[2] | 1 | /* |
---|
| 2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
---|
| 3 | * |
---|
| 4 | * This program is free software; you can redistribute it and/or modify |
---|
| 5 | * it under the terms of the GNU General Public License as published by |
---|
| 6 | * the Free Software Foundation; either version 2 of the License, or |
---|
| 7 | * (at your option) any later version. |
---|
| 8 | * |
---|
| 9 | * This program is distributed in the hope that it will be useful, |
---|
| 10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 12 | * GNU General Public License for more details. |
---|
| 13 | * |
---|
| 14 | * You should have received a copy of the GNU General Public License |
---|
| 15 | * along with this program; if not, write to the Free Software |
---|
| 16 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
---|
| 17 | */ |
---|
| 18 | |
---|
| 19 | #include "Object.h" |
---|
| 20 | #include "Player.h" |
---|
| 21 | #include "BattleGround.h" |
---|
| 22 | #include "BattleGroundRL.h" |
---|
| 23 | #include "Creature.h" |
---|
| 24 | #include "ObjectMgr.h" |
---|
| 25 | #include "MapManager.h" |
---|
| 26 | #include "Language.h" |
---|
| 27 | |
---|
| 28 | BattleGroundRL::BattleGroundRL() |
---|
| 29 | { |
---|
| 30 | m_BgObjects.resize(BG_RL_OBJECT_MAX); |
---|
| 31 | } |
---|
| 32 | |
---|
| 33 | BattleGroundRL::~BattleGroundRL() |
---|
| 34 | { |
---|
| 35 | |
---|
| 36 | } |
---|
| 37 | |
---|
| 38 | void BattleGroundRL::Update(time_t diff) |
---|
| 39 | { |
---|
| 40 | BattleGround::Update(diff); |
---|
| 41 | |
---|
| 42 | if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize()) |
---|
| 43 | { |
---|
| 44 | ModifyStartDelayTime(diff); |
---|
| 45 | |
---|
| 46 | if (!(m_Events & 0x01)) |
---|
| 47 | { |
---|
| 48 | m_Events |= 0x01; |
---|
| 49 | |
---|
| 50 | for(uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; i++) |
---|
| 51 | SpawnBGObject(i, RESPAWN_IMMEDIATELY); |
---|
| 52 | |
---|
| 53 | SetStartDelayTime(START_DELAY1); |
---|
| 54 | SendMessageToAll(LANG_ARENA_ONE_MINUTE); |
---|
| 55 | } |
---|
| 56 | // After 30 seconds, warning is signalled |
---|
| 57 | else if (GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x04)) |
---|
| 58 | { |
---|
| 59 | m_Events |= 0x04; |
---|
| 60 | SendMessageToAll(LANG_ARENA_THIRTY_SECONDS); |
---|
| 61 | } |
---|
| 62 | // After 15 seconds, warning is signalled |
---|
| 63 | else if (GetStartDelayTime() <= START_DELAY3 && !(m_Events & 0x08)) |
---|
| 64 | { |
---|
| 65 | m_Events |= 0x08; |
---|
| 66 | SendMessageToAll(LANG_ARENA_FIFTEEN_SECONDS); |
---|
| 67 | } |
---|
| 68 | // delay expired (1 minute) |
---|
| 69 | else if (GetStartDelayTime() <= 0 && !(m_Events & 0x10)) |
---|
| 70 | { |
---|
| 71 | m_Events |= 0x10; |
---|
| 72 | |
---|
| 73 | for(uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; i++) |
---|
| 74 | DoorOpen(i); |
---|
| 75 | |
---|
| 76 | SendMessageToAll(LANG_ARENA_BEGUN); |
---|
| 77 | SetStatus(STATUS_IN_PROGRESS); |
---|
| 78 | SetStartDelayTime(0); |
---|
| 79 | |
---|
| 80 | for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) |
---|
| 81 | if(Player *plr = objmgr.GetPlayer(itr->first)) |
---|
| 82 | plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION); |
---|
| 83 | } |
---|
| 84 | } |
---|
| 85 | |
---|
| 86 | /*if(GetStatus() == STATUS_IN_PROGRESS) |
---|
| 87 | { |
---|
| 88 | // update something |
---|
| 89 | }*/ |
---|
| 90 | } |
---|
| 91 | |
---|
| 92 | void BattleGroundRL::AddPlayer(Player *plr) |
---|
| 93 | { |
---|
| 94 | BattleGround::AddPlayer(plr); |
---|
| 95 | //create score and add it to map, default values are set in constructor |
---|
| 96 | BattleGroundRLScore* sc = new BattleGroundRLScore; |
---|
| 97 | |
---|
| 98 | m_PlayerScores[plr->GetGUID()] = sc; |
---|
| 99 | } |
---|
| 100 | |
---|
| 101 | void BattleGroundRL::RemovePlayer(Player *plr, uint64 guid) |
---|
| 102 | { |
---|
| 103 | |
---|
| 104 | } |
---|
| 105 | |
---|
| 106 | void BattleGroundRL::HandleKillPlayer(Player *player, Player *killer) |
---|
| 107 | { |
---|
| 108 | if(GetStatus() != STATUS_IN_PROGRESS) |
---|
| 109 | return; |
---|
| 110 | |
---|
| 111 | if(!killer) |
---|
| 112 | { |
---|
| 113 | sLog.outError("Killer player not found"); |
---|
| 114 | return; |
---|
| 115 | } |
---|
| 116 | |
---|
| 117 | BattleGround::HandleKillPlayer(player, killer); |
---|
| 118 | |
---|
| 119 | uint32 killer_team_index = GetTeamIndexByTeamId(killer->GetTeam()); |
---|
| 120 | |
---|
| 121 | ++m_TeamKills[killer_team_index]; // add kills to killer's team |
---|
| 122 | |
---|
| 123 | if(m_TeamKills[killer_team_index] >= GetPlayersCountByTeam(player->GetTeam())) |
---|
| 124 | { |
---|
| 125 | // all opponents killed |
---|
| 126 | EndBattleGround(killer->GetTeam()); |
---|
| 127 | } |
---|
| 128 | } |
---|
| 129 | |
---|
| 130 | void BattleGroundRL::HandleAreaTrigger(Player *Source, uint32 Trigger) |
---|
| 131 | { |
---|
| 132 | // this is wrong way to implement these things. On official it done by gameobject spell cast. |
---|
| 133 | if(GetStatus() != STATUS_IN_PROGRESS) |
---|
| 134 | return; |
---|
| 135 | |
---|
| 136 | //uint32 SpellId = 0; |
---|
| 137 | //uint64 buff_guid = 0; |
---|
| 138 | switch(Trigger) |
---|
| 139 | { |
---|
| 140 | case 4696: // buff trigger? |
---|
| 141 | case 4697: // buff trigger? |
---|
| 142 | break; |
---|
| 143 | default: |
---|
| 144 | sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger); |
---|
| 145 | Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger); |
---|
| 146 | break; |
---|
| 147 | } |
---|
| 148 | |
---|
| 149 | //if(buff_guid) |
---|
| 150 | // HandleTriggerBuff(buff_guid,Source); |
---|
| 151 | } |
---|
| 152 | |
---|
| 153 | void BattleGroundRL::ResetBGSubclass() |
---|
| 154 | { |
---|
| 155 | m_TeamKills[BG_TEAM_ALLIANCE] = 0; |
---|
| 156 | m_TeamKills[BG_TEAM_HORDE] = 0; |
---|
| 157 | } |
---|
| 158 | |
---|
| 159 | bool BattleGroundRL::SetupBattleGround() |
---|
| 160 | { |
---|
| 161 | // gates |
---|
| 162 | if( !AddObject(BG_RL_OBJECT_DOOR_1, BG_RL_OBJECT_TYPE_DOOR_1, 1293.561f, 1601.938f, 31.60557f, -1.457349f, 0, 0, -0.6658813f, 0.7460576f, RESPAWN_IMMEDIATELY) |
---|
| 163 | || !AddObject(BG_RL_OBJECT_DOOR_2, BG_RL_OBJECT_TYPE_DOOR_2, 1278.648f, 1730.557f, 31.60557f, 1.684245f, 0, 0, 0.7460582f, 0.6658807f, RESPAWN_IMMEDIATELY)) |
---|
| 164 | { |
---|
| 165 | sLog.outErrorDb("BatteGroundRL: Failed to spawn some object!"); |
---|
| 166 | return false; |
---|
| 167 | } |
---|
| 168 | |
---|
| 169 | return true; |
---|
| 170 | } |
---|
| 171 | |
---|
| 172 | /* |
---|
| 173 | Packet S->C, id 600, SMSG_INIT_WORLD_STATES (706), len 86 |
---|
| 174 | 0000: 3C 02 00 00 80 0F 00 00 00 00 00 00 09 00 BA 0B | <............... |
---|
| 175 | 0010: 00 00 01 00 00 00 B9 0B 00 00 02 00 00 00 B8 0B | ................ |
---|
| 176 | 0020: 00 00 00 00 00 00 D8 08 00 00 00 00 00 00 D7 08 | ................ |
---|
| 177 | 0030: 00 00 00 00 00 00 D6 08 00 00 00 00 00 00 D5 08 | ................ |
---|
| 178 | 0040: 00 00 00 00 00 00 D3 08 00 00 00 00 00 00 D4 08 | ................ |
---|
| 179 | 0050: 00 00 00 00 00 00 | ...... |
---|
| 180 | */ |
---|