| 1 | /* |
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| 2 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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| 3 | * |
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| 4 | * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> |
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| 5 | * |
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| 6 | * This program is free software; you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU General Public License as published by |
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| 8 | * the Free Software Foundation; either version 2 of the License, or |
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| 9 | * (at your option) any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 14 | * GNU General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU General Public License |
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| 17 | * along with this program; if not, write to the Free Software |
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| 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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| 19 | */ |
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| 20 | |
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| 21 | #ifndef TRINITYCORE_CREATURE_H |
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| 22 | #define TRINITYCORE_CREATURE_H |
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| 23 | |
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| 24 | #include "Common.h" |
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| 25 | #include "Unit.h" |
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| 26 | #include "UpdateMask.h" |
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| 27 | #include "ItemPrototype.h" |
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| 28 | #include "LootMgr.h" |
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| 29 | #include "Database/DatabaseEnv.h" |
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| 30 | #include "Cell.h" |
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| 31 | |
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| 32 | struct SpellEntry; |
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| 33 | |
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| 34 | class CreatureAI; |
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| 35 | class Quest; |
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| 36 | class Player; |
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| 37 | class WorldSession; |
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| 38 | |
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| 39 | enum Gossip_Option |
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| 40 | { |
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| 41 | GOSSIP_OPTION_NONE = 0, //UNIT_NPC_FLAG_NONE = 0, |
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| 42 | GOSSIP_OPTION_GOSSIP = 1, //UNIT_NPC_FLAG_GOSSIP = 1, |
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| 43 | GOSSIP_OPTION_QUESTGIVER = 2, //UNIT_NPC_FLAG_QUESTGIVER = 2, |
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| 44 | GOSSIP_OPTION_VENDOR = 3, //UNIT_NPC_FLAG_VENDOR = 4, |
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| 45 | GOSSIP_OPTION_TAXIVENDOR = 4, //UNIT_NPC_FLAG_TAXIVENDOR = 8, |
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| 46 | GOSSIP_OPTION_TRAINER = 5, //UNIT_NPC_FLAG_TRAINER = 16, |
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| 47 | GOSSIP_OPTION_SPIRITHEALER = 6, //UNIT_NPC_FLAG_SPIRITHEALER = 32, |
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| 48 | GOSSIP_OPTION_SPIRITGUIDE = 7, //UNIT_NPC_FLAG_SPIRITGUIDE = 64, |
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| 49 | GOSSIP_OPTION_INNKEEPER = 8, //UNIT_NPC_FLAG_INNKEEPER = 128, |
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| 50 | GOSSIP_OPTION_BANKER = 9, //UNIT_NPC_FLAG_BANKER = 256, |
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| 51 | GOSSIP_OPTION_PETITIONER = 10, //UNIT_NPC_FLAG_PETITIONER = 512, |
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| 52 | GOSSIP_OPTION_TABARDDESIGNER = 11, //UNIT_NPC_FLAG_TABARDDESIGNER = 1024, |
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| 53 | GOSSIP_OPTION_BATTLEFIELD = 12, //UNIT_NPC_FLAG_BATTLEFIELDPERSON = 2048, |
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| 54 | GOSSIP_OPTION_AUCTIONEER = 13, //UNIT_NPC_FLAG_AUCTIONEER = 4096, |
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| 55 | GOSSIP_OPTION_STABLEPET = 14, //UNIT_NPC_FLAG_STABLE = 8192, |
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| 56 | GOSSIP_OPTION_ARMORER = 15, //UNIT_NPC_FLAG_ARMORER = 16384, |
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| 57 | GOSSIP_OPTION_UNLEARNTALENTS = 16, //UNIT_NPC_FLAG_TRAINER (bonus option for GOSSIP_OPTION_TRAINER) |
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| 58 | GOSSIP_OPTION_UNLEARNPETSKILLS = 17, //UNIT_NPC_FLAG_TRAINER (bonus option for GOSSIP_OPTION_TRAINER) |
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| 59 | GOSSIP_OPTION_OUTDOORPVP = 18 //added by code (option for outdoor pvp creatures) |
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| 60 | }; |
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| 61 | |
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| 62 | enum Gossip_Guard |
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| 63 | { |
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| 64 | GOSSIP_GUARD_BANK = 32, |
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| 65 | GOSSIP_GUARD_RIDE = 33, |
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| 66 | GOSSIP_GUARD_GUILD = 34, |
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| 67 | GOSSIP_GUARD_INN = 35, |
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| 68 | GOSSIP_GUARD_MAIL = 36, |
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| 69 | GOSSIP_GUARD_AUCTION = 37, |
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| 70 | GOSSIP_GUARD_WEAPON = 38, |
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| 71 | GOSSIP_GUARD_STABLE = 39, |
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| 72 | GOSSIP_GUARD_BATTLE = 40, |
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| 73 | GOSSIP_GUARD_SPELLTRAINER = 41, |
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| 74 | GOSSIP_GUARD_SKILLTRAINER = 42 |
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| 75 | }; |
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| 76 | |
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| 77 | enum Gossip_Guard_Spell |
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| 78 | { |
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| 79 | GOSSIP_GUARD_SPELL_WARRIOR = 64, |
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| 80 | GOSSIP_GUARD_SPELL_PALADIN = 65, |
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| 81 | GOSSIP_GUARD_SPELL_HUNTER = 66, |
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| 82 | GOSSIP_GUARD_SPELL_ROGUE = 67, |
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| 83 | GOSSIP_GUARD_SPELL_PRIEST = 68, |
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| 84 | GOSSIP_GUARD_SPELL_UNKNOWN1 = 69, |
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| 85 | GOSSIP_GUARD_SPELL_SHAMAN = 70, |
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| 86 | GOSSIP_GUARD_SPELL_MAGE = 71, |
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| 87 | GOSSIP_GUARD_SPELL_WARLOCK = 72, |
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| 88 | GOSSIP_GUARD_SPELL_UNKNOWN2 = 73, |
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| 89 | GOSSIP_GUARD_SPELL_DRUID = 74 |
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| 90 | }; |
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| 91 | |
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| 92 | enum Gossip_Guard_Skill |
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| 93 | { |
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| 94 | GOSSIP_GUARD_SKILL_ALCHEMY = 80, |
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| 95 | GOSSIP_GUARD_SKILL_BLACKSMITH = 81, |
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| 96 | GOSSIP_GUARD_SKILL_COOKING = 82, |
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| 97 | GOSSIP_GUARD_SKILL_ENCHANT = 83, |
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| 98 | GOSSIP_GUARD_SKILL_FIRSTAID = 84, |
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| 99 | GOSSIP_GUARD_SKILL_FISHING = 85, |
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| 100 | GOSSIP_GUARD_SKILL_HERBALISM = 86, |
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| 101 | GOSSIP_GUARD_SKILL_LEATHER = 87, |
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| 102 | GOSSIP_GUARD_SKILL_MINING = 88, |
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| 103 | GOSSIP_GUARD_SKILL_SKINNING = 89, |
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| 104 | GOSSIP_GUARD_SKILL_TAILORING = 90, |
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| 105 | GOSSIP_GUARD_SKILL_ENGINERING = 91 |
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| 106 | }; |
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| 107 | |
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| 108 | struct GossipOption |
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| 109 | { |
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| 110 | uint32 Id; |
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| 111 | uint32 GossipId; |
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| 112 | uint32 NpcFlag; |
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| 113 | uint32 Icon; |
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| 114 | uint32 Action; |
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| 115 | std::string Option; |
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| 116 | }; |
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| 117 | |
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| 118 | enum CreatureFlagsExtra |
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| 119 | { |
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| 120 | CREATURE_FLAG_EXTRA_INSTANCE_BIND = 0x00000001, // creature kill bind instance with killer and killer's group |
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| 121 | CREATURE_FLAG_EXTRA_CIVILIAN = 0x00000002, // not aggro (ignore faction/reputation hostility) |
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| 122 | CREATURE_FLAG_EXTRA_NO_PARRY = 0x00000004, // creature can't parry |
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| 123 | CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN = 0x00000008, // creature can't counter-attack at parry |
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| 124 | CREATURE_FLAG_EXTRA_NO_BLOCK = 0x00000010, // creature can't block |
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| 125 | CREATURE_FLAG_EXTRA_NO_CRUSH = 0x00000020, // creature can't do crush attacks |
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| 126 | CREATURE_FLAG_EXTRA_NO_XP_AT_KILL = 0x00000040, // creature kill not provide XP |
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| 127 | CREATURE_FLAG_EXTRA_TRIGGER = 0x00000080, // trigger creature |
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| 128 | CREATURE_FLAG_EXTRA_WORLDEVENT = 0x00004000, // custom flag for world event creatures (left room for merging) |
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| 129 | }; |
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| 130 | |
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| 131 | // GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push,N), also any gcc version not support it at some platform |
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| 132 | #if defined( __GNUC__ ) |
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| 133 | #pragma pack(1) |
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| 134 | #else |
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| 135 | #pragma pack(push,1) |
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| 136 | #endif |
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| 137 | |
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| 138 | // from `creature_template` table |
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| 139 | struct CreatureInfo |
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| 140 | { |
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| 141 | uint32 Entry; |
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| 142 | uint32 HeroicEntry; |
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| 143 | uint32 DisplayID_A; |
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| 144 | uint32 DisplayID_A2; |
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| 145 | uint32 DisplayID_H; |
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| 146 | uint32 DisplayID_H2; |
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| 147 | char* Name; |
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| 148 | char* SubName; |
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| 149 | char* IconName; |
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| 150 | uint32 minlevel; |
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| 151 | uint32 maxlevel; |
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| 152 | uint32 minhealth; |
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| 153 | uint32 maxhealth; |
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| 154 | uint32 minmana; |
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| 155 | uint32 maxmana; |
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| 156 | uint32 armor; |
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| 157 | uint32 faction_A; |
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| 158 | uint32 faction_H; |
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| 159 | uint32 npcflag; |
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| 160 | float speed; |
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| 161 | float scale; |
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| 162 | uint32 rank; |
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| 163 | float mindmg; |
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| 164 | float maxdmg; |
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| 165 | uint32 dmgschool; |
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| 166 | uint32 attackpower; |
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| 167 | uint32 baseattacktime; |
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| 168 | uint32 rangeattacktime; |
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| 169 | uint32 Flags; |
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| 170 | uint32 dynamicflags; |
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| 171 | uint32 family; |
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| 172 | uint32 trainer_type; |
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| 173 | uint32 trainer_spell; |
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| 174 | uint32 classNum; |
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| 175 | uint32 race; |
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| 176 | float minrangedmg; |
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| 177 | float maxrangedmg; |
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| 178 | uint32 rangedattackpower; |
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| 179 | uint32 type; |
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| 180 | uint32 flag1; |
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| 181 | uint32 lootid; |
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| 182 | uint32 pickpocketLootId; |
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| 183 | uint32 SkinLootId; |
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| 184 | int32 resistance1; |
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| 185 | int32 resistance2; |
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| 186 | int32 resistance3; |
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| 187 | int32 resistance4; |
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| 188 | int32 resistance5; |
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| 189 | int32 resistance6; |
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| 190 | uint32 spell1; |
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| 191 | uint32 spell2; |
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| 192 | uint32 spell3; |
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| 193 | uint32 spell4; |
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| 194 | uint32 PetSpellDataId; |
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| 195 | uint32 mingold; |
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| 196 | uint32 maxgold; |
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| 197 | char const* AIName; |
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| 198 | uint32 MovementType; |
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| 199 | uint32 InhabitType; |
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| 200 | bool RacialLeader; |
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| 201 | bool RegenHealth; |
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| 202 | uint32 equipmentId; |
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| 203 | uint32 MechanicImmuneMask; |
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| 204 | uint32 flags_extra; |
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| 205 | char const* ScriptName; |
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| 206 | }; |
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| 207 | |
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| 208 | struct CreatureLocale |
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| 209 | { |
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| 210 | std::vector<std::string> Name; |
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| 211 | std::vector<std::string> SubName; |
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| 212 | }; |
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| 213 | |
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| 214 | struct EquipmentInfo |
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| 215 | { |
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| 216 | uint32 entry; |
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| 217 | uint32 equipmodel[3]; |
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| 218 | uint32 equipinfo[3]; |
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| 219 | uint32 equipslot[3]; |
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| 220 | }; |
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| 221 | |
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| 222 | // from `creature` table |
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| 223 | struct CreatureData |
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| 224 | { |
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| 225 | uint32 id; // entry in creature_template |
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| 226 | uint16 mapid; |
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| 227 | uint32 displayid; |
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| 228 | int32 equipmentId; |
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| 229 | float posX; |
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| 230 | float posY; |
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| 231 | float posZ; |
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| 232 | float orientation; |
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| 233 | uint32 spawntimesecs; |
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| 234 | float spawndist; |
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| 235 | uint32 currentwaypoint; |
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| 236 | uint32 curhealth; |
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| 237 | uint32 curmana; |
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| 238 | bool is_dead; |
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| 239 | uint8 movementType; |
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| 240 | uint8 spawnMask; |
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| 241 | }; |
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| 242 | |
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| 243 | struct CreatureDataAddonAura |
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| 244 | { |
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| 245 | uint16 spell_id; |
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| 246 | uint8 effect_idx; |
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| 247 | }; |
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| 248 | |
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| 249 | // from `creature_addon` table |
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| 250 | struct CreatureDataAddon |
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| 251 | { |
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| 252 | uint32 guidOrEntry; |
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| 253 | uint32 mount; |
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| 254 | uint32 bytes0; |
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| 255 | uint32 bytes1; |
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| 256 | uint32 bytes2; |
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| 257 | uint32 emote; |
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| 258 | uint32 move_flags; |
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| 259 | CreatureDataAddonAura const* auras; // loaded as char* "spell1 eff1 spell2 eff2 ... " |
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| 260 | }; |
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| 261 | |
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| 262 | struct CreatureModelInfo |
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| 263 | { |
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| 264 | uint32 modelid; |
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| 265 | float bounding_radius; |
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| 266 | float combat_reach; |
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| 267 | uint8 gender; |
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| 268 | uint32 modelid_other_gender; |
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| 269 | }; |
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| 270 | |
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| 271 | enum InhabitTypeValues |
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| 272 | { |
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| 273 | INHABIT_GROUND = 1, |
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| 274 | INHABIT_WATER = 2, |
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| 275 | INHABIT_AIR = 4, |
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| 276 | INHABIT_ANYWHERE = INHABIT_GROUND | INHABIT_WATER | INHABIT_AIR |
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| 277 | }; |
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| 278 | |
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| 279 | // GCC have alternative #pragma pack() syntax and old gcc version not support pack(pop), also any gcc version not support it at some platform |
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| 280 | #if defined( __GNUC__ ) |
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| 281 | #pragma pack() |
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| 282 | #else |
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| 283 | #pragma pack(pop) |
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| 284 | #endif |
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| 285 | |
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| 286 | // Vendors |
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| 287 | struct VendorItem |
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| 288 | { |
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| 289 | VendorItem(uint32 _item, uint32 _maxcount, uint32 _incrtime, uint32 _ExtendedCost) |
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| 290 | : item(_item), maxcount(_maxcount), incrtime(_incrtime), ExtendedCost(_ExtendedCost) {} |
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| 291 | |
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| 292 | uint32 item; |
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| 293 | uint32 maxcount; // 0 for infinity item amount |
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| 294 | uint32 incrtime; // time for restore items amount if maxcount != 0 |
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| 295 | uint32 ExtendedCost; |
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| 296 | }; |
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| 297 | typedef std::vector<VendorItem*> VendorItemList; |
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| 298 | |
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| 299 | struct VendorItemData |
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| 300 | { |
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| 301 | VendorItemList m_items; |
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| 302 | |
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| 303 | VendorItem* GetItem(uint32 slot) const |
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| 304 | { |
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| 305 | if(slot>=m_items.size()) return NULL; |
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| 306 | return m_items[slot]; |
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| 307 | } |
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| 308 | bool Empty() const { return m_items.empty(); } |
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| 309 | uint8 GetItemCount() const { return m_items.size(); } |
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| 310 | void AddItem( uint32 item, uint32 maxcount, uint32 ptime, uint32 ExtendedCost) |
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| 311 | { |
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| 312 | m_items.push_back(new VendorItem(item, maxcount, ptime, ExtendedCost)); |
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| 313 | } |
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| 314 | bool RemoveItem( uint32 item_id ); |
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| 315 | VendorItem const* FindItem(uint32 item_id) const; |
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| 316 | size_t FindItemSlot(uint32 item_id) const; |
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| 317 | |
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| 318 | void Clear() |
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| 319 | { |
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| 320 | for (VendorItemList::iterator itr = m_items.begin(); itr != m_items.end(); ++itr) |
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| 321 | delete (*itr); |
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| 322 | } |
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| 323 | }; |
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| 324 | |
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| 325 | struct VendorItemCount |
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| 326 | { |
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| 327 | explicit VendorItemCount(uint32 _item, uint32 _count) |
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| 328 | : itemId(_item), count(_count), lastIncrementTime(time(NULL)) {} |
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| 329 | |
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| 330 | uint32 itemId; |
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| 331 | uint32 count; |
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| 332 | time_t lastIncrementTime; |
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| 333 | }; |
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| 334 | |
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| 335 | typedef std::list<VendorItemCount> VendorItemCounts; |
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| 336 | |
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| 337 | struct TrainerSpell |
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| 338 | { |
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| 339 | uint32 spell; |
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| 340 | uint32 spellcost; |
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| 341 | uint32 reqskill; |
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| 342 | uint32 reqskillvalue; |
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| 343 | uint32 reqlevel; |
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| 344 | }; |
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| 345 | |
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| 346 | typedef std::vector<TrainerSpell*> TrainerSpellList; |
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| 347 | |
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| 348 | struct TrainerSpellData |
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| 349 | { |
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| 350 | TrainerSpellData() : trainerType(0) {} |
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| 351 | |
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| 352 | TrainerSpellList spellList; |
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| 353 | uint32 trainerType; // trainer type based at trainer spells, can be different from creature_template value. |
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| 354 | // req. for correct show non-prof. trainers like weaponmaster, allowed values 0 and 2. |
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| 355 | |
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| 356 | void Clear(); |
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| 357 | TrainerSpell const* Find(uint32 spell_id) const; |
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| 358 | }; |
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| 359 | |
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| 360 | typedef std::list<GossipOption> GossipOptionList; |
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| 361 | |
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| 362 | typedef std::map<uint32,time_t> CreatureSpellCooldowns; |
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| 363 | |
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| 364 | // max different by z coordinate for creature aggro reaction |
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| 365 | #define CREATURE_Z_ATTACK_RANGE 3 |
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| 366 | |
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| 367 | #define MAX_VENDOR_ITEMS 255 // Limitation in item count field size in SMSG_LIST_INVENTORY |
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| 368 | |
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| 369 | class TRINITY_DLL_SPEC Creature : public Unit |
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| 370 | { |
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| 371 | CreatureAI *i_AI; |
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| 372 | |
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| 373 | public: |
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| 374 | |
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| 375 | explicit Creature(); |
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| 376 | virtual ~Creature(); |
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| 377 | |
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| 378 | void AddToWorld(); |
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| 379 | void RemoveFromWorld(); |
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| 380 | |
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| 381 | bool Create (uint32 guidlow, Map *map, uint32 Entry, uint32 team, const CreatureData *data = NULL); |
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| 382 | bool LoadCreaturesAddon(bool reload = false); |
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| 383 | void SelectLevel(const CreatureInfo *cinfo); |
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| 384 | void LoadEquipment(uint32 equip_entry, bool force=false); |
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| 385 | |
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| 386 | uint32 GetDBTableGUIDLow() const { return m_DBTableGuid; } |
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| 387 | char const* GetSubName() const { return GetCreatureInfo()->SubName; } |
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| 388 | |
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| 389 | void Update( uint32 time ); // overwrited Unit::Update |
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| 390 | void GetRespawnCoord(float &x, float &y, float &z, float* ori = NULL, float* dist =NULL) const; |
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| 391 | uint32 GetEquipmentId() const { return m_equipmentId; } |
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| 392 | |
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| 393 | bool isPet() const { return m_isPet; } |
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| 394 | void SetCorpseDelay(uint32 delay) { m_corpseDelay = delay; } |
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| 395 | bool isTotem() const { return m_isTotem; } |
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| 396 | bool isRacialLeader() const { return GetCreatureInfo()->RacialLeader; } |
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| 397 | bool isCivilian() const { return GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_CIVILIAN; } |
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| 398 | bool canWalk() const { return GetCreatureInfo()->InhabitType & INHABIT_GROUND; } |
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| 399 | bool canSwim() const { return GetCreatureInfo()->InhabitType & INHABIT_WATER; } |
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| 400 | bool canFly() const { return GetCreatureInfo()->InhabitType & INHABIT_AIR; } |
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| 401 | ///// TODO RENAME THIS!!!!! |
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| 402 | bool isCanTrainingOf(Player* player, bool msg) const; |
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| 403 | bool isCanIneractWithBattleMaster(Player* player, bool msg) const; |
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| 404 | bool isCanTrainingAndResetTalentsOf(Player* pPlayer) const; |
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| 405 | bool IsOutOfThreatArea(Unit* pVictim) const; |
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| 406 | bool IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges = false); |
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| 407 | // redefine Unit::IsImmunedToSpell |
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| 408 | bool IsImmunedToSpellEffect(uint32 effect, uint32 mechanic) const; |
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| 409 | // redefine Unit::IsImmunedToSpellEffect |
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| 410 | bool isElite() const |
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| 411 | { |
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| 412 | if(isPet()) |
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| 413 | return false; |
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| 414 | |
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| 415 | uint32 rank = GetCreatureInfo()->rank; |
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| 416 | return rank != CREATURE_ELITE_NORMAL && rank != CREATURE_ELITE_RARE; |
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| 417 | } |
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| 418 | |
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| 419 | bool isWorldBoss() const |
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| 420 | { |
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| 421 | if(isPet()) |
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| 422 | return false; |
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| 423 | |
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| 424 | return GetCreatureInfo()->rank == CREATURE_ELITE_WORLDBOSS; |
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| 425 | } |
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| 426 | |
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| 427 | uint32 getLevelForTarget(Unit const* target) const; // overwrite Unit::getLevelForTarget for boss level support |
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| 428 | |
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| 429 | bool IsInEvadeMode() const; |
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| 430 | |
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| 431 | bool AIM_Initialize(); |
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| 432 | |
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| 433 | void AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint32 MovementFlags, uint8 type); |
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| 434 | CreatureAI* AI() { return i_AI; } |
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| 435 | |
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| 436 | uint32 GetShieldBlockValue() const //dunno mob block value |
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| 437 | { |
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| 438 | return (getLevel()/2 + uint32(GetStat(STAT_STRENGTH)/20)); |
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| 439 | } |
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| 440 | |
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| 441 | SpellSchoolMask GetMeleeDamageSchoolMask() const { return m_meleeDamageSchoolMask; } |
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| 442 | void SetMeleeDamageSchool(SpellSchools school) { m_meleeDamageSchoolMask = SpellSchoolMask(1 << school); } |
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| 443 | |
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| 444 | void _AddCreatureSpellCooldown(uint32 spell_id, time_t end_time); |
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| 445 | void _AddCreatureCategoryCooldown(uint32 category, time_t apply_time); |
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| 446 | void AddCreatureSpellCooldown(uint32 spellid); |
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| 447 | bool HasSpellCooldown(uint32 spell_id) const; |
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| 448 | bool HasCategoryCooldown(uint32 spell_id) const; |
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| 449 | |
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| 450 | bool HasSpell(uint32 spellID) const; |
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| 451 | |
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| 452 | bool UpdateEntry(uint32 entry, uint32 team=ALLIANCE, const CreatureData* data=NULL); |
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| 453 | bool UpdateStats(Stats stat); |
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| 454 | bool UpdateAllStats(); |
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| 455 | void UpdateResistances(uint32 school); |
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| 456 | void UpdateArmor(); |
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| 457 | void UpdateMaxHealth(); |
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| 458 | void UpdateMaxPower(Powers power); |
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| 459 | void UpdateAttackPowerAndDamage(bool ranged = false); |
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| 460 | void UpdateDamagePhysical(WeaponAttackType attType); |
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| 461 | uint32 GetCurrentEquipmentId() { return m_equipmentId; } |
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| 462 | float GetSpellDamageMod(int32 Rank); |
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| 463 | |
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| 464 | VendorItemData const* GetVendorItems() const; |
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| 465 | uint32 GetVendorItemCurrentCount(VendorItem const* vItem); |
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| 466 | uint32 UpdateVendorItemCurrentCount(VendorItem const* vItem, uint32 used_count); |
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| 467 | |
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| 468 | TrainerSpellData const* GetTrainerSpells() const; |
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| 469 | |
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| 470 | CreatureInfo const *GetCreatureInfo() const { return m_creatureInfo; } |
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| 471 | CreatureDataAddon const* GetCreatureAddon() const; |
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| 472 | char const* GetScriptName() const; |
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| 473 | |
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| 474 | void prepareGossipMenu( Player *pPlayer,uint32 gossipid ); |
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| 475 | void sendPreparedGossip( Player* player); |
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| 476 | void OnGossipSelect(Player* player, uint32 option); |
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| 477 | void OnPoiSelect(Player* player, GossipOption const *gossip); |
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| 478 | |
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| 479 | uint32 GetGossipTextId(uint32 action, uint32 zoneid); |
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| 480 | uint32 GetNpcTextId(); |
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| 481 | void LoadGossipOptions(); |
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| 482 | void ResetGossipOptions(); |
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| 483 | GossipOption const* GetGossipOption( uint32 id ) const; |
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| 484 | void addGossipOption(GossipOption const& gso) { m_goptions.push_back(gso); } |
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| 485 | |
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| 486 | void setEmoteState(uint8 emote) { m_emoteState = emote; }; |
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| 487 | void Say(const char* text, uint32 language, uint64 TargetGuid) { MonsterSay(text,language,TargetGuid); } |
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| 488 | void Yell(const char* text, uint32 language, uint64 TargetGuid) { MonsterYell(text,language,TargetGuid); } |
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| 489 | void TextEmote(const char* text, uint64 TargetGuid, bool IsBossEmote = false) { MonsterTextEmote(text,TargetGuid,IsBossEmote); } |
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| 490 | void Whisper(const char* text, uint64 receiver, bool IsBossWhisper = false) { MonsterWhisper(text,receiver,IsBossWhisper); } |
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| 491 | void Say(int32 textId, uint32 language, uint64 TargetGuid) { MonsterSay(textId,language,TargetGuid); } |
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| 492 | void Yell(int32 textId, uint32 language, uint64 TargetGuid) { MonsterYell(textId,language,TargetGuid); } |
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| 493 | void TextEmote(int32 textId, uint64 TargetGuid, bool IsBossEmote = false) { MonsterTextEmote(textId,TargetGuid,IsBossEmote); } |
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| 494 | void Whisper(int32 textId, uint64 receiver, bool IsBossWhisper = false) { MonsterWhisper(textId,receiver,IsBossWhisper); } |
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| 495 | |
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| 496 | void setDeathState(DeathState s); // overwrite virtual Unit::setDeathState |
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| 497 | |
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| 498 | bool LoadFromDB(uint32 guid, Map *map); |
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| 499 | void SaveToDB(); |
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| 500 | // overwrited in Pet |
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| 501 | virtual void SaveToDB(uint32 mapid, uint8 spawnMask); |
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| 502 | virtual void DeleteFromDB(); // overwrited in Pet |
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| 503 | |
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| 504 | Loot loot; |
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| 505 | bool lootForPickPocketed; |
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| 506 | bool lootForBody; |
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| 507 | Player *GetLootRecipient() const; |
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| 508 | bool hasLootRecipient() const { return m_lootRecipient!=0; } |
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| 509 | |
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| 510 | void SetLootRecipient (Unit* unit); |
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| 511 | void AllLootRemovedFromCorpse(); |
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| 512 | |
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| 513 | SpellEntry const *reachWithSpellAttack(Unit *pVictim); |
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| 514 | SpellEntry const *reachWithSpellCure(Unit *pVictim); |
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| 515 | |
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| 516 | uint32 m_spells[CREATURE_MAX_SPELLS]; |
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| 517 | CreatureSpellCooldowns m_CreatureSpellCooldowns; |
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| 518 | CreatureSpellCooldowns m_CreatureCategoryCooldowns; |
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| 519 | uint32 m_GlobalCooldown; |
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| 520 | |
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| 521 | float GetAttackDistance(Unit const* pl) const; |
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| 522 | |
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| 523 | void CallAssistence(); |
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| 524 | void SetNoCallAssistence(bool val) { m_AlreadyCallAssistence = val; } |
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| 525 | void DoFleeToGetAssistance(float radius = 50); |
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| 526 | |
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| 527 | MovementGeneratorType GetDefaultMovementType() const { return m_defaultMovementType; } |
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| 528 | void SetDefaultMovementType(MovementGeneratorType mgt) { m_defaultMovementType = mgt; } |
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| 529 | |
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| 530 | // for use only in LoadHelper, Map::Add Map::CreatureCellRelocation |
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| 531 | Cell const& GetCurrentCell() const { return m_currentCell; } |
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| 532 | void SetCurrentCell(Cell const& cell) { m_currentCell = cell; } |
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| 533 | |
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| 534 | bool IsVisibleInGridForPlayer(Player* pl) const; |
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| 535 | |
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| 536 | void RemoveCorpse(); |
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| 537 | |
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| 538 | time_t const& GetRespawnTime() const { return m_respawnTime; } |
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| 539 | time_t GetRespawnTimeEx() const; |
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| 540 | void SetRespawnTime(uint32 respawn) { m_respawnTime = respawn ? time(NULL) + respawn : 0; } |
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| 541 | void Respawn(); |
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| 542 | void SaveRespawnTime(); |
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| 543 | |
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| 544 | uint32 GetRespawnDelay() const { return m_respawnDelay; } |
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| 545 | void SetRespawnDelay(uint32 delay) { m_respawnDelay = delay; } |
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| 546 | |
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| 547 | float GetRespawnRadius() const { return m_respawnradius; } |
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| 548 | void SetRespawnRadius(float dist) { m_respawnradius = dist; } |
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| 549 | |
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| 550 | uint32 m_groupLootTimer; // (msecs)timer used for group loot |
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| 551 | uint64 lootingGroupLeaderGUID; // used to find group which is looting corpse |
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| 552 | |
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| 553 | void SendZoneUnderAttackMessage(Player* attacker); |
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| 554 | |
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| 555 | bool hasQuest(uint32 quest_id) const; |
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| 556 | bool hasInvolvedQuest(uint32 quest_id) const; |
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| 557 | |
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| 558 | GridReference<Creature> &GetGridRef() { return m_gridRef; } |
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| 559 | bool isRegeneratingHealth() { return m_regenHealth; } |
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| 560 | virtual uint8 GetPetAutoSpellSize() const { return CREATURE_MAX_SPELLS; } |
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| 561 | virtual uint32 GetPetAutoSpellOnPos(uint8 pos) const |
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| 562 | { |
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| 563 | if (pos >= CREATURE_MAX_SPELLS || m_charmInfo->GetCharmSpell(pos)->active != ACT_ENABLED) |
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| 564 | return 0; |
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| 565 | else |
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| 566 | return m_charmInfo->GetCharmSpell(pos)->spellId; |
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| 567 | } |
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| 568 | |
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| 569 | void SetCombatStartPosition(float x, float y, float z) { CombatStartX = x; CombatStartY = y; CombatStartZ = z; } |
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| 570 | void GetCombatStartPosition(float &x, float &y, float &z) { x = CombatStartX; y = CombatStartY; z = CombatStartZ; } |
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| 571 | |
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| 572 | protected: |
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| 573 | bool CreateFromProto(uint32 guidlow,uint32 Entry,uint32 team, const CreatureData *data = NULL); |
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| 574 | bool InitEntry(uint32 entry, uint32 team=ALLIANCE, const CreatureData* data=NULL); |
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| 575 | |
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| 576 | // vendor items |
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| 577 | VendorItemCounts m_vendorItemCounts; |
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| 578 | |
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| 579 | void _RealtimeSetCreatureInfo(); |
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| 580 | |
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| 581 | static float _GetHealthMod(int32 Rank); |
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| 582 | static float _GetDamageMod(int32 Rank); |
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| 583 | |
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| 584 | uint32 m_lootMoney; |
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| 585 | uint64 m_lootRecipient; |
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| 586 | |
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| 587 | /// Timers |
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| 588 | uint32 m_deathTimer; // (msecs)timer for death or corpse disappearance |
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| 589 | time_t m_respawnTime; // (secs) time of next respawn |
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| 590 | uint32 m_respawnDelay; // (secs) delay between corpse disappearance and respawning |
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| 591 | uint32 m_corpseDelay; // (secs) delay between death and corpse disappearance |
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| 592 | float m_respawnradius; |
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| 593 | |
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| 594 | bool m_gossipOptionLoaded; |
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| 595 | GossipOptionList m_goptions; |
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| 596 | |
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| 597 | uint8 m_emoteState; |
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| 598 | bool m_isPet; // set only in Pet::Pet |
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| 599 | bool m_isTotem; // set only in Totem::Totem |
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| 600 | void RegenerateMana(); |
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| 601 | void RegenerateHealth(); |
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| 602 | uint32 m_regenTimer; |
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| 603 | MovementGeneratorType m_defaultMovementType; |
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| 604 | Cell m_currentCell; // store current cell where creature listed |
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| 605 | uint32 m_DBTableGuid; ///< For new or temporary creatures is 0 for saved it is lowguid |
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| 606 | uint32 m_equipmentId; |
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| 607 | |
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| 608 | bool m_AlreadyCallAssistence; |
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| 609 | bool m_regenHealth; |
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| 610 | bool m_AI_locked; |
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| 611 | bool m_isDeadByDefault; |
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| 612 | |
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| 613 | SpellSchoolMask m_meleeDamageSchoolMask; |
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| 614 | uint32 m_originalEntry; |
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| 615 | |
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| 616 | float CombatStartX; |
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| 617 | float CombatStartY; |
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| 618 | float CombatStartZ; |
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| 619 | private: |
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| 620 | GridReference<Creature> m_gridRef; |
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| 621 | CreatureInfo const* m_creatureInfo; // in heroic mode can different from ObjMgr::GetCreatureTemplate(GetEntry()) |
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| 622 | }; |
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| 623 | #endif |
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