1 | /* |
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2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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3 | * |
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4 | * This program is free software; you can redistribute it and/or modify |
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5 | * it under the terms of the GNU General Public License as published by |
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6 | * the Free Software Foundation; either version 2 of the License, or |
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7 | * (at your option) any later version. |
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8 | * |
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9 | * This program is distributed in the hope that it will be useful, |
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10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 | * GNU General Public License for more details. |
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13 | * |
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14 | * You should have received a copy of the GNU General Public License |
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15 | * along with this program; if not, write to the Free Software |
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16 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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17 | */ |
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18 | |
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19 | #include "Common.h" |
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20 | #include "Player.h" |
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21 | #include "BattleGroundMgr.h" |
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22 | #include "BattleGroundAV.h" |
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23 | #include "BattleGroundAB.h" |
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24 | #include "BattleGroundEY.h" |
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25 | #include "BattleGroundWS.h" |
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26 | #include "BattleGroundNA.h" |
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27 | #include "BattleGroundBE.h" |
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28 | #include "BattleGroundAA.h" |
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29 | #include "BattleGroundRL.h" |
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30 | #include "SharedDefines.h" |
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31 | #include "Policies/SingletonImp.h" |
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32 | #include "MapManager.h" |
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33 | #include "Map.h" |
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34 | #include "MapInstanced.h" |
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35 | #include "ObjectMgr.h" |
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36 | #include "ProgressBar.h" |
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37 | #include "World.h" |
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38 | #include "ArenaTeam.h" |
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39 | #include "Chat.h" |
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40 | |
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41 | INSTANTIATE_SINGLETON_1( BattleGroundMgr ); |
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42 | |
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43 | /*********************************************************/ |
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44 | /*** BATTLEGROUND QUEUE SYSTEM ***/ |
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45 | /*********************************************************/ |
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46 | |
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47 | BattleGroundQueue::BattleGroundQueue() |
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48 | { |
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49 | //queues are empty, we don't have to call clear() |
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50 | /* for (int i = 0; i < MAX_BATTLEGROUND_QUEUES; i++) |
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51 | { |
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52 | //m_QueuedPlayers[i].Horde = 0; |
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53 | //m_QueuedPlayers[i].Alliance = 0; |
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54 | //m_QueuedPlayers[i].AverageTime = 0; |
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55 | }*/ |
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56 | } |
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57 | |
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58 | BattleGroundQueue::~BattleGroundQueue() |
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59 | { |
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60 | for (int i = 0; i < MAX_BATTLEGROUND_QUEUES; i++) |
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61 | { |
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62 | m_QueuedPlayers[i].clear(); |
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63 | for(QueuedGroupsList::iterator itr = m_QueuedGroups[i].begin(); itr!= m_QueuedGroups[i].end(); ++itr) |
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64 | { |
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65 | delete (*itr); |
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66 | } |
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67 | m_QueuedGroups[i].clear(); |
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68 | } |
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69 | } |
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70 | |
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71 | // initialize eligible groups from the given source matching the given specifications |
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72 | void BattleGroundQueue::EligibleGroups::Init(BattleGroundQueue::QueuedGroupsList *source, uint32 BgTypeId, uint32 side, uint32 MaxPlayers, uint8 ArenaType, bool IsRated, uint32 MinRating, uint32 MaxRating, uint32 DisregardTime, uint32 excludeTeam) |
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73 | { |
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74 | // clear from prev initialization |
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75 | clear(); |
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76 | BattleGroundQueue::QueuedGroupsList::iterator itr, next; |
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77 | // iterate through the source |
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78 | for(itr = source->begin(); itr!= source->end(); itr = next) |
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79 | { |
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80 | next = itr; |
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81 | ++next; |
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82 | if( (*itr)->BgTypeId == BgTypeId && // bg type must match |
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83 | (*itr)->ArenaType == ArenaType && // arena type must match |
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84 | (*itr)->IsRated == IsRated && // israted must match |
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85 | (*itr)->IsInvitedToBGInstanceGUID == 0 && // leave out already invited groups |
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86 | (*itr)->Team == side && // match side |
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87 | (*itr)->Players.size() <= MaxPlayers && // the group must fit in the bg |
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88 | ( !excludeTeam || (*itr)->ArenaTeamId != excludeTeam ) && // if excludeTeam is specified, leave out those arena team ids |
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89 | ( !IsRated || (*itr)->Players.size() == MaxPlayers ) && // if rated, then pass only if the player count is exact NEEDS TESTING! (but now this should never happen) |
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90 | ( (*itr)->JoinTime <= DisregardTime // pass if disregard time is greater than join time |
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91 | || (*itr)->ArenaTeamRating == 0 // pass if no rating info |
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92 | || ( (*itr)->ArenaTeamRating >= MinRating // pass if matches the rating range |
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93 | && (*itr)->ArenaTeamRating <= MaxRating ) ) ) |
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94 | { |
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95 | // the group matches the conditions |
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96 | // insert it in order of groupsize, and join time |
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97 | uint32 size = (*itr)->Players.size(); |
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98 | uint32 jointime = (*itr)->JoinTime; |
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99 | bool inserted = false; |
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100 | |
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101 | for(std::list<GroupQueueInfo *>::iterator elig_itr = begin(); elig_itr != end(); ++elig_itr) |
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102 | { |
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103 | // if the next one's size is smaller, then insert |
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104 | // also insert if the next one's size is equal, but it joined the queue later |
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105 | if( ((*elig_itr)->Players.size()<size) || |
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106 | ((*elig_itr)->Players.size() == size && (*elig_itr)->JoinTime > jointime) ) |
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107 | { |
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108 | insert(elig_itr,(*itr)); |
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109 | inserted = true; |
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110 | break; |
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111 | } |
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112 | } |
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113 | // if not inserted -> this is the smallest group -> push_back |
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114 | if(!inserted) |
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115 | { |
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116 | push_back((*itr)); |
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117 | } |
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118 | } |
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119 | } |
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120 | } |
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121 | |
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122 | // remove group from eligible groups |
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123 | // used when building selection pools |
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124 | void BattleGroundQueue::EligibleGroups::RemoveGroup(GroupQueueInfo * ginfo) |
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125 | { |
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126 | for(std::list<GroupQueueInfo *>::iterator itr = begin(); itr != end(); ++itr) |
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127 | { |
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128 | if((*itr)==ginfo) |
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129 | { |
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130 | erase(itr); |
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131 | return; |
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132 | } |
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133 | } |
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134 | } |
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135 | |
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136 | // selection pool initialization, used to clean up from prev selection |
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137 | void BattleGroundQueue::SelectionPool::Init() |
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138 | { |
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139 | SelectedGroups.clear(); |
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140 | MaxGroup = 0; |
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141 | PlayerCount = 0; |
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142 | } |
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143 | |
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144 | // get the maximal group from the selection pool |
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145 | // used when building the pool, and have to remove the largest |
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146 | GroupQueueInfo * BattleGroundQueue::SelectionPool::GetMaximalGroup() |
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147 | { |
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148 | if(SelectedGroups.empty()) |
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149 | { |
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150 | sLog.outError("Getting max group when selection pool is empty, this should never happen."); |
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151 | MaxGroup = NULL; |
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152 | return 0; |
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153 | } |
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154 | // actually select the max group if it's not set |
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155 | if(MaxGroup==0 && !SelectedGroups.empty()) |
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156 | { |
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157 | uint32 max_size = 0; |
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158 | for(std::list<GroupQueueInfo *>::iterator itr = SelectedGroups.begin(); itr != SelectedGroups.end(); ++itr) |
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159 | { |
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160 | if(max_size<(*itr)->Players.size()) |
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161 | { |
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162 | MaxGroup =(*itr); |
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163 | max_size = MaxGroup->Players.size(); |
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164 | } |
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165 | } |
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166 | } |
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167 | return MaxGroup; |
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168 | } |
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169 | |
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170 | // remove group info from selection pool |
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171 | // used when building selection pools and have to remove maximal group |
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172 | void BattleGroundQueue::SelectionPool::RemoveGroup(GroupQueueInfo *ginfo) |
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173 | { |
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174 | // uninitiate max group info if needed |
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175 | if(MaxGroup == ginfo) |
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176 | MaxGroup = 0; |
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177 | // find what to remove |
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178 | for(std::list<GroupQueueInfo *>::iterator itr = SelectedGroups.begin(); itr != SelectedGroups.end(); ++itr) |
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179 | { |
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180 | if((*itr)==ginfo) |
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181 | { |
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182 | SelectedGroups.erase(itr); |
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183 | // decrease selected players count |
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184 | PlayerCount -= ginfo->Players.size(); |
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185 | return; |
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186 | } |
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187 | } |
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188 | } |
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189 | |
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190 | // add group to selection |
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191 | // used when building selection pools |
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192 | void BattleGroundQueue::SelectionPool::AddGroup(GroupQueueInfo * ginfo) |
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193 | { |
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194 | SelectedGroups.push_back(ginfo); |
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195 | // increase selected players count |
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196 | PlayerCount+=ginfo->Players.size(); |
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197 | if(!MaxGroup || ginfo->Players.size() > MaxGroup->Players.size()) |
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198 | { |
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199 | // update max group info if needed |
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200 | MaxGroup = ginfo; |
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201 | } |
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202 | } |
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203 | |
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204 | // add group to bg queue with the given leader and bg specifications |
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205 | GroupQueueInfo * BattleGroundQueue::AddGroup(Player *leader, uint32 BgTypeId, uint8 ArenaType, bool isRated, uint32 arenaRating, uint32 arenateamid) |
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206 | { |
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207 | uint32 queue_id = leader->GetBattleGroundQueueIdFromLevel(); |
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208 | |
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209 | // create new ginfo |
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210 | // cannot use the method like in addplayer, because that could modify an in-queue group's stats |
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211 | // (e.g. leader leaving queue then joining as individual again) |
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212 | GroupQueueInfo* ginfo = new GroupQueueInfo; |
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213 | ginfo->BgTypeId = BgTypeId; |
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214 | ginfo->ArenaType = ArenaType; |
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215 | ginfo->ArenaTeamId = arenateamid; |
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216 | ginfo->IsRated = isRated; |
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217 | ginfo->IsInvitedToBGInstanceGUID = 0; // maybe this should be modifiable by function arguments to enable selection of running instances? |
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218 | ginfo->JoinTime = getMSTime(); |
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219 | ginfo->Team = leader->GetTeam(); |
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220 | |
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221 | if(sBattleGroundMgr.GetMaxRatingDifference()) // if max difference is set, then store rating info for queue |
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222 | ginfo->ArenaTeamRating = arenaRating; |
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223 | else |
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224 | ginfo->ArenaTeamRating = 0; // don't if it doesn't matter |
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225 | |
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226 | ginfo->Players.clear(); |
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227 | |
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228 | m_QueuedGroups[queue_id].push_back(ginfo); |
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229 | |
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230 | // return ginfo, because it is needed to add players to this group info |
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231 | return ginfo; |
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232 | } |
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233 | |
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234 | void BattleGroundQueue::AddPlayer(Player *plr, GroupQueueInfo *ginfo) |
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235 | { |
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236 | uint32 queue_id = plr->GetBattleGroundQueueIdFromLevel(); |
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237 | |
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238 | //if player isn't in queue, he is added, if already is, then values are overwritten, no memory leak |
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239 | PlayerQueueInfo& info = m_QueuedPlayers[queue_id][plr->GetGUID()]; |
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240 | info.InviteTime = 0; |
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241 | info.LastInviteTime = 0; |
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242 | info.LastOnlineTime = getMSTime(); |
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243 | info.GroupInfo = ginfo; |
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244 | |
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245 | // add the pinfo to ginfo's list |
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246 | ginfo->Players[plr->GetGUID()] = &info; |
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247 | } |
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248 | |
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249 | void BattleGroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount) |
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250 | { |
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251 | Player *plr = objmgr.GetPlayer(guid); |
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252 | |
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253 | uint32 queue_id = 0; |
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254 | QueuedPlayersMap::iterator itr; |
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255 | GroupQueueInfo * group; |
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256 | QueuedGroupsList::iterator group_itr; |
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257 | bool IsSet = false; |
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258 | if(plr) |
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259 | { |
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260 | queue_id = plr->GetBattleGroundQueueIdFromLevel(); |
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261 | |
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262 | itr = m_QueuedPlayers[queue_id].find(guid); |
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263 | if(itr != m_QueuedPlayers[queue_id].end()) |
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264 | IsSet = true; |
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265 | } |
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266 | |
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267 | if(!IsSet) |
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268 | { |
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269 | // either player is offline, or he levelled up to another queue category |
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270 | // sLog.outError("Battleground: removing offline player from BG queue - this might not happen, but it should not cause crash"); |
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271 | for (uint32 i = 0; i < MAX_BATTLEGROUND_QUEUES; i++) |
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272 | { |
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273 | itr = m_QueuedPlayers[i].find(guid); |
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274 | if(itr != m_QueuedPlayers[i].end()) |
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275 | { |
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276 | queue_id = i; |
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277 | IsSet = true; |
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278 | break; |
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279 | } |
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280 | } |
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281 | } |
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282 | |
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283 | // couldn't find the player in bg queue, return |
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284 | if(!IsSet) |
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285 | { |
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286 | sLog.outError("Battleground: couldn't find player to remove."); |
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287 | return; |
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288 | } |
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289 | |
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290 | group = itr->second.GroupInfo; |
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291 | |
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292 | for(group_itr=m_QueuedGroups[queue_id].begin(); group_itr != m_QueuedGroups[queue_id].end(); ++group_itr) |
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293 | { |
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294 | if(group == (GroupQueueInfo*)(*group_itr)) |
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295 | break; |
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296 | } |
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297 | |
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298 | // variables are set (what about leveling up when in queue????) |
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299 | // remove player from group |
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300 | // if only player there, remove group |
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301 | |
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302 | // remove player queue info from group queue info |
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303 | std::map<uint64, PlayerQueueInfo*>::iterator pitr = group->Players.find(guid); |
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304 | |
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305 | if(pitr != group->Players.end()) |
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306 | group->Players.erase(pitr); |
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307 | |
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308 | // check for iterator correctness |
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309 | if (group_itr != m_QueuedGroups[queue_id].end() && itr != m_QueuedPlayers[queue_id].end()) |
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310 | { |
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311 | // used when player left the queue, NOT used when porting to bg |
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312 | if (decreaseInvitedCount) |
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313 | { |
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314 | // if invited to bg, and should decrease invited count, then do it |
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315 | if(group->IsInvitedToBGInstanceGUID) |
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316 | { |
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317 | BattleGround* bg = sBattleGroundMgr.GetBattleGround(group->IsInvitedToBGInstanceGUID); |
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318 | if (bg) |
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319 | bg->DecreaseInvitedCount(group->Team); |
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320 | if (bg && !bg->GetPlayersSize() && !bg->GetInvitedCount(ALLIANCE) && !bg->GetInvitedCount(HORDE)) |
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321 | { |
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322 | // no more players on battleground, set delete it |
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323 | bg->SetDeleteThis(); |
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324 | } |
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325 | } |
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326 | // update the join queue, maybe now the player's group fits in a queue! |
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327 | // not yet implemented (should store bgTypeId in group queue info?) |
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328 | } |
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329 | // remove player queue info |
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330 | m_QueuedPlayers[queue_id].erase(itr); |
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331 | // remove group queue info if needed |
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332 | if(group->Players.empty()) |
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333 | { |
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334 | m_QueuedGroups[queue_id].erase(group_itr); |
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335 | delete group; |
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336 | } |
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337 | // NEEDS TESTING! |
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338 | // group wasn't empty, so it wasn't deleted, and player have left a rated queue -> everyone from the group should leave too |
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339 | // don't remove recursively if already invited to bg! |
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340 | else if(!group->IsInvitedToBGInstanceGUID && decreaseInvitedCount && group->IsRated) |
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341 | { |
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342 | // remove next player, this is recursive |
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343 | // first send removal information |
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344 | if(Player *plr2 = objmgr.GetPlayer(group->Players.begin()->first)) |
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345 | { |
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346 | BattleGround * bg = sBattleGroundMgr.GetBattleGroundTemplate(group->BgTypeId); |
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347 | uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(group->BgTypeId,group->ArenaType); |
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348 | uint32 queueSlot = plr2->GetBattleGroundQueueIndex(bgQueueTypeId); |
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349 | plr2->RemoveBattleGroundQueueId(bgQueueTypeId); // must be called this way, because if you move this call to queue->removeplayer, it causes bugs |
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350 | WorldPacket data; |
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351 | sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, plr2->GetTeam(), queueSlot, STATUS_NONE, 0, 0); |
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352 | plr2->GetSession()->SendPacket(&data); |
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353 | } |
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354 | // then actually delete, this may delete the group as well! |
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355 | RemovePlayer(group->Players.begin()->first,decreaseInvitedCount); |
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356 | } |
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357 | } |
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358 | } |
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359 | |
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360 | bool BattleGroundQueue::InviteGroupToBG(GroupQueueInfo * ginfo, BattleGround * bg, uint32 side) |
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361 | { |
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362 | // set side if needed |
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363 | if(side) |
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364 | ginfo->Team = side; |
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365 | |
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366 | if(!ginfo->IsInvitedToBGInstanceGUID) |
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367 | { |
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368 | // not yet invited |
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369 | // set invitation |
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370 | ginfo->IsInvitedToBGInstanceGUID = bg->GetInstanceID(); |
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371 | uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType()); |
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372 | // loop through the players |
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373 | for(std::map<uint64,PlayerQueueInfo*>::iterator itr = ginfo->Players.begin(); itr != ginfo->Players.end(); ++itr) |
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374 | { |
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375 | // set status |
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376 | itr->second->InviteTime = getMSTime(); |
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377 | itr->second->LastInviteTime = getMSTime(); |
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378 | |
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379 | // get the player |
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380 | Player* plr = objmgr.GetPlayer(itr->first); |
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381 | // if offline, skip him |
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382 | if(!plr) |
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383 | continue; |
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384 | |
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385 | // invite the player |
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386 | sBattleGroundMgr.InvitePlayer(plr, bg->GetInstanceID(),ginfo->Team); |
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387 | |
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388 | WorldPacket data; |
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389 | |
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390 | uint32 queueSlot = plr->GetBattleGroundQueueIndex(bgQueueTypeId); |
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391 | |
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392 | sLog.outDebug("Battleground: invited plr %s (%u) to BG instance %u queueindex %u bgtype %u, I can't help it if they don't press the enter battle button.",plr->GetName(),plr->GetGUIDLow(),bg->GetInstanceID(),queueSlot,bg->GetTypeID()); |
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393 | |
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394 | // send status packet |
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395 | sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, side?side:plr->GetTeam(), queueSlot, STATUS_WAIT_JOIN, INVITE_ACCEPT_WAIT_TIME, 0); |
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396 | plr->GetSession()->SendPacket(&data); |
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397 | } |
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398 | return true; |
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399 | } |
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400 | |
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401 | return false; |
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402 | } |
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403 | |
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404 | // this function is responsible for the selection of queued groups when trying to create new battlegrounds |
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405 | bool BattleGroundQueue::BuildSelectionPool(uint32 bgTypeId, uint32 queue_id, uint32 MinPlayers, uint32 MaxPlayers, SelectionPoolBuildMode mode, uint8 ArenaType, bool isRated, uint32 MinRating, uint32 MaxRating, uint32 DisregardTime, uint32 excludeTeam) |
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406 | { |
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407 | uint32 side; |
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408 | switch(mode) |
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409 | { |
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410 | case NORMAL_ALLIANCE: |
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411 | case ONESIDE_ALLIANCE_TEAM1: |
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412 | case ONESIDE_ALLIANCE_TEAM2: |
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413 | side = ALLIANCE; |
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414 | break; |
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415 | case NORMAL_HORDE: |
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416 | case ONESIDE_HORDE_TEAM1: |
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417 | case ONESIDE_HORDE_TEAM2: |
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418 | side = HORDE; |
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419 | break; |
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420 | default: |
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421 | //unknown mode, return false |
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422 | sLog.outDebug("Battleground: unknown selection pool build mode, returning..."); |
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423 | return false; |
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424 | break; |
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425 | } |
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426 | |
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427 | // inititate the groups eligible to create the bg |
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428 | m_EligibleGroups.Init(&(m_QueuedGroups[queue_id]), bgTypeId, side, MaxPlayers, ArenaType, isRated, MinRating, MaxRating, DisregardTime, excludeTeam); |
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429 | // init the selected groups (clear) |
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430 | m_SelectionPools[mode].Init(); |
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431 | while(!(m_EligibleGroups.empty())) |
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432 | { |
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433 | sLog.outDebug("m_EligibleGroups is not empty, continue building selection pool"); |
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434 | // in decreasing group size, add groups to join if they fit in the MaxPlayersPerTeam players |
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435 | for(EligibleGroups::iterator itr= m_EligibleGroups.begin(); itr!=m_EligibleGroups.end(); ++itr) |
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436 | { |
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437 | // get the maximal not yet checked group |
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438 | GroupQueueInfo * MaxGroup = (*itr); |
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439 | // if it fits in the maxplayer size, add it |
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440 | if( (m_SelectionPools[mode].GetPlayerCount() + MaxGroup->Players.size()) <= MaxPlayers ) |
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441 | { |
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442 | m_SelectionPools[mode].AddGroup(MaxGroup); |
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443 | } |
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444 | } |
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445 | if(m_SelectionPools[mode].GetPlayerCount()>=MinPlayers) |
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446 | { |
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447 | // the selection pool is set, return |
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448 | sLog.outDebug("pool build succeeded, return true"); |
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449 | return true; |
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450 | } |
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451 | // if the selection pool's not set, then remove the group with the highest player count, and try again with the rest. |
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452 | GroupQueueInfo * MaxGroup = m_SelectionPools[mode].GetMaximalGroup(); |
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453 | m_EligibleGroups.RemoveGroup(MaxGroup); |
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454 | m_SelectionPools[mode].RemoveGroup(MaxGroup); |
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455 | } |
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456 | // failed to build a selection pool matching the given values |
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457 | return false; |
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458 | } |
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459 | |
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460 | // used to remove the Enter Battle window if the battle has already, but someone still has it |
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461 | // (this can happen in arenas mainly, since the preparation is shorter than the timer for the bgqueueremove event |
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462 | void BattleGroundQueue::BGEndedRemoveInvites(BattleGround *bg) |
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463 | { |
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464 | uint32 queue_id = bg->GetQueueType(); |
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465 | uint32 bgInstanceId = bg->GetInstanceID(); |
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466 | uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType()); |
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467 | QueuedGroupsList::iterator itr, next; |
---|
468 | for(itr = m_QueuedGroups[queue_id].begin(); itr != m_QueuedGroups[queue_id].end(); itr = next) |
---|
469 | { |
---|
470 | // must do this way, because the groupinfo will be deleted when all playerinfos are removed |
---|
471 | GroupQueueInfo * ginfo = (*itr); |
---|
472 | next = itr; |
---|
473 | ++next; |
---|
474 | // if group was invited to this bg instance, then remove all references |
---|
475 | if(ginfo->IsInvitedToBGInstanceGUID == bgInstanceId) |
---|
476 | { |
---|
477 | // after removing this much playerinfos, the ginfo will be deleted, so we'll use a for loop |
---|
478 | uint32 to_remove = ginfo->Players.size(); |
---|
479 | uint32 team = ginfo->Team; |
---|
480 | for(int i = 0; i < to_remove; ++i) |
---|
481 | { |
---|
482 | // always remove the first one in the group |
---|
483 | std::map<uint64, PlayerQueueInfo * >::iterator itr2 = ginfo->Players.begin(); |
---|
484 | if(itr2 == ginfo->Players.end()) |
---|
485 | { |
---|
486 | sLog.outError("Empty Players in ginfo, this should never happen!"); |
---|
487 | return; |
---|
488 | } |
---|
489 | |
---|
490 | // get the player |
---|
491 | Player * plr = objmgr.GetPlayer(itr2->first); |
---|
492 | if(!plr) |
---|
493 | { |
---|
494 | sLog.outError("Player offline when trying to remove from GroupQueueInfo, this should never happen."); |
---|
495 | continue; |
---|
496 | } |
---|
497 | |
---|
498 | // get the queueslot |
---|
499 | uint32 queueSlot = plr->GetBattleGroundQueueIndex(bgQueueTypeId); |
---|
500 | if (queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES) // player is in queue |
---|
501 | { |
---|
502 | plr->RemoveBattleGroundQueueId(bgQueueTypeId); |
---|
503 | // remove player from queue, this might delete the ginfo as well! don't use that pointer after this! |
---|
504 | RemovePlayer(itr2->first, true); |
---|
505 | // this is probably unneeded, since this player was already invited -> does not fit when initing eligible groups |
---|
506 | // but updateing the queue can't hurt |
---|
507 | Update(bgQueueTypeId, bg->GetQueueType()); |
---|
508 | // send info to client |
---|
509 | WorldPacket data; |
---|
510 | sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, team, queueSlot, STATUS_NONE, 0, 0); |
---|
511 | plr->GetSession()->SendPacket(&data); |
---|
512 | } |
---|
513 | } |
---|
514 | } |
---|
515 | } |
---|
516 | } |
---|
517 | |
---|
518 | /* |
---|
519 | this method is called when group is inserted, or player / group is removed from BG Queue - there is only one player's status changed, so we don't use while(true) cycles to invite whole queue |
---|
520 | it must be called after fully adding the members of a group to ensure group joining |
---|
521 | should be called after removeplayer functions in some cases |
---|
522 | */ |
---|
523 | void BattleGroundQueue::Update(uint32 bgTypeId, uint32 queue_id, uint8 arenatype, bool isRated, uint32 arenaRating) |
---|
524 | { |
---|
525 | if (queue_id >= MAX_BATTLEGROUND_QUEUES) |
---|
526 | { |
---|
527 | //this is error, that caused crashes (not in , but now it shouldn't) |
---|
528 | sLog.outError("BattleGroundQueue::Update() called for non existing queue type - this can cause crash, pls report problem, if this is the last line of error log before crash"); |
---|
529 | return; |
---|
530 | } |
---|
531 | |
---|
532 | //if no players in queue ... do nothing |
---|
533 | if (this->m_QueuedGroups[queue_id].size() == 0) |
---|
534 | return; |
---|
535 | |
---|
536 | uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bgTypeId, arenatype); |
---|
537 | |
---|
538 | //battleground with free slot for player should be always the last in this queue |
---|
539 | BGFreeSlotQueueType::iterator itr, next; |
---|
540 | for (itr = sBattleGroundMgr.BGFreeSlotQueue[bgTypeId].begin(); itr != sBattleGroundMgr.BGFreeSlotQueue[bgTypeId].end(); itr = next) |
---|
541 | { |
---|
542 | next = itr; |
---|
543 | ++next; |
---|
544 | // battleground is running, so if: |
---|
545 | // DO NOT allow queue manager to invite new player to running arena |
---|
546 | if ((*itr)->isBattleGround() && (*itr)->GetTypeID() == bgTypeId && (*itr)->GetQueueType() == queue_id && (*itr)->GetStatus() > STATUS_WAIT_QUEUE && (*itr)->GetStatus() < STATUS_WAIT_LEAVE) |
---|
547 | { |
---|
548 | //we must check both teams |
---|
549 | BattleGround* bg = *itr; //we have to store battleground pointer here, because when battleground is full, it is removed from free queue (not yet implemented!!) |
---|
550 | // and iterator is invalid |
---|
551 | |
---|
552 | for(QueuedGroupsList::iterator itr = m_QueuedGroups[queue_id].begin(); itr != m_QueuedGroups[queue_id].end(); ++itr) |
---|
553 | { |
---|
554 | // did the group join for this bg type? |
---|
555 | if((*itr)->BgTypeId != bgTypeId) |
---|
556 | continue; |
---|
557 | // if so, check if fits in |
---|
558 | if(bg->GetFreeSlotsForTeam((*itr)->Team) >= (*itr)->Players.size()) |
---|
559 | { |
---|
560 | // if group fits in, invite it |
---|
561 | InviteGroupToBG((*itr),bg,(*itr)->Team); |
---|
562 | } |
---|
563 | } |
---|
564 | |
---|
565 | if (!bg->HasFreeSlots()) |
---|
566 | { |
---|
567 | //remove BG from BGFreeSlotQueue |
---|
568 | bg->RemoveFromBGFreeSlotQueue(); |
---|
569 | } |
---|
570 | } |
---|
571 | } |
---|
572 | |
---|
573 | // finished iterating through the bgs with free slots, maybe we need to create a new bg |
---|
574 | |
---|
575 | BattleGround * bg_template = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId); |
---|
576 | if(!bg_template) |
---|
577 | { |
---|
578 | sLog.outError("Battleground: Update: bg template not found for %u", bgTypeId); |
---|
579 | return; |
---|
580 | } |
---|
581 | |
---|
582 | // get the min. players per team, properly for larger arenas as well. (must have full teams for arena matches!) |
---|
583 | uint32 MinPlayersPerTeam = bg_template->GetMinPlayersPerTeam(); |
---|
584 | uint32 MaxPlayersPerTeam = bg_template->GetMaxPlayersPerTeam(); |
---|
585 | if(bg_template->isArena()) |
---|
586 | { |
---|
587 | if(sBattleGroundMgr.isArenaTesting()) |
---|
588 | { |
---|
589 | MaxPlayersPerTeam = 1; |
---|
590 | MinPlayersPerTeam = 1; |
---|
591 | } |
---|
592 | else |
---|
593 | { |
---|
594 | switch(arenatype) |
---|
595 | { |
---|
596 | case ARENA_TYPE_2v2: |
---|
597 | MaxPlayersPerTeam = 2; |
---|
598 | MinPlayersPerTeam = 2; |
---|
599 | break; |
---|
600 | case ARENA_TYPE_3v3: |
---|
601 | MaxPlayersPerTeam = 3; |
---|
602 | MinPlayersPerTeam = 3; |
---|
603 | break; |
---|
604 | case ARENA_TYPE_5v5: |
---|
605 | MaxPlayersPerTeam = 5; |
---|
606 | MinPlayersPerTeam = 5; |
---|
607 | break; |
---|
608 | } |
---|
609 | } |
---|
610 | } |
---|
611 | |
---|
612 | // found out the minimum and maximum ratings the newly added team should battle against |
---|
613 | // arenaRating is the rating of the latest joined team |
---|
614 | uint32 arenaMinRating = (arenaRating <= sBattleGroundMgr.GetMaxRatingDifference()) ? 0 : arenaRating - sBattleGroundMgr.GetMaxRatingDifference(); |
---|
615 | // if no rating is specified, set maxrating to 0 |
---|
616 | uint32 arenaMaxRating = (arenaRating == 0)? 0 : arenaRating + sBattleGroundMgr.GetMaxRatingDifference(); |
---|
617 | uint32 discardTime = 0; |
---|
618 | // if max rating difference is set and the time past since server startup is greater than the rating discard time |
---|
619 | // (after what time the ratings aren't taken into account when making teams) then |
---|
620 | // the discard time is current_time - time_to_discard, teams that joined after that, will have their ratings taken into account |
---|
621 | // else leave the discard time on 0, this way all ratings will be discarded |
---|
622 | if(sBattleGroundMgr.GetMaxRatingDifference() && getMSTime() >= sBattleGroundMgr.GetRatingDiscardTimer()) |
---|
623 | discardTime = getMSTime() - sBattleGroundMgr.GetRatingDiscardTimer(); |
---|
624 | |
---|
625 | // try to build the selection pools |
---|
626 | bool bAllyOK = BuildSelectionPool(bgTypeId, queue_id, MinPlayersPerTeam, MaxPlayersPerTeam, NORMAL_ALLIANCE, arenatype, isRated, arenaMinRating, arenaMaxRating, discardTime); |
---|
627 | if(bAllyOK) |
---|
628 | sLog.outDebug("Battleground: ally pool succesfully build"); |
---|
629 | else |
---|
630 | sLog.outDebug("Battleground: ally pool wasn't created"); |
---|
631 | bool bHordeOK = BuildSelectionPool(bgTypeId, queue_id, MinPlayersPerTeam, MaxPlayersPerTeam, NORMAL_HORDE, arenatype, isRated, arenaMinRating, arenaMaxRating, discardTime); |
---|
632 | if(bHordeOK) |
---|
633 | sLog.outDebug("Battleground: horde pool succesfully built"); |
---|
634 | else |
---|
635 | sLog.outDebug("Battleground: horde pool wasn't created"); |
---|
636 | |
---|
637 | // if selection pools are ready, create the new bg |
---|
638 | if (bAllyOK && bHordeOK) |
---|
639 | { |
---|
640 | BattleGround * bg2 = 0; |
---|
641 | // special handling for arenas |
---|
642 | if(bg_template->isArena()) |
---|
643 | { |
---|
644 | // Find a random arena, that can be created |
---|
645 | uint8 arenas[] = {BATTLEGROUND_NA, BATTLEGROUND_BE, BATTLEGROUND_RL}; |
---|
646 | uint32 arena_num = urand(0,2); |
---|
647 | if( !(bg2 = sBattleGroundMgr.CreateNewBattleGround(arenas[arena_num%3])) && |
---|
648 | !(bg2 = sBattleGroundMgr.CreateNewBattleGround(arenas[(arena_num+1)%3])) && |
---|
649 | !(bg2 = sBattleGroundMgr.CreateNewBattleGround(arenas[(arena_num+2)%3])) ) |
---|
650 | { |
---|
651 | sLog.outError("Battleground: couldn't create arena"); |
---|
652 | return; |
---|
653 | } |
---|
654 | |
---|
655 | // set the MaxPlayersPerTeam values based on arenatype |
---|
656 | // setting the min player values isn't needed, since we won't be using that value later on. |
---|
657 | if(sBattleGroundMgr.isArenaTesting()) |
---|
658 | { |
---|
659 | bg2->SetMaxPlayersPerTeam(1); |
---|
660 | bg2->SetMaxPlayers(2); |
---|
661 | } |
---|
662 | else |
---|
663 | { |
---|
664 | switch(arenatype) |
---|
665 | { |
---|
666 | case ARENA_TYPE_2v2: |
---|
667 | bg2->SetMaxPlayersPerTeam(2); |
---|
668 | bg2->SetMaxPlayers(4); |
---|
669 | break; |
---|
670 | case ARENA_TYPE_3v3: |
---|
671 | bg2->SetMaxPlayersPerTeam(3); |
---|
672 | bg2->SetMaxPlayers(6); |
---|
673 | break; |
---|
674 | case ARENA_TYPE_5v5: |
---|
675 | bg2->SetMaxPlayersPerTeam(5); |
---|
676 | bg2->SetMaxPlayers(10); |
---|
677 | break; |
---|
678 | default: |
---|
679 | break; |
---|
680 | } |
---|
681 | } |
---|
682 | } |
---|
683 | else |
---|
684 | { |
---|
685 | // create new battleground |
---|
686 | bg2 = sBattleGroundMgr.CreateNewBattleGround(bgTypeId); |
---|
687 | } |
---|
688 | |
---|
689 | if(!bg2) |
---|
690 | { |
---|
691 | sLog.outError("Battleground: couldn't create bg %u",bgTypeId); |
---|
692 | return; |
---|
693 | } |
---|
694 | |
---|
695 | // start the joining of the bg |
---|
696 | bg2->SetStatus(STATUS_WAIT_JOIN); |
---|
697 | bg2->SetQueueType(queue_id); |
---|
698 | // initialize arena / rating info |
---|
699 | bg2->SetArenaType(arenatype); |
---|
700 | // set rating |
---|
701 | bg2->SetRated(isRated); |
---|
702 | |
---|
703 | std::list<GroupQueueInfo* >::iterator itr; |
---|
704 | |
---|
705 | // invite groups from horde selection pool |
---|
706 | for(itr = m_SelectionPools[NORMAL_HORDE].SelectedGroups.begin(); itr != m_SelectionPools[NORMAL_HORDE].SelectedGroups.end(); ++itr) |
---|
707 | { |
---|
708 | InviteGroupToBG((*itr),bg2,HORDE); |
---|
709 | } |
---|
710 | |
---|
711 | // invite groups from ally selection pools |
---|
712 | for(itr = m_SelectionPools[NORMAL_ALLIANCE].SelectedGroups.begin(); itr != m_SelectionPools[NORMAL_ALLIANCE].SelectedGroups.end(); ++itr) |
---|
713 | { |
---|
714 | InviteGroupToBG((*itr),bg2,ALLIANCE); |
---|
715 | } |
---|
716 | |
---|
717 | // start the battleground |
---|
718 | bg2->StartBattleGround(); |
---|
719 | } |
---|
720 | |
---|
721 | // there weren't enough players for a "normal" match |
---|
722 | // if arena, enable horde versus horde or alliance versus alliance teams here |
---|
723 | |
---|
724 | else if(bg_template->isArena()) |
---|
725 | { |
---|
726 | bool bOneSideHordeTeam1 = false, bOneSideHordeTeam2 = false; |
---|
727 | bool bOneSideAllyTeam1 = false, bOneSideAllyTeam2 = false; |
---|
728 | bOneSideHordeTeam1 = BuildSelectionPool(bgTypeId, queue_id,MaxPlayersPerTeam,MaxPlayersPerTeam,ONESIDE_HORDE_TEAM1,arenatype, isRated, arenaMinRating, arenaMaxRating, discardTime); |
---|
729 | if(bOneSideHordeTeam1) |
---|
730 | { |
---|
731 | // one team has been selected, find out if other can be selected too |
---|
732 | std::list<GroupQueueInfo* >::iterator itr; |
---|
733 | // temporarily change the team side to enable building the next pool excluding the already selected groups |
---|
734 | for(itr = m_SelectionPools[ONESIDE_HORDE_TEAM1].SelectedGroups.begin(); itr != m_SelectionPools[ONESIDE_HORDE_TEAM1].SelectedGroups.end(); ++itr) |
---|
735 | (*itr)->Team=ALLIANCE; |
---|
736 | |
---|
737 | bOneSideHordeTeam2 = BuildSelectionPool(bgTypeId, queue_id,MaxPlayersPerTeam,MaxPlayersPerTeam,ONESIDE_HORDE_TEAM2,arenatype, isRated, arenaMinRating, arenaMaxRating, discardTime, (*(m_SelectionPools[ONESIDE_HORDE_TEAM1].SelectedGroups.begin()))->ArenaTeamId); |
---|
738 | |
---|
739 | // change back the team to horde |
---|
740 | for(itr = m_SelectionPools[ONESIDE_HORDE_TEAM1].SelectedGroups.begin(); itr != m_SelectionPools[ONESIDE_HORDE_TEAM1].SelectedGroups.end(); ++itr) |
---|
741 | (*itr)->Team=HORDE; |
---|
742 | |
---|
743 | if(!bOneSideHordeTeam2) |
---|
744 | bOneSideHordeTeam1 = false; |
---|
745 | } |
---|
746 | if(!bOneSideHordeTeam1) |
---|
747 | { |
---|
748 | // check for one sided ally |
---|
749 | bOneSideAllyTeam1 = BuildSelectionPool(bgTypeId, queue_id,MaxPlayersPerTeam,MaxPlayersPerTeam,ONESIDE_ALLIANCE_TEAM1,arenatype, isRated, arenaMinRating, arenaMaxRating, discardTime); |
---|
750 | if(bOneSideAllyTeam1) |
---|
751 | { |
---|
752 | // one team has been selected, find out if other can be selected too |
---|
753 | std::list<GroupQueueInfo* >::iterator itr; |
---|
754 | // temporarily change the team side to enable building the next pool excluding the already selected groups |
---|
755 | for(itr = m_SelectionPools[ONESIDE_ALLIANCE_TEAM1].SelectedGroups.begin(); itr != m_SelectionPools[ONESIDE_ALLIANCE_TEAM1].SelectedGroups.end(); ++itr) |
---|
756 | (*itr)->Team=HORDE; |
---|
757 | |
---|
758 | bOneSideAllyTeam2 = BuildSelectionPool(bgTypeId, queue_id,MaxPlayersPerTeam,MaxPlayersPerTeam,ONESIDE_ALLIANCE_TEAM2,arenatype, isRated, arenaMinRating, arenaMaxRating, discardTime,(*(m_SelectionPools[ONESIDE_ALLIANCE_TEAM1].SelectedGroups.begin()))->ArenaTeamId); |
---|
759 | |
---|
760 | // change back the team to ally |
---|
761 | for(itr = m_SelectionPools[ONESIDE_ALLIANCE_TEAM1].SelectedGroups.begin(); itr != m_SelectionPools[ONESIDE_ALLIANCE_TEAM1].SelectedGroups.end(); ++itr) |
---|
762 | (*itr)->Team=ALLIANCE; |
---|
763 | } |
---|
764 | |
---|
765 | if(!bOneSideAllyTeam2) |
---|
766 | bOneSideAllyTeam1 = false; |
---|
767 | } |
---|
768 | // 1-sided BuildSelectionPool() will work, because the MinPlayersPerTeam == MaxPlayersPerTeam in every arena!!!! |
---|
769 | if( (bOneSideHordeTeam1 && bOneSideHordeTeam2) || |
---|
770 | (bOneSideAllyTeam1 && bOneSideAllyTeam2) ) |
---|
771 | { |
---|
772 | // which side has enough players? |
---|
773 | uint32 side = 0; |
---|
774 | SelectionPoolBuildMode mode1, mode2; |
---|
775 | // find out what pools are we using |
---|
776 | if(bOneSideAllyTeam1 && bOneSideAllyTeam2) |
---|
777 | { |
---|
778 | side = ALLIANCE; |
---|
779 | mode1 = ONESIDE_ALLIANCE_TEAM1; |
---|
780 | mode2 = ONESIDE_ALLIANCE_TEAM2; |
---|
781 | } |
---|
782 | else |
---|
783 | { |
---|
784 | side = HORDE; |
---|
785 | mode1 = ONESIDE_HORDE_TEAM1; |
---|
786 | mode2 = ONESIDE_HORDE_TEAM2; |
---|
787 | } |
---|
788 | |
---|
789 | // create random arena |
---|
790 | uint8 arenas[] = {BATTLEGROUND_NA, BATTLEGROUND_BE, BATTLEGROUND_RL}; |
---|
791 | uint32 arena_num = urand(0,2); |
---|
792 | BattleGround* bg2 = NULL; |
---|
793 | if( !(bg2 = sBattleGroundMgr.CreateNewBattleGround(arenas[arena_num%3])) && |
---|
794 | !(bg2 = sBattleGroundMgr.CreateNewBattleGround(arenas[(arena_num+1)%3])) && |
---|
795 | !(bg2 = sBattleGroundMgr.CreateNewBattleGround(arenas[(arena_num+2)%3])) ) |
---|
796 | { |
---|
797 | sLog.outError("Could not create arena."); |
---|
798 | return; |
---|
799 | } |
---|
800 | |
---|
801 | sLog.outDebug("Battleground: One-faction arena created."); |
---|
802 | // init stats |
---|
803 | if(sBattleGroundMgr.isArenaTesting()) |
---|
804 | { |
---|
805 | bg2->SetMaxPlayersPerTeam(1); |
---|
806 | bg2->SetMaxPlayers(2); |
---|
807 | } |
---|
808 | else |
---|
809 | { |
---|
810 | switch(arenatype) |
---|
811 | { |
---|
812 | case ARENA_TYPE_2v2: |
---|
813 | bg2->SetMaxPlayersPerTeam(2); |
---|
814 | bg2->SetMaxPlayers(4); |
---|
815 | break; |
---|
816 | case ARENA_TYPE_3v3: |
---|
817 | bg2->SetMaxPlayersPerTeam(3); |
---|
818 | bg2->SetMaxPlayers(6); |
---|
819 | break; |
---|
820 | case ARENA_TYPE_5v5: |
---|
821 | bg2->SetMaxPlayersPerTeam(5); |
---|
822 | bg2->SetMaxPlayers(10); |
---|
823 | break; |
---|
824 | default: |
---|
825 | break; |
---|
826 | } |
---|
827 | } |
---|
828 | |
---|
829 | bg2->SetRated(isRated); |
---|
830 | |
---|
831 | // assigned team of the other group |
---|
832 | uint32 other_side; |
---|
833 | if(side == ALLIANCE) |
---|
834 | other_side = HORDE; |
---|
835 | else |
---|
836 | other_side = ALLIANCE; |
---|
837 | |
---|
838 | // start the joining of the bg |
---|
839 | bg2->SetStatus(STATUS_WAIT_JOIN); |
---|
840 | bg2->SetQueueType(queue_id); |
---|
841 | // initialize arena / rating info |
---|
842 | bg2->SetArenaType(arenatype); |
---|
843 | |
---|
844 | std::list<GroupQueueInfo* >::iterator itr; |
---|
845 | |
---|
846 | // invite players from the first group as horde players (actually green team) |
---|
847 | for(itr = m_SelectionPools[mode1].SelectedGroups.begin(); itr != m_SelectionPools[mode1].SelectedGroups.end(); ++itr) |
---|
848 | { |
---|
849 | InviteGroupToBG((*itr),bg2,HORDE); |
---|
850 | } |
---|
851 | |
---|
852 | // invite players from the second group as ally players (actually gold team) |
---|
853 | for(itr = m_SelectionPools[mode2].SelectedGroups.begin(); itr != m_SelectionPools[mode2].SelectedGroups.end(); ++itr) |
---|
854 | { |
---|
855 | InviteGroupToBG((*itr),bg2,ALLIANCE); |
---|
856 | } |
---|
857 | |
---|
858 | bg2->StartBattleGround(); |
---|
859 | } |
---|
860 | } |
---|
861 | } |
---|
862 | |
---|
863 | /*********************************************************/ |
---|
864 | /*** BATTLEGROUND QUEUE EVENTS ***/ |
---|
865 | /*********************************************************/ |
---|
866 | |
---|
867 | bool BGQueueInviteEvent::Execute(uint64 /*e_time*/, uint32 p_time) |
---|
868 | { |
---|
869 | Player* plr = objmgr.GetPlayer( m_PlayerGuid ); |
---|
870 | |
---|
871 | // player logged off (we should do nothing, he is correctly removed from queue in another procedure) |
---|
872 | if (!plr) |
---|
873 | return true; |
---|
874 | |
---|
875 | // Player can be in another BG queue and must be removed in normal way in any case |
---|
876 | // // player is already in battleground ... do nothing (battleground queue status is deleted when player is teleported to BG) |
---|
877 | // if (plr->GetBattleGroundId() > 0) |
---|
878 | // return true; |
---|
879 | |
---|
880 | BattleGround* bg = sBattleGroundMgr.GetBattleGround(m_BgInstanceGUID); |
---|
881 | if (!bg) |
---|
882 | return true; |
---|
883 | |
---|
884 | uint32 queueSlot = plr->GetBattleGroundQueueIndex(bg->GetTypeID()); |
---|
885 | if (queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES) // player is in queue |
---|
886 | { |
---|
887 | uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType()); |
---|
888 | uint32 queueSlot = plr->GetBattleGroundQueueIndex(bgQueueTypeId); |
---|
889 | if (queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES) // player is in queue |
---|
890 | { |
---|
891 | // check if player is invited to this bg ... this check must be here, because when player leaves queue and joins another, it would cause a problems |
---|
892 | BattleGroundQueue::QueuedPlayersMap const& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[plr->GetBattleGroundQueueIdFromLevel()]; |
---|
893 | BattleGroundQueue::QueuedPlayersMap::const_iterator qItr = qpMap.find(m_PlayerGuid); |
---|
894 | if (qItr != qpMap.end() && qItr->second.GroupInfo->IsInvitedToBGInstanceGUID == m_BgInstanceGUID) |
---|
895 | { |
---|
896 | WorldPacket data; |
---|
897 | sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, qItr->second.GroupInfo->Team, queueSlot, STATUS_WAIT_JOIN, INVITE_ACCEPT_WAIT_TIME/2, 0); |
---|
898 | plr->GetSession()->SendPacket(&data); |
---|
899 | } |
---|
900 | } |
---|
901 | } |
---|
902 | return true; //event will be deleted |
---|
903 | } |
---|
904 | |
---|
905 | void BGQueueInviteEvent::Abort(uint64 /*e_time*/) |
---|
906 | { |
---|
907 | //this should not be called |
---|
908 | sLog.outError("Battleground invite event ABORTED!"); |
---|
909 | } |
---|
910 | |
---|
911 | bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/) |
---|
912 | { |
---|
913 | Player* plr = objmgr.GetPlayer( m_PlayerGuid ); |
---|
914 | if (!plr) |
---|
915 | // player logged off (we should do nothing, he is correctly removed from queue in another procedure) |
---|
916 | return true; |
---|
917 | |
---|
918 | // Player can be in another BG queue and must be removed in normal way in any case |
---|
919 | //if (plr->InBattleGround()) |
---|
920 | // // player is already in battleground ... do nothing (battleground queue status is deleted when player is teleported to BG) |
---|
921 | // return true; |
---|
922 | |
---|
923 | BattleGround* bg = sBattleGroundMgr.GetBattleGround(m_BgInstanceGUID); |
---|
924 | if (!bg) |
---|
925 | return true; |
---|
926 | |
---|
927 | sLog.outDebug("Battleground: removing player %u from bg queue for instance %u because of not pressing enter battle in time.",plr->GetGUIDLow(),m_BgInstanceGUID); |
---|
928 | |
---|
929 | uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType()); |
---|
930 | uint32 queueSlot = plr->GetBattleGroundQueueIndex(bgQueueTypeId); |
---|
931 | if (queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES) // player is in queue |
---|
932 | { |
---|
933 | // check if player is invited to this bg ... this check must be here, because when player leaves queue and joins another, it would cause a problems |
---|
934 | BattleGroundQueue::QueuedPlayersMap::iterator qMapItr = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[plr->GetBattleGroundQueueIdFromLevel()].find(m_PlayerGuid); |
---|
935 | if (qMapItr != sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[plr->GetBattleGroundQueueIdFromLevel()].end() && qMapItr->second.GroupInfo && qMapItr->second.GroupInfo->IsInvitedToBGInstanceGUID == m_BgInstanceGUID) |
---|
936 | { |
---|
937 | plr->RemoveBattleGroundQueueId(bgQueueTypeId); |
---|
938 | sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].RemovePlayer(m_PlayerGuid, true); |
---|
939 | sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgQueueTypeId, bg->GetQueueType()); |
---|
940 | WorldPacket data; |
---|
941 | sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, m_PlayersTeam, queueSlot, STATUS_NONE, 0, 0); |
---|
942 | plr->GetSession()->SendPacket(&data); |
---|
943 | } |
---|
944 | } |
---|
945 | else |
---|
946 | sLog.outDebug("Battleground: Player was already removed from queue"); |
---|
947 | |
---|
948 | //event will be deleted |
---|
949 | return true; |
---|
950 | } |
---|
951 | |
---|
952 | void BGQueueRemoveEvent::Abort(uint64 /*e_time*/) |
---|
953 | { |
---|
954 | //this should not be called |
---|
955 | sLog.outError("Battleground remove event ABORTED!"); |
---|
956 | } |
---|
957 | |
---|
958 | /*********************************************************/ |
---|
959 | /*** BATTLEGROUND MANAGER ***/ |
---|
960 | /*********************************************************/ |
---|
961 | |
---|
962 | BattleGroundMgr::BattleGroundMgr() |
---|
963 | { |
---|
964 | m_BattleGrounds.clear(); |
---|
965 | m_AutoDistributePoints = (bool)sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS); |
---|
966 | m_MaxRatingDifference = sWorld.getConfig(CONFIG_ARENA_MAX_RATING_DIFFERENCE); |
---|
967 | m_RatingDiscardTimer = sWorld.getConfig(CONFIG_ARENA_RATING_DISCARD_TIMER); |
---|
968 | m_PrematureFinishTimer = sWorld.getConfig(CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER); |
---|
969 | m_NextRatingDiscardUpdate = m_RatingDiscardTimer; |
---|
970 | m_AutoDistributionTimeChecker = 0; |
---|
971 | m_ArenaTesting = false; |
---|
972 | } |
---|
973 | |
---|
974 | BattleGroundMgr::~BattleGroundMgr() |
---|
975 | { |
---|
976 | BattleGroundSet::iterator itr, next; |
---|
977 | for(itr = m_BattleGrounds.begin(); itr != m_BattleGrounds.end(); itr = next) |
---|
978 | { |
---|
979 | next = itr; |
---|
980 | ++next; |
---|
981 | BattleGround * bg = itr->second; |
---|
982 | m_BattleGrounds.erase(itr); |
---|
983 | delete bg; |
---|
984 | } |
---|
985 | m_BattleGrounds.clear(); |
---|
986 | } |
---|
987 | |
---|
988 | // used to update running battlegrounds, and delete finished ones |
---|
989 | void BattleGroundMgr::Update(time_t diff) |
---|
990 | { |
---|
991 | BattleGroundSet::iterator itr, next; |
---|
992 | for(itr = m_BattleGrounds.begin(); itr != m_BattleGrounds.end(); itr = next) |
---|
993 | { |
---|
994 | next = itr; |
---|
995 | ++next; |
---|
996 | itr->second->Update(diff); |
---|
997 | // use the SetDeleteThis variable |
---|
998 | // direct deletion caused crashes |
---|
999 | if(itr->second->m_SetDeleteThis) |
---|
1000 | { |
---|
1001 | BattleGround * bg = itr->second; |
---|
1002 | m_BattleGrounds.erase(itr); |
---|
1003 | delete bg; |
---|
1004 | } |
---|
1005 | } |
---|
1006 | // if rating difference counts, maybe force-update queues |
---|
1007 | if(m_MaxRatingDifference) |
---|
1008 | { |
---|
1009 | // it's time to force update |
---|
1010 | if(m_NextRatingDiscardUpdate < diff) |
---|
1011 | { |
---|
1012 | // forced update for level 70 rated arenas |
---|
1013 | m_BattleGroundQueues[BATTLEGROUND_QUEUE_2v2].Update(BATTLEGROUND_AA,6,ARENA_TYPE_2v2,true,0); |
---|
1014 | m_BattleGroundQueues[BATTLEGROUND_QUEUE_3v3].Update(BATTLEGROUND_AA,6,ARENA_TYPE_3v3,true,0); |
---|
1015 | m_BattleGroundQueues[BATTLEGROUND_QUEUE_5v5].Update(BATTLEGROUND_AA,6,ARENA_TYPE_5v5,true,0); |
---|
1016 | m_NextRatingDiscardUpdate = m_RatingDiscardTimer; |
---|
1017 | } |
---|
1018 | else |
---|
1019 | m_NextRatingDiscardUpdate -= diff; |
---|
1020 | } |
---|
1021 | if(m_AutoDistributePoints) |
---|
1022 | { |
---|
1023 | if(m_AutoDistributionTimeChecker < diff) |
---|
1024 | { |
---|
1025 | if(time(NULL) > m_NextAutoDistributionTime) |
---|
1026 | { |
---|
1027 | DistributeArenaPoints(); |
---|
1028 | m_NextAutoDistributionTime = time(NULL) + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS); |
---|
1029 | CharacterDatabase.PExecute("UPDATE saved_variables SET NextArenaPointDistributionTime = FROM_UNIXTIME('"I64FMTD"')",(uint64)m_NextAutoDistributionTime); |
---|
1030 | } |
---|
1031 | m_AutoDistributionTimeChecker = 600000; // check 10 minutes |
---|
1032 | } |
---|
1033 | else |
---|
1034 | m_AutoDistributionTimeChecker -= diff; |
---|
1035 | } |
---|
1036 | } |
---|
1037 | |
---|
1038 | void BattleGroundMgr::BuildBattleGroundStatusPacket(WorldPacket *data, BattleGround *bg, uint32 team, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2, uint32 arenatype, uint8 israted) |
---|
1039 | { |
---|
1040 | // we can be in 3 queues in same time... |
---|
1041 | if(StatusID == 0) |
---|
1042 | { |
---|
1043 | data->Initialize(SMSG_BATTLEFIELD_STATUS, 4*3); |
---|
1044 | *data << uint32(QueueSlot); // queue id (0...2) |
---|
1045 | *data << uint64(0); |
---|
1046 | return; |
---|
1047 | } |
---|
1048 | |
---|
1049 | data->Initialize(SMSG_BATTLEFIELD_STATUS, (4+1+1+4+2+4+1+4+4+4)); |
---|
1050 | *data << uint32(QueueSlot); // queue id (0...2) - player can be in 3 queues in time |
---|
1051 | // uint64 in client |
---|
1052 | *data << uint64( uint64(arenatype ? arenatype : bg->GetArenaType()) | (uint64(0x0D) << 8) | (uint64(bg->GetTypeID()) << 16) | (uint64(0x1F90) << 48) ); |
---|
1053 | *data << uint32(0); // unknown |
---|
1054 | // alliance/horde for BG and skirmish/rated for Arenas |
---|
1055 | *data << uint8(bg->isArena() ? ( israted ? israted : bg->isRated() ) : bg->GetTeamIndexByTeamId(team)); |
---|
1056 | /* *data << uint8(arenatype ? arenatype : bg->GetArenaType()); // team type (0=BG, 2=2x2, 3=3x3, 5=5x5), for arenas // NOT PROPER VALUE IF ARENA ISN'T RUNNING YET!!!! |
---|
1057 | switch(bg->GetTypeID()) // value depends on bg id |
---|
1058 | { |
---|
1059 | case BATTLEGROUND_AV: |
---|
1060 | *data << uint8(1); |
---|
1061 | break; |
---|
1062 | case BATTLEGROUND_WS: |
---|
1063 | *data << uint8(2); |
---|
1064 | break; |
---|
1065 | case BATTLEGROUND_AB: |
---|
1066 | *data << uint8(3); |
---|
1067 | break; |
---|
1068 | case BATTLEGROUND_NA: |
---|
1069 | *data << uint8(4); |
---|
1070 | break; |
---|
1071 | case BATTLEGROUND_BE: |
---|
1072 | *data << uint8(5); |
---|
1073 | break; |
---|
1074 | case BATTLEGROUND_AA: |
---|
1075 | *data << uint8(6); |
---|
1076 | break; |
---|
1077 | case BATTLEGROUND_EY: |
---|
1078 | *data << uint8(7); |
---|
1079 | break; |
---|
1080 | case BATTLEGROUND_RL: |
---|
1081 | *data << uint8(8); |
---|
1082 | break; |
---|
1083 | default: // unknown |
---|
1084 | *data << uint8(0); |
---|
1085 | break; |
---|
1086 | } |
---|
1087 | |
---|
1088 | if(bg->isArena() && (StatusID == STATUS_WAIT_QUEUE)) |
---|
1089 | *data << uint32(BATTLEGROUND_AA); // all arenas I don't think so. |
---|
1090 | else |
---|
1091 | *data << uint32(bg->GetTypeID()); // BG id from DBC |
---|
1092 | |
---|
1093 | *data << uint16(0x1F90); // unk value 8080 |
---|
1094 | *data << uint32(bg->GetInstanceID()); // instance id |
---|
1095 | |
---|
1096 | if(bg->isBattleGround()) |
---|
1097 | *data << uint8(bg->GetTeamIndexByTeamId(team)); // team |
---|
1098 | else |
---|
1099 | *data << uint8(israted?israted:bg->isRated()); // is rated battle |
---|
1100 | */ |
---|
1101 | *data << uint32(StatusID); // status |
---|
1102 | switch(StatusID) |
---|
1103 | { |
---|
1104 | case STATUS_WAIT_QUEUE: // status_in_queue |
---|
1105 | *data << uint32(Time1); // average wait time, milliseconds |
---|
1106 | *data << uint32(Time2); // time in queue, updated every minute? |
---|
1107 | break; |
---|
1108 | case STATUS_WAIT_JOIN: // status_invite |
---|
1109 | *data << uint32(bg->GetMapId()); // map id |
---|
1110 | *data << uint32(Time1); // time to remove from queue, milliseconds |
---|
1111 | break; |
---|
1112 | case STATUS_IN_PROGRESS: // status_in_progress |
---|
1113 | *data << uint32(bg->GetMapId()); // map id |
---|
1114 | *data << uint32(Time1); // 0 at bg start, 120000 after bg end, time to bg auto leave, milliseconds |
---|
1115 | *data << uint32(Time2); // time from bg start, milliseconds |
---|
1116 | *data << uint8(0x1); // unk sometimes 0x0! |
---|
1117 | break; |
---|
1118 | default: |
---|
1119 | sLog.outError("Unknown BG status!"); |
---|
1120 | break; |
---|
1121 | } |
---|
1122 | } |
---|
1123 | |
---|
1124 | void BattleGroundMgr::BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg) |
---|
1125 | { |
---|
1126 | uint8 type = (bg->isArena() ? 1 : 0); |
---|
1127 | // last check on 2.4.1 |
---|
1128 | data->Initialize(MSG_PVP_LOG_DATA, (1+1+4+40*bg->GetPlayerScoresSize())); |
---|
1129 | *data << uint8(type); // seems to be type (battleground=0/arena=1) |
---|
1130 | |
---|
1131 | if(type) // arena |
---|
1132 | { |
---|
1133 | // it seems this must be according to BG_WINNER_A/H and _NOT_ BG_TEAM_A/H |
---|
1134 | for(int i = 1; i >= 0; --i) |
---|
1135 | { |
---|
1136 | *data << uint32(3000-bg->m_ArenaTeamRatingChanges[i]); // rating change: showed value - 3000 |
---|
1137 | *data << uint32(3999); // huge thanks for TOM_RUS for this! |
---|
1138 | sLog.outDebug("rating change: %d", bg->m_ArenaTeamRatingChanges[i]); |
---|
1139 | } |
---|
1140 | for(int i = 1; i >= 0; --i) |
---|
1141 | { |
---|
1142 | uint32 at_id = bg->m_ArenaTeamIds[i]; |
---|
1143 | ArenaTeam * at = objmgr.GetArenaTeamById(at_id); |
---|
1144 | if(at) |
---|
1145 | *data << at->GetName(); |
---|
1146 | else//*/ |
---|
1147 | *data << (uint8)0; |
---|
1148 | } |
---|
1149 | } |
---|
1150 | |
---|
1151 | if(bg->GetWinner() == 2) |
---|
1152 | { |
---|
1153 | *data << uint8(0); // bg in progress |
---|
1154 | } |
---|
1155 | else |
---|
1156 | { |
---|
1157 | *data << uint8(1); // bg ended |
---|
1158 | *data << uint8(bg->GetWinner()); // who win |
---|
1159 | } |
---|
1160 | |
---|
1161 | *data << (int32)(bg->GetPlayerScoresSize()); |
---|
1162 | |
---|
1163 | for(std::map<uint64, BattleGroundScore*>::const_iterator itr = bg->GetPlayerScoresBegin(); itr != bg->GetPlayerScoresEnd(); ++itr) |
---|
1164 | { |
---|
1165 | *data << (uint64)itr->first; |
---|
1166 | *data << (int32)itr->second->KillingBlows; |
---|
1167 | Player *plr = objmgr.GetPlayer(itr->first); |
---|
1168 | uint32 team = bg->GetPlayerTeam(itr->first); |
---|
1169 | if(!team && plr) team = plr->GetTeam(); |
---|
1170 | if(type == 0) |
---|
1171 | { |
---|
1172 | *data << (int32)itr->second->HonorableKills; |
---|
1173 | *data << (int32)itr->second->Deaths; |
---|
1174 | *data << (int32)(itr->second->BonusHonor); |
---|
1175 | } |
---|
1176 | else |
---|
1177 | { |
---|
1178 | // that part probably wrong |
---|
1179 | if(plr) |
---|
1180 | { |
---|
1181 | if(team == HORDE) |
---|
1182 | *data << uint8(0); |
---|
1183 | else if(team == ALLIANCE) |
---|
1184 | { |
---|
1185 | *data << uint8(1); |
---|
1186 | } |
---|
1187 | else |
---|
1188 | *data << uint8(0); |
---|
1189 | } |
---|
1190 | else |
---|
1191 | *data << uint8(0); |
---|
1192 | } |
---|
1193 | *data << (int32)itr->second->DamageDone; // damage done |
---|
1194 | *data << (int32)itr->second->HealingDone; // healing done |
---|
1195 | switch(bg->GetTypeID()) // battleground specific things |
---|
1196 | { |
---|
1197 | case BATTLEGROUND_AV: |
---|
1198 | *data << (uint32)0x00000005; // count of next fields |
---|
1199 | *data << (uint32)((BattleGroundAVScore*)itr->second)->GraveyardsAssaulted; // GraveyardsAssaulted |
---|
1200 | *data << (uint32)((BattleGroundAVScore*)itr->second)->GraveyardsDefended; // GraveyardsDefended |
---|
1201 | *data << (uint32)((BattleGroundAVScore*)itr->second)->TowersAssaulted; // TowersAssaulted |
---|
1202 | *data << (uint32)((BattleGroundAVScore*)itr->second)->TowersDefended; // TowersDefended |
---|
1203 | *data << (uint32)((BattleGroundAVScore*)itr->second)->MinesCaptured; // MinesCaptured |
---|
1204 | break; |
---|
1205 | case BATTLEGROUND_WS: |
---|
1206 | *data << (uint32)0x00000002; // count of next fields |
---|
1207 | *data << (uint32)((BattleGroundWGScore*)itr->second)->FlagCaptures; // flag captures |
---|
1208 | *data << (uint32)((BattleGroundWGScore*)itr->second)->FlagReturns; // flag returns |
---|
1209 | break; |
---|
1210 | case BATTLEGROUND_AB: |
---|
1211 | *data << (uint32)0x00000002; // count of next fields |
---|
1212 | *data << (uint32)((BattleGroundABScore*)itr->second)->BasesAssaulted; // bases asssulted |
---|
1213 | *data << (uint32)((BattleGroundABScore*)itr->second)->BasesDefended; // bases defended |
---|
1214 | break; |
---|
1215 | case BATTLEGROUND_EY: |
---|
1216 | *data << (uint32)0x00000001; // count of next fields |
---|
1217 | *data << (uint32)((BattleGroundEYScore*)itr->second)->FlagCaptures; // flag captures |
---|
1218 | break; |
---|
1219 | case BATTLEGROUND_NA: |
---|
1220 | case BATTLEGROUND_BE: |
---|
1221 | case BATTLEGROUND_AA: |
---|
1222 | case BATTLEGROUND_RL: |
---|
1223 | *data << (int32)0; // 0 |
---|
1224 | break; |
---|
1225 | default: |
---|
1226 | sLog.outDebug("Unhandled MSG_PVP_LOG_DATA for BG id %u", bg->GetTypeID()); |
---|
1227 | *data << (int32)0; |
---|
1228 | break; |
---|
1229 | } |
---|
1230 | } |
---|
1231 | } |
---|
1232 | |
---|
1233 | void BattleGroundMgr::BuildGroupJoinedBattlegroundPacket(WorldPacket *data, uint32 bgTypeId) |
---|
1234 | { |
---|
1235 | /*bgTypeId is: |
---|
1236 | 0 - Your group has joined a battleground queue, but you are not eligible |
---|
1237 | 1 - Your group has joined the queue for AV |
---|
1238 | 2 - Your group has joined the queue for WS |
---|
1239 | 3 - Your group has joined the queue for AB |
---|
1240 | 4 - Your group has joined the queue for NA |
---|
1241 | 5 - Your group has joined the queue for BE Arena |
---|
1242 | 6 - Your group has joined the queue for All Arenas |
---|
1243 | 7 - Your group has joined the queue for EotS*/ |
---|
1244 | data->Initialize(SMSG_GROUP_JOINED_BATTLEGROUND, 4); |
---|
1245 | *data << uint32(bgTypeId); |
---|
1246 | } |
---|
1247 | |
---|
1248 | void BattleGroundMgr::BuildUpdateWorldStatePacket(WorldPacket *data, uint32 field, uint32 value) |
---|
1249 | { |
---|
1250 | data->Initialize(SMSG_UPDATE_WORLD_STATE, 4+4); |
---|
1251 | *data << uint32(field); |
---|
1252 | *data << uint32(value); |
---|
1253 | } |
---|
1254 | |
---|
1255 | void BattleGroundMgr::BuildPlaySoundPacket(WorldPacket *data, uint32 soundid) |
---|
1256 | { |
---|
1257 | data->Initialize(SMSG_PLAY_SOUND, 4); |
---|
1258 | *data << uint32(soundid); |
---|
1259 | } |
---|
1260 | |
---|
1261 | void BattleGroundMgr::BuildPlayerLeftBattleGroundPacket(WorldPacket *data, Player *plr) |
---|
1262 | { |
---|
1263 | data->Initialize(SMSG_BATTLEGROUND_PLAYER_LEFT, 8); |
---|
1264 | *data << uint64(plr->GetGUID()); |
---|
1265 | } |
---|
1266 | |
---|
1267 | void BattleGroundMgr::BuildPlayerJoinedBattleGroundPacket(WorldPacket *data, Player *plr) |
---|
1268 | { |
---|
1269 | data->Initialize(SMSG_BATTLEGROUND_PLAYER_JOINED, 8); |
---|
1270 | *data << uint64(plr->GetGUID()); |
---|
1271 | } |
---|
1272 | |
---|
1273 | void BattleGroundMgr::InvitePlayer(Player* plr, uint32 bgInstanceGUID, uint32 team) |
---|
1274 | { |
---|
1275 | // set invited player counters: |
---|
1276 | BattleGround* bg = this->GetBattleGround(bgInstanceGUID); |
---|
1277 | if(!bg) |
---|
1278 | return; |
---|
1279 | bg->IncreaseInvitedCount(team); |
---|
1280 | |
---|
1281 | plr->SetInviteForBattleGroundQueueType(BGQueueTypeId(bg->GetTypeID(),bg->GetArenaType()), bgInstanceGUID); |
---|
1282 | |
---|
1283 | // set the arena teams for rated matches |
---|
1284 | if(bg->isArena() && bg->isRated()) |
---|
1285 | { |
---|
1286 | switch(bg->GetArenaType()) |
---|
1287 | { |
---|
1288 | case ARENA_TYPE_2v2: |
---|
1289 | bg->SetArenaTeamIdForTeam(team, plr->GetArenaTeamId(0)); |
---|
1290 | break; |
---|
1291 | case ARENA_TYPE_3v3: |
---|
1292 | bg->SetArenaTeamIdForTeam(team, plr->GetArenaTeamId(1)); |
---|
1293 | break; |
---|
1294 | case ARENA_TYPE_5v5: |
---|
1295 | bg->SetArenaTeamIdForTeam(team, plr->GetArenaTeamId(2)); |
---|
1296 | break; |
---|
1297 | default: |
---|
1298 | break; |
---|
1299 | } |
---|
1300 | } |
---|
1301 | |
---|
1302 | // create invite events: |
---|
1303 | //add events to player's counters ---- this is not good way - there should be something like global event processor, where we should add those events |
---|
1304 | BGQueueInviteEvent* inviteEvent = new BGQueueInviteEvent(plr->GetGUID(), bgInstanceGUID); |
---|
1305 | plr->m_Events.AddEvent(inviteEvent, plr->m_Events.CalculateTime(INVITE_ACCEPT_WAIT_TIME/2)); |
---|
1306 | BGQueueRemoveEvent* removeEvent = new BGQueueRemoveEvent(plr->GetGUID(), bgInstanceGUID, team); |
---|
1307 | plr->m_Events.AddEvent(removeEvent, plr->m_Events.CalculateTime(INVITE_ACCEPT_WAIT_TIME)); |
---|
1308 | } |
---|
1309 | |
---|
1310 | BattleGround * BattleGroundMgr::GetBattleGroundTemplate(uint32 bgTypeId) |
---|
1311 | { |
---|
1312 | return BGFreeSlotQueue[bgTypeId].empty() ? NULL : BGFreeSlotQueue[bgTypeId].back(); |
---|
1313 | } |
---|
1314 | |
---|
1315 | // create a new battleground that will really be used to play |
---|
1316 | BattleGround * BattleGroundMgr::CreateNewBattleGround(uint32 bgTypeId) |
---|
1317 | { |
---|
1318 | BattleGround *bg = NULL; |
---|
1319 | |
---|
1320 | // get the template BG |
---|
1321 | BattleGround *bg_template = GetBattleGroundTemplate(bgTypeId); |
---|
1322 | |
---|
1323 | if(!bg_template) |
---|
1324 | { |
---|
1325 | sLog.outError("BattleGround: CreateNewBattleGround - bg template not found for %u", bgTypeId); |
---|
1326 | return 0; |
---|
1327 | } |
---|
1328 | |
---|
1329 | // create a copy of the BG template |
---|
1330 | switch(bgTypeId) |
---|
1331 | { |
---|
1332 | case BATTLEGROUND_AV: |
---|
1333 | bg = new BattleGroundAV(*(BattleGroundAV*)bg_template); |
---|
1334 | break; |
---|
1335 | case BATTLEGROUND_WS: |
---|
1336 | bg = new BattleGroundWS(*(BattleGroundWS*)bg_template); |
---|
1337 | break; |
---|
1338 | case BATTLEGROUND_AB: |
---|
1339 | bg = new BattleGroundAB(*(BattleGroundAB*)bg_template); |
---|
1340 | break; |
---|
1341 | case BATTLEGROUND_NA: |
---|
1342 | bg = new BattleGroundNA(*(BattleGroundNA*)bg_template); |
---|
1343 | break; |
---|
1344 | case BATTLEGROUND_BE: |
---|
1345 | bg = new BattleGroundBE(*(BattleGroundBE*)bg_template); |
---|
1346 | break; |
---|
1347 | case BATTLEGROUND_AA: |
---|
1348 | bg = new BattleGroundAA(*(BattleGroundAA*)bg_template); |
---|
1349 | break; |
---|
1350 | case BATTLEGROUND_EY: |
---|
1351 | bg = new BattleGroundEY(*(BattleGroundEY*)bg_template); |
---|
1352 | break; |
---|
1353 | case BATTLEGROUND_RL: |
---|
1354 | bg = new BattleGroundRL(*(BattleGroundRL*)bg_template); |
---|
1355 | break; |
---|
1356 | default: |
---|
1357 | //bg = new BattleGround; |
---|
1358 | return 0; |
---|
1359 | break; // placeholder for non implemented BG |
---|
1360 | } |
---|
1361 | |
---|
1362 | // generate a new instance id |
---|
1363 | bg->SetInstanceID(MapManager::Instance().GenerateInstanceId()); // set instance id |
---|
1364 | |
---|
1365 | // reset the new bg (set status to status_wait_queue from status_none) |
---|
1366 | bg->Reset(); |
---|
1367 | |
---|
1368 | /* will be setup in BG::Update() when the first player is ported in |
---|
1369 | if(!(bg->SetupBattleGround())) |
---|
1370 | { |
---|
1371 | sLog.outError("BattleGround: CreateNewBattleGround: SetupBattleGround failed for bg %u", bgTypeId); |
---|
1372 | delete bg; |
---|
1373 | return 0; |
---|
1374 | } |
---|
1375 | */ |
---|
1376 | |
---|
1377 | // add BG to free slot queue |
---|
1378 | bg->AddToBGFreeSlotQueue(); |
---|
1379 | |
---|
1380 | // add bg to update list |
---|
1381 | AddBattleGround(bg->GetInstanceID(), bg); |
---|
1382 | |
---|
1383 | return bg; |
---|
1384 | } |
---|
1385 | |
---|
1386 | // used to create the BG templates |
---|
1387 | uint32 BattleGroundMgr::CreateBattleGround(uint32 bgTypeId, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam, uint32 LevelMin, uint32 LevelMax, char* BattleGroundName, uint32 MapID, float Team1StartLocX, float Team1StartLocY, float Team1StartLocZ, float Team1StartLocO, float Team2StartLocX, float Team2StartLocY, float Team2StartLocZ, float Team2StartLocO) |
---|
1388 | { |
---|
1389 | // Create the BG |
---|
1390 | BattleGround *bg = NULL; |
---|
1391 | |
---|
1392 | switch(bgTypeId) |
---|
1393 | { |
---|
1394 | case BATTLEGROUND_AV: bg = new BattleGroundAV; break; |
---|
1395 | case BATTLEGROUND_WS: bg = new BattleGroundWS; break; |
---|
1396 | case BATTLEGROUND_AB: bg = new BattleGroundAB; break; |
---|
1397 | case BATTLEGROUND_NA: bg = new BattleGroundNA; break; |
---|
1398 | case BATTLEGROUND_BE: bg = new BattleGroundBE; break; |
---|
1399 | case BATTLEGROUND_AA: bg = new BattleGroundAA; break; |
---|
1400 | case BATTLEGROUND_EY: bg = new BattleGroundEY; break; |
---|
1401 | case BATTLEGROUND_RL: bg = new BattleGroundRL; break; |
---|
1402 | default:bg = new BattleGround; break; // placeholder for non implemented BG |
---|
1403 | } |
---|
1404 | |
---|
1405 | bg->SetMapId(MapID); |
---|
1406 | |
---|
1407 | bg->Reset(); |
---|
1408 | |
---|
1409 | BattlemasterListEntry const *bl = sBattlemasterListStore.LookupEntry(bgTypeId); |
---|
1410 | //in previous method is checked if exists entry in sBattlemasterListStore, so no check needed |
---|
1411 | if (bl) |
---|
1412 | { |
---|
1413 | bg->SetArenaorBGType(bl->type == TYPE_ARENA); |
---|
1414 | } |
---|
1415 | |
---|
1416 | bg->SetTypeID(bgTypeId); |
---|
1417 | bg->SetInstanceID(0); // template bg, instance id is 0 |
---|
1418 | bg->SetMinPlayersPerTeam(MinPlayersPerTeam); |
---|
1419 | bg->SetMaxPlayersPerTeam(MaxPlayersPerTeam); |
---|
1420 | bg->SetMinPlayers(MinPlayersPerTeam*2); |
---|
1421 | bg->SetMaxPlayers(MaxPlayersPerTeam*2); |
---|
1422 | bg->SetName(BattleGroundName); |
---|
1423 | bg->SetTeamStartLoc(ALLIANCE, Team1StartLocX, Team1StartLocY, Team1StartLocZ, Team1StartLocO); |
---|
1424 | bg->SetTeamStartLoc(HORDE, Team2StartLocX, Team2StartLocY, Team2StartLocZ, Team2StartLocO); |
---|
1425 | bg->SetLevelRange(LevelMin, LevelMax); |
---|
1426 | |
---|
1427 | //add BattleGround instance to FreeSlotQueue (.back() will return the template!) |
---|
1428 | bg->AddToBGFreeSlotQueue(); |
---|
1429 | |
---|
1430 | // do NOT add to update list, since this is a template battleground! |
---|
1431 | |
---|
1432 | // return some not-null value, bgTypeId is good enough for me |
---|
1433 | return bgTypeId; |
---|
1434 | } |
---|
1435 | |
---|
1436 | void BattleGroundMgr::CreateInitialBattleGrounds() |
---|
1437 | { |
---|
1438 | float AStartLoc[4]; |
---|
1439 | float HStartLoc[4]; |
---|
1440 | uint32 MaxPlayersPerTeam, MinPlayersPerTeam, MinLvl, MaxLvl, start1, start2; |
---|
1441 | BattlemasterListEntry const *bl; |
---|
1442 | WorldSafeLocsEntry const *start; |
---|
1443 | |
---|
1444 | uint32 count = 0; |
---|
1445 | |
---|
1446 | // 0 1 2 3 4 5 6 7 8 |
---|
1447 | QueryResult *result = WorldDatabase.Query("SELECT id, MinPlayersPerTeam,MaxPlayersPerTeam,MinLvl,MaxLvl,AllianceStartLoc,AllianceStartO,HordeStartLoc,HordeStartO FROM battleground_template"); |
---|
1448 | |
---|
1449 | if(!result) |
---|
1450 | { |
---|
1451 | barGoLink bar(1); |
---|
1452 | |
---|
1453 | bar.step(); |
---|
1454 | |
---|
1455 | sLog.outString(); |
---|
1456 | sLog.outErrorDb(">> Loaded 0 battlegrounds. DB table `battleground_template` is empty."); |
---|
1457 | return; |
---|
1458 | } |
---|
1459 | |
---|
1460 | barGoLink bar(result->GetRowCount()); |
---|
1461 | |
---|
1462 | do |
---|
1463 | { |
---|
1464 | Field *fields = result->Fetch(); |
---|
1465 | bar.step(); |
---|
1466 | |
---|
1467 | uint32 bgTypeID = fields[0].GetUInt32(); |
---|
1468 | |
---|
1469 | // can be overwrited by values from DB |
---|
1470 | bl = sBattlemasterListStore.LookupEntry(bgTypeID); |
---|
1471 | if(!bl) |
---|
1472 | { |
---|
1473 | sLog.outError("Battleground ID %u not found in BattlemasterList.dbc. Battleground not created.",bgTypeID); |
---|
1474 | continue; |
---|
1475 | } |
---|
1476 | |
---|
1477 | MaxPlayersPerTeam = bl->maxplayersperteam; |
---|
1478 | MinPlayersPerTeam = bl->maxplayersperteam/2; |
---|
1479 | MinLvl = bl->minlvl; |
---|
1480 | MaxLvl = bl->maxlvl; |
---|
1481 | |
---|
1482 | if(fields[1].GetUInt32()) |
---|
1483 | MinPlayersPerTeam = fields[1].GetUInt32(); |
---|
1484 | |
---|
1485 | if(fields[2].GetUInt32()) |
---|
1486 | MaxPlayersPerTeam = fields[2].GetUInt32(); |
---|
1487 | |
---|
1488 | if(fields[3].GetUInt32()) |
---|
1489 | MinLvl = fields[3].GetUInt32(); |
---|
1490 | |
---|
1491 | if(fields[4].GetUInt32()) |
---|
1492 | MaxLvl = fields[4].GetUInt32(); |
---|
1493 | |
---|
1494 | start1 = fields[5].GetUInt32(); |
---|
1495 | |
---|
1496 | start = sWorldSafeLocsStore.LookupEntry(start1); |
---|
1497 | if(start) |
---|
1498 | { |
---|
1499 | AStartLoc[0] = start->x; |
---|
1500 | AStartLoc[1] = start->y; |
---|
1501 | AStartLoc[2] = start->z; |
---|
1502 | AStartLoc[3] = fields[6].GetFloat(); |
---|
1503 | } |
---|
1504 | else if(bgTypeID == BATTLEGROUND_AA) |
---|
1505 | { |
---|
1506 | AStartLoc[0] = 0; |
---|
1507 | AStartLoc[1] = 0; |
---|
1508 | AStartLoc[2] = 0; |
---|
1509 | AStartLoc[3] = fields[6].GetFloat(); |
---|
1510 | } |
---|
1511 | else |
---|
1512 | { |
---|
1513 | sLog.outErrorDb("Table `battleground_template` for id %u have non-existed WorldSafeLocs.dbc id %u in field `AllianceStartLoc`. BG not created.",bgTypeID,start1); |
---|
1514 | continue; |
---|
1515 | } |
---|
1516 | |
---|
1517 | start2 = fields[7].GetUInt32(); |
---|
1518 | |
---|
1519 | start = sWorldSafeLocsStore.LookupEntry(start2); |
---|
1520 | if(start) |
---|
1521 | { |
---|
1522 | HStartLoc[0] = start->x; |
---|
1523 | HStartLoc[1] = start->y; |
---|
1524 | HStartLoc[2] = start->z; |
---|
1525 | HStartLoc[3] = fields[8].GetFloat(); |
---|
1526 | } |
---|
1527 | else if(bgTypeID == BATTLEGROUND_AA) |
---|
1528 | { |
---|
1529 | HStartLoc[0] = 0; |
---|
1530 | HStartLoc[1] = 0; |
---|
1531 | HStartLoc[2] = 0; |
---|
1532 | HStartLoc[3] = fields[8].GetFloat(); |
---|
1533 | } |
---|
1534 | else |
---|
1535 | { |
---|
1536 | sLog.outErrorDb("Table `battleground_template` for id %u have non-existed WorldSafeLocs.dbc id %u in field `HordeStartLoc`. BG not created.",bgTypeID,start2); |
---|
1537 | continue; |
---|
1538 | } |
---|
1539 | |
---|
1540 | //sLog.outDetail("Creating battleground %s, %u-%u", bl->name[sWorld.GetDBClang()], MinLvl, MaxLvl); |
---|
1541 | if(!CreateBattleGround(bgTypeID, MinPlayersPerTeam, MaxPlayersPerTeam, MinLvl, MaxLvl, bl->name[sWorld.GetDefaultDbcLocale()], bl->mapid[0], AStartLoc[0], AStartLoc[1], AStartLoc[2], AStartLoc[3], HStartLoc[0], HStartLoc[1], HStartLoc[2], HStartLoc[3])) |
---|
1542 | continue; |
---|
1543 | |
---|
1544 | ++count; |
---|
1545 | } while (result->NextRow()); |
---|
1546 | |
---|
1547 | delete result; |
---|
1548 | |
---|
1549 | sLog.outString(); |
---|
1550 | sLog.outString( ">> Loaded %u battlegrounds", count ); |
---|
1551 | } |
---|
1552 | |
---|
1553 | void BattleGroundMgr::InitAutomaticArenaPointDistribution() |
---|
1554 | { |
---|
1555 | if(m_AutoDistributePoints) |
---|
1556 | { |
---|
1557 | sLog.outDebug("Initializing Automatic Arena Point Distribution"); |
---|
1558 | QueryResult * result = CharacterDatabase.Query("SELECT UNIX_TIMESTAMP(NextArenaPointDistributionTime) FROM saved_variables"); |
---|
1559 | if(!result) |
---|
1560 | { |
---|
1561 | sLog.outDebug("Battleground: Next arena point distribution time not found in SavedVariables, reseting it now."); |
---|
1562 | m_NextAutoDistributionTime = time(NULL) + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS); |
---|
1563 | CharacterDatabase.PExecute("INSERT INTO saved_variables (NextArenaPointDistributionTime) VALUES ( FROM_UNIXTIME('"I64FMTD"') )",(uint64)m_NextAutoDistributionTime); |
---|
1564 | } |
---|
1565 | else |
---|
1566 | { |
---|
1567 | m_NextAutoDistributionTime = (*result)[0].GetUInt64(); |
---|
1568 | delete result; |
---|
1569 | } |
---|
1570 | sLog.outDebug("Automatic Arena Point Distribution initialized."); |
---|
1571 | } |
---|
1572 | } |
---|
1573 | |
---|
1574 | void BattleGroundMgr::DistributeArenaPoints() |
---|
1575 | { |
---|
1576 | // used to distribute arena points based on last week's stats |
---|
1577 | |
---|
1578 | CharacterDatabase.BeginTransaction(); |
---|
1579 | // direct execute, because of the later GetUInt32ValueFromDB() calls |
---|
1580 | // 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10 |
---|
1581 | CharacterDatabase.DirectPExecute("UPDATE characters b, arena_team_member a SET b.data = CONCAT( SUBSTRING_INDEX(b.data, ' ', '%u'),' ', CAST( IF ( ((CAST( SUBSTRING( b.data FROM (CHAR_LENGTH(SUBSTRING_INDEX(b.data,' ','%u')) + 2) FOR (CHAR_LENGTH(SUBSTRING_INDEX(b.data,' ','%u')) - CHAR_LENGTH(SUBSTRING_INDEX(b.data,' ','%u')) - 1) ) AS UNSIGNED) + (SELECT MAX(c.points_to_add) FROM arena_team_member c WHERE c.guid = b.guid GROUP BY c.guid) ) < '%u'), CAST(SUBSTRING(b.data FROM (CHAR_LENGTH(SUBSTRING_INDEX(b.data,' ','%u')) + 2) FOR (CHAR_LENGTH(SUBSTRING_INDEX(b.data,' ','%u')) - CHAR_LENGTH(SUBSTRING_INDEX(b.data,' ','%u')) - 1) ) AS UNSIGNED) + (SELECT MAX(d.points_to_add) FROM arena_team_member d WHERE d.guid = b.guid GROUP BY d.guid), '%u') AS CHAR),' ',SUBSTRING(b.data FROM (CHAR_LENGTH(SUBSTRING_INDEX(b.data,' ','%u')) + 2))) WHERE b.guid = a.guid",PLAYER_FIELD_ARENA_CURRENCY, PLAYER_FIELD_ARENA_CURRENCY, PLAYER_FIELD_ARENA_CURRENCY+1, PLAYER_FIELD_ARENA_CURRENCY, sWorld.getConfig(CONFIG_MAX_ARENA_POINTS),PLAYER_FIELD_ARENA_CURRENCY, PLAYER_FIELD_ARENA_CURRENCY+1, PLAYER_FIELD_ARENA_CURRENCY, sWorld.getConfig(CONFIG_MAX_ARENA_POINTS), PLAYER_FIELD_ARENA_CURRENCY+1); |
---|
1582 | for(int i=0; i<3; ++i) |
---|
1583 | { |
---|
1584 | // reset weekly played matches |
---|
1585 | uint32 position = PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 6 * i + 2; |
---|
1586 | CharacterDatabase.DirectPExecute("UPDATE characters SET data = CONCAT( SUBSTRING_INDEX(data,' ','%u'),' ','0',' ',SUBSTRING(data FROM (CHAR_LENGTH(SUBSTRING_INDEX(data,' ','%u')) + 2)))",position, position + 1); |
---|
1587 | } |
---|
1588 | CharacterDatabase.DirectExecute("UPDATE arena_team_member SET points_to_add = '0', played_week = '0', wons_week = '0'"); |
---|
1589 | CharacterDatabase.DirectExecute("UPDATE arena_team_stats SET games = '0', wins = '0'"); |
---|
1590 | CharacterDatabase.CommitTransaction(); |
---|
1591 | |
---|
1592 | QueryResult *result = CharacterDatabase.PQuery("SELECT guid, data FROM characters WHERE online = '1'"); |
---|
1593 | if( result ) |
---|
1594 | { |
---|
1595 | do |
---|
1596 | { |
---|
1597 | Field *fields = result->Fetch(); |
---|
1598 | |
---|
1599 | uint32 guid = fields[0].GetUInt32(); |
---|
1600 | if(Player * pl = objmgr.GetPlayer(MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER))) |
---|
1601 | { |
---|
1602 | Tokens data = StrSplit(fields[1].GetCppString(), " "); |
---|
1603 | // update arena currency |
---|
1604 | pl->SetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY, Player::GetUInt32ValueFromArray(data, PLAYER_FIELD_ARENA_CURRENCY)); |
---|
1605 | // reset played this week count for all teams |
---|
1606 | for(int i= 0; i < 3; ++i) |
---|
1607 | pl->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 6 * i + 2, 0); |
---|
1608 | } |
---|
1609 | |
---|
1610 | } while (result->NextRow()); |
---|
1611 | |
---|
1612 | delete result; |
---|
1613 | } |
---|
1614 | |
---|
1615 | for(ObjectMgr::ArenaTeamSet::iterator titr = objmgr.GetArenaTeamSetBegin(); titr != objmgr.GetArenaTeamSetEnd(); ++titr) |
---|
1616 | { |
---|
1617 | if(ArenaTeam * at = (*titr)) |
---|
1618 | { |
---|
1619 | at->FinishWeek(); // set played this week etc values to 0 in memory, too |
---|
1620 | // at->SaveToDB(); // no need, the modified values are already saved above |
---|
1621 | at->NotifyStatsChanged(); // notify the players of the changes |
---|
1622 | } |
---|
1623 | } |
---|
1624 | } |
---|
1625 | |
---|
1626 | void BattleGroundMgr::BuildBattleGroundListPacket(WorldPacket *data, uint64 guid, Player* plr, uint32 bgTypeId) |
---|
1627 | { |
---|
1628 | uint32 PlayerLevel = 10; |
---|
1629 | |
---|
1630 | if(plr) |
---|
1631 | PlayerLevel = plr->getLevel(); |
---|
1632 | |
---|
1633 | data->Initialize(SMSG_BATTLEFIELD_LIST); |
---|
1634 | *data << uint64(guid); // battlemaster guid |
---|
1635 | *data << uint32(bgTypeId); // battleground id |
---|
1636 | if(bgTypeId == BATTLEGROUND_AA) // arena |
---|
1637 | { |
---|
1638 | *data << uint8(5); // unk |
---|
1639 | *data << uint32(0); // unk |
---|
1640 | } |
---|
1641 | else // battleground |
---|
1642 | { |
---|
1643 | *data << uint8(0x00); // unk |
---|
1644 | |
---|
1645 | size_t count_pos = data->wpos(); |
---|
1646 | uint32 count = 0; |
---|
1647 | *data << uint32(0x00); // number of bg instances |
---|
1648 | |
---|
1649 | for(std::map<uint32, BattleGround*>::iterator itr = m_BattleGrounds.begin(); itr != m_BattleGrounds.end(); ++itr) |
---|
1650 | { |
---|
1651 | if(itr->second->GetTypeID() == bgTypeId && (PlayerLevel >= itr->second->GetMinLevel()) && (PlayerLevel <= itr->second->GetMaxLevel())) |
---|
1652 | { |
---|
1653 | *data << uint32(itr->second->GetInstanceID()); |
---|
1654 | ++count; |
---|
1655 | } |
---|
1656 | } |
---|
1657 | data->put<uint32>( count_pos , count); |
---|
1658 | } |
---|
1659 | } |
---|
1660 | |
---|
1661 | void BattleGroundMgr::SendToBattleGround(Player *pl, uint32 instanceId) |
---|
1662 | { |
---|
1663 | BattleGround *bg = GetBattleGround(instanceId); |
---|
1664 | if(bg) |
---|
1665 | { |
---|
1666 | uint32 mapid = bg->GetMapId(); |
---|
1667 | float x, y, z, O; |
---|
1668 | uint32 team = pl->GetBGTeam(); |
---|
1669 | if(team==0) |
---|
1670 | team = pl->GetTeam(); |
---|
1671 | bg->GetTeamStartLoc(team, x, y, z, O); |
---|
1672 | |
---|
1673 | sLog.outDetail("BATTLEGROUND: Sending %s to map %u, X %f, Y %f, Z %f, O %f", pl->GetName(), mapid, x, y, z, O); |
---|
1674 | pl->TeleportTo(mapid, x, y, z, O); |
---|
1675 | } |
---|
1676 | else |
---|
1677 | { |
---|
1678 | sLog.outError("player %u trying to port to non-existent bg instance %u",pl->GetGUIDLow(), instanceId); |
---|
1679 | } |
---|
1680 | } |
---|
1681 | |
---|
1682 | void BattleGroundMgr::SendAreaSpiritHealerQueryOpcode(Player *pl, BattleGround *bg, uint64 guid) |
---|
1683 | { |
---|
1684 | WorldPacket data(SMSG_AREA_SPIRIT_HEALER_TIME, 12); |
---|
1685 | uint32 time_ = 30000 - bg->GetLastResurrectTime(); // resurrect every 30 seconds |
---|
1686 | if(time_ == uint32(-1)) |
---|
1687 | time_ = 0; |
---|
1688 | data << guid << time_; |
---|
1689 | pl->GetSession()->SendPacket(&data); |
---|
1690 | } |
---|
1691 | |
---|
1692 | void BattleGroundMgr::RemoveBattleGround(uint32 instanceID) |
---|
1693 | { |
---|
1694 | BattleGroundSet::iterator itr = m_BattleGrounds.find(instanceID); |
---|
1695 | if(itr!=m_BattleGrounds.end()) |
---|
1696 | m_BattleGrounds.erase(itr); |
---|
1697 | } |
---|
1698 | |
---|
1699 | bool BattleGroundMgr::IsArenaType(uint32 bgTypeId) const |
---|
1700 | { |
---|
1701 | return ( bgTypeId == BATTLEGROUND_AA || |
---|
1702 | bgTypeId == BATTLEGROUND_BE || |
---|
1703 | bgTypeId == BATTLEGROUND_NA || |
---|
1704 | bgTypeId == BATTLEGROUND_RL ); |
---|
1705 | } |
---|
1706 | |
---|
1707 | bool BattleGroundMgr::IsBattleGroundType(uint32 bgTypeId) const |
---|
1708 | { |
---|
1709 | return !IsArenaType(bgTypeId); |
---|
1710 | } |
---|
1711 | |
---|
1712 | uint32 BattleGroundMgr::BGQueueTypeId(uint32 bgTypeId, uint8 arenaType) const |
---|
1713 | { |
---|
1714 | switch(bgTypeId) |
---|
1715 | { |
---|
1716 | case BATTLEGROUND_WS: |
---|
1717 | return BATTLEGROUND_QUEUE_WS; |
---|
1718 | case BATTLEGROUND_AB: |
---|
1719 | return BATTLEGROUND_QUEUE_AB; |
---|
1720 | case BATTLEGROUND_AV: |
---|
1721 | return BATTLEGROUND_QUEUE_AV; |
---|
1722 | case BATTLEGROUND_EY: |
---|
1723 | return BATTLEGROUND_QUEUE_EY; |
---|
1724 | case BATTLEGROUND_AA: |
---|
1725 | case BATTLEGROUND_NA: |
---|
1726 | case BATTLEGROUND_RL: |
---|
1727 | case BATTLEGROUND_BE: |
---|
1728 | switch(arenaType) |
---|
1729 | { |
---|
1730 | case ARENA_TYPE_2v2: |
---|
1731 | return BATTLEGROUND_QUEUE_2v2; |
---|
1732 | case ARENA_TYPE_3v3: |
---|
1733 | return BATTLEGROUND_QUEUE_3v3; |
---|
1734 | case ARENA_TYPE_5v5: |
---|
1735 | return BATTLEGROUND_QUEUE_5v5; |
---|
1736 | default: |
---|
1737 | return 0; |
---|
1738 | } |
---|
1739 | default: |
---|
1740 | return 0; |
---|
1741 | } |
---|
1742 | } |
---|
1743 | |
---|
1744 | uint32 BattleGroundMgr::BGTemplateId(uint32 bgQueueTypeId) const |
---|
1745 | { |
---|
1746 | switch(bgQueueTypeId) |
---|
1747 | { |
---|
1748 | case BATTLEGROUND_QUEUE_WS: |
---|
1749 | return BATTLEGROUND_WS; |
---|
1750 | case BATTLEGROUND_QUEUE_AB: |
---|
1751 | return BATTLEGROUND_AB; |
---|
1752 | case BATTLEGROUND_QUEUE_AV: |
---|
1753 | return BATTLEGROUND_AV; |
---|
1754 | case BATTLEGROUND_QUEUE_EY: |
---|
1755 | return BATTLEGROUND_EY; |
---|
1756 | case BATTLEGROUND_QUEUE_2v2: |
---|
1757 | case BATTLEGROUND_QUEUE_3v3: |
---|
1758 | case BATTLEGROUND_QUEUE_5v5: |
---|
1759 | return BATTLEGROUND_AA; |
---|
1760 | default: |
---|
1761 | return 0; |
---|
1762 | } |
---|
1763 | } |
---|
1764 | |
---|
1765 | uint8 BattleGroundMgr::BGArenaType(uint32 bgQueueTypeId) const |
---|
1766 | { |
---|
1767 | switch(bgQueueTypeId) |
---|
1768 | { |
---|
1769 | case BATTLEGROUND_QUEUE_2v2: |
---|
1770 | return ARENA_TYPE_2v2; |
---|
1771 | case BATTLEGROUND_QUEUE_3v3: |
---|
1772 | return ARENA_TYPE_3v3; |
---|
1773 | case BATTLEGROUND_QUEUE_5v5: |
---|
1774 | return ARENA_TYPE_5v5; |
---|
1775 | default: |
---|
1776 | return 0; |
---|
1777 | } |
---|
1778 | } |
---|
1779 | |
---|
1780 | void BattleGroundMgr::ToggleArenaTesting() |
---|
1781 | { |
---|
1782 | m_ArenaTesting = !m_ArenaTesting; |
---|
1783 | sWorld.SendWorldText(LANG_ARENA_TESTING, m_ArenaTesting ? "on" : "off"); |
---|
1784 | } |
---|