root/trunk/src/game/BattleGroundMgr.h @ 6

Revision 2, 6.8 kB (checked in by yumileroy, 17 years ago)

[svn] * Proper SVN structure

Original author: Neo2003
Date: 2008-10-02 16:23:55-05:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
17 */
18
19#ifndef __BATTLEGROUNDMGR_H
20#define __BATTLEGROUNDMGR_H
21
22#include "BattleGround.h"
23#include "Policies/Singleton.h"
24
25class BattleGround;
26
27//TODO it is not possible to have this structure, because we should have BattlegroundSet for each queue
28//so i propose to change this type to array 1..MAX_BATTLEGROUND_TYPES of sets or maps..
29typedef std::map<uint32, BattleGround*> BattleGroundSet;
30//typedef std::map<uint32, BattleGroundQueue*> BattleGroundQueueSet;
31typedef std::deque<BattleGround*> BGFreeSlotQueueType;
32
33#define MAX_BATTLEGROUND_QUEUES 7                           // for level ranges 10-19, 20-29, 30-39, 40-49, 50-59, 60-69, 70+
34
35#define MAX_BATTLEGROUND_TYPES 9                            // each BG type will be in array
36
37struct PlayerQueueInfo
38{
39    uint32  InviteTime;                                     // first invite time
40    uint32  LastInviteTime;                                 // last invite time
41    uint32  IsInvitedToBGInstanceGUID;                      // was invited to certain BG
42    uint32  LastOnlineTime;                                 // for tracking and removing offline players from queue after 5 minutes
43    uint32  Team;                                           // Player team (ALLIANCE/HORDE)
44    bool IsRated;
45    bool AsGroup;                                           // uint32 GroupId;
46    uint8 ArenaType;
47};
48
49struct PlayersCount
50{
51    uint32 Alliance;
52    uint32 Horde;
53};
54
55template<class _Kty, class _Ty> class bgqueue: public std::map<_Kty, _Ty>
56{
57    public:
58        uint32 Alliance;
59        uint32 Horde;
60        //bool   Ready; // not used now
61        //uint32 AverageTime; //not already implemented (it should be average time in queue for last 10 players)
62};
63
64class BattleGroundQueue
65{
66    public:
67        BattleGroundQueue();
68        ~BattleGroundQueue();
69/*
70        uint32 GetType();
71        void SetType(uint32 type);*/
72
73        void Update(uint32 bgTypeId, uint32 queue_id);
74
75        void AddPlayer(Player *plr, uint32 bgTypeId);
76        void RemovePlayer(uint64 guid, bool decreaseInvitedCount);
77
78        typedef bgqueue<uint64, PlayerQueueInfo> QueuedPlayersMap;
79        QueuedPlayersMap m_QueuedPlayers[MAX_BATTLEGROUND_QUEUES];
80        typedef std::list<uint64> PlayerGuidsSortedByTimeQueue;
81        PlayerGuidsSortedByTimeQueue m_PlayersSortedByWaitTime[MAX_BATTLEGROUND_QUEUES];
82};
83
84/*
85    This class is used to invite player to BG again, when minute lasts from his first invitation
86    it is capable to solve all possibilities
87*/
88class BGQueueInviteEvent : public BasicEvent
89{
90    public:
91        BGQueueInviteEvent(uint64 pl_guid, uint32 BgInstanceGUID) : m_PlayerGuid(pl_guid), m_BgInstanceGUID(BgInstanceGUID) {};
92        virtual ~BGQueueInviteEvent() {};
93
94        virtual bool Execute(uint64 e_time, uint32 p_time);
95        virtual void Abort(uint64 e_time);
96    private:
97        uint64 m_PlayerGuid;
98        uint32 m_BgInstanceGUID;
99
100};
101
102/*
103    This class is used to remove player from BG queue after 2 minutes from first invitation
104*/
105class BGQueueRemoveEvent : public BasicEvent
106{
107    public:
108        BGQueueRemoveEvent(uint64 pl_guid, uint32 bgInstanceGUID, uint32 playersTeam) : m_PlayerGuid(pl_guid), m_BgInstanceGUID(bgInstanceGUID), m_PlayersTeam(playersTeam) {};
109        virtual ~BGQueueRemoveEvent() {};
110
111        virtual bool Execute(uint64 e_time, uint32 p_time);
112        virtual void Abort(uint64 e_time);
113    private:
114        uint64 m_PlayerGuid;
115        uint32 m_BgInstanceGUID;
116        uint32 m_PlayersTeam;
117};
118
119
120class BattleGroundMgr
121{
122    public:
123        /* Construction */
124        BattleGroundMgr();
125        ~BattleGroundMgr();
126        void Update(time_t diff);
127
128        /* Packet Building */
129        void BuildPlayerJoinedBattleGroundPacket(WorldPacket *data, Player *plr);
130        void BuildPlayerLeftBattleGroundPacket(WorldPacket *data, Player *plr);
131        void BuildBattleGroundListPacket(WorldPacket *data, uint64 guid, Player *plr, uint32 bgTypeId);
132        void BuildGroupJoinedBattlegroundPacket(WorldPacket *data, uint32 bgTypeId);
133        void BuildUpdateWorldStatePacket(WorldPacket *data, uint32 field, uint32 value);
134        void BuildPvpLogDataPacket(WorldPacket *data, BattleGround *bg);
135        void BuildBattleGroundStatusPacket(WorldPacket *data, BattleGround *bg, uint32 team, uint8 QueueSlot, uint8 StatusID, uint32 Time1, uint32 Time2);
136        void BuildPlaySoundPacket(WorldPacket *data, uint32 soundid);
137
138        /* Player invitation */
139        // called from Queue update, or from Addplayer to queue
140        void InvitePlayer(Player* plr, uint32 bgInstanceGUID);
141
142        /* Battlegrounds */
143        BattleGroundSet::iterator GetBattleGroundsBegin() { return m_BattleGrounds.begin(); };
144        BattleGroundSet::iterator GetBattleGroundsEnd() { return m_BattleGrounds.end(); };
145
146        BattleGround* GetBattleGround(uint8 ID)
147        {
148            BattleGroundSet::iterator i = m_BattleGrounds.find(ID);
149            if(i != m_BattleGrounds.end())
150                return i->second;
151            else
152                return NULL;
153        };
154
155        uint32 CreateBattleGround(uint32 bgTypeId, uint32 MinPlayersPerTeam, uint32 MaxPlayersPerTeam, uint32 LevelMin, uint32 LevelMax, char* BattleGroundName, uint32 MapID, float Team1StartLocX, float Team1StartLocY, float Team1StartLocZ, float Team1StartLocO, float Team2StartLocX, float Team2StartLocY, float Team2StartLocZ, float Team2StartLocO);
156
157        inline void AddBattleGround(uint32 ID, BattleGround* BG) { m_BattleGrounds[ID] = BG; };
158
159        void CreateInitialBattleGrounds();
160
161        void SendToBattleGround(Player *pl, uint32 bgTypeId);
162
163        /* Battleground queues */
164        //these queues are instantiated when creating BattlegroundMrg
165        BattleGroundQueue m_BattleGroundQueues[MAX_BATTLEGROUND_TYPES]; // public, because we need to access them in BG handler code
166
167        BGFreeSlotQueueType BGFreeSlotQueue[MAX_BATTLEGROUND_TYPES];
168
169        void SendAreaSpiritHealerQueryOpcode(Player *pl, BattleGround *bg, uint64 guid);
170
171    private:
172
173        /* Battlegrounds */
174        BattleGroundSet m_BattleGrounds;
175};
176
177#define sBattleGroundMgr MaNGOS::Singleton<BattleGroundMgr>::Instance()
178#endif
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