifference()) ? 0 : arenaRating - sBattleGroundMgr.GetMaxRatingDifference(); |
---|
| 615 | // if no rating is specified, set maxrating to 0 |
---|
| 616 | uint32 arenaMaxRating = (arenaRating == 0)? 0 : arenaRating + sBattleGroundMgr.GetMaxRatingDifference(); |
---|
| 617 | uint32 discardTime = 0; |
---|
| 618 | // if max rating difference is set and the time past since server startup is greater than the rating discard time |
---|
| 619 | // (after what time the ratings aren't taken into account when making teams) then |
---|
| 620 | // the discard time is current_time - time_to_discard, teams that joined after that, will have their ratings taken into account |
---|
| 621 | // else leave the discard time on 0, this way all ratings will be discarded |
---|
| 622 | if(sBattleGroundMgr.GetMaxRatingDifference() && getMSTime() >= sBattleGroundMgr.GetRatingDiscardTimer()) |
---|
| 623 | discardTime = getMSTime() - sBattleGroundMgr.GetRatingDiscardTimer(); |
---|
[2] | 624 | |
---|
[9] | 625 | // try to build the selection pools |
---|
| 626 | bool bAllyOK = BuildSelectionPool(bgTypeId, queue_id, MinPlayersPerTeam, MaxPlayersPerTeam, NORMAL_ALLIANCE, arenatype, isRated, arenaMinRating, arenaMaxRating, discardTime); |
---|
| 627 | if(bAllyOK) |
---|
| 628 | sLog.outDebug("Battleground: ally pool succesfully build"); |
---|
| 629 | else |
---|
| 630 | sLog.outDebug("Battleground: ally pool wasn't created"); |
---|
| 631 | bool bHordeOK = BuildSelectionPool(bgTypeId, queue_id, MinPlayersPerTeam, MaxPlayersPerTeam, NORMAL_HORDE, arenatype, isRated, arenaMinRating, arenaMaxRating, discardTime); |
---|
| 632 | if(bHordeOK) |
---|
| 633 | sLog.outDebug("Battleground: horde pool succesfully built"); |
---|
| 634 | else |
---|
| 635 | sLog.outDebug("Battleground: horde pool wasn't created"); |
---|
| 636 | |
---|
| 637 | // if selection pools are ready, create the new bg |
---|
| 638 | if (bAllyOK && bHordeOK) |
---|
| 639 | { |
---|
| 640 | BattleGround * bg2 = 0; |
---|
| 641 | // special handling for arenas |
---|
| 642 | if(bg_template->isArena()) |
---|
| 643 | { |
---|
| 644 | // Find a random arena, that can be created |
---|
| 645 | uint8 arenas[] = {BATTLEGROUND_NA, BATTLEGROUND_BE, BATTLEGROUND_RL}; |
---|
| 646 | uint32 arena_num = urand(0,2); |
---|
| 647 | if( !(bg2 = sBattleGroundMgr.CreateNewBattleGround(arenas[arena_num%3])) && |
---|
| 648 | !(bg2 = sBattleGroundMgr.CreateNewBattleGround(arenas[(arena_num+1)%3])) && |
---|
| 649 | !(bg2 = sBattleGroundMgr.CreateNewBattleGround(arenas[(arena_num+2)%3])) ) |
---|
| 650 | { |
---|
| 651 | sLog.outError("Battleground: couldn't create arena"); |
---|
| 652 | return; |
---|
| 653 | } |
---|
| 654 | |
---|
| 655 | // set the MaxPlayersPerTeam values based on arenatype |
---|
| 656 | // setting the min player values isn't needed, since we won't be using that value later on. |
---|
| 657 | if(sBattleGroundMgr.isArenaTesting()) |
---|
| 658 | { |
---|
| 659 | bg2->SetMaxPlayersPerTeam(1); |
---|
| 660 | bg2->SetMaxPlayers(2); |
---|
| 661 | } |
---|
| 662 | else |
---|
| 663 | { |
---|
| 664 | switch(arenatype) |
---|
| 665 | { |
---|
| 666 | case ARENA_TYPE_2v2: |
---|
| 667 | bg2->SetMaxPlayersPerTeam(2); |
---|
| 668 | bg2->SetMaxPlayers(4); |
---|
| 669 | break; |
---|
| 670 | case ARENA_TYPE_3v3: |
---|
| 671 | bg2->SetMaxPlayersPerTeam(3); |
---|
| 672 | bg2->SetMaxPlayers(6); |
---|
| 673 | break; |
---|
| 674 | case ARENA_TYPE_5v5: |
---|
| 675 | bg2->SetMaxPlayersPerTeam(5); |
---|
| 676 | bg2->SetMaxPlayers(10); |
---|
| 677 | break; |
---|
| 678 | default: |
---|
| 679 | break; |
---|
[2] | 680 | } |
---|
| 681 | } |
---|
| 682 | } |
---|
[9] | 683 | else |
---|
| 684 | { |
---|
| 685 | // create new battleground |
---|
| 686 | bg2 = sBattleGroundMgr.CreateNewBattleGround(bgTypeId); |
---|
| 687 | } |
---|
[2] | 688 | |
---|
[9] | 689 | if(!bg2) |
---|
| 690 | { |
---|
| 691 | sLog.outError("Battleground: couldn't create bg %u",bgTypeId); |
---|
| 692 | return; |
---|
| 693 | } |
---|
[2] | 694 | |
---|
[9] | 695 | // start the joining of the bg |
---|
[2] | 696 | bg2->SetStatus(STATUS_WAIT_JOIN); |
---|
| 697 | bg2->SetQueueType(queue_id); |
---|
[9] | 698 | // initialize arena / rating info |
---|
| 699 | bg2->SetArenaType(arenatype); |
---|
| 700 | // set rating |
---|
| 701 | bg2->SetRated(isRated); |
---|
[2] | 702 | |
---|
[9] | 703 | std::list<GroupQueueInfo* >::iterator itr; |
---|
| 704 | |
---|
| 705 | // invite groups from horde selection pool |
---|
| 706 | for(itr = m_SelectionPools[NORMAL_HORDE].SelectedGroups.begin(); itr != m_SelectionPools[NORMAL_HORDE].SelectedGroups.end(); ++itr) |
---|
[2] | 707 | { |
---|
[9] | 708 | InviteGroupToBG((*itr),bg2,HORDE); |
---|
| 709 | } |
---|
| 710 | |
---|
| 711 | // invite groups from ally selection pools |
---|
| 712 | for(itr = m_SelectionPools[NORMAL_ALLIANCE].SelectedGroups.begin(); itr != m_SelectionPools[NORMAL_ALLIANCE].SelectedGroups.end(); ++itr) |
---|
| 713 | { |
---|
| 714 | InviteGroupToBG((*itr),bg2,ALLIANCE); |
---|
| 715 | } |
---|
| 716 | |
---|
| 717 | // start the battleground |
---|
| 718 | bg2->StartBattleGround(); |
---|
| 719 | } |
---|
| 720 | |
---|
| 721 | // there weren't enough players for a "normal" match |
---|
| 722 | // if arena, enable horde versus horde or alliance versus alliance teams here |
---|
| 723 | |
---|
| 724 | else if(bg_template->isArena()) |
---|
| 725 | { |
---|
| 726 | bool bOneSideHordeTeam1 = false, bOneSideHordeTeam2 = false; |
---|
| 727 | bool bOneSideAllyTeam1 = false, bOneSideAllyTeam2 = false; |
---|
| 728 | bOneSideHordeTeam1 = BuildSelectionPool(bgTypeId, queue_id,MaxPlayersPerTeam,MaxPlayersPerTeam,ONESIDE_HORDE_TEAM1,arenatype, isRated, arenaMinRating, arenaMaxRating, discardTime); |
---|
| 729 | if(bOneSideHordeTeam1) |
---|
| 730 | { |
---|
| 731 | // one team has been selected, find out if other can be selected too |
---|
| 732 | std::list<GroupQueueInfo* >::iterator itr; |
---|
| 733 | // temporarily change the team side to enable building the next pool excluding the already selected groups |
---|
| 734 | for(itr = m_SelectionPools[ONESIDE_HORDE_TEAM1].SelectedGroups.begin(); itr != m_SelectionPools[ONESIDE_HORDE_TEAM1].SelectedGroups.end(); ++itr) |
---|
| 735 | (*itr)->Team=ALLIANCE; |
---|
| 736 | |
---|
| 737 | bOneSideHordeTeam2 = BuildSelectionPool(bgTypeId, queue_id,MaxPlayersPerTeam,MaxPlayersPerTeam,ONESIDE_HORDE_TEAM2,arenatype, isRated, arenaMinRating, arenaMaxRating, discardTime, (*(m_SelectionPools[ONESIDE_HORDE_TEAM1].SelectedGroups.begin()))->ArenaTeamId); |
---|
| 738 | |
---|
| 739 | // change back the team to horde |
---|
| 740 | for(itr = m_SelectionPools[ONESIDE_HORDE_TEAM1].SelectedGroups.begin(); itr != m_SelectionPools[ONESIDE_HORDE_TEAM1].SelectedGroups.end(); ++itr) |
---|
| 741 | (*itr)->Team=HORDE; |
---|
| 742 | |
---|
| 743 | if(!bOneSideHordeTeam2) |
---|
| 744 | bOneSideHordeTeam1 = false; |
---|
| 745 | } |
---|
| 746 | if(!bOneSideHordeTeam1) |
---|
| 747 | { |
---|
| 748 | // check for one sided ally |
---|
| 749 | bOneSideAllyTeam1 = BuildSelectionPool(bgTypeId, queue_id,MaxPlayersPerTeam,MaxPlayersPerTeam,ONESIDE_ALLIANCE_TEAM1,arenatype, isRated, arenaMinRating, arenaMaxRating, discardTime); |
---|
| 750 | if(bOneSideAllyTeam1) |
---|
[2] | 751 | { |
---|
[9] | 752 | // one team has been selected, find out if other can be selected too |
---|
| 753 | std::list<GroupQueueInfo* >::iterator itr; |
---|
| 754 | // temporarily change the team side to enable building the next pool excluding the already selected groups |
---|
| 755 | for(itr = m_SelectionPools[ONESIDE_ALLIANCE_TEAM1].SelectedGroups.begin(); itr != m_SelectionPools[ONESIDE_ALLIANCE_TEAM1].SelectedGroups.end(); ++itr) |
---|
| 756 | (*itr)->Team=HORDE; |
---|
| 757 | |
---|
| 758 | bOneSideAllyTeam2 = BuildSelectionPool(bgTypeId, queue_id,MaxPlayersPerTeam,MaxPlayersPerTeam,ONESIDE_ALLIANCE_TEAM2,arenatype, isRated, arenaMinRating, arenaMaxRating, discardTime,(*(m_SelectionPools[ONESIDE_ALLIANCE_TEAM1].SelectedGroups.begin()))->ArenaTeamId); |
---|
| 759 | |
---|
| 760 | // change back the team to ally |
---|
| 761 | for(itr = m_SelectionPools[ONESIDE_ALLIANCE_TEAM1].SelectedGroups.begin(); itr != m_SelectionPools[ONESIDE_ALLIANCE_TEAM1].SelectedGroups.end(); ++itr) |
---|
| 762 | (*itr)->Team=ALLIANCE; |
---|
[2] | 763 | } |
---|
| 764 | |
---|
[9] | 765 | if(!bOneSideAllyTeam2) |
---|
| 766 | bOneSideAllyTeam1 = false; |
---|
| 767 | } |
---|
| 768 | // 1-sided BuildSelectionPool() will work, because the MinPlayersPerTeam == MaxPlayersPerTeam in every arena!!!! |
---|
| 769 | if( (bOneSideHordeTeam1 && bOneSideHordeTeam2) || |
---|
| 770 | (bOneSideAllyTeam1 && bOneSideAllyTeam2) ) |
---|
| 771 | { |
---|
| 772 | // which side has enough players? |
---|
| 773 | uint32 side = 0; |
---|
| 774 | SelectionPoolBuildMode mode1, mode2; |
---|
| 775 | // find out what pools are we using |
---|
| 776 | if(bOneSideAllyTeam1 && bOneSideAllyTeam2) |
---|
[2] | 777 | { |
---|
[9] | 778 | side = ALLIANCE; |
---|
| 779 | mode1 = ONESIDE_ALLIANCE_TEAM1; |
---|
| 780 | mode2 = ONESIDE_ALLIANCE_TEAM2; |
---|
| 781 | } |
---|
| 782 | else |
---|
[2] | 783 | { |
---|
[9] | 784 | side = HORDE; |
---|
| 785 | mode1 = ONESIDE_HORDE_TEAM1; |
---|
| 786 | mode2 = ONESIDE_HORDE_TEAM2; |
---|
| 787 | } |
---|
[2] | 788 | |
---|
[9] | 789 | // create random arena |
---|
| 790 | uint8 arenas[] = {BATTLEGROUND_NA, BATTLEGROUND_BE, BATTLEGROUND_RL}; |
---|
| 791 | uint32 arena_num = urand(0,2); |
---|
| 792 | BattleGround* bg2 = NULL; |
---|
| 793 | if( !(bg2 = sBattleGroundMgr.CreateNewBattleGround(arenas[arena_num%3])) && |
---|
| 794 | !(bg2 = sBattleGroundMgr.CreateNewBattleGround(arenas[(arena_num+1)%3])) && |
---|
| 795 | !(bg2 = sBattleGroundMgr.CreateNewBattleGround(arenas[(arena_num+2)%3])) ) |
---|
| 796 | { |
---|
| 797 | sLog.outError("Could not create arena."); |
---|
| 798 | return; |
---|
| 799 | } |
---|
[2] | 800 | |
---|
[9] | 801 | sLog.outDebug("Battleground: One-faction arena created."); |
---|
| 802 | // init stats |
---|
| 803 | if(sBattleGroundMgr.isArenaTesting()) |
---|
| 804 | { |
---|
| 805 | bg2->SetMaxPlayersPerTeam(1); |
---|
| 806 | bg2->SetMaxPlayers(2); |
---|
| 807 | } |
---|
| 808 | else |
---|
| 809 | { |
---|
| 810 | switch(arenatype) |
---|
[2] | 811 | { |
---|
[9] | 812 | case ARENA_TYPE_2v2: |
---|
| 813 | bg2->SetMaxPlayersPerTeam(2); |
---|
| 814 | bg2->SetMaxPlayers(4); |
---|
| 815 | break; |
---|
| 816 | case ARENA_TYPE_3v3: |
---|
| 817 | bg2->SetMaxPlayersPerTeam(3); |
---|
| 818 | bg2->SetMaxPlayers(6); |
---|
| 819 | break; |
---|
| 820 | case ARENA_TYPE_5v5: |
---|
| 821 | bg2->SetMaxPlayersPerTeam(5); |
---|
| 822 | bg2->SetMaxPlayers(10); |
---|
| 823 | break; |
---|
| 824 | default: |
---|
| 825 | break; |
---|
| 826 | } |
---|
| 827 | } |
---|
[2] | 828 | |
---|
[9] | 829 | bg2->SetRated(isRated); |
---|
[2] | 830 | |
---|
[9] | 831 | // assigned team of the other group |
---|
| 832 | uint32 other_side; |
---|
| 833 | if(side == ALLIANCE) |
---|
| 834 | other_side = HORDE; |
---|
| 835 | else |
---|
| 836 | other_side = ALLIANCE; |
---|
[2] | 837 | |
---|
[9] | 838 | // start the joining of the bg |
---|
| 839 | bg2->SetStatus(STATUS_WAIT_JOIN); |
---|
| 840 | bg2->SetQueueType(queue_id); |
---|
| 841 | // initialize arena / rating info |
---|
| 842 | bg2->SetArenaType(arenatype); |
---|
| 843 | |
---|
| 844 | std::list<GroupQueueInfo* >::iterator itr; |
---|
| 845 | |
---|
| 846 | // invite players from the first group as horde players (actually green team) |
---|
| 847 | for(itr = m_SelectionPools[mode1].SelectedGroups.begin(); itr != m_SelectionPools[mode1].SelectedGroups.end(); ++itr) |
---|
| 848 | { |
---|
| 849 | InviteGroupToBG((*itr),bg2,HORDE); |
---|
[2] | 850 | } |
---|
[9] | 851 | |
---|
| 852 | // invite players from the second group as ally players (actually gold team) |
---|
| 853 | for(itr = m_SelectionPools[mode2].SelectedGroups.begin(); itr != m_SelectionPools[mode2].SelectedGroups.end(); ++itr) |
---|
| 854 | { |
---|
| 855 | InviteGroupToBG((*itr),bg2,ALLIANCE); |
---|
| 856 | } |
---|
| 857 | |
---|
| 858 | bg2->StartBattleGround(); |
---|
[2] | 859 | } |
---|
| 860 | } |
---|
| 861 | } |
---|
| 862 | |
---|
| 863 | /*********************************************************/ |
---|
| 864 | /*** BATTLEGROUND QUEUE EVENTS ***/ |
---|
| 865 | /*********************************************************/ |
---|
| 866 | |
---|
| 867 | bool BGQueueInviteEvent::Execute(uint64 /*e_time*/, uint32 p_time) |
---|
| 868 | { |
---|
| 869 | Player* plr = objmgr.GetPlayer( m_PlayerGuid ); |
---|
| 870 | |
---|
| 871 | // player logged off (we should do nothing, he is correctly removed from queue in another procedure) |
---|
| 872 | if (!plr) |
---|
| 873 | return true; |
---|
| 874 | |
---|
| 875 | // Player can be in another BG queue and must be removed in normal way in any case |
---|
| 876 | // // player is already in battleground ... do nothing (battleground queue status is deleted when player is teleported to BG) |
---|
| 877 | // if (plr->GetBattleGroundId() > 0) |
---|
| 878 | // return true; |
---|
| 879 | |
---|
| 880 | BattleGround* bg = sBattleGroundMgr.GetBattleGround(m_BgInstanceGUID); |
---|
| 881 | if (!bg) |
---|
| 882 | return true; |
---|
| 883 | |
---|
| 884 | uint32 queueSlot = plr->GetBattleGroundQueueIndex(bg->GetTypeID()); |
---|
| 885 | if (queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES) // player is in queue |
---|
| 886 | { |
---|
[9] | 887 | uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType()); |
---|
| 888 | uint32 queueSlot = plr->GetBattleGroundQueueIndex(bgQueueTypeId); |
---|
| 889 | if (queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES) // player is in queue |
---|
[2] | 890 | { |
---|
[9] | 891 | // check if player is invited to this bg ... this check must be here, because when player leaves queue and joins another, it would cause a problems |
---|
| 892 | BattleGroundQueue::QueuedPlayersMap const& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[plr->GetBattleGroundQueueIdFromLevel()]; |
---|
| 893 | BattleGroundQueue::QueuedPlayersMap::const_iterator qItr = qpMap.find(m_PlayerGuid); |
---|
| 894 | if (qItr != qpMap.end() && qItr->second.GroupInfo->IsInvitedToBGInstanceGUID == m_BgInstanceGUID) |
---|
| 895 | { |
---|
| 896 | WorldPacket data; |
---|
| 897 | sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, qItr->second.GroupInfo->Team, queueSlot, STATUS_WAIT_JOIN, INVITE_ACCEPT_WAIT_TIME/2, 0); |
---|
| 898 | plr->GetSession()->SendPacket(&data); |
---|
| 899 | } |
---|
[2] | 900 | } |
---|
| 901 | } |
---|
| 902 | return true; //event will be deleted |
---|
| 903 | } |
---|
| 904 | |
---|
| 905 | void BGQueueInviteEvent::Abort(uint64 /*e_time*/) |
---|
| 906 | { |
---|
| 907 | //this should not be called |
---|
| 908 | sLog.outError("Battleground invite event ABORTED!"); |
---|
| 909 | } |
---|
| 910 | |
---|
| 911 | bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/) |
---|
| 912 | { |
---|
| 913 | Player* plr = objmgr.GetPlayer( m_PlayerGuid ); |
---|
| 914 | if (!plr) |
---|
| 915 | // player logged off (we should do nothing, he is correctly removed from queue in another procedure) |
---|
| 916 | return true; |
---|
| 917 | |
---|
| 918 | // Player can be in another BG queue and must be removed in normal way in any case |
---|
| 919 | //if (plr->InBattleGround()) |
---|
| 920 | // // player is already in battleground ... do nothing (battleground queue status is deleted when player is teleported to BG) |
---|
| 921 | // return true; |
---|
| 922 | |
---|
| 923 | BattleGround* bg = sBattleGroundMgr.GetBattleGround(m_BgInstanceGUID); |
---|
| 924 | if (!bg) |
---|
| 925 | return true; |
---|
| 926 | |
---|
[9] | 927 | sLog.outDebug("Battleground: removing player %u from bg queue for instance %u because of not pressing enter battle in time.",plr->GetGUIDLow(),m_BgInstanceGUID); |
---|
| 928 | |
---|
| 929 | uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType()); |
---|
| 930 | uint32 queueSlot = plr->GetBattleGroundQueueIndex(bgQueueTypeId); |
---|
| 931 | if (queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES) // player is in queue |
---|
[2] | 932 | { |
---|
| 933 | // check if player is invited to this bg ... this check must be here, because when player leaves queue and joins another, it would cause a problems |
---|
[9] | 934 | BattleGroundQueue::QueuedPlayersMap::iterator qMapItr = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[plr->GetBattleGroundQueueIdFromLevel()].find(m_PlayerGuid); |
---|
| 935 | if (qMapItr != sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[plr->GetBattleGroundQueueIdFromLevel()].end() && qMapItr->second.GroupInfo && qMapItr->second.GroupInfo->IsInvitedToBGInstanceGUID == m_BgInstanceGUID) |
---|
[2] | 936 | { |
---|
[9] | 937 | plr->RemoveBattleGroundQueueId(bgQueueTypeId); |
---|
| 938 | sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].RemovePlayer(m_PlayerGuid, true); |
---|
| 939 | sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgQueueTypeId, bg->GetQueueType()); |
---|
[2] | 940 | WorldPacket data; |
---|
[9] | 941 | sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, m_PlayersTeam, queueSlot, STATUS_NONE, 0, 0); |
---|
[2] | 942 | plr->GetSession()->SendPacket(&data); |
---|
| 943 | } |
---|
| 944 | } |
---|
[9] | 945 | else |
---|
| 946 | sLog.outDebug("Battleground: Player was already removed from queue"); |
---|
[2] | 947 | |
---|
| 948 | //event will be deleted |
---|
| 949 | return true; |
---|
| 950 | } |
---|
| 951 | |
---|
| 952 | void BGQueueRemoveEvent::Abort(uint64 /*e_time*/) |
---|
| 953 | { |
---|
| 954 | //this should not be called |
---|
| 955 | sLog.outError("Battleground remove event ABORTED!"); |
---|
| 956 | } |
---|
| 957 | |
---|
| 958 | /*********************************************************/ |
---|
| 959 | /*** BATTLEGROUND MANAGER ***/ |
---|
| 960 | /*********************************************************/ |
---|
| 961 | |
---|
| 962 | BattleGroundMgr::BattleGroundMgr() |
---|
| 963 | { |
---|
| 964 | m_BattleGrounds.clear(); |
---|
[9] | 965 | m_AutoDistributePoints = (bool)sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS); |
---|
| 966 | m_MaxRatingDifference = sWorld.getConfig(CONFIG_ARENA_MAX_RATING_DIFFERENCE); |
---|
| 967 | m_RatingDiscardTimer = sWorld.getConfig(CONFIG_ARENA_RATING_DISCARD_TIMER); |
---|
| 968 | m_PrematureFinishTimer = sWorld.getConfig(CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER); |
---|
| 969 | m_NextRatingDiscardUpdate = m_RatingDiscardTimer; |
---|
| 970 | m_AutoDistributionTimeChecker = 0; |
---|
| 971 | m_ArenaTesting = false; |
---|
[2] | 972 | } |
---|
| 973 | |
---|
| 974 | BattleGroundMgr::~BattleGroundMgr() |
---|
| 975 | { |
---|
[9] | 976 | BattleGroundSet::iterator itr, next; |
---|
| 977 | for(itr = m_BattleGrounds.begin(); itr != m_BattleGrounds.end(); itr = next) |
---|
| 978 | { |
---|
| 979 | next = itr; |
---|
| 980 | ++next; |
---|
| 981 | BattleGround * bg = itr->second; |
---|
| 982 | m_BattleGrounds.erase(itr); |
---|
| 983 | delete bg; |
---|
| 984 | } |
---|
[2] | 985 | m_BattleGrounds.clear(); |
---|
| 986 | } |
---|
| 987 | |
---|
[9] | 988 | // used to update running battlegrounds, and delete finished ones |
---|
[2] | 989 | void BattleGroundMgr::Update(time_t diff) |
---|
| 990 | { |
---|
[9] | 991 | BattleGroundSet::iterator itr, next; |
---|
| 992 | for(itr = m_BattleGrounds.begin(); itr != m_BattleGrounds.end(); itr = next) |
---|
| 993 | { |
---|
| 994 | next = itr; |
---|
| 995 | ++next; |
---|
[2] | 996 | itr->second->Update(diff); |
---|
[9] | 997 | // use the SetDeleteThis variable |
---|
| 998 | // direct deletion caused crashes |
---|
| 999 | if(itr->second->m_SetDeleteThis) |
---|
| 1000 | { |
---|
| 1001 | BattleGround * bg = itr->second; |
---|
| 1002 | m_BattleGrounds.erase(itr); |
---|
| 1003 | delete bg; |
---|
| 1004 | } |
---|
| 1005 | } |
---|
| 1006 | // if rating difference counts, maybe force-update queues |
---|
| 1007 | if(m_MaxRatingDifference) |
---|
| 1008 | { |
---|
| 1009 | // it's time to force update |
---|
| 1010 | if(m_NextRatingDiscardUpdate < diff) |
---|
| 1011 | { |
---|
| 1012 | // forced update for level 70 rated arenas |
---|
| 1013 | m_BattleGroundQueues[BATTLEGROUND_QUEUE_2v2].Update(BATTLEGROUND_AA,6,ARENA_TYPE_2v2,true,0); |
---|
| 1014 | m_BattleGroundQueues[BATTLEGROUND_QUEUE_3v3].Update(BATTLEGROUND_AA,6,ARENA_TYPE_3v3,true,0); |
---|
| 1015 | m_BattleGroundQueues[BATTLEGROUND_QUEUE_5v5].Update(BATTLEGROUND_AA,6,ARENA_TYPE_5v5,true,0); |
---|
| 1016 | m_NextRatingDiscardUpdate = m_RatingDiscardTimer; |
---|
| 1017 | } |
---|
| 1018 | else |
---|
| 1019 | m_NextRatingDiscardUpdate -= diff; |
---|
| 1020 | } |
---|
| 1021 | if(m_AutoDistributePoints) |
---|
| 1022 | { |
---|
| 1023 | if(m_AutoDistributionTimeChecker < diff) |
---|
| 1024 | { |
---|
| 1025 | if(time(NULL) > m_NextAutoDistributionTime) |
---|
| 1026 | { |
---|
| 1027 | DistributeArenaPoints(); |
---|
| 1028 | m_NextAutoDistributionTime = time(NULL) + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS); |
---|
| 1029 | CharacterDatabase.PExecute("UPDATE saved_variables SET NextArenaPointDistributionTime = FROM_UNIXTIME('"I64FMTD"')",(uint64)m_NextAutoDistributionTime); |
---|
| 1030 | } |
---|
| 1031 | m_AutoDistributionTimeChecker = 600000; // check 10 minutes |
---|
| 1032 | } |
---|
| 1033 | else |
---|
| 1034 | m_AutoDistributionTimeChecker -= diff; |
---|
| 1035 | } |
---|
[2] | 1036 | } |
---|
| 1037 | |
---|
[9] | 1038 | void BattleGroundMgr::BuildBattleGroundStatusPacket(WorldPacket *data, BattleGround *bg, uint32 team, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2, uint32 arenatype, uint8 israted) |
---|
[2] | 1039 | { |
---|
| 1040 | // we can be in 3 queues in same time... |
---|
| 1041 | if(StatusID == 0) |
---|
| 1042 | { |
---|
| 1043 | data->Initialize(SMSG_BATTLEFIELD_STATUS, 4*3); |
---|
| 1044 | *data << uint32(QueueSlot); // queue id (0...2) |
---|
| 1045 | *data << uint64(0); |
---|
| 1046 | return; |
---|
| 1047 | } |
---|
| 1048 | |
---|
| 1049 | data->Initialize(SMSG_BATTLEFIELD_STATUS, (4+1+1+4+2+4+1+4+4+4)); |
---|
| 1050 | *data << uint32(QueueSlot); // queue id (0...2) - player can be in 3 queues in time |
---|
| 1051 | // uint64 in client |
---|
[9] | 1052 | *data << uint64( uint64(arenatype ? arenatype : bg->GetArenaType()) | (uint64(0x0D) << 8) | (uint64(bg->GetTypeID()) << 16) | (uint64(0x1F90) << 48) ); |
---|
[2] | 1053 | *data << uint32(0); // unknown |
---|
| 1054 | // alliance/horde for BG and skirmish/rated for Arenas |
---|
[9] | 1055 | *data << uint8(bg->isArena() ? ( israted ? israted : bg->isRated() ) : bg->GetTeamIndexByTeamId(team)); |
---|
| 1056 | /* *data << uint8(arenatype ? arenatype : bg->GetArenaType()); // team type (0=BG, 2=2x2, 3=3x3, 5=5x5), for arenas // NOT PROPER VALUE IF ARENA ISN'T RUNNING YET!!!! |
---|
| 1057 | switch(bg->GetTypeID()) // value depends on bg id |
---|
| 1058 | { |
---|
| 1059 | case BATTLEGROUND_AV: |
---|
| 1060 | *data << uint8(1); |
---|
| 1061 | break; |
---|
| 1062 | case BATTLEGROUND_WS: |
---|
| 1063 | *data << uint8(2); |
---|
| 1064 | break; |
---|
| 1065 | case BATTLEGROUND_AB: |
---|
| 1066 | *data << uint8(3); |
---|
| 1067 | break; |
---|
| 1068 | case BATTLEGROUND_NA: |
---|
| 1069 | *data << uint8(4); |
---|
| 1070 | break; |
---|
| 1071 | case BATTLEGROUND_BE: |
---|
| 1072 | *data << uint8(5); |
---|
| 1073 | break; |
---|
| 1074 | case BATTLEGROUND_AA: |
---|
| 1075 | *data << uint8(6); |
---|
| 1076 | break; |
---|
| 1077 | case BATTLEGROUND_EY: |
---|
| 1078 | *data << uint8(7); |
---|
| 1079 | break; |
---|
| 1080 | case BATTLEGROUND_RL: |
---|
| 1081 | *data << uint8(8); |
---|
| 1082 | break; |
---|
| 1083 | default: // unknown |
---|
| 1084 | *data << uint8(0); |
---|
| 1085 | break; |
---|
| 1086 | } |
---|
| 1087 | |
---|
| 1088 | if(bg->isArena() && (StatusID == STATUS_WAIT_QUEUE)) |
---|
| 1089 | *data << uint32(BATTLEGROUND_AA); // all arenas I don't think so. |
---|
| 1090 | else |
---|
| 1091 | *data << uint32(bg->GetTypeID()); // BG id from DBC |
---|
| 1092 | |
---|
| 1093 | *data << uint16(0x1F90); // unk value 8080 |
---|
| 1094 | *data << uint32(bg->GetInstanceID()); // instance id |
---|
| 1095 | |
---|
| 1096 | if(bg->isBattleGround()) |
---|
| 1097 | *data << uint8(bg->GetTeamIndexByTeamId(team)); // team |
---|
| 1098 | else |
---|
| 1099 | *data << uint8(israted?israted:bg->isRated()); // is rated battle |
---|
| 1100 | */ |
---|
[2] | 1101 | *data << uint32(StatusID); // status |
---|
| 1102 | switch(StatusID) |
---|
| 1103 | { |
---|
| 1104 | case STATUS_WAIT_QUEUE: // status_in_queue |
---|
| 1105 | *data << uint32(Time1); // average wait time, milliseconds |
---|
| 1106 | *data << uint32(Time2); // time in queue, updated every minute? |
---|
| 1107 | break; |
---|
| 1108 | case STATUS_WAIT_JOIN: // status_invite |
---|
| 1109 | *data << uint32(bg->GetMapId()); // map id |
---|
| 1110 | *data << uint32(Time1); // time to remove from queue, milliseconds |
---|
| 1111 | break; |
---|
| 1112 | case STATUS_IN_PROGRESS: // status_in_progress |
---|
| 1113 | *data << uint32(bg->GetMapId()); // map id |
---|
| 1114 | *data << uint32(Time1); // 0 at bg start, 120000 after bg end, time to bg auto leave, milliseconds |
---|
| 1115 | *data << uint32(Time2); // time from bg start, milliseconds |
---|
| 1116 | *data << uint8(0x1); // unk sometimes 0x0! |
---|
| 1117 | break; |
---|
| 1118 | default: |
---|
| 1119 | sLog.outError("Unknown BG status!"); |
---|
| 1120 | break; |
---|
| 1121 | } |
---|
| 1122 | } |
---|
| 1123 | |
---|
| 1124 | void BattleGroundMgr::BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg) |
---|
| 1125 | { |
---|
| 1126 | uint8 type = (bg->isArena() ? 1 : 0); |
---|
| 1127 | // last check on 2.4.1 |
---|
| 1128 | data->Initialize(MSG_PVP_LOG_DATA, (1+1+4+40*bg->GetPlayerScoresSize())); |
---|
| 1129 | *data << uint8(type); // seems to be type (battleground=0/arena=1) |
---|
[9] | 1130 | |
---|
[2] | 1131 | if(type) // arena |
---|
| 1132 | { |
---|
[9] | 1133 | // it seems this must be according to BG_WINNER_A/H and _NOT_ BG_TEAM_A/H |
---|
| 1134 | for(int i = 1; i >= 0; --i) |
---|
[2] | 1135 | { |
---|
[9] | 1136 | *data << uint32(3000-bg->m_ArenaTeamRatingChanges[i]); // rating change: showed value - 3000 |
---|
| 1137 | *data << uint32(3999); // huge thanks for TOM_RUS for this! |
---|
| 1138 | sLog.outDebug("rating change: %d", bg->m_ArenaTeamRatingChanges[i]); |
---|
[2] | 1139 | } |
---|
[9] | 1140 | for(int i = 1; i >= 0; --i) |
---|
| 1141 | { |
---|
| 1142 | uint32 at_id = bg->m_ArenaTeamIds[i]; |
---|
| 1143 | ArenaTeam * at = objmgr.GetArenaTeamById(at_id); |
---|
| 1144 | if(at) |
---|
| 1145 | *data << at->GetName(); |
---|
| 1146 | else//*/ |
---|
| 1147 | *data << (uint8)0; |
---|
| 1148 | } |
---|
[2] | 1149 | } |
---|
| 1150 | |
---|
| 1151 | if(bg->GetWinner() == 2) |
---|
| 1152 | { |
---|
| 1153 | *data << uint8(0); // bg in progress |
---|
| 1154 | } |
---|
| 1155 | else |
---|
| 1156 | { |
---|
| 1157 | *data << uint8(1); // bg ended |
---|
| 1158 | *data << uint8(bg->GetWinner()); // who win |
---|
| 1159 | } |
---|
| 1160 | |
---|
| 1161 | *data << (int32)(bg->GetPlayerScoresSize()); |
---|
| 1162 | |
---|
| 1163 | for(std::map<uint64, BattleGroundScore*>::const_iterator itr = bg->GetPlayerScoresBegin(); itr != bg->GetPlayerScoresEnd(); ++itr) |
---|
| 1164 | { |
---|
| 1165 | *data << (uint64)itr->first; |
---|
| 1166 | *data << (int32)itr->second->KillingBlows; |
---|
[9] | 1167 | Player *plr = objmgr.GetPlayer(itr->first); |
---|
| 1168 | uint32 team = bg->GetPlayerTeam(itr->first); |
---|
| 1169 | if(!team && plr) team = plr->GetTeam(); |
---|
| 1170 | if(type == 0) |
---|
[2] | 1171 | { |
---|
[9] | 1172 | *data << (int32)itr->second->HonorableKills; |
---|
| 1173 | *data << (int32)itr->second->Deaths; |
---|
| 1174 | *data << (int32)(itr->second->BonusHonor); |
---|
| 1175 | } |
---|
| 1176 | else |
---|
| 1177 | { |
---|
[2] | 1178 | // that part probably wrong |
---|
| 1179 | if(plr) |
---|
| 1180 | { |
---|
[9] | 1181 | if(team == HORDE) |
---|
[2] | 1182 | *data << uint8(0); |
---|
[9] | 1183 | else if(team == ALLIANCE) |
---|
| 1184 | { |
---|
[2] | 1185 | *data << uint8(1); |
---|
[9] | 1186 | } |
---|
[2] | 1187 | else |
---|
| 1188 | *data << uint8(0); |
---|
| 1189 | } |
---|
| 1190 | else |
---|
| 1191 | *data << uint8(0); |
---|
| 1192 | } |
---|
[9] | 1193 | *data << (int32)itr->second->DamageDone; // damage done |
---|
| 1194 | *data << (int32)itr->second->HealingDone; // healing done |
---|
| 1195 | switch(bg->GetTypeID()) // battleground specific things |
---|
[2] | 1196 | { |
---|
| 1197 | case BATTLEGROUND_AV: |
---|
| 1198 | *data << (uint32)0x00000005; // count of next fields |
---|
| 1199 | *data << (uint32)((BattleGroundAVScore*)itr->second)->GraveyardsAssaulted; // GraveyardsAssaulted |
---|
| 1200 | *data << (uint32)((BattleGroundAVScore*)itr->second)->GraveyardsDefended; // GraveyardsDefended |
---|
| 1201 | *data << (uint32)((BattleGroundAVScore*)itr->second)->TowersAssaulted; // TowersAssaulted |
---|
| 1202 | *data << (uint32)((BattleGroundAVScore*)itr->second)->TowersDefended; // TowersDefended |
---|
| 1203 | *data << (uint32)((BattleGroundAVScore*)itr->second)->MinesCaptured; // MinesCaptured |
---|
| 1204 | break; |
---|
| 1205 | case BATTLEGROUND_WS: |
---|
| 1206 | *data << (uint32)0x00000002; // count of next fields |
---|
| 1207 | *data << (uint32)((BattleGroundWGScore*)itr->second)->FlagCaptures; // flag captures |
---|
| 1208 | *data << (uint32)((BattleGroundWGScore*)itr->second)->FlagReturns; // flag returns |
---|
| 1209 | break; |
---|
| 1210 | case BATTLEGROUND_AB: |
---|
| 1211 | *data << (uint32)0x00000002; // count of next fields |
---|
| 1212 | *data << (uint32)((BattleGroundABScore*)itr->second)->BasesAssaulted; // bases asssulted |
---|
| 1213 | *data << (uint32)((BattleGroundABScore*)itr->second)->BasesDefended; // bases defended |
---|
| 1214 | break; |
---|
| 1215 | case BATTLEGROUND_EY: |
---|
| 1216 | *data << (uint32)0x00000001; // count of next fields |
---|
| 1217 | *data << (uint32)((BattleGroundEYScore*)itr->second)->FlagCaptures; // flag captures |
---|
| 1218 | break; |
---|
| 1219 | case BATTLEGROUND_NA: |
---|
| 1220 | case BATTLEGROUND_BE: |
---|
| 1221 | case BATTLEGROUND_AA: |
---|
| 1222 | case BATTLEGROUND_RL: |
---|
| 1223 | *data << (int32)0; // 0 |
---|
| 1224 | break; |
---|
| 1225 | default: |
---|
| 1226 | sLog.outDebug("Unhandled MSG_PVP_LOG_DATA for BG id %u", bg->GetTypeID()); |
---|
| 1227 | *data << (int32)0; |
---|
| 1228 | break; |
---|
| 1229 | } |
---|
| 1230 | } |
---|
| 1231 | } |
---|
| 1232 | |
---|
| 1233 | void BattleGroundMgr::BuildGroupJoinedBattlegroundPacket(WorldPacket *data, uint32 bgTypeId) |
---|
| 1234 | { |
---|
| 1235 | /*bgTypeId is: |
---|
| 1236 | 0 - Your group has joined a battleground queue, but you are not eligible |
---|
| 1237 | 1 - Your group has joined the queue for AV |
---|
| 1238 | 2 - Your group has joined the queue for WS |
---|
| 1239 | 3 - Your group has joined the queue for AB |
---|
| 1240 | 4 - Your group has joined the queue for NA |
---|
| 1241 | 5 - Your group has joined the queue for BE Arena |
---|
| 1242 | 6 - Your group has joined the queue for All Arenas |
---|
| 1243 | 7 - Your group has joined the queue for EotS*/ |
---|
| 1244 | data->Initialize(SMSG_GROUP_JOINED_BATTLEGROUND, 4); |
---|
| 1245 | *data << uint32(bgTypeId); |
---|
| 1246 | } |
---|
| 1247 | |
---|
| 1248 | void BattleGroundMgr::BuildUpdateWorldStatePacket(WorldPacket *data, uint32 field, uint32 value) |
---|
| 1249 | { |
---|
| 1250 | data->Initialize(SMSG_UPDATE_WORLD_STATE, 4+4); |
---|
| 1251 | *data << uint32(field); |
---|
| 1252 | *data << uint32(value); |
---|
| 1253 | } |
---|
| 1254 | |
---|
| 1255 | void BattleGroundMgr::BuildPlaySoundPacket(WorldPacket *data, uint32 soundid) |
---|
| 1256 | { |
---|
| 1257 | data->Initialize(SMSG_PLAY_SOUND, 4); |
---|
| 1258 | *data << uint32(soundid); |
---|
| 1259 | } |
---|
| 1260 | |
---|
| 1261 | void BattleGroundMgr::BuildPlayerLeftBattleGroundPacket(WorldPacket *data, Player *plr) |
---|
| 1262 | { |
---|
| 1263 | data->Initialize(SMSG_BATTLEGROUND_PLAYER_LEFT, 8); |
---|
| 1264 | *data << uint64(plr->GetGUID()); |
---|
| 1265 | } |
---|
| 1266 | |
---|
| 1267 | void BattleGroundMgr::BuildPlayerJoinedBattleGroundPacket(WorldPacket *data, Player *plr) |
---|
| 1268 | { |
---|
| 1269 | data->Initialize(SMSG_BATTLEGROUND_PLAYER_JOINED, 8); |
---|
| 1270 | *data << uint64(plr->GetGUID()); |
---|
| 1271 | } |
---|
| 1272 | |
---|
[9] | 1273 | void BattleGroundMgr::InvitePlayer(Player* plr, uint32 bgInstanceGUID, uint32 team) |
---|
[2] | 1274 | { |
---|
| 1275 | // set invited player counters: |
---|
| 1276 | BattleGround* bg = this->GetBattleGround(bgInstanceGUID); |
---|
| 1277 | if(!bg) |
---|
| 1278 | return; |
---|
[9] | 1279 | bg->IncreaseInvitedCount(team); |
---|
| 1280 | |
---|
| 1281 | plr->SetInviteForBattleGroundQueueType(BGQueueTypeId(bg->GetTypeID(),bg->GetArenaType()), bgInstanceGUID); |
---|
[2] | 1282 | |
---|
[9] | 1283 | // set the arena teams for rated matches |
---|
| 1284 | if(bg->isArena() && bg->isRated()) |
---|
| 1285 | { |
---|
| 1286 | switch(bg->GetArenaType()) |
---|
| 1287 | { |
---|
| 1288 | case ARENA_TYPE_2v2: |
---|
| 1289 | bg->SetArenaTeamIdForTeam(team, plr->GetArenaTeamId(0)); |
---|
| 1290 | break; |
---|
| 1291 | case ARENA_TYPE_3v3: |
---|
| 1292 | bg->SetArenaTeamIdForTeam(team, plr->GetArenaTeamId(1)); |
---|
| 1293 | break; |
---|
| 1294 | case ARENA_TYPE_5v5: |
---|
| 1295 | bg->SetArenaTeamIdForTeam(team, plr->GetArenaTeamId(2)); |
---|
| 1296 | break; |
---|
| 1297 | default: |
---|
| 1298 | break; |
---|
| 1299 | } |
---|
| 1300 | } |
---|
| 1301 | |
---|
[2] | 1302 | // create invite events: |
---|
| 1303 | //add events to player's counters ---- this is not good way - there should be something like global event processor, where we should add those events |
---|
| 1304 | BGQueueInviteEvent* inviteEvent = new BGQueueInviteEvent(plr->GetGUID(), bgInstanceGUID); |
---|
| 1305 | plr->m_Events.AddEvent(inviteEvent, plr->m_Events.CalculateTime(INVITE_ACCEPT_WAIT_TIME/2)); |
---|
[9] | 1306 | BGQueueRemoveEvent* removeEvent = new BGQueueRemoveEvent(plr->GetGUID(), bgInstanceGUID, team); |
---|
[2] | 1307 | plr->m_Events.AddEvent(removeEvent, plr->m_Events.CalculateTime(INVITE_ACCEPT_WAIT_TIME)); |
---|
| 1308 | } |
---|
| 1309 | |
---|
[9] | 1310 | BattleGround * BattleGroundMgr::GetBattleGroundTemplate(uint32 bgTypeId) |
---|
| 1311 | { |
---|
| 1312 | return BGFreeSlotQueue[bgTypeId].empty() ? NULL : BGFreeSlotQueue[bgTypeId].back(); |
---|
| 1313 | } |
---|
| 1314 | |
---|
| 1315 | // create a new battleground that will really be used to play |
---|
| 1316 | BattleGround * BattleGroundMgr::CreateNewBattleGround(uint32 bgTypeId) |
---|
| 1317 | { |
---|
| 1318 | BattleGround *bg = NULL; |
---|
| 1319 | |
---|
| 1320 | // get the template BG |
---|
| 1321 | BattleGround *bg_template = GetBattleGroundTemplate(bgTypeId); |
---|
| 1322 | |
---|
| 1323 | if(!bg_template) |
---|
| 1324 | { |
---|
| 1325 | sLog.outError("BattleGround: CreateNewBattleGround - bg template not found for %u", bgTypeId); |
---|
| 1326 | return 0; |
---|
| 1327 | } |
---|
| 1328 | |
---|
| 1329 | // create a copy of the BG template |
---|
| 1330 | switch(bgTypeId) |
---|
| 1331 | { |
---|
| 1332 | case BATTLEGROUND_AV: |
---|
| 1333 | bg = new BattleGroundAV(*(BattleGroundAV*)bg_template); |
---|
| 1334 | break; |
---|
| 1335 | case BATTLEGROUND_WS: |
---|
| 1336 | bg = new BattleGroundWS(*(BattleGroundWS*)bg_template); |
---|
| 1337 | break; |
---|
| 1338 | case BATTLEGROUND_AB: |
---|
| 1339 | bg = new BattleGroundAB(*(BattleGroundAB*)bg_template); |
---|
| 1340 | break; |
---|
| 1341 | case BATTLEGROUND_NA: |
---|
| 1342 | bg = new BattleGroundNA(*(BattleGroundNA*)bg_template); |
---|
| 1343 | break; |
---|
| 1344 | case BATTLEGROUND_BE: |
---|
| 1345 | bg = new BattleGroundBE(*(BattleGroundBE*)bg_template); |
---|
| 1346 | break; |
---|
| 1347 | case BATTLEGROUND_AA: |
---|
| 1348 | bg = new BattleGroundAA(*(BattleGroundAA*)bg_template); |
---|
| 1349 | break; |
---|
| 1350 | case BATTLEGROUND_EY: |
---|
| 1351 | bg = new BattleGroundEY(*(BattleGroundEY*)bg_template); |
---|
| 1352 | break; |
---|
| 1353 | case BATTLEGROUND_RL: |
---|
| 1354 | bg = new BattleGroundRL(*(BattleGroundRL*)bg_template); |
---|
| 1355 | break; |
---|
| 1356 | default: |
---|
| 1357 | //bg = new BattleGround; |
---|
| 1358 | return 0; |
---|
| 1359 | break; // placeholder for non implemented BG |
---|
| 1360 | } |
---|
| 1361 | |
---|
| 1362 | // generate a new instance id |
---|
| 1363 | bg->SetInstanceID(MapManager::Instance().GenerateInstanceId()); // set instance id |
---|
| 1364 | |
---|
| 1365 | // reset the new bg (set status to status_wait_queue from status_none) |
---|
| 1366 | bg->Reset(); |
---|
| 1367 | |
---|
| 1368 | /* will be setup in BG::Update() when the first player is ported in |
---|
| 1369 | if(!(bg->SetupBattleGround())) |
---|
| 1370 | { |
---|
| 1371 | sLog.outError("BattleGround: CreateNewBattleGround: SetupBattleGround failed for bg %u", bgTypeId); |
---|
| 1372 | delete bg; |
---|
| 1373 | return 0; |
---|
| 1374 | } |
---|
| 1375 | */ |
---|
| 1376 | |
---|
| 1377 | // add BG to free slot queue |
---|
| 1378 | bg->AddToBGFreeSlotQueue(); |
---|
| 1379 | |
---|
| 1380 | // add bg to update list |
---|
| 1381 | AddBattleGround(bg->GetInstanceID(), bg); |
---|
| 1382 | |
---|
| 1383 | return bg; |
---|
| 1384 | } |
---|
| 1385 | |
---|
| 1386 | // used to create the BG templates |
---|
[2] | 1387 | uint32 BattleGroundMgr::CreateBattleGround(uint32 bgTypeId, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam, uint32 LevelMin, uint32 LevelMax, char* BattleGroundName, uint32 MapID, float Team1StartLocX, float Team1StartLocY, float Team1StartLocZ, float Team1StartLocO, float Team2StartLocX, float Team2StartLocY, float Team2StartLocZ, float Team2StartLocO) |
---|
| 1388 | { |
---|
| 1389 | // Create the BG |
---|
| 1390 | BattleGround *bg = NULL; |
---|
| 1391 | |
---|
| 1392 | switch(bgTypeId) |
---|
| 1393 | { |
---|
| 1394 | case BATTLEGROUND_AV: bg = new BattleGroundAV; break; |
---|
| 1395 | case BATTLEGROUND_WS: bg = new BattleGroundWS; break; |
---|
| 1396 | case BATTLEGROUND_AB: bg = new BattleGroundAB; break; |
---|
| 1397 | case BATTLEGROUND_NA: bg = new BattleGroundNA; break; |
---|
| 1398 | case BATTLEGROUND_BE: bg = new BattleGroundBE; break; |
---|
| 1399 | case BATTLEGROUND_AA: bg = new BattleGroundAA; break; |
---|
| 1400 | case BATTLEGROUND_EY: bg = new BattleGroundEY; break; |
---|
| 1401 | case BATTLEGROUND_RL: bg = new BattleGroundRL; break; |
---|
| 1402 | default:bg = new BattleGround; break; // placeholder for non implemented BG |
---|
| 1403 | } |
---|
| 1404 | |
---|
| 1405 | bg->SetMapId(MapID); |
---|
[9] | 1406 | |
---|
[2] | 1407 | bg->Reset(); |
---|
| 1408 | |
---|
| 1409 | BattlemasterListEntry const *bl = sBattlemasterListStore.LookupEntry(bgTypeId); |
---|
| 1410 | //in previous method is checked if exists entry in sBattlemasterListStore, so no check needed |
---|
| 1411 | if (bl) |
---|
| 1412 | { |
---|
| 1413 | bg->SetArenaorBGType(bl->type == TYPE_ARENA); |
---|
| 1414 | } |
---|
| 1415 | |
---|
| 1416 | bg->SetTypeID(bgTypeId); |
---|
[9] | 1417 | bg->SetInstanceID(0); // template bg, instance id is 0 |
---|
[2] | 1418 | bg->SetMinPlayersPerTeam(MinPlayersPerTeam); |
---|
| 1419 | bg->SetMaxPlayersPerTeam(MaxPlayersPerTeam); |
---|
| 1420 | bg->SetMinPlayers(MinPlayersPerTeam*2); |
---|
| 1421 | bg->SetMaxPlayers(MaxPlayersPerTeam*2); |
---|
| 1422 | bg->SetName(BattleGroundName); |
---|
| 1423 | bg->SetTeamStartLoc(ALLIANCE, Team1StartLocX, Team1StartLocY, Team1StartLocZ, Team1StartLocO); |
---|
| 1424 | bg->SetTeamStartLoc(HORDE, Team2StartLocX, Team2StartLocY, Team2StartLocZ, Team2StartLocO); |
---|
| 1425 | bg->SetLevelRange(LevelMin, LevelMax); |
---|
[9] | 1426 | |
---|
| 1427 | //add BattleGround instance to FreeSlotQueue (.back() will return the template!) |
---|
[2] | 1428 | bg->AddToBGFreeSlotQueue(); |
---|
| 1429 | |
---|
[9] | 1430 | // do NOT add to update list, since this is a template battleground! |
---|
| 1431 | |
---|
| 1432 | // return some not-null value, bgTypeId is good enough for me |
---|
| 1433 | return bgTypeId; |
---|
[2] | 1434 | } |
---|
| 1435 | |
---|
| 1436 | void BattleGroundMgr::CreateInitialBattleGrounds() |
---|
| 1437 | { |
---|
| 1438 | float AStartLoc[4]; |
---|
| 1439 | float HStartLoc[4]; |
---|
| 1440 | uint32 MaxPlayersPerTeam, MinPlayersPerTeam, MinLvl, MaxLvl, start1, start2; |
---|
| 1441 | BattlemasterListEntry const *bl; |
---|
| 1442 | WorldSafeLocsEntry const *start; |
---|
| 1443 | |
---|
| 1444 | uint32 count = 0; |
---|
| 1445 | |
---|
| 1446 | // 0 1 2 3 4 5 6 7 8 |
---|
| 1447 | QueryResult *result = WorldDatabase.Query("SELECT id, MinPlayersPerTeam,MaxPlayersPerTeam,MinLvl,MaxLvl,AllianceStartLoc,AllianceStartO,HordeStartLoc,HordeStartO FROM battleground_template"); |
---|
| 1448 | |
---|
| 1449 | if(!result) |
---|
| 1450 | { |
---|
| 1451 | barGoLink bar(1); |
---|
| 1452 | |
---|
| 1453 | bar.step(); |
---|
| 1454 | |
---|
| 1455 | sLog.outString(); |
---|
| 1456 | sLog.outErrorDb(">> Loaded 0 battlegrounds. DB table `battleground_template` is empty."); |
---|
| 1457 | return; |
---|
| 1458 | } |
---|
| 1459 | |
---|
| 1460 | barGoLink bar(result->GetRowCount()); |
---|
| 1461 | |
---|
| 1462 | do |
---|
| 1463 | { |
---|
| 1464 | Field *fields = result->Fetch(); |
---|
| 1465 | bar.step(); |
---|
| 1466 | |
---|
| 1467 | uint32 bgTypeID = fields[0].GetUInt32(); |
---|
| 1468 | |
---|
| 1469 | // can be overwrited by values from DB |
---|
| 1470 | bl = sBattlemasterListStore.LookupEntry(bgTypeID); |
---|
| 1471 | if(!bl) |
---|
| 1472 | { |
---|
| 1473 | sLog.outError("Battleground ID %u not found in BattlemasterList.dbc. Battleground not created.",bgTypeID); |
---|
| 1474 | continue; |
---|
| 1475 | } |
---|
| 1476 | |
---|
| 1477 | MaxPlayersPerTeam = bl->maxplayersperteam; |
---|
| 1478 | MinPlayersPerTeam = bl->maxplayersperteam/2; |
---|
| 1479 | MinLvl = bl->minlvl; |
---|
| 1480 | MaxLvl = bl->maxlvl; |
---|
| 1481 | |
---|
| 1482 | if(fields[1].GetUInt32()) |
---|
| 1483 | MinPlayersPerTeam = fields[1].GetUInt32(); |
---|
| 1484 | |
---|
| 1485 | if(fields[2].GetUInt32()) |
---|
| 1486 | MaxPlayersPerTeam = fields[2].GetUInt32(); |
---|
| 1487 | |
---|
| 1488 | if(fields[3].GetUInt32()) |
---|
| 1489 | MinLvl = fields[3].GetUInt32(); |
---|
| 1490 | |
---|
| 1491 | if(fields[4].GetUInt32()) |
---|
| 1492 | MaxLvl = fields[4].GetUInt32(); |
---|
| 1493 | |
---|
| 1494 | start1 = fields[5].GetUInt32(); |
---|
| 1495 | |
---|
| 1496 | start = sWorldSafeLocsStore.LookupEntry(start1); |
---|
| 1497 | if(start) |
---|
| 1498 | { |
---|
| 1499 | AStartLoc[0] = start->x; |
---|
| 1500 | AStartLoc[1] = start->y; |
---|
| 1501 | AStartLoc[2] = start->z; |
---|
| 1502 | AStartLoc[3] = fields[6].GetFloat(); |
---|
| 1503 | } |
---|
| 1504 | else if(bgTypeID == BATTLEGROUND_AA) |
---|
| 1505 | { |
---|
| 1506 | AStartLoc[0] = 0; |
---|
| 1507 | AStartLoc[1] = 0; |
---|
| 1508 | AStartLoc[2] = 0; |
---|
| 1509 | AStartLoc[3] = fields[6].GetFloat(); |
---|
| 1510 | } |
---|
| 1511 | else |
---|
| 1512 | { |
---|
| 1513 | sLog.outErrorDb("Table `battleground_template` for id %u have non-existed WorldSafeLocs.dbc id %u in field `AllianceStartLoc`. BG not created.",bgTypeID,start1); |
---|
| 1514 | continue; |
---|
| 1515 | } |
---|
| 1516 | |
---|
| 1517 | start2 = fields[7].GetUInt32(); |
---|
| 1518 | |
---|
| 1519 | start = sWorldSafeLocsStore.LookupEntry(start2); |
---|
| 1520 | if(start) |
---|
| 1521 | { |
---|
| 1522 | HStartLoc[0] = start->x; |
---|
| 1523 | HStartLoc[1] = start->y; |
---|
| 1524 | HStartLoc[2] = start->z; |
---|
| 1525 | HStartLoc[3] = fields[8].GetFloat(); |
---|
| 1526 | } |
---|
| 1527 | else if(bgTypeID == BATTLEGROUND_AA) |
---|
| 1528 | { |
---|
| 1529 | HStartLoc[0] = 0; |
---|
| 1530 | HStartLoc[1] = 0; |
---|
| 1531 | HStartLoc[2] = 0; |
---|
| 1532 | HStartLoc[3] = fields[8].GetFloat(); |
---|
| 1533 | } |
---|
| 1534 | else |
---|
| 1535 | { |
---|
| 1536 | sLog.outErrorDb("Table `battleground_template` for id %u have non-existed WorldSafeLocs.dbc id %u in field `HordeStartLoc`. BG not created.",bgTypeID,start2); |
---|
| 1537 | continue; |
---|
| 1538 | } |
---|
| 1539 | |
---|
| 1540 | //sLog.outDetail("Creating battleground %s, %u-%u", bl->name[sWorld.GetDBClang()], MinLvl, MaxLvl); |
---|
| 1541 | if(!CreateBattleGround(bgTypeID, MinPlayersPerTeam, MaxPlayersPerTeam, MinLvl, MaxLvl, bl->name[sWorld.GetDefaultDbcLocale()], bl->mapid[0], AStartLoc[0], AStartLoc[1], AStartLoc[2], AStartLoc[3], HStartLoc[0], HStartLoc[1], HStartLoc[2], HStartLoc[3])) |
---|
| 1542 | continue; |
---|
| 1543 | |
---|
| 1544 | ++count; |
---|
| 1545 | } while (result->NextRow()); |
---|
| 1546 | |
---|
| 1547 | delete result; |
---|
| 1548 | |
---|
| 1549 | sLog.outString(); |
---|
| 1550 | sLog.outString( ">> Loaded %u battlegrounds", count ); |
---|
| 1551 | } |
---|
| 1552 | |
---|
[9] | 1553 | void BattleGroundMgr::InitAutomaticArenaPointDistribution() |
---|
| 1554 | { |
---|
| 1555 | if(m_AutoDistributePoints) |
---|
| 1556 | { |
---|
| 1557 | sLog.outDebug("Initializing Automatic Arena Point Distribution"); |
---|
| 1558 | QueryResult * result = CharacterDatabase.Query("SELECT UNIX_TIMESTAMP(NextArenaPointDistributionTime) FROM saved_variables"); |
---|
| 1559 | if(!result) |
---|
| 1560 | { |
---|
| 1561 | sLog.outDebug("Battleground: Next arena point distribution time not found in SavedVariables, reseting it now."); |
---|
| 1562 | m_NextAutoDistributionTime = time(NULL) + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS); |
---|
| 1563 | CharacterDatabase.PExecute("INSERT INTO saved_variables (NextArenaPointDistributionTime) VALUES ( FROM_UNIXTIME('"I64FMTD"') )",(uint64)m_NextAutoDistributionTime); |
---|
| 1564 | } |
---|
| 1565 | else |
---|
| 1566 | { |
---|
| 1567 | m_NextAutoDistributionTime = (*result)[0].GetUInt64(); |
---|
| 1568 | delete result; |
---|
| 1569 | } |
---|
| 1570 | sLog.outDebug("Automatic Arena Point Distribution initialized."); |
---|
| 1571 | } |
---|
| 1572 | } |
---|
| 1573 | |
---|
| 1574 | void BattleGroundMgr::DistributeArenaPoints() |
---|
| 1575 | { |
---|
| 1576 | // used to distribute arena points based on last week's stats |
---|
| 1577 | |
---|
| 1578 | CharacterDatabase.BeginTransaction(); |
---|
| 1579 | // direct execute, because of the later GetUInt32ValueFromDB() calls |
---|
| 1580 | // 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10 |
---|
| 1581 | CharacterDatabase.DirectPExecute("UPDATE characters b, arena_team_member a SET b.data = CONCAT( SUBSTRING_INDEX(b.data, ' ', '%u'),' ', CAST( IF ( ((CAST( SUBSTRING( b.data FROM (CHAR_LENGTH(SUBSTRING_INDEX(b.data,' ','%u')) + 2) FOR (CHAR_LENGTH(SUBSTRING_INDEX(b.data,' ','%u')) - CHAR_LENGTH(SUBSTRING_INDEX(b.data,' ','%u')) - 1) ) AS UNSIGNED) + (SELECT MAX(c.points_to_add) FROM arena_team_member c WHERE c.guid = b.guid GROUP BY c.guid) ) < '%u'), CAST(SUBSTRING(b.data FROM (CHAR_LENGTH(SUBSTRING_INDEX(b.data,' ','%u')) + 2) FOR (CHAR_LENGTH(SUBSTRING_INDEX(b.data,' ','%u')) - CHAR_LENGTH(SUBSTRING_INDEX(b.data,' ','%u')) - 1) ) AS UNSIGNED) + (SELECT MAX(d.points_to_add) FROM arena_team_member d WHERE d.guid = b.guid GROUP BY d.guid), '%u') AS CHAR),' ',SUBSTRING(b.data FROM (CHAR_LENGTH(SUBSTRING_INDEX(b.data,' ','%u')) + 2))) WHERE b.guid = a.guid",PLAYER_FIELD_ARENA_CURRENCY, PLAYER_FIELD_ARENA_CURRENCY, PLAYER_FIELD_ARENA_CURRENCY+1, PLAYER_FIELD_ARENA_CURRENCY, sWorld.getConfig(CONFIG_MAX_ARENA_POINTS),PLAYER_FIELD_ARENA_CURRENCY, PLAYER_FIELD_ARENA_CURRENCY+1, PLAYER_FIELD_ARENA_CURRENCY, sWorld.getConfig(CONFIG_MAX_ARENA_POINTS), PLAYER_FIELD_ARENA_CURRENCY+1); |
---|
| 1582 | for(int i=0; i<3; ++i) |
---|
| 1583 | { |
---|
| 1584 | // reset weekly played matches |
---|
| 1585 | uint32 position = PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 6 * i + 2; |
---|
| 1586 | CharacterDatabase.DirectPExecute("UPDATE characters SET data = CONCAT( SUBSTRING_INDEX(data,' ','%u'),' ','0',' ',SUBSTRING(data FROM (CHAR_LENGTH(SUBSTRING_INDEX(data,' ','%u')) + 2)))",position, position + 1); |
---|
| 1587 | } |
---|
| 1588 | CharacterDatabase.DirectExecute("UPDATE arena_team_member SET points_to_add = '0', played_week = '0', wons_week = '0'"); |
---|
| 1589 | CharacterDatabase.DirectExecute("UPDATE arena_team_stats SET games = '0', wins = '0'"); |
---|
| 1590 | CharacterDatabase.CommitTransaction(); |
---|
| 1591 | |
---|
| 1592 | QueryResult *result = CharacterDatabase.PQuery("SELECT guid, data FROM characters WHERE online = '1'"); |
---|
| 1593 | if( result ) |
---|
| 1594 | { |
---|
| 1595 | do |
---|
| 1596 | { |
---|
| 1597 | Field *fields = result->Fetch(); |
---|
| 1598 | |
---|
| 1599 | uint32 guid = fields[0].GetUInt32(); |
---|
| 1600 | if(Player * pl = objmgr.GetPlayer(MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER))) |
---|
| 1601 | { |
---|
| 1602 | Tokens data = StrSplit(fields[1].GetCppString(), " "); |
---|
| 1603 | // update arena currency |
---|
| 1604 | pl->SetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY, Player::GetUInt32ValueFromArray(data, PLAYER_FIELD_ARENA_CURRENCY)); |
---|
| 1605 | // reset played this week count for all teams |
---|
| 1606 | for(int i= 0; i < 3; ++i) |
---|
| 1607 | pl->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 6 * i + 2, 0); |
---|
| 1608 | } |
---|
| 1609 | |
---|
| 1610 | } while (result->NextRow()); |
---|
| 1611 | |
---|
| 1612 | delete result; |
---|
| 1613 | } |
---|
| 1614 | |
---|
| 1615 | for(ObjectMgr::ArenaTeamSet::iterator titr = objmgr.GetArenaTeamSetBegin(); titr != objmgr.GetArenaTeamSetEnd(); ++titr) |
---|
| 1616 | { |
---|
| 1617 | if(ArenaTeam * at = (*titr)) |
---|
| 1618 | { |
---|
| 1619 | at->FinishWeek(); // set played this week etc values to 0 in memory, too |
---|
| 1620 | // at->SaveToDB(); // no need, the modified values are already saved above |
---|
| 1621 | at->NotifyStatsChanged(); // notify the players of the changes |
---|
| 1622 | } |
---|
| 1623 | } |
---|
| 1624 | } |
---|
| 1625 | |
---|
[2] | 1626 | void BattleGroundMgr::BuildBattleGroundListPacket(WorldPacket *data, uint64 guid, Player* plr, uint32 bgTypeId) |
---|
| 1627 | { |
---|
| 1628 | uint32 PlayerLevel = 10; |
---|
| 1629 | |
---|
| 1630 | if(plr) |
---|
| 1631 | PlayerLevel = plr->getLevel(); |
---|
| 1632 | |
---|
| 1633 | data->Initialize(SMSG_BATTLEFIELD_LIST); |
---|
| 1634 | *data << uint64(guid); // battlemaster guid |
---|
| 1635 | *data << uint32(bgTypeId); // battleground id |
---|
| 1636 | if(bgTypeId == BATTLEGROUND_AA) // arena |
---|
| 1637 | { |
---|
| 1638 | *data << uint8(5); // unk |
---|
| 1639 | *data << uint32(0); // unk |
---|
| 1640 | } |
---|
| 1641 | else // battleground |
---|
| 1642 | { |
---|
| 1643 | *data << uint8(0x00); // unk |
---|
| 1644 | |
---|
| 1645 | size_t count_pos = data->wpos(); |
---|
| 1646 | uint32 count = 0; |
---|
| 1647 | *data << uint32(0x00); // number of bg instances |
---|
| 1648 | |
---|
| 1649 | for(std::map<uint32, BattleGround*>::iterator itr = m_BattleGrounds.begin(); itr != m_BattleGrounds.end(); ++itr) |
---|
| 1650 | { |
---|
| 1651 | if(itr->second->GetTypeID() == bgTypeId && (PlayerLevel >= itr->second->GetMinLevel()) && (PlayerLevel <= itr->second->GetMaxLevel())) |
---|
| 1652 | { |
---|
| 1653 | *data << uint32(itr->second->GetInstanceID()); |
---|
| 1654 | ++count; |
---|
| 1655 | } |
---|
| 1656 | } |
---|
| 1657 | data->put<uint32>( count_pos , count); |
---|
| 1658 | } |
---|
| 1659 | } |
---|
| 1660 | |
---|
[9] | 1661 | void BattleGroundMgr::SendToBattleGround(Player *pl, uint32 instanceId) |
---|
[2] | 1662 | { |
---|
[9] | 1663 | BattleGround *bg = GetBattleGround(instanceId); |
---|
[2] | 1664 | if(bg) |
---|
| 1665 | { |
---|
| 1666 | uint32 mapid = bg->GetMapId(); |
---|
| 1667 | float x, y, z, O; |
---|
[9] | 1668 | uint32 team = pl->GetBGTeam(); |
---|
| 1669 | if(team==0) |
---|
| 1670 | team = pl->GetTeam(); |
---|
| 1671 | bg->GetTeamStartLoc(team, x, y, z, O); |
---|
[2] | 1672 | |
---|
| 1673 | sLog.outDetail("BATTLEGROUND: Sending %s to map %u, X %f, Y %f, Z %f, O %f", pl->GetName(), mapid, x, y, z, O); |
---|
| 1674 | pl->TeleportTo(mapid, x, y, z, O); |
---|
| 1675 | } |
---|
[9] | 1676 | else |
---|
| 1677 | { |
---|
| 1678 | sLog.outError("player %u trying to port to non-existent bg instance %u",pl->GetGUIDLow(), instanceId); |
---|
| 1679 | } |
---|
[2] | 1680 | } |
---|
| 1681 | |
---|
| 1682 | void BattleGroundMgr::SendAreaSpiritHealerQueryOpcode(Player *pl, BattleGround *bg, uint64 guid) |
---|
| 1683 | { |
---|
| 1684 | WorldPacket data(SMSG_AREA_SPIRIT_HEALER_TIME, 12); |
---|
| 1685 | uint32 time_ = 30000 - bg->GetLastResurrectTime(); // resurrect every 30 seconds |
---|
| 1686 | if(time_ == uint32(-1)) |
---|
| 1687 | time_ = 0; |
---|
| 1688 | data << guid << time_; |
---|
| 1689 | pl->GetSession()->SendPacket(&data); |
---|
| 1690 | } |
---|
[9] | 1691 | |
---|
| 1692 | void BattleGroundMgr::RemoveBattleGround(uint32 instanceID) |
---|
| 1693 | { |
---|
| 1694 | BattleGroundSet::iterator itr = m_BattleGrounds.find(instanceID); |
---|
| 1695 | if(itr!=m_BattleGrounds.end()) |
---|
| 1696 | m_BattleGrounds.erase(itr); |
---|
| 1697 | } |
---|
| 1698 | |
---|
| 1699 | bool BattleGroundMgr::IsArenaType(uint32 bgTypeId) const |
---|
| 1700 | { |
---|
| 1701 | return ( bgTypeId == BATTLEGROUND_AA || |
---|
| 1702 | bgTypeId == BATTLEGROUND_BE || |
---|
| 1703 | bgTypeId == BATTLEGROUND_NA || |
---|
| 1704 | bgTypeId == BATTLEGROUND_RL ); |
---|
| 1705 | } |
---|
| 1706 | |
---|
| 1707 | bool BattleGroundMgr::IsBattleGroundType(uint32 bgTypeId) const |
---|
| 1708 | { |
---|
| 1709 | return !IsArenaType(bgTypeId); |
---|
| 1710 | } |
---|
| 1711 | |
---|
| 1712 | uint32 BattleGroundMgr::BGQueueTypeId(uint32 bgTypeId, uint8 arenaType) const |
---|
| 1713 | { |
---|
| 1714 | switch(bgTypeId) |
---|
| 1715 | { |
---|
| 1716 | case BATTLEGROUND_WS: |
---|
| 1717 | return BATTLEGROUND_QUEUE_WS; |
---|
| 1718 | case BATTLEGROUND_AB: |
---|
| 1719 | return BATTLEGROUND_QUEUE_AB; |
---|
| 1720 | case BATTLEGROUND_AV: |
---|
| 1721 | return BATTLEGROUND_QUEUE_AV; |
---|
| 1722 | case BATTLEGROUND_EY: |
---|
| 1723 | return BATTLEGROUND_QUEUE_EY; |
---|
| 1724 | case BATTLEGROUND_AA: |
---|
| 1725 | case BATTLEGROUND_NA: |
---|
| 1726 | case BATTLEGROUND_RL: |
---|
| 1727 | case BATTLEGROUND_BE: |
---|
| 1728 | switch(arenaType) |
---|
| 1729 | { |
---|
| 1730 | case ARENA_TYPE_2v2: |
---|
| 1731 | return BATTLEGROUND_QUEUE_2v2; |
---|
| 1732 | case ARENA_TYPE_3v3: |
---|
| 1733 | return BATTLEGROUND_QUEUE_3v3; |
---|
| 1734 | case ARENA_TYPE_5v5: |
---|
| 1735 | return BATTLEGROUND_QUEUE_5v5; |
---|
| 1736 | default: |
---|
| 1737 | return 0; |
---|
| 1738 | } |
---|
| 1739 | default: |
---|
| 1740 | return 0; |
---|
| 1741 | } |
---|
| 1742 | } |
---|
| 1743 | |
---|
| 1744 | uint32 BattleGroundMgr::BGTemplateId(uint32 bgQueueTypeId) const |
---|
| 1745 | { |
---|
| 1746 | switch(bgQueueTypeId) |
---|
| 1747 | { |
---|
| 1748 | case BATTLEGROUND_QUEUE_WS: |
---|
| 1749 | return BATTLEGROUND_WS; |
---|
| 1750 | case BATTLEGROUND_QUEUE_AB: |
---|
| 1751 | return BATTLEGROUND_AB; |
---|
| 1752 | case BATTLEGROUND_QUEUE_AV: |
---|
| 1753 | return BATTLEGROUND_AV; |
---|
| 1754 | case BATTLEGROUND_QUEUE_EY: |
---|
| 1755 | return BATTLEGROUND_EY; |
---|
| 1756 | case BATTLEGROUND_QUEUE_2v2: |
---|
| 1757 | case BATTLEGROUND_QUEUE_3v3: |
---|
| 1758 | case BATTLEGROUND_QUEUE_5v5: |
---|
| 1759 | return BATTLEGROUND_AA; |
---|
| 1760 | default: |
---|
| 1761 | return 0; |
---|
| 1762 | } |
---|
| 1763 | } |
---|
| 1764 | |
---|
| 1765 | uint8 BattleGroundMgr::BGArenaType(uint32 bgQueueTypeId) const |
---|
| 1766 | { |
---|
| 1767 | switch(bgQueueTypeId) |
---|
| 1768 | { |
---|
| 1769 | case BATTLEGROUND_QUEUE_2v2: |
---|
| 1770 | return ARENA_TYPE_2v2; |
---|
| 1771 | case BATTLEGROUND_QUEUE_3v3: |
---|
| 1772 | return ARENA_TYPE_3v3; |
---|
| 1773 | case BATTLEGROUND_QUEUE_5v5: |
---|
| 1774 | return ARENA_TYPE_5v5; |
---|
| 1775 | default: |
---|
| 1776 | return 0; |
---|
| 1777 | } |
---|
| 1778 | } |
---|
| 1779 | |
---|
| 1780 | void BattleGroundMgr::ToggleArenaTesting() |
---|
| 1781 | { |
---|
| 1782 | m_ArenaTesting = !m_ArenaTesting; |
---|
| 1783 | sWorld.SendWorldText(LANG_ARENA_TESTING, m_ArenaTesting ? "on" : "off"); |
---|
| 1784 | } |
---|