root/trunk/src/game/CreatureAIRegistry.cpp @ 37

Revision 2, 1.8 kB (checked in by yumileroy, 17 years ago)

[svn] * Proper SVN structure

Original author: Neo2003
Date: 2008-10-02 16:23:55-05:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
17 */
18
19#include "CreatureAIRegistry.h"
20#include "NullCreatureAI.h"
21#include "ReactorAI.h"
22#include "AggressorAI.h"
23#include "GuardAI.h"
24#include "PetAI.h"
25#include "TotemAI.h"
26#include "RandomMovementGenerator.h"
27#include "CreatureAIImpl.h"
28#include "MovementGeneratorImpl.h"
29#include "MapManager.h"
30#include "CreatureAIRegistry.h"
31#include "WaypointMovementGenerator.h"
32
33namespace AIRegistry
34{
35    void Initialize()
36    {
37        (new CreatureAIFactory<NullCreatureAI>("NullAI"))->RegisterSelf();
38        (new CreatureAIFactory<AggressorAI>("AggressorAI"))->RegisterSelf();
39        (new CreatureAIFactory<ReactorAI>("ReactorAI"))->RegisterSelf();
40        (new CreatureAIFactory<GuardAI>("GuardAI"))->RegisterSelf();
41        (new CreatureAIFactory<PetAI>("PetAI"))->RegisterSelf();
42        (new CreatureAIFactory<TotemAI>("TotemAI"))->RegisterSelf();
43
44        (new MovementGeneratorFactory<RandomMovementGenerator<Creature> >(RANDOM_MOTION_TYPE))->RegisterSelf();
45        (new MovementGeneratorFactory<WaypointMovementGenerator<Creature> >(WAYPOINT_MOTION_TYPE))->RegisterSelf();
46    }
47}
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