1 | /* |
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2 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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3 | * |
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4 | * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> |
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5 | * |
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6 | * This program is free software; you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation; either version 2 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program; if not, write to the Free Software |
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18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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19 | */ |
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20 | |
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21 | #ifndef TRINITYCORE_CORPSE_H |
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22 | #define TRINITYCORE_CORPSE_H |
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23 | |
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24 | #include "Object.h" |
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25 | #include "Database/DatabaseEnv.h" |
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26 | #include "GridDefines.h" |
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27 | #include "LootMgr.h" |
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28 | |
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29 | enum CorpseType |
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30 | { |
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31 | CORPSE_BONES = 0, |
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32 | CORPSE_RESURRECTABLE_PVE = 1, |
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33 | CORPSE_RESURRECTABLE_PVP = 2 |
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34 | }; |
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35 | #define MAX_CORPSE_TYPE 3 |
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36 | |
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37 | // Value equal client resurrection dialog show radius. |
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38 | #define CORPSE_RECLAIM_RADIUS 39 |
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39 | |
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40 | enum CorpseFlags |
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41 | { |
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42 | CORPSE_FLAG_NONE = 0x00, |
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43 | CORPSE_FLAG_BONES = 0x01, |
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44 | CORPSE_FLAG_UNK1 = 0x02, |
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45 | CORPSE_FLAG_UNK2 = 0x04, |
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46 | CORPSE_FLAG_HIDE_HELM = 0x08, |
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47 | CORPSE_FLAG_HIDE_CLOAK = 0x10, |
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48 | CORPSE_FLAG_LOOTABLE = 0x20 |
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49 | }; |
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50 | |
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51 | class Corpse : public WorldObject |
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52 | { |
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53 | public: |
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54 | explicit Corpse( CorpseType type = CORPSE_BONES ); |
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55 | ~Corpse( ); |
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56 | |
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57 | void AddToWorld(); |
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58 | void RemoveFromWorld(); |
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59 | |
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60 | bool Create( uint32 guidlow ); |
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61 | bool Create( uint32 guidlow, Player *owner, uint32 mapid, float x, float y, float z, float ang ); |
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62 | |
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63 | void SaveToDB(); |
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64 | bool LoadFromDB(uint32 guid, QueryResult *result, uint32 InstanceId); |
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65 | bool LoadFromDB(uint32 guid, Field *fields); |
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66 | |
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67 | void DeleteBonesFromWorld(); |
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68 | void DeleteFromDB(); |
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69 | |
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70 | uint64 const& GetOwnerGUID() const { return GetUInt64Value(CORPSE_FIELD_OWNER); } |
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71 | |
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72 | time_t const& GetGhostTime() const { return m_time; } |
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73 | void ResetGhostTime() { m_time = time(NULL); } |
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74 | CorpseType GetType() const { return m_type; } |
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75 | |
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76 | GridPair const& GetGrid() const { return m_grid; } |
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77 | void SetGrid(GridPair const& grid) { m_grid = grid; } |
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78 | |
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79 | bool isVisibleForInState(Player const* u, bool inVisibleList) const; |
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80 | |
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81 | Loot loot; // remove insignia ONLY at BG |
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82 | Player* lootRecipient; |
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83 | bool lootForBody; |
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84 | |
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85 | void Say(const char* text, uint32 language, uint64 TargetGuid) { MonsterSay(text,language,TargetGuid); } |
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86 | void Yell(const char* text, uint32 language, uint64 TargetGuid) { MonsterYell(text,language,TargetGuid); } |
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87 | void TextEmote(const char* text, uint64 TargetGuid) { MonsterTextEmote(text,TargetGuid); } |
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88 | void Whisper(const char* text, uint64 receiver) { MonsterWhisper(text,receiver); } |
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89 | void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); } |
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90 | void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); } |
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91 | void TextEmote(int32 textId, uint64 TargetGuid) { MonsterTextEmote(textId,TargetGuid); } |
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92 | void Whisper(int32 textId,uint64 receiver) { MonsterWhisper(textId,receiver); } |
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93 | |
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94 | GridReference<Corpse> &GetGridRef() { return m_gridRef; } |
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95 | private: |
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96 | GridReference<Corpse> m_gridRef; |
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97 | |
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98 | CorpseType m_type; |
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99 | time_t m_time; |
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100 | GridPair m_grid; // gride for corpse position for fast search |
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101 | }; |
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102 | #endif |
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