root/trunk/src/game/GameEvent.h @ 26

Revision 2, 3.4 kB (checked in by yumileroy, 17 years ago)

[svn] * Proper SVN structure

Original author: Neo2003
Date: 2008-10-02 16:23:55-05:00

Line 
1/*
2 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
3 *
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
8 *
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
17 */
18
19#ifndef MANGOS_GAMEEVENT_H
20#define MANGOS_GAMEEVENT_H
21
22#include "Platform/Define.h"
23#include "Creature.h"
24#include "GameObject.h"
25
26#define max_ge_check_delay 86400                            // 1 day in seconds
27
28struct GameEventData
29{
30    GameEventData() : start(1),end(0),occurence(0),length(0) {}
31    time_t start;
32    time_t end;
33    uint32 occurence;
34    uint32 length;
35    std::string description;
36
37    bool isValid() const { return length > 0; }
38};
39
40struct ModelEquip
41{
42    uint32 modelid;
43    uint32 equipment_id;
44    uint32 modelid_prev;
45    uint32 equipement_id_prev;
46};
47
48class GameEvent
49{
50    public:
51        GameEvent();
52        ~GameEvent() {};
53        typedef std::set<uint16> ActiveEvents;
54        typedef std::vector<GameEventData> GameEventDataMap;
55        ActiveEvents const& GetActiveEventList() const { return m_ActiveEvents; }
56        GameEventDataMap const& GetEventMap() const { return mGameEvent; }
57        bool CheckOneGameEvent(uint16 entry) const;
58        uint32 NextCheck(uint16 entry) const;
59        void LoadFromDB();
60        uint32 Update();
61        bool IsActiveEvent(uint16 event_id) { return ( m_ActiveEvents.find(event_id)!=m_ActiveEvents.end()); }
62        uint32 Initialize();
63        void StartEvent(uint16 event_id, bool overwrite = false);
64        void StopEvent(uint16 event_id, bool overwrite = false);
65    private:
66        void AddActiveEvent(uint16 event_id) { m_ActiveEvents.insert(event_id); }
67        void RemoveActiveEvent(uint16 event_id) { m_ActiveEvents.erase(event_id); }
68        void ApplyNewEvent(uint16 event_id);
69        void UnApplyEvent(uint16 event_id);
70        void GameEventSpawn(int16 event_id);
71        void GameEventUnspawn(int16 event_id);
72        void ChangeEquipOrModel(int16 event_id, bool activate);
73        void UpdateEventQuests(uint16 event_id, bool Activate);
74    protected:
75        typedef std::list<uint32> GuidList;
76        typedef std::vector<GuidList> GameEventGuidMap;
77        typedef std::pair<uint32, ModelEquip> ModelEquipPair;
78        typedef std::list<ModelEquipPair> ModelEquipList;
79        typedef std::vector<ModelEquipList> GameEventModelEquipMap;
80        typedef std::pair<uint32, uint32> QuestRelation;
81        typedef std::list<QuestRelation> QuestRelList;
82        typedef std::vector<QuestRelList> GameEventQuestMap;
83        GameEventQuestMap mGameEventQuests;
84        GameEventModelEquipMap mGameEventModelEquip;
85        GameEventGuidMap  mGameEventCreatureGuids;
86        GameEventGuidMap  mGameEventGameobjectGuids;
87        GameEventDataMap  mGameEvent;
88        ActiveEvents m_ActiveEvents;
89        bool isSystemInit;
90};
91
92#define gameeventmgr MaNGOS::Singleton<GameEvent>::Instance()
93#endif
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