1 | /* |
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2 | * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> |
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3 | * |
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4 | * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/> |
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5 | * |
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6 | * This program is free software; you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation; either version 2 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program; if not, write to the Free Software |
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18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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19 | */ |
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20 | |
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21 | #include "CreatureAIRegistry.h" |
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22 | #include "NullCreatureAI.h" |
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23 | #include "ReactorAI.h" |
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24 | #include "AggressorAI.h" |
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25 | #include "GuardAI.h" |
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26 | #include "PetAI.h" |
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27 | #include "TotemAI.h" |
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28 | #include "OutdoorPvPObjectiveAI.h" |
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29 | #include "RandomMovementGenerator.h" |
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30 | #include "CreatureAIImpl.h" |
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31 | #include "MovementGeneratorImpl.h" |
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32 | #include "MapManager.h" |
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33 | #include "CreatureAIRegistry.h" |
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34 | #include "WaypointMovementGenerator.h" |
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35 | |
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36 | namespace AIRegistry |
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37 | { |
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38 | void Initialize() |
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39 | { |
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40 | (new CreatureAIFactory<NullCreatureAI>("NullAI"))->RegisterSelf(); |
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41 | (new CreatureAIFactory<AggressorAI>("AggressorAI"))->RegisterSelf(); |
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42 | (new CreatureAIFactory<ReactorAI>("ReactorAI"))->RegisterSelf(); |
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43 | (new CreatureAIFactory<GuardAI>("GuardAI"))->RegisterSelf(); |
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44 | (new CreatureAIFactory<PetAI>("PetAI"))->RegisterSelf(); |
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45 | (new CreatureAIFactory<TotemAI>("TotemAI"))->RegisterSelf(); |
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46 | (new CreatureAIFactory<OutdoorPvPObjectiveAI>("OutdoorPvPObjectiveAI"))->RegisterSelf(); |
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47 | |
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48 | (new MovementGeneratorFactory<RandomMovementGenerator<Creature> >(RANDOM_MOTION_TYPE))->RegisterSelf(); |
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49 | (new MovementGeneratorFactory<WaypointMovementGenerator<Creature> >(WAYPOINT_MOTION_TYPE))->RegisterSelf(); |
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50 | } |
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51 | } |
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