1 | /* |
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2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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3 | * |
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4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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5 | * |
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6 | * This program is free software; you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation; either version 2 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program; if not, write to the Free Software |
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18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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19 | */ |
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20 | |
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21 | #include "Common.h" |
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22 | #include "Database/DatabaseEnv.h" |
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23 | #include "WorldPacket.h" |
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24 | #include "WorldSession.h" |
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25 | #include "World.h" |
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26 | #include "ObjectMgr.h" |
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27 | #include "SpellMgr.h" |
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28 | #include "Creature.h" |
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29 | #include "QuestDef.h" |
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30 | #include "GossipDef.h" |
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31 | #include "Player.h" |
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32 | #include "Opcodes.h" |
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33 | #include "Log.h" |
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34 | #include "LootMgr.h" |
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35 | #include "MapManager.h" |
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36 | #include "CreatureAI.h" |
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37 | #include "CreatureAISelector.h" |
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38 | #include "Formulas.h" |
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39 | #include "SpellAuras.h" |
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40 | #include "WaypointMovementGenerator.h" |
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41 | #include "InstanceData.h" |
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42 | #include "BattleGround.h" |
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43 | #include "Util.h" |
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44 | #include "GridNotifiers.h" |
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45 | #include "GridNotifiersImpl.h" |
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46 | #include "CellImpl.h" |
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47 | #include "OutdoorPvPMgr.h" |
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48 | #include "GameEvent.h" |
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49 | // apply implementation of the singletons |
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50 | #include "Policies/SingletonImp.h" |
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51 | |
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52 | void TrainerSpellData::Clear() |
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53 | { |
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54 | for (TrainerSpellList::iterator itr = spellList.begin(); itr != spellList.end(); ++itr) |
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55 | delete (*itr); |
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56 | spellList.empty(); |
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57 | } |
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58 | |
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59 | TrainerSpell const* TrainerSpellData::Find(uint32 spell_id) const |
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60 | { |
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61 | for(TrainerSpellList::const_iterator itr = spellList.begin(); itr != spellList.end(); ++itr) |
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62 | if((*itr)->spell == spell_id) |
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63 | return *itr; |
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64 | |
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65 | return NULL; |
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66 | } |
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67 | |
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68 | bool VendorItemData::RemoveItem( uint32 item_id ) |
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69 | { |
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70 | for(VendorItemList::iterator i = m_items.begin(); i != m_items.end(); ++i ) |
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71 | { |
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72 | if((*i)->item==item_id) |
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73 | { |
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74 | m_items.erase(i); |
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75 | return true; |
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76 | } |
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77 | } |
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78 | return false; |
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79 | } |
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80 | |
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81 | size_t VendorItemData::FindItemSlot(uint32 item_id) const |
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82 | { |
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83 | for(size_t i = 0; i < m_items.size(); ++i ) |
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84 | if(m_items[i]->item==item_id) |
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85 | return i; |
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86 | return m_items.size(); |
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87 | } |
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88 | |
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89 | VendorItem const* VendorItemData::FindItem(uint32 item_id) const |
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90 | { |
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91 | for(VendorItemList::const_iterator i = m_items.begin(); i != m_items.end(); ++i ) |
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92 | if((*i)->item==item_id) |
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93 | return *i; |
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94 | return NULL; |
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95 | } |
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96 | |
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97 | uint32 CreatureInfo::GetRandomValidModelId() const |
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98 | { |
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99 | uint32 c = 0; |
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100 | uint32 modelIDs[4]; |
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101 | |
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102 | if (Modelid1) modelIDs[c++] = Modelid1; |
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103 | if (Modelid2) modelIDs[c++] = Modelid2; |
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104 | if (Modelid3) modelIDs[c++] = Modelid3; |
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105 | if (Modelid4) modelIDs[c++] = Modelid4; |
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106 | |
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107 | return ((c>0) ? modelIDs[urand(0,c-1)] : 0); |
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108 | } |
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109 | |
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110 | uint32 CreatureInfo::GetFirstValidModelId() const |
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111 | { |
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112 | if(Modelid1) return Modelid1; |
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113 | if(Modelid2) return Modelid2; |
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114 | if(Modelid3) return Modelid3; |
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115 | if(Modelid4) return Modelid4; |
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116 | return 0; |
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117 | } |
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118 | |
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119 | Creature::Creature() : |
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120 | Unit(), i_AI(NULL), |
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121 | lootForPickPocketed(false), lootForBody(false), m_groupLootTimer(0), lootingGroupLeaderGUID(0), |
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122 | m_lootMoney(0), m_lootRecipient(0), |
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123 | m_deathTimer(0), m_respawnTime(0), m_respawnDelay(25), m_corpseDelay(60), m_respawnradius(0.0f), |
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124 | m_gossipOptionLoaded(false),m_emoteState(0), m_isPet(false), m_isTotem(false), |
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125 | m_regenTimer(2000), m_defaultMovementType(IDLE_MOTION_TYPE), m_equipmentId(0), |
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126 | m_AlreadyCallAssistence(false), m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false), |
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127 | m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),m_creatureInfo(NULL), m_DBTableGuid(0) |
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128 | { |
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129 | m_valuesCount = UNIT_END; |
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130 | |
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131 | for(int i =0; i<4; ++i) |
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132 | m_spells[i] = 0; |
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133 | |
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134 | m_CreatureSpellCooldowns.clear(); |
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135 | m_CreatureCategoryCooldowns.clear(); |
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136 | m_GlobalCooldown = 0; |
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137 | m_unit_movement_flags = MOVEMENTFLAG_WALK_MODE; |
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138 | } |
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139 | |
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140 | Creature::~Creature() |
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141 | { |
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142 | CleanupsBeforeDelete(); |
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143 | |
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144 | m_vendorItemCounts.clear(); |
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145 | |
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146 | delete i_AI; |
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147 | i_AI = NULL; |
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148 | } |
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149 | |
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150 | void Creature::AddToWorld() |
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151 | { |
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152 | ///- Register the creature for guid lookup |
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153 | if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this); |
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154 | Unit::AddToWorld(); |
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155 | } |
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156 | |
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157 | void Creature::RemoveFromWorld() |
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158 | { |
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159 | ///- Remove the creature from the accessor |
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160 | if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this); |
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161 | Unit::RemoveFromWorld(); |
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162 | } |
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163 | |
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164 | void Creature::RemoveCorpse() |
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165 | { |
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166 | if( getDeathState()!=CORPSE && !m_isDeadByDefault || getDeathState()!=ALIVE && m_isDeadByDefault ) |
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167 | return; |
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168 | |
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169 | m_deathTimer = 0; |
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170 | setDeathState(DEAD); |
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171 | ObjectAccessor::UpdateObjectVisibility(this); |
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172 | loot.clear(); |
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173 | m_respawnTime = time(NULL) + m_respawnDelay; |
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174 | |
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175 | float x,y,z,o; |
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176 | GetRespawnCoord(x, y, z, &o); |
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177 | MapManager::Instance().GetMap(GetMapId(), this)->CreatureRelocation(this,x,y,z,o); |
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178 | } |
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179 | |
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180 | /** |
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181 | * change the entry of creature until respawn |
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182 | */ |
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183 | bool Creature::InitEntry(uint32 Entry, uint32 team, const CreatureData *data ) |
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184 | { |
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185 | CreatureInfo const *normalInfo = objmgr.GetCreatureTemplate(Entry); |
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186 | if(!normalInfo) |
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187 | { |
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188 | sLog.outErrorDb("Creature::UpdateEntry creature entry %u does not exist.", Entry); |
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189 | return false; |
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190 | } |
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191 | |
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192 | // get heroic mode entry |
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193 | uint32 actualEntry = Entry; |
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194 | CreatureInfo const *cinfo = normalInfo; |
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195 | if(normalInfo->HeroicEntry) |
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196 | { |
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197 | Map *map = MapManager::Instance().FindMap(GetMapId(), GetInstanceId()); |
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198 | if(map && map->IsHeroic()) |
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199 | { |
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200 | cinfo = objmgr.GetCreatureTemplate(normalInfo->HeroicEntry); |
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201 | if(!cinfo) |
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202 | { |
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203 | sLog.outErrorDb("Creature::UpdateEntry creature heroic entry %u does not exist.", actualEntry); |
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204 | return false; |
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205 | } |
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206 | } |
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207 | } |
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208 | |
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209 | SetUInt32Value(OBJECT_FIELD_ENTRY, Entry); // normal entry always |
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210 | m_creatureInfo = cinfo; // map mode related always |
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211 | |
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212 | // Cancel load if no model defined |
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213 | if (!(cinfo->GetFirstValidModelId())) |
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214 | { |
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215 | sLog.outErrorDb("Creature (Entry: %u) has no model defined in table `creature_template`, can't load. ",Entry); |
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216 | return false; |
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217 | } |
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218 | |
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219 | uint32 display_id = objmgr.ChooseDisplayId(team, GetCreatureInfo(), data); |
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220 | CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id); |
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221 | if (!minfo) |
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222 | { |
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223 | sLog.outErrorDb("Creature (Entry: %u) has model %u not found in table `creature_model_info`, can't load. ", Entry, display_id); |
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224 | return false; |
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225 | } |
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226 | else |
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227 | display_id = minfo->modelid; // it can be different (for another gender) |
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228 | |
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229 | SetDisplayId(display_id); |
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230 | SetNativeDisplayId(display_id); |
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231 | SetByteValue(UNIT_FIELD_BYTES_0, 2, minfo->gender); |
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232 | |
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233 | // Load creature equipment |
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234 | if(!data || data->equipmentId == 0) |
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235 | { // use default from the template |
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236 | LoadEquipment(cinfo->equipmentId); |
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237 | } |
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238 | else if(data && data->equipmentId != -1) |
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239 | { // override, -1 means no equipment |
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240 | LoadEquipment(data->equipmentId); |
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241 | } |
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242 | |
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243 | SetName(normalInfo->Name); // at normal entry always |
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244 | |
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245 | SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS,minfo->bounding_radius); |
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246 | SetFloatValue(UNIT_FIELD_COMBATREACH,minfo->combat_reach ); |
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247 | |
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248 | SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f); |
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249 | |
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250 | SetSpeed(MOVE_WALK, cinfo->speed ); |
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251 | SetSpeed(MOVE_RUN, cinfo->speed ); |
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252 | SetSpeed(MOVE_SWIM, cinfo->speed ); |
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253 | |
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254 | SetFloatValue(OBJECT_FIELD_SCALE_X, cinfo->scale); |
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255 | |
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256 | // checked at loading |
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257 | m_defaultMovementType = MovementGeneratorType(cinfo->MovementType); |
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258 | if(!m_respawnradius && m_defaultMovementType==RANDOM_MOTION_TYPE) |
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259 | m_defaultMovementType = IDLE_MOTION_TYPE; |
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260 | |
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261 | return true; |
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262 | } |
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263 | |
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264 | bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData *data ) |
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265 | { |
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266 | if(!InitEntry(Entry,team,data)) |
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267 | return false; |
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268 | |
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269 | m_regenHealth = GetCreatureInfo()->RegenHealth; |
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270 | |
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271 | // creatures always have melee weapon ready if any |
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272 | SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE ); |
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273 | SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_AURAS ); |
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274 | |
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275 | SelectLevel(GetCreatureInfo()); |
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276 | if (team == HORDE) |
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277 | SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, GetCreatureInfo()->faction_H); |
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278 | else |
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279 | SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, GetCreatureInfo()->faction_A); |
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280 | |
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281 | if(GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_WORLDEVENT) |
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282 | SetUInt32Value(UNIT_NPC_FLAGS,GetCreatureInfo()->npcflag | gameeventmgr.GetNPCFlag(this)); |
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283 | else |
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284 | SetUInt32Value(UNIT_NPC_FLAGS,GetCreatureInfo()->npcflag); |
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285 | |
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286 | SetAttackTime(BASE_ATTACK, GetCreatureInfo()->baseattacktime); |
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287 | SetAttackTime(OFF_ATTACK, GetCreatureInfo()->baseattacktime); |
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288 | SetAttackTime(RANGED_ATTACK,GetCreatureInfo()->rangeattacktime); |
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289 | |
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290 | SetUInt32Value(UNIT_FIELD_FLAGS,GetCreatureInfo()->Flags); |
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291 | SetUInt32Value(UNIT_DYNAMIC_FLAGS,GetCreatureInfo()->dynamicflags); |
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292 | |
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293 | SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(GetCreatureInfo()->armor)); |
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294 | SetModifierValue(UNIT_MOD_RESISTANCE_HOLY, BASE_VALUE, float(GetCreatureInfo()->resistance1)); |
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295 | SetModifierValue(UNIT_MOD_RESISTANCE_FIRE, BASE_VALUE, float(GetCreatureInfo()->resistance2)); |
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296 | SetModifierValue(UNIT_MOD_RESISTANCE_NATURE, BASE_VALUE, float(GetCreatureInfo()->resistance3)); |
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297 | SetModifierValue(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, float(GetCreatureInfo()->resistance4)); |
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298 | SetModifierValue(UNIT_MOD_RESISTANCE_SHADOW, BASE_VALUE, float(GetCreatureInfo()->resistance5)); |
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299 | SetModifierValue(UNIT_MOD_RESISTANCE_ARCANE, BASE_VALUE, float(GetCreatureInfo()->resistance6)); |
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300 | |
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301 | SetCanModifyStats(true); |
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302 | UpdateAllStats(); |
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303 | |
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304 | FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(GetCreatureInfo()->faction_A); |
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305 | if (factionTemplate) // check and error show at loading templates |
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306 | { |
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307 | FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionTemplate->faction); |
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308 | if (factionEntry) |
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309 | if( !(GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_CIVILIAN) && |
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310 | (factionEntry->team == ALLIANCE || factionEntry->team == HORDE) ) |
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311 | SetPvP(true); |
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312 | } |
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313 | |
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314 | m_spells[0] = GetCreatureInfo()->spell1; |
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315 | m_spells[1] = GetCreatureInfo()->spell2; |
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316 | m_spells[2] = GetCreatureInfo()->spell3; |
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317 | m_spells[3] = GetCreatureInfo()->spell4; |
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318 | |
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319 | return true; |
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320 | } |
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321 | |
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322 | void Creature::Update(uint32 diff) |
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323 | { |
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324 | if(m_GlobalCooldown <= diff) |
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325 | m_GlobalCooldown = 0; |
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326 | else |
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327 | m_GlobalCooldown -= diff; |
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328 | |
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329 | switch( m_deathState ) |
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330 | { |
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331 | case JUST_ALIVED: |
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332 | // Dont must be called, see Creature::setDeathState JUST_ALIVED -> ALIVE promoting. |
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333 | sLog.outError("Creature (GUIDLow: %u Entry: %u ) in wrong state: JUST_ALIVED (4)",GetGUIDLow(),GetEntry()); |
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334 | break; |
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335 | case JUST_DIED: |
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336 | // Dont must be called, see Creature::setDeathState JUST_DIED -> CORPSE promoting. |
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337 | sLog.outError("Creature (GUIDLow: %u Entry: %u ) in wrong state: JUST_DEAD (1)",GetGUIDLow(),GetEntry()); |
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338 | break; |
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339 | case DEAD: |
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340 | { |
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341 | if( m_respawnTime <= time(NULL) ) |
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342 | { |
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343 | DEBUG_LOG("Respawning..."); |
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344 | m_respawnTime = 0; |
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345 | lootForPickPocketed = false; |
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346 | lootForBody = false; |
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347 | |
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348 | if(m_originalEntry != GetUInt32Value(OBJECT_FIELD_ENTRY)) |
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349 | UpdateEntry(m_originalEntry); |
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350 | |
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351 | CreatureInfo const *cinfo = GetCreatureInfo(); |
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352 | |
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353 | SelectLevel(cinfo); |
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354 | SetUInt32Value(UNIT_DYNAMIC_FLAGS, 0); |
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355 | if (m_isDeadByDefault) |
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356 | { |
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357 | setDeathState(JUST_DIED); |
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358 | SetHealth(0); |
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359 | i_motionMaster.Clear(); |
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360 | clearUnitState(UNIT_STAT_ALL_STATE); |
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361 | LoadCreaturesAddon(true); |
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362 | } |
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363 | else |
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364 | setDeathState( JUST_ALIVED ); |
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365 | |
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366 | //Call AI respawn virtual function |
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367 | i_AI->JustRespawned(); |
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368 | |
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369 | MapManager::Instance().GetMap(GetMapId(), this)->Add(this); |
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370 | } |
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371 | break; |
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372 | } |
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373 | case CORPSE: |
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374 | { |
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375 | if (m_isDeadByDefault) |
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376 | break; |
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377 | |
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378 | if( m_deathTimer <= diff ) |
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379 | { |
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380 | RemoveCorpse(); |
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381 | DEBUG_LOG("Removing corpse... %u ", GetUInt32Value(OBJECT_FIELD_ENTRY)); |
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382 | } |
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383 | else |
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384 | { |
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385 | m_deathTimer -= diff; |
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386 | if (m_groupLootTimer && lootingGroupLeaderGUID) |
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387 | { |
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388 | if(diff <= m_groupLootTimer) |
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389 | { |
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390 | m_groupLootTimer -= diff; |
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391 | } |
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392 | else |
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393 | { |
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394 | Group* group = objmgr.GetGroupByLeader(lootingGroupLeaderGUID); |
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395 | if (group) |
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396 | group->EndRoll(); |
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397 | m_groupLootTimer = 0; |
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398 | lootingGroupLeaderGUID = 0; |
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399 | } |
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400 | } |
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401 | } |
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402 | |
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403 | break; |
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404 | } |
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405 | case ALIVE: |
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406 | { |
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407 | if (m_isDeadByDefault) |
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408 | { |
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409 | if( m_deathTimer <= diff ) |
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410 | { |
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411 | RemoveCorpse(); |
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412 | DEBUG_LOG("Removing alive corpse... %u ", GetUInt32Value(OBJECT_FIELD_ENTRY)); |
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413 | } |
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414 | else |
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415 | { |
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416 | m_deathTimer -= diff; |
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417 | } |
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418 | } |
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419 | |
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420 | Unit::Update( diff ); |
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421 | |
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422 | // creature can be dead after Unit::Update call |
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423 | // CORPSE/DEAD state will processed at next tick (in other case death timer will be updated unexpectedly) |
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424 | if(!isAlive()) |
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425 | break; |
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426 | |
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427 | if(!IsInEvadeMode()) |
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428 | { |
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429 | // do not allow the AI to be changed during update |
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430 | m_AI_locked = true; |
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431 | i_AI->UpdateAI(diff); |
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432 | m_AI_locked = false; |
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433 | } |
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434 | |
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435 | // creature can be dead after UpdateAI call |
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436 | // CORPSE/DEAD state will processed at next tick (in other case death timer will be updated unexpectedly) |
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437 | if(!isAlive()) |
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438 | break; |
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439 | if(m_regenTimer > 0) |
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440 | { |
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441 | if(diff >= m_regenTimer) |
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442 | m_regenTimer = 0; |
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443 | else |
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444 | m_regenTimer -= diff; |
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445 | } |
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446 | if (m_regenTimer != 0) |
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447 | break; |
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448 | |
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449 | if (!isInCombat() || IsPolymorphed()) |
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450 | RegenerateHealth(); |
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451 | |
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452 | RegenerateMana(); |
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453 | |
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454 | m_regenTimer = 2000; |
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455 | break; |
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456 | } |
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457 | default: |
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458 | break; |
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459 | } |
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460 | } |
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461 | |
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462 | void Creature::RegenerateMana() |
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463 | { |
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464 | uint32 curValue = GetPower(POWER_MANA); |
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465 | uint32 maxValue = GetMaxPower(POWER_MANA); |
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466 | |
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467 | if (curValue >= maxValue) |
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468 | return; |
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469 | |
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470 | uint32 addvalue = 0; |
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471 | |
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472 | // Combat and any controlled creature |
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473 | if (isInCombat() || GetCharmerOrOwnerGUID()) |
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474 | { |
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475 | if(!IsUnderLastManaUseEffect()) |
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476 | { |
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477 | float ManaIncreaseRate = sWorld.getRate(RATE_POWER_MANA); |
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478 | float Spirit = GetStat(STAT_SPIRIT); |
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479 | |
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480 | addvalue = uint32((Spirit/5.0f + 17.0f) * ManaIncreaseRate); |
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481 | } |
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482 | } |
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483 | else |
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484 | addvalue = maxValue/3; |
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485 | |
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486 | ModifyPower(POWER_MANA, addvalue); |
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487 | } |
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488 | |
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489 | void Creature::RegenerateHealth() |
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490 | { |
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491 | if (!isRegeneratingHealth()) |
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492 | return; |
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493 | |
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494 | uint32 curValue = GetHealth(); |
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495 | uint32 maxValue = GetMaxHealth(); |
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496 | |
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497 | if (curValue >= maxValue) |
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498 | return; |
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499 | |
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500 | uint32 addvalue = 0; |
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501 | |
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502 | // Not only pet, but any controelled creature |
---|
503 | if(GetCharmerOrOwnerGUID()) |
---|
504 | { |
---|
505 | float HealthIncreaseRate = sWorld.getRate(RATE_HEALTH); |
---|
506 | float Spirit = GetStat(STAT_SPIRIT); |
---|
507 | |
---|
508 | if( GetPower(POWER_MANA) > 0 ) |
---|
509 | addvalue = uint32(Spirit * 0.25 * HealthIncreaseRate); |
---|
510 | else |
---|
511 | addvalue = uint32(Spirit * 0.80 * HealthIncreaseRate); |
---|
512 | } |
---|
513 | else |
---|
514 | addvalue = maxValue/3; |
---|
515 | |
---|
516 | ModifyHealth(addvalue); |
---|
517 | } |
---|
518 | |
---|
519 | bool Creature::AIM_Initialize() |
---|
520 | { |
---|
521 | // make sure nothing can change the AI during AI update |
---|
522 | if(m_AI_locked) |
---|
523 | { |
---|
524 | sLog.outDebug("AIM_Initialize: failed to init, locked."); |
---|
525 | return false; |
---|
526 | } |
---|
527 | |
---|
528 | CreatureAI * oldAI = i_AI; |
---|
529 | i_motionMaster.Initialize(); |
---|
530 | i_AI = FactorySelector::selectAI(this); |
---|
531 | if (oldAI) |
---|
532 | delete oldAI; |
---|
533 | return true; |
---|
534 | } |
---|
535 | |
---|
536 | bool Creature::Create (uint32 guidlow, Map *map, uint32 Entry, uint32 team, const CreatureData *data) |
---|
537 | { |
---|
538 | SetMapId(map->GetId()); |
---|
539 | SetInstanceId(map->GetInstanceId()); |
---|
540 | |
---|
541 | //oX = x; oY = y; dX = x; dY = y; m_moveTime = 0; m_startMove = 0; |
---|
542 | const bool bResult = CreateFromProto(guidlow, Entry, team, data); |
---|
543 | |
---|
544 | if (bResult) |
---|
545 | { |
---|
546 | switch (GetCreatureInfo()->rank) |
---|
547 | { |
---|
548 | case CREATURE_ELITE_RARE: |
---|
549 | m_corpseDelay = sWorld.getConfig(CONFIG_CORPSE_DECAY_RARE); |
---|
550 | break; |
---|
551 | case CREATURE_ELITE_ELITE: |
---|
552 | m_corpseDelay = sWorld.getConfig(CONFIG_CORPSE_DECAY_ELITE); |
---|
553 | break; |
---|
554 | case CREATURE_ELITE_RAREELITE: |
---|
555 | m_corpseDelay = sWorld.getConfig(CONFIG_CORPSE_DECAY_RAREELITE); |
---|
556 | break; |
---|
557 | case CREATURE_ELITE_WORLDBOSS: |
---|
558 | m_corpseDelay = sWorld.getConfig(CONFIG_CORPSE_DECAY_WORLDBOSS); |
---|
559 | break; |
---|
560 | default: |
---|
561 | m_corpseDelay = sWorld.getConfig(CONFIG_CORPSE_DECAY_NORMAL); |
---|
562 | break; |
---|
563 | } |
---|
564 | LoadCreaturesAddon(); |
---|
565 | } |
---|
566 | |
---|
567 | return bResult; |
---|
568 | } |
---|
569 | |
---|
570 | bool Creature::isCanTrainingOf(Player* pPlayer, bool msg) const |
---|
571 | { |
---|
572 | if(!isTrainer()) |
---|
573 | return false; |
---|
574 | |
---|
575 | TrainerSpellData const* trainer_spells = GetTrainerSpells(); |
---|
576 | |
---|
577 | |
---|
578 | if(!trainer_spells || trainer_spells->spellList.empty()) |
---|
579 | { |
---|
580 | sLog.outErrorDb("Creature %u (Entry: %u) have UNIT_NPC_FLAG_TRAINER but have empty trainer spell list.", |
---|
581 | GetGUIDLow(),GetEntry()); |
---|
582 | return false; |
---|
583 | } |
---|
584 | |
---|
585 | switch(GetCreatureInfo()->trainer_type) |
---|
586 | { |
---|
587 | case TRAINER_TYPE_CLASS: |
---|
588 | if(pPlayer->getClass()!=GetCreatureInfo()->classNum) |
---|
589 | { |
---|
590 | if(msg) |
---|
591 | { |
---|
592 | pPlayer->PlayerTalkClass->ClearMenus(); |
---|
593 | switch(GetCreatureInfo()->classNum) |
---|
594 | { |
---|
595 | case CLASS_DRUID: pPlayer->PlayerTalkClass->SendGossipMenu( 4913,GetGUID()); break; |
---|
596 | case CLASS_HUNTER: pPlayer->PlayerTalkClass->SendGossipMenu(10090,GetGUID()); break; |
---|
597 | case CLASS_MAGE: pPlayer->PlayerTalkClass->SendGossipMenu( 328,GetGUID()); break; |
---|
598 | case CLASS_PALADIN:pPlayer->PlayerTalkClass->SendGossipMenu( 1635,GetGUID()); break; |
---|
599 | case CLASS_PRIEST: pPlayer->PlayerTalkClass->SendGossipMenu( 4436,GetGUID()); break; |
---|
600 | case CLASS_ROGUE: pPlayer->PlayerTalkClass->SendGossipMenu( 4797,GetGUID()); break; |
---|
601 | case CLASS_SHAMAN: pPlayer->PlayerTalkClass->SendGossipMenu( 5003,GetGUID()); break; |
---|
602 | case CLASS_WARLOCK:pPlayer->PlayerTalkClass->SendGossipMenu( 5836,GetGUID()); break; |
---|
603 | case CLASS_WARRIOR:pPlayer->PlayerTalkClass->SendGossipMenu( 4985,GetGUID()); break; |
---|
604 | } |
---|
605 | } |
---|
606 | return false; |
---|
607 | } |
---|
608 | break; |
---|
609 | case TRAINER_TYPE_PETS: |
---|
610 | if(pPlayer->getClass()!=CLASS_HUNTER) |
---|
611 | { |
---|
612 | pPlayer->PlayerTalkClass->ClearMenus(); |
---|
613 | pPlayer->PlayerTalkClass->SendGossipMenu(3620,GetGUID()); |
---|
614 | return false; |
---|
615 | } |
---|
616 | break; |
---|
617 | case TRAINER_TYPE_MOUNTS: |
---|
618 | if(GetCreatureInfo()->race && pPlayer->getRace() != GetCreatureInfo()->race) |
---|
619 | { |
---|
620 | if(msg) |
---|
621 | { |
---|
622 | pPlayer->PlayerTalkClass->ClearMenus(); |
---|
623 | switch(GetCreatureInfo()->classNum) |
---|
624 | { |
---|
625 | case RACE_DWARF: pPlayer->PlayerTalkClass->SendGossipMenu(5865,GetGUID()); break; |
---|
626 | case RACE_GNOME: pPlayer->PlayerTalkClass->SendGossipMenu(4881,GetGUID()); break; |
---|
627 | case RACE_HUMAN: pPlayer->PlayerTalkClass->SendGossipMenu(5861,GetGUID()); break; |
---|
628 | case RACE_NIGHTELF: pPlayer->PlayerTalkClass->SendGossipMenu(5862,GetGUID()); break; |
---|
629 | case RACE_ORC: pPlayer->PlayerTalkClass->SendGossipMenu(5863,GetGUID()); break; |
---|
630 | case RACE_TAUREN: pPlayer->PlayerTalkClass->SendGossipMenu(5864,GetGUID()); break; |
---|
631 | case RACE_TROLL: pPlayer->PlayerTalkClass->SendGossipMenu(5816,GetGUID()); break; |
---|
632 | case RACE_UNDEAD_PLAYER:pPlayer->PlayerTalkClass->SendGossipMenu( 624,GetGUID()); break; |
---|
633 | case RACE_BLOODELF: pPlayer->PlayerTalkClass->SendGossipMenu(5862,GetGUID()); break; |
---|
634 | case RACE_DRAENEI: pPlayer->PlayerTalkClass->SendGossipMenu(5864,GetGUID()); break; |
---|
635 | } |
---|
636 | } |
---|
637 | return false; |
---|
638 | } |
---|
639 | break; |
---|
640 | case TRAINER_TYPE_TRADESKILLS: |
---|
641 | if(GetCreatureInfo()->trainer_spell && !pPlayer->HasSpell(GetCreatureInfo()->trainer_spell)) |
---|
642 | { |
---|
643 | if(msg) |
---|
644 | { |
---|
645 | pPlayer->PlayerTalkClass->ClearMenus(); |
---|
646 | pPlayer->PlayerTalkClass->SendGossipMenu(11031,GetGUID()); |
---|
647 | } |
---|
648 | return false; |
---|
649 | } |
---|
650 | break; |
---|
651 | default: |
---|
652 | return false; // checked and error output at creature_template loading |
---|
653 | } |
---|
654 | return true; |
---|
655 | } |
---|
656 | |
---|
657 | bool Creature::isCanIneractWithBattleMaster(Player* pPlayer, bool msg) const |
---|
658 | { |
---|
659 | if(!isBattleMaster()) |
---|
660 | return false; |
---|
661 | |
---|
662 | uint32 bgTypeId = objmgr.GetBattleMasterBG(GetEntry()); |
---|
663 | if(!msg) |
---|
664 | return pPlayer->GetBGAccessByLevel(bgTypeId); |
---|
665 | |
---|
666 | if(!pPlayer->GetBGAccessByLevel(bgTypeId)) |
---|
667 | { |
---|
668 | pPlayer->PlayerTalkClass->ClearMenus(); |
---|
669 | switch(bgTypeId) |
---|
670 | { |
---|
671 | case BATTLEGROUND_AV: pPlayer->PlayerTalkClass->SendGossipMenu(7616,GetGUID()); break; |
---|
672 | case BATTLEGROUND_WS: pPlayer->PlayerTalkClass->SendGossipMenu(7599,GetGUID()); break; |
---|
673 | case BATTLEGROUND_AB: pPlayer->PlayerTalkClass->SendGossipMenu(7642,GetGUID()); break; |
---|
674 | case BATTLEGROUND_EY: |
---|
675 | case BATTLEGROUND_NA: |
---|
676 | case BATTLEGROUND_BE: |
---|
677 | case BATTLEGROUND_AA: |
---|
678 | case BATTLEGROUND_RL: pPlayer->PlayerTalkClass->SendGossipMenu(10024,GetGUID()); break; |
---|
679 | break; |
---|
680 | } |
---|
681 | return false; |
---|
682 | } |
---|
683 | return true; |
---|
684 | } |
---|
685 | |
---|
686 | bool Creature::isCanTrainingAndResetTalentsOf(Player* pPlayer) const |
---|
687 | { |
---|
688 | return pPlayer->getLevel() >= 10 |
---|
689 | && GetCreatureInfo()->trainer_type == TRAINER_TYPE_CLASS |
---|
690 | && pPlayer->getClass() == GetCreatureInfo()->classNum; |
---|
691 | } |
---|
692 | |
---|
693 | void Creature::prepareGossipMenu( Player *pPlayer,uint32 gossipid ) |
---|
694 | { |
---|
695 | PlayerMenu* pm=pPlayer->PlayerTalkClass; |
---|
696 | pm->ClearMenus(); |
---|
697 | |
---|
698 | // lazy loading single time at use |
---|
699 | LoadGossipOptions(); |
---|
700 | |
---|
701 | GossipOption* gso; |
---|
702 | GossipOption* ingso; |
---|
703 | |
---|
704 | for( GossipOptionList::iterator i = m_goptions.begin( ); i != m_goptions.end( ); i++ ) |
---|
705 | { |
---|
706 | gso=&*i; |
---|
707 | if(gso->GossipId == gossipid) |
---|
708 | { |
---|
709 | bool cantalking=true; |
---|
710 | if(gso->Id==1) |
---|
711 | { |
---|
712 | uint32 textid=GetNpcTextId(); |
---|
713 | GossipText * gossiptext=objmgr.GetGossipText(textid); |
---|
714 | if(!gossiptext) |
---|
715 | cantalking=false; |
---|
716 | } |
---|
717 | else |
---|
718 | { |
---|
719 | switch (gso->Action) |
---|
720 | { |
---|
721 | case GOSSIP_OPTION_QUESTGIVER: |
---|
722 | pPlayer->PrepareQuestMenu(GetGUID()); |
---|
723 | //if (pm->GetQuestMenu()->MenuItemCount() == 0) |
---|
724 | cantalking=false; |
---|
725 | //pm->GetQuestMenu()->ClearMenu(); |
---|
726 | break; |
---|
727 | case GOSSIP_OPTION_ARMORER: |
---|
728 | cantalking=false; // added in special mode |
---|
729 | break; |
---|
730 | case GOSSIP_OPTION_SPIRITHEALER: |
---|
731 | if( !pPlayer->isDead() ) |
---|
732 | cantalking=false; |
---|
733 | break; |
---|
734 | case GOSSIP_OPTION_VENDOR: |
---|
735 | { |
---|
736 | VendorItemData const* vItems = GetVendorItems(); |
---|
737 | if(!vItems || vItems->Empty()) |
---|
738 | { |
---|
739 | sLog.outErrorDb("Creature %u (Entry: %u) have UNIT_NPC_FLAG_VENDOR but have empty trading item list.", |
---|
740 | GetGUIDLow(),GetEntry()); |
---|
741 | cantalking=false; |
---|
742 | } |
---|
743 | break; |
---|
744 | } |
---|
745 | case GOSSIP_OPTION_TRAINER: |
---|
746 | if(!isCanTrainingOf(pPlayer,false)) |
---|
747 | cantalking=false; |
---|
748 | break; |
---|
749 | case GOSSIP_OPTION_UNLEARNTALENTS: |
---|
750 | if(!isCanTrainingAndResetTalentsOf(pPlayer)) |
---|
751 | cantalking=false; |
---|
752 | break; |
---|
753 | case GOSSIP_OPTION_UNLEARNPETSKILLS: |
---|
754 | if(!pPlayer->GetPet() || pPlayer->GetPet()->getPetType() != HUNTER_PET || pPlayer->GetPet()->m_spells.size() <= 1 || GetCreatureInfo()->trainer_type != TRAINER_TYPE_PETS || GetCreatureInfo()->classNum != CLASS_HUNTER) |
---|
755 | cantalking=false; |
---|
756 | break; |
---|
757 | case GOSSIP_OPTION_TAXIVENDOR: |
---|
758 | if ( pPlayer->GetSession()->SendLearnNewTaxiNode(this) ) |
---|
759 | return; |
---|
760 | break; |
---|
761 | case GOSSIP_OPTION_BATTLEFIELD: |
---|
762 | if(!isCanIneractWithBattleMaster(pPlayer,false)) |
---|
763 | cantalking=false; |
---|
764 | break; |
---|
765 | case GOSSIP_OPTION_SPIRITGUIDE: |
---|
766 | case GOSSIP_OPTION_INNKEEPER: |
---|
767 | case GOSSIP_OPTION_BANKER: |
---|
768 | case GOSSIP_OPTION_PETITIONER: |
---|
769 | case GOSSIP_OPTION_STABLEPET: |
---|
770 | case GOSSIP_OPTION_TABARDDESIGNER: |
---|
771 | case GOSSIP_OPTION_AUCTIONEER: |
---|
772 | break; // no checks |
---|
773 | case GOSSIP_OPTION_OUTDOORPVP: |
---|
774 | if ( !sOutdoorPvPMgr.CanTalkTo(pPlayer,this,(*gso)) ) |
---|
775 | cantalking = false; |
---|
776 | break; |
---|
777 | default: |
---|
778 | sLog.outErrorDb("Creature %u (entry: %u) have unknown gossip option %u",GetGUIDLow(),GetEntry(),gso->Action); |
---|
779 | break; |
---|
780 | } |
---|
781 | } |
---|
782 | |
---|
783 | if(!gso->Option.empty() && cantalking ) |
---|
784 | { //note for future dev: should have database fields for BoxMessage & BoxMoney |
---|
785 | pm->GetGossipMenu().AddMenuItem((uint8)gso->Icon,gso->Option, gossipid,gso->Action,"",0,false); |
---|
786 | ingso=gso; |
---|
787 | } |
---|
788 | } |
---|
789 | } |
---|
790 | |
---|
791 | ///some gossips aren't handled in normal way ... so we need to do it this way .. TODO: handle it in normal way ;-) |
---|
792 | if(pm->Empty()) |
---|
793 | { |
---|
794 | if(HasFlag(UNIT_NPC_FLAGS,UNIT_NPC_FLAG_TRAINER)) |
---|
795 | { |
---|
796 | isCanTrainingOf(pPlayer,true); // output error message if need |
---|
797 | } |
---|
798 | if(HasFlag(UNIT_NPC_FLAGS,UNIT_NPC_FLAG_BATTLEMASTER)) |
---|
799 | { |
---|
800 | isCanIneractWithBattleMaster(pPlayer,true); // output error message if need |
---|
801 | } |
---|
802 | } |
---|
803 | } |
---|
804 | |
---|
805 | void Creature::sendPreparedGossip(Player* player) |
---|
806 | { |
---|
807 | if(!player) |
---|
808 | return; |
---|
809 | |
---|
810 | GossipMenu& gossipmenu = player->PlayerTalkClass->GetGossipMenu(); |
---|
811 | |
---|
812 | if(GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_WORLDEVENT) // if world event npc then |
---|
813 | gameeventmgr.HandleWorldEventGossip(player, this); // update world state with progress |
---|
814 | |
---|
815 | // in case empty gossip menu open quest menu if any |
---|
816 | if (gossipmenu.Empty() && GetNpcTextId() == 0) |
---|
817 | { |
---|
818 | player->SendPreparedQuest(GetGUID()); |
---|
819 | return; |
---|
820 | } |
---|
821 | |
---|
822 | // in case non empty gossip menu (that not included quests list size) show it |
---|
823 | // (quest entries from quest menu wiill be included in list) |
---|
824 | player->PlayerTalkClass->SendGossipMenu(GetNpcTextId(), GetGUID()); |
---|
825 | } |
---|
826 | |
---|
827 | void Creature::OnGossipSelect(Player* player, uint32 option) |
---|
828 | { |
---|
829 | GossipMenu& gossipmenu = player->PlayerTalkClass->GetGossipMenu(); |
---|
830 | |
---|
831 | if(option >= gossipmenu.MenuItemCount()) |
---|
832 | return; |
---|
833 | |
---|
834 | uint32 action=gossipmenu.GetItem(option).m_gAction; |
---|
835 | uint32 zoneid=GetZoneId(); |
---|
836 | uint64 guid=GetGUID(); |
---|
837 | GossipOption const *gossip=GetGossipOption( action ); |
---|
838 | uint32 textid; |
---|
839 | if(!gossip) |
---|
840 | { |
---|
841 | zoneid=0; |
---|
842 | gossip=GetGossipOption( action ); |
---|
843 | if(!gossip) |
---|
844 | return; |
---|
845 | } |
---|
846 | textid=GetGossipTextId( action, zoneid); |
---|
847 | if(textid==0) |
---|
848 | textid=GetNpcTextId(); |
---|
849 | |
---|
850 | switch (gossip->Action) |
---|
851 | { |
---|
852 | case GOSSIP_OPTION_GOSSIP: |
---|
853 | player->PlayerTalkClass->CloseGossip(); |
---|
854 | player->PlayerTalkClass->SendTalking( textid ); |
---|
855 | break; |
---|
856 | case GOSSIP_OPTION_OUTDOORPVP: |
---|
857 | sOutdoorPvPMgr.HandleGossipOption(player, GetGUID(), option); |
---|
858 | break; |
---|
859 | case GOSSIP_OPTION_SPIRITHEALER: |
---|
860 | if( player->isDead() ) |
---|
861 | CastSpell(this,17251,true,NULL,NULL,player->GetGUID()); |
---|
862 | break; |
---|
863 | case GOSSIP_OPTION_QUESTGIVER: |
---|
864 | player->PrepareQuestMenu( guid ); |
---|
865 | player->SendPreparedQuest( guid ); |
---|
866 | break; |
---|
867 | case GOSSIP_OPTION_VENDOR: |
---|
868 | case GOSSIP_OPTION_ARMORER: |
---|
869 | player->GetSession()->SendListInventory(guid); |
---|
870 | break; |
---|
871 | case GOSSIP_OPTION_STABLEPET: |
---|
872 | player->GetSession()->SendStablePet(guid); |
---|
873 | break; |
---|
874 | case GOSSIP_OPTION_TRAINER: |
---|
875 | player->GetSession()->SendTrainerList(guid); |
---|
876 | break; |
---|
877 | case GOSSIP_OPTION_UNLEARNTALENTS: |
---|
878 | player->PlayerTalkClass->CloseGossip(); |
---|
879 | player->SendTalentWipeConfirm(guid); |
---|
880 | break; |
---|
881 | case GOSSIP_OPTION_UNLEARNPETSKILLS: |
---|
882 | player->PlayerTalkClass->CloseGossip(); |
---|
883 | player->SendPetSkillWipeConfirm(); |
---|
884 | break; |
---|
885 | case GOSSIP_OPTION_TAXIVENDOR: |
---|
886 | player->GetSession()->SendTaxiMenu(this); |
---|
887 | break; |
---|
888 | case GOSSIP_OPTION_INNKEEPER: |
---|
889 | player->PlayerTalkClass->CloseGossip(); |
---|
890 | player->SetBindPoint( guid ); |
---|
891 | break; |
---|
892 | case GOSSIP_OPTION_BANKER: |
---|
893 | player->GetSession()->SendShowBank( guid ); |
---|
894 | break; |
---|
895 | case GOSSIP_OPTION_PETITIONER: |
---|
896 | player->PlayerTalkClass->CloseGossip(); |
---|
897 | player->GetSession()->SendPetitionShowList( guid ); |
---|
898 | break; |
---|
899 | case GOSSIP_OPTION_TABARDDESIGNER: |
---|
900 | player->PlayerTalkClass->CloseGossip(); |
---|
901 | player->GetSession()->SendTabardVendorActivate( guid ); |
---|
902 | break; |
---|
903 | case GOSSIP_OPTION_AUCTIONEER: |
---|
904 | player->GetSession()->SendAuctionHello( guid, this ); |
---|
905 | break; |
---|
906 | case GOSSIP_OPTION_SPIRITGUIDE: |
---|
907 | case GOSSIP_GUARD_SPELLTRAINER: |
---|
908 | case GOSSIP_GUARD_SKILLTRAINER: |
---|
909 | prepareGossipMenu( player,gossip->Id ); |
---|
910 | sendPreparedGossip( player ); |
---|
911 | break; |
---|
912 | case GOSSIP_OPTION_BATTLEFIELD: |
---|
913 | { |
---|
914 | uint32 bgTypeId = objmgr.GetBattleMasterBG(GetEntry()); |
---|
915 | player->GetSession()->SendBattlegGroundList( GetGUID(), bgTypeId ); |
---|
916 | break; |
---|
917 | } |
---|
918 | default: |
---|
919 | OnPoiSelect( player, gossip ); |
---|
920 | break; |
---|
921 | } |
---|
922 | |
---|
923 | } |
---|
924 | |
---|
925 | void Creature::OnPoiSelect(Player* player, GossipOption const *gossip) |
---|
926 | { |
---|
927 | if(gossip->GossipId==GOSSIP_GUARD_SPELLTRAINER || gossip->GossipId==GOSSIP_GUARD_SKILLTRAINER) |
---|
928 | { |
---|
929 | //float x,y; |
---|
930 | //bool findnpc=false; |
---|
931 | Poi_Icon icon = ICON_POI_0; |
---|
932 | //QueryResult *result; |
---|
933 | //Field *fields; |
---|
934 | uint32 mapid=GetMapId(); |
---|
935 | Map const* map=MapManager::Instance().GetBaseMap( mapid ); |
---|
936 | uint16 areaflag=map->GetAreaFlag(GetPositionX(),GetPositionY()); |
---|
937 | uint32 zoneid=Map::GetZoneId(areaflag,mapid); |
---|
938 | std::string areaname= gossip->Option; |
---|
939 | /* |
---|
940 | uint16 pflag; |
---|
941 | |
---|
942 | // use the action relate to creaturetemplate.trainer_type ? |
---|
943 | result= WorldDatabase.PQuery("SELECT creature.position_x,creature.position_y FROM creature,creature_template WHERE creature.map = '%u' AND creature.id = creature_template.entry AND creature_template.trainer_type = '%u'", mapid, gossip->Action ); |
---|
944 | if(!result) |
---|
945 | return; |
---|
946 | do |
---|
947 | { |
---|
948 | fields = result->Fetch(); |
---|
949 | x=fields[0].GetFloat(); |
---|
950 | y=fields[1].GetFloat(); |
---|
951 | pflag=map->GetAreaFlag(GetPositionX(),GetPositionY()); |
---|
952 | if(pflag==areaflag) |
---|
953 | { |
---|
954 | findnpc=true; |
---|
955 | break; |
---|
956 | } |
---|
957 | }while(result->NextRow()); |
---|
958 | |
---|
959 | delete result; |
---|
960 | |
---|
961 | if(!findnpc) |
---|
962 | { |
---|
963 | player->PlayerTalkClass->SendTalking( "$NSorry", "Here no this person."); |
---|
964 | return; |
---|
965 | }*/ |
---|
966 | |
---|
967 | //need add more case. |
---|
968 | switch(gossip->Action) |
---|
969 | { |
---|
970 | case GOSSIP_GUARD_BANK: |
---|
971 | icon=ICON_POI_HOUSE; |
---|
972 | break; |
---|
973 | case GOSSIP_GUARD_RIDE: |
---|
974 | icon=ICON_POI_RWHORSE; |
---|
975 | break; |
---|
976 | case GOSSIP_GUARD_GUILD: |
---|
977 | icon=ICON_POI_BLUETOWER; |
---|
978 | break; |
---|
979 | default: |
---|
980 | icon=ICON_POI_TOWER; |
---|
981 | break; |
---|
982 | } |
---|
983 | uint32 textid=GetGossipTextId( gossip->Action, zoneid ); |
---|
984 | player->PlayerTalkClass->SendTalking( textid ); |
---|
985 | // how this could worked player->PlayerTalkClass->SendPointOfInterest( x, y, icon, 2, 15, areaname.c_str() ); |
---|
986 | } |
---|
987 | } |
---|
988 | |
---|
989 | uint32 Creature::GetGossipTextId(uint32 action, uint32 zoneid) |
---|
990 | { |
---|
991 | QueryResult *result= WorldDatabase.PQuery("SELECT textid FROM npc_gossip_textid WHERE action = '%u' AND zoneid ='%u'", action, zoneid ); |
---|
992 | |
---|
993 | if(!result) |
---|
994 | return 0; |
---|
995 | |
---|
996 | Field *fields = result->Fetch(); |
---|
997 | uint32 id = fields[0].GetUInt32(); |
---|
998 | |
---|
999 | delete result; |
---|
1000 | |
---|
1001 | return id; |
---|
1002 | } |
---|
1003 | |
---|
1004 | uint32 Creature::GetNpcTextId() |
---|
1005 | { |
---|
1006 | // don't cache / use cache in case it's a world event announcer |
---|
1007 | if(GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_WORLDEVENT) |
---|
1008 | if(uint32 textid = gameeventmgr.GetNpcTextId(m_DBTableGuid)) |
---|
1009 | return textid; |
---|
1010 | |
---|
1011 | if (!m_DBTableGuid) |
---|
1012 | return DEFAULT_GOSSIP_MESSAGE; |
---|
1013 | |
---|
1014 | if(uint32 pos = objmgr.GetNpcGossip(m_DBTableGuid)) |
---|
1015 | return pos; |
---|
1016 | |
---|
1017 | return DEFAULT_GOSSIP_MESSAGE; |
---|
1018 | } |
---|
1019 | |
---|
1020 | GossipOption const* Creature::GetGossipOption( uint32 id ) const |
---|
1021 | { |
---|
1022 | for( GossipOptionList::const_iterator i = m_goptions.begin( ); i != m_goptions.end( ); i++ ) |
---|
1023 | { |
---|
1024 | if(i->Action==id ) |
---|
1025 | return &*i; |
---|
1026 | } |
---|
1027 | return NULL; |
---|
1028 | } |
---|
1029 | |
---|
1030 | void Creature::ResetGossipOptions() |
---|
1031 | { |
---|
1032 | m_gossipOptionLoaded = false; |
---|
1033 | m_goptions.clear(); |
---|
1034 | } |
---|
1035 | |
---|
1036 | void Creature::LoadGossipOptions() |
---|
1037 | { |
---|
1038 | if(m_gossipOptionLoaded) |
---|
1039 | return; |
---|
1040 | |
---|
1041 | uint32 npcflags=GetUInt32Value(UNIT_NPC_FLAGS); |
---|
1042 | |
---|
1043 | QueryResult *result = WorldDatabase.PQuery( "SELECT id,gossip_id,npcflag,icon,action,option_text FROM npc_option WHERE (npcflag & %u)<>0", npcflags ); |
---|
1044 | |
---|
1045 | if(!result) |
---|
1046 | return; |
---|
1047 | |
---|
1048 | GossipOption go; |
---|
1049 | do |
---|
1050 | { |
---|
1051 | Field *fields = result->Fetch(); |
---|
1052 | go.Id= fields[0].GetUInt32(); |
---|
1053 | go.GossipId = fields[1].GetUInt32(); |
---|
1054 | go.NpcFlag=fields[2].GetUInt32(); |
---|
1055 | go.Icon=fields[3].GetUInt32(); |
---|
1056 | go.Action=fields[4].GetUInt32(); |
---|
1057 | go.Option=fields[5].GetCppString(); |
---|
1058 | addGossipOption(go); |
---|
1059 | }while( result->NextRow() ); |
---|
1060 | delete result; |
---|
1061 | |
---|
1062 | m_gossipOptionLoaded = true; |
---|
1063 | } |
---|
1064 | |
---|
1065 | void Creature::AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint32 MovementFlags, uint8 type) |
---|
1066 | { |
---|
1067 | /* uint32 timeElap = getMSTime(); |
---|
1068 | if ((timeElap - m_startMove) < m_moveTime) |
---|
1069 | { |
---|
1070 | oX = (dX - oX) * ( (timeElap - m_startMove) / m_moveTime ); |
---|
1071 | oY = (dY - oY) * ( (timeElap - m_startMove) / m_moveTime ); |
---|
1072 | } |
---|
1073 | else |
---|
1074 | { |
---|
1075 | oX = dX; |
---|
1076 | oY = dY; |
---|
1077 | } |
---|
1078 | |
---|
1079 | dX = x; |
---|
1080 | dY = y; |
---|
1081 | m_orientation = atan2((oY - dY), (oX - dX)); |
---|
1082 | |
---|
1083 | m_startMove = getMSTime(); |
---|
1084 | m_moveTime = time;*/ |
---|
1085 | SendMonsterMove(x, y, z, type, MovementFlags, time); |
---|
1086 | } |
---|
1087 | |
---|
1088 | Player *Creature::GetLootRecipient() const |
---|
1089 | { |
---|
1090 | if (!m_lootRecipient) return NULL; |
---|
1091 | else return ObjectAccessor::FindPlayer(m_lootRecipient); |
---|
1092 | } |
---|
1093 | |
---|
1094 | void Creature::SetLootRecipient(Unit *unit) |
---|
1095 | { |
---|
1096 | // set the player whose group should receive the right |
---|
1097 | // to loot the creature after it dies |
---|
1098 | // should be set to NULL after the loot disappears |
---|
1099 | |
---|
1100 | if (!unit) |
---|
1101 | { |
---|
1102 | m_lootRecipient = 0; |
---|
1103 | RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER); |
---|
1104 | return; |
---|
1105 | } |
---|
1106 | |
---|
1107 | Player* player = unit->GetCharmerOrOwnerPlayerOrPlayerItself(); |
---|
1108 | if(!player) // normal creature, no player involved |
---|
1109 | return; |
---|
1110 | |
---|
1111 | m_lootRecipient = player->GetGUID(); |
---|
1112 | SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER); |
---|
1113 | } |
---|
1114 | |
---|
1115 | void Creature::SaveToDB() |
---|
1116 | { |
---|
1117 | // this should only be used when the creature has already been loaded |
---|
1118 | // perferably after adding to map, because mapid may not be valid otherwise |
---|
1119 | CreatureData const *data = objmgr.GetCreatureData(m_DBTableGuid); |
---|
1120 | if(!data) |
---|
1121 | { |
---|
1122 | sLog.outError("Creature::SaveToDB failed, cannot get creature data!"); |
---|
1123 | return; |
---|
1124 | } |
---|
1125 | |
---|
1126 | SaveToDB(GetMapId(), data->spawnMask); |
---|
1127 | } |
---|
1128 | |
---|
1129 | void Creature::SaveToDB(uint32 mapid, uint8 spawnMask) |
---|
1130 | { |
---|
1131 | // update in loaded data |
---|
1132 | if (!m_DBTableGuid) |
---|
1133 | m_DBTableGuid = GetGUIDLow(); |
---|
1134 | CreatureData& data = objmgr.NewOrExistCreatureData(m_DBTableGuid); |
---|
1135 | |
---|
1136 | uint32 displayId = GetNativeDisplayId(); |
---|
1137 | |
---|
1138 | // check if it's a custom model and if not, use 0 for displayId |
---|
1139 | CreatureInfo const *cinfo = GetCreatureInfo(); |
---|
1140 | if(cinfo) |
---|
1141 | { |
---|
1142 | if(displayId == cinfo->Modelid1 || displayId == cinfo->Modelid2 || |
---|
1143 | displayId == cinfo->Modelid3 || displayId == cinfo->Modelid4) displayId = 0; |
---|
1144 | } |
---|
1145 | |
---|
1146 | // data->guid = guid don't must be update at save |
---|
1147 | data.id = GetEntry(); |
---|
1148 | data.mapid = mapid; |
---|
1149 | data.displayid = displayId; |
---|
1150 | data.equipmentId = GetEquipmentId(); |
---|
1151 | data.posX = GetPositionX(); |
---|
1152 | data.posY = GetPositionY(); |
---|
1153 | data.posZ = GetPositionZ(); |
---|
1154 | data.orientation = GetOrientation(); |
---|
1155 | data.spawntimesecs = m_respawnDelay; |
---|
1156 | // prevent add data integrity problems |
---|
1157 | data.spawndist = GetDefaultMovementType()==IDLE_MOTION_TYPE ? 0 : m_respawnradius; |
---|
1158 | data.currentwaypoint = 0; |
---|
1159 | data.curhealth = GetHealth(); |
---|
1160 | data.curmana = GetPower(POWER_MANA); |
---|
1161 | data.is_dead = m_isDeadByDefault; |
---|
1162 | // prevent add data integrity problems |
---|
1163 | data.movementType = !m_respawnradius && GetDefaultMovementType()==RANDOM_MOTION_TYPE |
---|
1164 | ? IDLE_MOTION_TYPE : GetDefaultMovementType(); |
---|
1165 | data.spawnMask = spawnMask; |
---|
1166 | |
---|
1167 | // updated in DB |
---|
1168 | WorldDatabase.BeginTransaction(); |
---|
1169 | |
---|
1170 | WorldDatabase.PExecuteLog("DELETE FROM creature WHERE guid = '%u'", m_DBTableGuid); |
---|
1171 | |
---|
1172 | std::ostringstream ss; |
---|
1173 | ss << "INSERT INTO creature VALUES (" |
---|
1174 | << m_DBTableGuid << "," |
---|
1175 | << GetEntry() << "," |
---|
1176 | << mapid <<"," |
---|
1177 | << (uint32)spawnMask << "," |
---|
1178 | << displayId <<"," |
---|
1179 | << GetEquipmentId() <<"," |
---|
1180 | << GetPositionX() << "," |
---|
1181 | << GetPositionY() << "," |
---|
1182 | << GetPositionZ() << "," |
---|
1183 | << GetOrientation() << "," |
---|
1184 | << m_respawnDelay << "," //respawn time |
---|
1185 | << (float) m_respawnradius << "," //spawn distance (float) |
---|
1186 | << (uint32) (0) << "," //currentwaypoint |
---|
1187 | << GetHealth() << "," //curhealth |
---|
1188 | << GetPower(POWER_MANA) << "," //curmana |
---|
1189 | << (m_isDeadByDefault ? 1 : 0) << "," //is_dead |
---|
1190 | << GetDefaultMovementType() << ")"; //default movement generator type |
---|
1191 | |
---|
1192 | WorldDatabase.PExecuteLog( ss.str( ).c_str( ) ); |
---|
1193 | |
---|
1194 | WorldDatabase.CommitTransaction(); |
---|
1195 | } |
---|
1196 | |
---|
1197 | void Creature::SelectLevel(const CreatureInfo *cinfo) |
---|
1198 | { |
---|
1199 | uint32 rank = isPet()? 0 : cinfo->rank; |
---|
1200 | |
---|
1201 | // level |
---|
1202 | uint32 minlevel = std::min(cinfo->maxlevel, cinfo->minlevel); |
---|
1203 | uint32 maxlevel = std::max(cinfo->maxlevel, cinfo->minlevel); |
---|
1204 | uint32 level = minlevel == maxlevel ? minlevel : urand(minlevel, maxlevel); |
---|
1205 | SetLevel(level); |
---|
1206 | |
---|
1207 | float rellevel = maxlevel == minlevel ? 0 : (float(level - minlevel))/(maxlevel - minlevel); |
---|
1208 | |
---|
1209 | // health |
---|
1210 | float healthmod = _GetHealthMod(rank); |
---|
1211 | |
---|
1212 | uint32 minhealth = std::min(cinfo->maxhealth, cinfo->minhealth); |
---|
1213 | uint32 maxhealth = std::max(cinfo->maxhealth, cinfo->minhealth); |
---|
1214 | uint32 health = uint32(healthmod * (minhealth + uint32(rellevel*(maxhealth - minhealth)))); |
---|
1215 | |
---|
1216 | SetCreateHealth(health); |
---|
1217 | SetMaxHealth(health); |
---|
1218 | SetHealth(health); |
---|
1219 | |
---|
1220 | // mana |
---|
1221 | uint32 minmana = std::min(cinfo->maxmana, cinfo->minmana); |
---|
1222 | uint32 maxmana = std::max(cinfo->maxmana, cinfo->minmana); |
---|
1223 | uint32 mana = minmana + uint32(rellevel*(maxmana - minmana)); |
---|
1224 | |
---|
1225 | SetCreateMana(mana); |
---|
1226 | SetMaxPower(POWER_MANA, mana); //MAX Mana |
---|
1227 | SetPower(POWER_MANA, mana); |
---|
1228 | |
---|
1229 | SetModifierValue(UNIT_MOD_HEALTH, BASE_VALUE, health); |
---|
1230 | SetModifierValue(UNIT_MOD_MANA, BASE_VALUE, mana); |
---|
1231 | |
---|
1232 | // damage |
---|
1233 | float damagemod = _GetDamageMod(rank); |
---|
1234 | |
---|
1235 | SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, cinfo->mindmg * damagemod); |
---|
1236 | SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, cinfo->maxdmg * damagemod); |
---|
1237 | SetBaseWeaponDamage(OFF_ATTACK, MINDAMAGE, cinfo->mindmg * damagemod); |
---|
1238 | SetBaseWeaponDamage(OFF_ATTACK, MAXDAMAGE, cinfo->maxdmg * damagemod); |
---|
1239 | SetBaseWeaponDamage(RANGED_ATTACK, MINDAMAGE, cinfo->minrangedmg * damagemod); |
---|
1240 | SetBaseWeaponDamage(RANGED_ATTACK, MAXDAMAGE, cinfo->maxrangedmg * damagemod); |
---|
1241 | |
---|
1242 | SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, cinfo->attackpower * damagemod); |
---|
1243 | SetModifierValue(UNIT_MOD_ATTACK_POWER_RANGED, BASE_VALUE, cinfo->rangedattackpower * damagemod); |
---|
1244 | } |
---|
1245 | |
---|
1246 | float Creature::_GetHealthMod(int32 Rank) |
---|
1247 | { |
---|
1248 | switch (Rank) // define rates for each elite rank |
---|
1249 | { |
---|
1250 | case CREATURE_ELITE_NORMAL: |
---|
1251 | return sWorld.getRate(RATE_CREATURE_NORMAL_HP); |
---|
1252 | case CREATURE_ELITE_ELITE: |
---|
1253 | return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_HP); |
---|
1254 | case CREATURE_ELITE_RAREELITE: |
---|
1255 | return sWorld.getRate(RATE_CREATURE_ELITE_RAREELITE_HP); |
---|
1256 | case CREATURE_ELITE_WORLDBOSS: |
---|
1257 | return sWorld.getRate(RATE_CREATURE_ELITE_WORLDBOSS_HP); |
---|
1258 | case CREATURE_ELITE_RARE: |
---|
1259 | return sWorld.getRate(RATE_CREATURE_ELITE_RARE_HP); |
---|
1260 | default: |
---|
1261 | return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_HP); |
---|
1262 | } |
---|
1263 | } |
---|
1264 | |
---|
1265 | float Creature::_GetDamageMod(int32 Rank) |
---|
1266 | { |
---|
1267 | switch (Rank) // define rates for each elite rank |
---|
1268 | { |
---|
1269 | case CREATURE_ELITE_NORMAL: |
---|
1270 | return sWorld.getRate(RATE_CREATURE_NORMAL_DAMAGE); |
---|
1271 | case CREATURE_ELITE_ELITE: |
---|
1272 | return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_DAMAGE); |
---|
1273 | case CREATURE_ELITE_RAREELITE: |
---|
1274 | return sWorld.getRate(RATE_CREATURE_ELITE_RAREELITE_DAMAGE); |
---|
1275 | case CREATURE_ELITE_WORLDBOSS: |
---|
1276 | return sWorld.getRate(RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE); |
---|
1277 | case CREATURE_ELITE_RARE: |
---|
1278 | return sWorld.getRate(RATE_CREATURE_ELITE_RARE_DAMAGE); |
---|
1279 | default: |
---|
1280 | return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_DAMAGE); |
---|
1281 | } |
---|
1282 | } |
---|
1283 | |
---|
1284 | float Creature::GetSpellDamageMod(int32 Rank) |
---|
1285 | { |
---|
1286 | switch (Rank) // define rates for each elite rank |
---|
1287 | { |
---|
1288 | case CREATURE_ELITE_NORMAL: |
---|
1289 | return sWorld.getRate(RATE_CREATURE_NORMAL_SPELLDAMAGE); |
---|
1290 | case CREATURE_ELITE_ELITE: |
---|
1291 | return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE); |
---|
1292 | case CREATURE_ELITE_RAREELITE: |
---|
1293 | return sWorld.getRate(RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE); |
---|
1294 | case CREATURE_ELITE_WORLDBOSS: |
---|
1295 | return sWorld.getRate(RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE); |
---|
1296 | case CREATURE_ELITE_RARE: |
---|
1297 | return sWorld.getRate(RATE_CREATURE_ELITE_RARE_SPELLDAMAGE); |
---|
1298 | default: |
---|
1299 | return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE); |
---|
1300 | } |
---|
1301 | } |
---|
1302 | |
---|
1303 | bool Creature::CreateFromProto(uint32 guidlow, uint32 Entry, uint32 team, const CreatureData *data) |
---|
1304 | { |
---|
1305 | CreatureInfo const *cinfo = objmgr.GetCreatureTemplate(Entry); |
---|
1306 | if(!cinfo) |
---|
1307 | { |
---|
1308 | sLog.outErrorDb("Error: creature entry %u does not exist.", Entry); |
---|
1309 | return false; |
---|
1310 | } |
---|
1311 | m_originalEntry = Entry; |
---|
1312 | |
---|
1313 | Object::_Create(guidlow, Entry, HIGHGUID_UNIT); |
---|
1314 | |
---|
1315 | if(!UpdateEntry(Entry, team, data)) |
---|
1316 | return false; |
---|
1317 | |
---|
1318 | //Notify the map's instance data. |
---|
1319 | //Only works if you create the object in it, not if it is moves to that map. |
---|
1320 | //Normally non-players do not teleport to other maps. |
---|
1321 | Map *map = MapManager::Instance().FindMap(GetMapId(), GetInstanceId()); |
---|
1322 | if(map && map->IsDungeon() && ((InstanceMap*)map)->GetInstanceData()) |
---|
1323 | { |
---|
1324 | ((InstanceMap*)map)->GetInstanceData()->OnCreatureCreate(this, Entry); |
---|
1325 | } |
---|
1326 | |
---|
1327 | return true; |
---|
1328 | } |
---|
1329 | |
---|
1330 | bool Creature::LoadFromDB(uint32 guid, Map *map) |
---|
1331 | { |
---|
1332 | CreatureData const* data = objmgr.GetCreatureData(guid); |
---|
1333 | |
---|
1334 | if(!data) |
---|
1335 | { |
---|
1336 | sLog.outErrorDb("Creature (GUID: %u) not found in table `creature`, can't load. ",guid); |
---|
1337 | return false; |
---|
1338 | } |
---|
1339 | |
---|
1340 | m_DBTableGuid = guid; |
---|
1341 | if (map->GetInstanceId() != 0) guid = objmgr.GenerateLowGuid(HIGHGUID_UNIT); |
---|
1342 | |
---|
1343 | uint16 team = 0; |
---|
1344 | if(!Create(guid,map,data->id,team,data)) |
---|
1345 | return false; |
---|
1346 | |
---|
1347 | Relocate(data->posX,data->posY,data->posZ,data->orientation); |
---|
1348 | |
---|
1349 | if(!IsPositionValid()) |
---|
1350 | { |
---|
1351 | sLog.outError("ERROR: Creature (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",GetGUIDLow(),GetEntry(),GetPositionX(),GetPositionY()); |
---|
1352 | return false; |
---|
1353 | } |
---|
1354 | |
---|
1355 | m_respawnradius = data->spawndist; |
---|
1356 | |
---|
1357 | m_respawnDelay = data->spawntimesecs; |
---|
1358 | m_isDeadByDefault = data->is_dead; |
---|
1359 | m_deathState = m_isDeadByDefault ? DEAD : ALIVE; |
---|
1360 | |
---|
1361 | m_respawnTime = objmgr.GetCreatureRespawnTime(m_DBTableGuid,GetInstanceId()); |
---|
1362 | if(m_respawnTime > time(NULL)) // not ready to respawn |
---|
1363 | m_deathState = DEAD; |
---|
1364 | else if(m_respawnTime) // respawn time set but expired |
---|
1365 | { |
---|
1366 | m_respawnTime = 0; |
---|
1367 | objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),0); |
---|
1368 | } |
---|
1369 | |
---|
1370 | uint32 curhealth = data->curhealth; |
---|
1371 | if(curhealth) |
---|
1372 | { |
---|
1373 | curhealth = uint32(curhealth*_GetHealthMod(GetCreatureInfo()->rank)); |
---|
1374 | if(curhealth < 1) |
---|
1375 | curhealth = 1; |
---|
1376 | } |
---|
1377 | |
---|
1378 | SetHealth(m_deathState == ALIVE ? curhealth : 0); |
---|
1379 | SetPower(POWER_MANA,data->curmana); |
---|
1380 | |
---|
1381 | SetMeleeDamageSchool(SpellSchools(GetCreatureInfo()->dmgschool)); |
---|
1382 | |
---|
1383 | // checked at creature_template loading |
---|
1384 | m_defaultMovementType = MovementGeneratorType(data->movementType); |
---|
1385 | |
---|
1386 | AIM_Initialize(); |
---|
1387 | return true; |
---|
1388 | } |
---|
1389 | |
---|
1390 | void Creature::LoadEquipment(uint32 equip_entry, bool force) |
---|
1391 | { |
---|
1392 | if(equip_entry == 0) |
---|
1393 | { |
---|
1394 | if (force) |
---|
1395 | { |
---|
1396 | for (uint8 i=0;i<3;i++) |
---|
1397 | { |
---|
1398 | SetUInt32Value( UNIT_VIRTUAL_ITEM_SLOT_DISPLAY + i, 0); |
---|
1399 | SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO + (i * 2), 0); |
---|
1400 | SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO + (i * 2) + 1, 0); |
---|
1401 | } |
---|
1402 | m_equipmentId = 0; |
---|
1403 | } |
---|
1404 | return; |
---|
1405 | } |
---|
1406 | |
---|
1407 | EquipmentInfo const *einfo = objmgr.GetEquipmentInfo(equip_entry); |
---|
1408 | if (!einfo) |
---|
1409 | return; |
---|
1410 | |
---|
1411 | m_equipmentId = equip_entry; |
---|
1412 | for (uint8 i=0;i<3;i++) |
---|
1413 | { |
---|
1414 | SetUInt32Value( UNIT_VIRTUAL_ITEM_SLOT_DISPLAY + i, einfo->equipmodel[i]); |
---|
1415 | SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO + (i * 2), einfo->equipinfo[i]); |
---|
1416 | SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO + (i * 2) + 1, einfo->equipslot[i]); |
---|
1417 | } |
---|
1418 | } |
---|
1419 | |
---|
1420 | bool Creature::hasQuest(uint32 quest_id) const |
---|
1421 | { |
---|
1422 | QuestRelations const& qr = objmgr.mCreatureQuestRelations; |
---|
1423 | for(QuestRelations::const_iterator itr = qr.lower_bound(GetEntry()); itr != qr.upper_bound(GetEntry()); ++itr) |
---|
1424 | { |
---|
1425 | if(itr->second==quest_id) |
---|
1426 | return true; |
---|
1427 | } |
---|
1428 | return false; |
---|
1429 | } |
---|
1430 | |
---|
1431 | bool Creature::hasInvolvedQuest(uint32 quest_id) const |
---|
1432 | { |
---|
1433 | QuestRelations const& qr = objmgr.mCreatureQuestInvolvedRelations; |
---|
1434 | for(QuestRelations::const_iterator itr = qr.lower_bound(GetEntry()); itr != qr.upper_bound(GetEntry()); ++itr) |
---|
1435 | { |
---|
1436 | if(itr->second==quest_id) |
---|
1437 | return true; |
---|
1438 | } |
---|
1439 | return false; |
---|
1440 | } |
---|
1441 | |
---|
1442 | void Creature::DeleteFromDB() |
---|
1443 | { |
---|
1444 | if (!m_DBTableGuid) |
---|
1445 | { |
---|
1446 | sLog.outDebug("Trying to delete not saved creature!"); |
---|
1447 | return; |
---|
1448 | } |
---|
1449 | |
---|
1450 | objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),0); |
---|
1451 | objmgr.DeleteCreatureData(m_DBTableGuid); |
---|
1452 | |
---|
1453 | WorldDatabase.BeginTransaction(); |
---|
1454 | WorldDatabase.PExecuteLog("DELETE FROM creature WHERE guid = '%u'", m_DBTableGuid); |
---|
1455 | WorldDatabase.PExecuteLog("DELETE FROM creature_addon WHERE guid = '%u'", m_DBTableGuid); |
---|
1456 | WorldDatabase.PExecuteLog("DELETE FROM creature_movement WHERE id = '%u'", m_DBTableGuid); |
---|
1457 | WorldDatabase.PExecuteLog("DELETE FROM game_event_creature WHERE guid = '%u'", m_DBTableGuid); |
---|
1458 | WorldDatabase.PExecuteLog("DELETE FROM game_event_model_equip WHERE guid = '%u'", m_DBTableGuid); |
---|
1459 | WorldDatabase.CommitTransaction(); |
---|
1460 | } |
---|
1461 | |
---|
1462 | float Creature::GetAttackDistance(Unit const* pl) const |
---|
1463 | { |
---|
1464 | float aggroRate = sWorld.getRate(RATE_CREATURE_AGGRO); |
---|
1465 | if(aggroRate==0) |
---|
1466 | return 0.0f; |
---|
1467 | |
---|
1468 | int32 playerlevel = pl->getLevelForTarget(this); |
---|
1469 | int32 creaturelevel = getLevelForTarget(pl); |
---|
1470 | |
---|
1471 | int32 leveldif = playerlevel - creaturelevel; |
---|
1472 | |
---|
1473 | // "The maximum Aggro Radius has a cap of 25 levels under. Example: A level 30 char has the same Aggro Radius of a level 5 char on a level 60 mob." |
---|
1474 | if ( leveldif < - 25) |
---|
1475 | leveldif = -25; |
---|
1476 | |
---|
1477 | // "The aggro radius of a mob having the same level as the player is roughly 20 yards" |
---|
1478 | float RetDistance = 20; |
---|
1479 | |
---|
1480 | // "Aggro Radius varries with level difference at a rate of roughly 1 yard/level" |
---|
1481 | // radius grow if playlevel < creaturelevel |
---|
1482 | RetDistance -= (float)leveldif; |
---|
1483 | |
---|
1484 | if(creaturelevel+5 <= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) |
---|
1485 | { |
---|
1486 | // detect range auras |
---|
1487 | RetDistance += GetTotalAuraModifier(SPELL_AURA_MOD_DETECT_RANGE); |
---|
1488 | |
---|
1489 | // detected range auras |
---|
1490 | RetDistance += pl->GetTotalAuraModifier(SPELL_AURA_MOD_DETECTED_RANGE); |
---|
1491 | } |
---|
1492 | |
---|
1493 | // "Minimum Aggro Radius for a mob seems to be combat range (5 yards)" |
---|
1494 | if(RetDistance < 5) |
---|
1495 | RetDistance = 5; |
---|
1496 | |
---|
1497 | return (RetDistance*aggroRate); |
---|
1498 | } |
---|
1499 | |
---|
1500 | void Creature::setDeathState(DeathState s) |
---|
1501 | { |
---|
1502 | if((s == JUST_DIED && !m_isDeadByDefault)||(s == JUST_ALIVED && m_isDeadByDefault)) |
---|
1503 | { |
---|
1504 | m_deathTimer = m_corpseDelay*1000; |
---|
1505 | |
---|
1506 | // always save boss respawn time at death to prevent crash cheating |
---|
1507 | if(sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATLY) || isWorldBoss()) |
---|
1508 | SaveRespawnTime(); |
---|
1509 | |
---|
1510 | if(!IsStopped()) |
---|
1511 | StopMoving(); |
---|
1512 | } |
---|
1513 | Unit::setDeathState(s); |
---|
1514 | |
---|
1515 | if(s == JUST_DIED) |
---|
1516 | { |
---|
1517 | SetUInt64Value (UNIT_FIELD_TARGET,0); // remove target selection in any cases (can be set at aura remove in Unit::setDeathState) |
---|
1518 | SetUInt32Value(UNIT_NPC_FLAGS, 0); |
---|
1519 | |
---|
1520 | if(!isPet() && GetCreatureInfo()->SkinLootId) |
---|
1521 | if ( LootTemplates_Skinning.HaveLootFor(GetCreatureInfo()->SkinLootId) ) |
---|
1522 | SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); |
---|
1523 | |
---|
1524 | Unit::setDeathState(CORPSE); |
---|
1525 | } |
---|
1526 | if(s == JUST_ALIVED) |
---|
1527 | { |
---|
1528 | SetHealth(GetMaxHealth()); |
---|
1529 | SetLootRecipient(NULL); |
---|
1530 | Unit::setDeathState(ALIVE); |
---|
1531 | CreatureInfo const *cinfo = GetCreatureInfo(); |
---|
1532 | SetUInt32Value(UNIT_DYNAMIC_FLAGS, 0); |
---|
1533 | RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); |
---|
1534 | AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); |
---|
1535 | SetUInt32Value(UNIT_NPC_FLAGS, cinfo->npcflag); |
---|
1536 | clearUnitState(UNIT_STAT_ALL_STATE); |
---|
1537 | i_motionMaster.Clear(); |
---|
1538 | SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool)); |
---|
1539 | LoadCreaturesAddon(true); |
---|
1540 | } |
---|
1541 | } |
---|
1542 | |
---|
1543 | void Creature::Respawn() |
---|
1544 | { |
---|
1545 | RemoveCorpse(); |
---|
1546 | |
---|
1547 | // forced recreate creature object at clients |
---|
1548 | UnitVisibility currentVis = GetVisibility(); |
---|
1549 | SetVisibility(VISIBILITY_RESPAWN); |
---|
1550 | ObjectAccessor::UpdateObjectVisibility(this); |
---|
1551 | SetVisibility(currentVis); // restore visibility state |
---|
1552 | ObjectAccessor::UpdateObjectVisibility(this); |
---|
1553 | |
---|
1554 | if(getDeathState()==DEAD) |
---|
1555 | { |
---|
1556 | if (m_DBTableGuid) |
---|
1557 | objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),0); |
---|
1558 | m_respawnTime = time(NULL); // respawn at next tick |
---|
1559 | } |
---|
1560 | } |
---|
1561 | |
---|
1562 | bool Creature::IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges) |
---|
1563 | { |
---|
1564 | if (!spellInfo) |
---|
1565 | return false; |
---|
1566 | |
---|
1567 | if (GetCreatureInfo()->MechanicImmuneMask & (1 << (spellInfo->Mechanic - 1))) |
---|
1568 | return true; |
---|
1569 | |
---|
1570 | return Unit::IsImmunedToSpell(spellInfo, useCharges); |
---|
1571 | } |
---|
1572 | |
---|
1573 | bool Creature::IsImmunedToSpellEffect(uint32 effect, uint32 mechanic) const |
---|
1574 | { |
---|
1575 | if (GetCreatureInfo()->MechanicImmuneMask & (1 << (mechanic-1))) |
---|
1576 | return true; |
---|
1577 | |
---|
1578 | return Unit::IsImmunedToSpellEffect(effect, mechanic); |
---|
1579 | } |
---|
1580 | |
---|
1581 | SpellEntry const *Creature::reachWithSpellAttack(Unit *pVictim) |
---|
1582 | { |
---|
1583 | if(!pVictim) |
---|
1584 | return NULL; |
---|
1585 | |
---|
1586 | for(uint32 i=0; i < CREATURE_MAX_SPELLS; i++) |
---|
1587 | { |
---|
1588 | if(!m_spells[i]) |
---|
1589 | continue; |
---|
1590 | SpellEntry const *spellInfo = sSpellStore.LookupEntry(m_spells[i] ); |
---|
1591 | if(!spellInfo) |
---|
1592 | { |
---|
1593 | sLog.outError("WORLD: unknown spell id %i\n", m_spells[i]); |
---|
1594 | continue; |
---|
1595 | } |
---|
1596 | |
---|
1597 | bool bcontinue = true; |
---|
1598 | for(uint32 j=0;j<3;j++) |
---|
1599 | { |
---|
1600 | if( (spellInfo->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE ) || |
---|
1601 | (spellInfo->Effect[j] == SPELL_EFFECT_INSTAKILL) || |
---|
1602 | (spellInfo->Effect[j] == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE) || |
---|
1603 | (spellInfo->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ) |
---|
1604 | ) |
---|
1605 | { |
---|
1606 | bcontinue = false; |
---|
1607 | break; |
---|
1608 | } |
---|
1609 | } |
---|
1610 | if(bcontinue) continue; |
---|
1611 | |
---|
1612 | if(spellInfo->manaCost > GetPower(POWER_MANA)) |
---|
1613 | continue; |
---|
1614 | SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(spellInfo->rangeIndex); |
---|
1615 | float range = GetSpellMaxRange(srange); |
---|
1616 | float minrange = GetSpellMinRange(srange); |
---|
1617 | float dist = GetDistance(pVictim); |
---|
1618 | //if(!isInFront( pVictim, range ) && spellInfo->AttributesEx ) |
---|
1619 | // continue; |
---|
1620 | if( dist > range || dist < minrange ) |
---|
1621 | continue; |
---|
1622 | if(HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED)) |
---|
1623 | continue; |
---|
1624 | return spellInfo; |
---|
1625 | } |
---|
1626 | return NULL; |
---|
1627 | } |
---|
1628 | |
---|
1629 | SpellEntry const *Creature::reachWithSpellCure(Unit *pVictim) |
---|
1630 | { |
---|
1631 | if(!pVictim) |
---|
1632 | return NULL; |
---|
1633 | |
---|
1634 | for(uint32 i=0; i < CREATURE_MAX_SPELLS; i++) |
---|
1635 | { |
---|
1636 | if(!m_spells[i]) |
---|
1637 | continue; |
---|
1638 | SpellEntry const *spellInfo = sSpellStore.LookupEntry(m_spells[i] ); |
---|
1639 | if(!spellInfo) |
---|
1640 | { |
---|
1641 | sLog.outError("WORLD: unknown spell id %i\n", m_spells[i]); |
---|
1642 | continue; |
---|
1643 | } |
---|
1644 | |
---|
1645 | bool bcontinue = true; |
---|
1646 | for(uint32 j=0;j<3;j++) |
---|
1647 | { |
---|
1648 | if( (spellInfo->Effect[j] == SPELL_EFFECT_HEAL ) ) |
---|
1649 | { |
---|
1650 | bcontinue = false; |
---|
1651 | break; |
---|
1652 | } |
---|
1653 | } |
---|
1654 | if(bcontinue) continue; |
---|
1655 | |
---|
1656 | if(spellInfo->manaCost > GetPower(POWER_MANA)) |
---|
1657 | continue; |
---|
1658 | SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(spellInfo->rangeIndex); |
---|
1659 | float range = GetSpellMaxRange(srange); |
---|
1660 | float minrange = GetSpellMinRange(srange); |
---|
1661 | float dist = GetDistance(pVictim); |
---|
1662 | //if(!isInFront( pVictim, range ) && spellInfo->AttributesEx ) |
---|
1663 | // continue; |
---|
1664 | if( dist > range || dist < minrange ) |
---|
1665 | continue; |
---|
1666 | if(HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED)) |
---|
1667 | continue; |
---|
1668 | return spellInfo; |
---|
1669 | } |
---|
1670 | return NULL; |
---|
1671 | } |
---|
1672 | |
---|
1673 | bool Creature::IsVisibleInGridForPlayer(Player* pl) const |
---|
1674 | { |
---|
1675 | // gamemaster in GM mode see all, including ghosts |
---|
1676 | if(pl->isGameMaster()) |
---|
1677 | return true; |
---|
1678 | |
---|
1679 | // Live player (or with not release body see live creatures or death creatures with corpse disappearing time > 0 |
---|
1680 | if(pl->isAlive() || pl->GetDeathTimer() > 0) |
---|
1681 | { |
---|
1682 | if( GetEntry() == VISUAL_WAYPOINT && !pl->isGameMaster() ) |
---|
1683 | return false; |
---|
1684 | return isAlive() || m_deathTimer > 0 || m_isDeadByDefault && m_deathState==CORPSE; |
---|
1685 | } |
---|
1686 | |
---|
1687 | // Dead player see live creatures near own corpse |
---|
1688 | if(isAlive()) |
---|
1689 | { |
---|
1690 | Corpse *corpse = pl->GetCorpse(); |
---|
1691 | if(corpse) |
---|
1692 | { |
---|
1693 | // 20 - aggro distance for same level, 25 - max additional distance if player level less that creature level |
---|
1694 | if(corpse->IsWithinDistInMap(this,(20+25)*sWorld.getRate(RATE_CREATURE_AGGRO))) |
---|
1695 | return true; |
---|
1696 | } |
---|
1697 | } |
---|
1698 | |
---|
1699 | // Dead player see Spirit Healer or Spirit Guide |
---|
1700 | if(isSpiritService()) |
---|
1701 | return true; |
---|
1702 | |
---|
1703 | // and not see any other |
---|
1704 | return false; |
---|
1705 | } |
---|
1706 | |
---|
1707 | void Creature::DoFleeToGetAssistance(float radius) // Optional parameter |
---|
1708 | { |
---|
1709 | if (!getVictim()) |
---|
1710 | return; |
---|
1711 | |
---|
1712 | Creature* pCreature = NULL; |
---|
1713 | |
---|
1714 | CellPair p(Trinity::ComputeCellPair(GetPositionX(), GetPositionY())); |
---|
1715 | Cell cell(p); |
---|
1716 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
1717 | cell.SetNoCreate(); |
---|
1718 | |
---|
1719 | Trinity::NearestAssistCreatureInCreatureRangeCheck u_check(this,getVictim(),radius); |
---|
1720 | Trinity::CreatureLastSearcher<Trinity::NearestAssistCreatureInCreatureRangeCheck> searcher(pCreature, u_check); |
---|
1721 | |
---|
1722 | TypeContainerVisitor<Trinity::CreatureLastSearcher<Trinity::NearestAssistCreatureInCreatureRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher); |
---|
1723 | |
---|
1724 | CellLock<GridReadGuard> cell_lock(cell, p); |
---|
1725 | cell_lock->Visit(cell_lock, grid_creature_searcher, *(GetMap())); |
---|
1726 | |
---|
1727 | if(!GetMotionMaster()->empty() && (GetMotionMaster()->GetCurrentMovementGeneratorType() != POINT_MOTION_TYPE)) |
---|
1728 | GetMotionMaster()->Clear(false); |
---|
1729 | if(pCreature == NULL) |
---|
1730 | { |
---|
1731 | GetMotionMaster()->MoveIdle(); |
---|
1732 | GetMotionMaster()->MoveFleeing(getVictim()); |
---|
1733 | } |
---|
1734 | else |
---|
1735 | { |
---|
1736 | GetMotionMaster()->MoveIdle(); |
---|
1737 | GetMotionMaster()->MovePoint(0,pCreature->GetPositionX(),pCreature->GetPositionY(),pCreature->GetPositionZ()); |
---|
1738 | } |
---|
1739 | } |
---|
1740 | |
---|
1741 | void Creature::CallAssistence() |
---|
1742 | { |
---|
1743 | if( !m_AlreadyCallAssistence && getVictim() && !isPet() && !isCharmed()) |
---|
1744 | { |
---|
1745 | SetNoCallAssistence(true); |
---|
1746 | |
---|
1747 | float radius = sWorld.getConfig(CONFIG_CREATURE_FAMILY_ASSISTEMCE_RADIUS); |
---|
1748 | if(radius > 0) |
---|
1749 | { |
---|
1750 | std::list<Creature*> assistList; |
---|
1751 | |
---|
1752 | { |
---|
1753 | CellPair p(Trinity::ComputeCellPair(GetPositionX(), GetPositionY())); |
---|
1754 | Cell cell(p); |
---|
1755 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
1756 | cell.SetNoCreate(); |
---|
1757 | |
---|
1758 | Trinity::AnyAssistCreatureInRangeCheck u_check(this, getVictim(), radius); |
---|
1759 | Trinity::CreatureListSearcher<Trinity::AnyAssistCreatureInRangeCheck> searcher(assistList, u_check); |
---|
1760 | |
---|
1761 | TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AnyAssistCreatureInRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher); |
---|
1762 | |
---|
1763 | CellLock<GridReadGuard> cell_lock(cell, p); |
---|
1764 | cell_lock->Visit(cell_lock, grid_creature_searcher, *MapManager::Instance().GetMap(GetMapId(), this)); |
---|
1765 | } |
---|
1766 | |
---|
1767 | for(std::list<Creature*>::iterator iter = assistList.begin(); iter != assistList.end(); ++iter) |
---|
1768 | { |
---|
1769 | (*iter)->SetNoCallAssistence(true); |
---|
1770 | if((*iter)->AI()) |
---|
1771 | (*iter)->AI()->AttackStart(getVictim()); |
---|
1772 | } |
---|
1773 | } |
---|
1774 | } |
---|
1775 | } |
---|
1776 | |
---|
1777 | void Creature::SaveRespawnTime() |
---|
1778 | { |
---|
1779 | if(isPet() || !m_DBTableGuid) |
---|
1780 | return; |
---|
1781 | |
---|
1782 | if(m_respawnTime > time(NULL)) // dead (no corpse) |
---|
1783 | objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),m_respawnTime); |
---|
1784 | else if(m_deathTimer > 0) // dead (corpse) |
---|
1785 | objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),time(NULL)+m_respawnDelay+m_deathTimer/1000); |
---|
1786 | } |
---|
1787 | |
---|
1788 | bool Creature::IsOutOfThreatArea(Unit* pVictim) const |
---|
1789 | { |
---|
1790 | if(!pVictim) |
---|
1791 | return true; |
---|
1792 | |
---|
1793 | if(!pVictim->IsInMap(this)) |
---|
1794 | return true; |
---|
1795 | |
---|
1796 | if(!pVictim->isTargetableForAttack()) |
---|
1797 | return true; |
---|
1798 | |
---|
1799 | if(!pVictim->isInAccessablePlaceFor(this)) |
---|
1800 | return true; |
---|
1801 | |
---|
1802 | if(sMapStore.LookupEntry(GetMapId())->Instanceable()) |
---|
1803 | return false; |
---|
1804 | |
---|
1805 | float length = pVictim->GetDistance(CombatStartX,CombatStartY,CombatStartZ); |
---|
1806 | float AttackDist = GetAttackDistance(pVictim); |
---|
1807 | uint32 ThreatRadius = sWorld.getConfig(CONFIG_THREAT_RADIUS); |
---|
1808 | |
---|
1809 | //Use AttackDistance in distance check if threat radius is lower. This prevents creature bounce in and ouf of combat every update tick. |
---|
1810 | return ( length > (ThreatRadius > AttackDist ? ThreatRadius : AttackDist)); |
---|
1811 | } |
---|
1812 | |
---|
1813 | CreatureDataAddon const* Creature::GetCreatureAddon() const |
---|
1814 | { |
---|
1815 | if (m_DBTableGuid) |
---|
1816 | { |
---|
1817 | if(CreatureDataAddon const* addon = ObjectMgr::GetCreatureAddon(m_DBTableGuid)) |
---|
1818 | return addon; |
---|
1819 | } |
---|
1820 | |
---|
1821 | // dependent from heroic mode entry |
---|
1822 | return ObjectMgr::GetCreatureTemplateAddon(GetCreatureInfo()->Entry); |
---|
1823 | } |
---|
1824 | |
---|
1825 | //creature_addon table |
---|
1826 | bool Creature::LoadCreaturesAddon(bool reload) |
---|
1827 | { |
---|
1828 | CreatureDataAddon const *cainfo = GetCreatureAddon(); |
---|
1829 | if(!cainfo) |
---|
1830 | return false; |
---|
1831 | |
---|
1832 | if (cainfo->mount != 0) |
---|
1833 | Mount(cainfo->mount); |
---|
1834 | |
---|
1835 | if (cainfo->bytes0 != 0) |
---|
1836 | SetUInt32Value(UNIT_FIELD_BYTES_0, cainfo->bytes0); |
---|
1837 | |
---|
1838 | if (cainfo->bytes1 != 0) |
---|
1839 | SetUInt32Value(UNIT_FIELD_BYTES_1, cainfo->bytes1); |
---|
1840 | |
---|
1841 | if (cainfo->bytes2 != 0) |
---|
1842 | SetUInt32Value(UNIT_FIELD_BYTES_2, cainfo->bytes2); |
---|
1843 | |
---|
1844 | if (cainfo->emote != 0) |
---|
1845 | SetUInt32Value(UNIT_NPC_EMOTESTATE, cainfo->emote); |
---|
1846 | |
---|
1847 | if (cainfo->move_flags != 0) |
---|
1848 | SetUnitMovementFlags(cainfo->move_flags); |
---|
1849 | |
---|
1850 | if(cainfo->auras) |
---|
1851 | { |
---|
1852 | for (CreatureDataAddonAura const* cAura = cainfo->auras; cAura->spell_id; ++cAura) |
---|
1853 | { |
---|
1854 | SpellEntry const *AdditionalSpellInfo = sSpellStore.LookupEntry(cAura->spell_id); |
---|
1855 | if (!AdditionalSpellInfo) |
---|
1856 | { |
---|
1857 | sLog.outErrorDb("Creature (GUIDLow: %u Entry: %u ) has wrong spell %u defined in `auras` field.",GetGUIDLow(),GetEntry(),cAura->spell_id); |
---|
1858 | continue; |
---|
1859 | } |
---|
1860 | |
---|
1861 | // skip already applied aura |
---|
1862 | if(HasAura(cAura->spell_id,cAura->effect_idx)) |
---|
1863 | { |
---|
1864 | if(!reload) |
---|
1865 | sLog.outErrorDb("Creature (GUIDLow: %u Entry: %u ) has duplicate aura (spell %u effect %u) in `auras` field.",GetGUIDLow(),GetEntry(),cAura->spell_id,cAura->effect_idx); |
---|
1866 | |
---|
1867 | continue; |
---|
1868 | } |
---|
1869 | |
---|
1870 | Aura* AdditionalAura = CreateAura(AdditionalSpellInfo, cAura->effect_idx, NULL, this, this, 0); |
---|
1871 | AddAura(AdditionalAura); |
---|
1872 | sLog.outDebug("Spell: %u with Aura %u added to creature (GUIDLow: %u Entry: %u )", cAura->spell_id, AdditionalSpellInfo->EffectApplyAuraName[0],GetGUIDLow(),GetEntry()); |
---|
1873 | } |
---|
1874 | } |
---|
1875 | return true; |
---|
1876 | } |
---|
1877 | |
---|
1878 | /// Send a message to LocalDefense channel for players oposition team in the zone |
---|
1879 | void Creature::SendZoneUnderAttackMessage(Player* attacker) |
---|
1880 | { |
---|
1881 | uint32 enemy_team = attacker->GetTeam(); |
---|
1882 | |
---|
1883 | WorldPacket data(SMSG_ZONE_UNDER_ATTACK,4); |
---|
1884 | data << (uint32)GetZoneId(); |
---|
1885 | sWorld.SendGlobalMessage(&data,NULL,(enemy_team==ALLIANCE ? HORDE : ALLIANCE)); |
---|
1886 | } |
---|
1887 | |
---|
1888 | void Creature::_AddCreatureSpellCooldown(uint32 spell_id, time_t end_time) |
---|
1889 | { |
---|
1890 | m_CreatureSpellCooldowns[spell_id] = end_time; |
---|
1891 | } |
---|
1892 | |
---|
1893 | void Creature::_AddCreatureCategoryCooldown(uint32 category, time_t apply_time) |
---|
1894 | { |
---|
1895 | m_CreatureCategoryCooldowns[category] = apply_time; |
---|
1896 | } |
---|
1897 | |
---|
1898 | void Creature::AddCreatureSpellCooldown(uint32 spellid) |
---|
1899 | { |
---|
1900 | SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid); |
---|
1901 | if(!spellInfo) |
---|
1902 | return; |
---|
1903 | |
---|
1904 | uint32 cooldown = GetSpellRecoveryTime(spellInfo); |
---|
1905 | if(cooldown) |
---|
1906 | _AddCreatureSpellCooldown(spellid, time(NULL) + cooldown/1000); |
---|
1907 | |
---|
1908 | if(spellInfo->Category) |
---|
1909 | _AddCreatureCategoryCooldown(spellInfo->Category, time(NULL)); |
---|
1910 | |
---|
1911 | m_GlobalCooldown = spellInfo->StartRecoveryTime; |
---|
1912 | } |
---|
1913 | |
---|
1914 | bool Creature::HasCategoryCooldown(uint32 spell_id) const |
---|
1915 | { |
---|
1916 | SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id); |
---|
1917 | if(!spellInfo) |
---|
1918 | return false; |
---|
1919 | |
---|
1920 | // check global cooldown if spell affected by it |
---|
1921 | if (spellInfo->StartRecoveryCategory > 0 && m_GlobalCooldown > 0) |
---|
1922 | return true; |
---|
1923 | |
---|
1924 | CreatureSpellCooldowns::const_iterator itr = m_CreatureCategoryCooldowns.find(spellInfo->Category); |
---|
1925 | return(itr != m_CreatureCategoryCooldowns.end() && time_t(itr->second + (spellInfo->CategoryRecoveryTime / 1000)) > time(NULL)); |
---|
1926 | } |
---|
1927 | |
---|
1928 | bool Creature::HasSpellCooldown(uint32 spell_id) const |
---|
1929 | { |
---|
1930 | CreatureSpellCooldowns::const_iterator itr = m_CreatureSpellCooldowns.find(spell_id); |
---|
1931 | return (itr != m_CreatureSpellCooldowns.end() && itr->second > time(NULL)) || HasCategoryCooldown(spell_id); |
---|
1932 | } |
---|
1933 | |
---|
1934 | bool Creature::IsInEvadeMode() const |
---|
1935 | { |
---|
1936 | return !i_motionMaster.empty() && i_motionMaster.GetCurrentMovementGeneratorType() == HOME_MOTION_TYPE; |
---|
1937 | } |
---|
1938 | |
---|
1939 | bool Creature::HasSpell(uint32 spellID) const |
---|
1940 | { |
---|
1941 | uint8 i; |
---|
1942 | for(i = 0; i < CREATURE_MAX_SPELLS; ++i) |
---|
1943 | if(spellID == m_spells[i]) |
---|
1944 | break; |
---|
1945 | return i < CREATURE_MAX_SPELLS; //broke before end of iteration of known spells |
---|
1946 | } |
---|
1947 | |
---|
1948 | time_t Creature::GetRespawnTimeEx() const |
---|
1949 | { |
---|
1950 | time_t now = time(NULL); |
---|
1951 | if(m_respawnTime > now) // dead (no corpse) |
---|
1952 | return m_respawnTime; |
---|
1953 | else if(m_deathTimer > 0) // dead (corpse) |
---|
1954 | return now+m_respawnDelay+m_deathTimer/1000; |
---|
1955 | else |
---|
1956 | return now; |
---|
1957 | } |
---|
1958 | |
---|
1959 | void Creature::GetRespawnCoord( float &x, float &y, float &z, float* ori, float* dist ) const |
---|
1960 | { |
---|
1961 | if (m_DBTableGuid) |
---|
1962 | { |
---|
1963 | if (CreatureData const* data = objmgr.GetCreatureData(GetDBTableGUIDLow())) |
---|
1964 | { |
---|
1965 | x = data->posX; |
---|
1966 | y = data->posY; |
---|
1967 | z = data->posZ; |
---|
1968 | if(ori) |
---|
1969 | *ori = data->orientation; |
---|
1970 | if(dist) |
---|
1971 | *dist = data->spawndist; |
---|
1972 | |
---|
1973 | return; |
---|
1974 | } |
---|
1975 | } |
---|
1976 | |
---|
1977 | x = GetPositionX(); |
---|
1978 | y = GetPositionY(); |
---|
1979 | z = GetPositionZ(); |
---|
1980 | if(ori) |
---|
1981 | *ori = GetOrientation(); |
---|
1982 | if(dist) |
---|
1983 | *dist = 0; |
---|
1984 | } |
---|
1985 | |
---|
1986 | void Creature::AllLootRemovedFromCorpse() |
---|
1987 | { |
---|
1988 | if (!HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE)) |
---|
1989 | { |
---|
1990 | uint32 nDeathTimer; |
---|
1991 | |
---|
1992 | CreatureInfo const *cinfo = GetCreatureInfo(); |
---|
1993 | |
---|
1994 | // corpse was not skinnable -> apply corpse looted timer |
---|
1995 | if (!cinfo || !cinfo->SkinLootId) |
---|
1996 | nDeathTimer = (uint32)((m_corpseDelay * 1000) * sWorld.getRate(RATE_CORPSE_DECAY_LOOTED)); |
---|
1997 | // corpse skinnable, but without skinning flag, and then skinned, corpse will despawn next update |
---|
1998 | else |
---|
1999 | nDeathTimer = 0; |
---|
2000 | |
---|
2001 | // update death timer only if looted timer is shorter |
---|
2002 | if (m_deathTimer > nDeathTimer) |
---|
2003 | m_deathTimer = nDeathTimer; |
---|
2004 | } |
---|
2005 | } |
---|
2006 | |
---|
2007 | uint32 Creature::getLevelForTarget( Unit const* target ) const |
---|
2008 | { |
---|
2009 | if(!isWorldBoss()) |
---|
2010 | return Unit::getLevelForTarget(target); |
---|
2011 | |
---|
2012 | uint32 level = target->getLevel()+sWorld.getConfig(CONFIG_WORLD_BOSS_LEVEL_DIFF); |
---|
2013 | if(level < 1) |
---|
2014 | return 1; |
---|
2015 | if(level > 255) |
---|
2016 | return 255; |
---|
2017 | return level; |
---|
2018 | } |
---|
2019 | |
---|
2020 | char const* Creature::GetScriptName() const |
---|
2021 | { |
---|
2022 | return ObjectMgr::GetCreatureTemplate(GetEntry())->ScriptName; |
---|
2023 | } |
---|
2024 | |
---|
2025 | |
---|
2026 | VendorItemData const* Creature::GetVendorItems() const |
---|
2027 | { |
---|
2028 | return objmgr.GetNpcVendorItemList(GetEntry()); |
---|
2029 | } |
---|
2030 | |
---|
2031 | uint32 Creature::GetVendorItemCurrentCount(VendorItem const* vItem) |
---|
2032 | { |
---|
2033 | if(!vItem->maxcount) |
---|
2034 | return vItem->maxcount; |
---|
2035 | |
---|
2036 | VendorItemCounts::iterator itr = m_vendorItemCounts.begin(); |
---|
2037 | for(; itr != m_vendorItemCounts.end(); ++itr) |
---|
2038 | if(itr->itemId==vItem->item) |
---|
2039 | break; |
---|
2040 | |
---|
2041 | if(itr == m_vendorItemCounts.end()) |
---|
2042 | return vItem->maxcount; |
---|
2043 | |
---|
2044 | VendorItemCount* vCount = &*itr; |
---|
2045 | |
---|
2046 | time_t ptime = time(NULL); |
---|
2047 | |
---|
2048 | if( vCount->lastIncrementTime + vItem->incrtime <= ptime ) |
---|
2049 | { |
---|
2050 | ItemPrototype const* pProto = objmgr.GetItemPrototype(vItem->item); |
---|
2051 | |
---|
2052 | uint32 diff = uint32((ptime - vCount->lastIncrementTime)/vItem->incrtime); |
---|
2053 | if((vCount->count + diff * pProto->BuyCount) >= vItem->maxcount ) |
---|
2054 | { |
---|
2055 | m_vendorItemCounts.erase(itr); |
---|
2056 | return vItem->maxcount; |
---|
2057 | } |
---|
2058 | |
---|
2059 | vCount->count += diff * pProto->BuyCount; |
---|
2060 | vCount->lastIncrementTime = ptime; |
---|
2061 | } |
---|
2062 | |
---|
2063 | return vCount->count; |
---|
2064 | } |
---|
2065 | |
---|
2066 | uint32 Creature::UpdateVendorItemCurrentCount(VendorItem const* vItem, uint32 used_count) |
---|
2067 | { |
---|
2068 | if(!vItem->maxcount) |
---|
2069 | return 0; |
---|
2070 | |
---|
2071 | VendorItemCounts::iterator itr = m_vendorItemCounts.begin(); |
---|
2072 | for(; itr != m_vendorItemCounts.end(); ++itr) |
---|
2073 | if(itr->itemId==vItem->item) |
---|
2074 | break; |
---|
2075 | |
---|
2076 | if(itr == m_vendorItemCounts.end()) |
---|
2077 | { |
---|
2078 | uint32 new_count = vItem->maxcount > used_count ? vItem->maxcount-used_count : 0; |
---|
2079 | m_vendorItemCounts.push_back(VendorItemCount(vItem->item,new_count)); |
---|
2080 | return new_count; |
---|
2081 | } |
---|
2082 | |
---|
2083 | VendorItemCount* vCount = &*itr; |
---|
2084 | |
---|
2085 | time_t ptime = time(NULL); |
---|
2086 | |
---|
2087 | if( vCount->lastIncrementTime + vItem->incrtime <= ptime ) |
---|
2088 | { |
---|
2089 | ItemPrototype const* pProto = objmgr.GetItemPrototype(vItem->item); |
---|
2090 | |
---|
2091 | uint32 diff = uint32((ptime - vCount->lastIncrementTime)/vItem->incrtime); |
---|
2092 | if((vCount->count + diff * pProto->BuyCount) < vItem->maxcount ) |
---|
2093 | vCount->count += diff * pProto->BuyCount; |
---|
2094 | else |
---|
2095 | vCount->count = vItem->maxcount; |
---|
2096 | } |
---|
2097 | |
---|
2098 | vCount->count = vCount->count > used_count ? vCount->count-used_count : 0; |
---|
2099 | vCount->lastIncrementTime = ptime; |
---|
2100 | return vCount->count; |
---|
2101 | } |
---|
2102 | |
---|
2103 | TrainerSpellData const* Creature::GetTrainerSpells() const |
---|
2104 | { |
---|
2105 | return objmgr.GetNpcTrainerSpells(GetEntry()); |
---|
2106 | } |
---|