root/trunk/src/game/CreatureAIRegistry.cpp @ 272

Revision 272, 2.1 kB (checked in by yumileroy, 17 years ago)

Delete possessed AI only on creature delete.

Original author: gvcoman
Date: 2008-11-16 14:38:02-05:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21#include "CreatureAIRegistry.h"
22#include "NullCreatureAI.h"
23#include "ReactorAI.h"
24#include "AggressorAI.h"
25#include "GuardAI.h"
26#include "PetAI.h"
27#include "PossessedAI.h"
28#include "TotemAI.h"
29#include "OutdoorPvPObjectiveAI.h"
30#include "RandomMovementGenerator.h"
31#include "CreatureAIImpl.h"
32#include "MovementGeneratorImpl.h"
33#include "MapManager.h"
34#include "CreatureAIRegistry.h"
35#include "WaypointMovementGenerator.h"
36
37namespace AIRegistry
38{
39    void Initialize()
40    {
41        (new CreatureAIFactory<NullCreatureAI>("NullCreatureAI"))->RegisterSelf();
42        (new CreatureAIFactory<AggressorAI>("AggressorAI"))->RegisterSelf();
43        (new CreatureAIFactory<ReactorAI>("ReactorAI"))->RegisterSelf();
44        (new CreatureAIFactory<GuardAI>("GuardAI"))->RegisterSelf();
45        (new CreatureAIFactory<PetAI>("PetAI"))->RegisterSelf();
46        (new CreatureAIFactory<TotemAI>("TotemAI"))->RegisterSelf();
47        (new CreatureAIFactory<OutdoorPvPObjectiveAI>("OutdoorPvPObjectiveAI"))->RegisterSelf();
48        (new CreatureAIFactory<PossessedAI>("PossessedAI"))->RegisterSelf();
49
50        (new MovementGeneratorFactory<RandomMovementGenerator<Creature> >(RANDOM_MOTION_TYPE))->RegisterSelf();
51        (new MovementGeneratorFactory<WaypointMovementGenerator<Creature> >(WAYPOINT_MOTION_TYPE))->RegisterSelf();
52    }
53}
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