root/trunk/src/game/Cell.h @ 83

Revision 44, 5.1 kB (checked in by yumileroy, 17 years ago)

[svn] * Merge Temp dev SVN with Assembla.
* Changes include:

  • Implementation of w12x's Outdoor PvP and Game Event Systems.
  • Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed).
  • All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql).
  • Improved Config cleanup.
  • And many more changes.

Original author: Seline
Date: 2008-10-14 11:57:03-05:00

Line 
1/*
2 * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
3 *
4 * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/>
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21#ifndef TRINITY_CELL_H
22#define TRINITY_CELL_H
23
24#include "GameSystem/TypeContainer.h"
25#include "GameSystem/TypeContainerVisitor.h"
26#include "GridDefines.h"
27#include <cmath>
28
29class Map;
30
31enum District
32{
33    UPPER_DISTRICT = 1,
34    LOWER_DISTRICT = 1 << 1,
35    LEFT_DISTRICT  = 1 << 2,
36    RIGHT_DISTRICT = 1 << 3,
37    CENTER_DISTRICT = 1 << 4,
38    UPPER_LEFT_DISTRICT = (UPPER_DISTRICT | LEFT_DISTRICT),
39    UPPER_RIGHT_DISTRICT = (UPPER_DISTRICT | RIGHT_DISTRICT),
40    LOWER_LEFT_DISTRICT = (LOWER_DISTRICT | LEFT_DISTRICT),
41    LOWER_RIGHT_DISTRICT = (LOWER_DISTRICT | RIGHT_DISTRICT),
42    ALL_DISTRICT = (UPPER_DISTRICT | LOWER_DISTRICT | LEFT_DISTRICT | RIGHT_DISTRICT | CENTER_DISTRICT)
43};
44
45template<class T> struct CellLock;
46
47struct TRINITY_DLL_DECL Cell
48{
49    Cell() { data.All = 0; }
50    Cell(const Cell &cell) { data.All = cell.data.All; }
51    explicit Cell(CellPair const& p);
52
53    void operator|=(Cell &cell)
54    {
55        data.Part.reserved = 0;
56        cell.data.Part.reserved = 0;
57        uint32 x, y, old_x, old_y;
58        Compute(x, y);
59        cell.Compute(old_x, old_y);
60
61        if( std::abs(int(x-old_x)) > 1 || std::abs(int(y-old_y)) > 1)
62        {
63            data.Part.reserved = ALL_DISTRICT;
64            cell.data.Part.reserved = ALL_DISTRICT;
65            return;
66        }
67
68        if( x < old_x )
69        {
70            data.Part.reserved |= LEFT_DISTRICT;
71            cell.data.Part.reserved |= RIGHT_DISTRICT;
72        }
73        else if( old_x < x )
74        {
75            data.Part.reserved |= RIGHT_DISTRICT;
76            cell.data.Part.reserved |= LEFT_DISTRICT;
77        }
78        if( y < old_y )
79        {
80            data.Part.reserved |= UPPER_DISTRICT;
81            cell.data.Part.reserved |= LOWER_DISTRICT;
82        }
83        else if( old_y < y )
84        {
85            data.Part.reserved |= LOWER_DISTRICT;
86            cell.data.Part.reserved |= UPPER_DISTRICT;
87        }
88    }
89
90    void Compute(uint32 &x, uint32 &y) const
91    {
92        x = data.Part.grid_x*MAX_NUMBER_OF_CELLS + data.Part.cell_x;
93        y = data.Part.grid_y*MAX_NUMBER_OF_CELLS + data.Part.cell_y;
94    }
95
96    inline bool DiffCell(const Cell &cell) const
97    {
98        return( data.Part.cell_x != cell.data.Part.cell_x ||
99            data.Part.cell_y != cell.data.Part.cell_y );
100    }
101
102    inline bool DiffGrid(const Cell &cell) const
103    {
104        return( data.Part.grid_x != cell.data.Part.grid_x ||
105            data.Part.grid_y != cell.data.Part.grid_y );
106    }
107
108    uint32 CellX() const { return data.Part.cell_x; }
109    uint32 CellY() const { return data.Part.cell_y; }
110    uint32 GridX() const { return data.Part.grid_x; }
111    uint32 GridY() const { return data.Part.grid_y; }
112    bool NoCreate() const { return data.Part.nocreate; }
113    void SetNoCreate() { data.Part.nocreate = 1; }
114
115    CellPair cellPair() const
116    {
117        return CellPair(
118            data.Part.grid_x*MAX_NUMBER_OF_CELLS+data.Part.cell_x,
119            data.Part.grid_y*MAX_NUMBER_OF_CELLS+data.Part.cell_y);
120    }
121
122    Cell& operator=(const Cell &cell)
123    {
124        this->data.All = cell.data.All;
125        return *this;
126    }
127
128    bool operator==(const Cell &cell) const { return (data.All == cell.data.All); }
129    bool operator!=(const Cell &cell) const { return !operator==(cell); }
130    union
131    {
132        struct
133        {
134            unsigned grid_x : 6;
135            unsigned grid_y : 6;
136            unsigned cell_x : 4;
137            unsigned cell_y : 4;
138            unsigned nocreate : 1;
139            unsigned reserved : 11;
140        } Part;
141        uint32 All;
142    } data;
143
144    template<class LOCK_TYPE, class T, class CONTAINER> void Visit(const CellLock<LOCK_TYPE> &, TypeContainerVisitor<T, CONTAINER> &visitor, Map &) const;
145};
146
147template<class T>
148struct TRINITY_DLL_DECL CellLock
149{
150    const Cell& i_cell;
151    const CellPair &i_cellPair;
152    CellLock(const Cell &c, const CellPair &p) : i_cell(c), i_cellPair(p) {}
153    CellLock(const CellLock<T> &cell) : i_cell(cell.i_cell), i_cellPair(cell.i_cellPair) {}
154    const Cell* operator->(void) const { return &i_cell; }
155    const Cell* operator->(void) { return &i_cell; }
156    operator const Cell &(void) const { return i_cell; }
157    CellLock<T>& operator=(const CellLock<T> &cell)
158    {
159        this->~CellLock();
160        new (this) CellLock<T>(cell);
161        return *this;
162    }
163};
164#endif
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