1 | /* |
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2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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3 | * |
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4 | * This program is free software; you can redistribute it and/or modify |
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5 | * it under the terms of the GNU General Public License as published by |
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6 | * the Free Software Foundation; either version 2 of the License, or |
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7 | * (at your option) any later version. |
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8 | * |
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9 | * This program is distributed in the hope that it will be useful, |
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10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 | * GNU General Public License for more details. |
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13 | * |
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14 | * You should have received a copy of the GNU General Public License |
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15 | * along with this program; if not, write to the Free Software |
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16 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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17 | */ |
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18 | |
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19 | #include "GameEvent.h" |
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20 | #include "World.h" |
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21 | #include "ObjectMgr.h" |
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22 | #include "ProgressBar.h" |
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23 | #include "Language.h" |
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24 | #include "Log.h" |
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25 | #include "MapManager.h" |
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26 | #include "Policies/SingletonImp.h" |
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27 | |
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28 | INSTANTIATE_SINGLETON_1(GameEvent); |
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29 | |
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30 | bool GameEvent::CheckOneGameEvent(uint16 entry) const |
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31 | { |
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32 | // Get the event information |
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33 | time_t currenttime = time(NULL); |
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34 | if( mGameEvent[entry].start < currenttime && currenttime < mGameEvent[entry].end && |
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35 | ((currenttime - mGameEvent[entry].start) % (mGameEvent[entry].occurence * MINUTE)) < (mGameEvent[entry].length * MINUTE) ) |
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36 | return true; |
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37 | else |
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38 | return false; |
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39 | } |
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40 | |
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41 | uint32 GameEvent::NextCheck(uint16 entry) const |
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42 | { |
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43 | time_t currenttime = time(NULL); |
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44 | |
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45 | // outdated event: we return max |
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46 | if (currenttime > mGameEvent[entry].end) |
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47 | return max_ge_check_delay; |
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48 | |
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49 | // never started event, we return delay before start |
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50 | if (mGameEvent[entry].start > currenttime) |
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51 | return (mGameEvent[entry].start - currenttime); |
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52 | |
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53 | uint32 delay; |
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54 | // in event, we return the end of it |
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55 | if ((((currenttime - mGameEvent[entry].start) % (mGameEvent[entry].occurence * 60)) < (mGameEvent[entry].length * 60))) |
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56 | // we return the delay before it ends |
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57 | delay = (mGameEvent[entry].length * MINUTE) - ((currenttime - mGameEvent[entry].start) % (mGameEvent[entry].occurence * MINUTE)); |
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58 | else // not in window, we return the delay before next start |
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59 | delay = (mGameEvent[entry].occurence * MINUTE) - ((currenttime - mGameEvent[entry].start) % (mGameEvent[entry].occurence * MINUTE)); |
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60 | // In case the end is before next check |
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61 | if (mGameEvent[entry].end < time_t(currenttime + delay)) |
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62 | return (mGameEvent[entry].end - currenttime); |
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63 | else |
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64 | return delay; |
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65 | } |
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66 | |
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67 | void GameEvent::StartEvent( uint16 event_id, bool overwrite ) |
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68 | { |
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69 | AddActiveEvent(event_id); |
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70 | ApplyNewEvent(event_id); |
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71 | if(overwrite) |
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72 | { |
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73 | mGameEvent[event_id].start = time(NULL); |
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74 | if(mGameEvent[event_id].end <= mGameEvent[event_id].start) |
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75 | mGameEvent[event_id].end = mGameEvent[event_id].start+mGameEvent[event_id].length; |
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76 | } |
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77 | } |
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78 | |
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79 | void GameEvent::StopEvent( uint16 event_id, bool overwrite ) |
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80 | { |
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81 | RemoveActiveEvent(event_id); |
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82 | UnApplyEvent(event_id); |
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83 | if(overwrite) |
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84 | { |
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85 | mGameEvent[event_id].start = time(NULL) - mGameEvent[event_id].length * MINUTE; |
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86 | if(mGameEvent[event_id].end <= mGameEvent[event_id].start) |
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87 | mGameEvent[event_id].end = mGameEvent[event_id].start+mGameEvent[event_id].length; |
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88 | } |
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89 | } |
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90 | |
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91 | void GameEvent::LoadFromDB() |
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92 | { |
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93 | { |
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94 | QueryResult *result = WorldDatabase.Query("SELECT MAX(entry) FROM game_event"); |
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95 | if( !result ) |
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96 | { |
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97 | sLog.outString(">> Table game_event is empty."); |
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98 | sLog.outString(); |
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99 | return; |
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100 | } |
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101 | |
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102 | Field *fields = result->Fetch(); |
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103 | |
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104 | uint32 max_event_id = fields[0].GetUInt16(); |
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105 | delete result; |
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106 | |
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107 | mGameEvent.resize(max_event_id+1); |
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108 | } |
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109 | |
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110 | QueryResult *result = WorldDatabase.Query("SELECT entry,UNIX_TIMESTAMP(start_time),UNIX_TIMESTAMP(end_time),occurence,length,description FROM game_event"); |
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111 | if( !result ) |
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112 | { |
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113 | mGameEvent.clear(); |
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114 | sLog.outString(">> Table game_event is empty:"); |
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115 | sLog.outString(); |
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116 | return; |
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117 | } |
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118 | |
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119 | uint32 count = 0; |
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120 | |
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121 | barGoLink bar( result->GetRowCount() ); |
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122 | do |
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123 | { |
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124 | ++count; |
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125 | Field *fields = result->Fetch(); |
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126 | |
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127 | bar.step(); |
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128 | |
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129 | uint16 event_id = fields[0].GetUInt16(); |
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130 | if(event_id==0) |
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131 | { |
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132 | sLog.outErrorDb("`game_event` game event id (%i) is reserved and can't be used.",event_id); |
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133 | continue; |
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134 | } |
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135 | |
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136 | GameEventData& pGameEvent = mGameEvent[event_id]; |
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137 | uint64 starttime = fields[1].GetUInt64(); |
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138 | pGameEvent.start = time_t(starttime); |
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139 | uint64 endtime = fields[2].GetUInt64(); |
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140 | pGameEvent.end = time_t(endtime); |
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141 | pGameEvent.occurence = fields[3].GetUInt32(); |
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142 | pGameEvent.length = fields[4].GetUInt32(); |
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143 | |
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144 | if(pGameEvent.length==0) // length>0 is validity check |
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145 | { |
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146 | sLog.outErrorDb("`game_event` game event id (%i) have length 0 and can't be used.",event_id); |
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147 | continue; |
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148 | } |
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149 | |
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150 | pGameEvent.description = fields[5].GetCppString(); |
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151 | |
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152 | } while( result->NextRow() ); |
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153 | |
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154 | sLog.outString(); |
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155 | sLog.outString( ">> Loaded %u game events", count ); |
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156 | delete result; |
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157 | |
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158 | mGameEventCreatureGuids.resize(mGameEvent.size()*2-1); |
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159 | // 1 2 |
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160 | result = WorldDatabase.Query("SELECT creature.guid, game_event_creature.event " |
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161 | "FROM creature JOIN game_event_creature ON creature.guid = game_event_creature.guid"); |
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162 | |
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163 | count = 0; |
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164 | if( !result ) |
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165 | { |
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166 | barGoLink bar2(1); |
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167 | bar2.step(); |
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168 | |
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169 | sLog.outString(); |
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170 | sLog.outString(">> Loaded %u creatures in game events", count ); |
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171 | } |
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172 | else |
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173 | { |
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174 | |
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175 | barGoLink bar2( result->GetRowCount() ); |
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176 | do |
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177 | { |
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178 | Field *fields = result->Fetch(); |
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179 | |
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180 | bar2.step(); |
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181 | |
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182 | uint32 guid = fields[0].GetUInt32(); |
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183 | int16 event_id = fields[1].GetInt16(); |
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184 | |
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185 | int32 internal_event_id = mGameEvent.size() + event_id - 1; |
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186 | |
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187 | if(internal_event_id < 0 || internal_event_id >= mGameEventCreatureGuids.size()) |
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188 | { |
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189 | sLog.outErrorDb("`game_event_creature` game event id (%i) is out of range compared to max event id in `game_event`",event_id); |
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190 | continue; |
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191 | } |
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192 | |
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193 | ++count; |
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194 | GuidList& crelist = mGameEventCreatureGuids[internal_event_id]; |
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195 | crelist.push_back(guid); |
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196 | |
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197 | } while( result->NextRow() ); |
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198 | sLog.outString(); |
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199 | sLog.outString( ">> Loaded %u creatures in game events", count ); |
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200 | delete result; |
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201 | } |
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202 | |
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203 | mGameEventGameobjectGuids.resize(mGameEvent.size()*2-1); |
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204 | // 1 2 |
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205 | result = WorldDatabase.Query("SELECT gameobject.guid, game_event_gameobject.event " |
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206 | "FROM gameobject JOIN game_event_gameobject ON gameobject.guid=game_event_gameobject.guid"); |
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207 | |
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208 | count = 0; |
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209 | if( !result ) |
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210 | { |
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211 | barGoLink bar3(1); |
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212 | bar3.step(); |
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213 | |
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214 | sLog.outString(); |
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215 | sLog.outString(">> Loaded %u gameobjects in game events", count ); |
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216 | } |
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217 | else |
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218 | { |
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219 | |
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220 | barGoLink bar3( result->GetRowCount() ); |
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221 | do |
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222 | { |
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223 | Field *fields = result->Fetch(); |
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224 | |
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225 | bar3.step(); |
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226 | |
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227 | uint32 guid = fields[0].GetUInt32(); |
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228 | int16 event_id = fields[1].GetInt16(); |
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229 | |
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230 | int32 internal_event_id = mGameEvent.size() + event_id - 1; |
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231 | |
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232 | if(internal_event_id < 0 || internal_event_id >= mGameEventGameobjectGuids.size()) |
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233 | { |
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234 | sLog.outErrorDb("`game_event_gameobject` game event id (%i) is out of range compared to max event id in `game_event`",event_id); |
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235 | continue; |
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236 | } |
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237 | |
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238 | ++count; |
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239 | GuidList& golist = mGameEventGameobjectGuids[internal_event_id]; |
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240 | golist.push_back(guid); |
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241 | |
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242 | } while( result->NextRow() ); |
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243 | sLog.outString(); |
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244 | sLog.outString( ">> Loaded %u gameobjects in game events", count ); |
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245 | |
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246 | delete result; |
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247 | } |
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248 | |
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249 | mGameEventModelEquip.resize(mGameEvent.size()); |
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250 | // 0 1 2 |
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251 | result = WorldDatabase.Query("SELECT creature.guid, game_event_model_equip.event, game_event_model_equip.modelid," |
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252 | // 3 |
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253 | "game_event_model_equip.equipment_id " |
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254 | "FROM creature JOIN game_event_model_equip ON creature.guid=game_event_model_equip.guid"); |
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255 | |
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256 | count = 0; |
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257 | if( !result ) |
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258 | { |
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259 | barGoLink bar3(1); |
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260 | bar3.step(); |
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261 | |
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262 | sLog.outString(); |
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263 | sLog.outString(">> Loaded %u model/equipment changes in game events", count ); |
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264 | } |
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265 | else |
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266 | { |
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267 | |
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268 | barGoLink bar3( result->GetRowCount() ); |
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269 | do |
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270 | { |
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271 | Field *fields = result->Fetch(); |
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272 | |
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273 | bar3.step(); |
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274 | uint32 guid = fields[0].GetUInt32(); |
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275 | uint16 event_id = fields[1].GetUInt16(); |
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276 | |
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277 | if(event_id >= mGameEventModelEquip.size()) |
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278 | { |
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279 | sLog.outErrorDb("`game_event_model_equip` game event id (%u) is out of range compared to max event id in `game_event`",event_id); |
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280 | continue; |
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281 | } |
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282 | |
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283 | ++count; |
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284 | ModelEquipList& equiplist = mGameEventModelEquip[event_id]; |
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285 | ModelEquip newModelEquipSet; |
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286 | newModelEquipSet.modelid = fields[2].GetUInt32(); |
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287 | newModelEquipSet.equipment_id = fields[3].GetUInt32(); |
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288 | newModelEquipSet.equipement_id_prev = 0; |
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289 | newModelEquipSet.modelid_prev = 0; |
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290 | |
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291 | if(newModelEquipSet.equipment_id > 0) |
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292 | { |
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293 | if(!objmgr.GetEquipmentInfo(newModelEquipSet.equipment_id)) |
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294 | { |
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295 | sLog.outErrorDb("Table `game_event_model_equip` have creature (Guid: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", guid, newModelEquipSet.equipment_id); |
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296 | continue; |
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297 | } |
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298 | } |
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299 | |
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300 | equiplist.push_back(std::pair<uint32, ModelEquip>(guid, newModelEquipSet)); |
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301 | |
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302 | } while( result->NextRow() ); |
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303 | sLog.outString(); |
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304 | sLog.outString( ">> Loaded %u model/equipment changes in game events", count ); |
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305 | |
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306 | delete result; |
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307 | } |
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308 | |
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309 | mGameEventQuests.resize(mGameEvent.size()); |
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310 | // 0 1 2 |
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311 | result = WorldDatabase.Query("SELECT id, quest, event FROM game_event_creature_quest"); |
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312 | |
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313 | count = 0; |
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314 | if( !result ) |
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315 | { |
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316 | barGoLink bar3(1); |
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317 | bar3.step(); |
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318 | |
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319 | sLog.outString(); |
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320 | sLog.outString(">> Loaded %u quests additions in game events", count ); |
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321 | } |
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322 | else |
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323 | { |
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324 | |
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325 | barGoLink bar3( result->GetRowCount() ); |
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326 | do |
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327 | { |
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328 | Field *fields = result->Fetch(); |
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329 | |
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330 | bar3.step(); |
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331 | uint32 id = fields[0].GetUInt32(); |
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332 | uint32 quest = fields[1].GetUInt32(); |
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333 | uint16 event_id = fields[2].GetUInt16(); |
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334 | |
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335 | if(event_id >= mGameEventQuests.size()) |
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336 | { |
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337 | sLog.outErrorDb("`game_event_creature_quest` game event id (%u) is out of range compared to max event id in `game_event`",event_id); |
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338 | continue; |
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339 | } |
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340 | |
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341 | ++count; |
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342 | QuestRelList& questlist = mGameEventQuests[event_id]; |
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343 | questlist.push_back(QuestRelation(id, quest)); |
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344 | |
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345 | } while( result->NextRow() ); |
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346 | sLog.outString(); |
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347 | sLog.outString( ">> Loaded %u quests additions in game events", count ); |
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348 | |
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349 | delete result; |
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350 | } |
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351 | } |
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352 | |
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353 | uint32 GameEvent::Initialize() // return the next event delay in ms |
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354 | { |
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355 | m_ActiveEvents.clear(); |
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356 | uint32 delay = Update(); |
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357 | sLog.outBasic("Game Event system initialized." ); |
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358 | isSystemInit = true; |
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359 | return delay; |
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360 | } |
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361 | |
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362 | uint32 GameEvent::Update() // return the next event delay in ms |
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363 | { |
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364 | uint32 nextEventDelay = max_ge_check_delay; // 1 day |
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365 | uint32 calcDelay; |
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366 | for (uint16 itr = 1; itr < mGameEvent.size(); itr++) |
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367 | { |
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368 | //sLog.outErrorDb("Checking event %u",itr); |
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369 | if (CheckOneGameEvent(itr)) |
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370 | { |
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371 | //sLog.outDebug("GameEvent %u is active",itr->first); |
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372 | if (!IsActiveEvent(itr)) |
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373 | StartEvent(itr); |
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374 | } |
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375 | else |
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376 | { |
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377 | //sLog.outDebug("GameEvent %u is not active",itr->first); |
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378 | if (IsActiveEvent(itr)) |
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379 | StopEvent(itr); |
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380 | else |
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381 | { |
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382 | if (!isSystemInit) |
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383 | { |
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384 | int16 event_nid = (-1) * (itr); |
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385 | // spawn all negative ones for this event |
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386 | GameEventSpawn(event_nid); |
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387 | } |
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388 | } |
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389 | } |
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390 | calcDelay = NextCheck(itr); |
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391 | if (calcDelay < nextEventDelay) |
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392 | nextEventDelay = calcDelay; |
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393 | } |
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394 | sLog.outBasic("Next game event check in %u seconds.", nextEventDelay + 1); |
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395 | return (nextEventDelay + 1) * 1000; // Add 1 second to be sure event has started/stopped at next call |
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396 | } |
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397 | |
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398 | void GameEvent::UnApplyEvent(uint16 event_id) |
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399 | { |
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400 | sLog.outString("GameEvent %u \"%s\" removed.", event_id, mGameEvent[event_id].description.c_str()); |
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401 | // un-spawn positive event tagged objects |
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402 | GameEventUnspawn(event_id); |
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403 | // spawn negative event tagget objects |
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404 | int16 event_nid = (-1) * event_id; |
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405 | GameEventSpawn(event_nid); |
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406 | // restore equipment or model |
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407 | ChangeEquipOrModel(event_id, false); |
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408 | // Remove quests that are events only to non event npc |
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409 | UpdateEventQuests(event_id, false); |
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410 | } |
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411 | |
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412 | void GameEvent::ApplyNewEvent(uint16 event_id) |
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413 | { |
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414 | switch(sWorld.getConfig(CONFIG_EVENT_ANNOUNCE)) |
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415 | { |
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416 | case 0: // disable |
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417 | break; |
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418 | case 1: // announce events |
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419 | sWorld.SendWorldText(LANG_EVENTMESSAGE, mGameEvent[event_id].description.c_str()); |
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420 | break; |
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421 | } |
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422 | |
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423 | sLog.outString("GameEvent %u \"%s\" started.", event_id, mGameEvent[event_id].description.c_str()); |
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424 | // spawn positive event tagget objects |
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425 | GameEventSpawn(event_id); |
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426 | // un-spawn negative event tagged objects |
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427 | int16 event_nid = (-1) * event_id; |
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428 | GameEventUnspawn(event_nid); |
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429 | // Change equipement or model |
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430 | ChangeEquipOrModel(event_id, true); |
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431 | // Add quests that are events only to non event npc |
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432 | UpdateEventQuests(event_id, true); |
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433 | } |
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434 | |
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435 | void GameEvent::GameEventSpawn(int16 event_id) |
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436 | { |
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437 | int32 internal_event_id = mGameEvent.size() + event_id - 1; |
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438 | |
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439 | if(internal_event_id < 0 || internal_event_id >= mGameEventCreatureGuids.size()) |
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440 | { |
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441 | sLog.outError("GameEvent::GameEventSpawn attempt access to out of range mGameEventCreatureGuids element %i (size: %u)",internal_event_id,mGameEventCreatureGuids.size()); |
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442 | return; |
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443 | } |
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444 | |
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445 | for (GuidList::iterator itr = mGameEventCreatureGuids[internal_event_id].begin();itr != mGameEventCreatureGuids[internal_event_id].end();++itr) |
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446 | { |
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447 | // Add to correct cell |
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448 | CreatureData const* data = objmgr.GetCreatureData(*itr); |
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449 | if (data) |
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450 | { |
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451 | objmgr.AddCreatureToGrid(*itr, data); |
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452 | |
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453 | // Spawn if necessary (loaded grids only) |
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454 | Map* map = const_cast<Map*>(MapManager::Instance().GetBaseMap(data->mapid)); |
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455 | // We use spawn coords to spawn |
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456 | if(!map->Instanceable() && !map->IsRemovalGrid(data->posX,data->posY)) |
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457 | { |
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458 | Creature* pCreature = new Creature; |
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459 | //sLog.outDebug("Spawning creature %u",*itr); |
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460 | if (!pCreature->LoadFromDB(*itr, map)) |
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461 | { |
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462 | delete pCreature; |
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463 | } |
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464 | else |
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465 | { |
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466 | map->Add(pCreature); |
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467 | } |
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468 | } |
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469 | } |
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470 | } |
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471 | |
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472 | if(internal_event_id < 0 || internal_event_id >= mGameEventGameobjectGuids.size()) |
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473 | { |
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474 | sLog.outError("GameEvent::GameEventSpawn attempt access to out of range mGameEventGameobjectGuids element %i (size: %u)",internal_event_id,mGameEventGameobjectGuids.size()); |
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475 | return; |
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476 | } |
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477 | |
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478 | for (GuidList::iterator itr = mGameEventGameobjectGuids[internal_event_id].begin();itr != mGameEventGameobjectGuids[internal_event_id].end();++itr) |
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479 | { |
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480 | // Add to correct cell |
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481 | GameObjectData const* data = objmgr.GetGOData(*itr); |
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482 | if (data) |
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483 | { |
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484 | objmgr.AddGameobjectToGrid(*itr, data); |
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485 | // Spawn if necessary (loaded grids only) |
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486 | // this base map checked as non-instanced and then only existed |
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487 | Map* map = const_cast<Map*>(MapManager::Instance().GetBaseMap(data->mapid)); |
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488 | // We use current coords to unspawn, not spawn coords since creature can have changed grid |
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489 | if(!map->Instanceable() && !map->IsRemovalGrid(data->posX, data->posY)) |
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490 | { |
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491 | GameObject* pGameobject = new GameObject; |
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492 | //sLog.outDebug("Spawning gameobject %u", *itr); |
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493 | if (!pGameobject->LoadFromDB(*itr, map)) |
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494 | { |
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495 | delete pGameobject; |
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496 | } |
---|
497 | else |
---|
498 | { |
---|
499 | if(pGameobject->isSpawnedByDefault()) |
---|
500 | map->Add(pGameobject); |
---|
501 | } |
---|
502 | } |
---|
503 | } |
---|
504 | } |
---|
505 | } |
---|
506 | |
---|
507 | void GameEvent::GameEventUnspawn(int16 event_id) |
---|
508 | { |
---|
509 | int32 internal_event_id = mGameEvent.size() + event_id - 1; |
---|
510 | |
---|
511 | if(internal_event_id < 0 || internal_event_id >= mGameEventCreatureGuids.size()) |
---|
512 | { |
---|
513 | sLog.outError("GameEvent::GameEventUnspawn attempt access to out of range mGameEventCreatureGuids element %i (size: %u)",internal_event_id,mGameEventCreatureGuids.size()); |
---|
514 | return; |
---|
515 | } |
---|
516 | |
---|
517 | for (GuidList::iterator itr = mGameEventCreatureGuids[internal_event_id].begin();itr != mGameEventCreatureGuids[internal_event_id].end();++itr) |
---|
518 | { |
---|
519 | // Remove the creature from grid |
---|
520 | if( CreatureData const* data = objmgr.GetCreatureData(*itr) ) |
---|
521 | { |
---|
522 | objmgr.RemoveCreatureFromGrid(*itr, data); |
---|
523 | |
---|
524 | if( Creature* pCreature = ObjectAccessor::Instance().GetObjectInWorld(MAKE_NEW_GUID(*itr, data->id, HIGHGUID_UNIT), (Creature*)NULL) ) |
---|
525 | { |
---|
526 | pCreature->CleanupsBeforeDelete(); |
---|
527 | pCreature->AddObjectToRemoveList(); |
---|
528 | } |
---|
529 | } |
---|
530 | } |
---|
531 | |
---|
532 | if(internal_event_id < 0 || internal_event_id >= mGameEventGameobjectGuids.size()) |
---|
533 | { |
---|
534 | sLog.outError("GameEvent::GameEventUnspawn attempt access to out of range mGameEventGameobjectGuids element %i (size: %u)",internal_event_id,mGameEventGameobjectGuids.size()); |
---|
535 | return; |
---|
536 | } |
---|
537 | |
---|
538 | for (GuidList::iterator itr = mGameEventGameobjectGuids[internal_event_id].begin();itr != mGameEventGameobjectGuids[internal_event_id].end();++itr) |
---|
539 | { |
---|
540 | // Remove the gameobject from grid |
---|
541 | if(GameObjectData const* data = objmgr.GetGOData(*itr)) |
---|
542 | { |
---|
543 | objmgr.RemoveGameobjectFromGrid(*itr, data); |
---|
544 | |
---|
545 | if( GameObject* pGameobject = ObjectAccessor::Instance().GetObjectInWorld(MAKE_NEW_GUID(*itr, data->id, HIGHGUID_GAMEOBJECT), (GameObject*)NULL) ) |
---|
546 | pGameobject->AddObjectToRemoveList(); |
---|
547 | } |
---|
548 | } |
---|
549 | } |
---|
550 | |
---|
551 | void GameEvent::ChangeEquipOrModel(int16 event_id, bool activate) |
---|
552 | { |
---|
553 | for(ModelEquipList::iterator itr = mGameEventModelEquip[event_id].begin();itr != mGameEventModelEquip[event_id].end();++itr) |
---|
554 | { |
---|
555 | // Remove the creature from grid |
---|
556 | CreatureData const* data = objmgr.GetCreatureData(itr->first); |
---|
557 | if(!data) |
---|
558 | continue; |
---|
559 | |
---|
560 | // Update if spawned |
---|
561 | Creature* pCreature = ObjectAccessor::Instance().GetObjectInWorld(MAKE_NEW_GUID(itr->first, data->id,HIGHGUID_UNIT), (Creature*)NULL); |
---|
562 | if (pCreature) |
---|
563 | { |
---|
564 | if (activate) |
---|
565 | { |
---|
566 | itr->second.equipement_id_prev = pCreature->GetCurrentEquipmentId(); |
---|
567 | itr->second.modelid_prev = pCreature->GetDisplayId(); |
---|
568 | pCreature->LoadEquipment(itr->second.equipment_id, true); |
---|
569 | if (itr->second.modelid >0 && itr->second.modelid_prev != itr->second.modelid) |
---|
570 | { |
---|
571 | CreatureModelInfo const *minfo = objmgr.GetCreatureModelInfo(itr->second.modelid); |
---|
572 | if (minfo) |
---|
573 | { |
---|
574 | pCreature->SetDisplayId(itr->second.modelid); |
---|
575 | pCreature->SetNativeDisplayId(itr->second.modelid); |
---|
576 | pCreature->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS,minfo->bounding_radius); |
---|
577 | pCreature->SetFloatValue(UNIT_FIELD_COMBATREACH,minfo->combat_reach ); |
---|
578 | } |
---|
579 | } |
---|
580 | } |
---|
581 | else |
---|
582 | { |
---|
583 | pCreature->LoadEquipment(itr->second.equipement_id_prev, true); |
---|
584 | if (itr->second.modelid_prev >0 && itr->second.modelid_prev != itr->second.modelid) |
---|
585 | { |
---|
586 | CreatureModelInfo const *minfo = objmgr.GetCreatureModelInfo(itr->second.modelid_prev); |
---|
587 | if (minfo) |
---|
588 | { |
---|
589 | pCreature->SetDisplayId(itr->second.modelid_prev); |
---|
590 | pCreature->SetNativeDisplayId(itr->second.modelid_prev); |
---|
591 | pCreature->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS,minfo->bounding_radius); |
---|
592 | pCreature->SetFloatValue(UNIT_FIELD_COMBATREACH,minfo->combat_reach ); |
---|
593 | } |
---|
594 | } |
---|
595 | } |
---|
596 | } |
---|
597 | else // If not spawned |
---|
598 | { |
---|
599 | CreatureData const* data = objmgr.GetCreatureData(itr->first); |
---|
600 | if (data && activate) |
---|
601 | { |
---|
602 | CreatureInfo const *cinfo = objmgr.GetCreatureTemplate(data->id); |
---|
603 | uint32 display_id = objmgr.ChooseDisplayId(0,cinfo,data); |
---|
604 | CreatureModelInfo const *minfo = objmgr.GetCreatureModelRandomGender(display_id); |
---|
605 | if (minfo) |
---|
606 | display_id = minfo->modelid; |
---|
607 | if (data->equipmentId == 0) |
---|
608 | itr->second.equipement_id_prev = cinfo->equipmentId; |
---|
609 | else if (data->equipmentId != -1) |
---|
610 | itr->second.equipement_id_prev = data->equipmentId; |
---|
611 | itr->second.modelid_prev = display_id; |
---|
612 | } |
---|
613 | } |
---|
614 | // now last step: put in data |
---|
615 | // just to have write access to it |
---|
616 | CreatureData& data2 = objmgr.NewOrExistCreatureData(itr->first); |
---|
617 | if (activate) |
---|
618 | { |
---|
619 | data2.displayid = itr->second.modelid; |
---|
620 | data2.equipmentId = itr->second.equipment_id; |
---|
621 | } |
---|
622 | else |
---|
623 | { |
---|
624 | data2.displayid = itr->second.modelid_prev; |
---|
625 | data2.equipmentId = itr->second.equipement_id_prev; |
---|
626 | } |
---|
627 | } |
---|
628 | } |
---|
629 | |
---|
630 | void GameEvent::UpdateEventQuests(uint16 event_id, bool Activate) |
---|
631 | { |
---|
632 | QuestRelList::iterator itr; |
---|
633 | for (itr = mGameEventQuests[event_id].begin();itr != mGameEventQuests[event_id].end();++itr) |
---|
634 | { |
---|
635 | QuestRelations &CreatureQuestMap = objmgr.mCreatureQuestRelations; |
---|
636 | if (Activate) // Add the pair(id,quest) to the multimap |
---|
637 | CreatureQuestMap.insert(QuestRelations::value_type(itr->first, itr->second)); |
---|
638 | else |
---|
639 | { // Remove the pair(id,quest) from the multimap |
---|
640 | QuestRelations::iterator qitr = CreatureQuestMap.find(itr->first); |
---|
641 | if (qitr == CreatureQuestMap.end()) |
---|
642 | continue; |
---|
643 | QuestRelations::iterator lastElement = CreatureQuestMap.upper_bound(itr->first); |
---|
644 | for ( ;qitr != lastElement;++qitr) |
---|
645 | { |
---|
646 | if (qitr->second == itr->second) |
---|
647 | { |
---|
648 | CreatureQuestMap.erase(qitr); // iterator is now no more valid |
---|
649 | break; // but we can exit loop since the element is found |
---|
650 | } |
---|
651 | } |
---|
652 | } |
---|
653 | } |
---|
654 | } |
---|
655 | |
---|
656 | GameEvent::GameEvent() |
---|
657 | { |
---|
658 | isSystemInit = false; |
---|
659 | } |
---|