root/trunk/src/game/BattleGroundRL.h @ 6

Revision 2, 1.9 kB (checked in by yumileroy, 17 years ago)

[svn] * Proper SVN structure

Original author: Neo2003
Date: 2008-10-02 16:23:55-05:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
17 */
18#ifndef __BATTLEGROUNDRL_H
19#define __BATTLEGROUNDRL_H
20
21class BattleGround;
22
23enum BattleGroundRLObjectTypes
24{
25    BG_RL_OBJECT_DOOR_1         = 0,
26    BG_RL_OBJECT_DOOR_2         = 1,
27    BG_RL_OBJECT_MAX            = 2
28};
29
30enum BattleGroundRLObjects
31{
32    BG_RL_OBJECT_TYPE_DOOR_1    = 185918,
33    BG_RL_OBJECT_TYPE_DOOR_2    = 185917
34};
35
36class BattleGroundRLScore : public BattleGroundScore
37{
38    public:
39        BattleGroundRLScore() {};
40        virtual ~BattleGroundRLScore() {};
41        //TODO fix me
42};
43
44class BattleGroundRL : public BattleGround
45{
46    friend class BattleGroundMgr;
47
48    public:
49        BattleGroundRL();
50        ~BattleGroundRL();
51        void Update(time_t diff);
52
53        /* inherited from BattlegroundClass */
54        virtual void AddPlayer(Player *plr);
55
56        void RemovePlayer(Player *plr, uint64 guid);
57        void HandleAreaTrigger(Player *Source, uint32 Trigger);
58        bool SetupBattleGround();
59        virtual void ResetBGSubclass();
60        void HandleKillPlayer(Player* player, Player *killer);
61
62    private:
63        uint32 m_TeamKills[2];                              // count of kills for each team
64};
65#endif
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