1 | /* |
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2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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3 | * |
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4 | * This program is free software; you can redistribute it and/or modify |
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5 | * it under the terms of the GNU General Public License as published by |
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6 | * the Free Software Foundation; either version 2 of the License, or |
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7 | * (at your option) any later version. |
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8 | * |
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9 | * This program is distributed in the hope that it will be useful, |
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10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 | * GNU General Public License for more details. |
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13 | * |
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14 | * You should have received a copy of the GNU General Public License |
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15 | * along with this program; if not, write to the Free Software |
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16 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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17 | */ |
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18 | |
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19 | #include "Object.h" |
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20 | #include "Player.h" |
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21 | #include "BattleGround.h" |
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22 | #include "BattleGroundRL.h" |
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23 | #include "Creature.h" |
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24 | #include "ObjectMgr.h" |
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25 | #include "MapManager.h" |
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26 | #include "Language.h" |
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27 | |
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28 | BattleGroundRL::BattleGroundRL() |
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29 | { |
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30 | m_BgObjects.resize(BG_RL_OBJECT_MAX); |
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31 | } |
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32 | |
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33 | BattleGroundRL::~BattleGroundRL() |
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34 | { |
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35 | |
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36 | } |
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37 | |
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38 | void BattleGroundRL::Update(time_t diff) |
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39 | { |
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40 | BattleGround::Update(diff); |
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41 | |
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42 | if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize()) |
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43 | { |
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44 | ModifyStartDelayTime(diff); |
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45 | |
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46 | if (!(m_Events & 0x01)) |
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47 | { |
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48 | m_Events |= 0x01; |
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49 | |
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50 | for(uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; i++) |
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51 | SpawnBGObject(i, RESPAWN_IMMEDIATELY); |
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52 | |
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53 | SetStartDelayTime(START_DELAY1); |
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54 | SendMessageToAll(LANG_ARENA_ONE_MINUTE); |
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55 | } |
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56 | // After 30 seconds, warning is signalled |
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57 | else if (GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x04)) |
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58 | { |
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59 | m_Events |= 0x04; |
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60 | SendMessageToAll(LANG_ARENA_THIRTY_SECONDS); |
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61 | } |
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62 | // After 15 seconds, warning is signalled |
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63 | else if (GetStartDelayTime() <= START_DELAY3 && !(m_Events & 0x08)) |
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64 | { |
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65 | m_Events |= 0x08; |
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66 | SendMessageToAll(LANG_ARENA_FIFTEEN_SECONDS); |
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67 | } |
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68 | // delay expired (1 minute) |
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69 | else if (GetStartDelayTime() <= 0 && !(m_Events & 0x10)) |
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70 | { |
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71 | m_Events |= 0x10; |
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72 | |
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73 | for(uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; i++) |
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74 | DoorOpen(i); |
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75 | |
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76 | SendMessageToAll(LANG_ARENA_BEGUN); |
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77 | SetStatus(STATUS_IN_PROGRESS); |
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78 | SetStartDelayTime(0); |
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79 | |
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80 | for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) |
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81 | if(Player *plr = objmgr.GetPlayer(itr->first)) |
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82 | plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION); |
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83 | } |
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84 | } |
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85 | |
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86 | /*if(GetStatus() == STATUS_IN_PROGRESS) |
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87 | { |
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88 | // update something |
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89 | }*/ |
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90 | } |
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91 | |
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92 | void BattleGroundRL::AddPlayer(Player *plr) |
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93 | { |
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94 | BattleGround::AddPlayer(plr); |
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95 | //create score and add it to map, default values are set in constructor |
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96 | BattleGroundRLScore* sc = new BattleGroundRLScore; |
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97 | |
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98 | m_PlayerScores[plr->GetGUID()] = sc; |
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99 | } |
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100 | |
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101 | void BattleGroundRL::RemovePlayer(Player *plr, uint64 guid) |
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102 | { |
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103 | |
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104 | } |
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105 | |
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106 | void BattleGroundRL::HandleKillPlayer(Player *player, Player *killer) |
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107 | { |
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108 | if(GetStatus() != STATUS_IN_PROGRESS) |
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109 | return; |
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110 | |
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111 | if(!killer) |
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112 | { |
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113 | sLog.outError("Killer player not found"); |
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114 | return; |
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115 | } |
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116 | |
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117 | BattleGround::HandleKillPlayer(player, killer); |
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118 | |
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119 | uint32 killer_team_index = GetTeamIndexByTeamId(killer->GetTeam()); |
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120 | |
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121 | ++m_TeamKills[killer_team_index]; // add kills to killer's team |
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122 | |
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123 | if(m_TeamKills[killer_team_index] >= GetPlayersCountByTeam(player->GetTeam())) |
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124 | { |
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125 | // all opponents killed |
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126 | EndBattleGround(killer->GetTeam()); |
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127 | } |
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128 | } |
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129 | |
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130 | void BattleGroundRL::HandleAreaTrigger(Player *Source, uint32 Trigger) |
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131 | { |
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132 | // this is wrong way to implement these things. On official it done by gameobject spell cast. |
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133 | if(GetStatus() != STATUS_IN_PROGRESS) |
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134 | return; |
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135 | |
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136 | //uint32 SpellId = 0; |
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137 | //uint64 buff_guid = 0; |
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138 | switch(Trigger) |
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139 | { |
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140 | case 4696: // buff trigger? |
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141 | case 4697: // buff trigger? |
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142 | break; |
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143 | default: |
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144 | sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger); |
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145 | Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger); |
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146 | break; |
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147 | } |
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148 | |
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149 | //if(buff_guid) |
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150 | // HandleTriggerBuff(buff_guid,Source); |
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151 | } |
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152 | |
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153 | void BattleGroundRL::ResetBGSubclass() |
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154 | { |
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155 | m_TeamKills[BG_TEAM_ALLIANCE] = 0; |
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156 | m_TeamKills[BG_TEAM_HORDE] = 0; |
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157 | } |
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158 | |
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159 | bool BattleGroundRL::SetupBattleGround() |
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160 | { |
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161 | // gates |
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162 | if( !AddObject(BG_RL_OBJECT_DOOR_1, BG_RL_OBJECT_TYPE_DOOR_1, 1293.561f, 1601.938f, 31.60557f, -1.457349f, 0, 0, -0.6658813f, 0.7460576f, RESPAWN_IMMEDIATELY) |
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163 | || !AddObject(BG_RL_OBJECT_DOOR_2, BG_RL_OBJECT_TYPE_DOOR_2, 1278.648f, 1730.557f, 31.60557f, 1.684245f, 0, 0, 0.7460582f, 0.6658807f, RESPAWN_IMMEDIATELY)) |
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164 | { |
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165 | sLog.outErrorDb("BatteGroundRL: Failed to spawn some object!"); |
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166 | return false; |
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167 | } |
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168 | |
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169 | return true; |
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170 | } |
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171 | |
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172 | /* |
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173 | Packet S->C, id 600, SMSG_INIT_WORLD_STATES (706), len 86 |
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174 | 0000: 3C 02 00 00 80 0F 00 00 00 00 00 00 09 00 BA 0B | <............... |
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175 | 0010: 00 00 01 00 00 00 B9 0B 00 00 02 00 00 00 B8 0B | ................ |
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176 | 0020: 00 00 00 00 00 00 D8 08 00 00 00 00 00 00 D7 08 | ................ |
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177 | 0030: 00 00 00 00 00 00 D6 08 00 00 00 00 00 00 D5 08 | ................ |
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178 | 0040: 00 00 00 00 00 00 D3 08 00 00 00 00 00 00 D4 08 | ................ |
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179 | 0050: 00 00 00 00 00 00 | ...... |
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180 | */ |
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