1 | /* |
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2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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3 | * |
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4 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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5 | * |
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6 | * This program is free software; you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation; either version 2 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program; if not, write to the Free Software |
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18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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19 | */ |
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20 | |
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21 | #include "Common.h" |
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22 | #include "Database/DatabaseEnv.h" |
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23 | #include "WorldPacket.h" |
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24 | #include "WorldSession.h" |
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25 | #include "World.h" |
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26 | #include "ObjectMgr.h" |
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27 | #include "SpellMgr.h" |
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28 | #include "Creature.h" |
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29 | #include "QuestDef.h" |
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30 | #include "GossipDef.h" |
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31 | #include "Player.h" |
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32 | #include "Opcodes.h" |
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33 | #include "Log.h" |
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34 | #include "LootMgr.h" |
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35 | #include "MapManager.h" |
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36 | #include "CreatureAI.h" |
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37 | #include "CreatureAISelector.h" |
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38 | #include "Formulas.h" |
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39 | #include "SpellAuras.h" |
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40 | #include "WaypointMovementGenerator.h" |
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41 | #include "InstanceData.h" |
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42 | #include "BattleGround.h" |
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43 | #include "Util.h" |
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44 | #include "GridNotifiers.h" |
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45 | #include "GridNotifiersImpl.h" |
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46 | #include "CellImpl.h" |
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47 | #include "OutdoorPvPMgr.h" |
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48 | #include "GameEvent.h" |
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49 | #include "PossessedAI.h" |
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50 | // apply implementation of the singletons |
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51 | #include "Policies/SingletonImp.h" |
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52 | |
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53 | void TrainerSpellData::Clear() |
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54 | { |
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55 | for (TrainerSpellList::iterator itr = spellList.begin(); itr != spellList.end(); ++itr) |
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56 | delete (*itr); |
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57 | spellList.empty(); |
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58 | } |
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59 | |
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60 | TrainerSpell const* TrainerSpellData::Find(uint32 spell_id) const |
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61 | { |
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62 | for(TrainerSpellList::const_iterator itr = spellList.begin(); itr != spellList.end(); ++itr) |
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63 | if((*itr)->spell == spell_id) |
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64 | return *itr; |
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65 | |
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66 | return NULL; |
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67 | } |
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68 | |
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69 | bool VendorItemData::RemoveItem( uint32 item_id ) |
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70 | { |
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71 | for(VendorItemList::iterator i = m_items.begin(); i != m_items.end(); ++i ) |
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72 | { |
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73 | if((*i)->item==item_id) |
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74 | { |
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75 | m_items.erase(i); |
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76 | return true; |
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77 | } |
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78 | } |
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79 | return false; |
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80 | } |
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81 | |
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82 | size_t VendorItemData::FindItemSlot(uint32 item_id) const |
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83 | { |
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84 | for(size_t i = 0; i < m_items.size(); ++i ) |
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85 | if(m_items[i]->item==item_id) |
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86 | return i; |
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87 | return m_items.size(); |
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88 | } |
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89 | |
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90 | VendorItem const* VendorItemData::FindItem(uint32 item_id) const |
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91 | { |
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92 | for(VendorItemList::const_iterator i = m_items.begin(); i != m_items.end(); ++i ) |
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93 | if((*i)->item==item_id) |
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94 | return *i; |
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95 | return NULL; |
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96 | } |
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97 | |
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98 | uint32 CreatureInfo::GetRandomValidModelId() const |
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99 | { |
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100 | uint32 c = 0; |
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101 | uint32 modelIDs[4]; |
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102 | |
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103 | if (Modelid1) modelIDs[c++] = Modelid1; |
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104 | if (Modelid2) modelIDs[c++] = Modelid2; |
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105 | if (Modelid3) modelIDs[c++] = Modelid3; |
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106 | if (Modelid4) modelIDs[c++] = Modelid4; |
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107 | |
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108 | return ((c>0) ? modelIDs[urand(0,c-1)] : 0); |
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109 | } |
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110 | |
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111 | uint32 CreatureInfo::GetFirstValidModelId() const |
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112 | { |
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113 | if(Modelid1) return Modelid1; |
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114 | if(Modelid2) return Modelid2; |
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115 | if(Modelid3) return Modelid3; |
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116 | if(Modelid4) return Modelid4; |
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117 | return 0; |
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118 | } |
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119 | |
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120 | Creature::Creature() : |
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121 | Unit(), i_AI(NULL), i_AI_possessed(NULL), |
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122 | lootForPickPocketed(false), lootForBody(false), m_groupLootTimer(0), lootingGroupLeaderGUID(0), |
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123 | m_lootMoney(0), m_lootRecipient(0), |
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124 | m_deathTimer(0), m_respawnTime(0), m_respawnDelay(25), m_corpseDelay(60), m_respawnradius(0.0f), |
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125 | m_gossipOptionLoaded(false), m_emoteState(0), m_isPet(false), m_isTotem(false), |
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126 | m_regenTimer(2000), m_defaultMovementType(IDLE_MOTION_TYPE), m_equipmentId(0), |
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127 | m_AlreadyCallAssistence(false), m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false), |
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128 | m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),m_creatureInfo(NULL), m_DBTableGuid(0) |
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129 | { |
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130 | m_valuesCount = UNIT_END; |
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131 | |
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132 | for(int i =0; i<4; ++i) |
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133 | m_spells[i] = 0; |
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134 | |
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135 | m_CreatureSpellCooldowns.clear(); |
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136 | m_CreatureCategoryCooldowns.clear(); |
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137 | m_GlobalCooldown = 0; |
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138 | m_unit_movement_flags = MOVEMENTFLAG_WALK_MODE; |
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139 | } |
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140 | |
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141 | Creature::~Creature() |
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142 | { |
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143 | CleanupsBeforeDelete(); |
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144 | |
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145 | m_vendorItemCounts.clear(); |
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146 | |
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147 | delete i_AI; |
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148 | i_AI = NULL; |
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149 | |
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150 | DeletePossessedAI(); |
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151 | } |
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152 | |
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153 | void Creature::AddToWorld() |
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154 | { |
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155 | ///- Register the creature for guid lookup |
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156 | if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this); |
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157 | Unit::AddToWorld(); |
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158 | } |
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159 | |
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160 | void Creature::RemoveFromWorld() |
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161 | { |
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162 | ///- Remove the creature from the accessor |
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163 | if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this); |
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164 | Unit::RemoveFromWorld(); |
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165 | } |
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166 | |
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167 | void Creature::RemoveCorpse() |
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168 | { |
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169 | if( getDeathState()!=CORPSE && !m_isDeadByDefault || getDeathState()!=ALIVE && m_isDeadByDefault ) |
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170 | return; |
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171 | |
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172 | m_deathTimer = 0; |
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173 | setDeathState(DEAD); |
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174 | ObjectAccessor::UpdateObjectVisibility(this); |
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175 | loot.clear(); |
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176 | m_respawnTime = time(NULL) + m_respawnDelay; |
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177 | |
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178 | float x,y,z,o; |
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179 | GetRespawnCoord(x, y, z, &o); |
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180 | MapManager::Instance().GetMap(GetMapId(), this)->CreatureRelocation(this,x,y,z,o); |
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181 | } |
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182 | |
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183 | /** |
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184 | * change the entry of creature until respawn |
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185 | */ |
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186 | bool Creature::InitEntry(uint32 Entry, uint32 team, const CreatureData *data ) |
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187 | { |
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188 | CreatureInfo const *normalInfo = objmgr.GetCreatureTemplate(Entry); |
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189 | if(!normalInfo) |
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190 | { |
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191 | sLog.outErrorDb("Creature::UpdateEntry creature entry %u does not exist.", Entry); |
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192 | return false; |
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193 | } |
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194 | |
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195 | // get heroic mode entry |
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196 | uint32 actualEntry = Entry; |
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197 | CreatureInfo const *cinfo = normalInfo; |
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198 | if(normalInfo->HeroicEntry) |
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199 | { |
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200 | Map *map = MapManager::Instance().FindMap(GetMapId(), GetInstanceId()); |
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201 | if(map && map->IsHeroic()) |
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202 | { |
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203 | cinfo = objmgr.GetCreatureTemplate(normalInfo->HeroicEntry); |
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204 | if(!cinfo) |
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205 | { |
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206 | sLog.outErrorDb("Creature::UpdateEntry creature heroic entry %u does not exist.", actualEntry); |
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207 | return false; |
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208 | } |
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209 | } |
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210 | } |
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211 | |
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212 | SetUInt32Value(OBJECT_FIELD_ENTRY, Entry); // normal entry always |
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213 | m_creatureInfo = cinfo; // map mode related always |
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214 | |
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215 | // Cancel load if no model defined |
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216 | if (!(cinfo->GetFirstValidModelId())) |
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217 | { |
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218 | sLog.outErrorDb("Creature (Entry: %u) has no model defined in table `creature_template`, can't load. ",Entry); |
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219 | return false; |
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220 | } |
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221 | |
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222 | uint32 display_id = objmgr.ChooseDisplayId(team, GetCreatureInfo(), data); |
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223 | CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id); |
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224 | if (!minfo) |
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225 | { |
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226 | sLog.outErrorDb("Creature (Entry: %u) has model %u not found in table `creature_model_info`, can't load. ", Entry, display_id); |
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227 | return false; |
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228 | } |
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229 | else |
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230 | display_id = minfo->modelid; // it can be different (for another gender) |
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231 | |
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232 | SetDisplayId(display_id); |
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233 | SetNativeDisplayId(display_id); |
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234 | SetByteValue(UNIT_FIELD_BYTES_0, 2, minfo->gender); |
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235 | |
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236 | // Load creature equipment |
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237 | if(!data || data->equipmentId == 0) |
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238 | { // use default from the template |
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239 | LoadEquipment(cinfo->equipmentId); |
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240 | } |
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241 | else if(data && data->equipmentId != -1) |
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242 | { // override, -1 means no equipment |
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243 | LoadEquipment(data->equipmentId); |
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244 | } |
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245 | |
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246 | SetName(normalInfo->Name); // at normal entry always |
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247 | |
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248 | SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS,minfo->bounding_radius); |
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249 | SetFloatValue(UNIT_FIELD_COMBATREACH,minfo->combat_reach ); |
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250 | |
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251 | SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f); |
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252 | |
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253 | SetSpeed(MOVE_WALK, cinfo->speed ); |
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254 | SetSpeed(MOVE_RUN, cinfo->speed ); |
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255 | SetSpeed(MOVE_SWIM, cinfo->speed ); |
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256 | |
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257 | SetFloatValue(OBJECT_FIELD_SCALE_X, cinfo->scale); |
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258 | |
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259 | // checked at loading |
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260 | m_defaultMovementType = MovementGeneratorType(cinfo->MovementType); |
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261 | if(!m_respawnradius && m_defaultMovementType==RANDOM_MOTION_TYPE) |
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262 | m_defaultMovementType = IDLE_MOTION_TYPE; |
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263 | |
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264 | return true; |
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265 | } |
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266 | |
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267 | bool Creature::UpdateEntry(uint32 Entry, uint32 team, const CreatureData *data ) |
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268 | { |
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269 | if(!InitEntry(Entry,team,data)) |
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270 | return false; |
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271 | |
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272 | m_regenHealth = GetCreatureInfo()->RegenHealth; |
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273 | |
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274 | // creatures always have melee weapon ready if any |
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275 | SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE ); |
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276 | SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_AURAS ); |
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277 | |
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278 | SelectLevel(GetCreatureInfo()); |
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279 | if (team == HORDE) |
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280 | SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, GetCreatureInfo()->faction_H); |
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281 | else |
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282 | SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, GetCreatureInfo()->faction_A); |
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283 | |
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284 | if(GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_WORLDEVENT) |
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285 | SetUInt32Value(UNIT_NPC_FLAGS,GetCreatureInfo()->npcflag | gameeventmgr.GetNPCFlag(this)); |
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286 | else |
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287 | SetUInt32Value(UNIT_NPC_FLAGS,GetCreatureInfo()->npcflag); |
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288 | |
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289 | SetAttackTime(BASE_ATTACK, GetCreatureInfo()->baseattacktime); |
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290 | SetAttackTime(OFF_ATTACK, GetCreatureInfo()->baseattacktime); |
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291 | SetAttackTime(RANGED_ATTACK,GetCreatureInfo()->rangeattacktime); |
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292 | |
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293 | SetUInt32Value(UNIT_FIELD_FLAGS,GetCreatureInfo()->unit_flags); |
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294 | SetUInt32Value(UNIT_DYNAMIC_FLAGS,GetCreatureInfo()->dynamicflags); |
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295 | |
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296 | SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(GetCreatureInfo()->armor)); |
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297 | SetModifierValue(UNIT_MOD_RESISTANCE_HOLY, BASE_VALUE, float(GetCreatureInfo()->resistance1)); |
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298 | SetModifierValue(UNIT_MOD_RESISTANCE_FIRE, BASE_VALUE, float(GetCreatureInfo()->resistance2)); |
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299 | SetModifierValue(UNIT_MOD_RESISTANCE_NATURE, BASE_VALUE, float(GetCreatureInfo()->resistance3)); |
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300 | SetModifierValue(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, float(GetCreatureInfo()->resistance4)); |
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301 | SetModifierValue(UNIT_MOD_RESISTANCE_SHADOW, BASE_VALUE, float(GetCreatureInfo()->resistance5)); |
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302 | SetModifierValue(UNIT_MOD_RESISTANCE_ARCANE, BASE_VALUE, float(GetCreatureInfo()->resistance6)); |
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303 | |
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304 | SetCanModifyStats(true); |
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305 | UpdateAllStats(); |
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306 | |
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307 | FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(GetCreatureInfo()->faction_A); |
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308 | if (factionTemplate) // check and error show at loading templates |
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309 | { |
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310 | FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionTemplate->faction); |
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311 | if (factionEntry) |
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312 | if( !(GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_CIVILIAN) && |
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313 | (factionEntry->team == ALLIANCE || factionEntry->team == HORDE) ) |
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314 | SetPvP(true); |
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315 | } |
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316 | |
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317 | m_spells[0] = GetCreatureInfo()->spell1; |
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318 | m_spells[1] = GetCreatureInfo()->spell2; |
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319 | m_spells[2] = GetCreatureInfo()->spell3; |
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320 | m_spells[3] = GetCreatureInfo()->spell4; |
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321 | |
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322 | // HACK: trigger creature is always not selectable |
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323 | if(GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER) |
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324 | SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); |
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325 | |
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326 | return true; |
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327 | } |
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328 | |
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329 | void Creature::Update(uint32 diff) |
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330 | { |
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331 | if(m_GlobalCooldown <= diff) |
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332 | m_GlobalCooldown = 0; |
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333 | else |
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334 | m_GlobalCooldown -= diff; |
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335 | |
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336 | switch( m_deathState ) |
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337 | { |
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338 | case JUST_ALIVED: |
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339 | // Don't must be called, see Creature::setDeathState JUST_ALIVED -> ALIVE promoting. |
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340 | sLog.outError("Creature (GUIDLow: %u Entry: %u ) in wrong state: JUST_ALIVED (4)",GetGUIDLow(),GetEntry()); |
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341 | break; |
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342 | case JUST_DIED: |
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343 | // Don't must be called, see Creature::setDeathState JUST_DIED -> CORPSE promoting. |
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344 | sLog.outError("Creature (GUIDLow: %u Entry: %u ) in wrong state: JUST_DEAD (1)",GetGUIDLow(),GetEntry()); |
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345 | break; |
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346 | case DEAD: |
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347 | { |
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348 | if( m_respawnTime <= time(NULL) ) |
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349 | { |
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350 | DEBUG_LOG("Respawning..."); |
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351 | m_respawnTime = 0; |
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352 | lootForPickPocketed = false; |
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353 | lootForBody = false; |
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354 | |
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355 | if(m_originalEntry != GetUInt32Value(OBJECT_FIELD_ENTRY)) |
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356 | UpdateEntry(m_originalEntry); |
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357 | |
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358 | CreatureInfo const *cinfo = GetCreatureInfo(); |
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359 | |
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360 | SelectLevel(cinfo); |
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361 | SetUInt32Value(UNIT_DYNAMIC_FLAGS, 0); |
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362 | if (m_isDeadByDefault) |
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363 | { |
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364 | setDeathState(JUST_DIED); |
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365 | SetHealth(0); |
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366 | i_motionMaster.Clear(); |
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367 | clearUnitState(UNIT_STAT_ALL_STATE); |
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368 | LoadCreaturesAddon(true); |
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369 | } |
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370 | else |
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371 | setDeathState( JUST_ALIVED ); |
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372 | |
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373 | //Call AI respawn virtual function |
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374 | AI()->JustRespawned(); |
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375 | |
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376 | MapManager::Instance().GetMap(GetMapId(), this)->Add(this); |
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377 | } |
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378 | break; |
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379 | } |
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380 | case CORPSE: |
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381 | { |
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382 | if (m_isDeadByDefault) |
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383 | break; |
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384 | |
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385 | if( m_deathTimer <= diff ) |
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386 | { |
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387 | RemoveCorpse(); |
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388 | DEBUG_LOG("Removing corpse... %u ", GetUInt32Value(OBJECT_FIELD_ENTRY)); |
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389 | } |
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390 | else |
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391 | { |
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392 | m_deathTimer -= diff; |
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393 | if (m_groupLootTimer && lootingGroupLeaderGUID) |
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394 | { |
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395 | if(diff <= m_groupLootTimer) |
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396 | { |
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397 | m_groupLootTimer -= diff; |
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398 | } |
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399 | else |
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400 | { |
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401 | Group* group = objmgr.GetGroupByLeader(lootingGroupLeaderGUID); |
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402 | if (group) |
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403 | group->EndRoll(); |
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404 | m_groupLootTimer = 0; |
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405 | lootingGroupLeaderGUID = 0; |
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406 | } |
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407 | } |
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408 | } |
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409 | |
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410 | break; |
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411 | } |
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412 | case ALIVE: |
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413 | { |
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414 | if (m_isDeadByDefault) |
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415 | { |
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416 | if( m_deathTimer <= diff ) |
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417 | { |
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418 | RemoveCorpse(); |
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419 | DEBUG_LOG("Removing alive corpse... %u ", GetUInt32Value(OBJECT_FIELD_ENTRY)); |
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420 | } |
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421 | else |
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422 | { |
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423 | m_deathTimer -= diff; |
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424 | } |
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425 | } |
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426 | |
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427 | Unit::Update( diff ); |
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428 | |
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429 | // creature can be dead after Unit::Update call |
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430 | // CORPSE/DEAD state will processed at next tick (in other case death timer will be updated unexpectedly) |
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431 | if(!isAlive()) |
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432 | break; |
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433 | |
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434 | if(!IsInEvadeMode()) |
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435 | { |
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436 | // do not allow the AI to be changed during update |
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437 | m_AI_locked = true; |
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438 | AI()->UpdateAI(diff); |
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439 | m_AI_locked = false; |
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440 | } |
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441 | |
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442 | // creature can be dead after UpdateAI call |
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443 | // CORPSE/DEAD state will processed at next tick (in other case death timer will be updated unexpectedly) |
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444 | if(!isAlive()) |
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445 | break; |
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446 | if(m_regenTimer > 0) |
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447 | { |
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448 | if(diff >= m_regenTimer) |
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449 | m_regenTimer = 0; |
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450 | else |
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451 | m_regenTimer -= diff; |
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452 | } |
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453 | if (m_regenTimer != 0) |
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454 | break; |
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455 | |
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456 | if (!isInCombat() || IsPolymorphed()) |
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457 | RegenerateHealth(); |
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458 | |
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459 | RegenerateMana(); |
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460 | |
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461 | m_regenTimer = 2000; |
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462 | break; |
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463 | } |
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464 | default: |
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465 | break; |
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466 | } |
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467 | } |
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468 | |
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469 | void Creature::RegenerateMana() |
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470 | { |
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471 | uint32 curValue = GetPower(POWER_MANA); |
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472 | uint32 maxValue = GetMaxPower(POWER_MANA); |
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473 | |
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474 | if (curValue >= maxValue) |
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475 | return; |
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476 | |
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477 | uint32 addvalue = 0; |
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478 | |
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479 | // Combat and any controlled creature |
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480 | if (isInCombat() || GetCharmerOrOwnerGUID()) |
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481 | { |
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482 | if(!IsUnderLastManaUseEffect()) |
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483 | { |
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484 | float ManaIncreaseRate = sWorld.getRate(RATE_POWER_MANA); |
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485 | float Spirit = GetStat(STAT_SPIRIT); |
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486 | |
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487 | addvalue = uint32((Spirit/5.0f + 17.0f) * ManaIncreaseRate); |
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488 | } |
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489 | } |
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490 | else |
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491 | addvalue = maxValue/3; |
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492 | |
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493 | ModifyPower(POWER_MANA, addvalue); |
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494 | } |
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495 | |
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496 | void Creature::RegenerateHealth() |
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497 | { |
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498 | if (!isRegeneratingHealth()) |
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499 | return; |
---|
500 | |
---|
501 | uint32 curValue = GetHealth(); |
---|
502 | uint32 maxValue = GetMaxHealth(); |
---|
503 | |
---|
504 | if (curValue >= maxValue) |
---|
505 | return; |
---|
506 | |
---|
507 | uint32 addvalue = 0; |
---|
508 | |
---|
509 | // Not only pet, but any controlled creature |
---|
510 | if(GetCharmerOrOwnerGUID()) |
---|
511 | { |
---|
512 | float HealthIncreaseRate = sWorld.getRate(RATE_HEALTH); |
---|
513 | float Spirit = GetStat(STAT_SPIRIT); |
---|
514 | |
---|
515 | if( GetPower(POWER_MANA) > 0 ) |
---|
516 | addvalue = uint32(Spirit * 0.25 * HealthIncreaseRate); |
---|
517 | else |
---|
518 | addvalue = uint32(Spirit * 0.80 * HealthIncreaseRate); |
---|
519 | } |
---|
520 | else |
---|
521 | addvalue = maxValue/3; |
---|
522 | |
---|
523 | ModifyHealth(addvalue); |
---|
524 | } |
---|
525 | |
---|
526 | bool Creature::AIM_Initialize() |
---|
527 | { |
---|
528 | // make sure nothing can change the AI during AI update |
---|
529 | if(m_AI_locked) |
---|
530 | { |
---|
531 | sLog.outDebug("AIM_Initialize: failed to init, locked."); |
---|
532 | return false; |
---|
533 | } |
---|
534 | |
---|
535 | // don't allow AI switch when possessed |
---|
536 | if (isPossessed()) |
---|
537 | return false; |
---|
538 | |
---|
539 | CreatureAI * oldAI = i_AI; |
---|
540 | i_motionMaster.Initialize(); |
---|
541 | i_AI = FactorySelector::selectAI(this); |
---|
542 | if (oldAI) |
---|
543 | delete oldAI; |
---|
544 | return true; |
---|
545 | } |
---|
546 | |
---|
547 | void Creature::InitPossessedAI() |
---|
548 | { |
---|
549 | if (!isPossessed()) return; |
---|
550 | |
---|
551 | if (!i_AI_possessed) |
---|
552 | i_AI_possessed = new PossessedAI(*this); |
---|
553 | |
---|
554 | // Signal the old AI that it's been disabled |
---|
555 | i_AI->OnPossess(true); |
---|
556 | } |
---|
557 | |
---|
558 | void Creature::DeletePossessedAI() |
---|
559 | { |
---|
560 | if (!i_AI_possessed) return; |
---|
561 | |
---|
562 | delete i_AI_possessed; |
---|
563 | i_AI_possessed = NULL; |
---|
564 | |
---|
565 | // Signal the old AI that it's been re-enabled |
---|
566 | i_AI->OnPossess(false); |
---|
567 | } |
---|
568 | |
---|
569 | bool Creature::Create (uint32 guidlow, Map *map, uint32 Entry, uint32 team, const CreatureData *data) |
---|
570 | { |
---|
571 | SetMapId(map->GetId()); |
---|
572 | SetInstanceId(map->GetInstanceId()); |
---|
573 | |
---|
574 | //oX = x; oY = y; dX = x; dY = y; m_moveTime = 0; m_startMove = 0; |
---|
575 | const bool bResult = CreateFromProto(guidlow, Entry, team, data); |
---|
576 | |
---|
577 | if (bResult) |
---|
578 | { |
---|
579 | switch (GetCreatureInfo()->rank) |
---|
580 | { |
---|
581 | case CREATURE_ELITE_RARE: |
---|
582 | m_corpseDelay = sWorld.getConfig(CONFIG_CORPSE_DECAY_RARE); |
---|
583 | break; |
---|
584 | case CREATURE_ELITE_ELITE: |
---|
585 | m_corpseDelay = sWorld.getConfig(CONFIG_CORPSE_DECAY_ELITE); |
---|
586 | break; |
---|
587 | case CREATURE_ELITE_RAREELITE: |
---|
588 | m_corpseDelay = sWorld.getConfig(CONFIG_CORPSE_DECAY_RAREELITE); |
---|
589 | break; |
---|
590 | case CREATURE_ELITE_WORLDBOSS: |
---|
591 | m_corpseDelay = sWorld.getConfig(CONFIG_CORPSE_DECAY_WORLDBOSS); |
---|
592 | break; |
---|
593 | default: |
---|
594 | m_corpseDelay = sWorld.getConfig(CONFIG_CORPSE_DECAY_NORMAL); |
---|
595 | break; |
---|
596 | } |
---|
597 | LoadCreaturesAddon(); |
---|
598 | } |
---|
599 | |
---|
600 | return bResult; |
---|
601 | } |
---|
602 | |
---|
603 | bool Creature::isCanTrainingOf(Player* pPlayer, bool msg) const |
---|
604 | { |
---|
605 | if(!isTrainer()) |
---|
606 | return false; |
---|
607 | |
---|
608 | TrainerSpellData const* trainer_spells = GetTrainerSpells(); |
---|
609 | |
---|
610 | if(!trainer_spells || trainer_spells->spellList.empty()) |
---|
611 | { |
---|
612 | sLog.outErrorDb("Creature %u (Entry: %u) have UNIT_NPC_FLAG_TRAINER but have empty trainer spell list.", |
---|
613 | GetGUIDLow(),GetEntry()); |
---|
614 | return false; |
---|
615 | } |
---|
616 | |
---|
617 | switch(GetCreatureInfo()->trainer_type) |
---|
618 | { |
---|
619 | case TRAINER_TYPE_CLASS: |
---|
620 | if(pPlayer->getClass()!=GetCreatureInfo()->classNum) |
---|
621 | { |
---|
622 | if(msg) |
---|
623 | { |
---|
624 | pPlayer->PlayerTalkClass->ClearMenus(); |
---|
625 | switch(GetCreatureInfo()->classNum) |
---|
626 | { |
---|
627 | case CLASS_DRUID: pPlayer->PlayerTalkClass->SendGossipMenu( 4913,GetGUID()); break; |
---|
628 | case CLASS_HUNTER: pPlayer->PlayerTalkClass->SendGossipMenu(10090,GetGUID()); break; |
---|
629 | case CLASS_MAGE: pPlayer->PlayerTalkClass->SendGossipMenu( 328,GetGUID()); break; |
---|
630 | case CLASS_PALADIN:pPlayer->PlayerTalkClass->SendGossipMenu( 1635,GetGUID()); break; |
---|
631 | case CLASS_PRIEST: pPlayer->PlayerTalkClass->SendGossipMenu( 4436,GetGUID()); break; |
---|
632 | case CLASS_ROGUE: pPlayer->PlayerTalkClass->SendGossipMenu( 4797,GetGUID()); break; |
---|
633 | case CLASS_SHAMAN: pPlayer->PlayerTalkClass->SendGossipMenu( 5003,GetGUID()); break; |
---|
634 | case CLASS_WARLOCK:pPlayer->PlayerTalkClass->SendGossipMenu( 5836,GetGUID()); break; |
---|
635 | case CLASS_WARRIOR:pPlayer->PlayerTalkClass->SendGossipMenu( 4985,GetGUID()); break; |
---|
636 | } |
---|
637 | } |
---|
638 | return false; |
---|
639 | } |
---|
640 | break; |
---|
641 | case TRAINER_TYPE_PETS: |
---|
642 | if(pPlayer->getClass()!=CLASS_HUNTER) |
---|
643 | { |
---|
644 | pPlayer->PlayerTalkClass->ClearMenus(); |
---|
645 | pPlayer->PlayerTalkClass->SendGossipMenu(3620,GetGUID()); |
---|
646 | return false; |
---|
647 | } |
---|
648 | break; |
---|
649 | case TRAINER_TYPE_MOUNTS: |
---|
650 | if(GetCreatureInfo()->race && pPlayer->getRace() != GetCreatureInfo()->race) |
---|
651 | { |
---|
652 | if(msg) |
---|
653 | { |
---|
654 | pPlayer->PlayerTalkClass->ClearMenus(); |
---|
655 | switch(GetCreatureInfo()->classNum) |
---|
656 | { |
---|
657 | case RACE_DWARF: pPlayer->PlayerTalkClass->SendGossipMenu(5865,GetGUID()); break; |
---|
658 | case RACE_GNOME: pPlayer->PlayerTalkClass->SendGossipMenu(4881,GetGUID()); break; |
---|
659 | case RACE_HUMAN: pPlayer->PlayerTalkClass->SendGossipMenu(5861,GetGUID()); break; |
---|
660 | case RACE_NIGHTELF: pPlayer->PlayerTalkClass->SendGossipMenu(5862,GetGUID()); break; |
---|
661 | case RACE_ORC: pPlayer->PlayerTalkClass->SendGossipMenu(5863,GetGUID()); break; |
---|
662 | case RACE_TAUREN: pPlayer->PlayerTalkClass->SendGossipMenu(5864,GetGUID()); break; |
---|
663 | case RACE_TROLL: pPlayer->PlayerTalkClass->SendGossipMenu(5816,GetGUID()); break; |
---|
664 | case RACE_UNDEAD_PLAYER:pPlayer->PlayerTalkClass->SendGossipMenu( 624,GetGUID()); break; |
---|
665 | case RACE_BLOODELF: pPlayer->PlayerTalkClass->SendGossipMenu(5862,GetGUID()); break; |
---|
666 | case RACE_DRAENEI: pPlayer->PlayerTalkClass->SendGossipMenu(5864,GetGUID()); break; |
---|
667 | } |
---|
668 | } |
---|
669 | return false; |
---|
670 | } |
---|
671 | break; |
---|
672 | case TRAINER_TYPE_TRADESKILLS: |
---|
673 | if(GetCreatureInfo()->trainer_spell && !pPlayer->HasSpell(GetCreatureInfo()->trainer_spell)) |
---|
674 | { |
---|
675 | if(msg) |
---|
676 | { |
---|
677 | pPlayer->PlayerTalkClass->ClearMenus(); |
---|
678 | pPlayer->PlayerTalkClass->SendGossipMenu(11031,GetGUID()); |
---|
679 | } |
---|
680 | return false; |
---|
681 | } |
---|
682 | break; |
---|
683 | default: |
---|
684 | return false; // checked and error output at creature_template loading |
---|
685 | } |
---|
686 | return true; |
---|
687 | } |
---|
688 | |
---|
689 | bool Creature::isCanIneractWithBattleMaster(Player* pPlayer, bool msg) const |
---|
690 | { |
---|
691 | if(!isBattleMaster()) |
---|
692 | return false; |
---|
693 | |
---|
694 | uint32 bgTypeId = objmgr.GetBattleMasterBG(GetEntry()); |
---|
695 | if(!msg) |
---|
696 | return pPlayer->GetBGAccessByLevel(bgTypeId); |
---|
697 | |
---|
698 | if(!pPlayer->GetBGAccessByLevel(bgTypeId)) |
---|
699 | { |
---|
700 | pPlayer->PlayerTalkClass->ClearMenus(); |
---|
701 | switch(bgTypeId) |
---|
702 | { |
---|
703 | case BATTLEGROUND_AV: pPlayer->PlayerTalkClass->SendGossipMenu(7616,GetGUID()); break; |
---|
704 | case BATTLEGROUND_WS: pPlayer->PlayerTalkClass->SendGossipMenu(7599,GetGUID()); break; |
---|
705 | case BATTLEGROUND_AB: pPlayer->PlayerTalkClass->SendGossipMenu(7642,GetGUID()); break; |
---|
706 | case BATTLEGROUND_EY: |
---|
707 | case BATTLEGROUND_NA: |
---|
708 | case BATTLEGROUND_BE: |
---|
709 | case BATTLEGROUND_AA: |
---|
710 | case BATTLEGROUND_RL: pPlayer->PlayerTalkClass->SendGossipMenu(10024,GetGUID()); break; |
---|
711 | break; |
---|
712 | } |
---|
713 | return false; |
---|
714 | } |
---|
715 | return true; |
---|
716 | } |
---|
717 | |
---|
718 | bool Creature::isCanTrainingAndResetTalentsOf(Player* pPlayer) const |
---|
719 | { |
---|
720 | return pPlayer->getLevel() >= 10 |
---|
721 | && GetCreatureInfo()->trainer_type == TRAINER_TYPE_CLASS |
---|
722 | && pPlayer->getClass() == GetCreatureInfo()->classNum; |
---|
723 | } |
---|
724 | |
---|
725 | void Creature::prepareGossipMenu( Player *pPlayer,uint32 gossipid ) |
---|
726 | { |
---|
727 | PlayerMenu* pm=pPlayer->PlayerTalkClass; |
---|
728 | pm->ClearMenus(); |
---|
729 | |
---|
730 | // lazy loading single time at use |
---|
731 | LoadGossipOptions(); |
---|
732 | |
---|
733 | for( GossipOptionList::iterator i = m_goptions.begin( ); i != m_goptions.end( ); i++ ) |
---|
734 | { |
---|
735 | GossipOption* gso=&*i; |
---|
736 | if(gso->GossipId == gossipid) |
---|
737 | { |
---|
738 | bool cantalking=true; |
---|
739 | if(gso->Id==1) |
---|
740 | { |
---|
741 | uint32 textid=GetNpcTextId(); |
---|
742 | GossipText * gossiptext=objmgr.GetGossipText(textid); |
---|
743 | if(!gossiptext) |
---|
744 | cantalking=false; |
---|
745 | } |
---|
746 | else |
---|
747 | { |
---|
748 | switch (gso->Action) |
---|
749 | { |
---|
750 | case GOSSIP_OPTION_QUESTGIVER: |
---|
751 | pPlayer->PrepareQuestMenu(GetGUID()); |
---|
752 | //if (pm->GetQuestMenu()->MenuItemCount() == 0) |
---|
753 | cantalking=false; |
---|
754 | //pm->GetQuestMenu()->ClearMenu(); |
---|
755 | break; |
---|
756 | case GOSSIP_OPTION_ARMORER: |
---|
757 | cantalking=false; // added in special mode |
---|
758 | break; |
---|
759 | case GOSSIP_OPTION_SPIRITHEALER: |
---|
760 | if( !pPlayer->isDead() ) |
---|
761 | cantalking=false; |
---|
762 | break; |
---|
763 | case GOSSIP_OPTION_VENDOR: |
---|
764 | { |
---|
765 | VendorItemData const* vItems = GetVendorItems(); |
---|
766 | if(!vItems || vItems->Empty()) |
---|
767 | { |
---|
768 | sLog.outErrorDb("Creature %u (Entry: %u) have UNIT_NPC_FLAG_VENDOR but have empty trading item list.", |
---|
769 | GetGUIDLow(),GetEntry()); |
---|
770 | cantalking=false; |
---|
771 | } |
---|
772 | break; |
---|
773 | } |
---|
774 | case GOSSIP_OPTION_TRAINER: |
---|
775 | if(!isCanTrainingOf(pPlayer,false)) |
---|
776 | cantalking=false; |
---|
777 | break; |
---|
778 | case GOSSIP_OPTION_UNLEARNTALENTS: |
---|
779 | if(!isCanTrainingAndResetTalentsOf(pPlayer)) |
---|
780 | cantalking=false; |
---|
781 | break; |
---|
782 | case GOSSIP_OPTION_UNLEARNPETSKILLS: |
---|
783 | if(!pPlayer->GetPet() || pPlayer->GetPet()->getPetType() != HUNTER_PET || pPlayer->GetPet()->m_spells.size() <= 1 || GetCreatureInfo()->trainer_type != TRAINER_TYPE_PETS || GetCreatureInfo()->classNum != CLASS_HUNTER) |
---|
784 | cantalking=false; |
---|
785 | break; |
---|
786 | case GOSSIP_OPTION_TAXIVENDOR: |
---|
787 | if ( pPlayer->GetSession()->SendLearnNewTaxiNode(this) ) |
---|
788 | return; |
---|
789 | break; |
---|
790 | case GOSSIP_OPTION_BATTLEFIELD: |
---|
791 | if(!isCanIneractWithBattleMaster(pPlayer,false)) |
---|
792 | cantalking=false; |
---|
793 | break; |
---|
794 | case GOSSIP_OPTION_SPIRITGUIDE: |
---|
795 | case GOSSIP_OPTION_INNKEEPER: |
---|
796 | case GOSSIP_OPTION_BANKER: |
---|
797 | case GOSSIP_OPTION_PETITIONER: |
---|
798 | case GOSSIP_OPTION_STABLEPET: |
---|
799 | case GOSSIP_OPTION_TABARDDESIGNER: |
---|
800 | case GOSSIP_OPTION_AUCTIONEER: |
---|
801 | break; // no checks |
---|
802 | case GOSSIP_OPTION_OUTDOORPVP: |
---|
803 | if ( !sOutdoorPvPMgr.CanTalkTo(pPlayer,this,(*gso)) ) |
---|
804 | cantalking = false; |
---|
805 | break; |
---|
806 | default: |
---|
807 | sLog.outErrorDb("Creature %u (entry: %u) have unknown gossip option %u",GetDBTableGUIDLow(),GetEntry(),gso->Action); |
---|
808 | break; |
---|
809 | } |
---|
810 | } |
---|
811 | |
---|
812 | //note for future dev: should have database fields for BoxMessage & BoxMoney |
---|
813 | if(!gso->OptionText.empty() && cantalking) |
---|
814 | { |
---|
815 | std::string OptionText = gso->OptionText; |
---|
816 | std::string BoxText = gso->BoxText; |
---|
817 | int loc_idx = pPlayer->GetSession()->GetSessionDbLocaleIndex(); |
---|
818 | if (loc_idx >= 0) |
---|
819 | { |
---|
820 | NpcOptionLocale const *no = objmgr.GetNpcOptionLocale(gso->Id); |
---|
821 | if (no) |
---|
822 | { |
---|
823 | if (no->OptionText.size() > loc_idx && !no->OptionText[loc_idx].empty()) |
---|
824 | OptionText=no->OptionText[loc_idx]; |
---|
825 | if (no->BoxText.size() > loc_idx && !no->BoxText[loc_idx].empty()) |
---|
826 | BoxText=no->BoxText[loc_idx]; |
---|
827 | } |
---|
828 | } |
---|
829 | pm->GetGossipMenu().AddMenuItem((uint8)gso->Icon,OptionText, gossipid,gso->Action,BoxText,gso->BoxMoney,gso->Coded); |
---|
830 | } |
---|
831 | } |
---|
832 | } |
---|
833 | |
---|
834 | ///some gossips aren't handled in normal way ... so we need to do it this way .. TODO: handle it in normal way ;-) |
---|
835 | if(pm->Empty()) |
---|
836 | { |
---|
837 | if(HasFlag(UNIT_NPC_FLAGS,UNIT_NPC_FLAG_TRAINER)) |
---|
838 | { |
---|
839 | isCanTrainingOf(pPlayer,true); // output error message if need |
---|
840 | } |
---|
841 | if(HasFlag(UNIT_NPC_FLAGS,UNIT_NPC_FLAG_BATTLEMASTER)) |
---|
842 | { |
---|
843 | isCanIneractWithBattleMaster(pPlayer,true); // output error message if need |
---|
844 | } |
---|
845 | } |
---|
846 | } |
---|
847 | |
---|
848 | void Creature::sendPreparedGossip(Player* player) |
---|
849 | { |
---|
850 | if(!player) |
---|
851 | return; |
---|
852 | |
---|
853 | GossipMenu& gossipmenu = player->PlayerTalkClass->GetGossipMenu(); |
---|
854 | |
---|
855 | if(GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_WORLDEVENT) // if world event npc then |
---|
856 | gameeventmgr.HandleWorldEventGossip(player, this); // update world state with progress |
---|
857 | |
---|
858 | // in case empty gossip menu open quest menu if any |
---|
859 | if (gossipmenu.Empty() && GetNpcTextId() == 0) |
---|
860 | { |
---|
861 | player->SendPreparedQuest(GetGUID()); |
---|
862 | return; |
---|
863 | } |
---|
864 | |
---|
865 | // in case non empty gossip menu (that not included quests list size) show it |
---|
866 | // (quest entries from quest menu will be included in list) |
---|
867 | player->PlayerTalkClass->SendGossipMenu(GetNpcTextId(), GetGUID()); |
---|
868 | } |
---|
869 | |
---|
870 | void Creature::OnGossipSelect(Player* player, uint32 option) |
---|
871 | { |
---|
872 | GossipMenu& gossipmenu = player->PlayerTalkClass->GetGossipMenu(); |
---|
873 | |
---|
874 | if(option >= gossipmenu.MenuItemCount()) |
---|
875 | return; |
---|
876 | |
---|
877 | uint32 action=gossipmenu.GetItem(option).m_gAction; |
---|
878 | uint32 zoneid=GetZoneId(); |
---|
879 | uint64 guid=GetGUID(); |
---|
880 | |
---|
881 | GossipOption const *gossip=GetGossipOption( action ); |
---|
882 | if(!gossip) |
---|
883 | { |
---|
884 | zoneid=0; |
---|
885 | gossip=GetGossipOption( action ); |
---|
886 | if(!gossip) |
---|
887 | return; |
---|
888 | } |
---|
889 | |
---|
890 | switch (gossip->Action) |
---|
891 | { |
---|
892 | case GOSSIP_OPTION_GOSSIP: |
---|
893 | { |
---|
894 | uint32 textid = GetGossipTextId(action, zoneid); |
---|
895 | if (textid == 0) |
---|
896 | textid=GetNpcTextId(); |
---|
897 | |
---|
898 | player->PlayerTalkClass->CloseGossip(); |
---|
899 | player->PlayerTalkClass->SendTalking(textid); |
---|
900 | break; |
---|
901 | } |
---|
902 | case GOSSIP_OPTION_OUTDOORPVP: |
---|
903 | sOutdoorPvPMgr.HandleGossipOption(player, GetGUID(), option); |
---|
904 | break; |
---|
905 | case GOSSIP_OPTION_SPIRITHEALER: |
---|
906 | if (player->isDead()) |
---|
907 | CastSpell(this,17251,true,NULL,NULL,player->GetGUID()); |
---|
908 | break; |
---|
909 | case GOSSIP_OPTION_QUESTGIVER: |
---|
910 | player->PrepareQuestMenu( guid ); |
---|
911 | player->SendPreparedQuest( guid ); |
---|
912 | break; |
---|
913 | case GOSSIP_OPTION_VENDOR: |
---|
914 | case GOSSIP_OPTION_ARMORER: |
---|
915 | player->GetSession()->SendListInventory(guid); |
---|
916 | break; |
---|
917 | case GOSSIP_OPTION_STABLEPET: |
---|
918 | player->GetSession()->SendStablePet(guid); |
---|
919 | break; |
---|
920 | case GOSSIP_OPTION_TRAINER: |
---|
921 | player->GetSession()->SendTrainerList(guid); |
---|
922 | break; |
---|
923 | case GOSSIP_OPTION_UNLEARNTALENTS: |
---|
924 | player->PlayerTalkClass->CloseGossip(); |
---|
925 | player->SendTalentWipeConfirm(guid); |
---|
926 | break; |
---|
927 | case GOSSIP_OPTION_UNLEARNPETSKILLS: |
---|
928 | player->PlayerTalkClass->CloseGossip(); |
---|
929 | player->SendPetSkillWipeConfirm(); |
---|
930 | break; |
---|
931 | case GOSSIP_OPTION_TAXIVENDOR: |
---|
932 | player->GetSession()->SendTaxiMenu(this); |
---|
933 | break; |
---|
934 | case GOSSIP_OPTION_INNKEEPER: |
---|
935 | player->PlayerTalkClass->CloseGossip(); |
---|
936 | player->SetBindPoint( guid ); |
---|
937 | break; |
---|
938 | case GOSSIP_OPTION_BANKER: |
---|
939 | player->GetSession()->SendShowBank( guid ); |
---|
940 | break; |
---|
941 | case GOSSIP_OPTION_PETITIONER: |
---|
942 | player->PlayerTalkClass->CloseGossip(); |
---|
943 | player->GetSession()->SendPetitionShowList( guid ); |
---|
944 | break; |
---|
945 | case GOSSIP_OPTION_TABARDDESIGNER: |
---|
946 | player->PlayerTalkClass->CloseGossip(); |
---|
947 | player->GetSession()->SendTabardVendorActivate( guid ); |
---|
948 | break; |
---|
949 | case GOSSIP_OPTION_AUCTIONEER: |
---|
950 | player->GetSession()->SendAuctionHello( guid, this ); |
---|
951 | break; |
---|
952 | case GOSSIP_OPTION_SPIRITGUIDE: |
---|
953 | case GOSSIP_GUARD_SPELLTRAINER: |
---|
954 | case GOSSIP_GUARD_SKILLTRAINER: |
---|
955 | prepareGossipMenu( player,gossip->Id ); |
---|
956 | sendPreparedGossip( player ); |
---|
957 | break; |
---|
958 | case GOSSIP_OPTION_BATTLEFIELD: |
---|
959 | { |
---|
960 | uint32 bgTypeId = objmgr.GetBattleMasterBG(GetEntry()); |
---|
961 | player->GetSession()->SendBattlegGroundList( GetGUID(), bgTypeId ); |
---|
962 | break; |
---|
963 | } |
---|
964 | default: |
---|
965 | OnPoiSelect( player, gossip ); |
---|
966 | break; |
---|
967 | } |
---|
968 | |
---|
969 | } |
---|
970 | |
---|
971 | void Creature::OnPoiSelect(Player* player, GossipOption const *gossip) |
---|
972 | { |
---|
973 | if(gossip->GossipId==GOSSIP_GUARD_SPELLTRAINER || gossip->GossipId==GOSSIP_GUARD_SKILLTRAINER) |
---|
974 | { |
---|
975 | //float x,y; |
---|
976 | //bool findnpc=false; |
---|
977 | Poi_Icon icon = ICON_POI_0; |
---|
978 | //QueryResult *result; |
---|
979 | //Field *fields; |
---|
980 | uint32 mapid=GetMapId(); |
---|
981 | Map const* map=MapManager::Instance().GetBaseMap( mapid ); |
---|
982 | uint16 areaflag=map->GetAreaFlag(GetPositionX(),GetPositionY()); |
---|
983 | uint32 zoneid=Map::GetZoneId(areaflag,mapid); |
---|
984 | std::string areaname= gossip->OptionText; |
---|
985 | /* |
---|
986 | uint16 pflag; |
---|
987 | |
---|
988 | // use the action relate to creaturetemplate.trainer_type ? |
---|
989 | result= WorldDatabase.PQuery("SELECT creature.position_x,creature.position_y FROM creature,creature_template WHERE creature.map = '%u' AND creature.id = creature_template.entry AND creature_template.trainer_type = '%u'", mapid, gossip->Action ); |
---|
990 | if(!result) |
---|
991 | return; |
---|
992 | do |
---|
993 | { |
---|
994 | fields = result->Fetch(); |
---|
995 | x=fields[0].GetFloat(); |
---|
996 | y=fields[1].GetFloat(); |
---|
997 | pflag=map->GetAreaFlag(GetPositionX(),GetPositionY()); |
---|
998 | if(pflag==areaflag) |
---|
999 | { |
---|
1000 | findnpc=true; |
---|
1001 | break; |
---|
1002 | } |
---|
1003 | }while(result->NextRow()); |
---|
1004 | |
---|
1005 | delete result; |
---|
1006 | |
---|
1007 | if(!findnpc) |
---|
1008 | { |
---|
1009 | player->PlayerTalkClass->SendTalking( "$NSorry", "Here no this person."); |
---|
1010 | return; |
---|
1011 | }*/ |
---|
1012 | |
---|
1013 | //need add more case. |
---|
1014 | switch(gossip->Action) |
---|
1015 | { |
---|
1016 | case GOSSIP_GUARD_BANK: |
---|
1017 | icon=ICON_POI_HOUSE; |
---|
1018 | break; |
---|
1019 | case GOSSIP_GUARD_RIDE: |
---|
1020 | icon=ICON_POI_RWHORSE; |
---|
1021 | break; |
---|
1022 | case GOSSIP_GUARD_GUILD: |
---|
1023 | icon=ICON_POI_BLUETOWER; |
---|
1024 | break; |
---|
1025 | default: |
---|
1026 | icon=ICON_POI_TOWER; |
---|
1027 | break; |
---|
1028 | } |
---|
1029 | uint32 textid=GetGossipTextId( gossip->Action, zoneid ); |
---|
1030 | player->PlayerTalkClass->SendTalking( textid ); |
---|
1031 | // how this could worked player->PlayerTalkClass->SendPointOfInterest( x, y, icon, 2, 15, areaname.c_str() ); |
---|
1032 | } |
---|
1033 | } |
---|
1034 | |
---|
1035 | uint32 Creature::GetGossipTextId(uint32 action, uint32 zoneid) |
---|
1036 | { |
---|
1037 | QueryResult *result= WorldDatabase.PQuery("SELECT textid FROM npc_gossip_textid WHERE action = '%u' AND zoneid ='%u'", action, zoneid ); |
---|
1038 | |
---|
1039 | if(!result) |
---|
1040 | return 0; |
---|
1041 | |
---|
1042 | Field *fields = result->Fetch(); |
---|
1043 | uint32 id = fields[0].GetUInt32(); |
---|
1044 | |
---|
1045 | delete result; |
---|
1046 | |
---|
1047 | return id; |
---|
1048 | } |
---|
1049 | |
---|
1050 | uint32 Creature::GetNpcTextId() |
---|
1051 | { |
---|
1052 | // don't cache / use cache in case it's a world event announcer |
---|
1053 | if(GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_WORLDEVENT) |
---|
1054 | if(uint32 textid = gameeventmgr.GetNpcTextId(m_DBTableGuid)) |
---|
1055 | return textid; |
---|
1056 | |
---|
1057 | if (!m_DBTableGuid) |
---|
1058 | return DEFAULT_GOSSIP_MESSAGE; |
---|
1059 | |
---|
1060 | if(uint32 pos = objmgr.GetNpcGossip(m_DBTableGuid)) |
---|
1061 | return pos; |
---|
1062 | |
---|
1063 | return DEFAULT_GOSSIP_MESSAGE; |
---|
1064 | } |
---|
1065 | |
---|
1066 | GossipOption const* Creature::GetGossipOption( uint32 id ) const |
---|
1067 | { |
---|
1068 | for( GossipOptionList::const_iterator i = m_goptions.begin( ); i != m_goptions.end( ); i++ ) |
---|
1069 | { |
---|
1070 | if(i->Action==id ) |
---|
1071 | return &*i; |
---|
1072 | } |
---|
1073 | return NULL; |
---|
1074 | } |
---|
1075 | |
---|
1076 | void Creature::ResetGossipOptions() |
---|
1077 | { |
---|
1078 | m_gossipOptionLoaded = false; |
---|
1079 | m_goptions.clear(); |
---|
1080 | } |
---|
1081 | |
---|
1082 | void Creature::LoadGossipOptions() |
---|
1083 | { |
---|
1084 | if(m_gossipOptionLoaded) |
---|
1085 | return; |
---|
1086 | |
---|
1087 | uint32 npcflags=GetUInt32Value(UNIT_NPC_FLAGS); |
---|
1088 | |
---|
1089 | CacheNpcOptionList const& noList = objmgr.GetNpcOptions (); |
---|
1090 | for (CacheNpcOptionList::const_iterator i = noList.begin (); i != noList.end (); ++i) |
---|
1091 | if(i->NpcFlag & npcflags) |
---|
1092 | addGossipOption(*i); |
---|
1093 | |
---|
1094 | m_gossipOptionLoaded = true; |
---|
1095 | } |
---|
1096 | |
---|
1097 | void Creature::AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint32 MovementFlags, uint8 type) |
---|
1098 | { |
---|
1099 | /* uint32 timeElap = getMSTime(); |
---|
1100 | if ((timeElap - m_startMove) < m_moveTime) |
---|
1101 | { |
---|
1102 | oX = (dX - oX) * ( (timeElap - m_startMove) / m_moveTime ); |
---|
1103 | oY = (dY - oY) * ( (timeElap - m_startMove) / m_moveTime ); |
---|
1104 | } |
---|
1105 | else |
---|
1106 | { |
---|
1107 | oX = dX; |
---|
1108 | oY = dY; |
---|
1109 | } |
---|
1110 | |
---|
1111 | dX = x; |
---|
1112 | dY = y; |
---|
1113 | m_orientation = atan2((oY - dY), (oX - dX)); |
---|
1114 | |
---|
1115 | m_startMove = getMSTime(); |
---|
1116 | m_moveTime = time;*/ |
---|
1117 | SendMonsterMove(x, y, z, type, MovementFlags, time); |
---|
1118 | } |
---|
1119 | |
---|
1120 | Player *Creature::GetLootRecipient() const |
---|
1121 | { |
---|
1122 | if (!m_lootRecipient) return NULL; |
---|
1123 | else return ObjectAccessor::FindPlayer(m_lootRecipient); |
---|
1124 | } |
---|
1125 | |
---|
1126 | void Creature::SetLootRecipient(Unit *unit) |
---|
1127 | { |
---|
1128 | // set the player whose group should receive the right |
---|
1129 | // to loot the creature after it dies |
---|
1130 | // should be set to NULL after the loot disappears |
---|
1131 | |
---|
1132 | if (!unit) |
---|
1133 | { |
---|
1134 | m_lootRecipient = 0; |
---|
1135 | RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER); |
---|
1136 | return; |
---|
1137 | } |
---|
1138 | |
---|
1139 | Player* player = unit->GetCharmerOrOwnerPlayerOrPlayerItself(); |
---|
1140 | if(!player) // normal creature, no player involved |
---|
1141 | return; |
---|
1142 | |
---|
1143 | m_lootRecipient = player->GetGUID(); |
---|
1144 | SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER); |
---|
1145 | } |
---|
1146 | |
---|
1147 | void Creature::SaveToDB() |
---|
1148 | { |
---|
1149 | // this should only be used when the creature has already been loaded |
---|
1150 | // preferably after adding to map, because mapid may not be valid otherwise |
---|
1151 | CreatureData const *data = objmgr.GetCreatureData(m_DBTableGuid); |
---|
1152 | if(!data) |
---|
1153 | { |
---|
1154 | sLog.outError("Creature::SaveToDB failed, cannot get creature data!"); |
---|
1155 | return; |
---|
1156 | } |
---|
1157 | |
---|
1158 | SaveToDB(GetMapId(), data->spawnMask); |
---|
1159 | } |
---|
1160 | |
---|
1161 | void Creature::SaveToDB(uint32 mapid, uint8 spawnMask) |
---|
1162 | { |
---|
1163 | // update in loaded data |
---|
1164 | if (!m_DBTableGuid) |
---|
1165 | m_DBTableGuid = GetGUIDLow(); |
---|
1166 | CreatureData& data = objmgr.NewOrExistCreatureData(m_DBTableGuid); |
---|
1167 | |
---|
1168 | uint32 displayId = GetNativeDisplayId(); |
---|
1169 | |
---|
1170 | // check if it's a custom model and if not, use 0 for displayId |
---|
1171 | CreatureInfo const *cinfo = GetCreatureInfo(); |
---|
1172 | if(cinfo) |
---|
1173 | { |
---|
1174 | if(displayId == cinfo->Modelid1 || displayId == cinfo->Modelid2 || |
---|
1175 | displayId == cinfo->Modelid3 || displayId == cinfo->Modelid4) displayId = 0; |
---|
1176 | } |
---|
1177 | |
---|
1178 | // data->guid = guid don't must be update at save |
---|
1179 | data.id = GetEntry(); |
---|
1180 | data.mapid = mapid; |
---|
1181 | data.displayid = displayId; |
---|
1182 | data.equipmentId = GetEquipmentId(); |
---|
1183 | data.posX = GetPositionX(); |
---|
1184 | data.posY = GetPositionY(); |
---|
1185 | data.posZ = GetPositionZ(); |
---|
1186 | data.orientation = GetOrientation(); |
---|
1187 | data.spawntimesecs = m_respawnDelay; |
---|
1188 | // prevent add data integrity problems |
---|
1189 | data.spawndist = GetDefaultMovementType()==IDLE_MOTION_TYPE ? 0 : m_respawnradius; |
---|
1190 | data.currentwaypoint = 0; |
---|
1191 | data.curhealth = GetHealth(); |
---|
1192 | data.curmana = GetPower(POWER_MANA); |
---|
1193 | data.is_dead = m_isDeadByDefault; |
---|
1194 | // prevent add data integrity problems |
---|
1195 | data.movementType = !m_respawnradius && GetDefaultMovementType()==RANDOM_MOTION_TYPE |
---|
1196 | ? IDLE_MOTION_TYPE : GetDefaultMovementType(); |
---|
1197 | data.spawnMask = spawnMask; |
---|
1198 | |
---|
1199 | // updated in DB |
---|
1200 | WorldDatabase.BeginTransaction(); |
---|
1201 | |
---|
1202 | WorldDatabase.PExecuteLog("DELETE FROM creature WHERE guid = '%u'", m_DBTableGuid); |
---|
1203 | |
---|
1204 | std::ostringstream ss; |
---|
1205 | ss << "INSERT INTO creature VALUES (" |
---|
1206 | << m_DBTableGuid << "," |
---|
1207 | << GetEntry() << "," |
---|
1208 | << mapid <<"," |
---|
1209 | << (uint32)spawnMask << "," |
---|
1210 | << displayId <<"," |
---|
1211 | << GetEquipmentId() <<"," |
---|
1212 | << GetPositionX() << "," |
---|
1213 | << GetPositionY() << "," |
---|
1214 | << GetPositionZ() << "," |
---|
1215 | << GetOrientation() << "," |
---|
1216 | << m_respawnDelay << "," //respawn time |
---|
1217 | << (float) m_respawnradius << "," //spawn distance (float) |
---|
1218 | << (uint32) (0) << "," //currentwaypoint |
---|
1219 | << GetHealth() << "," //curhealth |
---|
1220 | << GetPower(POWER_MANA) << "," //curmana |
---|
1221 | << (m_isDeadByDefault ? 1 : 0) << "," //is_dead |
---|
1222 | << GetDefaultMovementType() << ")"; //default movement generator type |
---|
1223 | |
---|
1224 | WorldDatabase.PExecuteLog( ss.str( ).c_str( ) ); |
---|
1225 | |
---|
1226 | WorldDatabase.CommitTransaction(); |
---|
1227 | } |
---|
1228 | |
---|
1229 | void Creature::SelectLevel(const CreatureInfo *cinfo) |
---|
1230 | { |
---|
1231 | uint32 rank = isPet()? 0 : cinfo->rank; |
---|
1232 | |
---|
1233 | // level |
---|
1234 | uint32 minlevel = std::min(cinfo->maxlevel, cinfo->minlevel); |
---|
1235 | uint32 maxlevel = std::max(cinfo->maxlevel, cinfo->minlevel); |
---|
1236 | uint32 level = minlevel == maxlevel ? minlevel : urand(minlevel, maxlevel); |
---|
1237 | SetLevel(level); |
---|
1238 | |
---|
1239 | float rellevel = maxlevel == minlevel ? 0 : (float(level - minlevel))/(maxlevel - minlevel); |
---|
1240 | |
---|
1241 | // health |
---|
1242 | float healthmod = _GetHealthMod(rank); |
---|
1243 | |
---|
1244 | uint32 minhealth = std::min(cinfo->maxhealth, cinfo->minhealth); |
---|
1245 | uint32 maxhealth = std::max(cinfo->maxhealth, cinfo->minhealth); |
---|
1246 | uint32 health = uint32(healthmod * (minhealth + uint32(rellevel*(maxhealth - minhealth)))); |
---|
1247 | |
---|
1248 | SetCreateHealth(health); |
---|
1249 | SetMaxHealth(health); |
---|
1250 | SetHealth(health); |
---|
1251 | |
---|
1252 | // mana |
---|
1253 | uint32 minmana = std::min(cinfo->maxmana, cinfo->minmana); |
---|
1254 | uint32 maxmana = std::max(cinfo->maxmana, cinfo->minmana); |
---|
1255 | uint32 mana = minmana + uint32(rellevel*(maxmana - minmana)); |
---|
1256 | |
---|
1257 | SetCreateMana(mana); |
---|
1258 | SetMaxPower(POWER_MANA, mana); //MAX Mana |
---|
1259 | SetPower(POWER_MANA, mana); |
---|
1260 | |
---|
1261 | SetModifierValue(UNIT_MOD_HEALTH, BASE_VALUE, health); |
---|
1262 | SetModifierValue(UNIT_MOD_MANA, BASE_VALUE, mana); |
---|
1263 | |
---|
1264 | // damage |
---|
1265 | float damagemod = _GetDamageMod(rank); |
---|
1266 | |
---|
1267 | SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, cinfo->mindmg * damagemod); |
---|
1268 | SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, cinfo->maxdmg * damagemod); |
---|
1269 | SetBaseWeaponDamage(OFF_ATTACK, MINDAMAGE, cinfo->mindmg * damagemod); |
---|
1270 | SetBaseWeaponDamage(OFF_ATTACK, MAXDAMAGE, cinfo->maxdmg * damagemod); |
---|
1271 | SetBaseWeaponDamage(RANGED_ATTACK, MINDAMAGE, cinfo->minrangedmg * damagemod); |
---|
1272 | SetBaseWeaponDamage(RANGED_ATTACK, MAXDAMAGE, cinfo->maxrangedmg * damagemod); |
---|
1273 | |
---|
1274 | SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, cinfo->attackpower * damagemod); |
---|
1275 | SetModifierValue(UNIT_MOD_ATTACK_POWER_RANGED, BASE_VALUE, cinfo->rangedattackpower * damagemod); |
---|
1276 | } |
---|
1277 | |
---|
1278 | float Creature::_GetHealthMod(int32 Rank) |
---|
1279 | { |
---|
1280 | switch (Rank) // define rates for each elite rank |
---|
1281 | { |
---|
1282 | case CREATURE_ELITE_NORMAL: |
---|
1283 | return sWorld.getRate(RATE_CREATURE_NORMAL_HP); |
---|
1284 | case CREATURE_ELITE_ELITE: |
---|
1285 | return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_HP); |
---|
1286 | case CREATURE_ELITE_RAREELITE: |
---|
1287 | return sWorld.getRate(RATE_CREATURE_ELITE_RAREELITE_HP); |
---|
1288 | case CREATURE_ELITE_WORLDBOSS: |
---|
1289 | return sWorld.getRate(RATE_CREATURE_ELITE_WORLDBOSS_HP); |
---|
1290 | case CREATURE_ELITE_RARE: |
---|
1291 | return sWorld.getRate(RATE_CREATURE_ELITE_RARE_HP); |
---|
1292 | default: |
---|
1293 | return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_HP); |
---|
1294 | } |
---|
1295 | } |
---|
1296 | |
---|
1297 | float Creature::_GetDamageMod(int32 Rank) |
---|
1298 | { |
---|
1299 | switch (Rank) // define rates for each elite rank |
---|
1300 | { |
---|
1301 | case CREATURE_ELITE_NORMAL: |
---|
1302 | return sWorld.getRate(RATE_CREATURE_NORMAL_DAMAGE); |
---|
1303 | case CREATURE_ELITE_ELITE: |
---|
1304 | return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_DAMAGE); |
---|
1305 | case CREATURE_ELITE_RAREELITE: |
---|
1306 | return sWorld.getRate(RATE_CREATURE_ELITE_RAREELITE_DAMAGE); |
---|
1307 | case CREATURE_ELITE_WORLDBOSS: |
---|
1308 | return sWorld.getRate(RATE_CREATURE_ELITE_WORLDBOSS_DAMAGE); |
---|
1309 | case CREATURE_ELITE_RARE: |
---|
1310 | return sWorld.getRate(RATE_CREATURE_ELITE_RARE_DAMAGE); |
---|
1311 | default: |
---|
1312 | return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_DAMAGE); |
---|
1313 | } |
---|
1314 | } |
---|
1315 | |
---|
1316 | float Creature::GetSpellDamageMod(int32 Rank) |
---|
1317 | { |
---|
1318 | switch (Rank) // define rates for each elite rank |
---|
1319 | { |
---|
1320 | case CREATURE_ELITE_NORMAL: |
---|
1321 | return sWorld.getRate(RATE_CREATURE_NORMAL_SPELLDAMAGE); |
---|
1322 | case CREATURE_ELITE_ELITE: |
---|
1323 | return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE); |
---|
1324 | case CREATURE_ELITE_RAREELITE: |
---|
1325 | return sWorld.getRate(RATE_CREATURE_ELITE_RAREELITE_SPELLDAMAGE); |
---|
1326 | case CREATURE_ELITE_WORLDBOSS: |
---|
1327 | return sWorld.getRate(RATE_CREATURE_ELITE_WORLDBOSS_SPELLDAMAGE); |
---|
1328 | case CREATURE_ELITE_RARE: |
---|
1329 | return sWorld.getRate(RATE_CREATURE_ELITE_RARE_SPELLDAMAGE); |
---|
1330 | default: |
---|
1331 | return sWorld.getRate(RATE_CREATURE_ELITE_ELITE_SPELLDAMAGE); |
---|
1332 | } |
---|
1333 | } |
---|
1334 | |
---|
1335 | bool Creature::CreateFromProto(uint32 guidlow, uint32 Entry, uint32 team, const CreatureData *data) |
---|
1336 | { |
---|
1337 | CreatureInfo const *cinfo = objmgr.GetCreatureTemplate(Entry); |
---|
1338 | if(!cinfo) |
---|
1339 | { |
---|
1340 | sLog.outErrorDb("Error: creature entry %u does not exist.", Entry); |
---|
1341 | return false; |
---|
1342 | } |
---|
1343 | m_originalEntry = Entry; |
---|
1344 | |
---|
1345 | Object::_Create(guidlow, Entry, HIGHGUID_UNIT); |
---|
1346 | |
---|
1347 | if(!UpdateEntry(Entry, team, data)) |
---|
1348 | return false; |
---|
1349 | |
---|
1350 | //Notify the map's instance data. |
---|
1351 | //Only works if you create the object in it, not if it is moves to that map. |
---|
1352 | //Normally non-players do not teleport to other maps. |
---|
1353 | Map *map = MapManager::Instance().FindMap(GetMapId(), GetInstanceId()); |
---|
1354 | if(map && map->IsDungeon() && ((InstanceMap*)map)->GetInstanceData()) |
---|
1355 | { |
---|
1356 | ((InstanceMap*)map)->GetInstanceData()->OnCreatureCreate(this, Entry); |
---|
1357 | } |
---|
1358 | |
---|
1359 | return true; |
---|
1360 | } |
---|
1361 | |
---|
1362 | bool Creature::LoadFromDB(uint32 guid, Map *map) |
---|
1363 | { |
---|
1364 | CreatureData const* data = objmgr.GetCreatureData(guid); |
---|
1365 | |
---|
1366 | if(!data) |
---|
1367 | { |
---|
1368 | sLog.outErrorDb("Creature (GUID: %u) not found in table `creature`, can't load. ",guid); |
---|
1369 | return false; |
---|
1370 | } |
---|
1371 | |
---|
1372 | m_DBTableGuid = guid; |
---|
1373 | if (map->GetInstanceId() != 0) guid = objmgr.GenerateLowGuid(HIGHGUID_UNIT); |
---|
1374 | |
---|
1375 | uint16 team = 0; |
---|
1376 | if(!Create(guid,map,data->id,team,data)) |
---|
1377 | return false; |
---|
1378 | |
---|
1379 | Relocate(data->posX,data->posY,data->posZ,data->orientation); |
---|
1380 | |
---|
1381 | if(!IsPositionValid()) |
---|
1382 | { |
---|
1383 | sLog.outError("ERROR: Creature (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",GetGUIDLow(),GetEntry(),GetPositionX(),GetPositionY()); |
---|
1384 | return false; |
---|
1385 | } |
---|
1386 | |
---|
1387 | m_respawnradius = data->spawndist; |
---|
1388 | |
---|
1389 | m_respawnDelay = data->spawntimesecs; |
---|
1390 | m_isDeadByDefault = data->is_dead; |
---|
1391 | m_deathState = m_isDeadByDefault ? DEAD : ALIVE; |
---|
1392 | |
---|
1393 | m_respawnTime = objmgr.GetCreatureRespawnTime(m_DBTableGuid,GetInstanceId()); |
---|
1394 | if(m_respawnTime > time(NULL)) // not ready to respawn |
---|
1395 | m_deathState = DEAD; |
---|
1396 | else if(m_respawnTime) // respawn time set but expired |
---|
1397 | { |
---|
1398 | m_respawnTime = 0; |
---|
1399 | objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),0); |
---|
1400 | } |
---|
1401 | |
---|
1402 | uint32 curhealth = data->curhealth; |
---|
1403 | if(curhealth) |
---|
1404 | { |
---|
1405 | curhealth = uint32(curhealth*_GetHealthMod(GetCreatureInfo()->rank)); |
---|
1406 | if(curhealth < 1) |
---|
1407 | curhealth = 1; |
---|
1408 | } |
---|
1409 | |
---|
1410 | SetHealth(m_deathState == ALIVE ? curhealth : 0); |
---|
1411 | SetPower(POWER_MANA,data->curmana); |
---|
1412 | |
---|
1413 | SetMeleeDamageSchool(SpellSchools(GetCreatureInfo()->dmgschool)); |
---|
1414 | |
---|
1415 | // checked at creature_template loading |
---|
1416 | m_defaultMovementType = MovementGeneratorType(data->movementType); |
---|
1417 | |
---|
1418 | AIM_Initialize(); |
---|
1419 | return true; |
---|
1420 | } |
---|
1421 | |
---|
1422 | void Creature::LoadEquipment(uint32 equip_entry, bool force) |
---|
1423 | { |
---|
1424 | if(equip_entry == 0) |
---|
1425 | { |
---|
1426 | if (force) |
---|
1427 | { |
---|
1428 | for (uint8 i = 0; i < 3; i++) |
---|
1429 | { |
---|
1430 | SetUInt32Value( UNIT_VIRTUAL_ITEM_SLOT_DISPLAY + i, 0); |
---|
1431 | SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO + (i * 2), 0); |
---|
1432 | SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO + (i * 2) + 1, 0); |
---|
1433 | } |
---|
1434 | m_equipmentId = 0; |
---|
1435 | } |
---|
1436 | return; |
---|
1437 | } |
---|
1438 | |
---|
1439 | EquipmentInfo const *einfo = objmgr.GetEquipmentInfo(equip_entry); |
---|
1440 | if (!einfo) |
---|
1441 | return; |
---|
1442 | |
---|
1443 | m_equipmentId = equip_entry; |
---|
1444 | for (uint8 i = 0; i < 3; i++) |
---|
1445 | { |
---|
1446 | SetUInt32Value( UNIT_VIRTUAL_ITEM_SLOT_DISPLAY + i, einfo->equipmodel[i]); |
---|
1447 | SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO + (i * 2), einfo->equipinfo[i]); |
---|
1448 | SetUInt32Value( UNIT_VIRTUAL_ITEM_INFO + (i * 2) + 1, einfo->equipslot[i]); |
---|
1449 | } |
---|
1450 | } |
---|
1451 | |
---|
1452 | bool Creature::hasQuest(uint32 quest_id) const |
---|
1453 | { |
---|
1454 | QuestRelations const& qr = objmgr.mCreatureQuestRelations; |
---|
1455 | for(QuestRelations::const_iterator itr = qr.lower_bound(GetEntry()); itr != qr.upper_bound(GetEntry()); ++itr) |
---|
1456 | { |
---|
1457 | if(itr->second==quest_id) |
---|
1458 | return true; |
---|
1459 | } |
---|
1460 | return false; |
---|
1461 | } |
---|
1462 | |
---|
1463 | bool Creature::hasInvolvedQuest(uint32 quest_id) const |
---|
1464 | { |
---|
1465 | QuestRelations const& qr = objmgr.mCreatureQuestInvolvedRelations; |
---|
1466 | for(QuestRelations::const_iterator itr = qr.lower_bound(GetEntry()); itr != qr.upper_bound(GetEntry()); ++itr) |
---|
1467 | { |
---|
1468 | if(itr->second==quest_id) |
---|
1469 | return true; |
---|
1470 | } |
---|
1471 | return false; |
---|
1472 | } |
---|
1473 | |
---|
1474 | void Creature::DeleteFromDB() |
---|
1475 | { |
---|
1476 | if (!m_DBTableGuid) |
---|
1477 | { |
---|
1478 | sLog.outDebug("Trying to delete not saved creature!"); |
---|
1479 | return; |
---|
1480 | } |
---|
1481 | |
---|
1482 | objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),0); |
---|
1483 | objmgr.DeleteCreatureData(m_DBTableGuid); |
---|
1484 | |
---|
1485 | WorldDatabase.BeginTransaction(); |
---|
1486 | WorldDatabase.PExecuteLog("DELETE FROM creature WHERE guid = '%u'", m_DBTableGuid); |
---|
1487 | WorldDatabase.PExecuteLog("DELETE FROM creature_addon WHERE guid = '%u'", m_DBTableGuid); |
---|
1488 | WorldDatabase.PExecuteLog("DELETE FROM creature_movement WHERE id = '%u'", m_DBTableGuid); |
---|
1489 | WorldDatabase.PExecuteLog("DELETE FROM game_event_creature WHERE guid = '%u'", m_DBTableGuid); |
---|
1490 | WorldDatabase.PExecuteLog("DELETE FROM game_event_model_equip WHERE guid = '%u'", m_DBTableGuid); |
---|
1491 | WorldDatabase.CommitTransaction(); |
---|
1492 | } |
---|
1493 | |
---|
1494 | bool Creature::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList) const |
---|
1495 | { |
---|
1496 | // not in world |
---|
1497 | if(!IsInWorld() || !u->IsInWorld()) |
---|
1498 | return false; |
---|
1499 | |
---|
1500 | // all dead creatures/players not visible for any creatures |
---|
1501 | if(!u->isAlive() || !isAlive()) |
---|
1502 | return false; |
---|
1503 | |
---|
1504 | // Always can see self |
---|
1505 | if (u == this) |
---|
1506 | return true; |
---|
1507 | |
---|
1508 | // always seen by owner |
---|
1509 | if(GetGUID() == u->GetCharmerOrOwnerGUID()) |
---|
1510 | return true; |
---|
1511 | |
---|
1512 | if(u->GetVisibility() == VISIBILITY_OFF) //GM |
---|
1513 | return false; |
---|
1514 | |
---|
1515 | // invisible aura |
---|
1516 | if((m_invisibilityMask || u->m_invisibilityMask) && !canDetectInvisibilityOf(u)) |
---|
1517 | return false; |
---|
1518 | |
---|
1519 | // unit got in stealth in this moment and must ignore old detected state |
---|
1520 | //if (m_Visibility == VISIBILITY_GROUP_NO_DETECT) |
---|
1521 | // return false; |
---|
1522 | |
---|
1523 | // GM invisibility checks early, invisibility if any detectable, so if not stealth then visible |
---|
1524 | if(u->GetVisibility() == VISIBILITY_GROUP_STEALTH) |
---|
1525 | { |
---|
1526 | //do not know what is the use of this detect |
---|
1527 | if(!detect || !canDetectStealthOf(u, GetDistance(u))) |
---|
1528 | return false; |
---|
1529 | } |
---|
1530 | |
---|
1531 | // Now check is target visible with LoS |
---|
1532 | //return u->IsWithinLOS(GetPositionX(),GetPositionY(),GetPositionZ()); |
---|
1533 | return true; |
---|
1534 | } |
---|
1535 | |
---|
1536 | bool Creature::IsWithinSightDist(Unit const* u) const |
---|
1537 | { |
---|
1538 | return IsWithinDistInMap(u, sWorld.getConfig(CONFIG_SIGHT_MONSTER)); |
---|
1539 | } |
---|
1540 | |
---|
1541 | float Creature::GetAttackDistance(Unit const* pl) const |
---|
1542 | { |
---|
1543 | float aggroRate = sWorld.getRate(RATE_CREATURE_AGGRO); |
---|
1544 | if(aggroRate==0) |
---|
1545 | return 0.0f; |
---|
1546 | |
---|
1547 | int32 playerlevel = pl->getLevelForTarget(this); |
---|
1548 | int32 creaturelevel = getLevelForTarget(pl); |
---|
1549 | |
---|
1550 | int32 leveldif = playerlevel - creaturelevel; |
---|
1551 | |
---|
1552 | // "The maximum Aggro Radius has a cap of 25 levels under. Example: A level 30 char has the same Aggro Radius of a level 5 char on a level 60 mob." |
---|
1553 | if ( leveldif < - 25) |
---|
1554 | leveldif = -25; |
---|
1555 | |
---|
1556 | // "The aggro radius of a mob having the same level as the player is roughly 20 yards" |
---|
1557 | float RetDistance = 20; |
---|
1558 | |
---|
1559 | // "Aggro Radius varies with level difference at a rate of roughly 1 yard/level" |
---|
1560 | // radius grow if playlevel < creaturelevel |
---|
1561 | RetDistance -= (float)leveldif; |
---|
1562 | |
---|
1563 | if(creaturelevel+5 <= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) |
---|
1564 | { |
---|
1565 | // detect range auras |
---|
1566 | RetDistance += GetTotalAuraModifier(SPELL_AURA_MOD_DETECT_RANGE); |
---|
1567 | |
---|
1568 | // detected range auras |
---|
1569 | RetDistance += pl->GetTotalAuraModifier(SPELL_AURA_MOD_DETECTED_RANGE); |
---|
1570 | } |
---|
1571 | |
---|
1572 | // "Minimum Aggro Radius for a mob seems to be combat range (5 yards)" |
---|
1573 | if(RetDistance < 5) |
---|
1574 | RetDistance = 5; |
---|
1575 | |
---|
1576 | return (RetDistance*aggroRate); |
---|
1577 | } |
---|
1578 | |
---|
1579 | void Creature::setDeathState(DeathState s) |
---|
1580 | { |
---|
1581 | if((s == JUST_DIED && !m_isDeadByDefault)||(s == JUST_ALIVED && m_isDeadByDefault)) |
---|
1582 | { |
---|
1583 | m_deathTimer = m_corpseDelay*1000; |
---|
1584 | |
---|
1585 | // always save boss respawn time at death to prevent crash cheating |
---|
1586 | if(sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY) || isWorldBoss()) |
---|
1587 | SaveRespawnTime(); |
---|
1588 | |
---|
1589 | if(!IsStopped()) |
---|
1590 | StopMoving(); |
---|
1591 | } |
---|
1592 | Unit::setDeathState(s); |
---|
1593 | |
---|
1594 | if(s == JUST_DIED) |
---|
1595 | { |
---|
1596 | SetUInt64Value (UNIT_FIELD_TARGET,0); // remove target selection in any cases (can be set at aura remove in Unit::setDeathState) |
---|
1597 | SetUInt32Value(UNIT_NPC_FLAGS, 0); |
---|
1598 | |
---|
1599 | if(!isPet() && GetCreatureInfo()->SkinLootId) |
---|
1600 | if ( LootTemplates_Skinning.HaveLootFor(GetCreatureInfo()->SkinLootId) ) |
---|
1601 | SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); |
---|
1602 | |
---|
1603 | Unit::setDeathState(CORPSE); |
---|
1604 | } |
---|
1605 | if(s == JUST_ALIVED) |
---|
1606 | { |
---|
1607 | SetHealth(GetMaxHealth()); |
---|
1608 | SetLootRecipient(NULL); |
---|
1609 | Unit::setDeathState(ALIVE); |
---|
1610 | CreatureInfo const *cinfo = GetCreatureInfo(); |
---|
1611 | SetUInt32Value(UNIT_DYNAMIC_FLAGS, 0); |
---|
1612 | RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); |
---|
1613 | AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); |
---|
1614 | SetUInt32Value(UNIT_NPC_FLAGS, cinfo->npcflag); |
---|
1615 | clearUnitState(UNIT_STAT_ALL_STATE); |
---|
1616 | i_motionMaster.Clear(); |
---|
1617 | SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool)); |
---|
1618 | LoadCreaturesAddon(true); |
---|
1619 | } |
---|
1620 | } |
---|
1621 | |
---|
1622 | void Creature::Respawn() |
---|
1623 | { |
---|
1624 | RemoveCorpse(); |
---|
1625 | |
---|
1626 | // forced recreate creature object at clients |
---|
1627 | UnitVisibility currentVis = GetVisibility(); |
---|
1628 | SetVisibility(VISIBILITY_RESPAWN); |
---|
1629 | ObjectAccessor::UpdateObjectVisibility(this); |
---|
1630 | SetVisibility(currentVis); // restore visibility state |
---|
1631 | ObjectAccessor::UpdateObjectVisibility(this); |
---|
1632 | |
---|
1633 | if(getDeathState()==DEAD) |
---|
1634 | { |
---|
1635 | if (m_DBTableGuid) |
---|
1636 | objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),0); |
---|
1637 | m_respawnTime = time(NULL); // respawn at next tick |
---|
1638 | } |
---|
1639 | } |
---|
1640 | |
---|
1641 | bool Creature::IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges) |
---|
1642 | { |
---|
1643 | if (!spellInfo) |
---|
1644 | return false; |
---|
1645 | |
---|
1646 | if (GetCreatureInfo()->MechanicImmuneMask & (1 << (spellInfo->Mechanic - 1))) |
---|
1647 | return true; |
---|
1648 | |
---|
1649 | return Unit::IsImmunedToSpell(spellInfo, useCharges); |
---|
1650 | } |
---|
1651 | |
---|
1652 | bool Creature::IsImmunedToSpellEffect(uint32 effect, uint32 mechanic) const |
---|
1653 | { |
---|
1654 | if (GetCreatureInfo()->MechanicImmuneMask & (1 << (mechanic-1))) |
---|
1655 | return true; |
---|
1656 | |
---|
1657 | return Unit::IsImmunedToSpellEffect(effect, mechanic); |
---|
1658 | } |
---|
1659 | |
---|
1660 | SpellEntry const *Creature::reachWithSpellAttack(Unit *pVictim) |
---|
1661 | { |
---|
1662 | if(!pVictim) |
---|
1663 | return NULL; |
---|
1664 | |
---|
1665 | for(uint32 i=0; i < CREATURE_MAX_SPELLS; i++) |
---|
1666 | { |
---|
1667 | if(!m_spells[i]) |
---|
1668 | continue; |
---|
1669 | SpellEntry const *spellInfo = sSpellStore.LookupEntry(m_spells[i] ); |
---|
1670 | if(!spellInfo) |
---|
1671 | { |
---|
1672 | sLog.outError("WORLD: unknown spell id %i\n", m_spells[i]); |
---|
1673 | continue; |
---|
1674 | } |
---|
1675 | |
---|
1676 | bool bcontinue = true; |
---|
1677 | for(uint32 j=0;j<3;j++) |
---|
1678 | { |
---|
1679 | if( (spellInfo->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE ) || |
---|
1680 | (spellInfo->Effect[j] == SPELL_EFFECT_INSTAKILL) || |
---|
1681 | (spellInfo->Effect[j] == SPELL_EFFECT_ENVIRONMENTAL_DAMAGE) || |
---|
1682 | (spellInfo->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ) |
---|
1683 | ) |
---|
1684 | { |
---|
1685 | bcontinue = false; |
---|
1686 | break; |
---|
1687 | } |
---|
1688 | } |
---|
1689 | if(bcontinue) continue; |
---|
1690 | |
---|
1691 | if(spellInfo->manaCost > GetPower(POWER_MANA)) |
---|
1692 | continue; |
---|
1693 | SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(spellInfo->rangeIndex); |
---|
1694 | float range = GetSpellMaxRange(srange); |
---|
1695 | float minrange = GetSpellMinRange(srange); |
---|
1696 | float dist = GetDistance(pVictim); |
---|
1697 | //if(!isInFront( pVictim, range ) && spellInfo->AttributesEx ) |
---|
1698 | // continue; |
---|
1699 | if( dist > range || dist < minrange ) |
---|
1700 | continue; |
---|
1701 | if(HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED)) |
---|
1702 | continue; |
---|
1703 | return spellInfo; |
---|
1704 | } |
---|
1705 | return NULL; |
---|
1706 | } |
---|
1707 | |
---|
1708 | SpellEntry const *Creature::reachWithSpellCure(Unit *pVictim) |
---|
1709 | { |
---|
1710 | if(!pVictim) |
---|
1711 | return NULL; |
---|
1712 | |
---|
1713 | for(uint32 i=0; i < CREATURE_MAX_SPELLS; i++) |
---|
1714 | { |
---|
1715 | if(!m_spells[i]) |
---|
1716 | continue; |
---|
1717 | SpellEntry const *spellInfo = sSpellStore.LookupEntry(m_spells[i] ); |
---|
1718 | if(!spellInfo) |
---|
1719 | { |
---|
1720 | sLog.outError("WORLD: unknown spell id %i\n", m_spells[i]); |
---|
1721 | continue; |
---|
1722 | } |
---|
1723 | |
---|
1724 | bool bcontinue = true; |
---|
1725 | for(uint32 j=0;j<3;j++) |
---|
1726 | { |
---|
1727 | if( (spellInfo->Effect[j] == SPELL_EFFECT_HEAL ) ) |
---|
1728 | { |
---|
1729 | bcontinue = false; |
---|
1730 | break; |
---|
1731 | } |
---|
1732 | } |
---|
1733 | if(bcontinue) continue; |
---|
1734 | |
---|
1735 | if(spellInfo->manaCost > GetPower(POWER_MANA)) |
---|
1736 | continue; |
---|
1737 | SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(spellInfo->rangeIndex); |
---|
1738 | float range = GetSpellMaxRange(srange); |
---|
1739 | float minrange = GetSpellMinRange(srange); |
---|
1740 | float dist = GetDistance(pVictim); |
---|
1741 | //if(!isInFront( pVictim, range ) && spellInfo->AttributesEx ) |
---|
1742 | // continue; |
---|
1743 | if( dist > range || dist < minrange ) |
---|
1744 | continue; |
---|
1745 | if(HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SILENCED)) |
---|
1746 | continue; |
---|
1747 | return spellInfo; |
---|
1748 | } |
---|
1749 | return NULL; |
---|
1750 | } |
---|
1751 | |
---|
1752 | bool Creature::IsVisibleInGridForPlayer(Player const* pl) const |
---|
1753 | { |
---|
1754 | // gamemaster in GM mode see all, including ghosts |
---|
1755 | if(pl->isGameMaster()) |
---|
1756 | return true; |
---|
1757 | |
---|
1758 | // Live player (or with not release body see live creatures or death creatures with corpse disappearing time > 0 |
---|
1759 | if(pl->isAlive() || pl->GetDeathTimer() > 0) |
---|
1760 | { |
---|
1761 | if( GetEntry() == VISUAL_WAYPOINT && !pl->isGameMaster() ) |
---|
1762 | return false; |
---|
1763 | return isAlive() || m_deathTimer > 0 || m_isDeadByDefault && m_deathState==CORPSE; |
---|
1764 | } |
---|
1765 | |
---|
1766 | // Dead player see live creatures near own corpse |
---|
1767 | if(isAlive()) |
---|
1768 | { |
---|
1769 | Corpse *corpse = pl->GetCorpse(); |
---|
1770 | if(corpse) |
---|
1771 | { |
---|
1772 | // 20 - aggro distance for same level, 25 - max additional distance if player level less that creature level |
---|
1773 | if(corpse->IsWithinDistInMap(this,(20+25)*sWorld.getRate(RATE_CREATURE_AGGRO))) |
---|
1774 | return true; |
---|
1775 | } |
---|
1776 | } |
---|
1777 | |
---|
1778 | // Dead player see Spirit Healer or Spirit Guide |
---|
1779 | if(isSpiritService()) |
---|
1780 | return true; |
---|
1781 | |
---|
1782 | // and not see any other |
---|
1783 | return false; |
---|
1784 | } |
---|
1785 | |
---|
1786 | void Creature::DoFleeToGetAssistance(float radius) // Optional parameter |
---|
1787 | { |
---|
1788 | if (!getVictim()) |
---|
1789 | return; |
---|
1790 | |
---|
1791 | Creature* pCreature = NULL; |
---|
1792 | |
---|
1793 | CellPair p(Trinity::ComputeCellPair(GetPositionX(), GetPositionY())); |
---|
1794 | Cell cell(p); |
---|
1795 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
1796 | cell.SetNoCreate(); |
---|
1797 | |
---|
1798 | Trinity::NearestAssistCreatureInCreatureRangeCheck u_check(this,getVictim(),radius); |
---|
1799 | Trinity::CreatureLastSearcher<Trinity::NearestAssistCreatureInCreatureRangeCheck> searcher(pCreature, u_check); |
---|
1800 | |
---|
1801 | TypeContainerVisitor<Trinity::CreatureLastSearcher<Trinity::NearestAssistCreatureInCreatureRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher); |
---|
1802 | |
---|
1803 | CellLock<GridReadGuard> cell_lock(cell, p); |
---|
1804 | cell_lock->Visit(cell_lock, grid_creature_searcher, *(GetMap())); |
---|
1805 | |
---|
1806 | if(!GetMotionMaster()->empty() && (GetMotionMaster()->GetCurrentMovementGeneratorType() != POINT_MOTION_TYPE)) |
---|
1807 | GetMotionMaster()->Clear(false); |
---|
1808 | if(pCreature == NULL) |
---|
1809 | { |
---|
1810 | GetMotionMaster()->MoveIdle(); |
---|
1811 | GetMotionMaster()->MoveFleeing(getVictim()); |
---|
1812 | } |
---|
1813 | else |
---|
1814 | { |
---|
1815 | GetMotionMaster()->MoveIdle(); |
---|
1816 | GetMotionMaster()->MovePoint(0,pCreature->GetPositionX(),pCreature->GetPositionY(),pCreature->GetPositionZ()); |
---|
1817 | } |
---|
1818 | } |
---|
1819 | |
---|
1820 | void Creature::CallAssistence() |
---|
1821 | { |
---|
1822 | if( !m_AlreadyCallAssistence && getVictim() && !isPet() && !isCharmed()) |
---|
1823 | { |
---|
1824 | SetNoCallAssistence(true); |
---|
1825 | |
---|
1826 | float radius = sWorld.getConfig(CONFIG_CREATURE_FAMILY_ASSISTEMCE_RADIUS); |
---|
1827 | if(radius > 0) |
---|
1828 | { |
---|
1829 | std::list<Creature*> assistList; |
---|
1830 | |
---|
1831 | { |
---|
1832 | CellPair p(Trinity::ComputeCellPair(GetPositionX(), GetPositionY())); |
---|
1833 | Cell cell(p); |
---|
1834 | cell.data.Part.reserved = ALL_DISTRICT; |
---|
1835 | cell.SetNoCreate(); |
---|
1836 | |
---|
1837 | Trinity::AnyAssistCreatureInRangeCheck u_check(this, getVictim(), radius); |
---|
1838 | Trinity::CreatureListSearcher<Trinity::AnyAssistCreatureInRangeCheck> searcher(assistList, u_check); |
---|
1839 | |
---|
1840 | TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AnyAssistCreatureInRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher); |
---|
1841 | |
---|
1842 | CellLock<GridReadGuard> cell_lock(cell, p); |
---|
1843 | cell_lock->Visit(cell_lock, grid_creature_searcher, *MapManager::Instance().GetMap(GetMapId(), this)); |
---|
1844 | } |
---|
1845 | |
---|
1846 | for(std::list<Creature*>::iterator iter = assistList.begin(); iter != assistList.end(); ++iter) |
---|
1847 | { |
---|
1848 | (*iter)->SetNoCallAssistence(true); |
---|
1849 | if((*iter)->AI()) |
---|
1850 | (*iter)->AI()->AttackStart(getVictim()); |
---|
1851 | } |
---|
1852 | } |
---|
1853 | } |
---|
1854 | } |
---|
1855 | |
---|
1856 | void Creature::SaveRespawnTime() |
---|
1857 | { |
---|
1858 | if(isPet() || !m_DBTableGuid) |
---|
1859 | return; |
---|
1860 | |
---|
1861 | if(m_respawnTime > time(NULL)) // dead (no corpse) |
---|
1862 | objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),m_respawnTime); |
---|
1863 | else if(m_deathTimer > 0) // dead (corpse) |
---|
1864 | objmgr.SaveCreatureRespawnTime(m_DBTableGuid,GetInstanceId(),time(NULL)+m_respawnDelay+m_deathTimer/1000); |
---|
1865 | } |
---|
1866 | |
---|
1867 | bool Creature::IsOutOfThreatArea(Unit* pVictim) const |
---|
1868 | { |
---|
1869 | if(!pVictim) |
---|
1870 | return true; |
---|
1871 | |
---|
1872 | if(!pVictim->IsInMap(this)) |
---|
1873 | return true; |
---|
1874 | |
---|
1875 | if(!canAttack(pVictim)) |
---|
1876 | return true; |
---|
1877 | |
---|
1878 | if(!pVictim->isInAccessiblePlaceFor(this)) |
---|
1879 | return true; |
---|
1880 | |
---|
1881 | if(sMapStore.LookupEntry(GetMapId())->Instanceable()) |
---|
1882 | return false; |
---|
1883 | |
---|
1884 | float length = pVictim->GetDistance(CombatStartX,CombatStartY,CombatStartZ); |
---|
1885 | float AttackDist = GetAttackDistance(pVictim); |
---|
1886 | uint32 ThreatRadius = sWorld.getConfig(CONFIG_THREAT_RADIUS); |
---|
1887 | |
---|
1888 | //Use AttackDistance in distance check if threat radius is lower. This prevents creature bounce in and out of combat every update tick. |
---|
1889 | return ( length > (ThreatRadius > AttackDist ? ThreatRadius : AttackDist)); |
---|
1890 | } |
---|
1891 | |
---|
1892 | CreatureDataAddon const* Creature::GetCreatureAddon() const |
---|
1893 | { |
---|
1894 | if (m_DBTableGuid) |
---|
1895 | { |
---|
1896 | if(CreatureDataAddon const* addon = ObjectMgr::GetCreatureAddon(m_DBTableGuid)) |
---|
1897 | return addon; |
---|
1898 | } |
---|
1899 | |
---|
1900 | // dependent from heroic mode entry |
---|
1901 | return ObjectMgr::GetCreatureTemplateAddon(GetCreatureInfo()->Entry); |
---|
1902 | } |
---|
1903 | |
---|
1904 | //creature_addon table |
---|
1905 | bool Creature::LoadCreaturesAddon(bool reload) |
---|
1906 | { |
---|
1907 | CreatureDataAddon const *cainfo = GetCreatureAddon(); |
---|
1908 | if(!cainfo) |
---|
1909 | return false; |
---|
1910 | |
---|
1911 | if (cainfo->mount != 0) |
---|
1912 | Mount(cainfo->mount); |
---|
1913 | |
---|
1914 | if (cainfo->bytes0 != 0) |
---|
1915 | SetUInt32Value(UNIT_FIELD_BYTES_0, cainfo->bytes0); |
---|
1916 | |
---|
1917 | if (cainfo->bytes1 != 0) |
---|
1918 | SetUInt32Value(UNIT_FIELD_BYTES_1, cainfo->bytes1); |
---|
1919 | |
---|
1920 | if (cainfo->bytes2 != 0) |
---|
1921 | SetUInt32Value(UNIT_FIELD_BYTES_2, cainfo->bytes2); |
---|
1922 | |
---|
1923 | if (cainfo->emote != 0) |
---|
1924 | SetUInt32Value(UNIT_NPC_EMOTESTATE, cainfo->emote); |
---|
1925 | |
---|
1926 | if (cainfo->move_flags != 0) |
---|
1927 | SetUnitMovementFlags(cainfo->move_flags); |
---|
1928 | |
---|
1929 | if(cainfo->auras) |
---|
1930 | { |
---|
1931 | for (CreatureDataAddonAura const* cAura = cainfo->auras; cAura->spell_id; ++cAura) |
---|
1932 | { |
---|
1933 | SpellEntry const *AdditionalSpellInfo = sSpellStore.LookupEntry(cAura->spell_id); |
---|
1934 | if (!AdditionalSpellInfo) |
---|
1935 | { |
---|
1936 | sLog.outErrorDb("Creature (GUIDLow: %u Entry: %u ) has wrong spell %u defined in `auras` field.",GetGUIDLow(),GetEntry(),cAura->spell_id); |
---|
1937 | continue; |
---|
1938 | } |
---|
1939 | |
---|
1940 | // skip already applied aura |
---|
1941 | if(HasAura(cAura->spell_id,cAura->effect_idx)) |
---|
1942 | { |
---|
1943 | if(!reload) |
---|
1944 | sLog.outErrorDb("Creature (GUIDLow: %u Entry: %u ) has duplicate aura (spell %u effect %u) in `auras` field.",GetGUIDLow(),GetEntry(),cAura->spell_id,cAura->effect_idx); |
---|
1945 | |
---|
1946 | continue; |
---|
1947 | } |
---|
1948 | |
---|
1949 | Aura* AdditionalAura = CreateAura(AdditionalSpellInfo, cAura->effect_idx, NULL, this, this, 0); |
---|
1950 | AddAura(AdditionalAura); |
---|
1951 | sLog.outDebug("Spell: %u with Aura %u added to creature (GUIDLow: %u Entry: %u )", cAura->spell_id, AdditionalSpellInfo->EffectApplyAuraName[0],GetGUIDLow(),GetEntry()); |
---|
1952 | } |
---|
1953 | } |
---|
1954 | return true; |
---|
1955 | } |
---|
1956 | |
---|
1957 | /// Send a message to LocalDefense channel for players opposition team in the zone |
---|
1958 | void Creature::SendZoneUnderAttackMessage(Player* attacker) |
---|
1959 | { |
---|
1960 | uint32 enemy_team = attacker->GetTeam(); |
---|
1961 | |
---|
1962 | WorldPacket data(SMSG_ZONE_UNDER_ATTACK,4); |
---|
1963 | data << (uint32)GetZoneId(); |
---|
1964 | sWorld.SendGlobalMessage(&data,NULL,(enemy_team==ALLIANCE ? HORDE : ALLIANCE)); |
---|
1965 | } |
---|
1966 | |
---|
1967 | void Creature::_AddCreatureSpellCooldown(uint32 spell_id, time_t end_time) |
---|
1968 | { |
---|
1969 | m_CreatureSpellCooldowns[spell_id] = end_time; |
---|
1970 | } |
---|
1971 | |
---|
1972 | void Creature::_AddCreatureCategoryCooldown(uint32 category, time_t apply_time) |
---|
1973 | { |
---|
1974 | m_CreatureCategoryCooldowns[category] = apply_time; |
---|
1975 | } |
---|
1976 | |
---|
1977 | void Creature::AddCreatureSpellCooldown(uint32 spellid) |
---|
1978 | { |
---|
1979 | SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid); |
---|
1980 | if(!spellInfo) |
---|
1981 | return; |
---|
1982 | |
---|
1983 | uint32 cooldown = GetSpellRecoveryTime(spellInfo); |
---|
1984 | if(cooldown) |
---|
1985 | _AddCreatureSpellCooldown(spellid, time(NULL) + cooldown/1000); |
---|
1986 | |
---|
1987 | if(spellInfo->Category) |
---|
1988 | _AddCreatureCategoryCooldown(spellInfo->Category, time(NULL)); |
---|
1989 | |
---|
1990 | m_GlobalCooldown = spellInfo->StartRecoveryTime; |
---|
1991 | } |
---|
1992 | |
---|
1993 | bool Creature::HasCategoryCooldown(uint32 spell_id) const |
---|
1994 | { |
---|
1995 | SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id); |
---|
1996 | if(!spellInfo) |
---|
1997 | return false; |
---|
1998 | |
---|
1999 | // check global cooldown if spell affected by it |
---|
2000 | if (spellInfo->StartRecoveryCategory > 0 && m_GlobalCooldown > 0) |
---|
2001 | return true; |
---|
2002 | |
---|
2003 | CreatureSpellCooldowns::const_iterator itr = m_CreatureCategoryCooldowns.find(spellInfo->Category); |
---|
2004 | return(itr != m_CreatureCategoryCooldowns.end() && time_t(itr->second + (spellInfo->CategoryRecoveryTime / 1000)) > time(NULL)); |
---|
2005 | } |
---|
2006 | |
---|
2007 | bool Creature::HasSpellCooldown(uint32 spell_id) const |
---|
2008 | { |
---|
2009 | CreatureSpellCooldowns::const_iterator itr = m_CreatureSpellCooldowns.find(spell_id); |
---|
2010 | return (itr != m_CreatureSpellCooldowns.end() && itr->second > time(NULL)) || HasCategoryCooldown(spell_id); |
---|
2011 | } |
---|
2012 | |
---|
2013 | bool Creature::IsInEvadeMode() const |
---|
2014 | { |
---|
2015 | return !i_motionMaster.empty() && i_motionMaster.GetCurrentMovementGeneratorType() == HOME_MOTION_TYPE; |
---|
2016 | } |
---|
2017 | |
---|
2018 | bool Creature::HasSpell(uint32 spellID) const |
---|
2019 | { |
---|
2020 | uint8 i; |
---|
2021 | for(i = 0; i < CREATURE_MAX_SPELLS; ++i) |
---|
2022 | if(spellID == m_spells[i]) |
---|
2023 | break; |
---|
2024 | return i < CREATURE_MAX_SPELLS; //broke before end of iteration of known spells |
---|
2025 | } |
---|
2026 | |
---|
2027 | time_t Creature::GetRespawnTimeEx() const |
---|
2028 | { |
---|
2029 | time_t now = time(NULL); |
---|
2030 | if(m_respawnTime > now) // dead (no corpse) |
---|
2031 | return m_respawnTime; |
---|
2032 | else if(m_deathTimer > 0) // dead (corpse) |
---|
2033 | return now+m_respawnDelay+m_deathTimer/1000; |
---|
2034 | else |
---|
2035 | return now; |
---|
2036 | } |
---|
2037 | |
---|
2038 | void Creature::GetRespawnCoord( float &x, float &y, float &z, float* ori, float* dist ) const |
---|
2039 | { |
---|
2040 | if (m_DBTableGuid) |
---|
2041 | { |
---|
2042 | if (CreatureData const* data = objmgr.GetCreatureData(GetDBTableGUIDLow())) |
---|
2043 | { |
---|
2044 | x = data->posX; |
---|
2045 | y = data->posY; |
---|
2046 | z = data->posZ; |
---|
2047 | if(ori) |
---|
2048 | *ori = data->orientation; |
---|
2049 | if(dist) |
---|
2050 | *dist = data->spawndist; |
---|
2051 | |
---|
2052 | return; |
---|
2053 | } |
---|
2054 | } |
---|
2055 | |
---|
2056 | x = GetPositionX(); |
---|
2057 | y = GetPositionY(); |
---|
2058 | z = GetPositionZ(); |
---|
2059 | if(ori) |
---|
2060 | *ori = GetOrientation(); |
---|
2061 | if(dist) |
---|
2062 | *dist = 0; |
---|
2063 | } |
---|
2064 | |
---|
2065 | void Creature::AllLootRemovedFromCorpse() |
---|
2066 | { |
---|
2067 | if (!HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE)) |
---|
2068 | { |
---|
2069 | uint32 nDeathTimer; |
---|
2070 | |
---|
2071 | CreatureInfo const *cinfo = GetCreatureInfo(); |
---|
2072 | |
---|
2073 | // corpse was not skinnable -> apply corpse looted timer |
---|
2074 | if (!cinfo || !cinfo->SkinLootId) |
---|
2075 | nDeathTimer = (uint32)((m_corpseDelay * 1000) * sWorld.getRate(RATE_CORPSE_DECAY_LOOTED)); |
---|
2076 | // corpse skinnable, but without skinning flag, and then skinned, corpse will despawn next update |
---|
2077 | else |
---|
2078 | nDeathTimer = 0; |
---|
2079 | |
---|
2080 | // update death timer only if looted timer is shorter |
---|
2081 | if (m_deathTimer > nDeathTimer) |
---|
2082 | m_deathTimer = nDeathTimer; |
---|
2083 | } |
---|
2084 | } |
---|
2085 | |
---|
2086 | uint32 Creature::getLevelForTarget( Unit const* target ) const |
---|
2087 | { |
---|
2088 | if(!isWorldBoss()) |
---|
2089 | return Unit::getLevelForTarget(target); |
---|
2090 | |
---|
2091 | uint32 level = target->getLevel()+sWorld.getConfig(CONFIG_WORLD_BOSS_LEVEL_DIFF); |
---|
2092 | if(level < 1) |
---|
2093 | return 1; |
---|
2094 | if(level > 255) |
---|
2095 | return 255; |
---|
2096 | return level; |
---|
2097 | } |
---|
2098 | |
---|
2099 | char const* Creature::GetScriptName() const |
---|
2100 | { |
---|
2101 | return ObjectMgr::GetCreatureTemplate(GetEntry())->ScriptName; |
---|
2102 | } |
---|
2103 | |
---|
2104 | VendorItemData const* Creature::GetVendorItems() const |
---|
2105 | { |
---|
2106 | return objmgr.GetNpcVendorItemList(GetEntry()); |
---|
2107 | } |
---|
2108 | |
---|
2109 | uint32 Creature::GetVendorItemCurrentCount(VendorItem const* vItem) |
---|
2110 | { |
---|
2111 | if(!vItem->maxcount) |
---|
2112 | return vItem->maxcount; |
---|
2113 | |
---|
2114 | VendorItemCounts::iterator itr = m_vendorItemCounts.begin(); |
---|
2115 | for(; itr != m_vendorItemCounts.end(); ++itr) |
---|
2116 | if(itr->itemId==vItem->item) |
---|
2117 | break; |
---|
2118 | |
---|
2119 | if(itr == m_vendorItemCounts.end()) |
---|
2120 | return vItem->maxcount; |
---|
2121 | |
---|
2122 | VendorItemCount* vCount = &*itr; |
---|
2123 | |
---|
2124 | time_t ptime = time(NULL); |
---|
2125 | |
---|
2126 | if( vCount->lastIncrementTime + vItem->incrtime <= ptime ) |
---|
2127 | { |
---|
2128 | ItemPrototype const* pProto = objmgr.GetItemPrototype(vItem->item); |
---|
2129 | |
---|
2130 | uint32 diff = uint32((ptime - vCount->lastIncrementTime)/vItem->incrtime); |
---|
2131 | if((vCount->count + diff * pProto->BuyCount) >= vItem->maxcount ) |
---|
2132 | { |
---|
2133 | m_vendorItemCounts.erase(itr); |
---|
2134 | return vItem->maxcount; |
---|
2135 | } |
---|
2136 | |
---|
2137 | vCount->count += diff * pProto->BuyCount; |
---|
2138 | vCount->lastIncrementTime = ptime; |
---|
2139 | } |
---|
2140 | |
---|
2141 | return vCount->count; |
---|
2142 | } |
---|
2143 | |
---|
2144 | uint32 Creature::UpdateVendorItemCurrentCount(VendorItem const* vItem, uint32 used_count) |
---|
2145 | { |
---|
2146 | if(!vItem->maxcount) |
---|
2147 | return 0; |
---|
2148 | |
---|
2149 | VendorItemCounts::iterator itr = m_vendorItemCounts.begin(); |
---|
2150 | for(; itr != m_vendorItemCounts.end(); ++itr) |
---|
2151 | if(itr->itemId==vItem->item) |
---|
2152 | break; |
---|
2153 | |
---|
2154 | if(itr == m_vendorItemCounts.end()) |
---|
2155 | { |
---|
2156 | uint32 new_count = vItem->maxcount > used_count ? vItem->maxcount-used_count : 0; |
---|
2157 | m_vendorItemCounts.push_back(VendorItemCount(vItem->item,new_count)); |
---|
2158 | return new_count; |
---|
2159 | } |
---|
2160 | |
---|
2161 | VendorItemCount* vCount = &*itr; |
---|
2162 | |
---|
2163 | time_t ptime = time(NULL); |
---|
2164 | |
---|
2165 | if( vCount->lastIncrementTime + vItem->incrtime <= ptime ) |
---|
2166 | { |
---|
2167 | ItemPrototype const* pProto = objmgr.GetItemPrototype(vItem->item); |
---|
2168 | |
---|
2169 | uint32 diff = uint32((ptime - vCount->lastIncrementTime)/vItem->incrtime); |
---|
2170 | if((vCount->count + diff * pProto->BuyCount) < vItem->maxcount ) |
---|
2171 | vCount->count += diff * pProto->BuyCount; |
---|
2172 | else |
---|
2173 | vCount->count = vItem->maxcount; |
---|
2174 | } |
---|
2175 | |
---|
2176 | vCount->count = vCount->count > used_count ? vCount->count-used_count : 0; |
---|
2177 | vCount->lastIncrementTime = ptime; |
---|
2178 | return vCount->count; |
---|
2179 | } |
---|
2180 | |
---|
2181 | TrainerSpellData const* Creature::GetTrainerSpells() const |
---|
2182 | { |
---|
2183 | return objmgr.GetNpcTrainerSpells(GetEntry()); |
---|
2184 | } |
---|