root/trunk/src/game/CharacterHandler.cpp @ 78

Revision 78, 39.0 kB (checked in by yumileroy, 17 years ago)

[svn] * fixed help for subcommands - source mangos
* Renamed accounts column tbc to expansion and it only took a little over 4 hours o.O

Original author: KingPin?
Date: 2008-10-20 12:23:56-05:00

Line 
1/*
2 * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
3 *
4 * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/>
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21#include "Common.h"
22#include "Database/DatabaseEnv.h"
23#include "WorldPacket.h"
24#include "SharedDefines.h"
25#include "WorldSession.h"
26#include "Opcodes.h"
27#include "Log.h"
28#include "World.h"
29#include "ObjectMgr.h"
30#include "Player.h"
31#include "Guild.h"
32#include "UpdateMask.h"
33#include "Auth/md5.h"
34#include "MapManager.h"
35#include "ObjectAccessor.h"
36#include "Group.h"
37#include "Database/DatabaseImpl.h"
38#include "PlayerDump.h"
39#include "SocialMgr.h"
40#include "Util.h"
41#include "Language.h"
42
43class LoginQueryHolder : public SqlQueryHolder
44{
45    private:
46        uint32 m_accountId;
47        uint64 m_guid;
48    public:
49        LoginQueryHolder(uint32 accountId, uint64 guid)
50            : m_accountId(accountId), m_guid(guid) { }
51        uint64 GetGuid() const { return m_guid; }
52        uint32 GetAccountId() const { return m_accountId; }
53        bool Initialize();
54};
55
56bool LoginQueryHolder::Initialize()
57{
58    SetSize(MAX_PLAYER_LOGIN_QUERY);
59
60    bool res = true;
61
62    // NOTE: all fields in `characters` must be read to prevent lost character data at next save in case wrong DB structure.
63    // !!! NOTE: including unused `zone`,`online`
64    res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADFROM,            "SELECT guid, account, data, name, race, class, position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, dungeon_difficulty FROM characters WHERE guid = '%u'", GUID_LOPART(m_guid));
65    res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGROUP,           "SELECT leaderGuid FROM group_member WHERE memberGuid ='%u'", GUID_LOPART(m_guid));
66    res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES,  "SELECT id, permanent, map, difficulty, resettime FROM character_instance LEFT JOIN instance ON instance = id WHERE guid = '%u'", GUID_LOPART(m_guid));
67    res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADAURAS,           "SELECT caster_guid,spell,effect_index,amount,maxduration,remaintime,remaincharges FROM character_aura WHERE guid = '%u'", GUID_LOPART(m_guid));
68    res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSPELLS,          "SELECT spell,slot,active,disabled FROM character_spell WHERE guid = '%u'", GUID_LOPART(m_guid));
69    res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADQUESTSTATUS,     "SELECT quest,status,rewarded,explored,timer,mobcount1,mobcount2,mobcount3,mobcount4,itemcount1,itemcount2,itemcount3,itemcount4 FROM character_queststatus WHERE guid = '%u'", GUID_LOPART(m_guid));
70    res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS,"SELECT quest,time FROM character_queststatus_daily WHERE guid = '%u'", GUID_LOPART(m_guid));
71    res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADTUTORIALS,       "SELECT tut0,tut1,tut2,tut3,tut4,tut5,tut6,tut7 FROM character_tutorial WHERE account = '%u' AND realmid = '%u'", GetAccountId(), realmID);
72    res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADREPUTATION,      "SELECT faction,standing,flags FROM character_reputation WHERE guid = '%u'", GUID_LOPART(m_guid));
73    res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADINVENTORY,       "SELECT data,bag,slot,item,item_template FROM character_inventory JOIN item_instance ON character_inventory.item = item_instance.guid WHERE character_inventory.guid = '%u' ORDER BY bag,slot", GUID_LOPART(m_guid));
74    res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADACTIONS,         "SELECT button,action,type,misc FROM character_action WHERE guid = '%u' ORDER BY button", GUID_LOPART(m_guid));
75    res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADMAILCOUNT,       "SELECT COUNT(id) FROM mail WHERE receiver = '%u' AND (checked & 1)=0 AND deliver_time <= '" I64FMTD "'", GUID_LOPART(m_guid),(uint64)time(NULL));
76    res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADMAILDATE,        "SELECT MIN(deliver_time) FROM mail WHERE receiver = '%u' AND (checked & 1)=0", GUID_LOPART(m_guid));
77    res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSOCIALLIST,      "SELECT friend,flags,note FROM character_social WHERE guid = '%u' LIMIT 255", GUID_LOPART(m_guid));
78    res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADHOMEBIND,        "SELECT map,zone,position_x,position_y,position_z FROM character_homebind WHERE guid = '%u'", GUID_LOPART(m_guid));
79    res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSPELLCOOLDOWNS,  "SELECT spell,item,time FROM character_spell_cooldown WHERE guid = '%u'", GUID_LOPART(m_guid));
80    if(sWorld.getConfig(CONFIG_DECLINED_NAMES_USED))
81        res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADDECLINEDNAMES,   "SELECT genitive, dative, accusative, instrumental, prepositional FROM character_declinedname WHERE guid = '%u'",GUID_LOPART(m_guid));
82    // in other case still be dummy query
83    res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADGUILD,           "SELECT guildid,rank FROM guild_member WHERE guid = '%u'", GUID_LOPART(m_guid));
84
85    return res;
86}
87
88// don't call WorldSession directly
89// it may get deleted before the query callbacks get executed
90// instead pass an account id to this handler
91class CharacterHandler
92{
93    public:
94        void HandleCharEnumCallback(QueryResult * result, uint32 account)
95        {
96            WorldSession * session = sWorld.FindSession(account);
97            if(!session)
98            {
99                delete result;
100                return;
101            }
102            session->HandleCharEnum(result);
103        }
104        void HandlePlayerLoginCallback(QueryResult * /*dummy*/, SqlQueryHolder * holder)
105        {
106            if (!holder) return;
107            WorldSession *session = sWorld.FindSession(((LoginQueryHolder*)holder)->GetAccountId());
108            if(!session)
109            {
110                delete holder;
111                return;
112            }
113            session->HandlePlayerLogin((LoginQueryHolder*)holder);
114        }
115} chrHandler;
116
117void WorldSession::HandleCharEnum(QueryResult * result)
118{
119    // keys can be non cleared if player open realm list and close it by 'cancel'
120    loginDatabase.PExecute("UPDATE account SET v = '0', s = '0' WHERE id = '%u'", GetAccountId());
121
122    WorldPacket data(SMSG_CHAR_ENUM, 100);                  // we guess size
123
124    uint8 num = 0;
125
126    data << num;
127
128    if( result )
129    {
130        Player *plr = new Player(this);
131        do
132        {
133            sLog.outDetail("Loading char guid %u from account %u.",(*result)[0].GetUInt32(),GetAccountId());
134
135            if(plr->MinimalLoadFromDB( result, (*result)[0].GetUInt32() ))
136            {
137                plr->BuildEnumData( result, &data );
138                ++num;
139            }
140        }
141        while( result->NextRow() );
142
143        delete plr;
144        delete result;
145    }
146
147    data.put<uint8>(0, num);
148
149    SendPacket( &data );
150}
151
152void WorldSession::HandleCharEnumOpcode( WorldPacket & /*recv_data*/ )
153{
154    /// get all the data necessary for loading all characters (along with their pets) on the account
155    CharacterDatabase.AsyncPQuery(&chrHandler, &CharacterHandler::HandleCharEnumCallback, GetAccountId(),
156         !sWorld.getConfig(CONFIG_DECLINED_NAMES_USED) ?
157    //   ------- Query Without Declined Names --------
158    //          0                1                2                      3                      4                      5               6                     7                     8
159        "SELECT characters.data, characters.name, characters.position_x, characters.position_y, characters.position_z, characters.map, characters.totaltime, characters.leveltime, characters.at_login, "
160    //   9                    10                     11
161        "character_pet.entry, character_pet.modelid, character_pet.level "
162        "FROM characters LEFT JOIN character_pet ON characters.guid=character_pet.owner AND character_pet.slot='0' "
163        "WHERE characters.account = '%u' ORDER BY characters.guid"
164        :
165    //   --------- Query With Declined Names ---------
166    //          0                1                2                      3                      4                      5               6                     7                     8
167        "SELECT characters.data, characters.name, characters.position_x, characters.position_y, characters.position_z, characters.map, characters.totaltime, characters.leveltime, characters.at_login, "
168    //   9                    10                     11                   12
169        "character_pet.entry, character_pet.modelid, character_pet.level, genitive "
170        "FROM characters LEFT JOIN character_pet ON characters.guid = character_pet.owner AND character_pet.slot='0' "
171        "LEFT JOIN character_declinedname ON characters.guid = character_declinedname.guid "
172        "WHERE characters.account = '%u' ORDER BY characters.guid",
173        GetAccountId());
174}
175
176void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
177{
178    CHECK_PACKET_SIZE(recv_data,1+1+1+1+1+1+1+1+1+1);
179
180    std::string name;
181    uint8 race_,class_;
182    recv_data >> name;
183
184    // recheck with known string size
185    CHECK_PACKET_SIZE(recv_data,(name.size()+1)+1+1+1+1+1+1+1+1+1);
186
187    recv_data >> race_;
188    recv_data >> class_;
189
190    WorldPacket data(SMSG_CHAR_CREATE, 1);                  // returned with diff.values in all cases
191
192    if(GetSecurity() == SEC_PLAYER)
193    {
194        if(uint32 mask = sWorld.getConfig(CONFIG_CHARACTERS_CREATING_DISABLED))
195        {
196            bool disabled = false;
197
198            uint32 team = Player::TeamForRace(race_);
199            switch(team)
200            {
201                case ALLIANCE: disabled = mask & (1<<0); break;
202                case HORDE:    disabled = mask & (1<<1); break;
203            }
204
205            if(disabled)
206            {
207                data << (uint8)CHAR_CREATE_DISABLED;
208                SendPacket( &data );
209                return;
210            }
211        }
212    }
213
214    ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(class_);
215    ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(race_);
216    if( !classEntry || !raceEntry )
217    {
218        data << (uint8)CHAR_CREATE_FAILED;
219        SendPacket( &data );
220        sLog.outError("Class: %u or Race %u not found in DBC (Wrong DBC files?) or Cheater?", class_, race_);
221        return;
222    }
223
224    // prevent character creating Expansion race without Expansion account
225    if (raceEntry->addon > Expansion())
226    {
227        data << (uint8)CHAR_CREATE_EXPANSION;
228        sLog.outError("Not Expansion 1 account:[%d] but tried to Create character with expansion 1 race (%u)",GetAccountId(),race_);
229        SendPacket( &data );
230        return;
231    }
232
233    // prevent character creating Expansion class without Expansion account
234    // TODO: use possible addon field in ChrClassesEntry in next dbc version
235    if (Expansion() < 2 && class_ == CLASS_DEATH_KNIGHT)
236    {
237        data << (uint8)CHAR_CREATE_EXPANSION;
238        sLog.outError("Not Expansion 2 account:[%d] but tried to Create character with expansion 2 class (%u)",GetAccountId(),class_);
239        SendPacket( &data );
240        return;
241    }
242
243    // prevent character creating with invalid name
244    if(!normalizePlayerName(name))
245    {
246        data << (uint8)CHAR_NAME_INVALID_CHARACTER;
247        SendPacket( &data );
248        sLog.outError("Account:[%d] but tried to Create character with empty [name] ",GetAccountId());
249        return;
250    }
251
252    // check name limitations
253    if(!ObjectMgr::IsValidName(name,true))
254    {
255        data << (uint8)CHAR_NAME_INVALID_CHARACTER;
256        SendPacket( &data );
257        return;
258    }
259
260    if(GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(name))
261    {
262        data << (uint8)CHAR_NAME_RESERVED;
263        SendPacket( &data );
264        return;
265    }
266
267    if(objmgr.GetPlayerGUIDByName(name))
268    {
269        data << (uint8)CHAR_CREATE_NAME_IN_USE;
270        SendPacket( &data );
271        return;
272    }
273
274    QueryResult *resultacct = loginDatabase.PQuery("SELECT SUM(numchars) FROM realmcharacters WHERE acctid = '%d'", GetAccountId());
275    if ( resultacct )
276    {
277        Field *fields=resultacct->Fetch();
278        uint32 acctcharcount = fields[0].GetUInt32();
279        delete resultacct;
280
281        if (acctcharcount >= sWorld.getConfig(CONFIG_CHARACTERS_PER_ACCOUNT))
282        {
283            data << (uint8)CHAR_CREATE_ACCOUNT_LIMIT;
284            SendPacket( &data );
285            return;
286        }
287    }
288
289    QueryResult *result = CharacterDatabase.PQuery("SELECT COUNT(guid) FROM characters WHERE account = '%d'", GetAccountId());
290    uint8 charcount = 0;
291    if ( result )
292    {
293        Field *fields=result->Fetch();
294        charcount = fields[0].GetUInt8();
295        delete result;
296
297        if (charcount >= sWorld.getConfig(CONFIG_CHARACTERS_PER_REALM))
298        {
299            data << (uint8)CHAR_CREATE_SERVER_LIMIT;
300            SendPacket( &data );
301            return;
302        }
303    }
304
305    bool AllowTwoSideAccounts = !sWorld.IsPvPRealm() || sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || GetSecurity() > SEC_PLAYER;
306    uint32 skipCinematics = sWorld.getConfig(CONFIG_SKIP_CINEMATICS);
307
308    bool have_same_race = false;
309    if(!AllowTwoSideAccounts || skipCinematics == 1)
310    {
311        QueryResult *result2 = CharacterDatabase.PQuery("SELECT DISTINCT race FROM characters WHERE account = '%u' %s", GetAccountId(),skipCinematics == 1 ? "" : "LIMIT 1");
312        if(result2)
313        {
314            uint32 team_= Player::TeamForRace(race_);
315
316            Field* field = result2->Fetch();
317            uint8 race = field[0].GetUInt32();
318
319            // need to check team only for first character
320            // TODO: what to if account already has characters of both races?
321            if (!AllowTwoSideAccounts)
322            {
323                uint32 team=0;
324                if(race > 0)
325                    team = Player::TeamForRace(race);
326
327                if(team != team_)
328                {
329                    data << (uint8)CHAR_CREATE_PVP_TEAMS_VIOLATION;
330                    SendPacket( &data );
331                    delete result2;
332                    return;
333                }
334            }
335
336            if (skipCinematics == 1)
337            {
338                // TODO: check if cinematic already shown? (already logged in?; cinematic field)
339                while (race_ != race && result2->NextRow())
340                {
341                    field = result2->Fetch();
342                    race = field[0].GetUInt32();
343                }
344                have_same_race = race_ == race;
345            }
346            delete result2;
347        }
348    }
349
350    // extract other data required for player creating
351    uint8 gender, skin, face, hairStyle, hairColor, facialHair, outfitId;
352    recv_data >> gender >> skin >> face;
353    recv_data >> hairStyle >> hairColor >> facialHair >> outfitId;
354
355    Player * pNewChar = new Player(this);
356    if(!pNewChar->Create( objmgr.GenerateLowGuid(HIGHGUID_PLAYER), name, race_, class_, gender, skin, face, hairStyle, hairColor, facialHair, outfitId ))
357    {
358        // Player not create (race/class problem?)
359        delete pNewChar;
360
361        data << (uint8)CHAR_CREATE_ERROR;
362        SendPacket( &data );
363
364        return;
365    }
366
367    if(have_same_race && skipCinematics == 1 || skipCinematics == 2)
368        pNewChar->setCinematic(1);                          // not show intro
369
370    // Player created, save it now
371    pNewChar->SaveToDB();
372    charcount+=1;
373
374    loginDatabase.PExecute("DELETE FROM realmcharacters WHERE acctid= '%d' AND realmid = '%d'", GetAccountId(), realmID);
375    loginDatabase.PExecute("INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (%u, %u, %u)",  charcount, GetAccountId(), realmID);
376
377    delete pNewChar;                                        // created only to call SaveToDB()
378
379    data << (uint8)CHAR_CREATE_SUCCESS;
380    SendPacket( &data );
381
382    std::string IP_str = GetRemoteAddress().c_str();
383    sLog.outBasic("Account: %d (IP: %s) Create Character:[%s]",GetAccountId(),IP_str.c_str(),name.c_str());
384    sLog.outChar("Account: %d (IP: %s) Create Character:[%s]",GetAccountId(),IP_str.c_str(),name.c_str());
385}
386
387void WorldSession::HandleCharDeleteOpcode( WorldPacket & recv_data )
388{
389    CHECK_PACKET_SIZE(recv_data,8);
390
391    uint64 guid;
392    recv_data >> guid;
393
394    // can't delete loaded character
395    if(objmgr.GetPlayer(guid))
396        return;
397
398    uint32 accountId = 0;
399    std::string name;
400
401    // is guild leader
402    if(objmgr.GetGuildByLeader(guid))
403    {
404        WorldPacket data(SMSG_CHAR_DELETE, 1);
405        data << (uint8)CHAR_DELETE_FAILED_GUILD_LEADER;
406        SendPacket( &data );
407        return;
408    }
409
410    // is arena team captain
411    if(objmgr.GetArenaTeamByCapitan(guid))
412    {
413        WorldPacket data(SMSG_CHAR_DELETE, 1);
414        data << (uint8)CHAR_DELETE_FAILED_ARENA_CAPTAIN;
415        SendPacket( &data );
416        return;
417    }
418
419    QueryResult *result = CharacterDatabase.PQuery("SELECT account,name FROM characters WHERE guid='%u'", GUID_LOPART(guid));
420    if(result)
421    {
422        Field *fields = result->Fetch();
423        accountId = fields[0].GetUInt32();
424        name = fields[1].GetCppString();
425        delete result;
426    }
427
428    // prevent deleting other players' characters using cheating tools
429    if(accountId != GetAccountId())
430        return;
431
432    std::string IP_str = GetRemoteAddress();
433    sLog.outBasic("Account: %d (IP: %s) Delete Character:[%s] (guid:%u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid));
434    sLog.outChar("Account: %d (IP: %s) Delete Character:[%s] (guid: %u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid));
435
436    if(sLog.IsOutCharDump())                                // optimize GetPlayerDump call
437    {
438        std::string dump = PlayerDumpWriter().GetDump(GUID_LOPART(guid));
439        sLog.outCharDump(dump.c_str(),GetAccountId(),GUID_LOPART(guid),name.c_str());
440    }
441
442    Player::DeleteFromDB(guid, GetAccountId());
443
444    WorldPacket data(SMSG_CHAR_DELETE, 1);
445    data << (uint8)CHAR_DELETE_SUCCESS;
446    SendPacket( &data );
447}
448
449void WorldSession::HandlePlayerLoginOpcode( WorldPacket & recv_data )
450{
451    CHECK_PACKET_SIZE(recv_data,8);
452
453    m_playerLoading = true;
454    uint64 playerGuid = 0;
455
456    DEBUG_LOG( "WORLD: Recvd Player Logon Message" );
457
458    recv_data >> playerGuid;
459
460    LoginQueryHolder *holder = new LoginQueryHolder(GetAccountId(), playerGuid);
461    if(!holder->Initialize())
462    {
463        delete holder;                                      // delete all unprocessed queries
464        m_playerLoading = false;
465        return;
466    }
467
468    CharacterDatabase.DelayQueryHolder(&chrHandler, &CharacterHandler::HandlePlayerLoginCallback, holder);
469}
470
471void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
472{
473    uint64 playerGuid = holder->GetGuid();
474
475    Player* pCurrChar = new Player(this);
476    pCurrChar->GetMotionMaster()->Initialize();
477
478    // "GetAccountId()==db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools)
479    if(!pCurrChar->LoadFromDB(GUID_LOPART(playerGuid), holder))
480    {
481        KickPlayer();                                       // disconnect client, player no set to session and it will not deleted or saved at kick
482        delete pCurrChar;                                   // delete it manually
483        delete holder;                                      // delete all unprocessed queries
484        m_playerLoading = false;
485        return;
486    }
487
488    SetPlayer(pCurrChar);
489
490    pCurrChar->SendDungeonDifficulty(false);
491
492    WorldPacket data( SMSG_LOGIN_VERIFY_WORLD, 20 );
493    data << pCurrChar->GetMapId();
494    data << pCurrChar->GetPositionX();
495    data << pCurrChar->GetPositionY();
496    data << pCurrChar->GetPositionZ();
497    data << pCurrChar->GetOrientation();
498    SendPacket(&data);
499
500    data.Initialize( SMSG_ACCOUNT_DATA_TIMES, 128 );
501    for(int i = 0; i < 32; i++)
502        data << uint32(0);
503    SendPacket(&data);
504
505    data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2);         // added in 2.2.0
506    data << uint8(2);                                       // unknown value
507    data << uint8(0);                                       // enable(1)/disable(0) voice chat interface in client
508    SendPacket(&data);
509
510    // Send MOTD
511    {
512        data.Initialize(SMSG_MOTD, 50);                     // new in 2.0.1
513        data << (uint32)0;
514
515        uint32 linecount=0;
516        std::string str_motd = sWorld.GetMotd();
517        std::string::size_type pos, nextpos;
518
519        pos = 0;
520        while ( (nextpos= str_motd.find('@',pos)) != std::string::npos )
521        {
522            if (nextpos != pos)
523            {
524                data << str_motd.substr(pos,nextpos-pos);
525                ++linecount;
526            }
527            pos = nextpos+1;
528        }
529
530        if (pos<str_motd.length())
531        {
532            data << str_motd.substr(pos);
533            ++linecount;
534        }
535
536        data.put(0, linecount);
537
538        SendPacket( &data );
539        DEBUG_LOG( "WORLD: Sent motd (SMSG_MOTD)" );
540    }
541
542    if(pCurrChar->GetGuildId() != 0)
543    {
544        Guild* guild = objmgr.GetGuildById(pCurrChar->GetGuildId());
545        if(guild)
546        {
547            data.Initialize(SMSG_GUILD_EVENT, (2+guild->GetMOTD().size()+1));
548            data << (uint8)GE_MOTD;
549            data << (uint8)1;
550            data << guild->GetMOTD();
551            SendPacket(&data);
552            DEBUG_LOG( "WORLD: Sent guild-motd (SMSG_GUILD_EVENT)" );
553
554            data.Initialize(SMSG_GUILD_EVENT, (5+10));      // we guess size
555            data<<(uint8)GE_SIGNED_ON;
556            data<<(uint8)1;
557            data<<pCurrChar->GetName();
558            data<<pCurrChar->GetGUID();
559            guild->BroadcastPacket(&data);
560            DEBUG_LOG( "WORLD: Sent guild-signed-on (SMSG_GUILD_EVENT)" );
561
562            // Increment online members of the guild
563            guild->IncOnlineMemberCount();
564        }
565        else
566        {
567            // remove wrong guild data
568            sLog.outError("Player %s (GUID: %u) marked as member not existed guild (id: %u), removing guild membership for player.",pCurrChar->GetName(),pCurrChar->GetGUIDLow(),pCurrChar->GetGuildId());
569            pCurrChar->SetUInt32Value(PLAYER_GUILDID,0);
570            pCurrChar->SetUInt32ValueInDB(PLAYER_GUILDID,0,pCurrChar->GetGUID());
571        }
572    }
573
574    if(!pCurrChar->isAlive())
575        pCurrChar->SendCorpseReclaimDelay(true);
576
577    pCurrChar->SendInitialPacketsBeforeAddToMap();
578
579    //Show cinematic at the first time that player login
580    if( !pCurrChar->getCinematic() )
581    {
582        pCurrChar->setCinematic(1);
583
584        ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace());
585        if(rEntry)
586        {
587            data.Initialize( SMSG_TRIGGER_CINEMATIC,4 );
588            data << uint32(rEntry->startmovie);
589            SendPacket( &data );
590        }
591    }
592
593    //QueryResult *result = CharacterDatabase.PQuery("SELECT guildid,rank FROM guild_member WHERE guid = '%u'",pCurrChar->GetGUIDLow());
594    QueryResult *resultGuild = holder->GetResult(PLAYER_LOGIN_QUERY_LOADGUILD);
595
596    if(resultGuild)
597    {
598        Field *fields = resultGuild->Fetch();
599        pCurrChar->SetInGuild(fields[0].GetUInt32());
600        pCurrChar->SetRank(fields[1].GetUInt32());
601        delete resultGuild;
602    }
603    else if(pCurrChar->GetGuildId())                        // clear guild related fields in case wrong data about non existed membership
604    {
605        pCurrChar->SetInGuild(0);
606        pCurrChar->SetRank(0);
607    }
608
609    if (!MapManager::Instance().GetMap(pCurrChar->GetMapId(), pCurrChar)->Add(pCurrChar))
610    {
611        AreaTrigger const* at = objmgr.GetGoBackTrigger(pCurrChar->GetMapId());
612        if(at)
613            pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation());
614        else
615            pCurrChar->TeleportTo(pCurrChar->m_homebindMapId, pCurrChar->m_homebindX, pCurrChar->m_homebindY, pCurrChar->m_homebindZ, pCurrChar->GetOrientation());
616    }
617
618    ObjectAccessor::Instance().AddObject(pCurrChar);
619    //sLog.outDebug("Player %s added to Map.",pCurrChar->GetName());
620    pCurrChar->GetSocial()->SendSocialList();
621
622    pCurrChar->SendInitialPacketsAfterAddToMap();
623
624    CharacterDatabase.PExecute("UPDATE characters SET online = 1 WHERE guid = '%u'", pCurrChar->GetGUIDLow());
625    loginDatabase.PExecute("UPDATE account SET online = 1 WHERE id = '%u'", GetAccountId());
626    pCurrChar->SetInGameTime( getMSTime() );
627
628    // announce group about member online (must be after add to player list to receive announce to self)
629    if(Group *group = pCurrChar->GetGroup())
630    {
631        //pCurrChar->groupInfo.group->SendInit(this); // useless
632        group->SendUpdate();
633    }
634
635    // friend status
636    sSocialMgr.SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUIDLow(), "", true);
637
638    // Place character in world (and load zone) before some object loading
639    pCurrChar->LoadCorpse();
640
641    // setting Ghost+speed if dead
642    //if ( pCurrChar->m_deathState == DEAD )
643    if (pCurrChar->m_deathState != ALIVE)
644    {
645        // not blizz like, we must correctly save and load player instead...
646        if(pCurrChar->getRace() == RACE_NIGHTELF)
647            pCurrChar->CastSpell(pCurrChar, 20584, true, 0);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form)
648        pCurrChar->CastSpell(pCurrChar, 8326, true, 0);     // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?)
649
650        //pCurrChar->SetUInt32Value(UNIT_FIELD_AURA+41, 8326);
651        //pCurrChar->SetUInt32Value(UNIT_FIELD_AURA+42, 20584);
652        //pCurrChar->SetUInt32Value(UNIT_FIELD_AURAFLAGS+6, 238);
653        //pCurrChar->SetUInt32Value(UNIT_FIELD_AURALEVELS+11, 514);
654        //pCurrChar->SetUInt32Value(UNIT_FIELD_AURAAPPLICATIONS+11, 65535);
655        //pCurrChar->SetUInt32Value(UNIT_FIELD_DISPLAYID, 1825);
656        //if (pCurrChar->getRace() == RACE_NIGHTELF)
657        //{
658        //    pCurrChar->SetSpeed(MOVE_RUN,  1.5f*1.2f, true);
659        //    pCurrChar->SetSpeed(MOVE_SWIM, 1.5f*1.2f, true);
660        //}
661        //else
662        //{
663        //    pCurrChar->SetSpeed(MOVE_RUN,  1.5f, true);
664        //    pCurrChar->SetSpeed(MOVE_SWIM, 1.5f, true);
665        //}
666        pCurrChar->SetMovement(MOVE_WATER_WALK);
667    }
668
669    if(uint32 sourceNode = pCurrChar->m_taxi.GetTaxiSource())
670    {
671
672        sLog.outDebug( "WORLD: Restart character %u taxi flight", pCurrChar->GetGUIDLow() );
673
674        uint32 MountId = objmgr.GetTaxiMount(sourceNode, pCurrChar->GetTeam());
675        uint32 path = pCurrChar->m_taxi.GetCurrentTaxiPath();
676
677        // search appropriate start path node
678        uint32 startNode = 0;
679
680        TaxiPathNodeList const& nodeList = sTaxiPathNodesByPath[path];
681
682        float distPrev = MAP_SIZE*MAP_SIZE;
683        float distNext =
684            (nodeList[0].x-pCurrChar->GetPositionX())*(nodeList[0].x-pCurrChar->GetPositionX())+
685            (nodeList[0].y-pCurrChar->GetPositionY())*(nodeList[0].y-pCurrChar->GetPositionY())+
686            (nodeList[0].z-pCurrChar->GetPositionZ())*(nodeList[0].z-pCurrChar->GetPositionZ());
687
688        for(uint32 i = 1; i < nodeList.size(); ++i)
689        {
690            TaxiPathNode const& node = nodeList[i];
691            TaxiPathNode const& prevNode = nodeList[i-1];
692
693            // skip nodes at another map
694            if(node.mapid != pCurrChar->GetMapId())
695                continue;
696
697            distPrev = distNext;
698
699            distNext =
700                (node.x-pCurrChar->GetPositionX())*(node.x-pCurrChar->GetPositionX())+
701                (node.y-pCurrChar->GetPositionY())*(node.y-pCurrChar->GetPositionY())+
702                (node.z-pCurrChar->GetPositionZ())*(node.z-pCurrChar->GetPositionZ());
703
704            float distNodes =
705                (node.x-prevNode.x)*(node.x-prevNode.x)+
706                (node.y-prevNode.y)*(node.y-prevNode.y)+
707                (node.z-prevNode.z)*(node.z-prevNode.z);
708
709            if(distNext + distPrev < distNodes)
710            {
711                startNode = i;
712                break;
713            }
714        }
715
716        SendDoFlight( MountId, path, startNode );
717    }
718
719    // Load pet if any and player is alive and not in taxi flight
720    if(pCurrChar->isAlive() && pCurrChar->m_taxi.GetTaxiSource()==0)
721        pCurrChar->LoadPet();
722
723    // Set FFA PvP for non GM in non-rest mode
724    if(sWorld.IsFFAPvPRealm() && !pCurrChar->isGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_RESTING) )
725        pCurrChar->SetFlag(PLAYER_FLAGS,PLAYER_FLAGS_FFA_PVP);
726
727    if(pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP))
728        pCurrChar->SetContestedPvP();
729
730    // Apply at_login requests
731    if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_SPELLS))
732    {
733        pCurrChar->resetSpells();
734        SendNotification(LANG_RESET_SPELLS);
735    }
736
737    if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS))
738    {
739        pCurrChar->resetTalents(true);
740        SendNotification(LANG_RESET_TALENTS);
741    }
742
743    // show time before shutdown if shutdown planned.
744    if(sWorld.IsShutdowning())
745        sWorld.ShutdownMsg(true,pCurrChar);
746
747    if(sWorld.getConfig(CONFIG_START_ALL_TAXI))
748        pCurrChar->SetTaxiCheater(true);
749
750
751    if(pCurrChar->isGameMaster())
752        SendNotification(LANG_GM_ON);
753
754    std::string IP_str = GetRemoteAddress();
755    sLog.outChar("Account: %d (IP: %s) Login Character:[%s] (guid:%u)",GetAccountId(),IP_str.c_str(),pCurrChar->GetName() ,pCurrChar->GetGUID());
756
757    m_playerLoading = false;
758    delete holder;
759}
760
761void WorldSession::HandleSetFactionAtWar( WorldPacket & recv_data )
762{
763    CHECK_PACKET_SIZE(recv_data,4+1);
764
765    DEBUG_LOG( "WORLD: Received CMSG_SET_FACTION_ATWAR" );
766
767    uint32 repListID;
768    uint8  flag;
769
770    recv_data >> repListID;
771    recv_data >> flag;
772
773    FactionStateList::iterator itr = GetPlayer()->m_factions.find(repListID);
774    if (itr == GetPlayer()->m_factions.end())
775        return;
776
777    // always invisible or hidden faction can't change war state
778    if(itr->second.Flags & (FACTION_FLAG_INVISIBLE_FORCED|FACTION_FLAG_HIDDEN) )
779        return;
780
781    GetPlayer()->SetFactionAtWar(&itr->second,flag);
782}
783
784//I think this function is never used :/ I dunno, but i guess this opcode not exists
785void WorldSession::HandleSetFactionCheat( WorldPacket & /*recv_data*/ )
786{
787    //CHECK_PACKET_SIZE(recv_data,4+4);
788
789    //sLog.outDebug("WORLD SESSION: HandleSetFactionCheat");
790    /*
791        uint32 FactionID;
792        uint32 Standing;
793
794        recv_data >> FactionID;
795        recv_data >> Standing;
796
797        std::list<struct Factions>::iterator itr;
798
799        for(itr = GetPlayer()->factions.begin(); itr != GetPlayer()->factions.end(); ++itr)
800        {
801            if(itr->ReputationListID == FactionID)
802            {
803                itr->Standing += Standing;
804                itr->Flags = (itr->Flags | 1);
805                break;
806            }
807        }
808    */
809    GetPlayer()->UpdateReputation();
810}
811
812void WorldSession::HandleMeetingStoneInfo( WorldPacket & /*recv_data*/ )
813{
814    DEBUG_LOG( "WORLD: Received CMSG_MEETING_STONE_INFO" );
815
816    WorldPacket data(SMSG_MEETINGSTONE_SETQUEUE, 5);
817    data << uint32(0) << uint8(6);
818    SendPacket(&data);
819}
820
821void WorldSession::HandleTutorialFlag( WorldPacket & recv_data )
822{
823    CHECK_PACKET_SIZE(recv_data,4);
824
825    uint32 iFlag;
826    recv_data >> iFlag;
827
828    uint32 wInt = (iFlag / 32);
829    if (wInt >= 8)
830    {
831        //sLog.outError("CHEATER? Account:[%d] Guid[%u] tried to send wrong CMSG_TUTORIAL_FLAG", GetAccountId(),GetGUID());
832        return;
833    }
834    uint32 rInt = (iFlag % 32);
835
836    uint32 tutflag = GetPlayer()->GetTutorialInt( wInt );
837    tutflag |= (1 << rInt);
838    GetPlayer()->SetTutorialInt( wInt, tutflag );
839
840    //sLog.outDebug("Received Tutorial Flag Set {%u}.", iFlag);
841}
842
843void WorldSession::HandleTutorialClear( WorldPacket & /*recv_data*/ )
844{
845    for ( uint32 iI = 0; iI < 8; iI++)
846        GetPlayer()->SetTutorialInt( iI, 0xFFFFFFFF );
847}
848
849void WorldSession::HandleTutorialReset( WorldPacket & /*recv_data*/ )
850{
851    for ( uint32 iI = 0; iI < 8; iI++)
852        GetPlayer()->SetTutorialInt( iI, 0x00000000 );
853}
854
855void WorldSession::HandleSetWatchedFactionIndexOpcode(WorldPacket & recv_data)
856{
857    CHECK_PACKET_SIZE(recv_data,4);
858
859    DEBUG_LOG("WORLD: Received CMSG_SET_WATCHED_FACTION");
860    uint32 fact;
861    recv_data >> fact;
862    GetPlayer()->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fact);
863}
864
865void WorldSession::HandleSetWatchedFactionInactiveOpcode(WorldPacket & recv_data)
866{
867    CHECK_PACKET_SIZE(recv_data,4+1);
868
869    DEBUG_LOG("WORLD: Received CMSG_SET_FACTION_INACTIVE");
870    uint32 replistid;
871    uint8 inactive;
872    recv_data >> replistid >> inactive;
873
874    FactionStateList::iterator itr = _player->m_factions.find(replistid);
875    if (itr == _player->m_factions.end())
876        return;
877
878    _player->SetFactionInactive(&itr->second, inactive);
879}
880
881void WorldSession::HandleToggleHelmOpcode( WorldPacket & /*recv_data*/ )
882{
883    DEBUG_LOG("CMSG_TOGGLE_HELM for %s", _player->GetName());
884    _player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM);
885}
886
887void WorldSession::HandleToggleCloakOpcode( WorldPacket & /*recv_data*/ )
888{
889    DEBUG_LOG("CMSG_TOGGLE_CLOAK for %s", _player->GetName());
890    _player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK);
891}
892
893void WorldSession::HandleChangePlayerNameOpcode(WorldPacket& recv_data)
894{
895    CHECK_PACKET_SIZE(recv_data,8+1);
896
897    uint64 guid;
898    std::string newname;
899    std::string oldname;
900
901    CHECK_PACKET_SIZE(recv_data, 8+1);
902
903    recv_data >> guid;
904    recv_data >> newname;
905
906    QueryResult *result = CharacterDatabase.PQuery("SELECT at_login FROM characters WHERE guid ='%u'", GUID_LOPART(guid));
907    if (result)
908    {
909        uint32 at_loginFlags;
910        Field *fields = result->Fetch();
911        at_loginFlags = fields[0].GetUInt32();
912        delete result;
913
914        if (!(at_loginFlags & AT_LOGIN_RENAME))
915        {
916            WorldPacket data(SMSG_CHAR_RENAME, 1);
917            data << (uint8)CHAR_CREATE_ERROR;
918            SendPacket( &data );
919            return;
920        }
921    }
922    else
923    {
924        WorldPacket data(SMSG_CHAR_RENAME, 1);
925        data << (uint8)CHAR_CREATE_ERROR;
926        SendPacket( &data );
927        return;
928    }
929
930    if(!objmgr.GetPlayerNameByGUID(guid, oldname))          // character not exist, because we have no name for this guid
931    {
932        WorldPacket data(SMSG_CHAR_RENAME, 1);
933        data << (uint8)CHAR_LOGIN_NO_CHARACTER;
934        SendPacket( &data );
935        return;
936    }
937
938    // prevent character rename to invalid name
939    if(!normalizePlayerName(newname))
940    {
941        WorldPacket data(SMSG_CHAR_RENAME, 1);
942        data << (uint8)CHAR_NAME_NO_NAME;
943        SendPacket( &data );
944        return;
945    }
946
947    if(!ObjectMgr::IsValidName(newname,true))
948    {
949        WorldPacket data(SMSG_CHAR_RENAME, 1);
950        data << (uint8)CHAR_NAME_INVALID_CHARACTER;
951        SendPacket( &data );
952        return;
953    }
954
955    // check name limitations
956    if(GetSecurity() == SEC_PLAYER && objmgr.IsReservedName(newname))
957    {
958        WorldPacket data(SMSG_CHAR_RENAME, 1);
959        data << (uint8)CHAR_NAME_RESERVED;
960        SendPacket( &data );
961        return;
962    }
963
964    if(objmgr.GetPlayerGUIDByName(newname))                 // character with this name already exist
965    {
966        WorldPacket data(SMSG_CHAR_RENAME, 1);
967        data << (uint8)CHAR_CREATE_ERROR;
968        SendPacket( &data );
969        return;
970    }
971
972    if(newname == oldname)                                  // checked by client
973    {
974        WorldPacket data(SMSG_CHAR_RENAME, 1);
975        data << (uint8)CHAR_NAME_FAILURE;
976        SendPacket( &data );
977        return;
978    }
979
980    // we have to check character at_login_flag & AT_LOGIN_RENAME also (fake packets hehe)
981
982    CharacterDatabase.escape_string(newname);
983    CharacterDatabase.PExecute("UPDATE characters set name = '%s', at_login = at_login & ~ %u WHERE guid ='%u'", newname.c_str(), uint32(AT_LOGIN_RENAME),GUID_LOPART(guid));
984    CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid ='%u'", GUID_LOPART(guid));
985
986    std::string IP_str = GetRemoteAddress();
987    sLog.outChar("Account: %d (IP: %s) Character:[%s] (guid:%u) Changed name to: %s",GetAccountId(),IP_str.c_str(),oldname.c_str(),GUID_LOPART(guid),newname.c_str());
988
989    WorldPacket data(SMSG_CHAR_RENAME,1+8+(newname.size()+1));
990    data << (uint8)RESPONSE_SUCCESS;
991    data << guid;
992    data << newname;
993    SendPacket(&data);
994}
995
996void WorldSession::HandleDeclinedPlayerNameOpcode(WorldPacket& recv_data)
997{
998    uint64 guid;
999
1000    CHECK_PACKET_SIZE(recv_data, 8+6);
1001    recv_data >> guid;
1002
1003    // not accept declined names for unsupported languages
1004    std::string name;
1005    if(!objmgr.GetPlayerNameByGUID(guid,name))
1006    {
1007        WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT,4+8);
1008        data << (uint32)1;
1009        data << guid;
1010        SendPacket(&data);
1011        return;
1012    }
1013
1014    std::wstring wname;
1015    if(!Utf8toWStr(name,wname))
1016    {
1017        WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT,4+8);
1018        data << (uint32)1;
1019        data << guid;
1020        SendPacket(&data);
1021        return;
1022    }
1023
1024    if(!isCyrillicCharacter(wname[0]))                      // name already stored as only single alphabet using
1025    {
1026        WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT,4+8);
1027        data << (uint32)1;
1028        data << guid;
1029        SendPacket(&data);
1030        return;
1031    }
1032
1033    std::string name2;
1034    DeclinedName declinedname;
1035
1036    recv_data >> name2;
1037
1038    if(name2!=name)                                         // character have different name
1039    {
1040        WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT,4+8);
1041        data << (uint32)1;
1042        data << guid;
1043        SendPacket(&data);
1044        return;
1045    }
1046
1047    for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
1048    {
1049        recv_data >> declinedname.name[i];
1050        if(!normalizePlayerName(declinedname.name[i]))
1051        {
1052            WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT,4+8);
1053            data << (uint32)1;
1054            data << guid;
1055            SendPacket(&data);
1056            return;
1057        }
1058    }
1059
1060    if(!ObjectMgr::CheckDeclinedNames(GetMainPartOfName(wname,0),declinedname))
1061    {
1062        WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT,4+8);
1063        data << (uint32)1;
1064        data << guid;
1065        SendPacket(&data);
1066        return;
1067    }
1068
1069    for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
1070        CharacterDatabase.escape_string(declinedname.name[i]);
1071
1072    CharacterDatabase.BeginTransaction();
1073    CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid = '%u'", GUID_LOPART(guid));
1074    CharacterDatabase.PExecute("INSERT INTO character_declinedname (guid, genitive, dative, accusative, instrumental, prepositional) VALUES ('%u','%s','%s','%s','%s','%s')",
1075        GUID_LOPART(guid), declinedname.name[0].c_str(),declinedname.name[1].c_str(),declinedname.name[2].c_str(),declinedname.name[3].c_str(),declinedname.name[4].c_str());
1076    CharacterDatabase.CommitTransaction();
1077
1078    WorldPacket data(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT,4+8);
1079    data << (uint32)0;                                      // OK
1080    data << guid;
1081    SendPacket(&data);
1082}
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