1 | /* |
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2 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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3 | * |
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4 | * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> |
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5 | * |
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6 | * This program is free software; you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation; either version 2 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program; if not, write to the Free Software |
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18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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19 | */ |
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20 | |
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21 | #ifndef __BATTLEGROUNDMGR_H |
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22 | #define __BATTLEGROUNDMGR_H |
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23 | |
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24 | #include "BattleGround.h" |
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25 | #include "Policies/Singleton.h" |
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26 | |
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27 | class BattleGround; |
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28 | |
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29 | //TODO it is not possible to have this structure, because we should have BattlegroundSet for each queue |
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30 | //so i propose to change this type to array 1..MAX_BATTLEGROUND_TYPES of sets or maps.. |
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31 | typedef std::map<uint32, BattleGround*> BattleGroundSet; |
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32 | //typedef std::map<uint32, BattleGroundQueue*> BattleGroundQueueSet; |
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33 | typedef std::deque<BattleGround*> BGFreeSlotQueueType; |
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34 | |
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35 | #define MAX_BATTLEGROUND_QUEUES 7 // for level ranges 10-19, 20-29, 30-39, 40-49, 50-59, 60-69, 70+ |
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36 | |
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37 | #define MAX_BATTLEGROUND_TYPES 9 // each BG type will be in array |
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38 | |
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39 | #define MAX_BATTLEGROUND_QUEUE_TYPES 8 |
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40 | |
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41 | #define BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY 86400 // seconds in a day |
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42 | |
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43 | struct GroupQueueInfo; // type predefinition |
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44 | struct PlayerQueueInfo // stores information for players in queue |
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45 | { |
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46 | uint32 InviteTime; // first invite time |
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47 | uint32 LastInviteTime; // last invite time |
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48 | uint32 LastOnlineTime; // for tracking and removing offline players from queue after 5 minutes |
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49 | GroupQueueInfo * GroupInfo; // pointer to the associated groupqueueinfo |
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50 | }; |
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51 | |
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52 | struct GroupQueueInfo // stores information about the group in queue (also used when joined as solo!) |
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53 | { |
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54 | std::map<uint64, PlayerQueueInfo*> Players; // player queue info map |
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55 | uint32 Team; // Player team (ALLIANCE/HORDE) |
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56 | bool IsRated; // rated |
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57 | uint32 BgTypeId; // battleground type id |
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58 | uint8 ArenaType; // 2v2, 3v3, 5v5 or 0 when BG |
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59 | uint32 ArenaTeamId; // team id if rated match |
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60 | uint32 JoinTime; // time when group was added |
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61 | uint32 IsInvitedToBGInstanceGUID; // was invited to certain BG |
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62 | uint32 ArenaTeamRating; // if rated match, inited to the rating of the team |
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63 | }; |
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64 | |
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65 | class BattleGround; |
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66 | class BattleGroundQueue |
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67 | { |
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68 | public: |
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69 | BattleGroundQueue(); |
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70 | ~BattleGroundQueue(); |
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71 | |
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72 | void Update(uint32 bgTypeId, uint32 queue_id, uint8 arenatype = 0, bool isRated = false, uint32 minRating = 0); |
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73 | |
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74 | GroupQueueInfo * AddGroup(Player * leader, uint32 BgTypeId, uint8 ArenaType, bool isRated, uint32 ArenaRating, uint32 ArenaTeamId = 0); |
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75 | void AddPlayer(Player *plr, GroupQueueInfo * ginfo); |
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76 | void RemovePlayer(uint64 guid, bool decreaseInvitedCount); |
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77 | void DecreaseGroupLength(uint32 queueId, uint32 AsGroup); |
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78 | void BGEndedRemoveInvites(BattleGround * bg); |
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79 | |
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80 | typedef std::map<uint64, PlayerQueueInfo> QueuedPlayersMap; |
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81 | QueuedPlayersMap m_QueuedPlayers[MAX_BATTLEGROUND_QUEUES]; |
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82 | |
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83 | typedef std::list<GroupQueueInfo*> QueuedGroupsList; |
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84 | QueuedGroupsList m_QueuedGroups[MAX_BATTLEGROUND_QUEUES]; |
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85 | |
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86 | // class to hold pointers to the groups eligible for a specific selection pool building mode |
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87 | class EligibleGroups : public std::list<GroupQueueInfo *> |
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88 | { |
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89 | public: |
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90 | void Init(QueuedGroupsList * source, uint32 BgTypeId, uint32 side, uint32 MaxPlayers, uint8 ArenaType = 0, bool IsRated = false, uint32 MinRating = 0, uint32 MaxRating = 0, uint32 DisregardTime = 0, uint32 excludeTeam = 0); |
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91 | void RemoveGroup(GroupQueueInfo * ginfo); |
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92 | }; |
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93 | |
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94 | EligibleGroups m_EligibleGroups; |
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95 | |
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96 | // class to select and invite groups to bg |
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97 | class SelectionPool |
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98 | { |
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99 | public: |
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100 | void Init(); |
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101 | void AddGroup(GroupQueueInfo * group); |
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102 | GroupQueueInfo * GetMaximalGroup(); |
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103 | void RemoveGroup(GroupQueueInfo * group); |
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104 | uint32 GetPlayerCount() const {return PlayerCount;} |
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105 | public: |
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106 | std::list<GroupQueueInfo *> SelectedGroups; |
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107 | private: |
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108 | uint32 PlayerCount; |
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109 | GroupQueueInfo * MaxGroup; |
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110 | }; |
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111 | |
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112 | enum SelectionPoolBuildMode |
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113 | { |
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114 | NORMAL_ALLIANCE, |
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115 | NORMAL_HORDE, |
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116 | ONESIDE_ALLIANCE_TEAM1, |
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117 | ONESIDE_ALLIANCE_TEAM2, |
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118 | ONESIDE_HORDE_TEAM1, |
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119 | ONESIDE_HORDE_TEAM2, |
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120 | |
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121 | NUM_SELECTION_POOL_TYPES |
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122 | }; |
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123 | |
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124 | SelectionPool m_SelectionPools[NUM_SELECTION_POOL_TYPES]; |
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125 | |
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126 | bool BuildSelectionPool(uint32 bgTypeId, uint32 queue_id, uint32 MinPlayers, uint32 MaxPlayers, SelectionPoolBuildMode mode, uint8 ArenaType = 0, bool isRated = false, uint32 MinRating = 0, uint32 MaxRating = 0, uint32 DisregardTime = 0, uint32 excludeTeam = 0); |
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127 | |
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128 | private: |
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129 | |
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130 | bool InviteGroupToBG(GroupQueueInfo * ginfo, BattleGround * bg, uint32 side); |
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131 | }; |
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132 | |
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133 | /* |
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134 | This class is used to invite player to BG again, when minute lasts from his first invitation |
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135 | it is capable to solve all possibilities |
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136 | */ |
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137 | class BGQueueInviteEvent : public BasicEvent |
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138 | { |
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139 | public: |
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140 | BGQueueInviteEvent(uint64 pl_guid, uint32 BgInstanceGUID) : m_PlayerGuid(pl_guid), m_BgInstanceGUID(BgInstanceGUID) {}; |
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141 | virtual ~BGQueueInviteEvent() {}; |
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142 | |
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143 | virtual bool Execute(uint64 e_time, uint32 p_time); |
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144 | virtual void Abort(uint64 e_time); |
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145 | private: |
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146 | uint64 m_PlayerGuid; |
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147 | uint32 m_BgInstanceGUID; |
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148 | }; |
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149 | |
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150 | /* |
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151 | This class is used to remove player from BG queue after 2 minutes from first invitation |
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152 | */ |
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153 | class BGQueueRemoveEvent : public BasicEvent |
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154 | { |
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155 | public: |
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156 | BGQueueRemoveEvent(uint64 pl_guid, uint32 bgInstanceGUID, uint32 playersTeam) : m_PlayerGuid(pl_guid), m_BgInstanceGUID(bgInstanceGUID), m_PlayersTeam(playersTeam) {}; |
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157 | virtual ~BGQueueRemoveEvent() {}; |
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158 | |
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159 | virtual bool Execute(uint64 e_time, uint32 p_time); |
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160 | virtual void Abort(uint64 e_time); |
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161 | private: |
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162 | uint64 m_PlayerGuid; |
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163 | uint32 m_BgInstanceGUID; |
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164 | uint32 m_PlayersTeam; |
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165 | }; |
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166 | |
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167 | class BattleGroundMgr |
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168 | { |
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169 | public: |
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170 | /* Construction */ |
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171 | BattleGroundMgr(); |
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172 | ~BattleGroundMgr(); |
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173 | void Update(time_t diff); |
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174 | |
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175 | /* Packet Building */ |
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176 | void BuildPlayerJoinedBattleGroundPacket(WorldPacket *data, Player *plr); |
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177 | void BuildPlayerLeftBattleGroundPacket(WorldPacket *data, Player *plr); |
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178 | void BuildBattleGroundListPacket(WorldPacket *data, uint64 guid, Player *plr, uint32 bgTypeId); |
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179 | void BuildGroupJoinedBattlegroundPacket(WorldPacket *data, uint32 bgTypeId); |
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180 | void BuildUpdateWorldStatePacket(WorldPacket *data, uint32 field, uint32 value); |
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181 | void BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg); |
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182 | void BuildBattleGroundStatusPacket(WorldPacket *data, BattleGround *bg, uint32 team, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2, uint32 arenatype = 0, uint8 israted = 0); |
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183 | void BuildPlaySoundPacket(WorldPacket *data, uint32 soundid); |
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184 | |
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185 | /* Player invitation */ |
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186 | // called from Queue update, or from Addplayer to queue |
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187 | void InvitePlayer(Player* plr, uint32 bgInstanceGUID, uint32 team); |
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188 | |
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189 | /* Battlegrounds */ |
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190 | BattleGroundSet::iterator GetBattleGroundsBegin() { return m_BattleGrounds.begin(); }; |
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191 | BattleGroundSet::iterator GetBattleGroundsEnd() { return m_BattleGrounds.end(); }; |
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192 | |
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193 | BattleGround* GetBattleGround(uint32 ID) |
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194 | { |
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195 | BattleGroundSet::iterator i = m_BattleGrounds.find(ID); |
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196 | if(i != m_BattleGrounds.end()) |
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197 | return i->second; |
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198 | else |
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199 | return NULL; |
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200 | }; |
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201 | |
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202 | BattleGround * GetBattleGroundTemplate(uint32 bgTypeId); |
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203 | BattleGround * CreateNewBattleGround(uint32 bgTypeId); |
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204 | |
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205 | uint32 CreateBattleGround(uint32 bgTypeId, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam, uint32 LevelMin, uint32 LevelMax, char* BattleGroundName, uint32 MapID, float Team1StartLocX, float Team1StartLocY, float Team1StartLocZ, float Team1StartLocO, float Team2StartLocX, float Team2StartLocY, float Team2StartLocZ, float Team2StartLocO); |
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206 | |
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207 | inline void AddBattleGround(uint32 ID, BattleGround* BG) { m_BattleGrounds[ID] = BG; }; |
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208 | void RemoveBattleGround(uint32 instanceID); |
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209 | |
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210 | void CreateInitialBattleGrounds(); |
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211 | |
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212 | void SendToBattleGround(Player *pl, uint32 bgTypeId); |
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213 | |
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214 | /* Battleground queues */ |
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215 | //these queues are instantiated when creating BattlegroundMrg |
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216 | BattleGroundQueue m_BattleGroundQueues[MAX_BATTLEGROUND_QUEUE_TYPES]; // public, because we need to access them in BG handler code |
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217 | |
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218 | BGFreeSlotQueueType BGFreeSlotQueue[MAX_BATTLEGROUND_TYPES]; |
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219 | |
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220 | void SendAreaSpiritHealerQueryOpcode(Player *pl, BattleGround *bg, uint64 guid); |
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221 | |
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222 | bool IsArenaType(uint32 bgTypeId) const; |
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223 | bool IsBattleGroundType(uint32 bgTypeId) const; |
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224 | uint32 BGQueueTypeId(uint32 bgTypeId, uint8 arenaType) const; |
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225 | uint32 BGTemplateId(uint32 bgQueueTypeId) const; |
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226 | uint8 BGArenaType(uint32 bgQueueTypeId) const; |
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227 | |
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228 | uint32 GetMaxRatingDifference() const {return m_MaxRatingDifference;} |
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229 | uint32 GetRatingDiscardTimer() const {return m_RatingDiscardTimer;} |
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230 | |
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231 | void InitAutomaticArenaPointDistribution(); |
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232 | void DistributeArenaPoints(); |
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233 | uint32 GetPrematureFinishTime() const {return m_PrematureFinishTimer;} |
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234 | void ToggleArenaTesting(); |
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235 | const bool isArenaTesting() const { return m_ArenaTesting; } |
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236 | |
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237 | private: |
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238 | |
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239 | /* Battlegrounds */ |
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240 | BattleGroundSet m_BattleGrounds; |
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241 | uint32 m_MaxRatingDifference; |
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242 | uint32 m_RatingDiscardTimer; |
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243 | uint32 m_NextRatingDiscardUpdate; |
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244 | bool m_AutoDistributePoints; |
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245 | uint64 m_NextAutoDistributionTime; |
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246 | uint32 m_AutoDistributionTimeChecker; |
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247 | uint32 m_PrematureFinishTimer; |
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248 | bool m_ArenaTesting; |
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249 | }; |
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250 | |
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251 | #define sBattleGroundMgr Trinity::Singleton<BattleGroundMgr>::Instance() |
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252 | #endif |
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