| 1 | /* |
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| 2 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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| 3 | * |
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| 4 | * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> |
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| 5 | * |
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| 6 | * This program is free software; you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU General Public License as published by |
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| 8 | * the Free Software Foundation; either version 2 of the License, or |
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| 9 | * (at your option) any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 14 | * GNU General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU General Public License |
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| 17 | * along with this program; if not, write to the Free Software |
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| 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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| 19 | */ |
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| 20 | |
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| 21 | #include "Common.h" |
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| 22 | #include "Corpse.h" |
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| 23 | #include "Player.h" |
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| 24 | #include "UpdateMask.h" |
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| 25 | #include "MapManager.h" |
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| 26 | #include "ObjectAccessor.h" |
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| 27 | #include "Database/DatabaseEnv.h" |
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| 28 | #include "Opcodes.h" |
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| 29 | #include "WorldSession.h" |
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| 30 | #include "WorldPacket.h" |
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| 31 | #include "GossipDef.h" |
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| 32 | #include "World.h" |
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| 33 | |
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| 34 | Corpse::Corpse(CorpseType type) : WorldObject() |
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| 35 | { |
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| 36 | m_objectType |= TYPEMASK_CORPSE; |
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| 37 | m_objectTypeId = TYPEID_CORPSE; |
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| 38 | // 2.3.2 - 0x58 |
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| 39 | m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID | UPDATEFLAG_HASPOSITION); |
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| 40 | |
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| 41 | m_valuesCount = CORPSE_END; |
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| 42 | |
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| 43 | m_type = type; |
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| 44 | |
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| 45 | m_time = time(NULL); |
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| 46 | |
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| 47 | lootForBody = false; |
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| 48 | } |
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| 49 | |
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| 50 | Corpse::~Corpse() |
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| 51 | { |
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| 52 | } |
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| 53 | |
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| 54 | void Corpse::AddToWorld() |
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| 55 | { |
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| 56 | ///- Register the corpse for guid lookup |
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| 57 | if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this); |
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| 58 | Object::AddToWorld(); |
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| 59 | } |
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| 60 | |
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| 61 | void Corpse::RemoveFromWorld() |
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| 62 | { |
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| 63 | ///- Remove the corpse from the accessor |
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| 64 | if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this); |
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| 65 | Object::RemoveFromWorld(); |
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| 66 | } |
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| 67 | |
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| 68 | bool Corpse::Create( uint32 guidlow ) |
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| 69 | { |
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| 70 | Object::_Create(guidlow, 0, HIGHGUID_CORPSE); |
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| 71 | return true; |
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| 72 | } |
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| 73 | |
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| 74 | bool Corpse::Create( uint32 guidlow, Player *owner, uint32 mapid, float x, float y, float z, float ang ) |
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| 75 | { |
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| 76 | SetInstanceId(owner->GetInstanceId()); |
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| 77 | |
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| 78 | WorldObject::_Create(guidlow, HIGHGUID_CORPSE, mapid); |
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| 79 | |
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| 80 | Relocate(x,y,z,ang); |
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| 81 | |
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| 82 | if(!IsPositionValid()) |
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| 83 | { |
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| 84 | sLog.outError("ERROR: Corpse (guidlow %d, owner %s) not created. Suggested coordinates isn't valid (X: %d Y: ^%d)",guidlow,owner->GetName(),x,y); |
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| 85 | return false; |
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| 86 | } |
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| 87 | |
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| 88 | SetFloatValue( OBJECT_FIELD_SCALE_X, 1 ); |
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| 89 | SetFloatValue( CORPSE_FIELD_POS_X, x ); |
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| 90 | SetFloatValue( CORPSE_FIELD_POS_Y, y ); |
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| 91 | SetFloatValue( CORPSE_FIELD_POS_Z, z ); |
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| 92 | SetFloatValue( CORPSE_FIELD_FACING, ang ); |
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| 93 | SetUInt64Value( CORPSE_FIELD_OWNER, owner->GetGUID() ); |
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| 94 | |
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| 95 | m_grid = Trinity::ComputeGridPair(GetPositionX(), GetPositionY()); |
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| 96 | |
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| 97 | return true; |
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| 98 | } |
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| 99 | |
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| 100 | void Corpse::SaveToDB() |
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| 101 | { |
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| 102 | // prevent DB data inconsistance problems and duplicates |
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| 103 | CharacterDatabase.BeginTransaction(); |
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| 104 | DeleteFromDB(); |
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| 105 | |
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| 106 | std::ostringstream ss; |
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| 107 | ss << "INSERT INTO corpse (guid,player,position_x,position_y,position_z,orientation,zone,map,data,time,corpse_type,instance) VALUES (" |
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| 108 | << GetGUIDLow() << ", " << GUID_LOPART(GetOwnerGUID()) << ", " << GetPositionX() << ", " << GetPositionY() << ", " << GetPositionZ() << ", " |
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| 109 | << GetOrientation() << ", " << GetZoneId() << ", " << GetMapId() << ", '"; |
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| 110 | for(uint16 i = 0; i < m_valuesCount; i++ ) |
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| 111 | ss << GetUInt32Value(i) << " "; |
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| 112 | ss << "'," << uint64(m_time) <<", " << uint32(GetType()) << ", " << int(GetInstanceId()) << ")"; |
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| 113 | CharacterDatabase.Execute( ss.str().c_str() ); |
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| 114 | CharacterDatabase.CommitTransaction(); |
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| 115 | } |
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| 116 | |
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| 117 | void Corpse::DeleteBonesFromWorld() |
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| 118 | { |
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| 119 | assert(GetType()==CORPSE_BONES); |
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| 120 | Corpse* corpse = ObjectAccessor::GetCorpse(*this, GetGUID()); |
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| 121 | |
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| 122 | if (!corpse) |
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| 123 | { |
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| 124 | sLog.outError("Bones %u not found in world.", GetGUIDLow()); |
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| 125 | return; |
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| 126 | } |
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| 127 | |
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| 128 | AddObjectToRemoveList(); |
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| 129 | } |
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| 130 | |
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| 131 | void Corpse::DeleteFromDB() |
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| 132 | { |
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| 133 | if(GetType() == CORPSE_BONES) |
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| 134 | // only specific bones |
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| 135 | CharacterDatabase.PExecute("DELETE FROM corpse WHERE guid = '%d'", GetGUIDLow()); |
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| 136 | else |
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| 137 | // all corpses (not bones) |
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| 138 | CharacterDatabase.PExecute("DELETE FROM corpse WHERE player = '%d' AND corpse_type <> '0'", GUID_LOPART(GetOwnerGUID())); |
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| 139 | } |
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| 140 | |
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| 141 | bool Corpse::LoadFromDB(uint32 guid, QueryResult *result, uint32 InstanceId) |
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| 142 | { |
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| 143 | bool external = (result != NULL); |
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| 144 | if (!external) |
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| 145 | // 0 1 2 3 4 5 6 7 8 |
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| 146 | result = CharacterDatabase.PQuery("SELECT position_x,position_y,position_z,orientation,map,data,time,corpse_type,instance FROM corpse WHERE guid = '%u'",guid); |
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| 147 | |
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| 148 | if( ! result ) |
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| 149 | { |
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| 150 | sLog.outError("ERROR: Corpse (GUID: %u) not found in table `corpse`, can't load. ",guid); |
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| 151 | return false; |
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| 152 | } |
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| 153 | |
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| 154 | Field *fields = result->Fetch(); |
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| 155 | |
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| 156 | if(!LoadFromDB(guid,fields)) |
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| 157 | { |
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| 158 | if (!external) delete result; |
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| 159 | return false; |
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| 160 | } |
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| 161 | |
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| 162 | if (!external) delete result; |
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| 163 | return true; |
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| 164 | } |
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| 165 | |
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| 166 | bool Corpse::LoadFromDB(uint32 guid, Field *fields) |
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| 167 | { |
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| 168 | // 0 1 2 3 4 5 6 7 8 |
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| 169 | //result = CharacterDatabase.PQuery("SELECT position_x,position_y,position_z,orientation,map,data,time,corpse_type,instance FROM corpse WHERE guid = '%u'",guid); |
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| 170 | float positionX = fields[0].GetFloat(); |
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| 171 | float positionY = fields[1].GetFloat(); |
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| 172 | float positionZ = fields[2].GetFloat(); |
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| 173 | float ort = fields[3].GetFloat(); |
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| 174 | uint32 mapid = fields[4].GetUInt32(); |
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| 175 | |
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| 176 | if(!LoadValues( fields[5].GetString() )) |
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| 177 | { |
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| 178 | sLog.outError("ERROR: Corpse #%d have broken data in `data` field. Can't be loaded.",guid); |
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| 179 | return false; |
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| 180 | } |
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| 181 | |
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| 182 | m_time = time_t(fields[6].GetUInt64()); |
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| 183 | m_type = CorpseType(fields[7].GetUInt32()); |
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| 184 | if(m_type >= MAX_CORPSE_TYPE) |
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| 185 | { |
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| 186 | sLog.outError("ERROR: Corpse (guidlow %d, owner %d) have wrong corpse type, not load.",GetGUIDLow(),GUID_LOPART(GetOwnerGUID())); |
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| 187 | return false; |
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| 188 | } |
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| 189 | uint32 instanceid = fields[8].GetUInt32(); |
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| 190 | |
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| 191 | // overwrite possible wrong/corrupted guid |
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| 192 | SetUInt64Value(OBJECT_FIELD_GUID, MAKE_NEW_GUID(guid, 0, HIGHGUID_CORPSE)); |
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| 193 | |
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| 194 | // place |
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| 195 | SetInstanceId(instanceid); |
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| 196 | SetMapId(mapid); |
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| 197 | Relocate(positionX,positionY,positionZ,ort); |
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| 198 | |
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| 199 | if(!IsPositionValid()) |
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| 200 | { |
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| 201 | sLog.outError("ERROR: Corpse (guidlow %d, owner %d) not created. Suggested coordinates isn't valid (X: %d Y: ^%d)",GetGUIDLow(),GUID_LOPART(GetOwnerGUID()),GetPositionX(),GetPositionY()); |
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| 202 | return false; |
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| 203 | } |
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| 204 | |
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| 205 | m_grid = Trinity::ComputeGridPair(GetPositionX(), GetPositionY()); |
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| 206 | |
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| 207 | return true; |
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| 208 | } |
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| 209 | |
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| 210 | bool Corpse::isVisibleForInState(Player const* u, bool inVisibleList) const |
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| 211 | { |
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| 212 | return IsInWorld() && u->IsInWorld() && IsWithinDistInMap(u,World::GetMaxVisibleDistanceForObject()+(inVisibleList ? World::GetVisibleObjectGreyDistance() : 0.0f)); |
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| 213 | } |
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