root/trunk/src/game/CharacterHandler.cpp @ 28

Revision 28, 39.4 kB (checked in by yumileroy, 17 years ago)

[svn] * Updated to 6743 and 685

Moved language id used by Arena to a higher place to solve conflicts
Added the empty script folders

Original author: Neo2003
Date: 2008-10-09 08:42:22-05:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
17 */
18
19#include "Common.h"
20#include "Database/DatabaseEnv.h"
21#include "WorldPacket.h"
22#include "SharedDefines.h"
23#include "WorldSession.h"
24#include "Opcodes.h"
25#include "Log.h"
26#include "World.h"
27#include "ObjectMgr.h"
28#include "Player.h"
29#include "Guild.h"
30#include "UpdateMask.h"
31#include "Auth/md5.h"
32#include "MapManager.h"
33#include "ObjectAccessor.h"
34#include "Group.h"
35#include "Database/DatabaseImpl.h"
36#include "PlayerDump.h"
37#include "SocialMgr.h"
38#include "Util.h"
39#include "Language.h"
40
41class LoginQueryHolder : public SqlQueryHolder
42{
43    private:
44        uint32 m_accountId;
45        uint64 m_guid;
46    public:
47        LoginQueryHolder(uint32 accountId, uint64 guid)
48            : m_accountId(accountId), m_guid(guid) { }
49        uint64 GetGuid() const { return m_guid; }
50        uint32 GetAccountId() const { return m_accountId; }
51        bool Initialize();
52};
53
54bool LoginQueryHolder::Initialize()
55{
56    SetSize(MAX_PLAYER_LOGIN_QUERY);
57
58    bool res = true;
59
60    // NOTE: all fields in `characters` must be read to prevent lost character data at next save in case wrong DB structure.
61    // !!! NOTE: including unused `zone`,`online`
62    res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADFROM,            "SELECT guid, account, data, name, race, class, position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, gmstate, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid));
63    res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGROUP,           "SELECT leaderGuid FROM group_member WHERE memberGuid ='%u'", GUID_LOPART(m_guid));
64    res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES,  "SELECT id, permanent, map, difficulty, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = '%u'", GUID_LOPART(m_guid));
65    res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADAURAS,           "SELECT caster_guid,spell,effect_index,amount,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'", GUID_LOPART(m_guid));
66    res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSPELLS,          "SELECT spell,slot,active,disabled FROM character_spell WHERE guid = '%u'", GUID_LOPART(m_guid));
67    res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADQUESTSTATUS,     "SELECT quest,status,rewarded,explored,timer,mobcount1,mobcount2,mobcount3,mobcount4,itemcount1,itemcount2,itemcount3,itemcount4 FROM character_queststatus WHERE guid = '%u'", GUID_LOPART(m_guid));
68    res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS,"SELECT quest,time FROM character_queststatus_daily WHERE guid = '%u'", GUID_LOPART(m_guid));
69    res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADTUTORIALS,       "SELECT tut0,tut1,tut2,tut3,tut4,tut5,tut6,tut7 FROM character_tutorial WHERE account = '%u' AND realmid = '%u'", GetAccountId(), realmID);
70    res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADREPUTATION,      "SELECT faction,standing,flags FROM character_reputation WHERE guid = '%u'", GUID_LOPART(m_guid));
71    res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADINVENTORY,       "SELECT data,bag,slot,item,item_template FROM character_inventory JOIN item_instance ON character_inventory.item = item_instance.guid WHERE character_inventory.guid = '%u' ORDER BY bag,slot", GUID_LOPART(m_guid));
72    res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADACTIONS,         "SELECT button,action,type,misc FROM character_action WHERE guid = '%u' ORDER BY button", GUID_LOPART(m_guid));
73    res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADMAILCOUNT,       "SELECT COUNT(id) FROM mail WHERE receiver = '%u' AND (checked & 1)=0 AND deliver_time <= '" I64FMTD "'", GUID_LOPART(m_guid),(uint64)time(NULL));
74    res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADMAILDATE,        "SELECT MIN(deliver_time) FROM mail WHERE receiver = '%u' AND (checked & 1)=0", GUID_LOPART(m_guid));
75    res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSOCIALLIST,      "SELECT friend,flags,note FROM character_social WHERE guid = '%u' LIMIT 255", GUID_LOPART(m_guid));
76    res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADHOMEBIND,        "SELECT map,zone,position_x,position_y,position_z FROM character_homebind WHERE guid = '%u'", GUID_LOPART(m_guid));
77    res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS,  "SELECT spell,item,time FROM character_spell_cooldown WHERE guid = '%u'", GUID_LOPART(m_guid));
78    if(sWorld.getConfig(CONFIG_DECLINED_NAMES_USED))
79        res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES,   "SELECT genitive, dative, accusative, instrumental, prepositional FROM character_declinedname WHERE guid = '%u'",GUID_LOPART(m_guid));
80    // in other case still be dummy query
81    res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGUILD,           "SELECT guildid,rank FROM guild_member WHERE guid = '%u'", GUID_LOPART(m_guid));
82
83    return res;
84}
85
86// don't call WorldSession directly
87// it may get deleted before the query callbacks get executed
88// instead pass an account id to this handler
89class CharacterHandler
90{
91    public:
92        void HandleCharEnumCallback(QueryResult * result, uint32 account)
93        {
94            WorldSession * session = sWorld.FindSession(account);
95            if(!session)
96            {
97                delete result;
98                return;
99            }
100            session->HandleCharEnum(result);
101        }
102        void HandlePlayerLoginCallback(QueryResult * /*dummy*/, SqlQueryHolder * holder)
103        {
104            if (!holder) return;
105            WorldSession *session = sWorld.FindSession(((LoginQueryHolder*)holder)->GetAccountId());
106            if(!session)
107            {
108                delete holder;
109                return;
110            }
111            session->HandlePlayerLogin((LoginQueryHolder*)holder);
112        }
113} chrHandler;
114
115void WorldSession::HandleCharEnum(QueryResult * result)
116{
117    // keys can be non cleared if player open realm list and close it by 'cancel'
118    loginDatabase.PExecute("UPDATE account SET v = '0', s = '0' WHERE id = '%u'", GetAccountId());
119
120    WorldPacket data(SMSG_CHAR_ENUM, 100);                  // we guess size
121
122    uint8 num = 0;
123
124    data << num;
125
126    if( result )
127    {
128        Player *plr = new Player(this);
129        do
130        {
131            sLog.outDetail("Loading char guid %u from account %u.",(*result)[0].GetUInt32(),GetAccountId());
132
133            if(plr->MinimalLoadFromDB( result, (*result)[0].GetUInt32() ))
134            {
135                plr->BuildEnumData( result, &data );
136                ++num;
137            }
138        }
139        while( result->NextRow() );
140
141        delete plr;
142        delete result;
143    }
144
145    data.put<uint8>(0, num);
146
147    SendPacket( &data );
148}
149
150void WorldSession::HandleCharEnumOpcode( WorldPacket & /*recv_data*/ )
151{
152    /// get all the data necessary for loading all characters (along with their pets) on the account
153    CharacterDatabase.AsyncPQuery(&chrHandler, &CharacterHandler::HandleCharEnumCallback, GetAccountId(),
154         !sWorld.getConfig(CONFIG_DECLINED_NAMES_USED) ?
155    //   ------- Query Without Declined Names --------
156    //          0                1                2                      3                      4                      5               6                     7                     8
157        "SELECT characters.data, characters.name, characters.position_x, characters.position_y, characters.position_z, characters.map, characters.totaltime, characters.leveltime, characters.at_login, "
158    //   9                    10                     11
159        "character_pet.entry, character_pet.modelid, character_pet.level "
160        "FROM characters LEFT JOIN character_pet ON characters.guid=character_pet.owner AND character_pet.slot='0' "
161        "WHERE characters.account = '%u' ORDER BY characters.guid"
162        :
163    //   --------- Query With Declined Names ---------
164    //          0                1                2                      3                      4                      5               6                     7                     8
165        "SELECT characters.data, characters.name, characters.position_x, characters.position_y, characters.position_z, characters.map, characters.totaltime, characters.leveltime, characters.at_login, "
166    //   9                    10                     11                   12
167        "character_pet.entry, character_pet.modelid, character_pet.level, genitive "
168        "FROM characters LEFT JOIN character_pet ON characters.guid = character_pet.owner AND character_pet.slot='0' "
169        "LEFT JOIN character_declinedname ON characters.guid = character_declinedname.guid "
170        "WHERE characters.account = '%u' ORDER BY characters.guid",
171        GetAccountId());
172}
173
174void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
175{
176    CHECK_PACKET_SIZE(recv_data,1+1+1+1+1+1+1+1+1+1);
177
178    std::string name;
179    uint8 race_,class_;
180    bool pTbc = this->IsTBC() && sWorld.getConfig(CONFIG_EXPANSION) > 0;
181    recv_data >> name;
182
183    // recheck with known string size
184    CHECK_PACKET_SIZE(recv_data,(name.size()+1)+1+1+1+1+1+1+1+1+1);
185
186    recv_data >> race_;
187    recv_data >> class_;
188
189    WorldPacket data(SMSG_CHAR_CREATE, 1);                  // returned with diff.values in all cases
190
191    if(GetSecurity() == SEC_PLAYER)
192    {
193        if(uint32 mask = sWorld.getConfig(CONFIG_CHARACTERS_CREATING_DISABLED))
194        {
195            bool disabled = false;
196
197            uint32 team = Player::TeamForRace(race_);
198            switch(team)
199            {
200                case ALLIANCE: disabled = mask & (1<<0); break;
201                case HORDE:    disabled = mask & (1<<1); break;
202            }
203
204            if(disabled)
205            {
206                data << (uint8)CHAR_CREATE_DISABLED;
207                SendPacket( &data );
208                return;
209            }
210        }
211    }
212
213    if (!sChrClassesStore.LookupEntry(class_)||
214        !sChrRacesStore.LookupEntry(race_))
215    {
216        data << (uint8)CHAR_CREATE_FAILED;
217        SendPacket( &data );
218        sLog.outError("Class: %u or Race %u not found in DBC (Wrong DBC files?) or Cheater?", class_, race_);
219        return;
220    }
221
222    // prevent character creating Expansion race without Expansion account
223    if (!pTbc&&(race_>RACE_TROLL))
224    {
225        data << (uint8)CHAR_CREATE_EXPANSION;
226        sLog.outError("No Expansion Account:[%d] but tried to Create TBC character",GetAccountId());
227        SendPacket( &data );
228        return;
229    }
230
231    // prevent character creating with invalid name
232    if(!normalizePlayerName(name))
233    {
234        data << (uint8)CHAR_NAME_INVALID_CHARACTER;
235        SendPacket( &data );
236        sLog.outError("Account:[%d] but tried to Create character with empty [name] ",GetAccountId());
237        return;
238    }
239
240    // check name limitations
241    if(!ObjectMgr::IsValidName(name,true))
242    {
243        data << (uint8)CHAR_NAME_INVALID_CHARACTER;
244        SendPacket( &data );
245        return;
246    }
247
248    if(GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(name))
249    {
250        data << (uint8)CHAR_NAME_RESERVED;
251        SendPacket( &data );
252        return;
253    }
254
255    if(objmgr.GetPlayerGUIDByName(name))
256    {
257        data << (uint8)CHAR_CREATE_NAME_IN_USE;
258        SendPacket( &data );
259        return;
260    }
261
262    QueryResult *resultacct = loginDatabase.PQuery("SELECT SUM(numchars) FROM realmcharacters WHERE acctid = '%d'", GetAccountId());
263    if ( resultacct )
264    {
265        Field *fields=resultacct->Fetch();
266        uint32 acctcharcount = fields[0].GetUInt32();
267        delete resultacct;
268
269        if (acctcharcount >= sWorld.getConfig(CONFIG_CHARACTERS_PER_ACCOUNT))
270        {
271            data << (uint8)CHAR_CREATE_ACCOUNT_LIMIT;
272            SendPacket( &data );
273            return;
274        }
275    }
276
277    QueryResult *result = CharacterDatabase.PQuery("SELECT COUNT(guid) FROM characters WHERE account = '%d'", GetAccountId());
278    uint8 charcount = 0;
279    if ( result )
280    {
281        Field *fields=result->Fetch();
282        charcount = fields[0].GetUInt8();
283        delete result;
284
285        if (charcount >= sWorld.getConfig(CONFIG_CHARACTERS_PER_REALM))
286        {
287            data << (uint8)CHAR_CREATE_SERVER_LIMIT;
288            SendPacket( &data );
289            return;
290        }
291    }
292
293    bool AllowTwoSideAccounts = !sWorld.IsPvPRealm() || sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || GetSecurity() > SEC_PLAYER;
294    uint32 skipCinematics = sWorld.getConfig(CONFIG_SKIP_CINEMATICS);
295
296    bool have_same_race = false;
297    if(!AllowTwoSideAccounts || skipCinematics == 1)
298    {
299        QueryResult *result2 = CharacterDatabase.PQuery("SELECT DISTINCT race FROM characters WHERE account = '%u' %s", GetAccountId(),skipCinematics == 1 ? "" : "LIMIT 1");
300        if(result2)
301        {
302            uint32 team_= Player::TeamForRace(race_);
303
304            Field* field = result2->Fetch();
305            uint8 race = field[0].GetUInt32();
306
307            // need to check team only for first character
308            // TODO: what to if account already has characters of both races?
309            if (!AllowTwoSideAccounts)
310            {
311                uint32 team=0;
312                if(race > 0)
313                    team = Player::TeamForRace(race);
314
315                if(team != team_)
316                {
317                    data << (uint8)CHAR_CREATE_PVP_TEAMS_VIOLATION;
318                    SendPacket( &data );
319                    delete result2;
320                    return;
321                }
322            }
323
324            if (skipCinematics == 1)
325            {
326                // TODO: check if cinematic already shown? (already logged in?; cinematic field)
327                while (race_ != race && result2->NextRow())
328                {
329                    field = result2->Fetch();
330                    race = field[0].GetUInt32();
331                }
332                have_same_race = race_ == race;
333            }
334            delete result2;
335        }
336    }
337
338    // extract other data required for player creating
339    uint8 gender, skin, face, hairStyle, hairColor, facialHair, outfitId;
340    recv_data >> gender >> skin >> face;
341    recv_data >> hairStyle >> hairColor >> facialHair >> outfitId;
342
343    Player * pNewChar = new Player(this);
344    if(!pNewChar->Create( objmgr.GenerateLowGuid(HIGHGUID_PLAYER), name, race_, class_, gender, skin, face, hairStyle, hairColor, facialHair, outfitId ))
345    {
346        // Player not create (race/class problem?)
347        delete pNewChar;
348
349        data << (uint8)CHAR_CREATE_ERROR;
350        SendPacket( &data );
351
352        return;
353    }
354
355    if(have_same_race && skipCinematics == 1 || skipCinematics == 2)
356        pNewChar->setCinematic(1);                          // not show intro
357
358    // Player created, save it now
359    pNewChar->SaveToDB();
360    charcount+=1;
361
362    loginDatabase.PExecute("DELETE FROM realmcharacters WHERE acctid= '%d' AND realmid = '%d'", GetAccountId(), realmID);
363    loginDatabase.PExecute("INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (%u, %u, %u)",  charcount, GetAccountId(), realmID);
364
365    delete pNewChar;                                        // created only to call SaveToDB()
366
367    data << (uint8)CHAR_CREATE_SUCCESS;
368    SendPacket( &data );
369
370    std::string IP_str = GetRemoteAddress().c_str();
371    sLog.outBasic("Account: %d (IP: %s) Create Character:[%s]",GetAccountId(),IP_str.c_str(),name.c_str());
372    sLog.outChar("Account: %d (IP: %s) Create Character:[%s]",GetAccountId(),IP_str.c_str(),name.c_str());
373}
374
375void WorldSession::HandleCharDeleteOpcode( WorldPacket & recv_data )
376{
377    CHECK_PACKET_SIZE(recv_data,8);
378
379    uint64 guid;
380    recv_data >> guid;
381
382    // can't delete loaded character
383    if(objmgr.GetPlayer(guid))
384        return;
385
386    uint32 accountId = 0;
387    std::string name;
388
389    // is guild leader
390    if(objmgr.GetGuildByLeader(guid))
391    {
392        WorldPacket data(SMSG_CHAR_DELETE, 1);
393        data << (uint8)CHAR_DELETE_FAILED_GUILD_LEADER;
394        SendPacket( &data );
395        return;
396    }
397
398    // is arena team captain
399    if(objmgr.GetArenaTeamByCapitan(guid))
400    {
401        WorldPacket data(SMSG_CHAR_DELETE, 1);
402        data << (uint8)CHAR_DELETE_FAILED_ARENA_CAPTAIN;
403        SendPacket( &data );
404        return;
405    }
406
407    QueryResult *result = CharacterDatabase.PQuery("SELECT account,name FROM characters WHERE guid='%u'", GUID_LOPART(guid));
408    if(result)
409    {
410        Field *fields = result->Fetch();
411        accountId = fields[0].GetUInt32();
412        name = fields[1].GetCppString();
413        delete result;
414    }
415
416    // prevent deleting other players' characters using cheating tools
417    if(accountId != GetAccountId())
418        return;
419
420    std::string IP_str = GetRemoteAddress();
421    sLog.outBasic("Account: %d (IP: %s) Delete Character:[%s] (guid:%u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid));
422    sLog.outChar("Account: %d (IP: %s) Delete Character:[%s] (guid: %u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid));
423
424    if(sLog.IsOutCharDump())                                // optimize GetPlayerDump call
425    {
426        std::string dump = PlayerDumpWriter().GetDump(GUID_LOPART(guid));
427        sLog.outCharDump(dump.c_str(),GetAccountId(),GUID_LOPART(guid),name.c_str());
428    }
429
430    Player::DeleteFromDB(guid, GetAccountId());
431
432    WorldPacket data(SMSG_CHAR_DELETE, 1);
433    data << (uint8)CHAR_DELETE_SUCCESS;
434    SendPacket( &data );
435}
436
437void WorldSession::HandlePlayerLoginOpcode( WorldPacket & recv_data )
438{
439    CHECK_PACKET_SIZE(recv_data,8);
440
441    m_playerLoading = true;
442    uint64 playerGuid = 0;
443
444    DEBUG_LOG( "WORLD: Recvd Player Logon Message" );
445
446    recv_data >> playerGuid;
447
448    LoginQueryHolder *holder = new LoginQueryHolder(GetAccountId(), playerGuid);
449    if(!holder->Initialize())
450    {
451        delete holder;                                      // delete all unprocessed queries
452        m_playerLoading = false;
453        return;
454    }
455
456    CharacterDatabase.DelayQueryHolder(&chrHandler, &CharacterHandler::HandlePlayerLoginCallback, holder);
457}
458
459void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
460{
461    uint64 playerGuid = holder->GetGuid();
462
463    Player* pCurrChar = new Player(this);
464    pCurrChar->GetMotionMaster()->Initialize();
465
466    // "GetAccountId()==db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools)
467    if(!pCurrChar->LoadFromDB(GUID_LOPART(playerGuid), holder))
468    {
469        KickPlayer();                                       // disconnect client, player no set to session and it will not deleted or saved at kick
470        delete pCurrChar;                                   // delete it manually
471        delete holder;                                      // delete all unprocessed queries
472        m_playerLoading = false;
473        return;
474    }
475
476    SetPlayer(pCurrChar);
477
478    pCurrChar->SendDungeonDifficulty(false);
479
480    WorldPacket data( SMSG_LOGIN_VERIFY_WORLD, 20 );
481    data << pCurrChar->GetMapId();
482    data << pCurrChar->GetPositionX();
483    data << pCurrChar->GetPositionY();
484    data << pCurrChar->GetPositionZ();
485    data << pCurrChar->GetOrientation();
486    SendPacket(&data);
487
488    data.Initialize( SMSG_ACCOUNT_DATA_TIMES, 128 );
489    for(int i = 0; i < 32; i++)
490        data << uint32(0);
491    SendPacket(&data);
492
493    data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2);         // added in 2.2.0
494    data << uint8(2);                                       // unknown value
495    data << uint8(0);                                       // enable(1)/disable(0) voice chat interface in client
496    SendPacket(&data);
497
498    // Send MOTD
499    {
500        data.Initialize(SMSG_MOTD, 50);                     // new in 2.0.1
501        data << (uint32)0;
502
503        uint32 linecount=0;
504        std::string str_motd = sWorld.GetMotd();
505        std::string::size_type pos, nextpos;
506
507        pos = 0;
508        while ( (nextpos= str_motd.find('@',pos)) != std::string::npos )
509        {
510            if (nextpos != pos)
511            {
512                data << str_motd.substr(pos,nextpos-pos);
513                ++linecount;
514            }
515            pos = nextpos+1;
516        }
517
518        if (pos<str_motd.length())
519        {
520            data << str_motd.substr(pos);
521            ++linecount;
522        }
523
524        data.put(0, linecount);
525
526        SendPacket( &data );
527        DEBUG_LOG( "WORLD: Sent motd (SMSG_MOTD)" );
528    }
529
530    if(pCurrChar->GetGuildId() != 0)
531    {
532        Guild* guild = objmgr.GetGuildById(pCurrChar->GetGuildId());
533        if(guild)
534        {
535            data.Initialize(SMSG_GUILD_EVENT, (2+guild->GetMOTD().size()+1));
536            data << (uint8)GE_MOTD;
537            data << (uint8)1;
538            data << guild->GetMOTD();
539            SendPacket(&data);
540            DEBUG_LOG( "WORLD: Sent guild-motd (SMSG_GUILD_EVENT)" );
541
542            data.Initialize(SMSG_GUILD_EVENT, (5+10));      // we guess size
543            data<<(uint8)GE_SIGNED_ON;
544            data<<(uint8)1;
545            data<<pCurrChar->GetName();
546            data<<pCurrChar->GetGUID();
547            guild->BroadcastPacket(&data);
548            DEBUG_LOG( "WORLD: Sent guild-signed-on (SMSG_GUILD_EVENT)" );
549
550            // Increment online members of the guild
551            guild->IncOnlineMemberCount();
552        }
553        else
554        {
555            // remove wrong guild data
556            sLog.outError("Player %s (GUID: %u) marked as member not existed guild (id: %u), removing guild membership for player.",pCurrChar->GetName(),pCurrChar->GetGUIDLow(),pCurrChar->GetGuildId());
557            pCurrChar->SetUInt32Value(PLAYER_GUILDID,0);
558            pCurrChar->SetUInt32ValueInDB(PLAYER_GUILDID,0,pCurrChar->GetGUID());
559        }
560    }
561
562    if(!pCurrChar->isAlive())
563        pCurrChar->SendCorpseReclaimDelay(true);
564
565    pCurrChar->SendInitialPacketsBeforeAddToMap();
566
567    //Show cinematic at the first time that player login
568    if( !pCurrChar->getCinematic() )
569    {
570        pCurrChar->setCinematic(1);
571
572        ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace());
573        if(rEntry)
574        {
575            data.Initialize( SMSG_TRIGGER_CINEMATIC,4 );
576            data << uint32(rEntry->startmovie);
577            SendPacket( &data );
578        }
579    }
580
581    //QueryResult *result = CharacterDatabase.PQuery("SELECT guildid,rank FROM guild_member WHERE guid = '%u'",pCurrChar->GetGUIDLow());
582    QueryResult *resultGuild = holder->GetResult(PLAYER_LOGIN_QUERY_LOADGUILD);
583
584    if(resultGuild)
585    {
586        Field *fields = resultGuild->Fetch();
587        pCurrChar->SetInGuild(fields[0].GetUInt32());
588        pCurrChar->SetRank(fields[1].GetUInt32());
589        delete resultGuild;
590    }
591    else if(pCurrChar->GetGuildId())                        // clear guild related fields in case wrong data about non existed membership
592    {
593        pCurrChar->SetInGuild(0);
594        pCurrChar->SetRank(0);
595    }
596
597    if (!MapManager::Instance().GetMap(pCurrChar->GetMapId(), pCurrChar)->Add(pCurrChar))
598    {
599        AreaTrigger const* at = objmgr.GetGoBackTrigger(pCurrChar->GetMapId());
600        if(at)
601            pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation());
602        else
603            pCurrChar->TeleportTo(pCurrChar->m_homebindMapId, pCurrChar->m_homebindX, pCurrChar->m_homebindY, pCurrChar->m_homebindZ, pCurrChar->GetOrientation());
604    }
605
606    ObjectAccessor::Instance().AddObject(pCurrChar);
607    //sLog.outDebug("Player %s added to Map.",pCurrChar->GetName());
608    pCurrChar->GetSocial()->SendSocialList();
609
610    pCurrChar->SendInitialPacketsAfterAddToMap();
611
612    CharacterDatabase.PExecute("UPDATE characters SET online = 1 WHERE guid = '%u'", pCurrChar->GetGUIDLow());
613    loginDatabase.PExecute("UPDATE account SET online = 1 WHERE id = '%u'", GetAccountId());
614    pCurrChar->SetInGameTime( getMSTime() );
615
616    // announce group about member online (must be after add to player list to receive announce to self)
617    if(Group *group = pCurrChar->GetGroup())
618    {
619        //pCurrChar->groupInfo.group->SendInit(this); // useless
620        group->SendUpdate();
621    }
622
623    // friend status
624    sSocialMgr.SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUIDLow(), "", true);
625
626    // Place character in world (and load zone) before some object loading
627    pCurrChar->LoadCorpse();
628
629    // setting Ghost+speed if dead
630    //if ( pCurrChar->m_deathState == DEAD )
631    if (pCurrChar->m_deathState != ALIVE)
632    {
633        // not blizz like, we must correctly save and load player instead...
634        if(pCurrChar->getRace() == RACE_NIGHTELF)
635            pCurrChar->CastSpell(pCurrChar, 20584, true, 0);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form)
636        pCurrChar->CastSpell(pCurrChar, 8326, true, 0);     // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?)
637
638        //pCurrChar->SetUInt32Value(UNIT_FIELD_AURA+41, 8326);
639        //pCurrChar->SetUInt32Value(UNIT_FIELD_AURA+42, 20584);
640        //pCurrChar->SetUInt32Value(UNIT_FIELD_AURAFLAGS+6, 238);
641        //pCurrChar->SetUInt32Value(UNIT_FIELD_AURALEVELS+11, 514);
642        //pCurrChar->SetUInt32Value(UNIT_FIELD_AURAAPPLICATIONS+11, 65535);
643        //pCurrChar->SetUInt32Value(UNIT_FIELD_DISPLAYID, 1825);
644        //if (pCurrChar->getRace() == RACE_NIGHTELF)
645        //{
646        //    pCurrChar->SetSpeed(MOVE_RUN,  1.5f*1.2f, true);
647        //    pCurrChar->SetSpeed(MOVE_SWIM, 1.5f*1.2f, true);
648        //}
649        //else
650        //{
651        //    pCurrChar->SetSpeed(MOVE_RUN,  1.5f, true);
652        //    pCurrChar->SetSpeed(MOVE_SWIM, 1.5f, true);
653        //}
654        pCurrChar->SetMovement(MOVE_WATER_WALK);
655    }
656
657    if(uint32 sourceNode = pCurrChar->m_taxi.GetTaxiSource())
658    {
659
660        sLog.outDebug( "WORLD: Restart character %u taxi flight", pCurrChar->GetGUIDLow() );
661
662        uint32 MountId = objmgr.GetTaxiMount(sourceNode, pCurrChar->GetTeam());
663        uint32 path = pCurrChar->m_taxi.GetCurrentTaxiPath();
664
665        // search appropriate start path node
666        uint32 startNode = 0;
667
668        TaxiPathNodeList const& nodeList = sTaxiPathNodesByPath[path];
669
670        float distPrev = MAP_SIZE*MAP_SIZE;
671        float distNext =
672            (nodeList[0].x-pCurrChar->GetPositionX())*(nodeList[0].x-pCurrChar->GetPositionX())+
673            (nodeList[0].y-pCurrChar->GetPositionY())*(nodeList[0].y-pCurrChar->GetPositionY())+
674            (nodeList[0].z-pCurrChar->GetPositionZ())*(nodeList[0].z-pCurrChar->GetPositionZ());
675
676        for(uint32 i = 1; i < nodeList.size(); ++i)
677        {
678            TaxiPathNode const& node = nodeList[i];
679            TaxiPathNode const& prevNode = nodeList[i-1];
680
681            // skip nodes at another map
682            if(node.mapid != pCurrChar->GetMapId())
683                continue;
684
685            distPrev = distNext;
686
687            distNext =
688                (node.x-pCurrChar->GetPositionX())*(node.x-pCurrChar->GetPositionX())+
689                (node.y-pCurrChar->GetPositionY())*(node.y-pCurrChar->GetPositionY())+
690                (node.z-pCurrChar->GetPositionZ())*(node.z-pCurrChar->GetPositionZ());
691
692            float distNodes =
693                (node.x-prevNode.x)*(node.x-prevNode.x)+
694                (node.y-prevNode.y)*(node.y-prevNode.y)+
695                (node.z-prevNode.z)*(node.z-prevNode.z);
696
697            if(distNext + distPrev < distNodes)
698            {
699                startNode = i;
700                break;
701            }
702        }
703
704        SendDoFlight( MountId, path, startNode );
705    }
706
707    // Load pet if any and player is alive and not in taxi flight
708    if(pCurrChar->isAlive() && pCurrChar->m_taxi.GetTaxiSource()==0)
709        pCurrChar->LoadPet();
710
711    // Set FFA PvP for non GM in non-rest mode
712    if(sWorld.IsFFAPvPRealm() && !pCurrChar->isGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_RESTING) )
713        pCurrChar->SetFlag(PLAYER_FLAGS,PLAYER_FLAGS_FFA_PVP);
714
715    if(pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP))
716        pCurrChar->SetContestedPvP();
717
718    // Apply at_login requests
719    if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_SPELLS))
720    {
721        pCurrChar->resetSpells();
722        SendNotification(LANG_RESET_SPELLS);
723    }
724
725    if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS))
726    {
727        pCurrChar->resetTalents(true);
728        SendNotification(LANG_RESET_TALENTS);
729    }
730
731    // show time before shutdown if shutdown planned.
732    if(sWorld.IsShutdowning())
733        sWorld.ShutdownMsg(true,pCurrChar);
734
735    if(pCurrChar->isGameMaster())
736        SendNotification(LANG_GM_ON);
737
738    std::string IP_str = GetRemoteAddress();
739    sLog.outChar("Account: %d (IP: %s) Login Character:[%s] (guid:%u)",GetAccountId(),IP_str.c_str(),pCurrChar->GetName() ,pCurrChar->GetGUID());
740
741    m_playerLoading = false;
742    delete holder;
743}
744
745void WorldSession::HandleSetFactionAtWar( WorldPacket & recv_data )
746{
747    CHECK_PACKET_SIZE(recv_data,4+1);
748
749    DEBUG_LOG( "WORLD: Received CMSG_SET_FACTION_ATWAR" );
750
751    uint32 repListID;
752    uint8  flag;
753
754    recv_data >> repListID;
755    recv_data >> flag;
756
757    FactionStateList::iterator itr = GetPlayer()->m_factions.find(repListID);
758    if (itr == GetPlayer()->m_factions.end())
759        return;
760
761    // always invisible or hidden faction can't change war state
762    if(itr->second.Flags & (FACTION_FLAG_INVISIBLE_FORCED|FACTION_FLAG_HIDDEN) )
763        return;
764
765    GetPlayer()->SetFactionAtWar(&itr->second,flag);
766}
767
768//I think this function is never used :/ I dunno, but i guess this opcode not exists
769void WorldSession::HandleSetFactionCheat( WorldPacket & /*recv_data*/ )
770{
771    //CHECK_PACKET_SIZE(recv_data,4+4);
772
773    //sLog.outDebug("WORLD SESSION: HandleSetFactionCheat");
774    /*
775        uint32 FactionID;
776        uint32 Standing;
777
778        recv_data >> FactionID;
779        recv_data >> Standing;
780
781        std::list<struct Factions>::iterator itr;
782
783        for(itr = GetPlayer()->factions.begin(); itr != GetPlayer()->factions.end(); ++itr)
784        {
785            if(itr->ReputationListID == FactionID)
786            {
787                itr->Standing += Standing;
788                itr->Flags = (itr->Flags | 1);
789                break;
790            }
791        }
792    */
793    GetPlayer()->UpdateReputation();
794}
795
796void WorldSession::HandleMeetingStoneInfo( WorldPacket & /*recv_data*/ )
797{
798    DEBUG_LOG( "WORLD: Received CMSG_MEETING_STONE_INFO" );
799
800    WorldPacket data(SMSG_MEETINGSTONE_SETQUEUE, 5);
801    data << uint32(0) << uint8(6);
802    SendPacket(&data);
803}
804
805void WorldSession::HandleTutorialFlag( WorldPacket & recv_data )
806{
807    CHECK_PACKET_SIZE(recv_data,4);
808
809    uint32 iFlag;
810    recv_data >> iFlag;
811
812    uint32 wInt = (iFlag / 32);
813    if (wInt >= 8)
814    {
815        //sLog.outError("CHEATER? Account:[%d] Guid[%u] tried to send wrong CMSG_TUTORIAL_FLAG", GetAccountId(),GetGUID());
816        return;
817    }
818    uint32 rInt = (iFlag % 32);
819
820    uint32 tutflag = GetPlayer()->GetTutorialInt( wInt );
821    tutflag |= (1 << rInt);
822    GetPlayer()->SetTutorialInt( wInt, tutflag );
823
824    //sLog.outDebug("Received Tutorial Flag Set {%u}.", iFlag);
825}
826
827void WorldSession::HandleTutorialClear( WorldPacket & /*recv_data*/ )
828{
829    for ( uint32 iI = 0; iI < 8; iI++)
830        GetPlayer()->SetTutorialInt( iI, 0xFFFFFFFF );
831}
832
833void WorldSession::HandleTutorialReset( WorldPacket & /*recv_data*/ )
834{
835    for ( uint32 iI = 0; iI < 8; iI++)
836        GetPlayer()->SetTutorialInt( iI, 0x00000000 );
837}
838
839void WorldSession::HandleSetWatchedFactionIndexOpcode(WorldPacket & recv_data)
840{
841    CHECK_PACKET_SIZE(recv_data,4);
842
843    DEBUG_LOG("WORLD: Received CMSG_SET_WATCHED_FACTION");
844    uint32 fact;
845    recv_data >> fact;
846    GetPlayer()->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fact);
847}
848
849void WorldSession::HandleSetWatchedFactionInactiveOpcode(WorldPacket & recv_data)
850{
851    CHECK_PACKET_SIZE(recv_data,4+1);
852
853    DEBUG_LOG("WORLD: Received CMSG_SET_FACTION_INACTIVE");
854    uint32 replistid;
855    uint8 inactive;
856    recv_data >> replistid >> inactive;
857
858    FactionStateList::iterator itr = _player->m_factions.find(replistid);
859    if (itr == _player->m_factions.end())
860        return;
861
862    _player->SetFactionInactive(&itr->second, inactive);
863}
864
865void WorldSession::HandleToggleHelmOpcode( WorldPacket & /*recv_data*/ )
866{
867    DEBUG_LOG("CMSG_TOGGLE_HELM for %s", _player->GetName());
868    _player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM);
869}
870
871void WorldSession::HandleToggleCloakOpcode( WorldPacket & /*recv_data*/ )
872{
873    DEBUG_LOG("CMSG_TOGGLE_CLOAK for %s", _player->GetName());
874    _player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK);
875}
876
877void WorldSession::HandleChangePlayerNameOpcode(WorldPacket& recv_data)
878{
879    CHECK_PACKET_SIZE(recv_data,8+1);
880
881    uint64 guid;
882    std::string newname;
883    std::string oldname;
884
885    CHECK_PACKET_SIZE(recv_data, 8+1);
886
887    recv_data >> guid;
888    recv_data >> newname;
889
890    QueryResult *result = CharacterDatabase.PQuery("SELECT at_login FROM characters WHERE guid ='%u'", GUID_LOPART(guid));
891    if (result)
892    {
893        uint32 at_loginFlags;
894        Field *fields = result->Fetch();
895        at_loginFlags = fields[0].GetUInt32();
896        delete result;
897
898        if (!(at_loginFlags & AT_LOGIN_RENAME))
899        {
900            WorldPacket data(SMSG_CHAR_RENAME, 1);
901            data << (uint8)CHAR_CREATE_ERROR;
902            SendPacket( &data );
903            return;
904        }
905    }
906    else
907    {
908        WorldPacket data(SMSG_CHAR_RENAME, 1);
909        data << (uint8)CHAR_CREATE_ERROR;
910        SendPacket( &data );
911        return;
912    }
913
914    if(!objmgr.GetPlayerNameByGUID(guid, oldname))          // character not exist, because we have no name for this guid
915    {
916        WorldPacket data(SMSG_CHAR_RENAME, 1);
917        data << (uint8)CHAR_LOGIN_NO_CHARACTER;
918        SendPacket( &data );
919        return;
920    }
921
922    // prevent character rename to invalid name
923    if(!normalizePlayerName(newname))
924    {
925        WorldPacket data(SMSG_CHAR_RENAME, 1);
926        data << (uint8)CHAR_NAME_NO_NAME;
927        SendPacket( &data );
928        return;
929    }
930
931    if(!ObjectMgr::IsValidName(newname,true))
932    {
933        WorldPacket data(SMSG_CHAR_RENAME, 1);
934        data << (uint8)CHAR_NAME_INVALID_CHARACTER;
935        SendPacket( &data );
936        return;
937    }
938
939    // check name limitations
940    if(GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(newname))
941    {
942        WorldPacket data(SMSG_CHAR_RENAME, 1);
943        data << (uint8)CHAR_NAME_RESERVED;
944        SendPacket( &data );
945        return;
946    }
947
948    if(objmgr.GetPlayerGUIDByName(newname))                 // character with this name already exist
949    {
950        WorldPacket data(SMSG_CHAR_RENAME, 1);
951        data << (uint8)CHAR_CREATE_ERROR;
952        SendPacket( &data );
953        return;
954    }
955
956    if(newname == oldname)                                  // checked by client
957    {
958        WorldPacket data(SMSG_CHAR_RENAME, 1);
959        data << (uint8)CHAR_NAME_FAILURE;
960        SendPacket( &data );
961        return;
962    }
963
964    // we have to check character at_login_flag & AT_LOGIN_RENAME also (fake packets hehe)
965
966    CharacterDatabase.escape_string(newname);
967    CharacterDatabase.PExecute("UPDATE characters set name = '%s', at_login = at_login & ~ %u WHERE guid ='%u'", newname.c_str(), uint32(AT_LOGIN_RENAME),GUID_LOPART(guid));
968    CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid ='%u'", GUID_LOPART(guid));
969
970    std::string IP_str = GetRemoteAddress();
971    sLog.outChar("Account: %d (IP: %s) Character:[%s] (guid:%u) Changed name to: %s",GetAccountId(),IP_str.c_str(),oldname.c_str(),GUID_LOPART(guid),newname.c_str());
972
973    WorldPacket data(SMSG_CHAR_RENAME,1+8+(newname.size()+1));
974    data << (uint8)RESPONSE_SUCCESS;
975    data << guid;
976    data << newname;
977    SendPacket(&data);
978}
979
980void WorldSession::HandleDeclinedPlayerNameOpcode(WorldPacket& recv_data)
981{
982    uint64 guid;
983
984    CHECK_PACKET_SIZE(recv_data, 8+6);
985    recv_data >> guid;
986
987    // not accept declined names for unsupported languages
988    std::string name;
989    if(!objmgr.GetPlayerNameByGUID(guid,name))
990    {
991        WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT,4+8);
992        data << (uint32)1;
993        data << guid;
994        SendPacket(&data);
995        return;
996    }
997
998    std::wstring wname;
999    if(!Utf8toWStr(name,wname))
1000    {
1001        WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT,4+8);
1002        data << (uint32)1;
1003        data << guid;
1004        SendPacket(&data);
1005        return;
1006    }
1007
1008    if(!isCyrillicCharacter(wname[0]))                      // name already stored as only single alphabet using
1009    {
1010        WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT,4+8);
1011        data << (uint32)1;
1012        data << guid;
1013        SendPacket(&data);
1014        return;
1015    }
1016
1017    std::string name2;
1018    DeclinedName declinedname;
1019
1020    recv_data >> name2;
1021
1022    if(name2!=name)                                         // character have different name
1023    {
1024        WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT,4+8);
1025        data << (uint32)1;
1026        data << guid;
1027        SendPacket(&data);
1028        return;
1029    }
1030
1031    for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
1032    {
1033        recv_data >> declinedname.name[i];
1034        if(!normalizePlayerName(declinedname.name[i]))
1035        {
1036            WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT,4+8);
1037            data << (uint32)1;
1038            data << guid;
1039            SendPacket(&data);
1040            return;
1041        }
1042    }
1043
1044    if(!ObjectMgr::CheckDeclinedNames(GetMainPartOfName(wname,0),declinedname))
1045    {
1046        WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT,4+8);
1047        data << (uint32)1;
1048        data << guid;
1049        SendPacket(&data);
1050        return;
1051    }
1052
1053    for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
1054        CharacterDatabase.escape_string(declinedname.name[i]);
1055
1056    CharacterDatabase.BeginTransaction();
1057    CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid = '%u'", GUID_LOPART(guid));
1058    CharacterDatabase.PExecute("INSERT INTO character_declinedname (guid, genitive, dative, accusative, instrumental, prepositional) VALUES ('%u','%s','%s','%s','%s','%s')",
1059        GUID_LOPART(guid), declinedname.name[0].c_str(),declinedname.name[1].c_str(),declinedname.name[2].c_str(),declinedname.name[3].c_str(),declinedname.name[4].c_str());
1060    CharacterDatabase.CommitTransaction();
1061
1062    WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT,4+8);
1063    data << (uint32)0;                                      // OK
1064    data << guid;
1065    SendPacket(&data);
1066}
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