root/trunk/src/game/FleeingMovementGenerator.h @ 123

Revision 102, 2.0 kB (checked in by yumileroy, 17 years ago)

[svn] Fixed copyright notices to comply with GPL.

Original author: w12x
Date: 2008-10-23 03:29:52-05:00

Line 
1/*
2* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3*
4* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
5*
6* This program is free software; you can redistribute it and/or modify
7* it under the terms of the GNU General Public License as published by
8* the Free Software Foundation; either version 2 of the License, or
9* (at your option) any later version.
10*
11* This program is distributed in the hope that it will be useful,
12* but WITHOUT ANY WARRANTY; without even the implied warranty of
13* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14* GNU General Public License for more details.
15*
16* You should have received a copy of the GNU General Public License
17* along with this program; if not, write to the Free Software
18* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19*/
20
21#ifndef TRINITY_FLEEINGMOVEMENTGENERATOR_H
22#define TRINITY_FLEEINGMOVEMENTGENERATOR_H
23
24#include "MovementGenerator.h"
25#include "DestinationHolder.h"
26#include "Traveller.h"
27#include "MapManager.h"
28
29template<class T>
30class TRINITY_DLL_SPEC FleeingMovementGenerator
31: public MovementGeneratorMedium< T, FleeingMovementGenerator<T> >
32{
33    public:
34        FleeingMovementGenerator(uint64 fright) : i_frightGUID(fright), i_nextCheckTime(0) {}
35
36        void Initialize(T &);
37        void Finalize(T &);
38        void Reset(T &);
39        bool Update(T &, const uint32 &);
40
41        MovementGeneratorType GetMovementGeneratorType() { return FLEEING_MOTION_TYPE; }
42
43    private:
44        void _setTargetLocation(T &owner);
45        bool _getPoint(T &owner, float &x, float &y, float &z);
46        bool _setMoveData(T &owner);
47        void _Init(T &);
48
49        bool is_water_ok   :1;
50        bool is_land_ok    :1;
51        bool i_only_forward:1;
52
53        float i_caster_x;
54        float i_caster_y;
55        float i_caster_z;
56        float i_last_distance_from_caster;
57        float i_to_distance_from_caster;
58        float i_cur_angle;
59        TimeTracker i_nextCheckTime;
60        uint64 i_frightGUID;
61
62        DestinationHolder< Traveller<T> > i_destinationHolder;
63};
64#endif
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