1 | /* |
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2 | * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> |
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3 | * |
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4 | * This program is free software; you can redistribute it and/or modify |
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5 | * it under the terms of the GNU General Public License as published by |
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6 | * the Free Software Foundation; either version 2 of the License, or |
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7 | * (at your option) any later version. |
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8 | * |
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9 | * This program is distributed in the hope that it will be useful, |
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10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 | * GNU General Public License for more details. |
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13 | * |
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14 | * You should have received a copy of the GNU General Public License |
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15 | * along with this program; if not, write to the Free Software |
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16 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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17 | */ |
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18 | |
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19 | #ifndef MANGOS_GAMEEVENT_H |
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20 | #define MANGOS_GAMEEVENT_H |
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21 | |
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22 | #include "Platform/Define.h" |
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23 | #include "Creature.h" |
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24 | #include "GameObject.h" |
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25 | |
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26 | #define max_ge_check_delay 86400 // 1 day in seconds |
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27 | |
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28 | struct GameEventData |
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29 | { |
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30 | GameEventData() : start(1),end(0),occurence(0),length(0) {} |
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31 | time_t start; |
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32 | time_t end; |
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33 | uint32 occurence; |
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34 | uint32 length; |
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35 | std::string description; |
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36 | |
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37 | bool isValid() const { return length > 0; } |
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38 | }; |
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39 | |
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40 | struct ModelEquip |
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41 | { |
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42 | uint32 modelid; |
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43 | uint32 equipment_id; |
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44 | uint32 modelid_prev; |
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45 | uint32 equipement_id_prev; |
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46 | }; |
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47 | |
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48 | class GameEvent |
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49 | { |
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50 | public: |
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51 | GameEvent(); |
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52 | ~GameEvent() {}; |
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53 | typedef std::set<uint16> ActiveEvents; |
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54 | typedef std::vector<GameEventData> GameEventDataMap; |
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55 | ActiveEvents const& GetActiveEventList() const { return m_ActiveEvents; } |
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56 | GameEventDataMap const& GetEventMap() const { return mGameEvent; } |
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57 | bool CheckOneGameEvent(uint16 entry) const; |
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58 | uint32 NextCheck(uint16 entry) const; |
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59 | void LoadFromDB(); |
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60 | uint32 Update(); |
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61 | bool IsActiveEvent(uint16 event_id) { return ( m_ActiveEvents.find(event_id)!=m_ActiveEvents.end()); } |
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62 | uint32 Initialize(); |
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63 | void StartEvent(uint16 event_id, bool overwrite = false); |
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64 | void StopEvent(uint16 event_id, bool overwrite = false); |
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65 | private: |
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66 | void AddActiveEvent(uint16 event_id) { m_ActiveEvents.insert(event_id); } |
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67 | void RemoveActiveEvent(uint16 event_id) { m_ActiveEvents.erase(event_id); } |
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68 | void ApplyNewEvent(uint16 event_id); |
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69 | void UnApplyEvent(uint16 event_id); |
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70 | void GameEventSpawn(int16 event_id); |
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71 | void GameEventUnspawn(int16 event_id); |
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72 | void ChangeEquipOrModel(int16 event_id, bool activate); |
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73 | void UpdateEventQuests(uint16 event_id, bool Activate); |
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74 | protected: |
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75 | typedef std::list<uint32> GuidList; |
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76 | typedef std::vector<GuidList> GameEventGuidMap; |
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77 | typedef std::pair<uint32, ModelEquip> ModelEquipPair; |
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78 | typedef std::list<ModelEquipPair> ModelEquipList; |
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79 | typedef std::vector<ModelEquipList> GameEventModelEquipMap; |
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80 | typedef std::pair<uint32, uint32> QuestRelation; |
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81 | typedef std::list<QuestRelation> QuestRelList; |
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82 | typedef std::vector<QuestRelList> GameEventQuestMap; |
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83 | GameEventQuestMap mGameEventQuests; |
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84 | GameEventModelEquipMap mGameEventModelEquip; |
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85 | GameEventGuidMap mGameEventCreatureGuids; |
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86 | GameEventGuidMap mGameEventGameobjectGuids; |
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87 | GameEventDataMap mGameEvent; |
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88 | ActiveEvents m_ActiveEvents; |
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89 | bool isSystemInit; |
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90 | }; |
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91 | |
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92 | #define gameeventmgr MaNGOS::Singleton<GameEvent>::Instance() |
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93 | #endif |
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