root/trunk/src/game/BattleGroundMgr.h @ 242

Revision 102, 10.8 kB (checked in by yumileroy, 17 years ago)

[svn] Fixed copyright notices to comply with GPL.

Original author: w12x
Date: 2008-10-23 03:29:52-05:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21#ifndef __BATTLEGROUNDMGR_H
22#define __BATTLEGROUNDMGR_H
23
24#include "BattleGround.h"
25#include "Policies/Singleton.h"
26
27class BattleGround;
28
29//TODO it is not possible to have this structure, because we should have BattlegroundSet for each queue
30//so i propose to change this type to array 1..MAX_BATTLEGROUND_TYPES of sets or maps..
31typedef std::map<uint32, BattleGround*> BattleGroundSet;
32//typedef std::map<uint32, BattleGroundQueue*> BattleGroundQueueSet;
33typedef std::deque<BattleGround*> BGFreeSlotQueueType;
34
35#define MAX_BATTLEGROUND_QUEUES 7                           // for level ranges 10-19, 20-29, 30-39, 40-49, 50-59, 60-69, 70+
36
37#define MAX_BATTLEGROUND_TYPES 9                            // each BG type will be in array
38
39#define MAX_BATTLEGROUND_QUEUE_TYPES 8
40
41#define BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY    86400     // seconds in a day
42
43struct GroupQueueInfo;                                      // type predefinition
44struct PlayerQueueInfo                                      // stores information for players in queue
45{
46    uint32  InviteTime;                                     // first invite time
47    uint32  LastInviteTime;                                 // last invite time
48    uint32  LastOnlineTime;                                 // for tracking and removing offline players from queue after 5 minutes
49    GroupQueueInfo * GroupInfo;                             // pointer to the associated groupqueueinfo
50};
51
52struct GroupQueueInfo                                       // stores information about the group in queue (also used when joined as solo!)
53{
54    std::map<uint64, PlayerQueueInfo*> Players;             // player queue info map
55    uint32  Team;                                           // Player team (ALLIANCE/HORDE)
56    bool    IsRated;                                        // rated
57    uint32  BgTypeId;                                       // battleground type id
58    uint8   ArenaType;                                      // 2v2, 3v3, 5v5 or 0 when BG
59    uint32  ArenaTeamId;                                    // team id if rated match
60    uint32  JoinTime;                                       // time when group was added
61    uint32  IsInvitedToBGInstanceGUID;                      // was invited to certain BG
62    uint32  ArenaTeamRating;                                // if rated match, inited to the rating of the team
63};
64
65class BattleGround;
66class BattleGroundQueue
67{
68    public:
69        BattleGroundQueue();
70        ~BattleGroundQueue();
71
72        void Update(uint32 bgTypeId, uint32 queue_id, uint8 arenatype = 0, bool isRated = false, uint32 minRating = 0);
73
74        GroupQueueInfo * AddGroup(Player * leader, uint32 BgTypeId, uint8 ArenaType, bool isRated, uint32 ArenaRating, uint32 ArenaTeamId = 0);
75        void AddPlayer(Player *plr, GroupQueueInfo * ginfo);
76        void RemovePlayer(uint64 guid, bool decreaseInvitedCount);
77        void DecreaseGroupLength(uint32 queueId, uint32 AsGroup);
78        void BGEndedRemoveInvites(BattleGround * bg);
79
80        typedef std::map<uint64, PlayerQueueInfo> QueuedPlayersMap;
81        QueuedPlayersMap m_QueuedPlayers[MAX_BATTLEGROUND_QUEUES];
82
83        typedef std::list<GroupQueueInfo*> QueuedGroupsList;
84        QueuedGroupsList m_QueuedGroups[MAX_BATTLEGROUND_QUEUES];
85
86        // class to hold pointers to the groups eligible for a specific selection pool building mode
87        class EligibleGroups : public std::list<GroupQueueInfo *>
88        {
89        public:
90            void Init(QueuedGroupsList * source, uint32 BgTypeId, uint32 side, uint32 MaxPlayers, uint8 ArenaType = 0, bool IsRated = false, uint32 MinRating = 0, uint32 MaxRating = 0, uint32 DisregardTime = 0, uint32 excludeTeam = 0);
91            void RemoveGroup(GroupQueueInfo * ginfo);
92        };
93
94        EligibleGroups m_EligibleGroups;
95
96        // class to select and invite groups to bg
97        class SelectionPool
98        {
99        public:
100            void Init();
101            void AddGroup(GroupQueueInfo * group);
102            GroupQueueInfo * GetMaximalGroup();
103            void RemoveGroup(GroupQueueInfo * group);
104            uint32 GetPlayerCount() const {return PlayerCount;}
105        public:
106            std::list<GroupQueueInfo *> SelectedGroups;
107        private:
108            uint32 PlayerCount;
109            GroupQueueInfo * MaxGroup;
110        };
111
112        enum SelectionPoolBuildMode
113        {
114            NORMAL_ALLIANCE,
115            NORMAL_HORDE,
116            ONESIDE_ALLIANCE_TEAM1,
117            ONESIDE_ALLIANCE_TEAM2,
118            ONESIDE_HORDE_TEAM1,
119            ONESIDE_HORDE_TEAM2,
120
121            NUM_SELECTION_POOL_TYPES
122        };
123
124        SelectionPool m_SelectionPools[NUM_SELECTION_POOL_TYPES];
125
126        bool BuildSelectionPool(uint32 bgTypeId, uint32 queue_id, uint32 MinPlayers, uint32 MaxPlayers, SelectionPoolBuildMode mode, uint8 ArenaType = 0, bool isRated = false, uint32 MinRating = 0, uint32 MaxRating = 0, uint32 DisregardTime = 0, uint32 excludeTeam = 0);
127
128    private:
129
130        bool InviteGroupToBG(GroupQueueInfo * ginfo, BattleGround * bg, uint32 side);
131};
132
133/*
134    This class is used to invite player to BG again, when minute lasts from his first invitation
135    it is capable to solve all possibilities
136*/
137class BGQueueInviteEvent : public BasicEvent
138{
139    public:
140        BGQueueInviteEvent(uint64 pl_guid, uint32 BgInstanceGUID) : m_PlayerGuid(pl_guid), m_BgInstanceGUID(BgInstanceGUID) {};
141        virtual ~BGQueueInviteEvent() {};
142
143        virtual bool Execute(uint64 e_time, uint32 p_time);
144        virtual void Abort(uint64 e_time);
145    private:
146        uint64 m_PlayerGuid;
147        uint32 m_BgInstanceGUID;
148};
149
150/*
151    This class is used to remove player from BG queue after 2 minutes from first invitation
152*/
153class BGQueueRemoveEvent : public BasicEvent
154{
155    public:
156        BGQueueRemoveEvent(uint64 pl_guid, uint32 bgInstanceGUID, uint32 playersTeam) : m_PlayerGuid(pl_guid), m_BgInstanceGUID(bgInstanceGUID), m_PlayersTeam(playersTeam) {};
157        virtual ~BGQueueRemoveEvent() {};
158
159        virtual bool Execute(uint64 e_time, uint32 p_time);
160        virtual void Abort(uint64 e_time);
161    private:
162        uint64 m_PlayerGuid;
163        uint32 m_BgInstanceGUID;
164        uint32 m_PlayersTeam;
165};
166
167class BattleGroundMgr
168{
169    public:
170        /* Construction */
171        BattleGroundMgr();
172        ~BattleGroundMgr();
173        void Update(time_t diff);
174
175        /* Packet Building */
176        void BuildPlayerJoinedBattleGroundPacket(WorldPacket *data, Player *plr);
177        void BuildPlayerLeftBattleGroundPacket(WorldPacket *data, Player *plr);
178        void BuildBattleGroundListPacket(WorldPacket *data, uint64 guid, Player *plr, uint32 bgTypeId);
179        void BuildGroupJoinedBattlegroundPacket(WorldPacket *data, uint32 bgTypeId);
180        void BuildUpdateWorldStatePacket(WorldPacket *data, uint32 field, uint32 value);
181        void BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg);
182        void BuildBattleGroundStatusPacket(WorldPacket *data, BattleGround *bg, uint32 team, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2, uint32 arenatype = 0, uint8 israted = 0);
183        void BuildPlaySoundPacket(WorldPacket *data, uint32 soundid);
184
185        /* Player invitation */
186        // called from Queue update, or from Addplayer to queue
187        void InvitePlayer(Player* plr, uint32 bgInstanceGUID, uint32 team);
188
189        /* Battlegrounds */
190        BattleGroundSet::iterator GetBattleGroundsBegin() { return m_BattleGrounds.begin(); };
191        BattleGroundSet::iterator GetBattleGroundsEnd() { return m_BattleGrounds.end(); };
192
193        BattleGround* GetBattleGround(uint32 ID)
194        {
195            BattleGroundSet::iterator i = m_BattleGrounds.find(ID);
196            if(i != m_BattleGrounds.end())
197                return i->second;
198            else
199                return NULL;
200        };
201
202        BattleGround * GetBattleGroundTemplate(uint32 bgTypeId);
203        BattleGround * CreateNewBattleGround(uint32 bgTypeId);
204
205        uint32 CreateBattleGround(uint32 bgTypeId, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam, uint32 LevelMin, uint32 LevelMax, char* BattleGroundName, uint32 MapID, float Team1StartLocX, float Team1StartLocY, float Team1StartLocZ, float Team1StartLocO, float Team2StartLocX, float Team2StartLocY, float Team2StartLocZ, float Team2StartLocO);
206
207        inline void AddBattleGround(uint32 ID, BattleGround* BG) { m_BattleGrounds[ID] = BG; };
208        void RemoveBattleGround(uint32 instanceID);
209
210        void CreateInitialBattleGrounds();
211
212        void SendToBattleGround(Player *pl, uint32 bgTypeId);
213
214        /* Battleground queues */
215        //these queues are instantiated when creating BattlegroundMrg
216        BattleGroundQueue m_BattleGroundQueues[MAX_BATTLEGROUND_QUEUE_TYPES]; // public, because we need to access them in BG handler code
217
218        BGFreeSlotQueueType BGFreeSlotQueue[MAX_BATTLEGROUND_TYPES];
219
220        void SendAreaSpiritHealerQueryOpcode(Player *pl, BattleGround *bg, uint64 guid);
221
222        bool IsArenaType(uint32 bgTypeId) const;
223        bool IsBattleGroundType(uint32 bgTypeId) const;
224        uint32 BGQueueTypeId(uint32 bgTypeId, uint8 arenaType) const;
225        uint32 BGTemplateId(uint32 bgQueueTypeId) const;
226        uint8 BGArenaType(uint32 bgQueueTypeId) const;
227
228        uint32 GetMaxRatingDifference() const {return m_MaxRatingDifference;}
229        uint32 GetRatingDiscardTimer() const {return m_RatingDiscardTimer;}
230
231        void InitAutomaticArenaPointDistribution();
232        void DistributeArenaPoints();
233        uint32 GetPrematureFinishTime() const {return m_PrematureFinishTimer;}
234        void ToggleArenaTesting();
235        const bool isArenaTesting() const { return m_ArenaTesting; }
236
237        void SetHolidayWeekends(uint32 mask);
238
239    private:
240
241        /* Battlegrounds */
242        BattleGroundSet m_BattleGrounds;
243        uint32 m_MaxRatingDifference;
244        uint32 m_RatingDiscardTimer;
245        uint32 m_NextRatingDiscardUpdate;
246        bool   m_AutoDistributePoints;
247        uint64 m_NextAutoDistributionTime;
248        uint32 m_AutoDistributionTimeChecker;
249        uint32 m_PrematureFinishTimer;
250        bool   m_ArenaTesting;
251};
252
253#define sBattleGroundMgr Trinity::Singleton<BattleGroundMgr>::Instance()
254#endif
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