1 | /* |
---|
2 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
---|
3 | * |
---|
4 | * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> |
---|
5 | * |
---|
6 | * This program is free software; you can redistribute it and/or modify |
---|
7 | * it under the terms of the GNU General Public License as published by |
---|
8 | * the Free Software Foundation; either version 2 of the License, or |
---|
9 | * (at your option) any later version. |
---|
10 | * |
---|
11 | * This program is distributed in the hope that it will be useful, |
---|
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
14 | * GNU General Public License for more details. |
---|
15 | * |
---|
16 | * You should have received a copy of the GNU General Public License |
---|
17 | * along with this program; if not, write to the Free Software |
---|
18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
---|
19 | */ |
---|
20 | |
---|
21 | #include "Common.h" |
---|
22 | #include "Player.h" |
---|
23 | #include "BattleGroundMgr.h" |
---|
24 | #include "BattleGroundAV.h" |
---|
25 | #include "BattleGroundAB.h" |
---|
26 | #include "BattleGroundEY.h" |
---|
27 | #include "BattleGroundWS.h" |
---|
28 | #include "BattleGroundNA.h" |
---|
29 | #include "BattleGroundBE.h" |
---|
30 | #include "BattleGroundAA.h" |
---|
31 | #include "BattleGroundRL.h" |
---|
32 | #include "SharedDefines.h" |
---|
33 | #include "Policies/SingletonImp.h" |
---|
34 | #include "MapManager.h" |
---|
35 | #include "Map.h" |
---|
36 | #include "MapInstanced.h" |
---|
37 | #include "ObjectMgr.h" |
---|
38 | #include "ProgressBar.h" |
---|
39 | #include "World.h" |
---|
40 | #include "ArenaTeam.h" |
---|
41 | #include "Chat.h" |
---|
42 | |
---|
43 | INSTANTIATE_SINGLETON_1( BattleGroundMgr ); |
---|
44 | |
---|
45 | /*********************************************************/ |
---|
46 | /*** BATTLEGROUND QUEUE SYSTEM ***/ |
---|
47 | /*********************************************************/ |
---|
48 | |
---|
49 | BattleGroundQueue::BattleGroundQueue() |
---|
50 | { |
---|
51 | //queues are empty, we don't have to call clear() |
---|
52 | /* for (int i = 0; i < MAX_BATTLEGROUND_QUEUES; i++) |
---|
53 | { |
---|
54 | //m_QueuedPlayers[i].Horde = 0; |
---|
55 | //m_QueuedPlayers[i].Alliance = 0; |
---|
56 | //m_QueuedPlayers[i].AverageTime = 0; |
---|
57 | }*/ |
---|
58 | } |
---|
59 | |
---|
60 | BattleGroundQueue::~BattleGroundQueue() |
---|
61 | { |
---|
62 | for (int i = 0; i < MAX_BATTLEGROUND_QUEUES; i++) |
---|
63 | { |
---|
64 | m_QueuedPlayers[i].clear(); |
---|
65 | for(QueuedGroupsList::iterator itr = m_QueuedGroups[i].begin(); itr!= m_QueuedGroups[i].end(); ++itr) |
---|
66 | { |
---|
67 | delete (*itr); |
---|
68 | } |
---|
69 | m_QueuedGroups[i].clear(); |
---|
70 | } |
---|
71 | } |
---|
72 | |
---|
73 | // initialize eligible groups from the given source matching the given specifications |
---|
74 | void BattleGroundQueue::EligibleGroups::Init(BattleGroundQueue::QueuedGroupsList *source, uint32 BgTypeId, uint32 side, uint32 MaxPlayers, uint8 ArenaType, bool IsRated, uint32 MinRating, uint32 MaxRating, uint32 DisregardTime, uint32 excludeTeam) |
---|
75 | { |
---|
76 | // clear from prev initialization |
---|
77 | clear(); |
---|
78 | BattleGroundQueue::QueuedGroupsList::iterator itr, next; |
---|
79 | // iterate through the source |
---|
80 | for(itr = source->begin(); itr!= source->end(); itr = next) |
---|
81 | { |
---|
82 | next = itr; |
---|
83 | ++next; |
---|
84 | if( (*itr)->BgTypeId == BgTypeId && // bg type must match |
---|
85 | (*itr)->ArenaType == ArenaType && // arena type must match |
---|
86 | (*itr)->IsRated == IsRated && // israted must match |
---|
87 | (*itr)->IsInvitedToBGInstanceGUID == 0 && // leave out already invited groups |
---|
88 | (*itr)->Team == side && // match side |
---|
89 | (*itr)->Players.size() <= MaxPlayers && // the group must fit in the bg |
---|
90 | ( !excludeTeam || (*itr)->ArenaTeamId != excludeTeam ) && // if excludeTeam is specified, leave out those arena team ids |
---|
91 | ( !IsRated || (*itr)->Players.size() == MaxPlayers ) && // if rated, then pass only if the player count is exact NEEDS TESTING! (but now this should never happen) |
---|
92 | ( (*itr)->JoinTime <= DisregardTime // pass if disregard time is greater than join time |
---|
93 | || (*itr)->ArenaTeamRating == 0 // pass if no rating info |
---|
94 | || ( (*itr)->ArenaTeamRating >= MinRating // pass if matches the rating range |
---|
95 | && (*itr)->ArenaTeamRating <= MaxRating ) ) ) |
---|
96 | { |
---|
97 | // the group matches the conditions |
---|
98 | // insert it in order of groupsize, and join time |
---|
99 | uint32 size = (*itr)->Players.size(); |
---|
100 | uint32 jointime = (*itr)->JoinTime; |
---|
101 | bool inserted = false; |
---|
102 | |
---|
103 | for(std::list<GroupQueueInfo *>::iterator elig_itr = begin(); elig_itr != end(); ++elig_itr) |
---|
104 | { |
---|
105 | // if the next one's size is smaller, then insert |
---|
106 | // also insert if the next one's size is equal, but it joined the queue later |
---|
107 | if( ((*elig_itr)->Players.size()<size) || |
---|
108 | ((*elig_itr)->Players.size() == size && (*elig_itr)->JoinTime > jointime) ) |
---|
109 | { |
---|
110 | insert(elig_itr,(*itr)); |
---|
111 | inserted = true; |
---|
112 | break; |
---|
113 | } |
---|
114 | } |
---|
115 | // if not inserted -> this is the smallest group -> push_back |
---|
116 | if(!inserted) |
---|
117 | { |
---|
118 | push_back((*itr)); |
---|
119 | } |
---|
120 | } |
---|
121 | } |
---|
122 | } |
---|
123 | |
---|
124 | // remove group from eligible groups |
---|
125 | // used when building selection pools |
---|
126 | void BattleGroundQueue::EligibleGroups::RemoveGroup(GroupQueueInfo * ginfo) |
---|
127 | { |
---|
128 | for(std::list<GroupQueueInfo *>::iterator itr = begin(); itr != end(); ++itr) |
---|
129 | { |
---|
130 | if((*itr)==ginfo) |
---|
131 | { |
---|
132 | erase(itr); |
---|
133 | return; |
---|
134 | } |
---|
135 | } |
---|
136 | } |
---|
137 | |
---|
138 | // selection pool initialization, used to clean up from prev selection |
---|
139 | void BattleGroundQueue::SelectionPool::Init() |
---|
140 | { |
---|
141 | SelectedGroups.clear(); |
---|
142 | MaxGroup = 0; |
---|
143 | PlayerCount = 0; |
---|
144 | } |
---|
145 | |
---|
146 | // get the maximal group from the selection pool |
---|
147 | // used when building the pool, and have to remove the largest |
---|
148 | GroupQueueInfo * BattleGroundQueue::SelectionPool::GetMaximalGroup() |
---|
149 | { |
---|
150 | if(SelectedGroups.empty()) |
---|
151 | { |
---|
152 | sLog.outError("Getting max group when selection pool is empty, this should never happen."); |
---|
153 | MaxGroup = NULL; |
---|
154 | return 0; |
---|
155 | } |
---|
156 | // actually select the max group if it's not set |
---|
157 | if(MaxGroup==0 && !SelectedGroups.empty()) |
---|
158 | { |
---|
159 | uint32 max_size = 0; |
---|
160 | for(std::list<GroupQueueInfo *>::iterator itr = SelectedGroups.begin(); itr != SelectedGroups.end(); ++itr) |
---|
161 | { |
---|
162 | if(max_size<(*itr)->Players.size()) |
---|
163 | { |
---|
164 | MaxGroup =(*itr); |
---|
165 | max_size = MaxGroup->Players.size(); |
---|
166 | } |
---|
167 | } |
---|
168 | } |
---|
169 | return MaxGroup; |
---|
170 | } |
---|
171 | |
---|
172 | // remove group info from selection pool |
---|
173 | // used when building selection pools and have to remove maximal group |
---|
174 | void BattleGroundQueue::SelectionPool::RemoveGroup(GroupQueueInfo *ginfo) |
---|
175 | { |
---|
176 | // uninitiate max group info if needed |
---|
177 | if(MaxGroup == ginfo) |
---|
178 | MaxGroup = 0; |
---|
179 | // find what to remove |
---|
180 | for(std::list<GroupQueueInfo *>::iterator itr = SelectedGroups.begin(); itr != SelectedGroups.end(); ++itr) |
---|
181 | { |
---|
182 | if((*itr)==ginfo) |
---|
183 | { |
---|
184 | SelectedGroups.erase(itr); |
---|
185 | // decrease selected players count |
---|
186 | PlayerCount -= ginfo->Players.size(); |
---|
187 | return; |
---|
188 | } |
---|
189 | } |
---|
190 | } |
---|
191 | |
---|
192 | // add group to selection |
---|
193 | // used when building selection pools |
---|
194 | void BattleGroundQueue::SelectionPool::AddGroup(GroupQueueInfo * ginfo) |
---|
195 | { |
---|
196 | SelectedGroups.push_back(ginfo); |
---|
197 | // increase selected players count |
---|
198 | PlayerCount+=ginfo->Players.size(); |
---|
199 | if(!MaxGroup || ginfo->Players.size() > MaxGroup->Players.size()) |
---|
200 | { |
---|
201 | // update max group info if needed |
---|
202 | MaxGroup = ginfo; |
---|
203 | } |
---|
204 | } |
---|
205 | |
---|
206 | // add group to bg queue with the given leader and bg specifications |
---|
207 | GroupQueueInfo * BattleGroundQueue::AddGroup(Player *leader, uint32 BgTypeId, uint8 ArenaType, bool isRated, uint32 arenaRating, uint32 arenateamid) |
---|
208 | { |
---|
209 | uint32 queue_id = leader->GetBattleGroundQueueIdFromLevel(); |
---|
210 | |
---|
211 | // create new ginfo |
---|
212 | // cannot use the method like in addplayer, because that could modify an in-queue group's stats |
---|
213 | // (e.g. leader leaving queue then joining as individual again) |
---|
214 | GroupQueueInfo* ginfo = new GroupQueueInfo; |
---|
215 | ginfo->BgTypeId = BgTypeId; |
---|
216 | ginfo->ArenaType = ArenaType; |
---|
217 | ginfo->ArenaTeamId = arenateamid; |
---|
218 | ginfo->IsRated = isRated; |
---|
219 | ginfo->IsInvitedToBGInstanceGUID = 0; // maybe this should be modifiable by function arguments to enable selection of running instances? |
---|
220 | ginfo->JoinTime = getMSTime(); |
---|
221 | ginfo->Team = leader->GetTeam(); |
---|
222 | |
---|
223 | if(sBattleGroundMgr.GetMaxRatingDifference()) // if max difference is set, then store rating info for queue |
---|
224 | ginfo->ArenaTeamRating = arenaRating; |
---|
225 | else |
---|
226 | ginfo->ArenaTeamRating = 0; // don't if it doesn't matter |
---|
227 | |
---|
228 | ginfo->Players.clear(); |
---|
229 | |
---|
230 | m_QueuedGroups[queue_id].push_back(ginfo); |
---|
231 | |
---|
232 | // return ginfo, because it is needed to add players to this group info |
---|
233 | return ginfo; |
---|
234 | } |
---|
235 | |
---|
236 | void BattleGroundQueue::AddPlayer(Player *plr, GroupQueueInfo *ginfo) |
---|
237 | { |
---|
238 | uint32 queue_id = plr->GetBattleGroundQueueIdFromLevel(); |
---|
239 | |
---|
240 | //if player isn't in queue, he is added, if already is, then values are overwritten, no memory leak |
---|
241 | PlayerQueueInfo& info = m_QueuedPlayers[queue_id][plr->GetGUID()]; |
---|
242 | info.InviteTime = 0; |
---|
243 | info.LastInviteTime = 0; |
---|
244 | info.LastOnlineTime = getMSTime(); |
---|
245 | info.GroupInfo = ginfo; |
---|
246 | |
---|
247 | // add the pinfo to ginfo's list |
---|
248 | ginfo->Players[plr->GetGUID()] = &info; |
---|
249 | } |
---|
250 | |
---|
251 | void BattleGroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount) |
---|
252 | { |
---|
253 | Player *plr = objmgr.GetPlayer(guid); |
---|
254 | |
---|
255 | uint32 queue_id = 0; |
---|
256 | QueuedPlayersMap::iterator itr; |
---|
257 | GroupQueueInfo * group; |
---|
258 | QueuedGroupsList::iterator group_itr; |
---|
259 | bool IsSet = false; |
---|
260 | if(plr) |
---|
261 | { |
---|
262 | queue_id = plr->GetBattleGroundQueueIdFromLevel(); |
---|
263 | |
---|
264 | itr = m_QueuedPlayers[queue_id].find(guid); |
---|
265 | if(itr != m_QueuedPlayers[queue_id].end()) |
---|
266 | IsSet = true; |
---|
267 | } |
---|
268 | |
---|
269 | if(!IsSet) |
---|
270 | { |
---|
271 | // either player is offline, or he levelled up to another queue category |
---|
272 | // sLog.outError("Battleground: removing offline player from BG queue - this might not happen, but it should not cause crash"); |
---|
273 | for (uint32 i = 0; i < MAX_BATTLEGROUND_QUEUES; i++) |
---|
274 | { |
---|
275 | itr = m_QueuedPlayers[i].find(guid); |
---|
276 | if(itr != m_QueuedPlayers[i].end()) |
---|
277 | { |
---|
278 | queue_id = i; |
---|
279 | IsSet = true; |
---|
280 | break; |
---|
281 | } |
---|
282 | } |
---|
283 | } |
---|
284 | |
---|
285 | // couldn't find the player in bg queue, return |
---|
286 | if(!IsSet) |
---|
287 | { |
---|
288 | sLog.outError("Battleground: couldn't find player to remove."); |
---|
289 | return; |
---|
290 | } |
---|
291 | |
---|
292 | group = itr->second.GroupInfo; |
---|
293 | |
---|
294 | for(group_itr=m_QueuedGroups[queue_id].begin(); group_itr != m_QueuedGroups[queue_id].end(); ++group_itr) |
---|
295 | { |
---|
296 | if(group == (GroupQueueInfo*)(*group_itr)) |
---|
297 | break; |
---|
298 | } |
---|
299 | |
---|
300 | // variables are set (what about leveling up when in queue????) |
---|
301 | // remove player from group |
---|
302 | // if only player there, remove group |
---|
303 | |
---|
304 | // remove player queue info from group queue info |
---|
305 | std::map<uint64, PlayerQueueInfo*>::iterator pitr = group->Players.find(guid); |
---|
306 | |
---|
307 | if(pitr != group->Players.end()) |
---|
308 | group->Players.erase(pitr); |
---|
309 | |
---|
310 | // check for iterator correctness |
---|
311 | if (group_itr != m_QueuedGroups[queue_id].end() && itr != m_QueuedPlayers[queue_id].end()) |
---|
312 | { |
---|
313 | // used when player left the queue, NOT used when porting to bg |
---|
314 | if (decreaseInvitedCount) |
---|
315 | { |
---|
316 | // if invited to bg, and should decrease invited count, then do it |
---|
317 | if(group->IsInvitedToBGInstanceGUID) |
---|
318 | { |
---|
319 | BattleGround* bg = sBattleGroundMgr.GetBattleGround(group->IsInvitedToBGInstanceGUID); |
---|
320 | if (bg) |
---|
321 | bg->DecreaseInvitedCount(group->Team); |
---|
322 | if (bg && !bg->GetPlayersSize() && !bg->GetInvitedCount(ALLIANCE) && !bg->GetInvitedCount(HORDE)) |
---|
323 | { |
---|
324 | // no more players on battleground, set delete it |
---|
325 | bg->SetDeleteThis(); |
---|
326 | } |
---|
327 | } |
---|
328 | // update the join queue, maybe now the player's group fits in a queue! |
---|
329 | // not yet implemented (should store bgTypeId in group queue info?) |
---|
330 | } |
---|
331 | // remove player queue info |
---|
332 | m_QueuedPlayers[queue_id].erase(itr); |
---|
333 | // remove group queue info if needed |
---|
334 | if(group->Players.empty()) |
---|
335 | { |
---|
336 | m_QueuedGroups[queue_id].erase(group_itr); |
---|
337 | delete group; |
---|
338 | } |
---|
339 | // NEEDS TESTING! |
---|
340 | // group wasn't empty, so it wasn't deleted, and player have left a rated queue -> everyone from the group should leave too |
---|
341 | // don't remove recursively if already invited to bg! |
---|
342 | else if(!group->IsInvitedToBGInstanceGUID && decreaseInvitedCount && group->IsRated) |
---|
343 | { |
---|
344 | // remove next player, this is recursive |
---|
345 | // first send removal information |
---|
346 | if(Player *plr2 = objmgr.GetPlayer(group->Players.begin()->first)) |
---|
347 | { |
---|
348 | BattleGround * bg = sBattleGroundMgr.GetBattleGroundTemplate(group->BgTypeId); |
---|
349 | uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(group->BgTypeId,group->ArenaType); |
---|
350 | uint32 queueSlot = plr2->GetBattleGroundQueueIndex(bgQueueTypeId); |
---|
351 | plr2->RemoveBattleGroundQueueId(bgQueueTypeId); // must be called this way, because if you move this call to queue->removeplayer, it causes bugs |
---|
352 | WorldPacket data; |
---|
353 | sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, plr2->GetTeam(), queueSlot, STATUS_NONE, 0, 0); |
---|
354 | plr2->GetSession()->SendPacket(&data); |
---|
355 | } |
---|
356 | // then actually delete, this may delete the group as well! |
---|
357 | RemovePlayer(group->Players.begin()->first,decreaseInvitedCount); |
---|
358 | } |
---|
359 | } |
---|
360 | } |
---|
361 | |
---|
362 | bool BattleGroundQueue::InviteGroupToBG(GroupQueueInfo * ginfo, BattleGround * bg, uint32 side) |
---|
363 | { |
---|
364 | // set side if needed |
---|
365 | if(side) |
---|
366 | ginfo->Team = side; |
---|
367 | |
---|
368 | if(!ginfo->IsInvitedToBGInstanceGUID) |
---|
369 | { |
---|
370 | // not yet invited |
---|
371 | // set invitation |
---|
372 | ginfo->IsInvitedToBGInstanceGUID = bg->GetInstanceID(); |
---|
373 | uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType()); |
---|
374 | // loop through the players |
---|
375 | for(std::map<uint64,PlayerQueueInfo*>::iterator itr = ginfo->Players.begin(); itr != ginfo->Players.end(); ++itr) |
---|
376 | { |
---|
377 | // set status |
---|
378 | itr->second->InviteTime = getMSTime(); |
---|
379 | itr->second->LastInviteTime = getMSTime(); |
---|
380 | |
---|
381 | // get the player |
---|
382 | Player* plr = objmgr.GetPlayer(itr->first); |
---|
383 | // if offline, skip him |
---|
384 | if(!plr) |
---|
385 | continue; |
---|
386 | |
---|
387 | // invite the player |
---|
388 | sBattleGroundMgr.InvitePlayer(plr, bg->GetInstanceID(),ginfo->Team); |
---|
389 | |
---|
390 | WorldPacket data; |
---|
391 | |
---|
392 | uint32 queueSlot = plr->GetBattleGroundQueueIndex(bgQueueTypeId); |
---|
393 | |
---|
394 | sLog.outDebug("Battleground: invited plr %s (%u) to BG instance %u queueindex %u bgtype %u, I can't help it if they don't press the enter battle button.",plr->GetName(),plr->GetGUIDLow(),bg->GetInstanceID(),queueSlot,bg->GetTypeID()); |
---|
395 | |
---|
396 | // send status packet |
---|
397 | sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, side?side:plr->GetTeam(), queueSlot, STATUS_WAIT_JOIN, INVITE_ACCEPT_WAIT_TIME, 0); |
---|
398 | plr->GetSession()->SendPacket(&data); |
---|
399 | } |
---|
400 | return true; |
---|
401 | } |
---|
402 | |
---|
403 | return false; |
---|
404 | } |
---|
405 | |
---|
406 | // this function is responsible for the selection of queued groups when trying to create new battlegrounds |
---|
407 | bool BattleGroundQueue::BuildSelectionPool(uint32 bgTypeId, uint32 queue_id, uint32 MinPlayers, uint32 MaxPlayers, SelectionPoolBuildMode mode, uint8 ArenaType, bool isRated, uint32 MinRating, uint32 MaxRating, uint32 DisregardTime, uint32 excludeTeam) |
---|
408 | { |
---|
409 | uint32 side; |
---|
410 | switch(mode) |
---|
411 | { |
---|
412 | case NORMAL_ALLIANCE: |
---|
413 | case ONESIDE_ALLIANCE_TEAM1: |
---|
414 | case ONESIDE_ALLIANCE_TEAM2: |
---|
415 | side = ALLIANCE; |
---|
416 | break; |
---|
417 | case NORMAL_HORDE: |
---|
418 | case ONESIDE_HORDE_TEAM1: |
---|
419 | case ONESIDE_HORDE_TEAM2: |
---|
420 | side = HORDE; |
---|
421 | break; |
---|
422 | default: |
---|
423 | //unknown mode, return false |
---|
424 | sLog.outDebug("Battleground: unknown selection pool build mode, returning..."); |
---|
425 | return false; |
---|
426 | break; |
---|
427 | } |
---|
428 | |
---|
429 | // inititate the groups eligible to create the bg |
---|
430 | m_EligibleGroups.Init(&(m_QueuedGroups[queue_id]), bgTypeId, side, MaxPlayers, ArenaType, isRated, MinRating, MaxRating, DisregardTime, excludeTeam); |
---|
431 | // init the selected groups (clear) |
---|
432 | m_SelectionPools[mode].Init(); |
---|
433 | while(!(m_EligibleGroups.empty())) |
---|
434 | { |
---|
435 | sLog.outDebug("m_EligibleGroups is not empty, continue building selection pool"); |
---|
436 | // in decreasing group size, add groups to join if they fit in the MaxPlayersPerTeam players |
---|
437 | for(EligibleGroups::iterator itr= m_EligibleGroups.begin(); itr!=m_EligibleGroups.end(); ++itr) |
---|
438 | { |
---|
439 | // get the maximal not yet checked group |
---|
440 | GroupQueueInfo * MaxGroup = (*itr); |
---|
441 | // if it fits in the maxplayer size, add it |
---|
442 | if( (m_SelectionPools[mode].GetPlayerCount() + MaxGroup->Players.size()) <= MaxPlayers ) |
---|
443 | { |
---|
444 | m_SelectionPools[mode].AddGroup(MaxGroup); |
---|
445 | } |
---|
446 | } |
---|
447 | if(m_SelectionPools[mode].GetPlayerCount()>=MinPlayers) |
---|
448 | { |
---|
449 | // the selection pool is set, return |
---|
450 | sLog.outDebug("pool build succeeded, return true"); |
---|
451 | return true; |
---|
452 | } |
---|
453 | // if the selection pool's not set, then remove the group with the highest player count, and try again with the rest. |
---|
454 | GroupQueueInfo * MaxGroup = m_SelectionPools[mode].GetMaximalGroup(); |
---|
455 | m_EligibleGroups.RemoveGroup(MaxGroup); |
---|
456 | m_SelectionPools[mode].RemoveGroup(MaxGroup); |
---|
457 | } |
---|
458 | // failed to build a selection pool matching the given values |
---|
459 | return false; |
---|
460 | } |
---|
461 | |
---|
462 | // used to remove the Enter Battle window if the battle has already, but someone still has it |
---|
463 | // (this can happen in arenas mainly, since the preparation is shorter than the timer for the bgqueueremove event |
---|
464 | void BattleGroundQueue::BGEndedRemoveInvites(BattleGround *bg) |
---|
465 | { |
---|
466 | uint32 queue_id = bg->GetQueueType(); |
---|
467 | uint32 bgInstanceId = bg->GetInstanceID(); |
---|
468 | uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType()); |
---|
469 | QueuedGroupsList::iterator itr, next; |
---|
470 | for(itr = m_QueuedGroups[queue_id].begin(); itr != m_QueuedGroups[queue_id].end(); itr = next) |
---|
471 | { |
---|
472 | // must do this way, because the groupinfo will be deleted when all playerinfos are removed |
---|
473 | GroupQueueInfo * ginfo = (*itr); |
---|
474 | next = itr; |
---|
475 | ++next; |
---|
476 | // if group was invited to this bg instance, then remove all references |
---|
477 | if(ginfo->IsInvitedToBGInstanceGUID == bgInstanceId) |
---|
478 | { |
---|
479 | // after removing this much playerinfos, the ginfo will be deleted, so we'll use a for loop |
---|
480 | uint32 to_remove = ginfo->Players.size(); |
---|
481 | uint32 team = ginfo->Team; |
---|
482 | for(int i = 0; i < to_remove; ++i) |
---|
483 | { |
---|
484 | // always remove the first one in the group |
---|
485 | std::map<uint64, PlayerQueueInfo * >::iterator itr2 = ginfo->Players.begin(); |
---|
486 | if(itr2 == ginfo->Players.end()) |
---|
487 | { |
---|
488 | sLog.outError("Empty Players in ginfo, this should never happen!"); |
---|
489 | return; |
---|
490 | } |
---|
491 | |
---|
492 | // get the player |
---|
493 | Player * plr = objmgr.GetPlayer(itr2->first); |
---|
494 | if(!plr) |
---|
495 | { |
---|
496 | sLog.outError("Player offline when trying to remove from GroupQueueInfo, this should never happen."); |
---|
497 | continue; |
---|
498 | } |
---|
499 | |
---|
500 | // get the queueslot |
---|
501 | uint32 queueSlot = plr->GetBattleGroundQueueIndex(bgQueueTypeId); |
---|
502 | if (queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES) // player is in queue |
---|
503 | { |
---|
504 | plr->RemoveBattleGroundQueueId(bgQueueTypeId); |
---|
505 | // remove player from queue, this might delete the ginfo as well! don't use that pointer after this! |
---|
506 | RemovePlayer(itr2->first, true); |
---|
507 | // this is probably unneeded, since this player was already invited -> does not fit when initing eligible groups |
---|
508 | // but updateing the queue can't hurt |
---|
509 | Update(bgQueueTypeId, bg->GetQueueType()); |
---|
510 | // send info to client |
---|
511 | WorldPacket data; |
---|
512 | sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, team, queueSlot, STATUS_NONE, 0, 0); |
---|
513 | plr->GetSession()->SendPacket(&data); |
---|
514 | } |
---|
515 | } |
---|
516 | } |
---|
517 | } |
---|
518 | } |
---|
519 | |
---|
520 | /* |
---|
521 | this method is called when group is inserted, or player / group is removed from BG Queue - there is only one player's status changed, so we don't use while(true) cycles to invite whole queue |
---|
522 | it must be called after fully adding the members of a group to ensure group joining |
---|
523 | should be called after removeplayer functions in some cases |
---|
524 | */ |
---|
525 | void BattleGroundQueue::Update(uint32 bgTypeId, uint32 queue_id, uint8 arenatype, bool isRated, uint32 arenaRating) |
---|
526 | { |
---|
527 | if (queue_id >= MAX_BATTLEGROUND_QUEUES) |
---|
528 | { |
---|
529 | //this is error, that caused crashes (not in , but now it shouldn't) |
---|
530 | sLog.outError("BattleGroundQueue::Update() called for non existing queue type - this can cause crash, pls report problem, if this is the last line of error log before crash"); |
---|
531 | return; |
---|
532 | } |
---|
533 | |
---|
534 | //if no players in queue ... do nothing |
---|
535 | if (this->m_QueuedGroups[queue_id].size() == 0) |
---|
536 | return; |
---|
537 | |
---|
538 | uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bgTypeId, arenatype); |
---|
539 | |
---|
540 | //battleground with free slot for player should be always the last in this queue |
---|
541 | BGFreeSlotQueueType::iterator itr, next; |
---|
542 | for (itr = sBattleGroundMgr.BGFreeSlotQueue[bgTypeId].begin(); itr != sBattleGroundMgr.BGFreeSlotQueue[bgTypeId].end(); itr = next) |
---|
543 | { |
---|
544 | next = itr; |
---|
545 | ++next; |
---|
546 | // battleground is running, so if: |
---|
547 | // DO NOT allow queue manager to invite new player to running arena |
---|
548 | if ((*itr)->isBattleGround() && (*itr)->GetTypeID() == bgTypeId && (*itr)->GetQueueType() == queue_id && (*itr)->GetStatus() > STATUS_WAIT_QUEUE && (*itr)->GetStatus() < STATUS_WAIT_LEAVE) |
---|
549 | { |
---|
550 | //we must check both teams |
---|
551 | BattleGround* bg = *itr; //we have to store battleground pointer here, because when battleground is full, it is removed from free queue (not yet implemented!!) |
---|
552 | // and iterator is invalid |
---|
553 | |
---|
554 | for(QueuedGroupsList::iterator itr = m_QueuedGroups[queue_id].begin(); itr != m_QueuedGroups[queue_id].end(); ++itr) |
---|
555 | { |
---|
556 | // did the group join for this bg type? |
---|
557 | if((*itr)->BgTypeId != bgTypeId) |
---|
558 | continue; |
---|
559 | // if so, check if fits in |
---|
560 | if(bg->GetFreeSlotsForTeam((*itr)->Team) >= (*itr)->Players.size()) |
---|
561 | { |
---|
562 | // if group fits in, invite it |
---|
563 | InviteGroupToBG((*itr),bg,(*itr)->Team); |
---|
564 | } |
---|
565 | } |
---|
566 | |
---|
567 | if (!bg->HasFreeSlots()) |
---|
568 | { |
---|
569 | //remove BG from BGFreeSlotQueue |
---|
570 | bg->RemoveFromBGFreeSlotQueue(); |
---|
571 | } |
---|
572 | } |
---|
573 | } |
---|
574 | |
---|
575 | // finished iterating through the bgs with free slots, maybe we need to create a new bg |
---|
576 | |
---|
577 | BattleGround * bg_template = sBattleGroundMgr.GetBattleGroundTemplate(bgTypeId); |
---|
578 | if(!bg_template) |
---|
579 | { |
---|
580 | sLog.outError("Battleground: Update: bg template not found for %u", bgTypeId); |
---|
581 | return; |
---|
582 | } |
---|
583 | |
---|
584 | // get the min. players per team, properly for larger arenas as well. (must have full teams for arena matches!) |
---|
585 | uint32 MinPlayersPerTeam = bg_template->GetMinPlayersPerTeam(); |
---|
586 | uint32 MaxPlayersPerTeam = bg_template->GetMaxPlayersPerTeam(); |
---|
587 | if(bg_template->isArena()) |
---|
588 | { |
---|
589 | if(sBattleGroundMgr.isArenaTesting()) |
---|
590 | { |
---|
591 | MaxPlayersPerTeam = 1; |
---|
592 | MinPlayersPerTeam = 1; |
---|
593 | } |
---|
594 | else |
---|
595 | { |
---|
596 | switch(arenatype) |
---|
597 | { |
---|
598 | case ARENA_TYPE_2v2: |
---|
599 | MaxPlayersPerTeam = 2; |
---|
600 | MinPlayersPerTeam = 2; |
---|
601 | break; |
---|
602 | case ARENA_TYPE_3v3: |
---|
603 | MaxPlayersPerTeam = 3; |
---|
604 | MinPlayersPerTeam = 3; |
---|
605 | break; |
---|
606 | case ARENA_TYPE_5v5: |
---|
607 | MaxPlayersPerTeam = 5; |
---|
608 | MinPlayersPerTeam = 5; |
---|
609 | break; |
---|
610 | } |
---|
611 | } |
---|
612 | } |
---|
613 | |
---|
614 | // found out the minimum and maximum ratings the newly added team should battle against |
---|
615 | // arenaRating is the rating of the latest joined team |
---|
616 | uint32 arenaMinRating = (arenaRating <= sBattleGroundMgr.GetMaxRatingDifference()) ? 0 : arenaRating - sBattleGroundMgr.GetMaxRatingDifference(); |
---|
617 | // if no rating is specified, set maxrating to 0 |
---|
618 | uint32 arenaMaxRating = (arenaRating == 0)? 0 : arenaRating + sBattleGroundMgr.GetMaxRatingDifference(); |
---|
619 | uint32 discardTime = 0; |
---|
620 | // if max rating difference is set and the time past since server startup is greater than the rating discard time |
---|
621 | // (after what time the ratings aren't taken into account when making teams) then |
---|
622 | // the discard time is current_time - time_to_discard, teams that joined after that, will have their ratings taken into account |
---|
623 | // else leave the discard time on 0, this way all ratings will be discarded |
---|
624 | if(sBattleGroundMgr.GetMaxRatingDifference() && getMSTime() >= sBattleGroundMgr.GetRatingDiscardTimer()) |
---|
625 | discardTime = getMSTime() - sBattleGroundMgr.GetRatingDiscardTimer(); |
---|
626 | |
---|
627 | // try to build the selection pools |
---|
628 | bool bAllyOK = BuildSelectionPool(bgTypeId, queue_id, MinPlayersPerTeam, MaxPlayersPerTeam, NORMAL_ALLIANCE, arenatype, isRated, arenaMinRating, arenaMaxRating, discardTime); |
---|
629 | if(bAllyOK) |
---|
630 | sLog.outDebug("Battleground: ally pool succesfully build"); |
---|
631 | else |
---|
632 | sLog.outDebug("Battleground: ally pool wasn't created"); |
---|
633 | bool bHordeOK = BuildSelectionPool(bgTypeId, queue_id, MinPlayersPerTeam, MaxPlayersPerTeam, NORMAL_HORDE, arenatype, isRated, arenaMinRating, arenaMaxRating, discardTime); |
---|
634 | if(bHordeOK) |
---|
635 | sLog.outDebug("Battleground: horde pool succesfully built"); |
---|
636 | else |
---|
637 | sLog.outDebug("Battleground: horde pool wasn't created"); |
---|
638 | |
---|
639 | // if selection pools are ready, create the new bg |
---|
640 | if (bAllyOK && bHordeOK) |
---|
641 | { |
---|
642 | BattleGround * bg2 = 0; |
---|
643 | // special handling for arenas |
---|
644 | if(bg_template->isArena()) |
---|
645 | { |
---|
646 | // Find a random arena, that can be created |
---|
647 | uint8 arenas[] = {BATTLEGROUND_NA, BATTLEGROUND_BE, BATTLEGROUND_RL}; |
---|
648 | uint32 arena_num = urand(0,2); |
---|
649 | if( !(bg2 = sBattleGroundMgr.CreateNewBattleGround(arenas[arena_num%3])) && |
---|
650 | !(bg2 = sBattleGroundMgr.CreateNewBattleGround(arenas[(arena_num+1)%3])) && |
---|
651 | !(bg2 = sBattleGroundMgr.CreateNewBattleGround(arenas[(arena_num+2)%3])) ) |
---|
652 | { |
---|
653 | sLog.outError("Battleground: couldn't create arena"); |
---|
654 | return; |
---|
655 | } |
---|
656 | |
---|
657 | // set the MaxPlayersPerTeam values based on arenatype |
---|
658 | // setting the min player values isn't needed, since we won't be using that value later on. |
---|
659 | if(sBattleGroundMgr.isArenaTesting()) |
---|
660 | { |
---|
661 | bg2->SetMaxPlayersPerTeam(1); |
---|
662 | bg2->SetMaxPlayers(2); |
---|
663 | } |
---|
664 | else |
---|
665 | { |
---|
666 | switch(arenatype) |
---|
667 | { |
---|
668 | case ARENA_TYPE_2v2: |
---|
669 | bg2->SetMaxPlayersPerTeam(2); |
---|
670 | bg2->SetMaxPlayers(4); |
---|
671 | break; |
---|
672 | case ARENA_TYPE_3v3: |
---|
673 | bg2->SetMaxPlayersPerTeam(3); |
---|
674 | bg2->SetMaxPlayers(6); |
---|
675 | break; |
---|
676 | case ARENA_TYPE_5v5: |
---|
677 | bg2->SetMaxPlayersPerTeam(5); |
---|
678 | bg2->SetMaxPlayers(10); |
---|
679 | break; |
---|
680 | default: |
---|
681 | break; |
---|
682 | } |
---|
683 | } |
---|
684 | } |
---|
685 | else |
---|
686 | { |
---|
687 | // create new battleground |
---|
688 | bg2 = sBattleGroundMgr.CreateNewBattleGround(bgTypeId); |
---|
689 | } |
---|
690 | |
---|
691 | if(!bg2) |
---|
692 | { |
---|
693 | sLog.outError("Battleground: couldn't create bg %u",bgTypeId); |
---|
694 | return; |
---|
695 | } |
---|
696 | |
---|
697 | // start the joining of the bg |
---|
698 | bg2->SetStatus(STATUS_WAIT_JOIN); |
---|
699 | bg2->SetQueueType(queue_id); |
---|
700 | // initialize arena / rating info |
---|
701 | bg2->SetArenaType(arenatype); |
---|
702 | // set rating |
---|
703 | bg2->SetRated(isRated); |
---|
704 | |
---|
705 | std::list<GroupQueueInfo* >::iterator itr; |
---|
706 | |
---|
707 | // invite groups from horde selection pool |
---|
708 | for(itr = m_SelectionPools[NORMAL_HORDE].SelectedGroups.begin(); itr != m_SelectionPools[NORMAL_HORDE].SelectedGroups.end(); ++itr) |
---|
709 | { |
---|
710 | InviteGroupToBG((*itr),bg2,HORDE); |
---|
711 | } |
---|
712 | |
---|
713 | // invite groups from ally selection pools |
---|
714 | for(itr = m_SelectionPools[NORMAL_ALLIANCE].SelectedGroups.begin(); itr != m_SelectionPools[NORMAL_ALLIANCE].SelectedGroups.end(); ++itr) |
---|
715 | { |
---|
716 | InviteGroupToBG((*itr),bg2,ALLIANCE); |
---|
717 | } |
---|
718 | |
---|
719 | // start the battleground |
---|
720 | bg2->StartBattleGround(); |
---|
721 | } |
---|
722 | |
---|
723 | // there weren't enough players for a "normal" match |
---|
724 | // if arena, enable horde versus horde or alliance versus alliance teams here |
---|
725 | |
---|
726 | else if(bg_template->isArena()) |
---|
727 | { |
---|
728 | bool bOneSideHordeTeam1 = false, bOneSideHordeTeam2 = false; |
---|
729 | bool bOneSideAllyTeam1 = false, bOneSideAllyTeam2 = false; |
---|
730 | bOneSideHordeTeam1 = BuildSelectionPool(bgTypeId, queue_id,MaxPlayersPerTeam,MaxPlayersPerTeam,ONESIDE_HORDE_TEAM1,arenatype, isRated, arenaMinRating, arenaMaxRating, discardTime); |
---|
731 | if(bOneSideHordeTeam1) |
---|
732 | { |
---|
733 | // one team has been selected, find out if other can be selected too |
---|
734 | std::list<GroupQueueInfo* >::iterator itr; |
---|
735 | // temporarily change the team side to enable building the next pool excluding the already selected groups |
---|
736 | for(itr = m_SelectionPools[ONESIDE_HORDE_TEAM1].SelectedGroups.begin(); itr != m_SelectionPools[ONESIDE_HORDE_TEAM1].SelectedGroups.end(); ++itr) |
---|
737 | (*itr)->Team=ALLIANCE; |
---|
738 | |
---|
739 | bOneSideHordeTeam2 = BuildSelectionPool(bgTypeId, queue_id,MaxPlayersPerTeam,MaxPlayersPerTeam,ONESIDE_HORDE_TEAM2,arenatype, isRated, arenaMinRating, arenaMaxRating, discardTime, (*(m_SelectionPools[ONESIDE_HORDE_TEAM1].SelectedGroups.begin()))->ArenaTeamId); |
---|
740 | |
---|
741 | // change back the team to horde |
---|
742 | for(itr = m_SelectionPools[ONESIDE_HORDE_TEAM1].SelectedGroups.begin(); itr != m_SelectionPools[ONESIDE_HORDE_TEAM1].SelectedGroups.end(); ++itr) |
---|
743 | (*itr)->Team=HORDE; |
---|
744 | |
---|
745 | if(!bOneSideHordeTeam2) |
---|
746 | bOneSideHordeTeam1 = false; |
---|
747 | } |
---|
748 | if(!bOneSideHordeTeam1) |
---|
749 | { |
---|
750 | // check for one sided ally |
---|
751 | bOneSideAllyTeam1 = BuildSelectionPool(bgTypeId, queue_id,MaxPlayersPerTeam,MaxPlayersPerTeam,ONESIDE_ALLIANCE_TEAM1,arenatype, isRated, arenaMinRating, arenaMaxRating, discardTime); |
---|
752 | if(bOneSideAllyTeam1) |
---|
753 | { |
---|
754 | // one team has been selected, find out if other can be selected too |
---|
755 | std::list<GroupQueueInfo* >::iterator itr; |
---|
756 | // temporarily change the team side to enable building the next pool excluding the already selected groups |
---|
757 | for(itr = m_SelectionPools[ONESIDE_ALLIANCE_TEAM1].SelectedGroups.begin(); itr != m_SelectionPools[ONESIDE_ALLIANCE_TEAM1].SelectedGroups.end(); ++itr) |
---|
758 | (*itr)->Team=HORDE; |
---|
759 | |
---|
760 | bOneSideAllyTeam2 = BuildSelectionPool(bgTypeId, queue_id,MaxPlayersPerTeam,MaxPlayersPerTeam,ONESIDE_ALLIANCE_TEAM2,arenatype, isRated, arenaMinRating, arenaMaxRating, discardTime,(*(m_SelectionPools[ONESIDE_ALLIANCE_TEAM1].SelectedGroups.begin()))->ArenaTeamId); |
---|
761 | |
---|
762 | // change back the team to ally |
---|
763 | for(itr = m_SelectionPools[ONESIDE_ALLIANCE_TEAM1].SelectedGroups.begin(); itr != m_SelectionPools[ONESIDE_ALLIANCE_TEAM1].SelectedGroups.end(); ++itr) |
---|
764 | (*itr)->Team=ALLIANCE; |
---|
765 | } |
---|
766 | |
---|
767 | if(!bOneSideAllyTeam2) |
---|
768 | bOneSideAllyTeam1 = false; |
---|
769 | } |
---|
770 | // 1-sided BuildSelectionPool() will work, because the MinPlayersPerTeam == MaxPlayersPerTeam in every arena!!!! |
---|
771 | if( (bOneSideHordeTeam1 && bOneSideHordeTeam2) || |
---|
772 | (bOneSideAllyTeam1 && bOneSideAllyTeam2) ) |
---|
773 | { |
---|
774 | // which side has enough players? |
---|
775 | uint32 side = 0; |
---|
776 | SelectionPoolBuildMode mode1, mode2; |
---|
777 | // find out what pools are we using |
---|
778 | if(bOneSideAllyTeam1 && bOneSideAllyTeam2) |
---|
779 | { |
---|
780 | side = ALLIANCE; |
---|
781 | mode1 = ONESIDE_ALLIANCE_TEAM1; |
---|
782 | mode2 = ONESIDE_ALLIANCE_TEAM2; |
---|
783 | } |
---|
784 | else |
---|
785 | { |
---|
786 | side = HORDE; |
---|
787 | mode1 = ONESIDE_HORDE_TEAM1; |
---|
788 | mode2 = ONESIDE_HORDE_TEAM2; |
---|
789 | } |
---|
790 | |
---|
791 | // create random arena |
---|
792 | uint8 arenas[] = {BATTLEGROUND_NA, BATTLEGROUND_BE, BATTLEGROUND_RL}; |
---|
793 | uint32 arena_num = urand(0,2); |
---|
794 | BattleGround* bg2 = NULL; |
---|
795 | if( !(bg2 = sBattleGroundMgr.CreateNewBattleGround(arenas[arena_num%3])) && |
---|
796 | !(bg2 = sBattleGroundMgr.CreateNewBattleGround(arenas[(arena_num+1)%3])) && |
---|
797 | !(bg2 = sBattleGroundMgr.CreateNewBattleGround(arenas[(arena_num+2)%3])) ) |
---|
798 | { |
---|
799 | sLog.outError("Could not create arena."); |
---|
800 | return; |
---|
801 | } |
---|
802 | |
---|
803 | sLog.outDebug("Battleground: One-faction arena created."); |
---|
804 | // init stats |
---|
805 | if(sBattleGroundMgr.isArenaTesting()) |
---|
806 | { |
---|
807 | bg2->SetMaxPlayersPerTeam(1); |
---|
808 | bg2->SetMaxPlayers(2); |
---|
809 | } |
---|
810 | else |
---|
811 | { |
---|
812 | switch(arenatype) |
---|
813 | { |
---|
814 | case ARENA_TYPE_2v2: |
---|
815 | bg2->SetMaxPlayersPerTeam(2); |
---|
816 | bg2->SetMaxPlayers(4); |
---|
817 | break; |
---|
818 | case ARENA_TYPE_3v3: |
---|
819 | bg2->SetMaxPlayersPerTeam(3); |
---|
820 | bg2->SetMaxPlayers(6); |
---|
821 | break; |
---|
822 | case ARENA_TYPE_5v5: |
---|
823 | bg2->SetMaxPlayersPerTeam(5); |
---|
824 | bg2->SetMaxPlayers(10); |
---|
825 | break; |
---|
826 | default: |
---|
827 | break; |
---|
828 | } |
---|
829 | } |
---|
830 | |
---|
831 | bg2->SetRated(isRated); |
---|
832 | |
---|
833 | // assigned team of the other group |
---|
834 | uint32 other_side; |
---|
835 | if(side == ALLIANCE) |
---|
836 | other_side = HORDE; |
---|
837 | else |
---|
838 | other_side = ALLIANCE; |
---|
839 | |
---|
840 | // start the joining of the bg |
---|
841 | bg2->SetStatus(STATUS_WAIT_JOIN); |
---|
842 | bg2->SetQueueType(queue_id); |
---|
843 | // initialize arena / rating info |
---|
844 | bg2->SetArenaType(arenatype); |
---|
845 | |
---|
846 | std::list<GroupQueueInfo* >::iterator itr; |
---|
847 | |
---|
848 | // invite players from the first group as horde players (actually green team) |
---|
849 | for(itr = m_SelectionPools[mode1].SelectedGroups.begin(); itr != m_SelectionPools[mode1].SelectedGroups.end(); ++itr) |
---|
850 | { |
---|
851 | InviteGroupToBG((*itr),bg2,HORDE); |
---|
852 | } |
---|
853 | |
---|
854 | // invite players from the second group as ally players (actually gold team) |
---|
855 | for(itr = m_SelectionPools[mode2].SelectedGroups.begin(); itr != m_SelectionPools[mode2].SelectedGroups.end(); ++itr) |
---|
856 | { |
---|
857 | InviteGroupToBG((*itr),bg2,ALLIANCE); |
---|
858 | } |
---|
859 | |
---|
860 | bg2->StartBattleGround(); |
---|
861 | } |
---|
862 | } |
---|
863 | } |
---|
864 | |
---|
865 | /*********************************************************/ |
---|
866 | /*** BATTLEGROUND QUEUE EVENTS ***/ |
---|
867 | /*********************************************************/ |
---|
868 | |
---|
869 | bool BGQueueInviteEvent::Execute(uint64 /*e_time*/, uint32 p_time) |
---|
870 | { |
---|
871 | Player* plr = objmgr.GetPlayer( m_PlayerGuid ); |
---|
872 | |
---|
873 | // player logged off (we should do nothing, he is correctly removed from queue in another procedure) |
---|
874 | if (!plr) |
---|
875 | return true; |
---|
876 | |
---|
877 | // Player can be in another BG queue and must be removed in normal way in any case |
---|
878 | // // player is already in battleground ... do nothing (battleground queue status is deleted when player is teleported to BG) |
---|
879 | // if (plr->GetBattleGroundId() > 0) |
---|
880 | // return true; |
---|
881 | |
---|
882 | BattleGround* bg = sBattleGroundMgr.GetBattleGround(m_BgInstanceGUID); |
---|
883 | if (!bg) |
---|
884 | return true; |
---|
885 | |
---|
886 | uint32 queueSlot = plr->GetBattleGroundQueueIndex(bg->GetTypeID()); |
---|
887 | if (queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES) // player is in queue |
---|
888 | { |
---|
889 | uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType()); |
---|
890 | uint32 queueSlot = plr->GetBattleGroundQueueIndex(bgQueueTypeId); |
---|
891 | if (queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES) // player is in queue |
---|
892 | { |
---|
893 | // check if player is invited to this bg ... this check must be here, because when player leaves queue and joins another, it would cause a problems |
---|
894 | BattleGroundQueue::QueuedPlayersMap const& qpMap = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[plr->GetBattleGroundQueueIdFromLevel()]; |
---|
895 | BattleGroundQueue::QueuedPlayersMap::const_iterator qItr = qpMap.find(m_PlayerGuid); |
---|
896 | if (qItr != qpMap.end() && qItr->second.GroupInfo->IsInvitedToBGInstanceGUID == m_BgInstanceGUID) |
---|
897 | { |
---|
898 | WorldPacket data; |
---|
899 | sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, qItr->second.GroupInfo->Team, queueSlot, STATUS_WAIT_JOIN, INVITE_ACCEPT_WAIT_TIME/2, 0); |
---|
900 | plr->GetSession()->SendPacket(&data); |
---|
901 | } |
---|
902 | } |
---|
903 | } |
---|
904 | return true; //event will be deleted |
---|
905 | } |
---|
906 | |
---|
907 | void BGQueueInviteEvent::Abort(uint64 /*e_time*/) |
---|
908 | { |
---|
909 | //this should not be called |
---|
910 | sLog.outError("Battleground invite event ABORTED!"); |
---|
911 | } |
---|
912 | |
---|
913 | bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/) |
---|
914 | { |
---|
915 | Player* plr = objmgr.GetPlayer( m_PlayerGuid ); |
---|
916 | if (!plr) |
---|
917 | // player logged off (we should do nothing, he is correctly removed from queue in another procedure) |
---|
918 | return true; |
---|
919 | |
---|
920 | // Player can be in another BG queue and must be removed in normal way in any case |
---|
921 | //if (plr->InBattleGround()) |
---|
922 | // // player is already in battleground ... do nothing (battleground queue status is deleted when player is teleported to BG) |
---|
923 | // return true; |
---|
924 | |
---|
925 | BattleGround* bg = sBattleGroundMgr.GetBattleGround(m_BgInstanceGUID); |
---|
926 | if (!bg) |
---|
927 | return true; |
---|
928 | |
---|
929 | sLog.outDebug("Battleground: removing player %u from bg queue for instance %u because of not pressing enter battle in time.",plr->GetGUIDLow(),m_BgInstanceGUID); |
---|
930 | |
---|
931 | uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bg->GetTypeID(), bg->GetArenaType()); |
---|
932 | uint32 queueSlot = plr->GetBattleGroundQueueIndex(bgQueueTypeId); |
---|
933 | if (queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES) // player is in queue |
---|
934 | { |
---|
935 | // check if player is invited to this bg ... this check must be here, because when player leaves queue and joins another, it would cause a problems |
---|
936 | BattleGroundQueue::QueuedPlayersMap::iterator qMapItr = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[plr->GetBattleGroundQueueIdFromLevel()].find(m_PlayerGuid); |
---|
937 | if (qMapItr != sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[plr->GetBattleGroundQueueIdFromLevel()].end() && qMapItr->second.GroupInfo && qMapItr->second.GroupInfo->IsInvitedToBGInstanceGUID == m_BgInstanceGUID) |
---|
938 | { |
---|
939 | plr->RemoveBattleGroundQueueId(bgQueueTypeId); |
---|
940 | sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].RemovePlayer(m_PlayerGuid, true); |
---|
941 | sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgQueueTypeId, bg->GetQueueType()); |
---|
942 | WorldPacket data; |
---|
943 | sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, m_PlayersTeam, queueSlot, STATUS_NONE, 0, 0); |
---|
944 | plr->GetSession()->SendPacket(&data); |
---|
945 | } |
---|
946 | } |
---|
947 | else |
---|
948 | sLog.outDebug("Battleground: Player was already removed from queue"); |
---|
949 | |
---|
950 | //event will be deleted |
---|
951 | return true; |
---|
952 | } |
---|
953 | |
---|
954 | void BGQueueRemoveEvent::Abort(uint64 /*e_time*/) |
---|
955 | { |
---|
956 | //this should not be called |
---|
957 | sLog.outError("Battleground remove event ABORTED!"); |
---|
958 | } |
---|
959 | |
---|
960 | /*********************************************************/ |
---|
961 | /*** BATTLEGROUND MANAGER ***/ |
---|
962 | /*********************************************************/ |
---|
963 | |
---|
964 | BattleGroundMgr::BattleGroundMgr() |
---|
965 | { |
---|
966 | m_BattleGrounds.clear(); |
---|
967 | m_AutoDistributePoints = (bool)sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS); |
---|
968 | m_MaxRatingDifference = sWorld.getConfig(CONFIG_ARENA_MAX_RATING_DIFFERENCE); |
---|
969 | m_RatingDiscardTimer = sWorld.getConfig(CONFIG_ARENA_RATING_DISCARD_TIMER); |
---|
970 | m_PrematureFinishTimer = sWorld.getConfig(CONFIG_BATTLEGROUND_PREMATURE_FINISH_TIMER); |
---|
971 | m_NextRatingDiscardUpdate = m_RatingDiscardTimer; |
---|
972 | m_AutoDistributionTimeChecker = 0; |
---|
973 | m_ArenaTesting = false; |
---|
974 | } |
---|
975 | |
---|
976 | BattleGroundMgr::~BattleGroundMgr() |
---|
977 | { |
---|
978 | BattleGroundSet::iterator itr, next; |
---|
979 | for(itr = m_BattleGrounds.begin(); itr != m_BattleGrounds.end(); itr = next) |
---|
980 | { |
---|
981 | next = itr; |
---|
982 | ++next; |
---|
983 | BattleGround * bg = itr->second; |
---|
984 | m_BattleGrounds.erase(itr); |
---|
985 | delete bg; |
---|
986 | } |
---|
987 | m_BattleGrounds.clear(); |
---|
988 | } |
---|
989 | |
---|
990 | // used to update running battlegrounds, and delete finished ones |
---|
991 | void BattleGroundMgr::Update(time_t diff) |
---|
992 | { |
---|
993 | BattleGroundSet::iterator itr, next; |
---|
994 | for(itr = m_BattleGrounds.begin(); itr != m_BattleGrounds.end(); itr = next) |
---|
995 | { |
---|
996 | next = itr; |
---|
997 | ++next; |
---|
998 | itr->second->Update(diff); |
---|
999 | // use the SetDeleteThis variable |
---|
1000 | // direct deletion caused crashes |
---|
1001 | if(itr->second->m_SetDeleteThis) |
---|
1002 | { |
---|
1003 | BattleGround * bg = itr->second; |
---|
1004 | m_BattleGrounds.erase(itr); |
---|
1005 | delete bg; |
---|
1006 | } |
---|
1007 | } |
---|
1008 | // if rating difference counts, maybe force-update queues |
---|
1009 | if(m_MaxRatingDifference) |
---|
1010 | { |
---|
1011 | // it's time to force update |
---|
1012 | if(m_NextRatingDiscardUpdate < diff) |
---|
1013 | { |
---|
1014 | // forced update for level 70 rated arenas |
---|
1015 | m_BattleGroundQueues[BATTLEGROUND_QUEUE_2v2].Update(BATTLEGROUND_AA,6,ARENA_TYPE_2v2,true,0); |
---|
1016 | m_BattleGroundQueues[BATTLEGROUND_QUEUE_3v3].Update(BATTLEGROUND_AA,6,ARENA_TYPE_3v3,true,0); |
---|
1017 | m_BattleGroundQueues[BATTLEGROUND_QUEUE_5v5].Update(BATTLEGROUND_AA,6,ARENA_TYPE_5v5,true,0); |
---|
1018 | m_NextRatingDiscardUpdate = m_RatingDiscardTimer; |
---|
1019 | } |
---|
1020 | else |
---|
1021 | m_NextRatingDiscardUpdate -= diff; |
---|
1022 | } |
---|
1023 | if(m_AutoDistributePoints) |
---|
1024 | { |
---|
1025 | if(m_AutoDistributionTimeChecker < diff) |
---|
1026 | { |
---|
1027 | if(time(NULL) > m_NextAutoDistributionTime) |
---|
1028 | { |
---|
1029 | DistributeArenaPoints(); |
---|
1030 | m_NextAutoDistributionTime = time(NULL) + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS); |
---|
1031 | CharacterDatabase.PExecute("UPDATE saved_variables SET NextArenaPointDistributionTime = FROM_UNIXTIME('"I64FMTD"')",(uint64)m_NextAutoDistributionTime); |
---|
1032 | } |
---|
1033 | m_AutoDistributionTimeChecker = 600000; // check 10 minutes |
---|
1034 | } |
---|
1035 | else |
---|
1036 | m_AutoDistributionTimeChecker -= diff; |
---|
1037 | } |
---|
1038 | } |
---|
1039 | |
---|
1040 | void BattleGroundMgr::BuildBattleGroundStatusPacket(WorldPacket *data, BattleGround *bg, uint32 team, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2, uint32 arenatype, uint8 israted) |
---|
1041 | { |
---|
1042 | // we can be in 3 queues in same time... |
---|
1043 | if(StatusID == 0) |
---|
1044 | { |
---|
1045 | data->Initialize(SMSG_BATTLEFIELD_STATUS, 4*3); |
---|
1046 | *data << uint32(QueueSlot); // queue id (0...2) |
---|
1047 | *data << uint64(0); |
---|
1048 | return; |
---|
1049 | } |
---|
1050 | |
---|
1051 | data->Initialize(SMSG_BATTLEFIELD_STATUS, (4+1+1+4+2+4+1+4+4+4)); |
---|
1052 | *data << uint32(QueueSlot); // queue id (0...2) - player can be in 3 queues in time |
---|
1053 | // uint64 in client |
---|
1054 | *data << uint64( uint64(arenatype ? arenatype : bg->GetArenaType()) | (uint64(0x0D) << 8) | (uint64(bg->GetTypeID()) << 16) | (uint64(0x1F90) << 48) ); |
---|
1055 | *data << uint32(0); // unknown |
---|
1056 | // alliance/horde for BG and skirmish/rated for Arenas |
---|
1057 | *data << uint8(bg->isArena() ? ( israted ? israted : bg->isRated() ) : bg->GetTeamIndexByTeamId(team)); |
---|
1058 | /* *data << uint8(arenatype ? arenatype : bg->GetArenaType()); // team type (0=BG, 2=2x2, 3=3x3, 5=5x5), for arenas // NOT PROPER VALUE IF ARENA ISN'T RUNNING YET!!!! |
---|
1059 | switch(bg->GetTypeID()) // value depends on bg id |
---|
1060 | { |
---|
1061 | case BATTLEGROUND_AV: |
---|
1062 | *data << uint8(1); |
---|
1063 | break; |
---|
1064 | case BATTLEGROUND_WS: |
---|
1065 | *data << uint8(2); |
---|
1066 | break; |
---|
1067 | case BATTLEGROUND_AB: |
---|
1068 | *data << uint8(3); |
---|
1069 | break; |
---|
1070 | case BATTLEGROUND_NA: |
---|
1071 | *data << uint8(4); |
---|
1072 | break; |
---|
1073 | case BATTLEGROUND_BE: |
---|
1074 | *data << uint8(5); |
---|
1075 | break; |
---|
1076 | case BATTLEGROUND_AA: |
---|
1077 | *data << uint8(6); |
---|
1078 | break; |
---|
1079 | case BATTLEGROUND_EY: |
---|
1080 | *data << uint8(7); |
---|
1081 | break; |
---|
1082 | case BATTLEGROUND_RL: |
---|
1083 | *data << uint8(8); |
---|
1084 | break; |
---|
1085 | default: // unknown |
---|
1086 | *data << uint8(0); |
---|
1087 | break; |
---|
1088 | } |
---|
1089 | |
---|
1090 | if(bg->isArena() && (StatusID == STATUS_WAIT_QUEUE)) |
---|
1091 | *data << uint32(BATTLEGROUND_AA); // all arenas I don't think so. |
---|
1092 | else |
---|
1093 | *data << uint32(bg->GetTypeID()); // BG id from DBC |
---|
1094 | |
---|
1095 | *data << uint16(0x1F90); // unk value 8080 |
---|
1096 | *data << uint32(bg->GetInstanceID()); // instance id |
---|
1097 | |
---|
1098 | if(bg->isBattleGround()) |
---|
1099 | *data << uint8(bg->GetTeamIndexByTeamId(team)); // team |
---|
1100 | else |
---|
1101 | *data << uint8(israted?israted:bg->isRated()); // is rated battle |
---|
1102 | */ |
---|
1103 | *data << uint32(StatusID); // status |
---|
1104 | switch(StatusID) |
---|
1105 | { |
---|
1106 | case STATUS_WAIT_QUEUE: // status_in_queue |
---|
1107 | *data << uint32(Time1); // average wait time, milliseconds |
---|
1108 | *data << uint32(Time2); // time in queue, updated every minute? |
---|
1109 | break; |
---|
1110 | case STATUS_WAIT_JOIN: // status_invite |
---|
1111 | *data << uint32(bg->GetMapId()); // map id |
---|
1112 | *data << uint32(Time1); // time to remove from queue, milliseconds |
---|
1113 | break; |
---|
1114 | case STATUS_IN_PROGRESS: // status_in_progress |
---|
1115 | *data << uint32(bg->GetMapId()); // map id |
---|
1116 | *data << uint32(Time1); // 0 at bg start, 120000 after bg end, time to bg auto leave, milliseconds |
---|
1117 | *data << uint32(Time2); // time from bg start, milliseconds |
---|
1118 | *data << uint8(0x1); // unk sometimes 0x0! |
---|
1119 | break; |
---|
1120 | default: |
---|
1121 | sLog.outError("Unknown BG status!"); |
---|
1122 | break; |
---|
1123 | } |
---|
1124 | } |
---|
1125 | |
---|
1126 | void BattleGroundMgr::BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg) |
---|
1127 | { |
---|
1128 | uint8 type = (bg->isArena() ? 1 : 0); |
---|
1129 | // last check on 2.4.1 |
---|
1130 | data->Initialize(MSG_PVP_LOG_DATA, (1+1+4+40*bg->GetPlayerScoresSize())); |
---|
1131 | *data << uint8(type); // seems to be type (battleground=0/arena=1) |
---|
1132 | |
---|
1133 | if(type) // arena |
---|
1134 | { |
---|
1135 | // it seems this must be according to BG_WINNER_A/H and _NOT_ BG_TEAM_A/H |
---|
1136 | for(int i = 1; i >= 0; --i) |
---|
1137 | { |
---|
1138 | *data << uint32(3000-bg->m_ArenaTeamRatingChanges[i]); // rating change: showed value - 3000 |
---|
1139 | *data << uint32(3999); // huge thanks for TOM_RUS for this! |
---|
1140 | sLog.outDebug("rating change: %d", bg->m_ArenaTeamRatingChanges[i]); |
---|
1141 | } |
---|
1142 | for(int i = 1; i >= 0; --i) |
---|
1143 | { |
---|
1144 | uint32 at_id = bg->m_ArenaTeamIds[i]; |
---|
1145 | ArenaTeam * at = objmgr.GetArenaTeamById(at_id); |
---|
1146 | if(at) |
---|
1147 | *data << at->GetName(); |
---|
1148 | else//*/ |
---|
1149 | *data << (uint8)0; |
---|
1150 | } |
---|
1151 | } |
---|
1152 | |
---|
1153 | if(bg->GetWinner() == 2) |
---|
1154 | { |
---|
1155 | *data << uint8(0); // bg in progress |
---|
1156 | } |
---|
1157 | else |
---|
1158 | { |
---|
1159 | *data << uint8(1); // bg ended |
---|
1160 | *data << uint8(bg->GetWinner()); // who win |
---|
1161 | } |
---|
1162 | |
---|
1163 | *data << (int32)(bg->GetPlayerScoresSize()); |
---|
1164 | |
---|
1165 | for(std::map<uint64, BattleGroundScore*>::const_iterator itr = bg->GetPlayerScoresBegin(); itr != bg->GetPlayerScoresEnd(); ++itr) |
---|
1166 | { |
---|
1167 | *data << (uint64)itr->first; |
---|
1168 | *data << (int32)itr->second->KillingBlows; |
---|
1169 | Player *plr = objmgr.GetPlayer(itr->first); |
---|
1170 | uint32 team = bg->GetPlayerTeam(itr->first); |
---|
1171 | if(!team && plr) team = plr->GetTeam(); |
---|
1172 | if(type == 0) |
---|
1173 | { |
---|
1174 | *data << (int32)itr->second->HonorableKills; |
---|
1175 | *data << (int32)itr->second->Deaths; |
---|
1176 | *data << (int32)(itr->second->BonusHonor); |
---|
1177 | } |
---|
1178 | else |
---|
1179 | { |
---|
1180 | // that part probably wrong |
---|
1181 | if(plr) |
---|
1182 | { |
---|
1183 | if(team == HORDE) |
---|
1184 | *data << uint8(0); |
---|
1185 | else if(team == ALLIANCE) |
---|
1186 | { |
---|
1187 | *data << uint8(1); |
---|
1188 | } |
---|
1189 | else |
---|
1190 | *data << uint8(0); |
---|
1191 | } |
---|
1192 | else |
---|
1193 | *data << uint8(0); |
---|
1194 | } |
---|
1195 | *data << (int32)itr->second->DamageDone; // damage done |
---|
1196 | *data << (int32)itr->second->HealingDone; // healing done |
---|
1197 | switch(bg->GetTypeID()) // battleground specific things |
---|
1198 | { |
---|
1199 | case BATTLEGROUND_AV: |
---|
1200 | *data << (uint32)0x00000005; // count of next fields |
---|
1201 | *data << (uint32)((BattleGroundAVScore*)itr->second)->GraveyardsAssaulted; // GraveyardsAssaulted |
---|
1202 | *data << (uint32)((BattleGroundAVScore*)itr->second)->GraveyardsDefended; // GraveyardsDefended |
---|
1203 | *data << (uint32)((BattleGroundAVScore*)itr->second)->TowersAssaulted; // TowersAssaulted |
---|
1204 | *data << (uint32)((BattleGroundAVScore*)itr->second)->TowersDefended; // TowersDefended |
---|
1205 | *data << (uint32)((BattleGroundAVScore*)itr->second)->MinesCaptured; // MinesCaptured |
---|
1206 | break; |
---|
1207 | case BATTLEGROUND_WS: |
---|
1208 | *data << (uint32)0x00000002; // count of next fields |
---|
1209 | *data << (uint32)((BattleGroundWGScore*)itr->second)->FlagCaptures; // flag captures |
---|
1210 | *data << (uint32)((BattleGroundWGScore*)itr->second)->FlagReturns; // flag returns |
---|
1211 | break; |
---|
1212 | case BATTLEGROUND_AB: |
---|
1213 | *data << (uint32)0x00000002; // count of next fields |
---|
1214 | *data << (uint32)((BattleGroundABScore*)itr->second)->BasesAssaulted; // bases asssulted |
---|
1215 | *data << (uint32)((BattleGroundABScore*)itr->second)->BasesDefended; // bases defended |
---|
1216 | break; |
---|
1217 | case BATTLEGROUND_EY: |
---|
1218 | *data << (uint32)0x00000001; // count of next fields |
---|
1219 | *data << (uint32)((BattleGroundEYScore*)itr->second)->FlagCaptures; // flag captures |
---|
1220 | break; |
---|
1221 | case BATTLEGROUND_NA: |
---|
1222 | case BATTLEGROUND_BE: |
---|
1223 | case BATTLEGROUND_AA: |
---|
1224 | case BATTLEGROUND_RL: |
---|
1225 | *data << (int32)0; // 0 |
---|
1226 | break; |
---|
1227 | default: |
---|
1228 | sLog.outDebug("Unhandled MSG_PVP_LOG_DATA for BG id %u", bg->GetTypeID()); |
---|
1229 | *data << (int32)0; |
---|
1230 | break; |
---|
1231 | } |
---|
1232 | } |
---|
1233 | } |
---|
1234 | |
---|
1235 | void BattleGroundMgr::BuildGroupJoinedBattlegroundPacket(WorldPacket *data, uint32 bgTypeId) |
---|
1236 | { |
---|
1237 | /*bgTypeId is: |
---|
1238 | 0 - Your group has joined a battleground queue, but you are not eligible |
---|
1239 | 1 - Your group has joined the queue for AV |
---|
1240 | 2 - Your group has joined the queue for WS |
---|
1241 | 3 - Your group has joined the queue for AB |
---|
1242 | 4 - Your group has joined the queue for NA |
---|
1243 | 5 - Your group has joined the queue for BE Arena |
---|
1244 | 6 - Your group has joined the queue for All Arenas |
---|
1245 | 7 - Your group has joined the queue for EotS*/ |
---|
1246 | data->Initialize(SMSG_GROUP_JOINED_BATTLEGROUND, 4); |
---|
1247 | *data << uint32(bgTypeId); |
---|
1248 | } |
---|
1249 | |
---|
1250 | void BattleGroundMgr::BuildUpdateWorldStatePacket(WorldPacket *data, uint32 field, uint32 value) |
---|
1251 | { |
---|
1252 | data->Initialize(SMSG_UPDATE_WORLD_STATE, 4+4); |
---|
1253 | *data << uint32(field); |
---|
1254 | *data << uint32(value); |
---|
1255 | } |
---|
1256 | |
---|
1257 | void BattleGroundMgr::BuildPlaySoundPacket(WorldPacket *data, uint32 soundid) |
---|
1258 | { |
---|
1259 | data->Initialize(SMSG_PLAY_SOUND, 4); |
---|
1260 | *data << uint32(soundid); |
---|
1261 | } |
---|
1262 | |
---|
1263 | void BattleGroundMgr::BuildPlayerLeftBattleGroundPacket(WorldPacket *data, Player *plr) |
---|
1264 | { |
---|
1265 | data->Initialize(SMSG_BATTLEGROUND_PLAYER_LEFT, 8); |
---|
1266 | *data << uint64(plr->GetGUID()); |
---|
1267 | } |
---|
1268 | |
---|
1269 | void BattleGroundMgr::BuildPlayerJoinedBattleGroundPacket(WorldPacket *data, Player *plr) |
---|
1270 | { |
---|
1271 | data->Initialize(SMSG_BATTLEGROUND_PLAYER_JOINED, 8); |
---|
1272 | *data << uint64(plr->GetGUID()); |
---|
1273 | } |
---|
1274 | |
---|
1275 | void BattleGroundMgr::InvitePlayer(Player* plr, uint32 bgInstanceGUID, uint32 team) |
---|
1276 | { |
---|
1277 | // set invited player counters: |
---|
1278 | BattleGround* bg = this->GetBattleGround(bgInstanceGUID); |
---|
1279 | if(!bg) |
---|
1280 | return; |
---|
1281 | bg->IncreaseInvitedCount(team); |
---|
1282 | |
---|
1283 | plr->SetInviteForBattleGroundQueueType(BGQueueTypeId(bg->GetTypeID(),bg->GetArenaType()), bgInstanceGUID); |
---|
1284 | |
---|
1285 | // set the arena teams for rated matches |
---|
1286 | if(bg->isArena() && bg->isRated()) |
---|
1287 | { |
---|
1288 | switch(bg->GetArenaType()) |
---|
1289 | { |
---|
1290 | case ARENA_TYPE_2v2: |
---|
1291 | bg->SetArenaTeamIdForTeam(team, plr->GetArenaTeamId(0)); |
---|
1292 | break; |
---|
1293 | case ARENA_TYPE_3v3: |
---|
1294 | bg->SetArenaTeamIdForTeam(team, plr->GetArenaTeamId(1)); |
---|
1295 | break; |
---|
1296 | case ARENA_TYPE_5v5: |
---|
1297 | bg->SetArenaTeamIdForTeam(team, plr->GetArenaTeamId(2)); |
---|
1298 | break; |
---|
1299 | default: |
---|
1300 | break; |
---|
1301 | } |
---|
1302 | } |
---|
1303 | |
---|
1304 | // create invite events: |
---|
1305 | //add events to player's counters ---- this is not good way - there should be something like global event processor, where we should add those events |
---|
1306 | BGQueueInviteEvent* inviteEvent = new BGQueueInviteEvent(plr->GetGUID(), bgInstanceGUID); |
---|
1307 | plr->m_Events.AddEvent(inviteEvent, plr->m_Events.CalculateTime(INVITE_ACCEPT_WAIT_TIME/2)); |
---|
1308 | BGQueueRemoveEvent* removeEvent = new BGQueueRemoveEvent(plr->GetGUID(), bgInstanceGUID, team); |
---|
1309 | plr->m_Events.AddEvent(removeEvent, plr->m_Events.CalculateTime(INVITE_ACCEPT_WAIT_TIME)); |
---|
1310 | } |
---|
1311 | |
---|
1312 | BattleGround * BattleGroundMgr::GetBattleGroundTemplate(uint32 bgTypeId) |
---|
1313 | { |
---|
1314 | return BGFreeSlotQueue[bgTypeId].empty() ? NULL : BGFreeSlotQueue[bgTypeId].back(); |
---|
1315 | } |
---|
1316 | |
---|
1317 | // create a new battleground that will really be used to play |
---|
1318 | BattleGround * BattleGroundMgr::CreateNewBattleGround(uint32 bgTypeId) |
---|
1319 | { |
---|
1320 | BattleGround *bg = NULL; |
---|
1321 | |
---|
1322 | // get the template BG |
---|
1323 | BattleGround *bg_template = GetBattleGroundTemplate(bgTypeId); |
---|
1324 | |
---|
1325 | if(!bg_template) |
---|
1326 | { |
---|
1327 | sLog.outError("BattleGround: CreateNewBattleGround - bg template not found for %u", bgTypeId); |
---|
1328 | return 0; |
---|
1329 | } |
---|
1330 | |
---|
1331 | // create a copy of the BG template |
---|
1332 | switch(bgTypeId) |
---|
1333 | { |
---|
1334 | case BATTLEGROUND_AV: |
---|
1335 | bg = new BattleGroundAV(*(BattleGroundAV*)bg_template); |
---|
1336 | break; |
---|
1337 | case BATTLEGROUND_WS: |
---|
1338 | bg = new BattleGroundWS(*(BattleGroundWS*)bg_template); |
---|
1339 | break; |
---|
1340 | case BATTLEGROUND_AB: |
---|
1341 | bg = new BattleGroundAB(*(BattleGroundAB*)bg_template); |
---|
1342 | break; |
---|
1343 | case BATTLEGROUND_NA: |
---|
1344 | bg = new BattleGroundNA(*(BattleGroundNA*)bg_template); |
---|
1345 | break; |
---|
1346 | case BATTLEGROUND_BE: |
---|
1347 | bg = new BattleGroundBE(*(BattleGroundBE*)bg_template); |
---|
1348 | break; |
---|
1349 | case BATTLEGROUND_AA: |
---|
1350 | bg = new BattleGroundAA(*(BattleGroundAA*)bg_template); |
---|
1351 | break; |
---|
1352 | case BATTLEGROUND_EY: |
---|
1353 | bg = new BattleGroundEY(*(BattleGroundEY*)bg_template); |
---|
1354 | break; |
---|
1355 | case BATTLEGROUND_RL: |
---|
1356 | bg = new BattleGroundRL(*(BattleGroundRL*)bg_template); |
---|
1357 | break; |
---|
1358 | default: |
---|
1359 | //bg = new BattleGround; |
---|
1360 | return 0; |
---|
1361 | break; // placeholder for non implemented BG |
---|
1362 | } |
---|
1363 | |
---|
1364 | // generate a new instance id |
---|
1365 | bg->SetInstanceID(MapManager::Instance().GenerateInstanceId()); // set instance id |
---|
1366 | |
---|
1367 | // reset the new bg (set status to status_wait_queue from status_none) |
---|
1368 | bg->Reset(); |
---|
1369 | |
---|
1370 | /* will be setup in BG::Update() when the first player is ported in |
---|
1371 | if(!(bg->SetupBattleGround())) |
---|
1372 | { |
---|
1373 | sLog.outError("BattleGround: CreateNewBattleGround: SetupBattleGround failed for bg %u", bgTypeId); |
---|
1374 | delete bg; |
---|
1375 | return 0; |
---|
1376 | } |
---|
1377 | */ |
---|
1378 | |
---|
1379 | // add BG to free slot queue |
---|
1380 | bg->AddToBGFreeSlotQueue(); |
---|
1381 | |
---|
1382 | // add bg to update list |
---|
1383 | AddBattleGround(bg->GetInstanceID(), bg); |
---|
1384 | |
---|
1385 | return bg; |
---|
1386 | } |
---|
1387 | |
---|
1388 | // used to create the BG templates |
---|
1389 | uint32 BattleGroundMgr::CreateBattleGround(uint32 bgTypeId, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam, uint32 LevelMin, uint32 LevelMax, char* BattleGroundName, uint32 MapID, float Team1StartLocX, float Team1StartLocY, float Team1StartLocZ, float Team1StartLocO, float Team2StartLocX, float Team2StartLocY, float Team2StartLocZ, float Team2StartLocO) |
---|
1390 | { |
---|
1391 | // Create the BG |
---|
1392 | BattleGround *bg = NULL; |
---|
1393 | |
---|
1394 | switch(bgTypeId) |
---|
1395 | { |
---|
1396 | case BATTLEGROUND_AV: bg = new BattleGroundAV; break; |
---|
1397 | case BATTLEGROUND_WS: bg = new BattleGroundWS; break; |
---|
1398 | case BATTLEGROUND_AB: bg = new BattleGroundAB; break; |
---|
1399 | case BATTLEGROUND_NA: bg = new BattleGroundNA; break; |
---|
1400 | case BATTLEGROUND_BE: bg = new BattleGroundBE; break; |
---|
1401 | case BATTLEGROUND_AA: bg = new BattleGroundAA; break; |
---|
1402 | case BATTLEGROUND_EY: bg = new BattleGroundEY; break; |
---|
1403 | case BATTLEGROUND_RL: bg = new BattleGroundRL; break; |
---|
1404 | default:bg = new BattleGround; break; // placeholder for non implemented BG |
---|
1405 | } |
---|
1406 | |
---|
1407 | bg->SetMapId(MapID); |
---|
1408 | |
---|
1409 | bg->Reset(); |
---|
1410 | |
---|
1411 | BattlemasterListEntry const *bl = sBattlemasterListStore.LookupEntry(bgTypeId); |
---|
1412 | //in previous method is checked if exists entry in sBattlemasterListStore, so no check needed |
---|
1413 | if (bl) |
---|
1414 | { |
---|
1415 | bg->SetArenaorBGType(bl->type == TYPE_ARENA); |
---|
1416 | } |
---|
1417 | |
---|
1418 | bg->SetTypeID(bgTypeId); |
---|
1419 | bg->SetInstanceID(0); // template bg, instance id is 0 |
---|
1420 | bg->SetMinPlayersPerTeam(MinPlayersPerTeam); |
---|
1421 | bg->SetMaxPlayersPerTeam(MaxPlayersPerTeam); |
---|
1422 | bg->SetMinPlayers(MinPlayersPerTeam*2); |
---|
1423 | bg->SetMaxPlayers(MaxPlayersPerTeam*2); |
---|
1424 | bg->SetName(BattleGroundName); |
---|
1425 | bg->SetTeamStartLoc(ALLIANCE, Team1StartLocX, Team1StartLocY, Team1StartLocZ, Team1StartLocO); |
---|
1426 | bg->SetTeamStartLoc(HORDE, Team2StartLocX, Team2StartLocY, Team2StartLocZ, Team2StartLocO); |
---|
1427 | bg->SetLevelRange(LevelMin, LevelMax); |
---|
1428 | |
---|
1429 | //add BattleGround instance to FreeSlotQueue (.back() will return the template!) |
---|
1430 | bg->AddToBGFreeSlotQueue(); |
---|
1431 | |
---|
1432 | // do NOT add to update list, since this is a template battleground! |
---|
1433 | |
---|
1434 | // return some not-null value, bgTypeId is good enough for me |
---|
1435 | return bgTypeId; |
---|
1436 | } |
---|
1437 | |
---|
1438 | void BattleGroundMgr::CreateInitialBattleGrounds() |
---|
1439 | { |
---|
1440 | float AStartLoc[4]; |
---|
1441 | float HStartLoc[4]; |
---|
1442 | uint32 MaxPlayersPerTeam, MinPlayersPerTeam, MinLvl, MaxLvl, start1, start2; |
---|
1443 | BattlemasterListEntry const *bl; |
---|
1444 | WorldSafeLocsEntry const *start; |
---|
1445 | |
---|
1446 | uint32 count = 0; |
---|
1447 | |
---|
1448 | // 0 1 2 3 4 5 6 7 8 |
---|
1449 | QueryResult *result = WorldDatabase.Query("SELECT id, MinPlayersPerTeam,MaxPlayersPerTeam,MinLvl,MaxLvl,AllianceStartLoc,AllianceStartO,HordeStartLoc,HordeStartO FROM battleground_template"); |
---|
1450 | |
---|
1451 | if(!result) |
---|
1452 | { |
---|
1453 | barGoLink bar(1); |
---|
1454 | |
---|
1455 | bar.step(); |
---|
1456 | |
---|
1457 | sLog.outString(); |
---|
1458 | sLog.outErrorDb(">> Loaded 0 battlegrounds. DB table `battleground_template` is empty."); |
---|
1459 | return; |
---|
1460 | } |
---|
1461 | |
---|
1462 | barGoLink bar(result->GetRowCount()); |
---|
1463 | |
---|
1464 | do |
---|
1465 | { |
---|
1466 | Field *fields = result->Fetch(); |
---|
1467 | bar.step(); |
---|
1468 | |
---|
1469 | uint32 bgTypeID = fields[0].GetUInt32(); |
---|
1470 | |
---|
1471 | // can be overwrited by values from DB |
---|
1472 | bl = sBattlemasterListStore.LookupEntry(bgTypeID); |
---|
1473 | if(!bl) |
---|
1474 | { |
---|
1475 | sLog.outError("Battleground ID %u not found in BattlemasterList.dbc. Battleground not created.",bgTypeID); |
---|
1476 | continue; |
---|
1477 | } |
---|
1478 | |
---|
1479 | MaxPlayersPerTeam = bl->maxplayersperteam; |
---|
1480 | MinPlayersPerTeam = bl->maxplayersperteam/2; |
---|
1481 | MinLvl = bl->minlvl; |
---|
1482 | MaxLvl = bl->maxlvl; |
---|
1483 | |
---|
1484 | if(fields[1].GetUInt32()) |
---|
1485 | MinPlayersPerTeam = fields[1].GetUInt32(); |
---|
1486 | |
---|
1487 | if(fields[2].GetUInt32()) |
---|
1488 | MaxPlayersPerTeam = fields[2].GetUInt32(); |
---|
1489 | |
---|
1490 | if(fields[3].GetUInt32()) |
---|
1491 | MinLvl = fields[3].GetUInt32(); |
---|
1492 | |
---|
1493 | if(fields[4].GetUInt32()) |
---|
1494 | MaxLvl = fields[4].GetUInt32(); |
---|
1495 | |
---|
1496 | start1 = fields[5].GetUInt32(); |
---|
1497 | |
---|
1498 | start = sWorldSafeLocsStore.LookupEntry(start1); |
---|
1499 | if(start) |
---|
1500 | { |
---|
1501 | AStartLoc[0] = start->x; |
---|
1502 | AStartLoc[1] = start->y; |
---|
1503 | AStartLoc[2] = start->z; |
---|
1504 | AStartLoc[3] = fields[6].GetFloat(); |
---|
1505 | } |
---|
1506 | else if(bgTypeID == BATTLEGROUND_AA) |
---|
1507 | { |
---|
1508 | AStartLoc[0] = 0; |
---|
1509 | AStartLoc[1] = 0; |
---|
1510 | AStartLoc[2] = 0; |
---|
1511 | AStartLoc[3] = fields[6].GetFloat(); |
---|
1512 | } |
---|
1513 | else |
---|
1514 | { |
---|
1515 | sLog.outErrorDb("Table `battleground_template` for id %u have non-existed WorldSafeLocs.dbc id %u in field `AllianceStartLoc`. BG not created.",bgTypeID,start1); |
---|
1516 | continue; |
---|
1517 | } |
---|
1518 | |
---|
1519 | start2 = fields[7].GetUInt32(); |
---|
1520 | |
---|
1521 | start = sWorldSafeLocsStore.LookupEntry(start2); |
---|
1522 | if(start) |
---|
1523 | { |
---|
1524 | HStartLoc[0] = start->x; |
---|
1525 | HStartLoc[1] = start->y; |
---|
1526 | HStartLoc[2] = start->z; |
---|
1527 | HStartLoc[3] = fields[8].GetFloat(); |
---|
1528 | } |
---|
1529 | else if(bgTypeID == BATTLEGROUND_AA) |
---|
1530 | { |
---|
1531 | HStartLoc[0] = 0; |
---|
1532 | HStartLoc[1] = 0; |
---|
1533 | HStartLoc[2] = 0; |
---|
1534 | HStartLoc[3] = fields[8].GetFloat(); |
---|
1535 | } |
---|
1536 | else |
---|
1537 | { |
---|
1538 | sLog.outErrorDb("Table `battleground_template` for id %u have non-existed WorldSafeLocs.dbc id %u in field `HordeStartLoc`. BG not created.",bgTypeID,start2); |
---|
1539 | continue; |
---|
1540 | } |
---|
1541 | |
---|
1542 | //sLog.outDetail("Creating battleground %s, %u-%u", bl->name[sWorld.GetDBClang()], MinLvl, MaxLvl); |
---|
1543 | if(!CreateBattleGround(bgTypeID, MinPlayersPerTeam, MaxPlayersPerTeam, MinLvl, MaxLvl, bl->name[sWorld.GetDefaultDbcLocale()], bl->mapid[0], AStartLoc[0], AStartLoc[1], AStartLoc[2], AStartLoc[3], HStartLoc[0], HStartLoc[1], HStartLoc[2], HStartLoc[3])) |
---|
1544 | continue; |
---|
1545 | |
---|
1546 | ++count; |
---|
1547 | } while (result->NextRow()); |
---|
1548 | |
---|
1549 | delete result; |
---|
1550 | |
---|
1551 | sLog.outString(); |
---|
1552 | sLog.outString( ">> Loaded %u battlegrounds", count ); |
---|
1553 | } |
---|
1554 | |
---|
1555 | void BattleGroundMgr::InitAutomaticArenaPointDistribution() |
---|
1556 | { |
---|
1557 | if(m_AutoDistributePoints) |
---|
1558 | { |
---|
1559 | sLog.outDebug("Initializing Automatic Arena Point Distribution"); |
---|
1560 | QueryResult * result = CharacterDatabase.Query("SELECT UNIX_TIMESTAMP(NextArenaPointDistributionTime) FROM saved_variables"); |
---|
1561 | if(!result) |
---|
1562 | { |
---|
1563 | sLog.outDebug("Battleground: Next arena point distribution time not found in SavedVariables, reseting it now."); |
---|
1564 | m_NextAutoDistributionTime = time(NULL) + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS); |
---|
1565 | CharacterDatabase.PExecute("INSERT INTO saved_variables (NextArenaPointDistributionTime) VALUES ( FROM_UNIXTIME('"I64FMTD"') )",(uint64)m_NextAutoDistributionTime); |
---|
1566 | } |
---|
1567 | else |
---|
1568 | { |
---|
1569 | m_NextAutoDistributionTime = (*result)[0].GetUInt64(); |
---|
1570 | delete result; |
---|
1571 | } |
---|
1572 | sLog.outDebug("Automatic Arena Point Distribution initialized."); |
---|
1573 | } |
---|
1574 | } |
---|
1575 | |
---|
1576 | void BattleGroundMgr::DistributeArenaPoints() |
---|
1577 | { |
---|
1578 | // used to distribute arena points based on last week's stats |
---|
1579 | |
---|
1580 | CharacterDatabase.BeginTransaction(); |
---|
1581 | // direct execute, because of the later GetUInt32ValueFromDB() calls |
---|
1582 | // 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10 |
---|
1583 | CharacterDatabase.DirectPExecute("UPDATE characters b, arena_team_member a SET b.data = CONCAT( SUBSTRING_INDEX(b.data, ' ', '%u'),' ', CAST( IF ( ((CAST( SUBSTRING( b.data FROM (CHAR_LENGTH(SUBSTRING_INDEX(b.data,' ','%u')) + 2) FOR (CHAR_LENGTH(SUBSTRING_INDEX(b.data,' ','%u')) - CHAR_LENGTH(SUBSTRING_INDEX(b.data,' ','%u')) - 1) ) AS UNSIGNED) + (SELECT MAX(c.points_to_add) FROM arena_team_member c WHERE c.guid = b.guid GROUP BY c.guid) ) < '%u'), CAST(SUBSTRING(b.data FROM (CHAR_LENGTH(SUBSTRING_INDEX(b.data,' ','%u')) + 2) FOR (CHAR_LENGTH(SUBSTRING_INDEX(b.data,' ','%u')) - CHAR_LENGTH(SUBSTRING_INDEX(b.data,' ','%u')) - 1) ) AS UNSIGNED) + (SELECT MAX(d.points_to_add) FROM arena_team_member d WHERE d.guid = b.guid GROUP BY d.guid), '%u') AS CHAR),' ',SUBSTRING(b.data FROM (CHAR_LENGTH(SUBSTRING_INDEX(b.data,' ','%u')) + 2))) WHERE b.guid = a.guid",PLAYER_FIELD_ARENA_CURRENCY, PLAYER_FIELD_ARENA_CURRENCY, PLAYER_FIELD_ARENA_CURRENCY+1, PLAYER_FIELD_ARENA_CURRENCY, sWorld.getConfig(CONFIG_MAX_ARENA_POINTS),PLAYER_FIELD_ARENA_CURRENCY, PLAYER_FIELD_ARENA_CURRENCY+1, PLAYER_FIELD_ARENA_CURRENCY, sWorld.getConfig(CONFIG_MAX_ARENA_POINTS), PLAYER_FIELD_ARENA_CURRENCY+1); |
---|
1584 | for(int i=0; i<3; ++i) |
---|
1585 | { |
---|
1586 | // reset weekly played matches |
---|
1587 | uint32 position = PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 6 * i + 2; |
---|
1588 | CharacterDatabase.DirectPExecute("UPDATE characters SET data = CONCAT( SUBSTRING_INDEX(data,' ','%u'),' ','0',' ',SUBSTRING(data FROM (CHAR_LENGTH(SUBSTRING_INDEX(data,' ','%u')) + 2)))",position, position + 1); |
---|
1589 | } |
---|
1590 | CharacterDatabase.DirectExecute("UPDATE arena_team_member SET points_to_add = '0', played_week = '0', wons_week = '0'"); |
---|
1591 | CharacterDatabase.DirectExecute("UPDATE arena_team_stats SET games = '0', wins = '0'"); |
---|
1592 | CharacterDatabase.CommitTransaction(); |
---|
1593 | |
---|
1594 | QueryResult *result = CharacterDatabase.PQuery("SELECT guid, data FROM characters WHERE online = '1'"); |
---|
1595 | if( result ) |
---|
1596 | { |
---|
1597 | do |
---|
1598 | { |
---|
1599 | Field *fields = result->Fetch(); |
---|
1600 | |
---|
1601 | uint32 guid = fields[0].GetUInt32(); |
---|
1602 | if(Player * pl = objmgr.GetPlayer(MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER))) |
---|
1603 | { |
---|
1604 | Tokens data = StrSplit(fields[1].GetCppString(), " "); |
---|
1605 | // update arena currency |
---|
1606 | pl->SetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY, Player::GetUInt32ValueFromArray(data, PLAYER_FIELD_ARENA_CURRENCY)); |
---|
1607 | // reset played this week count for all teams |
---|
1608 | for(int i= 0; i < 3; ++i) |
---|
1609 | pl->SetUInt32Value(PLAYER_FIELD_ARENA_TEAM_INFO_1_1 + 6 * i + 2, 0); |
---|
1610 | } |
---|
1611 | |
---|
1612 | } while (result->NextRow()); |
---|
1613 | |
---|
1614 | delete result; |
---|
1615 | } |
---|
1616 | |
---|
1617 | for(ObjectMgr::ArenaTeamSet::iterator titr = objmgr.GetArenaTeamSetBegin(); titr != objmgr.GetArenaTeamSetEnd(); ++titr) |
---|
1618 | { |
---|
1619 | if(ArenaTeam * at = (*titr)) |
---|
1620 | { |
---|
1621 | at->FinishWeek(); // set played this week etc values to 0 in memory, too |
---|
1622 | // at->SaveToDB(); // no need, the modified values are already saved above |
---|
1623 | at->NotifyStatsChanged(); // notify the players of the changes |
---|
1624 | } |
---|
1625 | } |
---|
1626 | } |
---|
1627 | |
---|
1628 | void BattleGroundMgr::BuildBattleGroundListPacket(WorldPacket *data, uint64 guid, Player* plr, uint32 bgTypeId) |
---|
1629 | { |
---|
1630 | uint32 PlayerLevel = 10; |
---|
1631 | |
---|
1632 | if(plr) |
---|
1633 | PlayerLevel = plr->getLevel(); |
---|
1634 | |
---|
1635 | data->Initialize(SMSG_BATTLEFIELD_LIST); |
---|
1636 | *data << uint64(guid); // battlemaster guid |
---|
1637 | *data << uint32(bgTypeId); // battleground id |
---|
1638 | if(bgTypeId == BATTLEGROUND_AA) // arena |
---|
1639 | { |
---|
1640 | *data << uint8(5); // unk |
---|
1641 | *data << uint32(0); // unk |
---|
1642 | } |
---|
1643 | else // battleground |
---|
1644 | { |
---|
1645 | *data << uint8(0x00); // unk |
---|
1646 | |
---|
1647 | size_t count_pos = data->wpos(); |
---|
1648 | uint32 count = 0; |
---|
1649 | *data << uint32(0x00); // number of bg instances |
---|
1650 | |
---|
1651 | for(std::map<uint32, BattleGround*>::iterator itr = m_BattleGrounds.begin(); itr != m_BattleGrounds.end(); ++itr) |
---|
1652 | { |
---|
1653 | if(itr->second->GetTypeID() == bgTypeId && (PlayerLevel >= itr->second->GetMinLevel()) && (PlayerLevel <= itr->second->GetMaxLevel())) |
---|
1654 | { |
---|
1655 | *data << uint32(itr->second->GetInstanceID()); |
---|
1656 | ++count; |
---|
1657 | } |
---|
1658 | } |
---|
1659 | data->put<uint32>( count_pos , count); |
---|
1660 | } |
---|
1661 | } |
---|
1662 | |
---|
1663 | void BattleGroundMgr::SendToBattleGround(Player *pl, uint32 instanceId) |
---|
1664 | { |
---|
1665 | BattleGround *bg = GetBattleGround(instanceId); |
---|
1666 | if(bg) |
---|
1667 | { |
---|
1668 | uint32 mapid = bg->GetMapId(); |
---|
1669 | float x, y, z, O; |
---|
1670 | uint32 team = pl->GetBGTeam(); |
---|
1671 | if(team==0) |
---|
1672 | team = pl->GetTeam(); |
---|
1673 | bg->GetTeamStartLoc(team, x, y, z, O); |
---|
1674 | |
---|
1675 | sLog.outDetail("BATTLEGROUND: Sending %s to map %u, X %f, Y %f, Z %f, O %f", pl->GetName(), mapid, x, y, z, O); |
---|
1676 | pl->TeleportTo(mapid, x, y, z, O); |
---|
1677 | } |
---|
1678 | else |
---|
1679 | { |
---|
1680 | sLog.outError("player %u trying to port to non-existent bg instance %u",pl->GetGUIDLow(), instanceId); |
---|
1681 | } |
---|
1682 | } |
---|
1683 | |
---|
1684 | void BattleGroundMgr::SendAreaSpiritHealerQueryOpcode(Player *pl, BattleGround *bg, uint64 guid) |
---|
1685 | { |
---|
1686 | WorldPacket data(SMSG_AREA_SPIRIT_HEALER_TIME, 12); |
---|
1687 | uint32 time_ = 30000 - bg->GetLastResurrectTime(); // resurrect every 30 seconds |
---|
1688 | if(time_ == uint32(-1)) |
---|
1689 | time_ = 0; |
---|
1690 | data << guid << time_; |
---|
1691 | pl->GetSession()->SendPacket(&data); |
---|
1692 | } |
---|
1693 | |
---|
1694 | void BattleGroundMgr::RemoveBattleGround(uint32 instanceID) |
---|
1695 | { |
---|
1696 | BattleGroundSet::iterator itr = m_BattleGrounds.find(instanceID); |
---|
1697 | if(itr!=m_BattleGrounds.end()) |
---|
1698 | m_BattleGrounds.erase(itr); |
---|
1699 | } |
---|
1700 | |
---|
1701 | bool BattleGroundMgr::IsArenaType(uint32 bgTypeId) const |
---|
1702 | { |
---|
1703 | return ( bgTypeId == BATTLEGROUND_AA || |
---|
1704 | bgTypeId == BATTLEGROUND_BE || |
---|
1705 | bgTypeId == BATTLEGROUND_NA || |
---|
1706 | bgTypeId == BATTLEGROUND_RL ); |
---|
1707 | } |
---|
1708 | |
---|
1709 | bool BattleGroundMgr::IsBattleGroundType(uint32 bgTypeId) const |
---|
1710 | { |
---|
1711 | return !IsArenaType(bgTypeId); |
---|
1712 | } |
---|
1713 | |
---|
1714 | uint32 BattleGroundMgr::BGQueueTypeId(uint32 bgTypeId, uint8 arenaType) const |
---|
1715 | { |
---|
1716 | switch(bgTypeId) |
---|
1717 | { |
---|
1718 | case BATTLEGROUND_WS: |
---|
1719 | return BATTLEGROUND_QUEUE_WS; |
---|
1720 | case BATTLEGROUND_AB: |
---|
1721 | return BATTLEGROUND_QUEUE_AB; |
---|
1722 | case BATTLEGROUND_AV: |
---|
1723 | return BATTLEGROUND_QUEUE_AV; |
---|
1724 | case BATTLEGROUND_EY: |
---|
1725 | return BATTLEGROUND_QUEUE_EY; |
---|
1726 | case BATTLEGROUND_AA: |
---|
1727 | case BATTLEGROUND_NA: |
---|
1728 | case BATTLEGROUND_RL: |
---|
1729 | case BATTLEGROUND_BE: |
---|
1730 | switch(arenaType) |
---|
1731 | { |
---|
1732 | case ARENA_TYPE_2v2: |
---|
1733 | return BATTLEGROUND_QUEUE_2v2; |
---|
1734 | case ARENA_TYPE_3v3: |
---|
1735 | return BATTLEGROUND_QUEUE_3v3; |
---|
1736 | case ARENA_TYPE_5v5: |
---|
1737 | return BATTLEGROUND_QUEUE_5v5; |
---|
1738 | default: |
---|
1739 | return 0; |
---|
1740 | } |
---|
1741 | default: |
---|
1742 | return 0; |
---|
1743 | } |
---|
1744 | } |
---|
1745 | |
---|
1746 | uint32 BattleGroundMgr::BGTemplateId(uint32 bgQueueTypeId) const |
---|
1747 | { |
---|
1748 | switch(bgQueueTypeId) |
---|
1749 | { |
---|
1750 | case BATTLEGROUND_QUEUE_WS: |
---|
1751 | return BATTLEGROUND_WS; |
---|
1752 | case BATTLEGROUND_QUEUE_AB: |
---|
1753 | return BATTLEGROUND_AB; |
---|
1754 | case BATTLEGROUND_QUEUE_AV: |
---|
1755 | return BATTLEGROUND_AV; |
---|
1756 | case BATTLEGROUND_QUEUE_EY: |
---|
1757 | return BATTLEGROUND_EY; |
---|
1758 | case BATTLEGROUND_QUEUE_2v2: |
---|
1759 | case BATTLEGROUND_QUEUE_3v3: |
---|
1760 | case BATTLEGROUND_QUEUE_5v5: |
---|
1761 | return BATTLEGROUND_AA; |
---|
1762 | default: |
---|
1763 | return 0; |
---|
1764 | } |
---|
1765 | } |
---|
1766 | |
---|
1767 | uint8 BattleGroundMgr::BGArenaType(uint32 bgQueueTypeId) const |
---|
1768 | { |
---|
1769 | switch(bgQueueTypeId) |
---|
1770 | { |
---|
1771 | case BATTLEGROUND_QUEUE_2v2: |
---|
1772 | return ARENA_TYPE_2v2; |
---|
1773 | case BATTLEGROUND_QUEUE_3v3: |
---|
1774 | return ARENA_TYPE_3v3; |
---|
1775 | case BATTLEGROUND_QUEUE_5v5: |
---|
1776 | return ARENA_TYPE_5v5; |
---|
1777 | default: |
---|
1778 | return 0; |
---|
1779 | } |
---|
1780 | } |
---|
1781 | |
---|
1782 | void BattleGroundMgr::ToggleArenaTesting() |
---|
1783 | { |
---|
1784 | m_ArenaTesting = !m_ArenaTesting; |
---|
1785 | sWorld.SendWorldText(LANG_ARENA_TESTING, m_ArenaTesting ? "on" : "off"); |
---|
1786 | } |
---|
1787 | |
---|
1788 | void BattleGroundMgr::SetHolidayWeekends(uint32 mask) |
---|
1789 | { |
---|
1790 | for(uint32 bgtype = 1; bgtype <= 8; ++bgtype) |
---|
1791 | { |
---|
1792 | if(BattleGround * bg = GetBattleGroundTemplate(bgtype)) |
---|
1793 | { |
---|
1794 | bg->SetHoliday(mask & (1 << bgtype)); |
---|
1795 | } |
---|
1796 | } |
---|
1797 | } |
---|