root/trunk/src/game/BattleGroundMgr.h @ 23

Revision 9, 10.7 kB (checked in by yumileroy, 17 years ago)

[svn] -enabled instantiated battlegrounds
-enabled arena matches
-rewritten battleground queuing to support joining as group
-removed queue announcements

Original author: w12x
Date: 2008-10-05 08:48:32-05:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
17 */
18
19#ifndef __BATTLEGROUNDMGR_H
20#define __BATTLEGROUNDMGR_H
21
22#include "BattleGround.h"
23#include "Policies/Singleton.h"
24
25class BattleGround;
26
27//TODO it is not possible to have this structure, because we should have BattlegroundSet for each queue
28//so i propose to change this type to array 1..MAX_BATTLEGROUND_TYPES of sets or maps..
29typedef std::map<uint32, BattleGround*> BattleGroundSet;
30//typedef std::map<uint32, BattleGroundQueue*> BattleGroundQueueSet;
31typedef std::deque<BattleGround*> BGFreeSlotQueueType;
32
33#define MAX_BATTLEGROUND_QUEUES 7                           // for level ranges 10-19, 20-29, 30-39, 40-49, 50-59, 60-69, 70+
34
35#define MAX_BATTLEGROUND_TYPES 9                            // each BG type will be in array
36
37#define MAX_BATTLEGROUND_QUEUE_TYPES 8
38
39#define BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY    86400     // seconds in a day
40
41struct GroupQueueInfo;                                      // type predefinition
42struct PlayerQueueInfo                                      // stores information for players in queue
43{
44    uint32  InviteTime;                                     // first invite time
45    uint32  LastInviteTime;                                 // last invite time
46    uint32  LastOnlineTime;                                 // for tracking and removing offline players from queue after 5 minutes
47    GroupQueueInfo * GroupInfo;                             // pointer to the associated groupqueueinfo
48};
49
50struct GroupQueueInfo                                       // stores information about the group in queue (also used when joined as solo!)
51{
52    std::map<uint64, PlayerQueueInfo*> Players;             // player queue info map
53    uint32  Team;                                           // Player team (ALLIANCE/HORDE)
54    bool    IsRated;                                        // rated
55    uint32  BgTypeId;                                       // battleground type id
56    uint8   ArenaType;                                      // 2v2, 3v3, 5v5 or 0 when BG
57    uint32  ArenaTeamId;                                    // team id if rated match
58    uint32  JoinTime;                                       // time when group was added
59    uint32  IsInvitedToBGInstanceGUID;                      // was invited to certain BG
60    uint32  ArenaTeamRating;                                // if rated match, inited to the rating of the team
61};
62
63class BattleGround;
64class BattleGroundQueue
65{
66    public:
67        BattleGroundQueue();
68        ~BattleGroundQueue();
69
70        void Update(uint32 bgTypeId, uint32 queue_id, uint8 arenatype = 0, bool isRated = false, uint32 minRating = 0);
71
72        GroupQueueInfo * AddGroup(Player * leader, uint32 BgTypeId, uint8 ArenaType, bool isRated, uint32 ArenaRating, uint32 ArenaTeamId = 0);
73        void AddPlayer(Player *plr, GroupQueueInfo * ginfo);
74        void RemovePlayer(uint64 guid, bool decreaseInvitedCount);
75        void DecreaseGroupLength(uint32 queueId, uint32 AsGroup);
76        void BGEndedRemoveInvites(BattleGround * bg);
77
78        typedef std::map<uint64, PlayerQueueInfo> QueuedPlayersMap;
79        QueuedPlayersMap m_QueuedPlayers[MAX_BATTLEGROUND_QUEUES];
80
81        typedef std::list<GroupQueueInfo*> QueuedGroupsList;
82        QueuedGroupsList m_QueuedGroups[MAX_BATTLEGROUND_QUEUES];
83
84        // class to hold pointers to the groups eligible for a specific selection pool building mode
85        class EligibleGroups : public std::list<GroupQueueInfo *>
86        {
87        public:
88            void Init(QueuedGroupsList * source, uint32 BgTypeId, uint32 side, uint32 MaxPlayers, uint8 ArenaType = 0, bool IsRated = false, uint32 MinRating = 0, uint32 MaxRating = 0, uint32 DisregardTime = 0, uint32 excludeTeam = 0);
89            void RemoveGroup(GroupQueueInfo * ginfo);
90        };
91
92        EligibleGroups m_EligibleGroups;
93
94        // class to select and invite groups to bg
95        class SelectionPool
96        {
97        public:
98            void Init();
99            void AddGroup(GroupQueueInfo * group);
100            GroupQueueInfo * GetMaximalGroup();
101            void RemoveGroup(GroupQueueInfo * group);
102            uint32 GetPlayerCount() const {return PlayerCount;}
103        public:
104            std::list<GroupQueueInfo *> SelectedGroups;
105        private:
106            uint32 PlayerCount;
107            GroupQueueInfo * MaxGroup;
108        };
109
110        enum SelectionPoolBuildMode
111        {
112            NORMAL_ALLIANCE,
113            NORMAL_HORDE,
114            ONESIDE_ALLIANCE_TEAM1,
115            ONESIDE_ALLIANCE_TEAM2,
116            ONESIDE_HORDE_TEAM1,
117            ONESIDE_HORDE_TEAM2,
118
119            NUM_SELECTION_POOL_TYPES
120        };
121
122        SelectionPool m_SelectionPools[NUM_SELECTION_POOL_TYPES];
123
124        bool BuildSelectionPool(uint32 bgTypeId, uint32 queue_id, uint32 MinPlayers, uint32 MaxPlayers, SelectionPoolBuildMode mode, uint8 ArenaType = 0, bool isRated = false, uint32 MinRating = 0, uint32 MaxRating = 0, uint32 DisregardTime = 0, uint32 excludeTeam = 0);
125
126    private:
127
128        bool InviteGroupToBG(GroupQueueInfo * ginfo, BattleGround * bg, uint32 side);
129};
130
131/*
132    This class is used to invite player to BG again, when minute lasts from his first invitation
133    it is capable to solve all possibilities
134*/
135class BGQueueInviteEvent : public BasicEvent
136{
137    public:
138        BGQueueInviteEvent(uint64 pl_guid, uint32 BgInstanceGUID) : m_PlayerGuid(pl_guid), m_BgInstanceGUID(BgInstanceGUID) {};
139        virtual ~BGQueueInviteEvent() {};
140
141        virtual bool Execute(uint64 e_time, uint32 p_time);
142        virtual void Abort(uint64 e_time);
143    private:
144        uint64 m_PlayerGuid;
145        uint32 m_BgInstanceGUID;
146};
147
148/*
149    This class is used to remove player from BG queue after 2 minutes from first invitation
150*/
151class BGQueueRemoveEvent : public BasicEvent
152{
153    public:
154        BGQueueRemoveEvent(uint64 pl_guid, uint32 bgInstanceGUID, uint32 playersTeam) : m_PlayerGuid(pl_guid), m_BgInstanceGUID(bgInstanceGUID), m_PlayersTeam(playersTeam) {};
155        virtual ~BGQueueRemoveEvent() {};
156
157        virtual bool Execute(uint64 e_time, uint32 p_time);
158        virtual void Abort(uint64 e_time);
159    private:
160        uint64 m_PlayerGuid;
161        uint32 m_BgInstanceGUID;
162        uint32 m_PlayersTeam;
163};
164
165class BattleGroundMgr
166{
167    public:
168        /* Construction */
169        BattleGroundMgr();
170        ~BattleGroundMgr();
171        void Update(time_t diff);
172
173        /* Packet Building */
174        void BuildPlayerJoinedBattleGroundPacket(WorldPacket *data, Player *plr);
175        void BuildPlayerLeftBattleGroundPacket(WorldPacket *data, Player *plr);
176        void BuildBattleGroundListPacket(WorldPacket *data, uint64 guid, Player *plr, uint32 bgTypeId);
177        void BuildGroupJoinedBattlegroundPacket(WorldPacket *data, uint32 bgTypeId);
178        void BuildUpdateWorldStatePacket(WorldPacket *data, uint32 field, uint32 value);
179        void BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg);
180        void BuildBattleGroundStatusPacket(WorldPacket *data, BattleGround *bg, uint32 team, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2, uint32 arenatype = 0, uint8 israted = 0);
181        void BuildPlaySoundPacket(WorldPacket *data, uint32 soundid);
182
183        /* Player invitation */
184        // called from Queue update, or from Addplayer to queue
185        void InvitePlayer(Player* plr, uint32 bgInstanceGUID, uint32 team);
186
187        /* Battlegrounds */
188        BattleGroundSet::iterator GetBattleGroundsBegin() { return m_BattleGrounds.begin(); };
189        BattleGroundSet::iterator GetBattleGroundsEnd() { return m_BattleGrounds.end(); };
190
191        BattleGround* GetBattleGround(uint32 ID)
192        {
193            BattleGroundSet::iterator i = m_BattleGrounds.find(ID);
194            if(i != m_BattleGrounds.end())
195                return i->second;
196            else
197                return NULL;
198        };
199
200        BattleGround * GetBattleGroundTemplate(uint32 bgTypeId);
201        BattleGround * CreateNewBattleGround(uint32 bgTypeId);
202
203        uint32 CreateBattleGround(uint32 bgTypeId, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam, uint32 LevelMin, uint32 LevelMax, char* BattleGroundName, uint32 MapID, float Team1StartLocX, float Team1StartLocY, float Team1StartLocZ, float Team1StartLocO, float Team2StartLocX, float Team2StartLocY, float Team2StartLocZ, float Team2StartLocO);
204
205        inline void AddBattleGround(uint32 ID, BattleGround* BG) { m_BattleGrounds[ID] = BG; };
206        void RemoveBattleGround(uint32 instanceID);
207
208        void CreateInitialBattleGrounds();
209
210        void SendToBattleGround(Player *pl, uint32 bgTypeId);
211
212        /* Battleground queues */
213        //these queues are instantiated when creating BattlegroundMrg
214        BattleGroundQueue m_BattleGroundQueues[MAX_BATTLEGROUND_QUEUE_TYPES]; // public, because we need to access them in BG handler code
215
216        BGFreeSlotQueueType BGFreeSlotQueue[MAX_BATTLEGROUND_TYPES];
217
218        void SendAreaSpiritHealerQueryOpcode(Player *pl, BattleGround *bg, uint64 guid);
219
220        bool IsArenaType(uint32 bgTypeId) const;
221        bool IsBattleGroundType(uint32 bgTypeId) const;
222        uint32 BGQueueTypeId(uint32 bgTypeId, uint8 arenaType) const;
223        uint32 BGTemplateId(uint32 bgQueueTypeId) const;
224        uint8 BGArenaType(uint32 bgQueueTypeId) const;
225
226        uint32 GetMaxRatingDifference() const {return m_MaxRatingDifference;}
227        uint32 GetRatingDiscardTimer() const {return m_RatingDiscardTimer;}
228
229        void InitAutomaticArenaPointDistribution();
230        void DistributeArenaPoints();
231        uint32 GetPrematureFinishTime() const {return m_PrematureFinishTimer;}
232        void ToggleArenaTesting();
233        const bool isArenaTesting() const { return m_ArenaTesting; }
234
235    private:
236
237        /* Battlegrounds */
238        BattleGroundSet m_BattleGrounds;
239        uint32 m_MaxRatingDifference;
240        uint32 m_RatingDiscardTimer;
241        uint32 m_NextRatingDiscardUpdate;
242        bool   m_AutoDistributePoints;
243        uint64 m_NextAutoDistributionTime;
244        uint32 m_AutoDistributionTimeChecker;
245        uint32 m_PrematureFinishTimer;
246        bool   m_ArenaTesting;
247};
248
249#define sBattleGroundMgr MaNGOS::Singleton<BattleGroundMgr>::Instance()
250#endif
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