1 | /* |
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2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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3 | * |
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4 | * This program is free software; you can redistribute it and/or modify |
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5 | * it under the terms of the GNU General Public License as published by |
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6 | * the Free Software Foundation; either version 2 of the License, or |
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7 | * (at your option) any later version. |
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8 | * |
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9 | * This program is distributed in the hope that it will be useful, |
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10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 | * GNU General Public License for more details. |
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13 | * |
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14 | * You should have received a copy of the GNU General Public License |
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15 | * along with this program; if not, write to the Free Software |
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16 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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17 | */ |
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18 | |
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19 | #ifndef MANGOS_CREATUREAI_H |
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20 | #define MANGOS_CREATUREAI_H |
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21 | |
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22 | #include "Common.h" |
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23 | #include "Platform/Define.h" |
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24 | #include "Policies/Singleton.h" |
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25 | #include "Dynamic/ObjectRegistry.h" |
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26 | #include "Dynamic/FactoryHolder.h" |
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27 | |
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28 | class Unit; |
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29 | class Creature; |
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30 | struct SpellEntry; |
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31 | |
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32 | #define TIME_INTERVAL_LOOK 5000 |
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33 | #define VISIBILITY_RANGE 10000 |
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34 | |
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35 | class MANGOS_DLL_SPEC CreatureAI |
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36 | { |
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37 | public: |
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38 | |
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39 | virtual ~CreatureAI(); |
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40 | |
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41 | // Called if IsVisible(Unit *who) is true at each *who move |
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42 | virtual void MoveInLineOfSight(Unit *) = 0; |
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43 | |
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44 | // Called at each attack of m_creature by any victim |
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45 | virtual void AttackStart(Unit *) = 0; |
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46 | |
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47 | // Called at stopping attack by any attacker |
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48 | virtual void EnterEvadeMode() = 0; |
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49 | |
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50 | // Called at any heal cast/item used (call non implemented) |
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51 | virtual void HealBy(Unit * /*healer*/, uint32 /*amount_healed*/) {} |
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52 | |
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53 | // Called at any Damage to any victim (before damage apply) |
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54 | virtual void DamageDeal(Unit * /*done_to*/, uint32 & /*damage*/) {} |
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55 | |
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56 | // Called at any Damage from any attacker (before damage apply) |
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57 | virtual void DamageTaken(Unit *done_by, uint32 & /*damage*/) { AttackedBy(done_by); } |
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58 | |
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59 | // Is unit visible for MoveInLineOfSight |
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60 | virtual bool IsVisible(Unit *) const = 0; |
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61 | |
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62 | // Called at World update tick |
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63 | virtual void UpdateAI(const uint32 diff ) = 0; |
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64 | |
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65 | // Called when the creature is killed |
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66 | virtual void JustDied(Unit *) {} |
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67 | |
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68 | // Called when the creature kills a unit |
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69 | virtual void KilledUnit(Unit *) {} |
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70 | |
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71 | // Called when the creature summon successfully other creature |
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72 | virtual void JustSummoned(Creature* ) {} |
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73 | |
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74 | virtual void SummonedCreatureDespawn(Creature* /*unit*/) {} |
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75 | |
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76 | // Called when hit by a spell |
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77 | virtual void SpellHit(Unit*, const SpellEntry*) {} |
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78 | |
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79 | // Called when vitim entered water and creature can not enter water |
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80 | virtual bool canReachByRangeAttack(Unit*) { return false; } |
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81 | |
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82 | // Called when the creature is attacked |
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83 | virtual void AttackedBy(Unit * /*attacker*/) {} |
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84 | |
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85 | // Called when creature is spawned or respawned (for reseting variables) |
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86 | virtual void JustRespawned() {} |
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87 | |
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88 | // Called at waypoint reached or point movement finished |
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89 | virtual void MovementInform(uint32 /*MovementType*/, uint32 /*Data*/) {} |
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90 | }; |
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91 | |
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92 | struct SelectableAI : public FactoryHolder<CreatureAI>, public Permissible<Creature> |
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93 | { |
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94 | |
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95 | SelectableAI(const char *id) : FactoryHolder<CreatureAI>(id) {} |
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96 | }; |
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97 | |
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98 | template<class REAL_AI> |
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99 | struct CreatureAIFactory : public SelectableAI |
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100 | { |
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101 | CreatureAIFactory(const char *name) : SelectableAI(name) {} |
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102 | |
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103 | CreatureAI* Create(void *) const; |
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104 | |
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105 | int Permit(const Creature *c) const { return REAL_AI::Permissible(c); } |
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106 | }; |
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107 | |
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108 | enum Permitions |
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109 | { |
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110 | PERMIT_BASE_NO = -1, |
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111 | PERMIT_BASE_IDLE = 1, |
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112 | PERMIT_BASE_REACTIVE = 100, |
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113 | PERMIT_BASE_PROACTIVE = 200, |
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114 | PERMIT_BASE_FACTION_SPECIFIC = 400, |
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115 | PERMIT_BASE_SPECIAL = 800 |
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116 | }; |
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117 | |
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118 | typedef FactoryHolder<CreatureAI> CreatureAICreator; |
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119 | typedef FactoryHolder<CreatureAI>::FactoryHolderRegistry CreatureAIRegistry; |
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120 | typedef FactoryHolder<CreatureAI>::FactoryHolderRepository CreatureAIRepository; |
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121 | #endif |
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