root/trunk/src/game/BattleGroundRL.cpp @ 34

Revision 9, 7.4 kB (checked in by yumileroy, 17 years ago)

[svn] -enabled instantiated battlegrounds
-enabled arena matches
-rewritten battleground queuing to support joining as group
-removed queue announcements

Original author: w12x
Date: 2008-10-05 08:48:32-05:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
17 */
18
19#include "Object.h"
20#include "Player.h"
21#include "BattleGround.h"
22#include "BattleGroundRL.h"
23#include "Creature.h"
24#include "ObjectMgr.h"
25#include "MapManager.h"
26#include "Language.h"
27
28BattleGroundRL::BattleGroundRL()
29{
30    m_BgObjects.resize(BG_RL_OBJECT_MAX);
31}
32
33BattleGroundRL::~BattleGroundRL()
34{
35
36}
37
38void BattleGroundRL::Update(time_t diff)
39{
40    BattleGround::Update(diff);
41
42    if (GetStatus() == STATUS_WAIT_JOIN && GetPlayersSize())
43    {
44        ModifyStartDelayTime(diff);
45
46        if (!(m_Events & 0x01))
47        {
48            m_Events |= 0x01;
49
50            // setup here, only when at least one player has ported to the map
51            if(!SetupBattleGround())
52            {
53                EndNow();
54                return;
55            }
56
57            for(uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; i++)
58                SpawnBGObject(i, RESPAWN_IMMEDIATELY);
59
60            SetStartDelayTime(START_DELAY1);
61            SendMessageToAll(LANG_ARENA_ONE_MINUTE);
62        }
63        // After 30 seconds, warning is signalled
64        else if (GetStartDelayTime() <= START_DELAY2 && !(m_Events & 0x04))
65        {
66            m_Events |= 0x04;
67            SendMessageToAll(LANG_ARENA_THIRTY_SECONDS);
68        }
69        // After 15 seconds, warning is signalled
70        else if (GetStartDelayTime() <= START_DELAY3 && !(m_Events & 0x08))
71        {
72            m_Events |= 0x08;
73            SendMessageToAll(LANG_ARENA_FIFTEEN_SECONDS);
74        }
75        // delay expired (1 minute)
76        else if (GetStartDelayTime() <= 0 && !(m_Events & 0x10))
77        {
78            m_Events |= 0x10;
79
80            for(uint32 i = BG_RL_OBJECT_DOOR_1; i <= BG_RL_OBJECT_DOOR_2; i++)
81                DoorOpen(i);
82
83            for(uint32 i = BG_RL_OBJECT_BUFF_1; i <= BG_RL_OBJECT_BUFF_2; i++)
84                SpawnBGObject(i, 60);
85
86            SendMessageToAll(LANG_ARENA_BEGUN);
87            SetStatus(STATUS_IN_PROGRESS);
88            SetStartDelayTime(0);
89
90            for(BattleGroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
91                if(Player *plr = objmgr.GetPlayer(itr->first))
92                    plr->RemoveAurasDueToSpell(SPELL_ARENA_PREPARATION);
93
94            if(!GetPlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE))
95                EndBattleGround(HORDE);
96            else if(GetPlayersCountByTeam(ALLIANCE) && !GetPlayersCountByTeam(HORDE))
97                EndBattleGround(ALLIANCE);
98        }
99    }
100
101    /*if(GetStatus() == STATUS_IN_PROGRESS)
102    {
103        // update something
104    }*/
105}
106
107void BattleGroundRL::AddPlayer(Player *plr)
108{
109    BattleGround::AddPlayer(plr);
110    //create score and add it to map, default values are set in constructor
111    BattleGroundRLScore* sc = new BattleGroundRLScore;
112
113    m_PlayerScores[plr->GetGUID()] = sc;
114
115    UpdateWorldState(0xbb8, GetAlivePlayersCountByTeam(ALLIANCE));
116    UpdateWorldState(0xbb9, GetAlivePlayersCountByTeam(HORDE));
117}
118
119void BattleGroundRL::RemovePlayer(Player *plr, uint64 guid)
120{
121    if(GetStatus() == STATUS_WAIT_LEAVE)
122        return;
123
124    UpdateWorldState(0xbb8, GetAlivePlayersCountByTeam(ALLIANCE));
125    UpdateWorldState(0xbb9, GetAlivePlayersCountByTeam(HORDE));
126
127    if(!GetAlivePlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE))
128        EndBattleGround(HORDE);
129    else if(GetPlayersCountByTeam(ALLIANCE) && !GetAlivePlayersCountByTeam(HORDE))
130        EndBattleGround(ALLIANCE);
131}
132
133void BattleGroundRL::HandleKillPlayer(Player *player, Player *killer)
134{
135    if(GetStatus() != STATUS_IN_PROGRESS)
136        return;
137
138    if(!killer)
139    {
140        sLog.outError("Killer player not found");
141        return;
142    }
143
144    BattleGround::HandleKillPlayer(player,killer);
145
146    UpdateWorldState(0xbb8, GetAlivePlayersCountByTeam(ALLIANCE));
147    UpdateWorldState(0xbb9, GetAlivePlayersCountByTeam(HORDE));
148
149    if(!GetAlivePlayersCountByTeam(ALLIANCE))
150    {
151        // all opponents killed
152        EndBattleGround(HORDE);
153    }
154    else if(!GetAlivePlayersCountByTeam(HORDE))
155    {
156        // all opponents killed
157        EndBattleGround(ALLIANCE);
158    }
159}
160
161bool BattleGroundRL::HandlePlayerUnderMap(Player *player)
162{
163    player->TeleportTo(GetMapId(),1285.810547,1667.896851,39.957642,player->GetOrientation(),false);
164    return true;
165}
166
167void BattleGroundRL::HandleAreaTrigger(Player *Source, uint32 Trigger)
168{
169    // this is wrong way to implement these things. On official it done by gameobject spell cast.
170    if(GetStatus() != STATUS_IN_PROGRESS)
171        return;
172
173    //uint32 SpellId = 0;
174    //uint64 buff_guid = 0;
175    switch(Trigger)
176    {
177        case 4696:                                          // buff trigger?
178        case 4697:                                          // buff trigger?
179            break;
180        default:
181            sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger);
182            Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
183            break;
184    }
185
186    //if(buff_guid)
187    //    HandleTriggerBuff(buff_guid,Source);
188}
189
190void BattleGroundRL::FillInitialWorldStates(WorldPacket &data)
191{
192    data << uint32(0xbb8) << uint32(GetAlivePlayersCountByTeam(ALLIANCE));           // 7
193    data << uint32(0xbb9) << uint32(GetAlivePlayersCountByTeam(HORDE));           // 8
194    data << uint32(0xbba) << uint32(1);           // 9
195}
196
197void BattleGroundRL::ResetBGSubclass()
198{
199
200}
201
202bool BattleGroundRL::SetupBattleGround()
203{
204    // gates
205    if(    !AddObject(BG_RL_OBJECT_DOOR_1, BG_RL_OBJECT_TYPE_DOOR_1, 1293.561, 1601.938, 31.60557, -1.457349, 0, 0, -0.6658813, 0.7460576, RESPAWN_IMMEDIATELY)
206        || !AddObject(BG_RL_OBJECT_DOOR_2, BG_RL_OBJECT_TYPE_DOOR_2, 1278.648, 1730.557, 31.60557, 1.684245, 0, 0, 0.7460582, 0.6658807, RESPAWN_IMMEDIATELY)
207    // buffs
208        || !AddObject(BG_RL_OBJECT_BUFF_1, BG_RL_OBJECT_TYPE_BUFF_1, 1328.719971, 1632.719971, 36.730400, -1.448624, 0, 0, 0.6626201, -0.7489557, 120)
209        || !AddObject(BG_RL_OBJECT_BUFF_2, BG_RL_OBJECT_TYPE_BUFF_2, 1243.300049, 1699.170044, 34.872601, -0.06981307, 0, 0, 0.03489945, -0.9993908, 120))
210    {
211        sLog.outErrorDb("BatteGroundRL: Failed to spawn some object!");
212        return false;
213    }
214
215    return true;
216}
217
218/*
219Packet S->C, id 600, SMSG_INIT_WORLD_STATES (706), len 86
2200000: 3C 02 00 00 80 0F 00 00 00 00 00 00 09 00 BA 0B | <...............
2210010: 00 00 01 00 00 00 B9 0B 00 00 02 00 00 00 B8 0B | ................
2220020: 00 00 00 00 00 00 D8 08 00 00 00 00 00 00 D7 08 | ................
2230030: 00 00 00 00 00 00 D6 08 00 00 00 00 00 00 D5 08 | ................
2240040: 00 00 00 00 00 00 D3 08 00 00 00 00 00 00 D4 08 | ................
2250050: 00 00 00 00 00 00                               | ......
226*/
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