1 | /* |
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2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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3 | * |
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4 | * This program is free software; you can redistribute it and/or modify |
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5 | * it under the terms of the GNU General Public License as published by |
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6 | * the Free Software Foundation; either version 2 of the License, or |
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7 | * (at your option) any later version. |
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8 | * |
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9 | * This program is distributed in the hope that it will be useful, |
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10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 | * GNU General Public License for more details. |
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13 | * |
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14 | * You should have received a copy of the GNU General Public License |
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15 | * along with this program; if not, write to the Free Software |
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16 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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17 | */ |
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18 | #ifndef __BATTLEGROUNDRL_H |
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19 | #define __BATTLEGROUNDRL_H |
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20 | |
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21 | class BattleGround; |
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22 | |
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23 | enum BattleGroundRLObjectTypes |
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24 | { |
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25 | BG_RL_OBJECT_DOOR_1 = 0, |
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26 | BG_RL_OBJECT_DOOR_2 = 1, |
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27 | BG_RL_OBJECT_MAX = 2 |
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28 | }; |
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29 | |
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30 | enum BattleGroundRLObjects |
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31 | { |
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32 | BG_RL_OBJECT_TYPE_DOOR_1 = 185918, |
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33 | BG_RL_OBJECT_TYPE_DOOR_2 = 185917 |
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34 | }; |
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35 | |
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36 | class BattleGroundRLScore : public BattleGroundScore |
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37 | { |
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38 | public: |
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39 | BattleGroundRLScore() {}; |
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40 | virtual ~BattleGroundRLScore() {}; |
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41 | //TODO fix me |
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42 | }; |
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43 | |
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44 | class BattleGroundRL : public BattleGround |
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45 | { |
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46 | friend class BattleGroundMgr; |
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47 | |
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48 | public: |
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49 | BattleGroundRL(); |
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50 | ~BattleGroundRL(); |
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51 | void Update(time_t diff); |
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52 | |
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53 | /* inherited from BattlegroundClass */ |
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54 | virtual void AddPlayer(Player *plr); |
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55 | |
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56 | void RemovePlayer(Player *plr, uint64 guid); |
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57 | void HandleAreaTrigger(Player *Source, uint32 Trigger); |
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58 | bool SetupBattleGround(); |
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59 | virtual void ResetBGSubclass(); |
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60 | void HandleKillPlayer(Player* player, Player *killer); |
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61 | |
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62 | private: |
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63 | uint32 m_TeamKills[2]; // count of kills for each team |
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64 | }; |
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65 | #endif |
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